#if defined _ultra_jail_included
	#endinput
#endif

#define _ultra_jail_included

enum TYPE_DATA
{
	TYPE_GET,
	TYPE_SET,
	TYPE_ADD,
	TYPE_MIN
};

enum
{
	TEAM_NONE,
	TEAM_PRISON,
	TEAM_GUARD,
	TEAM_SPECT
};

#if !defined _ultra_jail_block_natives
enum
{
	WEAPON_PRIMARY,
	WEAPON_SECONDARY
};
#endif

#if !defined _ultra_jail_block_natives
	native ujb_register_shop(name[], type, cost, team = TEAM_NONE);
	
	native ujb_user_money(id, TYPE_DATA:type, param = 0);
	native ujb_user_costumes(id, TYPE_DATA:type, param);
	native ujb_function_doors(id, bool:status);
	native ujb_informer(id, bool:status = false);
	native ujb_user_freeday(id, TYPE_DATA:type, bool:status = false);
	native ujb_friendly_fire(TYPE_DATA:type, status);
	native ujb_drop_user_weapon(id, type);
	native ujb_stand_weapon(id, type, bool:status = true);
	native ujb_user_riot(id, type, bool:status = false);
	native ujb_day_week(type, param);
	native ujb_is_user_godfather(id);
	native ujb_is_user_chief(id);
	native ujb_is_user_last(id);
	native ujb_stand_models(id);
	
	//forward UJB_Shop_Selected(id, item);
	//forward UJB_Mini_Game_Selected(id, item);
#endif