#if defined _furien_gs_included
    #endinput
#endif

#define _furien_gs_included

/*
@id		player's index to check the item
*/
native fm_get_user_item(id)

/*
@id		player's index to set the item
@iItem		item to set, the items are:

ITEM_NONE,
ITEM_REGEN,
ITEM_MULTI_JUMP,
ITEM_NO_DAMAGE,
ITEM_CONFUSED,
ITEM_IMMORTALITY,
ITEM_IMMOBILIZE,
ITEM_WISE_EYE,
ITEM_BUNNYHOP
*/
native fm_set_user_item(id, iItem)

/*
@id		player's index to check the knife
*/
native fm_get_user_knife(id)

/*
@id		player's index to set the knife
@kKnife		knife to set, the knives are

	KNIFE_DEFAULT,
	KNIFE_COMBAT,
	KNIFE_AXE,
	KNIFE_SILVER,
	KNIFE_HUNTER,
	KNIFE_SPIRIT,
	KNIFE_EPIC,
	KNIFE_CROWBAR,
	KNIFE_DEAD
*/
native fm_set_user_knife(id, kKnife)

/*
@id		player's index to check the money
*/
native get_user_money(id)

/*
@id		player's index to set the money
@iType		0 = give, 1 = take
@iValue		value to set
*/
native set_user_money(id, iType, iValue)