#if defined _evilcoder_included
  #endinput
#endif
#define _evilcoder_included

native check_godmode(id);
native check_fps(id);
native check_AA(id);
native check_plstart(id);
native set_godmode(id,bool:godmode);
native set_fps(id,bool:fps);
native set_AA(id,AA);

/**
 * Post Start Climb
 * This Exec then of player have weapons and Start the time
 * 
 * @param		id			ID of Kz Player
 *
 */
forward kz_startclimb(id);

/**
 * Finish Climb
 * This Exec when player finish the map.
 * 
 * @param		id			ID of Kz Player
 * @param		tiempo			Float and complete time
 * @param		CheckPoints		CheckPoints that player use in that climb
 * @param		GoChecks		GoChecks that player use in that climb
 * @param		Weapon			NŠ of the weapon that player have
 *
 */
forward kz_finishclimb(id,Float:tiempo,CheckPoints,GoChecks,Weapon);


/**
 * Reset Start Climb
 * This Exec then the player type /reset
 * 
 * @param		id			ID of Kz Player
 *
 */
forward kz_resetclimb(id);