static user_dmg[MAX_PLAYERS+1][MAX_PLAYERS+1]; static user_hits[MAX_PLAYERS+1][MAX_PLAYERS+1]; stock dmg_addattack (victim, attacker, damage) { user_dmg[victim][attacker] += damage; user_hits[victim][attacker]++; } stock dmg_reset () { for (new i; i < sizeof(user_dmg); i++) { arrayset(user_dmg[i], 0, sizeof(user_dmg)) arrayset(user_hits[i], 0, sizeof(user_hits)) } } stock dmgprint (id, bool:inchat=false) { new players[MAX_PLAYERS], count, victim, name[MAX_NAME_LENGTH]; get_players(players, count, "h"); for (new i; i