#if defined _ck_zp50_admin_commands_included #endinput #endif #define _ck_zp50_admin_commands_included /** * Manually executes admin command: zp_zombie. * * @param id Admin player index. * @param player Target player index. * @return True on success, false otherwise. */ native zp_admin_commands_zombie(id, player) /** * Manually executes admin command: zp_human. * * @param id Admin player index. * @param player Target player index. * @return True on success, false otherwise. */ native zp_admin_commands_human(id, player) /** * Manually executes admin command: zp_nemesis. * * @param id Admin player index. * @param player Target player index. * @return True on success, false otherwise. */ native zp_admin_commands_nemesis(id, player) /** * Manually executes admin command: zp_assassin. * * @param id Admin player index. * @param player Target player index. * @return True on success, false otherwise. */ native zp_admin_commands_assassin(id, player) /** * Manually executes admin command: zp_survivor. * * @param id Admin player index. * @param player Target player index. * @return True on success, false otherwise. */ native zp_admin_commands_survivor(id, player) /** * Manually executes admin command: zp_sniper. * * @param id Admin player index. * @param player Target player index. * @return True on success, false otherwise. */ native zp_admin_commands_sniper(id, player) /** * Manually executes admin command: zp_respawn. * * @param id Admin player index. * @param player Target player index. * @return True on success, false otherwise. */ native zp_admin_commands_respawn(id, player) /** * Manually executes admin command: zp_start_game_mode. * * @param id Admin player index. * @param game_mode_id A valid game mode ID. * @return True on success, false otherwise. */ native zp_admin_commands_start_mode(id, game_mode_id)