Код
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
new g_HudSync
public plugin_init() {
register_plugin("VIP's", "1.0", "vips")
register_event("ResetHUD", "ResetHUD", "be")
register_event("Damage", "damage_message", "b", "2!0", "3=0", "4!0")
register_cvar("vip_damage", "1")
g_HudSync = CreateHudSyncObj()
}
public ResetHUD(id) {
set_task(0.5, "VIP", id + 6910)
}
public VIP(TaskID)
{
new id = TaskID - 6910
if (get_user_flags(id) & ADMIN_LEVEL_E)
{
message_begin(MSG_ALL, get_user_msgid("ScoreAttrib"))
write_byte(id)
write_byte(4)
message_end()
give_item(id,"weapon_hegrenade")
give_item(id,"weapon_flashbang")
give_item(id,"weapon_flashbang")
give_item(id,"weapon_smokegrenade")
give_item(id,"item_assaultsuit")
}
if(cs_get_user_money (id) < 15500)
if (get_user_flags(id) & ADMIN_LEVEL_E)
{
cs_set_user_money(id, cs_get_user_money(id) +500)
}
return PLUGIN_HANDLED
}
public damage_message(id)
{
if (!get_cvar_float("vip_damage"))
{
return PLUGIN_HANDLED
}
new attacker = get_user_attacker(id)
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
if (is_user_connected(attacker))
{
new damage = read_data(2)
if (get_cvar_num("vip_damage") == 1)
{
set_hudmessage(200, 200, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
}
ShowSyncHudMsg(attacker, g_HudSync, "%i", damage)
}
return PLUGIN_CONTINUE
}