#if defined _reapi_zb_included #endinput #endif #define _reapi_zb_included native ZB_RegisterZombieClass(const szName[], const szInfo[], const szPlayerModel[], const szHandModel[], Float:fHealth, Float:fSpeed, Float:fGravity, Float:fKnockback) native ZB_RegisterHumanClass(const szName[], const szInfo[], const szPlayerModel[], Float:fHealth, Float:fSpeed, Float:fGravity) //fSpeed = 0.0 -- default weapon speed native ZB_GetUserZombie(id) native ZB_GetUserBossZombie(id) native ZB_GetUserHuman(id) native ZB_GetUserLeader(id) native ZB_GetUserZombieClass(id) native ZB_GetUserZombieClassNext(id) native ZB_GetUserHumanClass(id) native ZB_GetUserHumanClassNext(id) native ZB_SetUserZombieClass(id) native ZB_SetUserHumanClass(id) native ZB_InfectUser(id, atk, boss, firstzombie) native ZB_CureUser(id, atk, leader, strip) native ZB_IsRoundStarted() native ZB_SetUserMaxSpeed(id, Float:fSpeed) native ZB_ResetUserMaxSpeed(id) forward ZB_UserInfectPre(id, atk, boss, firstzombie) forward ZB_UserCurePre(id, atk, leader, strip) forward ZB_UserInfectPost(id, atk, boss, firstzombie) forward ZB_UserCurePost(id, atk, leader, strip) forward ZB_UserSpawnPost(id, zombie) forward ZB_RoundStarted(zombiecount)