strike\addons\amxmodx\configs\plugins.ini
; AMX Mod X plugins
; Admin Base - Always one has to be activated
admin.amxx ; admin base (required for any admin-related)
;admin_sql.amxx ; admin base - SQL version (comment admin.amxx)
; Basic
admincmd.amxx ; basic admin console commands
adminhelp.amxx ; help command for admin console commands
adminslots.amxx ; slot reservation
multilingual.amxx ; Multi-Lingual management
; Menus
menufront.amxx ; front-end for admin menus
cmdmenu.amxx ; command menu (speech, settings)
plmenu.amxx ; players menu (kick, ban, client cmds.)
telemenu.amxx ; teleport menu (Fun Module required!)
mapsmenu.amxx ; maps menu (vote, changelevel)
; Chat / Messages
adminchat.amxx ; console chat commands
antiflood.amxx ; prevent clients from chat-flooding the server
scrollmsg.amxx ; displays a scrolling message
imessage.amxx ; displays information messages
adminvote.amxx ; vote commands
; Map related
nextmap.amxx ; displays next map in mapcycle
mapchooser.amxx ; allows to vote for next map
timeleft.amxx ; displays time left on map
; Configuration
pausecfg.amxx ; allows to pause and unpause some plugins
statscfg.amxx ; allows to manage stats plugins via menu and commands
; Counter-Strike
restmenu.amxx ; restrict weapons menu
statsx.amxx ; stats on death or round end (CSX Module required!)
miscstats.amxx ; bunch of events announcement for Counter-Strike
stats_logging.amxx ; weapons stats logging (CSX Module required!)
; Custom - Add 3rd party plugins here
;uwc3.amxx ;Ultimate Warcraft3
;warcraft3FT.amxx debug ;Warcraft 3 Frozen Throne (AND traditional War3)
;anticamping2.amxx ;AntiCamping Advanced by SpaceDude, and Homicide
anticamping.amxx ;AntiCamping Advanced by SpaceDude, and Homicide
;team_balancer.amx ;Ptahhotep's Team Balancer 1.7b8 with Admin Immunity
;amx_ejl_dice.amxx ;Ludwigs EJL Roll The Dice
;roll_the_dice.amxx ;Ludwigs EJL Roll The Dice (update by Striker)
afkkicker2.amxx ;Generic AFK Kicker
;jail_break.amx ;JailBreak ( SpaceDude ) / lastmenbets vorher deaktivieren !
;amx_gore.amxx ;Bei Verletzungen spitzt Blut
;lastmanbets.amxx ;wetten auf den Gewinner / Jail_break vorher deaktivieren !
; Superheroes
;sh_electro.amx
; SuperAMX ; Ver Comandos en Server.cfg
;amx_super.amxx
;amx_super-nohpk.amxx
;Sound en mapas
;blah.amxx ;sonido en el juego
;roundsound.amxx ;lo mismo que el de arriba pero mejorado
;LoadingSound ;Estos plugins son para cuando este iniciando el loading en el server
;loadingsongadvanced.amxx
;LoadingSongAdvanced_3.amxx
;GHW_Weapon_Replacement.amxx ; Cambia las armas
;loadingsong.amxx ;Sonidos para cuando mueres
join_ip.amxx ;Esto dice lo IP de cuando la gente se conecta al server

strike\server.cfg
// Use this file to configure your DEDICATED server.
// This config file is executed on server start.
//RCON-Password
rcon_password "tupass" // WICHTIG! rcon Passwort fьr Fernadministrierung
//sv_password "test" // Serverpasswort fьr die Spieler
hostname "DR Entretienete CS 1.6 v31 I"
//Serverconfig
//****************************************
//MainCvars
cl_hidefrags "0" // Frags der Speiler anzeigen 0 oder verstecken 1
decalfrequency "60" // decalfrequency set how frequently clients can spray paint their logo in game (in seconds, default 30)
// load ban files
exec listip.cfg // fьhrt die Datei listip.cfg aus in der die IP-Adressen der gebannten Spieler stehen
exec banned.cfg // fьhrt die Datei banned.cfg aus in der die ID der gebannten Spieler stehen
exec blacklist_banned.cfg // fьhrt die Datei balcklist_banned.cfg aus in der die ID der gebannten Spieler der Balcklist stehen
exec perm.cfg // fьhrt die Datei perm.cfg aus in der die ID der permanent Spieler stehen
max_shells "50" //Anzahl der maximal angezeigten Shells
max_smokepuffs "20" // Anzahl der maximal angezeigten Rauchwolken
mp_allowspectators "1" // erlaubt ausser dem wдhlen der teams C oder CT auch noch Zuschauer (Spectators)
mp_autocrosshair "0" // 1 = enable aiming assistance for clients
mp_autokick "0" //kickt Teamkiller und Clients, die "idle" sind ('1'=an, '0'=aus - kickt auch Spieler, die kurz per Taskswitch HL/CS verlassen
mp_autoteambalance "1" // Regelt automatisch die Anzahl der Spieler pro Team durch "Zwang-Wechsel" ('1'=an, '0'=aus)
mp_buytime "1.5" // Stellt die Zeit in Minuten ein, die der Spieler zum kaufen hat
mp_c4timer "45" // Dauer in Sekunden bis C4 explodiert
mp_chasecam "0" // Beschrдnkt tote Spieler auf den Ghostmode, keine freie Bewegung im Level ('1'=an, '0'=aus)
mp_chattime "2" // Zeitabstдnde der Chatzeilen
mp_fadetoblack "0" // Liefert bei toten Spielern einen schwarzen Bildschirm - gut gegen "Ghostspying"('1'=an, '0'=aus)
mp_falldamage "1" // mp_falldamage 0 enable realistic falling damage
mp_flashlight "1" // Taschenlampe darf benutzt werden
mp_footsteps "1" // Regelt die Schrittgerдusche ('1'=an, '0'=aus)
mp_forcecam "0" // ermцglicht swichten zwischen den Cameras
mp_forcechasecam "0" // aus, 1: nur Teammitglieder in der chasecam, 2: Spieler bleibt, wo er stirbt
mp_freezetime "3" // Stillstand zu Beginn einer Runde in Sekunden
mp_friendly_grenade_damage "1" // Richtet eine Granate beim eigenen Team Schaden an? ('1'=an, '0'=aus)
mp_friendlyfire "0" // Richtet eine Waffe Schaden im eigenen Team an? ('1'=an, '0'=aus)
mp_ghostfrequency "0.1" // Aktualisiert die Ghost-rate in Sekunden. Hцhere Werte: weniger lag
mp_hostagepenalty "3" // Bei 3 Hostagekills vom Server kicken
mp_limitteams "2" // Wieviele Spieler kann ein Team mehr haben als das andere?
mp_logfile "1" // Logfiles werden geschrieben ("+log on" in der Kommandozeile)
mp_logmessages "1" // verwenden die Server Admins zum ausgeben der Chatnachrichten in eine Logdatei
mp_lowlag "1" // lowlag Eintrag fьr Internet-Server, fьr LAN weglassen
mp_mapvoteratio "0.6" // Prozentsatz der Spieler die eine Map wдhlen mьssen bevor dies geladen wird. 0.0 bis 1.0
mp_maxrounds "0" // Anzahl der Runden, die gespielt werden, bis die map wechselt - "0" aktiviert mp_timelimit
mp_roundtime "2" // Dauer einer Runde in Minuten
mp_startmoney "800" // Setzt das Geld zu Beginn einer Runde fest, 800 Minimum, 16000 Maximum
mp_timelimit "30" // Spieldauer einer map, '0' spielt durchgehend die aktuelle map (dann mp_restartround beachten
mp_tkpunish "0" // Bestrafung von Teamkillern durch eine Runde aussetzen? - bei '0' keine Strafe
mp_winlimit "0" //Nach soviel Rundensiegen eines Teams wird die map gewechselt
pausable "0" // Clients dьrfen das Spiel nicht pausieren
sv_aim "0" // automatisches Zielen deaktiviert
sv_airaccelerate "3" // set in-air acceleration for a server (higher makes it easier to move while flying through the air or jumping, Mario Brothers - style)
sv_airmove "0" // 1 enable clients ability to move in air
sv_allowdownload "1" // enable allowing clients to download maps and decals
sv_allowupload "0" // 1 enable allowing clients to upload maps and decals
sv_alltalk "0" // Sendet Voice Commands nur ans eigene Teams, bei 1 hцren es alle
sv_cheats "0" // Cheats deaktiviert
sv_contact "email@meiling.net" // Eure Kontakt-Adresse / Email
sv_enablevoice "1" // Deaktiviert die Voice-Kommunikation auf der Server, 1 fьr aktivieren
sv_gravity "800" // sv_gravity 800 set gravity (lower is less gravity, higher jumps)
sv_maxrate "9000"
sv_maxspeed "320" // maximale Geschwindigkeit der Spieler
sv_minrate "2500"
sv_pausable "0" // 1 enable whether or not clients can pause server game
sv_rcon_banpenalty "0" // Zeit des Banns, wenn die o.a. rcon Verletzungen aufgetreten sind, 0 bannt fьr immer
sv_rcon_maxfailures "0" // Maximale Anzahl fehlerhafter rcon Eingaben bis zum bann. Standard:10, Minimum:1, Maximum:20
sv_rcon_minfailures "0" // Wenn vor sv_rcon_minfailuretime so viele falsche rcon Anfragen kommen, wird gebannt. Standard:5, Minimum:1, Maximum:20
sv_rcon_minfailuretime "0" // Zeiteinstellung fьr sv_rcon_minfailures
sv_restartround "0" // Zeit in Sekunden, in denen der Server alle Werte zurьcksetzt (Frags, Geld und timelimit)
sv_sendvelocity "1" // aktiviert komplexere Grafik und physikalische Berechnungen fьr schnelle Server
sv_timeout "60" // sv_timeout 65 set timeout inactivity limit
sv_region 3
sv_grentrail 3
// Must specify sv_region, or it won't show up in Steam server browser
// 0: US East coast
// 1: US West coast
// 2: South America
// 3: Europe
// 4: Asia
// 5: Australia
// 6: Middle East
// 7: Africa
//****************************************
//HookMod
//DF_hook_on // Controls the players' ability to use the hook.
//DF_hook_deployspeed "1500" // Controls how fast the hook is launched.
//DF_hook_speed "1.5" // Controls the speed a player gets pulled. "1.5" means 1.5 times the player's max speed.
//DF_hook_ground "0" // Controls if you can pulled toward the ground
//DF_hook_showspy "0" // Controls showing real team color on hook and not disguised team color.
//DF_hook_sound "1" // Controls the sound of the hook.
//DF_hook_hold "15" // Controls how many seconds you can stay on the hook.
//DF_hook_sky "0" // Controls hooking the sky.
//DF_hook_players "0" // Controls hooking onto players.
//DF_hook_onlywalls "0" // Controls hooking on to only walls.
//DF_hook_color "1" // Controls hook color.
//DF_hook_gravity "0.5" // Controls the hook's gravity as a multiple of the current gravity."1" means full gravity and "0.5" means half.
//DF_hook_mode "1" // Controls the hook's mode. "1" means it is launched, "2" means it instantly goes where u look.
//DF_hook_wait "0.05" // Controls how long in seconds a player has to wait to be able to use the hook again.
//DF_hook_forcespeed "0" //Controls a forces speed of the hook. If this is set above 0 all players will move at that speed when on the hook no matter what (used for mods like svencoop).
//DF_hook_width "20" // Controls the width of the hook.
//DF_hook_noise "1" // Controls the noise of the hook. The higher the value the more static the hook has.
//DF_hook_weapon "0" // Controls if the hook comes out of the gun being held or not (comes out of the body).
//****************************************
//Bots in CZ
bot_join_after_player = "0" // bots kцnnen vor den playern auf dem server laufen
bot_quota "6" // number of bots
//****************************************
//Cheating Death
cdrequired "0" // C-D required = 1 / C-D Optional = 0
cdrequiredversion "auto"
cdrequiredmsg "Cheating-Death is required on this server."
cdoptionalmsg "Cheating-Death is optional on this server."
cdupdatemsg "Cheating-Death needs to be updated to play on this server."
cdnamechangedmsg "Your name was changed because you don't have Cheating-Death Client\nGet it at ">http://www.unitedadmins.com/cdeath.php"
cdrequiredmsg "***** WARNING *****\nC-D is REQUIRED!!!"
//****************************************
//HLSW SET
max_queries_sec_global 50
max_queries_sec 50
//****************************************
// booster_show_connmsg x (0 = disabled, 1 = small message, 2 = large message)
// Shows a console message to players with booster information when they connect.
booster_show_connmsg 1
// booster_autofps x (x = 0 to 1000, 0 = no target FPS)
// Automatically changes value of sys_ticrate to achieve and maintain the desired server FPS (if possible).
// It is not recommended to target FPS greater than 200 or so.
// Note that autofps adjusts sys_ticrate, which makes it incompatible with any booster_lite_mode other
// than 3. Setting booster_autofps will force booster_lite_mode to 3.
booster_autofps 200
// booster_minsleepms x (x = 1 to 10, 10 = no change to multimedia timer)
// This adjusts the multimedia system timer to trick HLDS into sleeping for less time. Note that
// the lower the value set, the higher the CPU consumption will be for HLDS. Values lower than 3
// are not recommended, as they can cause massive CPU consumption and/or system instability.
booster_minsleepms 5
// booster_force_systicrate x (x = 0 to 10000, 0 = let Booster2 manage the value itself (no force))
// Booster2 will force this sys_ticrate value. Note that using this option will set booster_autofps to 0
// and booster_lite_mode to 3, as these methods rely on a sys_ticrate value untouched by user settings.
// You should avoid directly setting sys_ticrate in your server.cfg, as manually adjusted values can
// cause problems with various parts of Booster2.
booster_force_systicrate 0
// booster_cpu_enabled x [0 to 2] (0 = off, 1 = on, 2 = report CPU only - don't actively manage CPU)
// Booster2 can monitor CPU usage and adjust the multimedia timer to reduce load when necessary
booster_cpu_enabled 0
// booster_cpu_spikemax x
// If CPU management is enabled, number of times booster_cpu_spikelevel needs
// to be exceeded in order for mmtimer to increase and CPU load to be reduced.
booster_cpu_spikemax 3
// booster_cpu_spikelevel x [0 to 100]
// If CPU management is enabled, level which CPU utilization needs to exceed
// (booster_cpu_spikemax times) for mmtimer to increase and CPU load to be reduced.
booster_cpu_spikelevel 75
// booster_cpu_floor x [0 to 100]
// If CPU management is enabled, level which CPU utilization needs to stay under
// (for booster_cpu_quiettime seconds) for mmtimer to decrease and FPS to increase.
booster_cpu_floor 50
// booster_cpu_mminc x [1 to 10]
// If CPU management is enabled, amount mmtimer will increment (Booster2 will also decrease
// the mmtimer by 1 for every 5 minute period that booster_cpu_spikelevel is not exceeded.
booster_cpu_mminc 2
// booster_cpu_quiettime
// Seconds required without CPU spike exceeding booster_cpu_floor before
// mmtimer value is decreased by 1.
booster_cpu_quiettime 300
// booster_cpu_mmmin x [1 to 10]
// If CPU management is enabled, Booster2 will never set the mmtimer below this value.
booster_cpu_mmmin 3
// booster_cpu_mmmax x [1 to 10]
// If CPU management is enabled, Booster2 will never set the mmtimer above this value.
booster_cpu_mmmax 8
// booster_lite_mode x [0 to 3]
// Controls how the Booster-Lite approach is implemented:
// 0 - HLDS sleeps 10ms if no network packets are received. If HLDS
// receives a packet, it stops sleeping. (this mode has been added
// to provide backward compatibility with how BL v1.00 worked).
// 1 - HLDS attempts to sleep 10ms. If a packet is received,
// HLDS stops sleeping. Otherwise it attempts to sleep another 10ms.
// 2 - HLDS attempts to sleep 50ms. If a packet is received, it stops sleeping.
// 3 - HLDS will sleep the standard amount (this value turns this feature off).
booster_lite_mode 3
// booster_lite_extra_sleep_frequency x
// Forces HLDS server to sleep x milliseconds even if a packet is received.
// This setting helps to lower CPU usage.
booster_lite_extra_sleep_frequency 0
// booster_stats_cpu_counter
// Sets the string Booster will use to query cpu performance. By default this is
// "\Processor(_Total)\% Processor Time". Manually set this only if you need to
// support non-english counter names or to query a specific processor.
// This cvar is only used if booster_cpu_enabled is turned on.
// booster_stats_in_counter
// Sets the string Booster will use to query bandwidth in. By default this is
// "\Network Interface(NDIS 5.0 driver)\Bytes Received/sec". Manually set this only
// if you need to support non-english counter names or to query a specific interface.
// This cvar is only used if booster_stats is turned on.
// booster_stats_out_counter
// Sets the string Booster will use to query bandwidth out. By default this is
// "\Network Interface(NDIS 5.0 driver)\Bytes Sent/sec". Manually set this only
// if you need to support non-english counter names or to query a specific interface.
// This cvar is only used if booster_stats is turned on.
// booster_stats [0-1]
// This turns on statistics gathering. This options is not supported. See info at the end
// of the readme regarding this option.
// booster_trigger_cmd
// Sets a command to be executed the first time (during any given map) that CPU consumption
// trips booster_cpu_spikemax. This allows admins to do things such as turn off wallhack
// blocks or other CPU intensive systems under heavy load.
// booster_intping
// This is a read-only value, and holds the current average player ping.
// booster_extping
// This is a read-only value, and holds the current ping to the address set in booster_pingaddr.
// booster_pingaddr
// Sets the address (in IP format x.x.x.x) that Booster will ping once a minute. If no value is
// set, Booster won't ping anything. Pinging an external address is useful in helping determine
// latency issues. If clients are showing high ping, pings to a nearby router can help determine
// if the problem is close to the server or part of something that is beyond the administrator's
// control.
// Soundcheck Config-File
// Diese Datei wird beim Serverstart einmalig geladen!
// sollen Player-Models geprьft werden? (default 0)
sc_modelcheck 1
// sollen Waffenmodels geprьft werden? (default 0)
sc_weaponcheck 1
// sollen .wad-Dateien ьberprьft werden? (default 0)
sc_wadcheck 1
// mьssen die Waffenmodels byte-weise ьbereinstimmen? (default 0)
sc_exactweapons 1
// soll SC separat loggen? (default 0)
sc_separatelog 0
// soll die Consolen-Message angezeigt werden? (default 1)
sc_connectmessage 1
// PTB Configuration
//
// File location: addons/amxx/custom/ptb.cfg
//
// Settings are loaded on every mapchange
// from this cfg file
//
// For details on the settings check out the documentation
// in the readme.txt file
// these two cvars must be set to 0 for PTB proper working
// team selection control
amx_ptb limitjoin on // set limits on team joining
amx_ptb limitafter 0 // number of rounds after which teams limiting begins
amx_ptb limitmin 0 // number of minimum players on map for team limiting
amx_ptb maxsize 10 // maximum team size per team
amx_ptb maxdiff 2 // maximum team size difference
amx_ptb autorounds 0 // number of first rounds into match, which allow autojoin only
amx_ptb wtjauto 3 // wtj tries needed to become autojoined
amx_ptb wtjkick 5 // wtj tries needed to become kicked
amx_ptb kick off // kick for wtj counts
amx_ptb savewtj off // save wtjs to wtj.log
// team balancing actions
amx_ptb switch on // switch/transfer players
amx_ptb switchafter 0 // number of rounds after which switching begins
amx_ptb switchmin 3 // number of minimum players on map for switching
amx_ptb switchfreq 1 // relative next possible switch round
amx_ptb playerfreq 3 // relative next possible switch round for player
amx_ptb forceswitch 2 // number of tries after which PTB switches alive, if neccessary
amx_ptb deadonly off // switch dead only
// messages
amx_ptb tellwtj on // tell about wtj tries
amx_ptb announce on // announce team status at beginning of round
amx_ptb sayok on // announce team status, if teams are alright
amx_ptb typesay on // use HUD messages
// team strength limits
amx_ptb maxstreak 2 // max. allowed team win streak
amx_ptb maxscore 2 // max. allowed team score difference
amx_ptb minrating 1.5 // minimum critical team rating
amx_ptb maxrating 2.0 // maximum critical team rating
amx_ptb superrating 3.0 // super critical team rating
amx_ptb maxincidents 50 // maximum kills + deaths before the score is divided by PTB_SCALEDOWN
amx_ptb scaledown 2 // divisor for kills and deaths, when PTB_MAXINCIDENTS is reached
//amx_hpk_on 1
//amx_hpk_ping 190
//amx_hpk_check 12
//amx_hpk_tests 8
//amx_hpk_delay 60
//exec addons/wwcl/scripts/wwcl_config.cfg
// AMXX GORE
amx_gore "abcd"
//Striker & StoNeY
// Auto Ban
//ab_admin "STEAM_ID1,STEAMID_2,192.168.1.100,192.168.1.102,192.168.1.101" // Comma separated steam IDs & IPs of the admins for autoban (grants access to the menu)
//ab_host "autoban.dynalias.net" //dns name of the central autoban host
//ab_port "2715" //tcp port of the central autoban host
//ab_max_visibility_updates "0" // Maximum number of visibility updates to perform each server frame (0 = auto)
//ab_noflash_block "1" // Activate noflash block
//ab_wallhack_block "1" // Activate wallhack block
//ab_nospread_block "1" // Activate nospread block
//ab_record_demo 1 // Record a demo of the game for aimbot and speedhack detection by the autoban server ?
//ab_aimbot_ban 1 // Ban for aimbotting
//ab_speedhack_ban 1 // Ban for speedhacking
//ab_banip 1 // Use IP ban
//ab_banid 0 // Ban by steamid
//ab_writeban 1 // write bans to banned_user.cfg and banned_ip.cfg ?
// El otro autoban
ac_bantime "0"
ac_kickuncheckable "0"
ac_checkspeed "0.1"
ac_banmode "0"
ac_enablemessages "1"
ac_enableconsistancy "0"
ac_kick_servercommand_restricted "0"
strike\liblist.gam
game "Counter-Strike"
url_info "www.counter-strike.net"
url_dl ""
version "1.6"
size "184000000"
svonly "0"
secure "1"
type "multiplayer_only"
cldll "1"
hlversion "1111"
nomodels "1"
nohimodel "1"
mpentity "info_player_start"
gamedll "addons\metamod\dlls\metamod.dll"
gamedll_linux "dlls/cs_i386.so"
trainmap "tr_1"