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Нужно откомпилировать плагин добавив стоимость ядерной бомбардировки

Статус пользователя peredelsky
сообщение 17.12.2010, 14:28
Сообщение #1


Стаж: 19 лет

Сообщений: 55
Благодарностей: 1
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Нужно откомпилировать плагин добавив стоимость ядерной бомбардировки
В исходнике она бесплатная Сделайте пожалуста чтобы стоила 50000$
И что бы покупать могли все без исключения а не только админы
*.sma
Код
/***************************************************************************
* amx_ejl_nukem.sma     beta version 1.4  (11/17/02) Date: 2/13/2003
*  Author: Eric Lidman      ejlmozart@hotmail.com
*  Alias: Ludwig van        Upgrade: [url="http://c-s.net.ua/url?u=http%3A%2F%2Flidmanmusic.com%2Fcs%2Fplugins.html"]http://lidmanmusic.com/cs/plugins.html[/url]          
*
*
* COMMANDS:
*
*    amx_nukem
*    amx_nukem_jk
*
*  amx_nukem is a slayall command that calls on lots of special effects in
*   in the process. amx_nukem_jk is the "just kidding" version of the nuke.
*   Its non-lethal, and just does the explosions and FX which includes 2
*   screen shakes, howling people suffereing, and a whole lot of fire and
*   explosions.
*
* KNOWN ISSUES:
*
*  It does have a tendency to cause some clients to disconnect, I want you
*   to know that. In my tests, it seems to be only clients with D3D video
*   mode, but OPEN GL is safe for clients. I figure thats OK though, I
*   mean its a nuke! Were not kidding around here! This is some power!
*   However, if there are some experienced and knowledgeable people who can
*   make better use of stuff from the Half-Life SDK, I am certainly open
*   to changing this plugin to be more client friendly, and yet still
*   maintain its awesomeness. Contact me: ejlmozart@hotmail.com
*   On the other hand, its not a command you would use frequently I hope,
*   so the issues are not that much of an issue. I still wouldnt mind
*   learning to use the SDK better though.
*
*   Thanks to f117bomb for help with the effects such as shake and flash
*
**************************************************************************/
    
#include <amxmodx>
#include <amxmisc>

new BOMB_FUSE = 15        // fuse time - 10

new gmsgShake
new gmsgFade
new fire1
new fire2
new white
new fire
new bool:bIsNuking = false
new bool:lethal = true
new nuke_tmr
new immune
new tscore[3]
new tteamid[33]
new tfrags[33]
new tclass[33]
new tdeaths[33]
new gmsgScoreInfo

explode(vec1[3]){
   // blast circles
   message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
   write_byte( 21 )
   write_coord(vec1[0])
   write_coord(vec1[1])
   write_coord(vec1[2] + 16)
   write_coord(vec1[0])
   write_coord(vec1[1])
   write_coord(vec1[2] + 1936)
   write_short( white )
   write_byte( 0 ) // startframe
   write_byte( 0 ) // framerate
   write_byte( 2 ) // life 2
   write_byte( 128 ) // width 16
   write_byte( 0 ) // noise
   write_byte( 255 ) // r
   write_byte( 255 ) // g
   write_byte( 255 ) // b
   write_byte( 255 ) //brightness
   write_byte( 0 ) // speed
   message_end()

   //Explosion2
   message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
   write_byte( 12 )
   write_coord(vec1[0])
   write_coord(vec1[1])
   write_coord(vec1[2])
   write_byte( 188 ) // byte (scale in 0.1's) 188
   write_byte( 10 ) // byte (framerate)
   message_end()
    
   //TE_Explosion
   message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
   write_byte( 3 )
   write_coord(vec1[0])
   write_coord(vec1[1])
   write_coord(vec1[2])
   write_short( fire )
   write_byte( 188 ) // byte (scale in 0.1's) 188
   write_byte( 10 ) // byte (framerate)
   write_byte( 0 ) // byte flags
   message_end()
}

explodeall(vec1[3]){
   // blast circles
   message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
   write_byte( 21 )
   write_coord(vec1[0])
   write_coord(vec1[1])
   write_coord(vec1[2] + 16)
   write_coord(vec1[0])
   write_coord(vec1[1])
   write_coord(vec1[2] + 1936)
   write_short( fire2 )
   write_byte( 0 ) // startframe
   write_byte( 0 ) // framerate
   write_byte( 24 ) // life 2
   write_byte( 128 ) // width 16
   write_byte( 0 ) // noise
   write_byte( 188 ) // r
   write_byte( 220 ) // g
   write_byte( 255 ) // b
   write_byte( 255 ) //brightness
   write_byte( 0 ) // speed
   message_end()
    
   //TE_Explosion
   message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
   write_byte( 3 )
   write_coord(vec1[0])
   write_coord(vec1[1])
   write_coord(vec1[2])
   write_short( fire1 )
   write_byte( 188 ) // byte (scale in 0.1's) 188
   write_byte( 10 ) // byte (framerate)
   write_byte( 0 ) // byte flags
   message_end()
}

public roundend_cleanup(){
    if(bIsNuking == true){
        blowem_up()
    }
}

public admin_nukem(id,level,cid){
    if (!cmd_access(id,level,cid,1))
        return PLUGIN_HANDLED
    if(bIsNuking == true){
        client_print(id,print_console,"[AMX] The nuke is already in progress")
        return PLUGIN_HANDLED
    }
    new cmd[32]
    read_argv(0,cmd,32)    
    if(equal (cmd[10], "j",1))
        lethal = false
    else
        lethal = true        

    new name[32]
    get_user_name(id,name,32)
    client_cmd(0,"spk ^"vox/alert _comma _comma atomic weapon detected^"")    
    client_print(0,print_chat,"[AMX] :  %s has launched the NUKE, were all gonna die!!!", name)
    immune = id

    new authid[16]
    get_user_authid(id,authid,16)
    log_amx("NUKEM - %s<%d><%s><> - NUKEM", name,get_user_userid(id),authid)


    bIsNuking = true
    nuke_tmr = BOMB_FUSE
    return PLUGIN_HANDLED
}

public nuke_timer(){
    if(bIsNuking == false){
        return PLUGIN_HANDLED
    }
    new maxpl = get_maxplayers()+1
    new players[32], inum
    nuke_tmr -=1

    if (nuke_tmr > 0){
        if( (nuke_tmr > 5) && (nuke_tmr < 11) ){
            set_hudmessage(200,0,0, 0.03, 0.76, 2, 0.02, 1.0, 0.01, 0.1, 2)
            show_hudmessage(0,"The world will explode in %d seconds.",nuke_tmr - 5)
        }
        if(nuke_tmr == 12){
            client_cmd(0, "spk ^"ambience/jetflyby1^"")
        }
        if(nuke_tmr == 11){
            client_cmd(0,"spk ^"fvox/range^"")    
        }
        if( (nuke_tmr < 11) && (nuke_tmr > 5) ){
            new temp[48]
            num_to_word(nuke_tmr-5,temp,48)
            client_cmd(0,"spk ^"fvox/%s^"",temp)
        }
        if( nuke_tmr == 5){
            client_cmd(0, "spk ^"ambience/the_horror1^"")
            get_players(players,inum,"ac")
            for(new i = 0;i < inum; ++i){
                message_begin(MSG_ONE,gmsgFade,{0,0,0},players[i]) // use the magic #1 for "one client"
                write_short( 1<<11 ) // fade lasts this long furation
                write_short( 1<<11 ) // fade lasts this long hold time
                write_short( 1<<12 ) // fade type (in / out)
                write_byte( 250 ) // fade red
                write_byte( 250 ) // fade green
                write_byte( 250 ) // fade blue
                write_byte( 255 ) // fade alpha
                message_end()
            }
            new origin[3]
            explodeall(origin)
        }
        if(nuke_tmr < 5){
            get_players(players,inum,"ac")
            client_cmd(0, "spk ^"ambience/the_horror%d^"",nuke_tmr)
            if(inum < 1){
                blowem_up()
                return PLUGIN_HANDLED
            }else{
                new origin[3]
                if(nuke_tmr == 4){
                    get_players(players,inum,"c")
                    for(new i = 0;i < inum; ++i){
                        message_begin(MSG_ONE,gmsgShake,{0,0,0},players[i])
                        write_short( 1<<14 )// shake amount
                        write_short( 1<<14 )// shake lasts this long
                        write_short( 1<<14 )// shake noise frequency
                        message_end()
                    }
                    explodeall(origin)
                }else{
                    new rorigin[3],sb
                    for(new i = 1;i < 50; ++i){
                        rorigin[0] = random(3000)
                        rorigin[1] = random(3000)
                        rorigin[2] = random(2000)
                        sb = random(2)
                        if(sb == 0)
                            rorigin[0] = rorigin[0] * -1
                        sb = random(2)
                        if(sb == 0)
                            rorigin[1] = rorigin[1] * -1
                        sb = random(2)
                        if(sb == 0)
                            rorigin[2] = rorigin[2] * -1
                        explodeall(rorigin)
                    }
                }
                for(new i = 1;i < maxpl; ++i){
                    new rndkill = random(9)
                    if(rndkill == 0){
                        if(lethal == true){
                            if(i != immune){
                                user_kill(i,1)
                            }
                        }
                        get_user_origin(i,origin)
                        origin[2] = origin[2] - 26  
                        explode(origin)
                    }
                }
            }
        }
        if(nuke_tmr == 2){
            get_players(players,inum,"c")
            for(new i = 0;i < inum; ++i){
                message_begin(MSG_ONE,gmsgShake,{0,0,0},players[i])
                write_short( 1<<14 )// shake amount
                write_short( 1<<14 )// shake lasts this long
                write_short( 1<<14 )// shake noise frequency
                message_end()
            }
        }
    }else{
        blowem_up()
    }
    return PLUGIN_CONTINUE
}

public blowem_up(){

    bIsNuking = false
    nuke_tmr = 0

    set_hudmessage(255,50,50, -1.0, 0.50, 2, 0.02, 4.0, 0.01, 0.1, 2)
    if(lethal == true)
        show_hudmessage(0,"The world has exploded.")
    else
        show_hudmessage(0,"HAHAHAHA -- Just kidding. That wasnt a real NUKE.")

    new origin[3]    
    new maxpl = get_maxplayers() +1
    for(new a=1; a<=maxpl; a++){
        if(is_user_connected(a) == 1){
            get_user_origin(a,origin)
            origin[2] = origin[2] - 26  
            explode(origin)
            if(lethal == true){
                if(a != immune){
                    user_kill(a,1)
                }
            }
        }
    }
    return PLUGIN_HANDLED
}

send_own_score(id) {
    new mode[8]
    get_cvar_string("amx_ownscore_mode",mode,8)
    new rules = read_flags(mode)
    if (rules & 1) return /* do no changes */
    message_begin(MSG_ALL, gmsgScoreInfo)
    write_byte(id)
    write_short( (rules&2) ? tscore[tteamid[id]] : tfrags[id] )
    write_short( (rules&4) ? 0 : tdeaths[id] )
    write_short( tclass[id] )
    write_short( tteamid[id] )
    message_end()
}

public scoreinfo_event() {
    new id = read_data(1) /* about who is this score */
    tfrags[id] = read_data(2)
    tdeaths[id] = read_data(3)
    tclass[id] = read_data(4) /* in CS there is no classes - this is always 0 */
    tteamid[id] = read_data(5)
    send_own_score(id)
}

public plugin_precache(){
   white = precache_model("sprites/white.spr")
   fire = precache_model("sprites/explode1.spr")
   fire1 = precache_model("sprites/hexplo.spr")
   fire2 = precache_model("sprites/fire.spr")
   return PLUGIN_CONTINUE
}

public plugin_init(){
    register_plugin("Nukem","0.9","EJL")
    register_concmd("amx_nukem","admin_nukem",ADMIN_LEVEL_A,": blows everyone up except you in a firestorm of explosions")
    register_concmd("amx_nukem_jk","admin_nukem",ADMIN_LEVEL_A,": does the nukem count down and FX, but doesnt kill anyone")
    register_event("SendAudio","roundend_cleanup","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw")
    register_event("TextMsg","roundend_cleanup","a","2&#Game_C","2&#Game_w")

    gmsgShake = get_user_msgid("ScreenShake")
    gmsgFade = get_user_msgid("ScreenFade")

//    register_event("ScoreInfo","scoreinfo_event","a")
    gmsgScoreInfo = get_user_msgid("ScoreInfo")

    set_task(1.0,"nuke_timer",646,"",0,"a", 9999)
    return PLUGIN_CONTINUE
}
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Статус пользователя Rejiser
сообщение 17.12.2010, 15:27
Сообщение #2


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Добавь проверку на деньги

Код
if(get_user_money(id) >= 50000)
{
....
}
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Статус пользователя peredelsky
сообщение 17.12.2010, 15:45
Сообщение #3


Стаж: 19 лет

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thank_you2.gif

Отредактировал: peredelsky, - 18.12.2010, 16:04
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Статус пользователя pike
сообщение 17.12.2010, 16:11
Сообщение #4


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Благодарности: выкл.

cs_get_user_money(id)

Код
public nuke(id){
                         if(cs_get_user_money(id) >= 50000){
             client_print(id,  print_chat, "Мало денех!")
          return PLUGIN_CONTINUE
     }
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Статус пользователя peredelsky
сообщение 17.12.2010, 17:09
Сообщение #5


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При компиляцци ошбки не пойму куда вставлять сделате плиз готовый sma
И если можно уберите проверку на админа
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Статус пользователя Rejiser
сообщение 17.12.2010, 17:16
Сообщение #6


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Цитата(peredelsky @ 17.12.2010, 18:09) *
При компиляцци ошбки не пойму куда вставлять сделате плиз готовый sma
И если можно уберите проверку на админа

неужели так сложно подставить, тебе уже все готовое дали

Проверка на админа:
Код
if (get_user_flags(id) & ADMIN_KICK)
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Статус пользователя peredelsky
сообщение 17.12.2010, 23:32
Сообщение #7


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Сообщений: 55
Благодарностей: 1
Полезность: < 0

дружище подмогни в долгу не останусь денюх кину пару соточек на пиво thank_you2.gif

К этому добавить:
1.Стоимость 50 000
2.Покупка возможна всем, а не только админам
Спасибо thank_you2.gif
*.sma
Код
/***************************************************************************
* amx_ejl_nukem.sma     beta version 1.4  (11/17/02) Date: 2/13/2003
*  Author: Eric Lidman      ejlmozart@hotmail.com
*  Alias: Ludwig van        Upgrade: http://lidmanmusic.com/cs/plugins.html          
*
*
* COMMANDS:
*
*    amx_nukem
*    amx_nukem_jk
*
*  amx_nukem is a slayall command that calls on lots of special effects in
*   in the process. amx_nukem_jk is the "just kidding" version of the nuke.
*   Its non-lethal, and just does the explosions and FX which includes 2
*   screen shakes, howling people suffereing, and a whole lot of fire and
*   explosions.
*
* KNOWN ISSUES:
*
*  It does have a tendency to cause some clients to disconnect, I want you
*   to know that. In my tests, it seems to be only clients with D3D video
*   mode, but OPEN GL is safe for clients. I figure thats OK though, I
*   mean its a nuke! Were not kidding around here! This is some power!
*   However, if there are some experienced and knowledgeable people who can
*   make better use of stuff from the Half-Life SDK, I am certainly open
*   to changing this plugin to be more client friendly, and yet still
*   maintain its awesomeness. Contact me: ejlmozart@hotmail.com
*   On the other hand, its not a command you would use frequently I hope,
*   so the issues are not that much of an issue. I still wouldnt mind
*   learning to use the SDK better though.
*
*   Thanks to f117bomb for help with the effects such as shake and flash
*
**************************************************************************/
    
#include <amxmodx>
#include <amxmisc>

new BOMB_FUSE = 15        // fuse time - 10

new gmsgShake
new gmsgFade
new fire1
new fire2
new white
new fire
new bool:bIsNuking = false
new bool:lethal = true
new nuke_tmr
new immune
new tscore[3]
new tteamid[33]
new tfrags[33]
new tclass[33]
new tdeaths[33]
new gmsgScoreInfo

explode(vec1[3]){
   // blast circles
   message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
   write_byte( 21 )
   write_coord(vec1[0])
   write_coord(vec1[1])
   write_coord(vec1[2] + 16)
   write_coord(vec1[0])
   write_coord(vec1[1])
   write_coord(vec1[2] + 1936)
   write_short( white )
   write_byte( 0 ) // startframe
   write_byte( 0 ) // framerate
   write_byte( 2 ) // life 2
   write_byte( 128 ) // width 16
   write_byte( 0 ) // noise
   write_byte( 255 ) // r
   write_byte( 255 ) // g
   write_byte( 255 ) // b
   write_byte( 255 ) //brightness
   write_byte( 0 ) // speed
   message_end()

   //Explosion2
   message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
   write_byte( 12 )
   write_coord(vec1[0])
   write_coord(vec1[1])
   write_coord(vec1[2])
   write_byte( 188 ) // byte (scale in 0.1's) 188
   write_byte( 10 ) // byte (framerate)
   message_end()
    
   //TE_Explosion
   message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
   write_byte( 3 )
   write_coord(vec1[0])
   write_coord(vec1[1])
   write_coord(vec1[2])
   write_short( fire )
   write_byte( 188 ) // byte (scale in 0.1's) 188
   write_byte( 10 ) // byte (framerate)
   write_byte( 0 ) // byte flags
   message_end()
}

explodeall(vec1[3]){
   // blast circles
   message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
   write_byte( 21 )
   write_coord(vec1[0])
   write_coord(vec1[1])
   write_coord(vec1[2] + 16)
   write_coord(vec1[0])
   write_coord(vec1[1])
   write_coord(vec1[2] + 1936)
   write_short( fire2 )
   write_byte( 0 ) // startframe
   write_byte( 0 ) // framerate
   write_byte( 24 ) // life 2
   write_byte( 128 ) // width 16
   write_byte( 0 ) // noise
   write_byte( 188 ) // r
   write_byte( 220 ) // g
   write_byte( 255 ) // b
   write_byte( 255 ) //brightness
   write_byte( 0 ) // speed
   message_end()
    
   //TE_Explosion
   message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
   write_byte( 3 )
   write_coord(vec1[0])
   write_coord(vec1[1])
   write_coord(vec1[2])
   write_short( fire1 )
   write_byte( 188 ) // byte (scale in 0.1's) 188
   write_byte( 10 ) // byte (framerate)
   write_byte( 0 ) // byte flags
   message_end()
}

public roundend_cleanup(){
    if(bIsNuking == true){
        blowem_up()
    }
}

public admin_nukem(id,level,cid){
    if (!cmd_access(id,level,cid,1))
        return PLUGIN_HANDLED
    if(bIsNuking == true){
        client_print(id,print_console,"[AMX] The nuke is already in progress")
        return PLUGIN_HANDLED
    }
    new cmd[32]
    read_argv(0,cmd,32)    
    if(equal (cmd[10], "j",1))
        lethal = false
    else
        lethal = true        

    new name[32]
    get_user_name(id,name,32)
    client_cmd(0,"spk ^"vox/alert _comma _comma atomic weapon detected^"")    
    client_print(0,print_chat,"[AMX] :  %s has launched the NUKE, were all gonna die!!!", name)
    immune = id

    new authid[16]
    get_user_authid(id,authid,16)
    log_amx("NUKEM - %s<%d><%s><> - NUKEM", name,get_user_userid(id),authid)


    bIsNuking = true
    nuke_tmr = BOMB_FUSE
    return PLUGIN_HANDLED
}

public nuke_timer(){
    if(bIsNuking == false){
        return PLUGIN_HANDLED
    }
    new maxpl = get_maxplayers()+1
    new players[32], inum
    nuke_tmr -=1

    if (nuke_tmr > 0){
        if( (nuke_tmr > 5) && (nuke_tmr < 11) ){
            set_hudmessage(200,0,0, 0.03, 0.76, 2, 0.02, 1.0, 0.01, 0.1, 2)
            show_hudmessage(0,"The world will explode in %d seconds.",nuke_tmr - 5)
        }
        if(nuke_tmr == 12){
            client_cmd(0, "spk ^"ambience/jetflyby1^"")
        }
        if(nuke_tmr == 11){
            client_cmd(0,"spk ^"fvox/range^"")    
        }
        if( (nuke_tmr < 11) && (nuke_tmr > 5) ){
            new temp[48]
            num_to_word(nuke_tmr-5,temp,48)
            client_cmd(0,"spk ^"fvox/%s^"",temp)
        }
        if( nuke_tmr == 5){
            client_cmd(0, "spk ^"ambience/the_horror1^"")
            get_players(players,inum,"ac")
            for(new i = 0;i < inum; ++i){
                message_begin(MSG_ONE,gmsgFade,{0,0,0},players[i]) // use the magic #1 for "one client"
                write_short( 1<<11 ) // fade lasts this long furation
                write_short( 1<<11 ) // fade lasts this long hold time
                write_short( 1<<12 ) // fade type (in / out)
                write_byte( 250 ) // fade red
                write_byte( 250 ) // fade green
                write_byte( 250 ) // fade blue
                write_byte( 255 ) // fade alpha
                message_end()
            }
            new origin[3]
            explodeall(origin)
        }
        if(nuke_tmr < 5){
            get_players(players,inum,"ac")
            client_cmd(0, "spk ^"ambience/the_horror%d^"",nuke_tmr)
            if(inum < 1){
                blowem_up()
                return PLUGIN_HANDLED
            }else{
                new origin[3]
                if(nuke_tmr == 4){
                    get_players(players,inum,"c")
                    for(new i = 0;i < inum; ++i){
                        message_begin(MSG_ONE,gmsgShake,{0,0,0},players[i])
                        write_short( 1<<14 )// shake amount
                        write_short( 1<<14 )// shake lasts this long
                        write_short( 1<<14 )// shake noise frequency
                        message_end()
                    }
                    explodeall(origin)
                }else{
                    new rorigin[3],sb
                    for(new i = 1;i < 50; ++i){
                        rorigin[0] = random(3000)
                        rorigin[1] = random(3000)
                        rorigin[2] = random(2000)
                        sb = random(2)
                        if(sb == 0)
                            rorigin[0] = rorigin[0] * -1
                        sb = random(2)
                        if(sb == 0)
                            rorigin[1] = rorigin[1] * -1
                        sb = random(2)
                        if(sb == 0)
                            rorigin[2] = rorigin[2] * -1
                        explodeall(rorigin)
                    }
                }
                for(new i = 1;i < maxpl; ++i){
                    new rndkill = random(9)
                    if(rndkill == 0){
                        if(lethal == true){
                            if(i != immune){
                                user_kill(i,1)
                            }
                        }
                        get_user_origin(i,origin)
                        origin[2] = origin[2] - 26  
                        explode(origin)
                    }
                }
            }
        }
        if(nuke_tmr == 2){
            get_players(players,inum,"c")
            for(new i = 0;i < inum; ++i){
                message_begin(MSG_ONE,gmsgShake,{0,0,0},players[i])
                write_short( 1<<14 )// shake amount
                write_short( 1<<14 )// shake lasts this long
                write_short( 1<<14 )// shake noise frequency
                message_end()
            }
        }
    }else{
        blowem_up()
    }
    return PLUGIN_CONTINUE
}

public blowem_up(){

    bIsNuking = false
    nuke_tmr = 0

    set_hudmessage(255,50,50, -1.0, 0.50, 2, 0.02, 4.0, 0.01, 0.1, 2)
    if(lethal == true)
        show_hudmessage(0,"The world has exploded.")
    else
        show_hudmessage(0,"HAHAHAHA -- Just kidding. That wasnt a real NUKE.")

    new origin[3]    
    new maxpl = get_maxplayers() +1
    for(new a=1; a<=maxpl; a++){
        if(is_user_connected(a) == 1){
            get_user_origin(a,origin)
            origin[2] = origin[2] - 26  
            explode(origin)
            if(lethal == true){
                if(a != immune){
                    user_kill(a,1)
                }
            }
        }
    }
    return PLUGIN_HANDLED
}

send_own_score(id) {
    new mode[8]
    get_cvar_string("amx_ownscore_mode",mode,8)
    new rules = read_flags(mode)
    if (rules & 1) return /* do no changes */
    message_begin(MSG_ALL, gmsgScoreInfo)
    write_byte(id)
    write_short( (rules&2) ? tscore[tteamid[id]] : tfrags[id] )
    write_short( (rules&4) ? 0 : tdeaths[id] )
    write_short( tclass[id] )
    write_short( tteamid[id] )
    message_end()
}

public scoreinfo_event() {
    new id = read_data(1) /* about who is this score */
    tfrags[id] = read_data(2)
    tdeaths[id] = read_data(3)
    tclass[id] = read_data(4) /* in CS there is no classes - this is always 0 */
    tteamid[id] = read_data(5)
    send_own_score(id)
}

public plugin_precache(){
   white = precache_model("sprites/white.spr")
   fire = precache_model("sprites/explode1.spr")
   fire1 = precache_model("sprites/hexplo.spr")
   fire2 = precache_model("sprites/fire.spr")
   return PLUGIN_CONTINUE
}

public plugin_init(){
    register_plugin("Nukem","0.9","EJL")
    register_concmd("amx_nukem","admin_nukem",ADMIN_LEVEL_A,": blows everyone up except you in a firestorm of explosions")
    register_concmd("amx_nukem_jk","admin_nukem",ADMIN_LEVEL_A,": does the nukem count down and FX, but doesnt kill anyone")
    register_event("SendAudio","roundend_cleanup","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw")
    register_event("TextMsg","roundend_cleanup","a","2&#Game_C","2&#Game_w")

    gmsgShake = get_user_msgid("ScreenShake")
    gmsgFade = get_user_msgid("ScreenFade")

//    register_event("ScoreInfo","scoreinfo_event","a")
    gmsgScoreInfo = get_user_msgid("ScoreInfo")

    set_task(1.0,"nuke_timer",646,"",0,"a", 9999)
    return PLUGIN_CONTINUE
}
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Статус пользователя ckapa6eu
сообщение 18.12.2010, 15:52
Сообщение #8
Стаж: 16 лет

Сообщений: 47
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Полезность: 13

у тебя тут уже можно покупать его?
или надо сделать, чтобы можно было покупать?

если можно, то какой командой? /nuke не робит
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Статус пользователя peredelsky
сообщение 18.12.2010, 16:09
Сообщение #9


Стаж: 19 лет

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ckapa6eu,
пока ее могут взорвать только админы и бесплатно
команда для запуска amx_nukem в консоле thank_you2.gif
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