Вообщем такая проблема, когда ищешь серв и ставишь где (защита/нет защиты/все) у меня сервер ищется только по данным ВСЕ, хотя значек ВАК у сервера есть, а хотелось бы что бы он искался по защите.
Стоит:
Dproto 0.4.8
Код
dproto:
# ========================================================
# DPROTO CONFIGURATION
# ========================================================
#LoggingMode:
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 2
# ========================================================
# AUTHID MANAGEMENT
# ========================================================
# ClientIDs (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666
# Use this to set authid's for clients
# for HLTV
cid_HLTV = 7
# for clients that do not support unique id generation
cid_NoSteam47 = 8
cid_NoSteam48 = 10
# For Legit Steam clients
cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
cid_SteamPending = 9
# For players having revEmu ( >= 9.74) on client-side:
cid_RevEmu = 1
# For players having old revEmu on client-side:
cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side:
cid_SteamEmu = 1
# For SETTI ServerScanner
cid_Setti = 3
# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1
# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0
# IPGen_Prefix1 (int)
# STEAM_a:b:c
# ^ - this prefix for authids generated by IP
IPGen_Prefix1 = 0
# IPGen_Prefix2 (int)
# STEAM_a:b:c
# ^ - this prefix for authids generated by IP
IPGen_Prefix2 = 4
# Note that banid will use steamid WITHOUT any prefixes!
# ========================================================
# OTHER STUFF
# ========================================================
# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
# For p.47 Based: Server will not connect to auth servers.
# For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0
# ServerInfoAnswerType (0/1)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode - best solution for now, server is visible anywhere
ServerInfoAnswerType = 2
# MasterClient (0/1)
# Enables master-client emulation; it helps to register server on master list
# if you having "You server is old" error.
# USE THIS ONLY WITH -nomaster MODE!
# you can use Master_GameVersion to set version of game
MasterClient = 1
# Master_GameVersion (string)
# Sets version of game that master-client will send on master-server
Master_GameVersion = 1.1.2.6/Stdio
# SubServer_Enable (0/1)
# Enables secondary mini-server that redirects clients on main server.
# Use the SubServer_AnswerType parameter to set answer type to info queries
# Use the SubServer_Port parameter to set secondary server port
# Use the SubServer_MasterClient parameter to enable master-client for secondary server.
# This is useful feature if you want all clients to see you server.
# Its possible if you set different answer types for main and secondary servers.
# Clients which cant "see" main server will be able to see secondary
SubServer_Enable = 0
SubServer_Port = 28015
SubServer_MasterClient = 0
SubServer_AnswerType = 0
SubServer_RedirectCommand = connect 169.254.141.3:27015
SubServer_IP = 0.0.0.0
# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name = Counter-Strike
# Enables fix for proper player id displaing on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0
# ExportVersion (0 / 1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1
setmastera:
setmaster add 88.40.40.201:27010
setmaster add 68.142.72.250
setmaster add 69.28.151.162
setmaster add 72.165.61.190
setmaster add 213.239.209.221
setmaster add 63.251.143.218
setmaster add 216.52.220.16
setmaster add 65.73.232.251:27040
setmaster add 65.73.232.253:27040
setmaster add 207.173.177.12:27010
setmaster add 207.173.177.11:27010
PatchVersion=1.1.2.6
ProductName=cstrike
Запуск:
start /D"C:\Games\hns" hlds_console.exe -runserver -min 0 -prioritet 1 -random 0 -crashsee 0 -list mapcycle -game cstrike +hostname "True H'N'S SerVeR, Zaxodi ;)" +map "hns_floppytown" +sv_lan 0 +ip 10.111.0.109 +maxplayers 16 +port 27016 +rcon_password "" -secure -noipx +exec listip.cfg
Build 4554
Отредактировал: VICRATINMAKC, - 9.6.2010, 22:59