native jbe_get_day();
native jbe_set_day(iDay);
native jbe_get_day_week();
native jbe_set_day_week(iWeek);
native jbe_get_day_mode();
native jbe_set_day_mode(iMode);
native jbe_open_doors();
native jbe_close_doors();
native jbe_is_user_alive(pPlayer);
native jbe_is_user_connected(pPlayer);
native jbe_is_user_duel(pPlayer);
native jbe_get_duel_status();
native jbe_get_user_money(pPlayer);
native jbe_set_user_money(pPlayer, iNum, iFlash);
native jbe_get_user_team(pPlayer);
native jbe_set_user_team(pPlayer, iTeam);
native _jbe_get_user_model(pPlayer, const szModel[], iLen);
native jbe_get_user_model(pPlayer, const szModel[], iLen);
native _jbe_set_user_model(pPlayer, const szModel[]);
native jbe_set_user_model(pPlayer, const szModel[]);
native jbe_set_user_model_fix(pPlayer);
native jbe_informer_offset_up(pPlayer);
native jbe_informer_offset_down(pPlayer);
native jbe_menu_block(pPlayer);
native jbe_menu_unblock(pPlayer);
native jbe_menu_blocked(pPlayer);
native jbe_is_user_free(pPlayer);
native jbe_add_user_free(pPlayer);
native jbe_add_user_free_next_round(pPlayer);
native jbe_sub_user_free(pPlayer);
native jbe_free_day_start();
native jbe_free_day_ended_task();
native jbe_free_day_ended();
native jbe_is_user_wanted(pPlayer);
native jbe_add_user_wanted(pPlayer);
native jbe_sub_user_wanted(pPlayer);
native jbe_all_users_wanted();
native jbe_is_user_chief(pPlayer);
native jbe_set_user_chief(pPlayer);
native jbe_get_chief_status();
native jbe_get_chief_id();
native jbe_set_user_costumes(pPlayer, iCostumes);
native jbe_hide_user_costumes(pPlayer);
native jbe_prisoners_divide_color(iTeam);
native jbe_register_day_mode(szLang[32], iBlock, iTime);
native jbe_get_user_voice(pPlayer);
native jbe_set_user_voice(pPlayer);
native jbe_set_user_voice_next_round(pPlayer);
native _jbe_get_user_rendering(pPlayer, &iRenderFx, &iRed, &iGreen, &iBlue, &iRenderMode, &iRenderAmt);
native jbe_get_user_rendering(pPlayer, &iRenderFx, &iRed, &iGreen, &iBlue, &iRenderMode, &iRenderAmt);
native jbe_set_user_rendering(pPlayer, iRenderFx, iRed, iGreen, iBlue, iRenderMode, iRenderAmt);
native jbe_is_user_flags(id, flagsid);
native jbe_give_user_weapon(id, weapontype);
native jbe_reset_user_weapon(id, weapontype);
native open_block_menu(pPlayer);
native open_give_menu(pPlayer);