Правила форума Гаранты форума
Размещение рекламы AMX-X компилятор

Здравствуйте, гость Вход | Регистрация

Наши новости:

14-дек
24-апр
10-апр
11-апр

Народ помогите

, Дуель плагин
Статус пользователя kavkaz
сообщение 8.4.2011, 22:24
Сообщение #1
Стаж: 15 лет

Сообщений: 108
Благодарностей: 4
Полезность: 37

Народ помогите 2 дня сидел возился с плагиным дулем помогите сделать его так чтобы его могли вызвать и кт тр и только когда один на один и еше чтобы было право выбора у другого игрока на деуль
*.sma
Код
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>

#define OFFSET_RELOAD    54
#define LINUX_DIFF        4

#define fm_create_entity(%1) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1))


/*===============================================================================
=========================
===========================================[ Customizations ]=============================================
================================================================================
========================*/

new const BOT_NAME[] = "DRM Fake Player"    // InGame Bot Name (in DeathrunManager!)

new const g_ChatPrefix[] = "[DeathRun Duel]"

new const CT_Aura[] = { 0, 0, 250 }
new const T_Aura[] = { 250, 0, 0 }

new const s_StartDuel[][] = { "vox/bizwarn.wav" }            // Duel starting sounds

/*===============================================================================
=========================
=========================================[ Customizations End ]===========================================
================================================================================
========================*/


new SayText, g_Maxplayers, g_Num_CT, g_MsgCurWeapon, g_DuelStarted, g_Weapon[33], g_WeaponClip[33],
    g_OneShot, g_ScoutBPAmmo, g_DeagleBPAmmo, g_AWPBPAmmo, g_Round_Ended, g_New_Round, RingSprite,
    CT_Player, T_Player, g_PlayerHP, g_DuelTimeOut, g_MsgSync, CountDown_Timer, g_ButtonsDisable

new const TASK_CONT = 1352    // CountDown task

public plugin_init()
{
    register_plugin("DeathRun Duel (CT Choose ONLY)", "1.3", "Shidla")
    register_cvar("Shidla", "DeathRun Duel 1.3 (CT Choose ONLY)", FCVAR_SERVER|FCVAR_SPONLY)

    register_clcmd("say /duel", "StartDuel")
    register_clcmd("say_team /duel", "StartDuel")
    register_clcmd("drop", "Drop_Cmd")

    g_ScoutBPAmmo    = register_cvar("dr_duel_scout_bpammo",        "200")
    g_DeagleBPAmmo    = register_cvar("dr_duel_deagle_bpammo",    "50")
    g_AWPBPAmmo        = register_cvar("dr_duel_awp_bpammo",        "100")
    g_PlayerHP        = register_cvar("dr_duel_player_hp",        "100")
    g_DuelTimeOut    = register_cvar("dr_duel_timeout",            "5")
    g_OneShot        = register_cvar("dr_duel_one_shot",         "1")    // 1 - one clip bullet (ONLY!); 0 - disable
    g_ButtonsDisable = register_cvar("dr_duel_buttons_disable",    "1")

    register_event("DeathMsg", "Event_Death", "a")
    register_event("HLTV", "Event_Round_Start", "a", "1=0", "2=0" )
    register_event("SendAudio", "Event_Round_End", "a", "2&%!MRAD_terwin")
    register_event("SendAudio", "Event_Round_End", "a", "2&%!MRAD_ctwin")
    register_event("SendAudio", "Event_Round_End", "a", "2&%!MRAD_rounddraw")
    register_event("CurWeapon","Event_CurWeapon","b")

    register_forward(FM_CmdStart, "fw_CmdStart",1)

    RegisterHam(Ham_Touch, "weaponbox", "fw_TouchWeapon")
    RegisterHam(Ham_Touch, "weapon_shield", "fw_TouchWeapon")
    RegisterHam(Ham_Touch, "armoury_entity", "fw_TouchWeapon")
    RegisterHam(Ham_Weapon_Reload, "weapon_scout", "fw_Reload_Post", 1)
    RegisterHam(Ham_Weapon_Reload, "weapon_deagle", "fw_Reload_Post", 1)
    RegisterHam(Ham_Weapon_Reload, "weapon_awp", "fw_Reload_Post", 1)
    RegisterHam(Ham_Use, "func_button", "fw_Use")

    SayText = get_user_msgid("SayText")
    g_MsgCurWeapon = get_user_msgid("CurWeapon")
    g_MsgSync = CreateHudSyncObj()
    g_Maxplayers = get_maxplayers()

    register_dictionary("dr_duel.txt")
}

public plugin_precache()
{
    RingSprite = precache_model("sprites/zbeam5.spr")

    static i
    for(i = 0; i < sizeof s_StartDuel; i++)
        precache_sound(s_StartDuel[i])
}


public client_putinserver(id)
{
    g_Weapon[id] = 0
    g_WeaponClip[id] = 0
}

public StartDuel(id)
{
    if(!is_user_alive(id))
    {
        new t_Cant_Dead[600 char]
        formatex(t_Cant_Dead, charsmax(t_Cant_Dead), "%L", id, "DR_CANT_DEAD")
        print_col_chat(id, "^4%s^1 %s",g_ChatPrefix, t_Cant_Dead)
        return PLUGIN_CONTINUE
    }

    if(g_Round_Ended)
    {
        new t_Cant_Round_End[600 char]
        formatex(t_Cant_Round_End, charsmax(t_Cant_Round_End), "%L", id, "DR_CANT_ROUND_END")
        print_col_chat(id, "^4%s^1 %s",g_ChatPrefix, t_Cant_Round_End)
        return PLUGIN_CONTINUE
    }

    if(cs_get_user_team(id) == CS_TEAM_T)
    {
        new t_Cant_Ter[600 char]
        formatex(t_Cant_Ter, charsmax(t_Cant_Ter), "%L", id, "DR_CANT_TER")
        print_col_chat(id, "^4%s^1 %s",g_ChatPrefix, t_Cant_Ter)
        return PLUGIN_CONTINUE
    }

    if(g_DuelStarted)
    {
        new t_Cant_Started[600 char]
        formatex(t_Cant_Started, charsmax(t_Cant_Started), "%L", id, "DR_CANT_STARTED")
        print_col_chat(id, "^4%s^1 %s",g_ChatPrefix, t_Cant_Started)
        return PLUGIN_CONTINUE
    }

    for(new i = 1; i <= g_Maxplayers; i++)
    {
        new Name[32]
        get_user_name(i, Name, 31)

        if(is_user_alive(i) && cs_get_user_team(i) == CS_TEAM_CT)
        {
            g_Num_CT++
            if(g_Num_CT == 1)
                CT_Player = i
            else
                CT_Player = 0
        }

        if(is_user_alive(i) && (cs_get_user_team(i) == CS_TEAM_T) && !equal(Name, BOT_NAME))
            T_Player = i
    }

    if(g_Num_CT == 1)
    {
        new TextTitle[ 200 char ]
        formatex(TextTitle, charsmax(TextTitle), "\rВыберите оружие для дуэли:")
        new WeapScout[ 200 char ]
        formatex(WeapScout, charsmax(WeapScout), "\yМуха [Scout]")
        new WeapDeagle[ 200 char ]
        formatex(WeapDeagle, charsmax(WeapDeagle), "\yДигл [Deagle]")
        new WeapAWP[ 200 char ]
        formatex(WeapAWP, charsmax(WeapAWP), "\yСлон [AWP]")
        new WeapKNife[ 200 char ]
        formatex(WeapKNife, charsmax(WeapKNife), "\yНож [KNife]")

        new i_Menu = menu_create(TextTitle, "WeaponMenu")
        menu_additem(i_Menu, WeapScout, "1", 0)
        menu_additem(i_Menu, WeapDeagle, "2", 0)
        menu_additem(i_Menu, WeapAWP, "3", 0)
        menu_additem(i_Menu, WeapKNife, "4", 0)

        g_DuelStarted = true
        g_New_Round = false

        fm_strip_user_weapons(CT_Player)
        fm_strip_user_weapons(T_Player)

        set_pev(CT_Player, pev_health, float(get_pcvar_num(g_PlayerHP)))    // Set CT HP
        set_pev(T_Player, pev_health, float(get_pcvar_num(g_PlayerHP)))        // Set T HP

        if(is_user_alive(CT_Player) && is_user_connected(CT_Player))
        {
            fm_set_user_godmode(CT_Player, 1)
            set_task(0.5, "Show_Ring", CT_Player)
        }

        if(is_user_alive(T_Player) && is_user_connected(T_Player))
        {
            fm_set_user_godmode(T_Player, 1)
            set_task(0.5, "Show_Ring", T_Player)
        }

        menu_display(CT_Player, i_Menu, 0)
    }
    else
    {
        new t_Cant_Too_Many[600 char]
        formatex(t_Cant_Too_Many, charsmax(t_Cant_Too_Many), "%L", id, "DR_CANT_TOO_MANY", g_Num_CT)
        print_col_chat(id, "^4%s^1 %s",g_ChatPrefix, t_Cant_Too_Many)
    }

    g_Num_CT = 0

    return PLUGIN_CONTINUE
}

public WeaponMenu(id, menu, item)
{
    new s_Data[4], s_Name[64], i_Access, i_Callback

    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)
    new i_Key = str_to_num(s_Data)

    switch(i_Key)
    {
        case 1:
        {
            Give_Scout(CT_Player)
            Give_Scout(T_Player)
        }

        case 2:
        {
            Give_Deagle(CT_Player)
            Give_Deagle(T_Player)
        }

        case 3:
        {
            Give_AWP(CT_Player)
            Give_AWP(T_Player)
        }

        case 4:
        {
            fm_give_item(CT_Player, "weapon_knife")
            fm_give_item(T_Player, "weapon_knife")
        }
    }

    menu_destroy(menu)

    if(is_user_alive(CT_Player) && is_user_connected(CT_Player))
        fm_set_rendering(CT_Player, kRenderFxGlowShell, CT_Aura[0], CT_Aura[1], CT_Aura[2], kRenderNormal, 20)

    if(is_user_alive(T_Player) && is_user_connected(T_Player))
        fm_set_rendering(T_Player, kRenderFxGlowShell, T_Aura[0], T_Aura[1], T_Aura[2], kRenderNormal, 20)

    CountDown_Timer = get_pcvar_num(g_DuelTimeOut)
    set_task(float(get_pcvar_num(g_DuelTimeOut)), "Duel_Informer", TASK_CONT)

    return PLUGIN_HANDLED
}

public Event_Death()
{
    new CT_Count, CT_Last_Player

    for(new i = 1; i <= g_Maxplayers; i++)
    {
        new Name[32]
        get_user_name(i, Name, 31)

        if(is_user_alive(i) && cs_get_user_team(i) == CS_TEAM_CT)
        {
            CT_Count++
            if(CT_Count == 1)
                CT_Last_Player = i
            else
                CT_Last_Player = 0
        }
    }

    if(CT_Count == 1 && !g_Round_Ended && is_user_alive(CT_Last_Player) && is_user_connected(CT_Last_Player) && is_user_alive(T_Player))
    {
        new t_Can_Start[600 char]
        formatex(t_Can_Start, charsmax(t_Can_Start), "%L", CT_Last_Player, "DR_CAN_START")
        print_col_chat(CT_Last_Player, "^4%s^1 %s",g_ChatPrefix, t_Can_Start)
    }

    CT_Count = 0
}

public Event_Round_Start()
{
    g_DuelStarted = false
    g_Round_Ended = false
    g_New_Round = true

    g_Num_CT = 0
    CT_Player = 0
    T_Player = 0

    remove_task(TASK_CONT)

    for(new id = 1; id <= g_Maxplayers; id++)
        fm_set_rendering(id)
}

public Event_Round_End()
{
    g_Round_Ended = true

    CT_Player = 0
    T_Player = 0
}

public Event_CurWeapon(id)
{
    g_Weapon[id] = read_data(2)
    g_WeaponClip[id] = read_data(3)

    if(g_DuelStarted)
    {
        if(g_WeaponClip[id] > 1)
        {
            if(g_Weapon[id] == CSW_SCOUT)
                Weapon_ReChek(id, CSW_SCOUT)

            else if(g_Weapon[id] == CSW_DEAGLE)
                Weapon_ReChek(id, CSW_DEAGLE)

            else if(g_Weapon[id] == CSW_AWP)
                Weapon_ReChek(id, CSW_AWP)
        }
    }
}

public fw_CmdStart(id, handle, seed)
{
    if(!is_user_alive(id) || !g_DuelStarted)
        return FMRES_IGNORED

    if((g_Weapon[id] == CSW_SCOUT || g_Weapon[id] == CSW_DEAGLE || g_Weapon[id] == CSW_AWP) && get_pcvar_num(g_OneShot))
    {
        //if(pev(id, pev_button) & IN_RELOAD)
        if(get_uc(handle, UC_Buttons) & IN_RELOAD)
        {
            set_uc(handle, UC_Buttons, get_uc(handle, UC_Buttons) & ~IN_RELOAD)
            return FMRES_HANDLED
        }
    }

    return FMRES_IGNORED
}

public Drop_Cmd(id)
{
    if(g_DuelStarted)
    {
        new t_Cant_Drop[600 char]
        formatex(t_Cant_Drop, charsmax(t_Cant_Drop), "%L", id, "DR_CANT_DROP")
        print_col_chat(id, "^4%s^1 %s",g_ChatPrefix, t_Cant_Drop)
        return PLUGIN_HANDLED
    }

    return PLUGIN_CONTINUE
}

public fw_TouchWeapon(weapon, id)
{
    if(!is_user_connected(id))
        return HAM_IGNORED

    if(g_DuelStarted)
        return HAM_SUPERCEDE

    return HAM_IGNORED
}

public fw_Reload_Post(Weap)
{
    if(!g_DuelStarted && !get_pcvar_num(g_OneShot))
        return FMRES_IGNORED

    if(is_user_alive(CT_Player) && get_pdata_int(Weap, OFFSET_RELOAD, LINUX_DIFF))
    {
        if(g_Weapon[CT_Player] == CSW_SCOUT)
            cs_set_user_bpammo(CT_Player, CSW_SCOUT, cs_get_user_bpammo(CT_Player, CSW_SCOUT) + 9)
        else if(g_Weapon[CT_Player] == CSW_DEAGLE)
            cs_set_user_bpammo(CT_Player, CSW_DEAGLE, cs_get_user_bpammo(CT_Player, CSW_DEAGLE) + 6)
        else if(g_Weapon[CT_Player] == CSW_AWP)
            cs_set_user_bpammo(CT_Player, CSW_AWP, cs_get_user_bpammo(CT_Player, CSW_AWP) + 9)
    }

    if(is_user_alive(T_Player) && get_pdata_int(Weap, OFFSET_RELOAD, LINUX_DIFF))
    {
        if(g_Weapon[T_Player] == CSW_SCOUT)
            cs_set_user_bpammo(T_Player, CSW_SCOUT, cs_get_user_bpammo(T_Player, CSW_SCOUT) + 9)
        else if(g_Weapon[T_Player] == CSW_DEAGLE)
            cs_set_user_bpammo(T_Player, CSW_DEAGLE, cs_get_user_bpammo(T_Player, CSW_DEAGLE) + 6)
        else if(g_Weapon[T_Player] == CSW_AWP)
            cs_set_user_bpammo(T_Player, CSW_AWP, cs_get_user_bpammo(T_Player, CSW_AWP) + 9)
    }

    return FMRES_IGNORED
}

public fw_Use(ent, idcaller, idactivator, use_type, Float:value)
{
    if(g_ButtonsDisable && g_DuelStarted && is_user_alive(idactivator) && cs_get_user_team(idactivator) == CS_TEAM_T)
    {
        new t_Cant_Drop[600 char]
        formatex(t_Cant_Drop, charsmax(t_Cant_Drop), "%L", idactivator, "DR_CANT_USE")
        print_col_chat(idactivator, "^4%s^1 %s",g_ChatPrefix, t_Cant_Drop)
        return HAM_SUPERCEDE
    }

    return HAM_IGNORED
}

public Duel_Informer()
{
    if(CountDown_Timer > 1)
    {
        set_hudmessage(255, 0, 0, -1.0, 0.28, 2, 0.02, 1.0, 0.01, 0.1, -1)

        if(CountDown_Timer != 1)
        {
            for(new id = 1; id <= g_Maxplayers; id++)
            {
                new t_Time_Delay[600 char]
                formatex(t_Time_Delay, charsmax(t_Time_Delay), "%L", id, "DR_TIME_DELAY", CountDown_Timer - 1)
                ShowSyncHudMsg(id, g_MsgSync, "%s", t_Time_Delay)
            }
        }
    }
    --CountDown_Timer

    if(CountDown_Timer >= 1)
        set_task(1.0, "Duel_Informer", TASK_CONT)
    else
    {
        client_cmd(0, "spk %s", s_StartDuel[random_num(0, sizeof s_StartDuel - 1)])

        if(is_user_alive(CT_Player) && is_user_connected(CT_Player))
            fm_set_user_godmode(CT_Player, 0)

        if(is_user_alive(T_Player) && is_user_connected(T_Player))
            fm_set_user_godmode(T_Player, 0)

        remove_task(TASK_CONT)
    }
}

public Show_Ring(id)
{
    if(g_DuelStarted && is_user_alive(id) && is_user_connected(id) && !g_New_Round)
    {
        static Float:origin[3]
        pev(id, pev_origin, origin)

        if(id == CT_Player)
            Ring(origin, CT_Aura[0], CT_Aura[1], CT_Aura[2])
        else if(id == T_Player)
            Ring(origin, T_Aura[0], T_Aura[1], T_Aura[2])

        set_task(0.5, "Show_Ring", id)
    }
    else
        remove_task(id)
}


/*===============================================================================
=========================
===============================================[ Stocks ]=================================================
================================================================================
========================*/
stock fm_give_item(index, const item[])
{
    if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5) && !equal(item, "tf_weapon_", 10))
        return 0

    new ent = fm_create_entity(item)
    if (!pev_valid(ent))
        return 0

    new Float:origin[3]
    pev(index, pev_origin, origin)
    set_pev(ent, pev_origin, origin)
    set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)
    dllfunc(DLLFunc_Spawn, ent)

    new save = pev(ent, pev_solid)
    dllfunc(DLLFunc_Touch, ent, index)
    if (pev(ent, pev_solid) != save)
        return ent

    engfunc(EngFunc_RemoveEntity, ent)

    return -1
}

stock fm_strip_user_weapons(index)
{
    new ent = fm_create_entity("player_weaponstrip")
    if (!pev_valid(ent))
        return 0

    dllfunc(DLLFunc_Spawn, ent)
    dllfunc(DLLFunc_Use, ent, index)
    engfunc(EngFunc_RemoveEntity, ent)

    return 1
}

stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
    new Float:RenderColor[3]
    RenderColor[0] = float®
    RenderColor[1] = float(g)
    RenderColor[2] = float(b)

    set_pev(entity, pev_renderfx, fx)
    set_pev(entity, pev_rendercolor, RenderColor)
    set_pev(entity, pev_rendermode, render)
    set_pev(entity, pev_renderamt, float(amount))

    return 1
}

stock get_weapon_ent(id,wpnid=0,wpnName[]="")
{
    // who knows what wpnName will be
    static newName[32]

    // need to find the name
    if(wpnid) get_weaponname(wpnid,newName,31)

    // go with what we were told
    else formatex(newName,31,"%s",wpnName)

    // prefix it if we need to
    if(!equal(newName,"weapon_",7))
        format(newName,31,"weapon_%s",newName)

    new ent
    while((ent = engfunc(EngFunc_FindEntityByString,ent,"classname",newName)) && pev(ent,pev_owner) != id) {}

    return ent
}

stock fm_set_user_godmode(index, godmode = 0)
{
    set_pev(index, pev_takedamage, godmode == 1 ? DAMAGE_NO : DAMAGE_AIM)

    return 1
}

stock print_col_chat(const id, const input[], any:...)
{
    new count = 1, players[32]
    static msg[191]
    vformat(msg, 190, input, 3)

    replace_all(msg, 190, "!g", "^4") // Green Color
    replace_all(msg, 190, "!y", "^1") // Default Color (Yellow)
    replace_all(msg, 190, "!t", "^3") // Team Color

    if (id) players[0] = id; else get_players(players, count, "ch")
    {
        for ( new i = 0; i < count; i++ )
        {
            if ( is_user_connected(players[i]) )
            {
                message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i])
                write_byte(players[i])
                write_string(msg)
                message_end()
            }
        }
    }
}

UpDate_HUD(id, csw_weapon)
{
    message_begin(MSG_ONE, g_MsgCurWeapon, _, id)
    write_byte(1)
    write_byte(csw_weapon)    //CSW_weapon
    write_byte(1)    // MaxClip
    message_end()
}

Give_Scout(id)
{
    if(is_user_alive(id) && is_user_connected(id))
    {
        fm_give_item(id, "weapon_scout")

        new wEnt = get_weapon_ent(id, CSW_SCOUT)

        if(pev_valid(wEnt) && get_pcvar_num(g_OneShot))
            cs_set_weapon_ammo(wEnt, 1)

        cs_set_user_bpammo(id, CSW_SCOUT, get_pcvar_num(g_ScoutBPAmmo))
        UpDate_HUD(id, wEnt)
    }

}

Give_Deagle(id)
{
    if(is_user_alive(id) && is_user_connected(id))
    {
        fm_give_item(id, "weapon_deagle")

        new wEnt = get_weapon_ent(id, CSW_DEAGLE)

        if(pev_valid(wEnt) && get_pcvar_num(g_OneShot))
            cs_set_weapon_ammo(wEnt, 1)

        cs_set_user_bpammo(id, CSW_DEAGLE, get_pcvar_num(g_DeagleBPAmmo))
        UpDate_HUD(id, wEnt)
    }
}

Give_AWP(id)
{
    if(is_user_alive(id) && is_user_connected(id))
    {
        fm_give_item(id, "weapon_awp")

        new wEnt = get_weapon_ent(id, CSW_AWP)

        if(pev_valid(wEnt) && get_pcvar_num(g_OneShot))
            cs_set_weapon_ammo(wEnt, 1)

        cs_set_user_bpammo(id, CSW_AWP, get_pcvar_num(g_AWPBPAmmo))
        UpDate_HUD(id, wEnt)
    }
}

Weapon_ReChek(id, Weap)
{
    if(get_pcvar_num(g_OneShot) && is_user_alive(id) && is_user_connected(id))
    {
        new wEnt = get_weapon_ent(id, Weap)
        if(pev_valid(wEnt))
        {
            cs_set_weapon_ammo(wEnt, 1)
            UpDate_HUD(id, wEnt)
        }
    }
}

Ring(const Float:origin[3], R, G, B)
{
    engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin, 0)
    write_byte(TE_BEAMCYLINDER) // TE id
    engfunc(EngFunc_WriteCoord, origin[0]) // x    10
    engfunc(EngFunc_WriteCoord, origin[1]) // y
    engfunc(EngFunc_WriteCoord, origin[2]) // z
    engfunc(EngFunc_WriteCoord, origin[0]-50.0) // x axis
    engfunc(EngFunc_WriteCoord, origin[1]) // y axis
    engfunc(EngFunc_WriteCoord, origin[2]+100.0) // z axis
    write_short(RingSprite) // sprite
    write_byte(0) // startframe
    write_byte(0) // framerate
    write_byte(5) // life
    write_byte(5) // width
    write_byte(0) // noise
    write_byte® // red
    write_byte(G) // green
    write_byte(B) // blue
    write_byte(200) // brightness
    write_byte(0) // speed
    message_end()
}
ubeysya.gif

Отредактировал: kavkaz, - 12.4.2011, 19:04
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   Цитировать сообщение
Статус пользователя kavkaz
сообщение 9.4.2011, 10:08
Сообщение #2
Стаж: 15 лет

Сообщений: 108
Благодарностей: 4
Полезность: 37

ProxXx помоги пожалуста
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя DjUm
сообщение 11.4.2011, 10:23
Сообщение #3


Стаж: 16 лет

Сообщений: 189
Благодарностей: 14
Полезность: < 0

diablo_dobryi.gif спойлер! пока не поставит не отвечать((
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
  Тема закрытаНачать новую тему
 
0 пользователей и 1 гостей читают эту тему: