Dproto 0.9.582 |
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Dproto 0.9.582 |
truegames
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24.3.2012, 11:20
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Зачем откатываться на 86?Там нету фиксов на пару дыр,которым овер100500 лет,но на 86 они работают,и любой школьник тебя заипет.
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MrWolf
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26.3.2012, 17:50
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Стандартных настроек хватит.
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amx_ban ne kanaet
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14.4.2012, 20:55
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Ку всем...когда поставил Dproto 0.9.87 то заметил такую проблему...Чееловек заходит на серв нормально со Steam id
![]() а когда я эму даю бан то банит по Pending а не по Steam id ![]() и он сразу можжет зайти на серв...это проблема со всеми игроками так... Помогите исправить проблемку... dproto.cfg # General rule for modifying this file: # DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS # # ======================================================== # DPROTO CONFIGURATION # ======================================================== # LoggingMode: # 1 = Console # 2 = Log Files # 3 = Both LoggingMode = 2 # ======================================================== # AUTHID MANAGEMENT # ======================================================== # ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666 # Use these options to set authid's for clients # for HLTV (default is HLTV [7] ) cid_HLTV = 7 # for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] ) cid_NoSteam47 = 8 # for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] ) cid_NoSteam48 = 10 # For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is STEAM_ID_PENDGIND [9] cid_SteamPending = 9 # For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 1 # For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 1 # For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 1 # For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 1 # For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 1 # For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 3 # SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatibble with revEmu SC2009_RevCompatMode = 1 # SteamEmuCompatMode (0 / 1) # An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. # Affects only Old RevEmu and SteamEmu emulators. SteamEmuCompatMode = 1 # OldEstCompatMode (0 / 1) # Enables/Disables fix for steamids generated by eST in 0.3.1 version. # Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions. OldEstCompatMode = 0 # IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0 # IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (b) for authids generated by IP IPGen_Prefix2 = 4 # Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0; # RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 0; # RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 0; # OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) AVSMP_Prefix1 = 0; # Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 0; # Note that banid will use steamid WITHOUT any prefixes! # ======================================================== # ATTACKS SUPRESSION # ======================================================== # FakePlayers_ConnectInitiationCheck (seconds) # Sets the time, in seconds, in which client should initiate # game session (in other words, send the "new" command) after it has # been connected. If client did not initiated game session, it will be marked as # fake and kicked. # Default is 6 seconds. # Use 0 to disable this check. FakePlayers_ConnectInitiationCheck = 6 # FakePlayers_ClientValidationCheck (seconds) # Sets the time, in seconds, in which client should answer to random unique command # sent by server. If client did not answered for this command, it will be marked as # fake and kicked. # Default is 8 seconds. # Use 0 to disable this check. FakePlayers_ClientValidationCheck = 8 # FakePlayers_AntiReconnect (0/1) # Enables detection of fakeplayers that reconnects quickly (every < 10 seconds) # before fake players checks have completed. # This check will work only if FakePlayers_ClientValidationCheck and # FakePlayers_ConnectInitiationCheck are enabled. # Default is 1 (ON) FakePlayers_AntiReconnect = 1 # FakePlayers_BanTime (minutes) # Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable # use 0 for permanent ban # use negative vaules to disable ban (fake players will only be kicked) FakePlayers_BanTime = 120 # ======================================================== # OTHER STUFF # ======================================================== # DisableNativeAuth (0/1) # Disables valve/steam auth system. # For p.47 Based: Server will not connect to auth servers. # For All: Server will not call authorization functions. # This is a fix for startup freeze for old (p.47) servers. DisableNativeAuth = 0 # ServerInfoAnswerType (0/1) # Sets server answer type for query requests # 0 = New style (Source Engine) # 1 = Old Style (Fix favorites list for p.47 clients) # 2 = Hybrid mode - best solution for now, server is visible anywhere ServerInfoAnswerType = 2 # MasterClient (0/1) # Enables master-client emulation; it helps to register server on master list # if you having "You server is old" error. # USE THIS ONLY WITH -nomaster MODE! # you can use Master_GameVersion to set version of game MasterClient = 0 # Master_GameVersion (string) # Sets version of game that master-client will send on master-server Master_GameVersion = 1.1.2.6/Stdio # SubServer_Enable (0/1) # Enables secondary mini-server that redirects clients on main server. # Use the SubServer_AnswerType parameter to set answer type to info queries # Use the SubServer_Port parameter to set secondary server port # Use the SubServer_MasterClient parameter to enable master-client for secondary server. # This is useful feature if you want all clients to see you server. # Its possible if you set different answer types for main and secondary servers. # Clients which cant "see" main server will be able to see secondary SubServer_Enable = 0 SubServer_Port = 28015 SubServer_MasterClient = 0 SubServer_AnswerType = 0 SubServer_RedirectCommand = connect 169.254.141.3:27015 SubServer_IP = 0.0.0.0 # Game_Name (string) # Sets game name displayed for clients # If Game_Name is empty, native game name will be used Game_Name = http://cs-strikez.clan.su # Enables fix for proper player id displaing on HLStats server monitoring # Enable this only if you have HLStats HLStatsPlayerIdFix = 0 # ExportVersion (0 / 1) # Enables/Disables exporting of dp_version cvar # 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW) # 0 = dp_version cvar will not be exported to server rules. ExportVersion = 1 # HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed) HLTVExcept_IP = 127.0.0.1 сервер скачивал с hldsupdatetool...установил amxdmodx...никаких плагинов не ставил...сервер чист...
Отредактировал: amx_ban ne kanaet, - 14.4.2012, 20:51
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amx_ban ne kanaet
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14.4.2012, 22:36
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3aB}{o3
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14.4.2012, 22:39
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amx_ban ne kanaet
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14.4.2012, 23:11
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3aB}{o3
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14.4.2012, 23:14
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amx_ban ne kanaet
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14.4.2012, 23:22
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amx_ban ne kanaet
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15.4.2012, 13:21
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неужели никто не знает как решыть ету проблему?
Отредактировал: amx_ban ne kanaet, - 15.4.2012, 16:04
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zagoleg
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18.4.2012, 18:12
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Пожалуйста, уже не знаю где искать, подскажите. Не подключается и все тут... Вторые сутки поши )
Содержимое plugins.ini: Код linux addons/antidlfile/antidlfile_i386.so linux addons/dproto/dproto_i386.so linux addons/amxmodx/dlls/amxmodx_mm_i386.so Файлы лежат следующим образом: Код cstrike/addons/metamod/plugins.ini cstrike/addons/metamod/metamod_i386.so cstrike/addons/dproto/dproto_i386.so cstrike/addons/antidlfile/antidlfile_i386.so cstrike/addons/amxmodx/dlls/amxmodx_mm_i386.so Содержимое liblist.gam: Код game "Counter-Strike" url_info "www.counter-strike.net" url_dl "" version "1.6" size "184000000" svonly "0" secure "1" type "multiplayer_only" cldll "1" hlversion "1111" nomodels "1" nohimodel "1" mpentity "info_player_start" gamedll "dlls\mp.dll" gamedll_linux "addons/metamod/metamod_i386.so" trainmap "tr_1" dproto.cfg в корне При вызове meta list: Код meta list Currently running plugins: [ 1] AMX Mod X, v1.8.1.3746, Aug 16 2008, by AMX Mod X Dev Team, see http://www.amxmodx.org [ 2] Fun, v1.8.1.3746, Aug 16 2008, by AMX Mod X Dev Team, see http://www.amxmodx.org [ 3] CStrike, v1.8.1.3746, Aug 16 2008, by AMX Mod X Dev Team, see http://www.amxmodx.org [ 4] CSX, v1.8.1.3746, Aug 16 2008, by AMX Mod X Dev Team, see http://www.amxmodx.org/ 4 plugins То есть работает только амх |
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Akushi
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18.4.2012, 18:15
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zagoleg
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18.4.2012, 18:36
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apt-get install ia32-libs Смотрите какая ситуация. Управление сервером у другого человека. Мне ему сказать чтобы просто прописал в консоли линукса (не знаю как правильно всё это называется) то что вы указали? У него там еще несколько серверов и сайт, соответственно доступ не дает ) То есть у меня есть только эта папка в распоряжении, куда и залит сервер
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zagoleg
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18.4.2012, 19:13
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ararbe
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24.5.2012, 9:33
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Код CentOS 6.2 x 64 Linux 2.6.32-220.17.1.el6.x86_64 #1 SMP Wed May 16 00:01:37 BST 2012 x86_64 x86_64 x86_64 GNU/Linux Код Version Protocol version 48 Exe version 1.1.2.6/Stdio (cstrike) Exe build: 14:06:24 Sep 23 2011 (5447) Код [AMXX] Loaded 1 admin from file L 05/24/2012 - 11:45:23: Server cvar "amx_language" = "en" L 05/24/2012 - 11:45:23: Server cvar "amx_client_languages" = "1" L 05/24/2012 - 11:45:23: Server cvar "amx_nextmap" = "de_airstrip" Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Master server communication disabled. L 05/24/2012 - 11:45:23: Server cvar "sv_accelerate" = "5" L 05/24/2012 - 11:45:24: Started map "de_dust2" (CRC "1159425449") Executing AMX Mod X Configuration File Scrolling message displaying frequency: 10:00 minutes Connection to Steam servers successful. VAC secure mode is activated. L 05/24/2012 - 11:45:31: World triggered "Round_Start" Код ldd dproto_i386.so linux-gate.so.1 => (0x0023a000) libdl.so.2 => /lib/libdl.so.2 (0x00656000) libm.so.6 => /lib/libm.so.6 (0x00f49000) libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x00110000) libc.so.6 => /lib/libc.so.6 (0x00c2d000) /lib/ld-linux.so.2 (0x002d3000) libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x0067c000) Код meta list Currently loaded plugins: description stat pend file vers src load unlod [ 1] dproto_EF fail load dproto_i386.so v0.9.87 ini Start Never [ 2] AMX Mod X RUN - amxmodx_mm_i386. v1.8.1.3 ini Start ANY Скажите пожалуйста, почему не загружается Dproto ? |
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arsen_stalker
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25.5.2012, 17:08
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третий раз на форуме пишут!
Отредактировал: Leo, - 7.8.2012, 14:03
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Z[1].
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5.8.2012, 17:30
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05.08.2012
CHANGELOG: 0.9.178: - fixed "Invalid challenge format" warning when client joins server 0.9.87-0.9.177: - Some bugs fixed (I don't remember what bugs ) - Removed subserver and master-client as they are not needed now - Added challenge checking code to "rules" and "players list" requests handlers Current version: 0.9.178 Тема здесь: http://cs.rin.ru/forum/viewtopic.php?f=29&t=55986
Отредактировал: Z[1]., - 5.8.2012, 17:32
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iLLuSioN
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5.8.2012, 18:40
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0.9.179:
- fixed "STEAM userid keysize is bogus" error on SteamEmu clients Позже обновлю шапку, когда уже не будут так часто выходить новые версии :)
Прикрепленные файлы:
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Поблагодарили 1 раз
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noskill
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5.8.2012, 19:56
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надо было еще выпилить поддержку 47 протокола..
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Поблагодарили 14 раз
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