Проблема с setmaster(ами), Сервер не видно в поисковиках |
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Проблема с setmaster(ами), Сервер не видно в поисковиках |
WhiteBear
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16.1.2011, 14:15
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менять хостера
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bp.kratos
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16.1.2011, 17:24
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яхуеюбезбайана
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16.1.2011, 18:22
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учится уиться и еще раз уиться
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enemy137
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17.1.2011, 14:39
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bp.kratos, стери все написанные сетмастера с server.cfg и напиши параметр +master в конце конфига(этот параметр автоматически добавляет нужные сетмастера)
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330863
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17.1.2011, 14:47
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enemy137,
дурь ,такого параметра НЕТУ |
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Akushi
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17.1.2011, 15:27
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чему учат :biggrin:
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bp.kratos
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17.1.2011, 15:29
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Так что делать? поскольку сет сатмастера рабочие.(90% что рабочие) в чём тогда может быть проблема?
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enemy137
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17.1.2011, 15:46
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какая дурь??? посмотри внимательно server.cfg
CODE echo exec server.cfg START sv_spectatormaxspeed 500 sv_maxspeed 320 sv_maxrate "10000" sv_maxupdaterate "50" sv_minrate "2000" sv_minupdaterate "10" sv_logbans 0 sv_logecho 0 sv_logfile 0 sv_log_onefile 0 mp_logmessages 0 mp_logdetail 0 sv_unlag 1 sv_maxunlag 1 sv_rate 15000 sv_cmdrate 80 sv_cmdbackup 4 mp_updaterate 45 sv_resend 3 mp_dlmax 400 mp_decals 100 exec listip.cfg exec banned.cfg mp_buytime 0.25 mp_c4timer 35 mp_flashlight 1 mp_forcechasecam 1 mp_friendlyfire 0 mp_freezetime 0 mp_hostagepenalty 0 mp_roundtime 1.75 mp_startmoney 800 mp_timelimit 45 sv_aim 0 sv_clienttrace 1.0 sv_clipmode 0 sv_cheats 0 sv_gravity 800 decalfrequency 60 edgefriction 2 sv_speсtalk 1 mp_footsteps 1 sv_alltalk "1" sv_stepsize "18" sv_timeout "200" sv_voiceenable "1" sv_unlagsamples "1" sv_unlagpush "0" decalfrequency "60" edgefriction "2" allow_spectators 1 sv_timeout 700 sv_voiceenable 1 sv_voicecodec voice_speex sv_voicequality 3 fps_max "600" sv_lan 0 sv_allowdownload 1 sv_downloadurl "http://enemy137.narod2.ru/server/" sv_allowupload 1 booster_lite_mode 0 sys_ticrate 10000 nsv_build_list 1 +master echo exec server.cfg DONE и dproto.cfg CODE # ======================================================== # DPROTO CONFIGURATION # ======================================================== #LoggingMode: # 1 = Console # 2 = Log Files # 3 = Both LoggingMode = 2 # ======================================================== # AUTHID MANAGEMENT # ======================================================== # ClientIDs (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666 # Use this to set authid's for clients # for HLTV cid_HLTV = 7 # for clients that do not support unique id generation cid_NoSteam47 = 8 cid_NoSteam48 = 10 # For Legit Steam clients cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) cid_SteamPending = 9 # For players having revEmu ( >= 9.74) on client-side: cid_RevEmu = 1 # For players having old revEmu on client-side: cid_OldRevEmu = 1 # For players having hCupa's SteamEmu on client-side: cid_SteamEmu = 1 # For SETTI ServerScanner cid_Setti = 3 # SteamEmuCompatMode (0 / 1) # An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. # Affects only Old RevEmu and SteamEmu emulators. SteamEmuCompatMode = 1 # OldEstCompatMode (0 / 1) # Enables/Disables fix for steamids generated by eST in 0.3.1 version. # Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions. OldEstCompatMode = 0 # IPGen_Prefix1 (int) # STEAM_a:b:c # ^ - this prefix for authids generated by IP IPGen_Prefix1 = 0 # IPGen_Prefix2 (int) # STEAM_a:b:c # ^ - this prefix for authids generated by IP IPGen_Prefix2 = 4 # Note that banid will use steamid WITHOUT any prefixes! # ======================================================== # OTHER STUFF # ======================================================== # DisableNativeAuth (0/1) # Disables valve/steam auth system. # For p.47 Based: Server will not connect to auth servers. # For All: Server will not call authorization functions. # This is a fix for startup freeze for old (p.47) servers. DisableNativeAuth = 0 # ServerInfoAnswerType (0/1) # Sets server answer type for query requests # 0 = New style (Source Engine) # 1 = Old Style (Fix favorites list for p.47 clients) # 2 = Hybrid mode - best solution for now, server is visible anywhere ServerInfoAnswerType = 2 # MasterClient (0/1) # Enables master-client emulation; it helps to register server on master list # if you having "You server is old" error. # USE THIS ONLY WITH -nomaster MODE! # you can use Master_GameVersion to set version of game MasterClient = 0 # Master_GameVersion (string) # Sets version of game that master-client will send on master-server Master_GameVersion = 1.1.2.6/Stdio # SubServer_Enable (0/1) # Enables secondary mini-server that redirects clients on main server. # Use the SubServer_AnswerType parameter to set answer type to info queries # Use the SubServer_Port parameter to set secondary server port # Use the SubServer_MasterClient parameter to enable master-client for secondary server. # This is useful feature if you want all clients to see you server. # Its possible if you set different answer types for main and secondary servers. # Clients which cant "see" main server will be able to see secondary SubServer_Enable = 0 SubServer_Port = 28015 SubServer_MasterClient = 0 SubServer_AnswerType = 0 SubServer_RedirectCommand = connect 169.254.141.3:27015 SubServer_IP = 0.0.0.0 # Game_Name (string) # Sets game name displayed for clients # If Game_Name is empty, native game name will be used Game_Name = Counter-Vitebsk # Enables fix for proper player id displaing on HLStats server monitoring # Enable this only if you have HLStats HLStatsPlayerIdFix = 0 # ExportVersion (0 / 1) # Enables/Disables exporting of dp_version cvar # 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW) # 0 = dp_version cvar will not be exported to server rules. ExportVersion = 1 При всём этом сервер почти всегда заполнен! |
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330863
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17.1.2011, 15:52
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enemy137,
ипшником может поделишься особенно: sv_maxrate "10000" sv_maxupdaterate "50" sv_minrate "2000" sv_minupdaterate "10" sv_rate 15000 sv_cmdrate 80 mp_updaterate 45 mp_dlmax 400 mp_decals 100 sv_timeout 700 < видно что любиш держать лагеров :D fps_max "600" а ето ваше убивает: sys_ticrate 10000 nsv_build_list 1 +master echo exec server.cfg DONE |
Поблагодарили 2 раз
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enemy137
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17.1.2011, 16:32
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enemy137, ипшником может поделишься особенно: sv_maxrate "10000" sv_maxupdaterate "50" sv_minrate "2000" sv_minupdaterate "10" sv_rate 15000 sv_cmdrate 80 mp_updaterate 45 mp_dlmax 400 mp_decals 100 sv_timeout 700 < видно что любиш держать лагеров :D fps_max "600" а ето ваше убивает: sys_ticrate 10000 nsv_build_list 1 +master echo exec server.cfg DONE давай ты небудешь зацикливаться на том люблю я или нет , а если ты непонимаешь чего у мя квары -min -maxrate и тд такие то это твои проблемы,если тя они убивают- убивайся на здоровье, а последние квары для boosterlite и NSV если ты чёт непонял |
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WhiteBear
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17.1.2011, 16:39
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не спорьте с отцом! он сказал что +мастер, к тому же в !конфиге! - ЕСТЬ ТАКОЙ ПАРАМЕТР !!!
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330863
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17.1.2011, 17:20
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WhiteBear,
как параметр запуска нет ,как параметр в конфиге нет enemy137, ![]() ишник покажы ,мастер |
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Mr.Dmitry
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17.1.2011, 17:34
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Давайте завязываем флудить
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cs-portal
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17.1.2011, 21:52
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он просит айпишник для ддоса )
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