enum ZOMBIE_SOUNDS
{
	ZOMBIE_SOUND_PAIN = 0,
	ZOMBIE_SOUND_DIE,
	ZOMBIE_SOUND_FALL,
	ZOMBIE_SOUND_MISS_SLASH,
	ZOMBIE_SOUND_MISS_WALL,
	ZOMBIE_SOUND_HIT_NORMAL,
	ZOMBIE_SOUND_HIT_STAB,
	ZOMBIE_SOUND_IDLE,
	ZOMBIE_SOUND_INFECT,
	ZOMBIE_SOUND_FLAME
};

enum HUMAN_SOUNDS
{
	HUMAN_SOUND_PAIN = 0,
	HUMAN_SOUND_DIE,
	HUMAN_SOUND_FALL,
	HUMAN_SOUND_MISS_SLASH,
	HUMAN_SOUND_MISS_WALL,
	HUMAN_SOUND_HIT_NORMAL,
	HUMAN_SOUND_HIT_STAB,
	HUMAN_SOUND_IDLE
};

native zp_class_zombie_register_sound(const iClass, ZOMBIE_SOUNDS:iSound_Type, const szSound[]);
native zp_class_human_register_sound(const iClass, HUMAN_SOUNDS:iSound_Type, const szSound[]);