Автоматически давать парашут каждый раунд, Помогите чуток переделать плагин ! |
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Автоматически давать парашут каждый раунд, Помогите чуток переделать плагин ! |
SaSQuaTcH_Pro |
18.1.2011, 22:13
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У меня есть зомби сервер ! На нем стоит плагин парашюта (Version: 1.3) !
Чтобы купить парашут нужно прописать в чате buy_parachute, если умрешь то в следующем раунде нужно покупать его заново ! Как сделать чтобы этот плагин автоматически давал парашют всем и всегда в начале каждого раунда ? п.с. Biohazard и нужно переделать именно этот плагин : amx_parachute Код /******************************************************************************* Parachute Version: 1.3 Author: KRoTaL/JTP10181 0.1 Release 0.1.1 Players can't buy a parachute if they already own one 0.1.2 Release for AMX MOD X 0.1.3 Minor changes 0.1.4 Players lose their parachute if they die 0.1.5 Added amx_parachute cvar 0.1.6 Changed set_origin to movetype_follow (you won't see your own parachute) 0.1.7 Added amx_parachute <name> | admins with admin level a get a free parachute 0.1.8 JTP - Cleaned up code, fixed runtime error 1.0 JTP - Should be final version, made it work on basically any mod 1.1 JTP - Added Changes from AMX Version 0.1.8 Added say give_parachute and parachute_fallspeed cvar Plays the release animation when you touch the ground Added chat responder for automatic help 1.2 JTP - Added cvar to disable the detach animation Redid animation code to improve organization Force "walk" animation on players when falling Change users gravity when falling to avoid choppiness 1.3 JTP - Upgraded to pCVARs Commands: say buy_parachute - buys a parachute (CStrike ONLY) saw sell_parachute - sells your parachute (75% of the purchase price) say give_parachute <nick, #userid or @team> - gives your parachute to the player amx_parachute <nick, #userid or @team> - gives a player a free parachute (CStrike ONLY) amx_parachute @all - gives everyone a free parachute (CStrike ONLY) Press +use to slow down your fall. Cvars: sv_parachute "1" - 0: disables the plugin - 1: enables the plugin parachute_cost "1000" - cost of the parachute (CStrike ONLY) parachute_payback "75" - how many percent of the parachute cost you get when you sell your parachute (ie. (75/100) * 1000 = 750$) parachute_fallspeed "100" - speed of the fall when you use the parachute Setup (AMXX 1.x): Install the amxx file. Enable engine and cstrike (for cs only) in the amxx modules.ini Put the parachute.mdl file in the modname/models/ folder *******************************************************************************/ #include <amxmodx> #include <amxmisc> #include <engine> #include <cstrike> #include <fun> new bool:has_parachute[33] new para_ent[33] new gCStrike = 0 new pDetach, pFallSpeed, pEnabled, pCost, pPayback #define PARACHUTE_LEVEL ADMIN_LEVEL_A public plugin_init() { register_plugin("Parachute", "1.3", "KRoT@L/JTP10181") pEnabled = register_cvar("sv_parachute", "1" ) pFallSpeed = register_cvar("parachute_fallspeed", "40") pDetach = register_cvar("parachute_detach", "1") if (cstrike_running()) gCStrike = true if (gCStrike) { pCost = register_cvar("parachute_cost", "200") pPayback = register_cvar("parachute_payback", "75") register_concmd("amx_parachute", "admin_give_parachute", PARACHUTE_LEVEL, "<nick, #userid or @team>" ) } register_clcmd("say", "HandleSay") register_clcmd("say_team", "HandleSay") register_event("ResetHUD", "newSpawn", "be") register_event("DeathMsg", "death_event", "a") //Setup jtp10181 CVAR new cvarString[256], shortName[16] copy(shortName,15,"chute") register_cvar("jtp10181","",FCVAR_SERVER|FCVAR_SPONLY) get_cvar_string("jtp10181",cvarString,255) if (strlen(cvarString) == 0) { formatex(cvarString,255,shortName) set_cvar_string("jtp10181",cvarString) } else if (contain(cvarString,shortName) == -1) { format(cvarString,255,"%s,%s",cvarString, shortName) set_cvar_string("jtp10181",cvarString) } } public plugin_natives() { set_module_filter("module_filter") set_native_filter("native_filter") } public module_filter(const module[]) { if (!cstrike_running() && equali(module, "cstrike")) { return PLUGIN_HANDLED } return PLUGIN_CONTINUE } public native_filter(const name[], index, trap) { if (!trap) return PLUGIN_HANDLED return PLUGIN_CONTINUE } public plugin_precache() { precache_model("models/parachute.mdl") } public client_connect(id) { parachute_reset(id) } public client_disconnect(id) { parachute_reset(id) } public death_event() { new id = read_data(2) parachute_reset(id) } parachute_reset(id) { if(para_ent[id] > 0) { if (is_valid_ent(para_ent[id])) { remove_entity(para_ent[id]) } } if (is_user_alive(id)) set_user_gravity(id, 1.0) has_parachute[id] = false para_ent[id] = 0 } public newSpawn(id) { if(para_ent[id] > 0) { remove_entity(para_ent[id]) set_user_gravity(id, 1.0) para_ent[id] = 0 } if (!gCStrike || access(id,PARACHUTE_LEVEL) || get_pcvar_num(pCost) <= 0) { has_parachute[id] = true //set_view(id, CAMERA_3RDPERSON) } } public HandleSay(id) { if(!is_user_connected(id)) return PLUGIN_CONTINUE new args[128] read_args(args, 127) remove_quotes(args) if (gCStrike) { if (equali(args, "buy_parachute")) { buy_parachute(id) return PLUGIN_HANDLED } else if (equali(args, "sell_parachute")) { sell_parachute(id) return PLUGIN_HANDLED } else if (containi(args, "give_parachute") == 0) { give_parachute(id,args[15]) return PLUGIN_HANDLED } } if (containi(args, "parachute") != -1) { if (gCStrike) client_print(id, print_chat, "[AMXX] Parachute commands: buy_parachute, sell_parachute, give_parachute") client_print(id, print_chat, "[AMXX] To use your parachute press and hold your +use button while falling") } return PLUGIN_CONTINUE } public buy_parachute(id) { if (!gCStrike) return PLUGIN_CONTINUE if (!is_user_connected(id)) return PLUGIN_CONTINUE if (!get_pcvar_num(pEnabled)) { client_print(id, print_chat, "[AMXX] Parachute plugin is disabled") return PLUGIN_HANDLED } if (has_parachute[id]) { client_print(id, print_chat, "[AMXX] You already have a parachute") return PLUGIN_HANDLED } new money = cs_get_user_money(id) new cost = get_pcvar_num(pCost) if (money < cost) { client_print(id, print_chat, "[AMXX] You don't have enough moneyfor a parachute - Costs $%i", cost) return PLUGIN_HANDLED } cs_set_user_money(id, money - cost) client_print(id, print_chat, "[AMXX] You have bought a parachute. To use it, press +use while falling.") has_parachute[id] = true return PLUGIN_HANDLED } public sell_parachute(id) { if (!gCStrike) return PLUGIN_CONTINUE if (!is_user_connected(id)) return PLUGIN_CONTINUE if (!get_pcvar_num(pEnabled)) { client_print(id, print_chat, "[AMXX] Parachute plugin is disabled") return PLUGIN_HANDLED } if (!has_parachute[id]) { client_print(id, print_chat, "[AMXX] You don't have a parachute to sell") return PLUGIN_HANDLED } if (access(id,PARACHUTE_LEVEL)) { client_print(id, print_chat, "[AMXX] You cannot sell your free admin parachute") return PLUGIN_HANDLED } parachute_reset(id) new money = cs_get_user_money(id) new cost = get_pcvar_num(pCost) new sellamt = floatround(cost * (get_pcvar_num(pPayback) / 100.0)) cs_set_user_money(id, money + sellamt) client_print(id, print_chat, "[AMX] You have sold your used parachute for $%d", sellamt) return PLUGIN_CONTINUE } public give_parachute(id,args[]) { if (!gCStrike) return PLUGIN_CONTINUE if (!is_user_connected(id)) return PLUGIN_CONTINUE if (!get_pcvar_num(pEnabled)) { client_print(id, print_chat, "[AMXX] Parachute plugin is disabled") return PLUGIN_HANDLED } if (!has_parachute[id]) { client_print(id, print_chat, "[AMXX] You don't have a parachute to give") return PLUGIN_HANDLED } new player = cmd_target(id, args, 4) if (!player) return PLUGIN_HANDLED new id_name[32], pl_name[32] get_user_name(id, id_name, 31) get_user_name(player, pl_name, 31) if(has_parachute[player]) { client_print(id, print_chat, "[AMXX] %s already has a parachute.", pl_name) return PLUGIN_HANDLED } parachute_reset(id) has_parachute[player] = true client_print(id, print_chat, "[AMXX] You have given your parachute to %s.", pl_name) client_print(player, print_chat, "[AMXX] %s has given thier parachute to you.", id_name) return PLUGIN_HANDLED } public admin_give_parachute(id, level, cid) { if (!gCStrike) return PLUGIN_CONTINUE if(!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED if (!get_pcvar_num(pEnabled)) { client_print(id, print_chat, "[AMXX] Parachute plugin is disabled") return PLUGIN_HANDLED } new arg[32], name[32], name2[32], authid[35], authid2[35] read_argv(1,arg,31) get_user_name(id,name,31) get_user_authid(id,authid,34) if (arg[0]=='@'){ new players[32], inum if (equali("T",arg[1])) copy(arg[1],31,"TERRORIST") if (equali("ALL",arg[1])) get_players(players,inum) else get_players(players,inum,"e",arg[1]) if (inum == 0) { console_print(id,"No clients in such team") return PLUGIN_HANDLED } for(new a = 0; a < inum; a++) { has_parachute[players[a]] = true } switch(get_cvar_num("amx_show_activity")) { case 2: client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^" players",name,arg[1]) case 1: client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^" players",arg[1]) } console_print(id,"[AMXX] You gave a parachute to ^"%s^" players",arg[1]) log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s^"", name,get_user_userid(id),authid,arg[1]) } else { new player = cmd_target(id,arg,6) if (!player) return PLUGIN_HANDLED has_parachute[player] = true get_user_name(player,name2,31) get_user_authid(player,authid2,34) switch(get_cvar_num("amx_show_activity")) { case 2: client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^"",name,name2) case 1: client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^"",name2) } console_print(id,"[AMXX] You gave a parachute to ^"%s^"", name2) log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s<%d><%s><>^"", name,get_user_userid(id),authid,name2,get_user_userid(player),authid2) } return PLUGIN_HANDLED } public client_PreThink(id) { //parachute.mdl animation information //0 - deploy - 84 frames //1 - idle - 39 frames //2 - detach - 29 frames if (!get_pcvar_num(pEnabled)) return if (!is_user_alive(id) || !has_parachute[id]) return new Float:fallspeed = get_pcvar_float(pFallSpeed) * -1.0 new Float:frame new button = get_user_button(id) new oldbutton = get_user_oldbutton(id) new flags = get_entity_flags(id) if (para_ent[id] > 0 && (flags & FL_ONGROUND)) { if (get_pcvar_num(pDetach)) { if (get_user_gravity(id) == 0.1) set_user_gravity(id, 1.0) if (entity_get_int(para_ent[id],EV_INT_sequence) != 2) { entity_set_int(para_ent[id], EV_INT_sequence, 2) entity_set_int(para_ent[id], EV_INT_gaitsequence, 1) entity_set_float(para_ent[id], EV_FL_frame, 0.0) entity_set_float(para_ent[id], EV_FL_fuser1, 0.0) entity_set_float(para_ent[id], EV_FL_animtime, 0.0) entity_set_float(para_ent[id], EV_FL_framerate, 0.0) return } frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 2.0 entity_set_float(para_ent[id],EV_FL_fuser1,frame) entity_set_float(para_ent[id],EV_FL_frame,frame) if (frame > 254.0) { remove_entity(para_ent[id]) para_ent[id] = 0 } } else { remove_entity(para_ent[id]) set_user_gravity(id, 1.0) para_ent[id] = 0 } return } if (button & IN_USE) { new Float:velocity[3] entity_get_vector(id, EV_VEC_velocity, velocity) if (velocity[2] < 0.0) { if(para_ent[id] <= 0) { para_ent[id] = create_entity("info_target") if(para_ent[id] > 0) { entity_set_string(para_ent[id],EV_SZ_classname,"parachute") entity_set_edict(para_ent[id], EV_ENT_aiment, id) entity_set_edict(para_ent[id], EV_ENT_owner, id) entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW) entity_set_model(para_ent[id], "models/parachute.mdl") entity_set_int(para_ent[id], EV_INT_sequence, 0) entity_set_int(para_ent[id], EV_INT_gaitsequence, 1) entity_set_float(para_ent[id], EV_FL_frame, 0.0) entity_set_float(para_ent[id], EV_FL_fuser1, 0.0) } } if (para_ent[id] > 0) { entity_set_int(id, EV_INT_sequence, 3) entity_set_int(id, EV_INT_gaitsequence, 1) entity_set_float(id, EV_FL_frame, 1.0) entity_set_float(id, EV_FL_framerate, 1.0) set_user_gravity(id, 0.1) velocity[2] = (velocity[2] + 40.0 < fallspeed) ? velocity[2] + 40.0 : fallspeed entity_set_vector(id, EV_VEC_velocity, velocity) if (entity_get_int(para_ent[id],EV_INT_sequence) == 0) { frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 1.0 entity_set_float(para_ent[id],EV_FL_fuser1,frame) entity_set_float(para_ent[id],EV_FL_frame,frame) if (frame > 100.0) { entity_set_float(para_ent[id], EV_FL_animtime, 0.0) entity_set_float(para_ent[id], EV_FL_framerate, 0.4) entity_set_int(para_ent[id], EV_INT_sequence, 1) entity_set_int(para_ent[id], EV_INT_gaitsequence, 1) entity_set_float(para_ent[id], EV_FL_frame, 0.0) entity_set_float(para_ent[id], EV_FL_fuser1, 0.0) } } } } else if (para_ent[id] > 0) { remove_entity(para_ent[id]) set_user_gravity(id, 1.0) para_ent[id] = 0 } } else if ((oldbutton & IN_USE) && para_ent[id] > 0 ) { remove_entity(para_ent[id]) set_user_gravity(id, 1.0) para_ent[id] = 0 } } Буду очень благодарен и с меня"+"
Отредактировал: SaSQuaTcH_Pro, - 19.1.2011, 0:12
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Tr1sT |
18.1.2011, 22:50
Сообщение
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Вот тебе плагин парашюта, даётся в начале раунда бесплатно.
zp_parachute.zip ( 8,04 килобайт ) Кол-во скачиваний: 81 |
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Поблагодарили 1 раз
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SaSQuaTcH_Pro |
19.1.2011, 0:11
Сообщение
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Tr1sT - спасибо но это чуток не то !
То что ты скинул - это для Zombie Plague , а у меня Biohazard , тот плагин что ты скинул он не компилируется для Biohazard и там плагин сделан под каждий класс зомби и его гравитацию, на Biohazard нет классов и зомби все одинаковые ! Короче нужно переделать именно этот плагин : amx_parachute Код /******************************************************************************* Parachute Version: 1.3 Author: KRoTaL/JTP10181 0.1 Release 0.1.1 Players can't buy a parachute if they already own one 0.1.2 Release for AMX MOD X 0.1.3 Minor changes 0.1.4 Players lose their parachute if they die 0.1.5 Added amx_parachute cvar 0.1.6 Changed set_origin to movetype_follow (you won't see your own parachute) 0.1.7 Added amx_parachute <name> | admins with admin level a get a free parachute 0.1.8 JTP - Cleaned up code, fixed runtime error 1.0 JTP - Should be final version, made it work on basically any mod 1.1 JTP - Added Changes from AMX Version 0.1.8 Added say give_parachute and parachute_fallspeed cvar Plays the release animation when you touch the ground Added chat responder for automatic help 1.2 JTP - Added cvar to disable the detach animation Redid animation code to improve organization Force "walk" animation on players when falling Change users gravity when falling to avoid choppiness 1.3 JTP - Upgraded to pCVARs Commands: say buy_parachute - buys a parachute (CStrike ONLY) saw sell_parachute - sells your parachute (75% of the purchase price) say give_parachute <nick, #userid or @team> - gives your parachute to the player amx_parachute <nick, #userid or @team> - gives a player a free parachute (CStrike ONLY) amx_parachute @all - gives everyone a free parachute (CStrike ONLY) Press +use to slow down your fall. Cvars: sv_parachute "1" - 0: disables the plugin - 1: enables the plugin parachute_cost "1000" - cost of the parachute (CStrike ONLY) parachute_payback "75" - how many percent of the parachute cost you get when you sell your parachute (ie. (75/100) * 1000 = 750$) parachute_fallspeed "100" - speed of the fall when you use the parachute Setup (AMXX 1.x): Install the amxx file. Enable engine and cstrike (for cs only) in the amxx modules.ini Put the parachute.mdl file in the modname/models/ folder *******************************************************************************/ #include <amxmodx> #include <amxmisc> #include <engine> #include <cstrike> #include <fun> new bool:has_parachute[33] new para_ent[33] new gCStrike = 0 new pDetach, pFallSpeed, pEnabled, pCost, pPayback #define PARACHUTE_LEVEL ADMIN_LEVEL_A public plugin_init() { register_plugin("Parachute", "1.3", "KRoT@L/JTP10181") pEnabled = register_cvar("sv_parachute", "1" ) pFallSpeed = register_cvar("parachute_fallspeed", "40") pDetach = register_cvar("parachute_detach", "1") if (cstrike_running()) gCStrike = true if (gCStrike) { pCost = register_cvar("parachute_cost", "200") pPayback = register_cvar("parachute_payback", "75") register_concmd("amx_parachute", "admin_give_parachute", PARACHUTE_LEVEL, "<nick, #userid or @team>" ) } register_clcmd("say", "HandleSay") register_clcmd("say_team", "HandleSay") register_event("ResetHUD", "newSpawn", "be") register_event("DeathMsg", "death_event", "a") //Setup jtp10181 CVAR new cvarString[256], shortName[16] copy(shortName,15,"chute") register_cvar("jtp10181","",FCVAR_SERVER|FCVAR_SPONLY) get_cvar_string("jtp10181",cvarString,255) if (strlen(cvarString) == 0) { formatex(cvarString,255,shortName) set_cvar_string("jtp10181",cvarString) } else if (contain(cvarString,shortName) == -1) { format(cvarString,255,"%s,%s",cvarString, shortName) set_cvar_string("jtp10181",cvarString) } } public plugin_natives() { set_module_filter("module_filter") set_native_filter("native_filter") } public module_filter(const module[]) { if (!cstrike_running() && equali(module, "cstrike")) { return PLUGIN_HANDLED } return PLUGIN_CONTINUE } public native_filter(const name[], index, trap) { if (!trap) return PLUGIN_HANDLED return PLUGIN_CONTINUE } public plugin_precache() { precache_model("models/parachute.mdl") } public client_connect(id) { parachute_reset(id) } public client_disconnect(id) { parachute_reset(id) } public death_event() { new id = read_data(2) parachute_reset(id) } parachute_reset(id) { if(para_ent[id] > 0) { if (is_valid_ent(para_ent[id])) { remove_entity(para_ent[id]) } } if (is_user_alive(id)) set_user_gravity(id, 1.0) has_parachute[id] = false para_ent[id] = 0 } public newSpawn(id) { if(para_ent[id] > 0) { remove_entity(para_ent[id]) set_user_gravity(id, 1.0) para_ent[id] = 0 } if (!gCStrike || access(id,PARACHUTE_LEVEL) || get_pcvar_num(pCost) <= 0) { has_parachute[id] = true //set_view(id, CAMERA_3RDPERSON) } } public HandleSay(id) { if(!is_user_connected(id)) return PLUGIN_CONTINUE new args[128] read_args(args, 127) remove_quotes(args) if (gCStrike) { if (equali(args, "buy_parachute")) { buy_parachute(id) return PLUGIN_HANDLED } else if (equali(args, "sell_parachute")) { sell_parachute(id) return PLUGIN_HANDLED } else if (containi(args, "give_parachute") == 0) { give_parachute(id,args[15]) return PLUGIN_HANDLED } } if (containi(args, "parachute") != -1) { if (gCStrike) client_print(id, print_chat, "[AMXX] Parachute commands: buy_parachute, sell_parachute, give_parachute") client_print(id, print_chat, "[AMXX] To use your parachute press and hold your +use button while falling") } return PLUGIN_CONTINUE } public buy_parachute(id) { if (!gCStrike) return PLUGIN_CONTINUE if (!is_user_connected(id)) return PLUGIN_CONTINUE if (!get_pcvar_num(pEnabled)) { client_print(id, print_chat, "[AMXX] Parachute plugin is disabled") return PLUGIN_HANDLED } if (has_parachute[id]) { client_print(id, print_chat, "[AMXX] You already have a parachute") return PLUGIN_HANDLED } new money = cs_get_user_money(id) new cost = get_pcvar_num(pCost) if (money < cost) { client_print(id, print_chat, "[AMXX] You don't have enough moneyfor a parachute - Costs $%i", cost) return PLUGIN_HANDLED } cs_set_user_money(id, money - cost) client_print(id, print_chat, "[AMXX] You have bought a parachute. To use it, press +use while falling.") has_parachute[id] = true return PLUGIN_HANDLED } public sell_parachute(id) { if (!gCStrike) return PLUGIN_CONTINUE if (!is_user_connected(id)) return PLUGIN_CONTINUE if (!get_pcvar_num(pEnabled)) { client_print(id, print_chat, "[AMXX] Parachute plugin is disabled") return PLUGIN_HANDLED } if (!has_parachute[id]) { client_print(id, print_chat, "[AMXX] You don't have a parachute to sell") return PLUGIN_HANDLED } if (access(id,PARACHUTE_LEVEL)) { client_print(id, print_chat, "[AMXX] You cannot sell your free admin parachute") return PLUGIN_HANDLED } parachute_reset(id) new money = cs_get_user_money(id) new cost = get_pcvar_num(pCost) new sellamt = floatround(cost * (get_pcvar_num(pPayback) / 100.0)) cs_set_user_money(id, money + sellamt) client_print(id, print_chat, "[AMX] You have sold your used parachute for $%d", sellamt) return PLUGIN_CONTINUE } public give_parachute(id,args[]) { if (!gCStrike) return PLUGIN_CONTINUE if (!is_user_connected(id)) return PLUGIN_CONTINUE if (!get_pcvar_num(pEnabled)) { client_print(id, print_chat, "[AMXX] Parachute plugin is disabled") return PLUGIN_HANDLED } if (!has_parachute[id]) { client_print(id, print_chat, "[AMXX] You don't have a parachute to give") return PLUGIN_HANDLED } new player = cmd_target(id, args, 4) if (!player) return PLUGIN_HANDLED new id_name[32], pl_name[32] get_user_name(id, id_name, 31) get_user_name(player, pl_name, 31) if(has_parachute[player]) { client_print(id, print_chat, "[AMXX] %s already has a parachute.", pl_name) return PLUGIN_HANDLED } parachute_reset(id) has_parachute[player] = true client_print(id, print_chat, "[AMXX] You have given your parachute to %s.", pl_name) client_print(player, print_chat, "[AMXX] %s has given thier parachute to you.", id_name) return PLUGIN_HANDLED } public admin_give_parachute(id, level, cid) { if (!gCStrike) return PLUGIN_CONTINUE if(!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED if (!get_pcvar_num(pEnabled)) { client_print(id, print_chat, "[AMXX] Parachute plugin is disabled") return PLUGIN_HANDLED } new arg[32], name[32], name2[32], authid[35], authid2[35] read_argv(1,arg,31) get_user_name(id,name,31) get_user_authid(id,authid,34) if (arg[0]=='@'){ new players[32], inum if (equali("T",arg[1])) copy(arg[1],31,"TERRORIST") if (equali("ALL",arg[1])) get_players(players,inum) else get_players(players,inum,"e",arg[1]) if (inum == 0) { console_print(id,"No clients in such team") return PLUGIN_HANDLED } for(new a = 0; a < inum; a++) { has_parachute[players[a]] = true } switch(get_cvar_num("amx_show_activity")) { case 2: client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^" players",name,arg[1]) case 1: client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^" players",arg[1]) } console_print(id,"[AMXX] You gave a parachute to ^"%s^" players",arg[1]) log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s^"", name,get_user_userid(id),authid,arg[1]) } else { new player = cmd_target(id,arg,6) if (!player) return PLUGIN_HANDLED has_parachute[player] = true get_user_name(player,name2,31) get_user_authid(player,authid2,34) switch(get_cvar_num("amx_show_activity")) { case 2: client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^"",name,name2) case 1: client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^"",name2) } console_print(id,"[AMXX] You gave a parachute to ^"%s^"", name2) log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s<%d><%s><>^"", name,get_user_userid(id),authid,name2,get_user_userid(player),authid2) } return PLUGIN_HANDLED } public client_PreThink(id) { //parachute.mdl animation information //0 - deploy - 84 frames //1 - idle - 39 frames //2 - detach - 29 frames if (!get_pcvar_num(pEnabled)) return if (!is_user_alive(id) || !has_parachute[id]) return new Float:fallspeed = get_pcvar_float(pFallSpeed) * -1.0 new Float:frame new button = get_user_button(id) new oldbutton = get_user_oldbutton(id) new flags = get_entity_flags(id) if (para_ent[id] > 0 && (flags & FL_ONGROUND)) { if (get_pcvar_num(pDetach)) { if (get_user_gravity(id) == 0.1) set_user_gravity(id, 1.0) if (entity_get_int(para_ent[id],EV_INT_sequence) != 2) { entity_set_int(para_ent[id], EV_INT_sequence, 2) entity_set_int(para_ent[id], EV_INT_gaitsequence, 1) entity_set_float(para_ent[id], EV_FL_frame, 0.0) entity_set_float(para_ent[id], EV_FL_fuser1, 0.0) entity_set_float(para_ent[id], EV_FL_animtime, 0.0) entity_set_float(para_ent[id], EV_FL_framerate, 0.0) return } frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 2.0 entity_set_float(para_ent[id],EV_FL_fuser1,frame) entity_set_float(para_ent[id],EV_FL_frame,frame) if (frame > 254.0) { remove_entity(para_ent[id]) para_ent[id] = 0 } } else { remove_entity(para_ent[id]) set_user_gravity(id, 1.0) para_ent[id] = 0 } return } if (button & IN_USE) { new Float:velocity[3] entity_get_vector(id, EV_VEC_velocity, velocity) if (velocity[2] < 0.0) { if(para_ent[id] <= 0) { para_ent[id] = create_entity("info_target") if(para_ent[id] > 0) { entity_set_string(para_ent[id],EV_SZ_classname,"parachute") entity_set_edict(para_ent[id], EV_ENT_aiment, id) entity_set_edict(para_ent[id], EV_ENT_owner, id) entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW) entity_set_model(para_ent[id], "models/parachute.mdl") entity_set_int(para_ent[id], EV_INT_sequence, 0) entity_set_int(para_ent[id], EV_INT_gaitsequence, 1) entity_set_float(para_ent[id], EV_FL_frame, 0.0) entity_set_float(para_ent[id], EV_FL_fuser1, 0.0) } } if (para_ent[id] > 0) { entity_set_int(id, EV_INT_sequence, 3) entity_set_int(id, EV_INT_gaitsequence, 1) entity_set_float(id, EV_FL_frame, 1.0) entity_set_float(id, EV_FL_framerate, 1.0) set_user_gravity(id, 0.1) velocity[2] = (velocity[2] + 40.0 < fallspeed) ? velocity[2] + 40.0 : fallspeed entity_set_vector(id, EV_VEC_velocity, velocity) if (entity_get_int(para_ent[id],EV_INT_sequence) == 0) { frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 1.0 entity_set_float(para_ent[id],EV_FL_fuser1,frame) entity_set_float(para_ent[id],EV_FL_frame,frame) if (frame > 100.0) { entity_set_float(para_ent[id], EV_FL_animtime, 0.0) entity_set_float(para_ent[id], EV_FL_framerate, 0.4) entity_set_int(para_ent[id], EV_INT_sequence, 1) entity_set_int(para_ent[id], EV_INT_gaitsequence, 1) entity_set_float(para_ent[id], EV_FL_frame, 0.0) entity_set_float(para_ent[id], EV_FL_fuser1, 0.0) } } } } else if (para_ent[id] > 0) { remove_entity(para_ent[id]) set_user_gravity(id, 1.0) para_ent[id] = 0 } } else if ((oldbutton & IN_USE) && para_ent[id] > 0 ) { remove_entity(para_ent[id]) set_user_gravity(id, 1.0) para_ent[id] = 0 } } |
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Mishel_ |
19.1.2011, 0:20
Сообщение
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Tr1sT - спасибо но это чуток не то ! То что ты скинул - это для Zombie Plague , а у меня Biohazard , тот плагин что ты скинул он не компилируется для Biohazard и там плагин сделан под каждий класс зомби и его гравитацию, на Biohazard нет классов и зомби все одинаковые ! Короче нужно переделать именно этот плагин : amx_parachute Код /******************************************************************************* Parachute Version: 1.3 Author: KRoTaL/JTP10181 0.1 Release 0.1.1 Players can't buy a parachute if they already own one 0.1.2 Release for AMX MOD X 0.1.3 Minor changes 0.1.4 Players lose their parachute if they die 0.1.5 Added amx_parachute cvar 0.1.6 Changed set_origin to movetype_follow (you won't see your own parachute) 0.1.7 Added amx_parachute <name> | admins with admin level a get a free parachute 0.1.8 JTP - Cleaned up code, fixed runtime error 1.0 JTP - Should be final version, made it work on basically any mod 1.1 JTP - Added Changes from AMX Version 0.1.8 Added say give_parachute and parachute_fallspeed cvar Plays the release animation when you touch the ground Added chat responder for automatic help 1.2 JTP - Added cvar to disable the detach animation Redid animation code to improve organization Force "walk" animation on players when falling Change users gravity when falling to avoid choppiness 1.3 JTP - Upgraded to pCVARs Commands: say buy_parachute - buys a parachute (CStrike ONLY) saw sell_parachute - sells your parachute (75% of the purchase price) say give_parachute <nick, #userid or @team> - gives your parachute to the player amx_parachute <nick, #userid or @team> - gives a player a free parachute (CStrike ONLY) amx_parachute @all - gives everyone a free parachute (CStrike ONLY) Press +use to slow down your fall. Cvars: sv_parachute "1" - 0: disables the plugin - 1: enables the plugin parachute_cost "1000" - cost of the parachute (CStrike ONLY) parachute_payback "75" - how many percent of the parachute cost you get when you sell your parachute (ie. (75/100) * 1000 = 750$) parachute_fallspeed "100" - speed of the fall when you use the parachute Setup (AMXX 1.x): Install the amxx file. Enable engine and cstrike (for cs only) in the amxx modules.ini Put the parachute.mdl file in the modname/models/ folder *******************************************************************************/ #include <amxmodx> #include <amxmisc> #include <engine> #include <cstrike> #include <fun> new bool:has_parachute[33] new para_ent[33] new gCStrike = 0 new pDetach, pFallSpeed, pEnabled, pCost, pPayback #define PARACHUTE_LEVEL ADMIN_LEVEL_A public plugin_init() { register_plugin("Parachute", "1.3", "KRoT@L/JTP10181") pEnabled = register_cvar("sv_parachute", "1" ) pFallSpeed = register_cvar("parachute_fallspeed", "40") pDetach = register_cvar("parachute_detach", "1") if (cstrike_running()) gCStrike = true if (gCStrike) { pCost = register_cvar("parachute_cost", "200") pPayback = register_cvar("parachute_payback", "75") register_concmd("amx_parachute", "admin_give_parachute", PARACHUTE_LEVEL, "<nick, #userid or @team>" ) } register_clcmd("say", "HandleSay") register_clcmd("say_team", "HandleSay") register_event("ResetHUD", "newSpawn", "be") register_event("DeathMsg", "death_event", "a") //Setup jtp10181 CVAR new cvarString[256], shortName[16] copy(shortName,15,"chute") register_cvar("jtp10181","",FCVAR_SERVER|FCVAR_SPONLY) get_cvar_string("jtp10181",cvarString,255) if (strlen(cvarString) == 0) { formatex(cvarString,255,shortName) set_cvar_string("jtp10181",cvarString) } else if (contain(cvarString,shortName) == -1) { format(cvarString,255,"%s,%s",cvarString, shortName) set_cvar_string("jtp10181",cvarString) } } public plugin_natives() { set_module_filter("module_filter") set_native_filter("native_filter") } public module_filter(const module[]) { if (!cstrike_running() && equali(module, "cstrike")) { return PLUGIN_HANDLED } return PLUGIN_CONTINUE } public native_filter(const name[], index, trap) { if (!trap) return PLUGIN_HANDLED return PLUGIN_CONTINUE } public plugin_precache() { precache_model("models/parachute.mdl") } public client_connect(id) { parachute_reset(id) } public client_disconnect(id) { parachute_reset(id) } public death_event() { new id = read_data(2) parachute_reset(id) } parachute_reset(id) { if(para_ent[id] > 0) { if (is_valid_ent(para_ent[id])) { remove_entity(para_ent[id]) } } if (is_user_alive(id)) set_user_gravity(id, 1.0) has_parachute[id] = false para_ent[id] = 0 } public newSpawn(id) { if(para_ent[id] > 0) { remove_entity(para_ent[id]) set_user_gravity(id, 1.0) para_ent[id] = 0 } if (!gCStrike || access(id,PARACHUTE_LEVEL) || get_pcvar_num(pCost) <= 0) { has_parachute[id] = true //set_view(id, CAMERA_3RDPERSON) } } public HandleSay(id) { if(!is_user_connected(id)) return PLUGIN_CONTINUE new args[128] read_args(args, 127) remove_quotes(args) if (gCStrike) { if (equali(args, "buy_parachute")) { buy_parachute(id) return PLUGIN_HANDLED } else if (equali(args, "sell_parachute")) { sell_parachute(id) return PLUGIN_HANDLED } else if (containi(args, "give_parachute") == 0) { give_parachute(id,args[15]) return PLUGIN_HANDLED } } if (containi(args, "parachute") != -1) { if (gCStrike) client_print(id, print_chat, "[AMXX] Parachute commands: buy_parachute, sell_parachute, give_parachute") client_print(id, print_chat, "[AMXX] To use your parachute press and hold your +use button while falling") } return PLUGIN_CONTINUE } public buy_parachute(id) { if (!gCStrike) return PLUGIN_CONTINUE if (!is_user_connected(id)) return PLUGIN_CONTINUE if (!get_pcvar_num(pEnabled)) { client_print(id, print_chat, "[AMXX] Parachute plugin is disabled") return PLUGIN_HANDLED } if (has_parachute[id]) { client_print(id, print_chat, "[AMXX] You already have a parachute") return PLUGIN_HANDLED } new money = cs_get_user_money(id) new cost = get_pcvar_num(pCost) if (money < cost) { client_print(id, print_chat, "[AMXX] You don't have enough moneyfor a parachute - Costs $%i", cost) return PLUGIN_HANDLED } cs_set_user_money(id, money - cost) client_print(id, print_chat, "[AMXX] You have bought a parachute. To use it, press +use while falling.") has_parachute[id] = true return PLUGIN_HANDLED } public sell_parachute(id) { if (!gCStrike) return PLUGIN_CONTINUE if (!is_user_connected(id)) return PLUGIN_CONTINUE if (!get_pcvar_num(pEnabled)) { client_print(id, print_chat, "[AMXX] Parachute plugin is disabled") return PLUGIN_HANDLED } if (!has_parachute[id]) { client_print(id, print_chat, "[AMXX] You don't have a parachute to sell") return PLUGIN_HANDLED } if (access(id,PARACHUTE_LEVEL)) { client_print(id, print_chat, "[AMXX] You cannot sell your free admin parachute") return PLUGIN_HANDLED } parachute_reset(id) new money = cs_get_user_money(id) new cost = get_pcvar_num(pCost) new sellamt = floatround(cost * (get_pcvar_num(pPayback) / 100.0)) cs_set_user_money(id, money + sellamt) client_print(id, print_chat, "[AMX] You have sold your used parachute for $%d", sellamt) return PLUGIN_CONTINUE } public give_parachute(id,args[]) { if (!gCStrike) return PLUGIN_CONTINUE if (!is_user_connected(id)) return PLUGIN_CONTINUE if (!get_pcvar_num(pEnabled)) { client_print(id, print_chat, "[AMXX] Parachute plugin is disabled") return PLUGIN_HANDLED } if (!has_parachute[id]) { client_print(id, print_chat, "[AMXX] You don't have a parachute to give") return PLUGIN_HANDLED } new player = cmd_target(id, args, 4) if (!player) return PLUGIN_HANDLED new id_name[32], pl_name[32] get_user_name(id, id_name, 31) get_user_name(player, pl_name, 31) if(has_parachute[player]) { client_print(id, print_chat, "[AMXX] %s already has a parachute.", pl_name) return PLUGIN_HANDLED } parachute_reset(id) has_parachute[player] = true client_print(id, print_chat, "[AMXX] You have given your parachute to %s.", pl_name) client_print(player, print_chat, "[AMXX] %s has given thier parachute to you.", id_name) return PLUGIN_HANDLED } public admin_give_parachute(id, level, cid) { if (!gCStrike) return PLUGIN_CONTINUE if(!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED if (!get_pcvar_num(pEnabled)) { client_print(id, print_chat, "[AMXX] Parachute plugin is disabled") return PLUGIN_HANDLED } new arg[32], name[32], name2[32], authid[35], authid2[35] read_argv(1,arg,31) get_user_name(id,name,31) get_user_authid(id,authid,34) if (arg[0]=='@'){ new players[32], inum if (equali("T",arg[1])) copy(arg[1],31,"TERRORIST") if (equali("ALL",arg[1])) get_players(players,inum) else get_players(players,inum,"e",arg[1]) if (inum == 0) { console_print(id,"No clients in such team") return PLUGIN_HANDLED } for(new a = 0; a < inum; a++) { has_parachute[players[a]] = true } switch(get_cvar_num("amx_show_activity")) { case 2: client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^" players",name,arg[1]) case 1: client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^" players",arg[1]) } console_print(id,"[AMXX] You gave a parachute to ^"%s^" players",arg[1]) log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s^"", name,get_user_userid(id),authid,arg[1]) } else { new player = cmd_target(id,arg,6) if (!player) return PLUGIN_HANDLED has_parachute[player] = true get_user_name(player,name2,31) get_user_authid(player,authid2,34) switch(get_cvar_num("amx_show_activity")) { case 2: client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^"",name,name2) case 1: client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^"",name2) } console_print(id,"[AMXX] You gave a parachute to ^"%s^"", name2) log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s<%d><%s><>^"", name,get_user_userid(id),authid,name2,get_user_userid(player),authid2) } return PLUGIN_HANDLED } public client_PreThink(id) { //parachute.mdl animation information //0 - deploy - 84 frames //1 - idle - 39 frames //2 - detach - 29 frames if (!get_pcvar_num(pEnabled)) return if (!is_user_alive(id) || !has_parachute[id]) return new Float:fallspeed = get_pcvar_float(pFallSpeed) * -1.0 new Float:frame new button = get_user_button(id) new oldbutton = get_user_oldbutton(id) new flags = get_entity_flags(id) if (para_ent[id] > 0 && (flags & FL_ONGROUND)) { if (get_pcvar_num(pDetach)) { if (get_user_gravity(id) == 0.1) set_user_gravity(id, 1.0) if (entity_get_int(para_ent[id],EV_INT_sequence) != 2) { entity_set_int(para_ent[id], EV_INT_sequence, 2) entity_set_int(para_ent[id], EV_INT_gaitsequence, 1) entity_set_float(para_ent[id], EV_FL_frame, 0.0) entity_set_float(para_ent[id], EV_FL_fuser1, 0.0) entity_set_float(para_ent[id], EV_FL_animtime, 0.0) entity_set_float(para_ent[id], EV_FL_framerate, 0.0) return } frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 2.0 entity_set_float(para_ent[id],EV_FL_fuser1,frame) entity_set_float(para_ent[id],EV_FL_frame,frame) if (frame > 254.0) { remove_entity(para_ent[id]) para_ent[id] = 0 } } else { remove_entity(para_ent[id]) set_user_gravity(id, 1.0) para_ent[id] = 0 } return } if (button & IN_USE) { new Float:velocity[3] entity_get_vector(id, EV_VEC_velocity, velocity) if (velocity[2] < 0.0) { if(para_ent[id] <= 0) { para_ent[id] = create_entity("info_target") if(para_ent[id] > 0) { entity_set_string(para_ent[id],EV_SZ_classname,"parachute") entity_set_edict(para_ent[id], EV_ENT_aiment, id) entity_set_edict(para_ent[id], EV_ENT_owner, id) entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW) entity_set_model(para_ent[id], "models/parachute.mdl") entity_set_int(para_ent[id], EV_INT_sequence, 0) entity_set_int(para_ent[id], EV_INT_gaitsequence, 1) entity_set_float(para_ent[id], EV_FL_frame, 0.0) entity_set_float(para_ent[id], EV_FL_fuser1, 0.0) } } if (para_ent[id] > 0) { entity_set_int(id, EV_INT_sequence, 3) entity_set_int(id, EV_INT_gaitsequence, 1) entity_set_float(id, EV_FL_frame, 1.0) entity_set_float(id, EV_FL_framerate, 1.0) set_user_gravity(id, 0.1) velocity[2] = (velocity[2] + 40.0 < fallspeed) ? velocity[2] + 40.0 : fallspeed entity_set_vector(id, EV_VEC_velocity, velocity) if (entity_get_int(para_ent[id],EV_INT_sequence) == 0) { frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 1.0 entity_set_float(para_ent[id],EV_FL_fuser1,frame) entity_set_float(para_ent[id],EV_FL_frame,frame) if (frame > 100.0) { entity_set_float(para_ent[id], EV_FL_animtime, 0.0) entity_set_float(para_ent[id], EV_FL_framerate, 0.4) entity_set_int(para_ent[id], EV_INT_sequence, 1) entity_set_int(para_ent[id], EV_INT_gaitsequence, 1) entity_set_float(para_ent[id], EV_FL_frame, 0.0) entity_set_float(para_ent[id], EV_FL_fuser1, 0.0) } } } } else if (para_ent[id] > 0) { remove_entity(para_ent[id]) set_user_gravity(id, 1.0) para_ent[id] = 0 } } else if ((oldbutton & IN_USE) && para_ent[id] > 0 ) { remove_entity(para_ent[id]) set_user_gravity(id, 1.0) para_ent[id] = 0 } } Похоже пора вникать в скриптинг? Тебе помогут если будешь сам пытаться чтото сделать |
Поблагодарили 1 раз
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SaSQuaTcH_Pro |
19.1.2011, 1:00
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Похоже пора вникать в скриптинг? Тебе помогут если будешь сам пытаться чтото сделать Тоесть ты предлагаешь чтобы я тему создал типа "парни переделал плагин вот под тото-тото, но не выходит - подправтье а то не знааю что именно ?" С однйо стороны ты прав - но я не шарю скриптинг , я шарю как русифицировать исходник елементарные изменения - а учить скриптинг чтобы переписать пару строк- я не хочу ! НА этом портале у меня масса моих статей - есть даже лично написанные мною - я шарю больше по серваках и Амхбанс, у меня 221 "спасибка" - я так сказать не новичок тут - всегда помогаю в других разделах где знаю как помочь - и тут я расчитываю на помощь тех- кто знает скриптинг, а не тех кто зашол в мою тему - дал мне совет "сдвинься с места дружок" и ушол. Перед тем как давать такого рода советы - смотри хотябы на профиль человека - его заслуги ... может тогда прост опройдешь мимо и если не знаешь как помочь то не отпишеь :) Не хочу грузить никого прост овысказал свои мысли на этом демократическом и лучшем в своей тематике портале! |
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MaZzai |
19.1.2011, 1:02
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register_concmd("amx_parachute", "admin_give_parachute", PARACHUTE_LEVEL, "<nick, #userid or @team>" )
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Поблагодарили 1 раз
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SaSQuaTcH_Pro |
19.1.2011, 1:09
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register_concmd("amx_parachute", "admin_give_parachute", PARACHUTE_LEVEL, "<nick, #userid or @team>" ) Нашол эту строчку, можно по конкретней что с ней делать ? удалить ее и скомпилировать ? п.с. попробывал удалил даную строчку, скомпилил - парашут можно купить , но у админа перестала работать функция admin_give_parachute - которй я всем роздаю парашуты нашару чтобы они не печатали в чат buy_parachute
Отредактировал: SaSQuaTcH_Pro, - 19.1.2011, 1:15
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BaHeK |
21.1.2011, 15:59
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вот держи
надо было вот что сделать Код parachute_reset(id) { has_parachute[id] = true } public newSpawn(id) { has_parachute[id] = true } и убрать все команды и лишние функции ты не первый кто просил переделать его
Отредактировал: Ванчо, - 21.1.2011, 15:59
Прикрепленные файлы:
Чуть-чуть нарушаю http://img-host.su/aoN1.png |
Поблагодарили 2 раз
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SaSQuaTcH_Pro |
24.1.2011, 23:44
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вот держи надо было вот что сделать Код parachute_reset(id) { has_parachute[id] = true } public newSpawn(id) { has_parachute[id] = true } и убрать все команды и лишние функции ты не первый кто просил переделать его Спасибо , но вот что происходит когда компилируешь ? Это нормально ? можно с таким ставить плагин ? |
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STR@TEG |
25.1.2011, 0:48
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SaSQuaTcH_Pro,
Ничего страшного. |
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SaSQuaTcH_Pro |
26.1.2011, 22:07
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Всем спасибо ! Парашут работает корректно - сервер не падает ! Тему можно закрывать !
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