native register_magazin( const razdel[], const title_ittem[], const_ittem, level_ittem ); native register_class( const title[], const desc[], weapon_class, arrmor, heal, energy, agility ); native register_ittem_1( const title[], const desc[], level ); native register_ittem_2( const title[], const desc[], level ); native register_ittem_3( const title[], const desc[], level ); forward class_disabled(id, klass); forward class_enabled(id, klass); forward ittem_enabled(id, ittem); forward class_disabled(id, ittem); forward class_enabled(id, ittem); forward class_changed(id, klass); forward class_skill_used(id); forward ittem_1_enabled(id,ittem) forward ittem_2_enabled(id,ittem) forward ittem_3_enabled(id,ittem) forward ittem_1_disabled(id,ittem) forward ittem_2_disabled(id,ittem) forward ittem_3_disabled(id,ittem) forward ittem_1_changed(id, ittem); forward ittem_2_changed(id, ittem); forward ittem_3_changed(id, ittem); forward ittem_3_used(id); native set_energy(id, kolovo); native remove_energy(id, kolovo); native get_energy(id); native set_user_coins(id, money, flash = 0); native get_user_coins(id); native Get_user_kills(id); native set_user_xp(id,xp); native get_user_model( id ); native get_weap_knife( id ); native get_weap_M249( id ); native get_weap_SG552( id ); native get_weap_AUG( id ); native get_weap_FAMAS( id ); native get_weap_GALIL( id ); native get_weap_SCOUT( id ); native get_weap_MP5NAVY( id ); native get_weap_m3( id ); native get_weap_p90( id ); native get_weap_deagle( id ); native get_weap_usp( id ); native get_weap_m4a1( id ); native get_weap_awp( id ); native get_weap_ak47( id ); native get_weap_glock18( id ); native get_magazin_buy( id ); native get_weap_P228( id ); native get_weap_FiveSeven( id ); native get_weap_Elite( id ); native get_weap_XM1014( id ); native get_weap_MAC10( id ); native get_weap_TMP( id ); native get_weap_UMP45( id ); native get_weap_SG550( id ); native get_weap_G3SG1( id ); native get_clan_id( id );