stock entity_set_follow(entity, target, Float:speed) { if (!is_valid_ent(entity) || !is_valid_ent(target)) return 0 new Float:entity_origin[3], Float:target_origin[3] entity_get_vector(entity, EV_VEC_origin, entity_origin) entity_get_vector(target, EV_VEC_origin, target_origin) new Float:diff[3] diff[0] = target_origin[0] - entity_origin[0] diff[1] = target_origin[1] - entity_origin[1] diff[2] = target_origin[2] - entity_origin[2] new Float:length = floatsqroot(floatpower(diff[0], 2.0) + floatpower(diff[1], 2.0) + floatpower(diff[2], 2.0)) new Float:Velocity[3] Velocity[0] = diff[0] * (speed / length) Velocity[1] = diff[1] * (speed / length) Velocity[2] = diff[2] * (speed / length) entity_set_vector(entity, EV_VEC_velocity, Velocity) return 1 }