/* ##################################################### --------------------------------------- -*- NST Zombie Includes File -*- --------------------------------------- ###################################################### */ // define value #define LANG_FILE "nst_zombie.txt" #define CLASS_FILE "nst_zombie_class.ini" enum { NSTZB_ZB3 = 1, NSTZB_ZBU, NSTZB_ZBS } // get mod running native nst_zb_get_mod() native djb_cus_ui_get_zombie_class(id) // kiem tra xem player co plai la zombie khong native nst_zb_get_user_zombie(id) // tra ve level cua player native nst_zb_get_user_level(id) // tra ve level cua player native nst_zb_get_user_zombie_class(id) // kiem tra xem player co phai la hero khong native nst_zb_get_user_hero(id) // get start health native nst_zb_get_user_start_health(id) // get sex of player native nst_zb_get_user_sex(id) // respawn zombie native nst_zb_zombie_respawn(id) // remove weapons in new round? 1 is remove - 2 is no native nst_zb_remove_weapons_newround() // Human kill Zombie native nst_zb_human_kill_zombie(killer, victim, headshot) // show chat text native nst_zb_color_saytext(player, const message[], any:...) // get max level human native nst_zb_get_maxlevel_human() // get weapons ammo native nst_zb_get_weapons_ammo(idwpn) // get damage attack native nst_zb_get_user_damage_attack(id) // set damage attack native nst_zb_set_user_damage_attack(id, damage) // get can take damage native nst_zb_get_take_damage() // get he take damage native nst_zb_get_damage_nade() // register zombie class of Zombie Mod3 native nst_zb3_register_zombie_class(const name[], const model[], Float:gravity, Float:speed, Float:knockback, const sound_death1[], const sound_death2[], const sound_hurt1[], const sound_hurt2[], const sound_heal[], const sound_evolution[], sex, modelindex) // register zombie class of Zombie United native nst_zbu_register_zombie_class(const name[], const model[], health, Float:gravity, Float:speed, Float:knockback, const sound_death1[], const sound_death2[], const sound_hurt1[], const sound_hurt2[], const sound_heal[], sex, modelindex) // register zombie class of Zombie Scenario native nst_zbs_register_zombie_class(const name[], const model[], health, Float:gravity, Float:speed, Float:knockback, const sound_death1[], const sound_death2[], const sound_hurt1[], const sound_hurt2[], const sound_heal[], sex, modelindex, boss) /** * Called when a human attack zombie * * @param attacker Player index who was attack * @param damage damage fire */ forward nst_zb_human_damage(attacker, damage, type) /** * Called when a player gets infected. * * @param id Player index who was infected. * @param infector Player index who infected him (if applicable). */ forward nst_zb_user_infected(id, infector) forward djb_zbu_selectclass(id) /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par } */