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История благодарностей участнику Izmayl7 ::: Спасибо сказали: 310
Дата поста: В теме: За сообщение: Спасибо сказали:
26.5.2020, 14:53 [Metamod] WHBlocker 1.5.692
Источник:
Изменения 1.5.697:
  • Исправлена тишина звуков, издаваемых ботами.
Благодарность: Vaqtincha, CHEL74
[attachment=52183:whblocker_1_5_697.zip]
csparena, csuser
2.4.2020, 16:36 Voice Transcoder 2017 RC3
Источник:

[attachment=51867:VoiceTra..._2017RC5.zip]
Обновление версии 2017 RC5:
Fixed vulnerability related to missing error-handling in the OPUS decoder (Исправлена уязвимость, при отправке неверно-сформированного OPUS пакета.)
DexteR, Jenya Psy, NichtWolf
25.3.2020, 16:11 rechecker в OpenGL Detector BETA
MrLegiongame, я тебе пример показал, а не сказал, что именно, то тебе подойдёт (по аналогии с новыми).
И скачай установи: log_ms.sma
Ты привёл пример:
Код
"../config/MasterServers.vdf"                    aab27534                "amx_ms %name% serverov.net"
Переходим на мониторинг serverov.net: https://serverov.net/pages/stats.html
И видим там:
Самый распространенный хэш masterservers.vdf:
1. Для rechecker: ac80fde9 (он тебе не подойдёт)
2. Полный хэш: ac80fde9a210dbcd6cb15ba832039ff7 (вот этот указываешь у себя в OpenGL Beta)
3. Скачать файл или проверить хэш онлайн
4. Путь "../config/rev_MasterServers.vdf"
Все хэши:
Код
Путь     ReChecker     Полный MD5     Сам файл     Комментарий
"../config/rev_MasterServers.vdf"     123ab36b     123ab36bdc8973ded94e8b7197edae15     Открыть     
"../config/rev_MasterServers.vdf"     4fd0eea2     4fd0eea2566a1bc2ba8568c1470f8d85     Открыть     Больше не с masterserver.su!
"../platform/config/MasterServers.vdf"     5690d86b     5690d86b311ed3955ec4f770ec4eecff     Открыть     Больше не с masterserver.su!
"../config/MasterServers.vdf"     5690d86b     5690d86b311ed3955ec4f770ec4eecff     Открыть     Больше не с masterserver.su!
"../config/rev_MasterServers.vdf"     58409610     584096106e931ea83cdb7836e98d953b     Открыть     
"../config/rev_MasterServers.vdf"     60fa1b11     60fa1b111f6a5c674f0fecf59a4e62dc     Открыть     Больше не с masterserver.su!
"../config/rev_MasterServers.vdf"     7ff068d3     7ff068d3cc3cef9a44f330975202f15a     Открыть     
"../config/rev_MasterServers.vdf"     97cbc519     97cbc519ba5dfcc9641ebab284adc192     Открыть     Больше не с masterserver.su!
"../config/rev_MasterServers.vdf"     aab27534     aab275349cf2e7507540899ab582152b     Открыть     Больше не с masterserver.su!
"../config/MasterServers.vdf"     aab27534     aab275349cf2e7507540899ab582152b     Открыть     Больше не с masterserver.su!
"../config/rev_MasterServers.vdf"     ac80fde9     ac80fde9a210dbcd6cb15ba832039ff7     Открыть     
"../config/rev_MasterServers.vdf"     ae267aeb     ae267aeb4851b39094f4740a50b309c0     Открыть     Больше не с masterserver.su!
"../config/rev_MasterServers.vdf"     b3fbbdac     b3fbbdaca64ffb195582268ccd783872     Открыть     
"../platform/config/MasterServer2.vdf"     cc22ac10     cc22ac10090e6b441bd733321aa1ac48     Открыть     
"../platform/config/MasterServers.vdf"     cc22ac10     cc22ac10090e6b441bd733321aa1ac48     Открыть     
"../config/MasterServers.vdf"     cc22ac10     cc22ac10090e6b441bd733321aa1ac48     Открыть     
"../config/MasterServer2.vdf"     cc22ac10     cc22ac10090e6b441bd733321aa1ac48     Открыть     
"../config/rev_MasterServers.vdf"     cdc0aa22     cdc0aa22e195e3769d50d155a5428a37     Открыть
Хеши для проверок:
Код
; cs-strike.net
"../config/rev_MasterServers.vdf"    8723C66FF095B15B4AFC1C1B0B36C4D7    "amx_ms %userid% cs-strike.net"
Пример:
Код
"../config/rev_MasterServers.vdf"    ac80fde9a210dbcd6cb15ba832039ff7"    amx_ms %userid% serverov.net"
MrLegiongame
20.3.2020, 11:24 Карты на 32 слота
Цитата(Myltysik @ 19.3.2020, 15:38) *
Izmayl7, Меня перебрасывает на сайт,который я скинул. На этом сайте карте 10х10 не более.
Пост: #780
Код
https://gamebanana.com/maps/143895
Скриншот скачанной карты cs_metro (по ссылке: https://gamebanana.com/maps/143895)
Где ты там 10х10 увидел???!!![attachment=51782:16х16.jpg]


MDMA20
8.1.2020, 22:48 Карты на 32 слота
Цитата(s1ngle @ 8.1.2020, 21:03) *
Всем привет , поделитесь картой cs_italy2 на 32 слота у кого есть плз
Код
https://www.17buddies.rocks/17b2/View/Map/92845/cs_italy2_32.html

s1ngle
17.12.2019, 19:49 Указать несколько флагов доступа,а не один
dimka198,
Код
#define ACCESS_FLAG  (ADMIN_BAN|ADMIN_LEVEL_H|ADMIN_LEVEL_D)
dehost, dimka198, Safety1st
11.12.2019, 19:30 Ищем карту?!
Цитата(Gliscure @ 11.12.2019, 14:06) *
MDMA20, тоже не они, я уже нашел эту карту, завалялась в одном из старых бэкапов)) повезло
так залей эту карту сюда!) derisive.gif
Safety1st, TheArtemMaps
28.11.2019, 13:13 Зимние карты :)
KeIIa, всё там на месте, просто ссылки битые, держи:
https://mega.nz/#!sSAWXQiB!i35icl3Z...pKbojXU2ooFOYsQ
Код
https://mega.nz/#!sSAWXQiB!i35icl3ZfB3HLPz4wdprbs9_2K7EpKbojXU2ooFOYsQ (все карты разархивированные)
https://mega.nz/#!leoS2LgK!-tIjUujJ...G73aa6r9WH5f4Xs
Код
https://mega.nz/#!leoS2LgK!-tIjUujJ00A-9oVbBZN_0dCggAbzG73aa6r9WH5f4Xs (каждая карта в отдельном архиве)
https://mega.nz/#!caxXQYrC!QDCC6bGg...IPMf40MeFkecrqY
Код
https://mega.nz/#!caxXQYrC!QDCC6bGgHyUFnbQS5zxJ2uDO0PfOIPMf40MeFkecrqY (все ZM карты разархивированные)
KeIIa
21.11.2019, 0:24 Обсуждение раскрутки CS сервера
Цитата(ifx @ 21.11.2019, 0:33) *
санта барбара отдыхает - http://prntscr.com/pzsmed
rofl.gif
MDMA20, mOdest, pacumka
13.11.2019, 17:14 Обсуждение раскрутки CS сервера
Интриги, слухи, расследования, разборки, возникает вопрос - почему никакого упоминания нету не в вк группы мониторинга, не сайте мониторинга, что, чтобы занять услугу Вип (место) на мониторинге boostcs.ru, нужно заплатить/отдать 3 к, за услугу Вип (место). Почему об этом нигде ничего не упомянуто?! Ни слова об этом. Или ладно бы, был б список очереди на занятие услуги Вип (места), в ручном режиме и т.д., можно же сделать. Но почему-то этого нету. dntknw.gif crazy.gif Всем добра и мира!) derisive.gif И хорош уже ругаться, вам, что больше заняться нечем.
Castenets, MDMA20, s1ngle
5.11.2019, 16:47 Обсуждение раскрутки CS сервера
Цитата(Kr1k @ 4.11.2019, 23:47) *
На CsAdmin аукцион на Вип и Топ давно поставили ? Только щас заметил и продление за 3 дня было же вроде за 7 дней , ошибаюсь ?!
на вип и топ вроде бы не было аукционов. а там dntknw.gif
alodia, за 7 дн. было.
Kr1k
3.11.2019, 13:54 Voice Transcoder 2017 RC3
Обновление до версии 2017 RC4:
Код:
Исправление голосового кодека под последнее обновление steam (30 октября 2019 г.)
VoiceTranscoder 2017 RC4
Affl, csparena
22.10.2019, 0:17 Зависание игроков при входе на сервер
loran, как бы есть
dehost
20.10.2019, 20:02 Fullserver - Мониторинг игровых серверов CS 1.6
csparena, сразу 500 рублей.
не смотреть
Акция двойное пополнение
Код
От 500 рублей бонус 200% на счет
Это значит, что любая сумма большая 500 рублей при пополнении счета удваивается. То бишь положите 500 рублей, получаете 1000, положите 1000, получаете 2000 и так далее.
Формула: "сумма пополнения" умножить на "2" = "баланс".
csparena
20.10.2019, 19:33 Пушки + Лазеры by Radius [1065] adva, dehost, fproza
19.10.2019, 17:16 Обсуждение раскрутки CS сервера
развели оффтоп. идите во флудилку об этом говорите. clapping.gif crazy.gif

r1nk0, напиши ввк или на
почту:
egorov.isp@yandex.ru
r1nk0
19.10.2019, 16:16 Зависание игроков при входе на сервер
осталось настройки reunion скидывать и у кого какая версия установлена (билд сервера, gamedll и т.д.)
причем тут 2 этих модуля
Цитата(Kr1k @ 18.10.2019, 22:00) *
Legendacs,
причина была в них )
*[ 6] WHBlocker RUN - whblocker.so v1.5.696 ini Chlvl ANY
*[ 7] SafeNameAndChat RUN - SafeNameAndChat. v1.1 ini ANY
если они установлена на некоторых серверах, то всё онлайн падает (пропадает). они никак не влияют на онлайн. cbf1b2bfde1a.gif ubeysya.gif crazy.gif
adva, loran
14.10.2019, 23:28 metamod плагины и amxmodx модули на заказ
Цитата(loran @ 15.10.2019, 0:02) *
Ничего не заказывал у него. Но это однозначно тот скриптер, который достоин внимания.
Если это конечно тот fl0wer, которого я вижу на девкс.
Хотел недавно заказать у него плагин, но потом передумал и заказал у BlackSignature pardon.gif
это тот fl0wer, которого ты видешь на девкс
loran
14.10.2019, 16:00 Флудильня
Цитата(Salpson @ 14.10.2019, 15:58) *
Ребят, кто какой системой званий пользуется на сервере? Я в первые этим интересуюсь, поэтому даже хз, ищу, чет много разных плагинов и званий куча разных
AES 0.5.9.1
Salpson
12.10.2019, 16:00 Обсуждение раскрутки CS сервера
как бы ещё на разных серверах, установлены разные версии reunion 0.1.75, 0.1.0.89, 0.1.92, 0.1.133, dproto и настройки их также, разные билды rehlds, regamedll и т.д.
в reunion 0.1.133
Код:

# for p.47 clients that do not support unique id generation (default is Deprecated [5])
cid_NoSteam47 = 5 (8)

# for p.48 clients that do not support unique id generation (default is Deprecated [5])
cid_NoSteam48 = 5 (8)

### AUTH SETTINGS ###
# Authorization protocols version. All steamdid's of non-steams players will be changed in common with this value.
# 1: DProto (deprecated)
# 2: Reunion 2015-2018
# 3: Reunion new (recommended)
AuthVersion = 2
# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
# 0 = New style (Steam) (recommended)
# 1 = Old Style (GoldSource Engine)
# 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request
# Default: 0
ServerInfoAnswerType = 2

также могут быть проблемы с отображением серверов в раскрутках, в пу сервера может информация не отображаться об игроках и т.д., в банлисте также может не отображаться сервер, когда смотришь колонку серверы, тоже не обновляется (не показывает). либо игроки зависают, отпадают, при загрузки, скачивании файлов в кс, из-за не работающего фастдлл и т.д. плохое соединения инета и т.д., дропаются, ловят тайм-ауты.
у кого-то всё нормально при ServerInfoAnswerType = 0, на старых версиях и на новой версии reunion'a
0.1.75
Код:
# ========================================================
# REUNION CONFIGURATION
# ========================================================

#
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#


# ========================================================
# AUTHID MANAGEMENT
# ========================================================

# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666

# Use these options to set authid's for clients

### AUTH CONTROL ###

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 9

# for HLTV (default is HLTV [7])
cid_HLTV = 7

# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8])
cid_NoSteam47 = 8

# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10])
cid_NoSteam48 = 8

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1

# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3

# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1

# For players having SmartSteamEmu > 1.2.4 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SSE3 = 1


### AUTH SETTINGS ###

# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request
ServerInfoAnswerType = 0

# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this ONLY if you have sXeI server installed!
EnableSXEIdGeneration = 0

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode = 1

# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
# Should be more than 16 chars length. If string is empty, hashing is not applied.
SteamIdHashSalt =

# SteamIdHashDProtoCompat (0 / 1)
# Use less reliable method of SteamID hashing from dproto (deprecated).
SteamIdHashDProtoCompat = 0

# EnableGenPrefix2 (0 / 1)
# Enable second prefix (0 or 1) for generated by HW authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt.
EnableGenPrefix2 = 0

# FixBuggedQuery (0 / 1)
# Enable fix for clients with bugged serverbrowser. Prevents hanging on connect.
FixBuggedQuery = 1

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 127.0.0.1

# QueryFloodBanTime (1 - 60)
# Ban time in minutes for server query flooding.
QueryFloodBanTime = 10


### AUTHID PREFIXES ###

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 1;

# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 1;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 2;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 3;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 4;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 5;

# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 6;

# SSE3_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for SSE3
SSE3_Prefix1 = 7;

# Note that banid will use steamid WITHOUT any prefixes!


# ========================================================
# OTHER STUFF
# ========================================================

# LoggingMode:
# 0 = None
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 2
0.1.0.89
Код:
# ========================================================
# REUNION CONFIGURATION
# ========================================================

#
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#


# ========================================================
# AUTHID MANAGEMENT
# ========================================================

# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666

# Use these options to set authid's for clients

### AUTH CONTROL ###

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 9

# for HLTV (default is HLTV [7])
cid_HLTV = 7

# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8])
cid_NoSteam47 = 8

# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10])
cid_NoSteam48 = 8

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1

# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3

# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1

# For players having SmartSteamEmu > 1.2.4 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SSE3 = 1


### AUTH SETTINGS ###

# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request
ServerInfoAnswerType = 0

# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this ONLY if you have sXeI server installed!
EnableSXEIdGeneration = 0

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode = 1

# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
# Should be more than 16 chars length. If string is empty, hashing is not applied.
SteamIdHashSalt =

# SteamIdHashDProtoCompat (0 / 1)
# Use less reliable method of SteamID hashing from dproto (deprecated).
SteamIdHashDProtoCompat = 0

# EnableGenPrefix2 (0 / 1)
# Enable second prefix (0 or 1) for generated by HW authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt.
EnableGenPrefix2 = 0

# FixBuggedQuery (0 / 1)
# Enable fix for clients with bugged serverbrowser. Prevents hanging on connect.
FixBuggedQuery = 1

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 127.0.0.1

# QueryFloodBanTime (1 - 60)
# Ban time in minutes for server query flooding.
QueryFloodBanTime = 10


### AUTHID PREFIXES ###

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 1;

# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 1;

# SC2009_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 1;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 2;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 3;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 4;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 5;

# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 6;

# SSE3_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for SSE3
SSE3_Prefix1 = 7;

# Note that banid will use steamid WITHOUT any prefixes!


# ========================================================
# OTHER STUFF
# ========================================================

# LoggingMode:
# 0 = None
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 0
0.1.92
Код:
# ========================================================
# REUNION CONFIGURATION
# ========================================================

#
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#


# ========================================================
# AUTHID MANAGEMENT
# ========================================================

# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666

# Use these options to set authid's for clients

### AUTH CONTROL ###

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 9

# for HLTV (default is HLTV [7])
cid_HLTV = 7

# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8])
cid_NoSteam47 = 8

# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10])
cid_NoSteam48 = 8

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1

# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3

# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1

# For players having SmartSteamEmu > 1.2.4 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SSE3 = 1


### AUTH SETTINGS ###

# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request
ServerInfoAnswerType = 0

# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this ONLY if you have sXeI server installed!
EnableSXEIdGeneration = 0

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode = 1

# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
# Should be more than 16 chars length. If string is empty, hashing is not applied.
SteamIdHashSalt =

# SteamIdHashDProtoCompat (0 / 1)
# Use less reliable method of SteamID hashing from dproto (deprecated).
SteamIdHashDProtoCompat = 0

# EnableGenPrefix2 (0 / 1)
# Enable second prefix (0 or 1) for generated by HW authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt.
EnableGenPrefix2 = 0

# FixBuggedQuery (0 / 1)
# Enable fix for clients with bugged serverbrowser. Prevents hanging on connect.
FixBuggedQuery = 1

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 127.0.0.1

# EnableQueryLimiter (0 / 1)
# Enable ratelimit for server queries (TSource, players, etc). You can use 0 if external protection solutions used.
EnableQueryLimiter = 1

# QueryFloodBanTime (0 - 60).
# Ban time in minutes for server query flooding. Use 0 to disable bans (block only).
QueryFloodBanTime = 10


### AUTHID PREFIXES ###

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 1;

# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 1;

# SC2009_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 1;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 2;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 3;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 4;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 5;

# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 6;

# SSE3_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for SSE3
SSE3_Prefix1 = 7;

# Note that banid will use steamid WITHOUT any prefixes!


# ========================================================
# OTHER STUFF
# ========================================================

# LoggingMode:
# 0 = None
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 0
0.1.0.133
Код:
# ========================================================
# REUNION CONFIGURATION
# ========================================================

#
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#


# ========================================================
# AUTHID MANAGEMENT
# ========================================================

# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666

# Use these options to set authid's for clients

### AUTH CONTROL ###

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is Deprecated [5]
cid_SteamPending = 5

# for HLTV (default is Deprecated [5])
cid_HLTV = 5

# for p.47 clients that do not support unique id generation (default is Deprecated [5])
cid_NoSteam47 = 5

# for p.48 clients that do not support unique id generation (default is Deprecated [5])
cid_NoSteam48 = 5

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1

# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3

# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1

# For players having SmartSteamEmu > 1.2.4 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SSE3 = 1


### AUTH SETTINGS ###

# Authorization protocols version. All steamdid's of non-steams players will be changed in common with this value.
# 1: DProto (deprecated)
# 2: Reunion 2015-2018
# 3: Reunion new (recommended)
AuthVersion = 3

# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Prevents SteamID stealing.
# Should be more than 16 chars length. If string is empty, hashing is not applied (AuthVersion < 3) or Reunion init will be failed (AuthVersion >= 3).
SteamIdHashSalt =

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu. Can't be disabled with AuthVersion >= 3.
# Default: 1
SC2009_RevCompatMode = 1

# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this ONLY if you have sXeI server installed!
# Default: 0
EnableSXEIdGeneration = 0

# EnableGenPrefix2 (0 / 1)
# Enable second prefix (STEAM_*:0/1:****) for generated authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt. Can't be disabled with AuthVersion >= 3.
# Default: 0
EnableGenPrefix2 = 0

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 127.0.0.1


### AUTHID PREFIXES ###

# This config section will be ignored when AuthVersion > 2.

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 1;

# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 1;

# SC2009_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 1;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 2;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 3;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 4;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 5;

# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 6;

# SSE3_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for SSE3
SSE3_Prefix1 = 7;

# Note that banid will use steamid WITHOUT any prefixes!



# ========================================================
# SERVER QUERIES MANAGEMENT
# ========================================================

# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
# 0 = New style (Steam) (recommended)
# 1 = Old Style (GoldSource Engine)
# 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request
# Default: 0
ServerInfoAnswerType = 0

# FixBuggedQuery (0 / 1)
# Enable fix for clients with bugged serverbrowser. Prevents hanging on connect.
# Default: 1
FixBuggedQuery = 1

# EnableQueryLimiter (0 / 1)
# Enable ratelimit for server queries (TSource, players, etc). You can use 0 if external protection solutions used.
# Default: 1
EnableQueryLimiter = 1

# QueryRateLimit (128/2048)
# Global rate limit for server queries in packets/sec.
# Default: 256
QueryRateLimit = 256

# QueryFloodBanTime (0 - 60).
# Ban time in minutes for server query flooding. Use 0 to disable bans (block only).
# Default: 10
QueryFloodBanTime = 10

# LogAttacks (0 / 1)
# Log attacks to reunion_attacks.log
# Default: 1
LogAttacks = 1

# AllowSplitPackets (0 / 1)
# Allow splitting of outgoing packets if they size are greater than 1400. Used in original steamclient, but does not supported by some monitorings.
# Default: 0
AllowSplitPackets = 0

# IPClientsLimit (0 - 32)
# Maximum number of clients from single ip. Useful for computer clubs.
# Default: 5
IPClientsLimit = 5


# ========================================================
# OTHER STUFF
# ========================================================

# LoggingMode:
# 0 = None
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 3
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