#if !defined HL_WEAPON_PHYSICS_COMPILE
	#define HL_WEAPON_PHYSICS_COMPILE

// Options

#define Half_Life	// hl || cs/csz	

#define BREAKABLE_REFLECT	// "func_breakable" take dmg on monsters touch (&players)
#define PUSH_MONSTERS	// push monsters on physics touch

#define ADMIN_FLAGS ADMIN_IMMUNITY	// Admin Flags For - Menu Using, Can Be - (ADMIN_IMMUNITY | ADMIN_BAN) ...

#define SOUNDS_ON	// enable sounds
#define WEAPON_THROWING_ON	// enable weapon throwing (RECOMMENDED! :D)
#define SPRITE "sprites/arrow1.spr"	// sprite - WEAPON_THROWING_ON
#define TRAILS_ON	// add trail to throwing entity - WEAPON_THROWING_ON

// Works only in: Cs/Csz
#if !defined Half_Life

#define zBot_on_server	// enable this if you have zBot on server! (works on "cs/csz" ONLY!) *NEED`s* - "hamsandwich_zBot_FIX" - PLUGIN!
#define CLCMD_COMMAND 	"hl_WeaponPhysics_Menu"	// Create Menu

#define ARMOURY_ENTITY_RANDOMIZER	// enable armoury entity randomizer
#define PHYSICS_RENDERING	// enable rendering	
#define SHOOT_GRENADES_ON	// enable grenades shooting Works in Cs - Csz Only!
#define MESSAGE_ON	// enable messages Works in Cs - Csz Only! (shoot grenades)

#endif

// End options
#endif