#if defined _api_player_inventory_included #endinput #endif #define _api_player_inventory_included enum PInv_ItemType { PInv_Invalid_ItemType = -1 }; native PInv_ItemType:PInv_RegisterItemType(const szTypeName[]); native PInv_ItemType:PInv_GetItemTypeHandler(const szTypeName[]); native any:PInv_GetItem(id, slotIdx); native PInv_ItemType:PInv_GetItemType(id, slotIdx); native PInv_GiveItem(id, any:item, PInv_ItemType:itemType); native PInv_TakeItem(id, slotIdx); native PInv_SetItem(id, slotIdx, any:item, PInv_ItemType:itemType); native PInv_Size(id); forward PInv_Event_SlotLoaded(id, slotIdx); forward PInv_Event_SlotSaved(id, slotIdx); forward Pinv_Event_NewSlot(id, slotIdx); forward Pinv_Event_TakeSlot(id, slotIdx); forward PInv_Event_Destroy();