Правила форума Гаранты форума
Размещение рекламы AMX-X компилятор

Здравствуйте, гость Вход | Регистрация

Наши новости:

14-дек
24-апр
10-апр
11-апр

2 страниц V   1 2

Debug ругается на функцию cs_get_user_team

Статус пользователя Senjkee
сообщение 5.7.2011, 11:07
Сообщение #21


Стаж: 16 лет

Сообщений: 187
Благодарностей: 17
Полезность: 7

У меня ошибки sad.gif
Тырк

Код
#include <amxmodx>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>

#define PLUGIN "Weapon + BlockZone"
#define VERSION "1.0"
#define AUTHOR "SGamer"

#define CVAR_NAME "bz_range"
#define CVAR_DEF "0"

#define OFFSET_32BIT 235
#define OFFSET_64BIT 268

#define OFFSET_LINUX_DIFF 5

#define BIT_BUYZONE (1<<0)

#if !defined PROCESSOR_TYPE
    #if cellbits == 32
        
        #define OFFSET OFFSET_32BIT
    #else
        
        #define OFFSET OFFSET_64BIT
    #endif
#else
    #if PROCESSOR_TYPE == 0
        #define OFFSET OFFSET_32BIT
    #else
        #define OFFSET OFFSET_64BIT
    #endif
#endif

#define CS_GET_USER_MAPZONES(%1) get_pdata_int(%1, OFFSET, OFFSET_LINUX_DIFF)
#define CS_SET_USER_MAPZONES(%1,%2) set_pdata_int(%1, OFFSET, %2, OFFSET_LINUX_DIFF)

new Float:g_buyzone_min[3] = {-8192.0, -8192.0, -8192.0}
new Float:g_buyzone_max[3] = {-8191.0, -8191.0, -8191.0}

new g_buyzone
new g_pcvar

new bool:g_enabled
new g_bit

new bool:g_new_round
new g_maxplayers

#define MAX_PLAYERS 32
new bool:g_alive[MAX_PLAYERS + 1]

new g_msgid_icon
new g_icon_name[] = "buyzone"

#define ICON_R 0
#define ICON_G 160
#define ICON_B 0

new menu_t
new menu_ct

public plugin_init()
{
    g_pcvar = register_cvar(CVAR_NAME, CVAR_DEF)
    register_plugin(PLUGIN, VERSION, AUTHOR)
    RegisterHam(Ham_Spawn, "player", "runda", 1);

    register_clcmd("buy", "menu_block")
    register_clcmd("buyequip", "menu_block")
    register_clcmd("fullupdate", "clcmd_fullupdate")

    register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
    register_event("ResetHUD", "event_player_alive", "be")
    register_event("Health", "event_player_dead", "bd", "1=0")

    register_forward(FM_PlayerPostThink, "forward_player_postthink")

    g_msgid_icon = get_user_msgid("StatusIcon")
    register_message(g_msgid_icon, "message_status_icon")

    g_maxplayers = get_maxplayers()

    g_buyzone = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_buyzone"))
    dllfunc(DLLFunc_Spawn, g_buyzone)
    engfunc(EngFunc_SetSize, g_buyzone, g_buyzone_min, g_buyzone_max)

    update_state_vars()
}

public runda(id){
if(cs_get_user_team(id) == CS_TEAM_T)
    set_task(1.7, "menu_t", id)
else
if(cs_get_user_team(id) == CS_TEAM_CT)
    set_task(1.7, "menu_ct", id)
}

public menu_t(id)
{
    menu_t = menu_create("\yT\rE\R","func_menu_t");
    menu_additem( menu_t,"\rAK47+Deagle", "1", 0)
    menu_additem( menu_t,"\rM4A1+Deagle", "2", 0)
    menu_additem( menu_t,"\rAWP+Deagle", "3", 0)
    menu_additem( menu_t,"\yFAMAS+Deagle", "4", 0)
    menu_additem( menu_t,"\yGALIL+Deagle", "5", 0)
    menu_additem( menu_t,"\wDeagle", "6", 0)
    menu_additem( menu_t,"\wUsp", "7", 0)
   }

   public func_menu_t(id, menu_t, key)
   {
    key++
      new name[32]
    get_user_name(id, name, sizeof name -1)

    if(key==1)
    {
        give_item(id, "weapon_ak47")
        give_item(id, "weapon_deagle")
        give_item(id, "weapon_hegrenade")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_smokegrenade")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_762nato")
        give_item(id, "ammo_762nato")
        give_item(id, "ammo_762nato")
        give_item(id, "item_thighpack")
        give_item(id, "item_assaultsuit")
        give_item(id, "item_kevlar")
    }

    if(key==2)
    {
        give_item(id, "weapon_m4a1")
        give_item(id, "weapon_deagle")
        give_item(id, "weapon_hegrenade")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_smokegrenade")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_556nato")
        give_item(id, "ammo_556nato")
        give_item(id, "ammo_556nato")
        give_item(id, "item_thighpack")
        give_item(id, "item_assaultsuit")
        give_item(id, "item_kevlar")
    }

    if(key==3)
    {
        give_item(id, "weapon_awp")
        give_item(id, "weapon_deagle")
        give_item(id, "weapon_hegrenade")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_smokegrenade")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_338magnum")
        give_item(id, "ammo_338magnum")
        give_item(id, "ammo_338magnum")
        give_item(id, "item_thighpack")
        give_item(id, "item_assaultsuit")
        give_item(id, "item_kevlar")
    }

    if(key==4)
    {
        give_item(id, "weapon_famas")
        give_item(id, "weapon_deagle")
        give_item(id, "weapon_hegrenade")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_smokegrenade")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_556nato")
        give_item(id, "ammo_556nato")
        give_item(id, "ammo_556nato")
        give_item(id, "ammo_556nato")
        give_item(id, "item_thighpack")
        give_item(id, "item_assaultsuit")
        give_item(id, "item_kevlar")
    }

    if(key==5)
    {
        give_item(id, "weapon_galil")
        give_item(id, "weapon_deagle")
        give_item(id, "weapon_hegrenade")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_smokegrenade")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_556nato")
        give_item(id, "ammo_556nato")
        give_item(id, "ammo_556nato")
        give_item(id, "ammo_556nato")
        give_item(id, "item_thighpack")
        give_item(id, "item_assaultsuit")
        give_item(id, "item_kevlar")
    }

    if(key==6)
    {
        give_item(id, "weapon_deagle")
        give_item(id, "weapon_hegrenade")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_smokegrenade")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "item_thighpack")
        give_item(id, "item_assaultsuit")
        give_item(id, "item_kevlar")
    }

    if(key==7)
    {
        give_item(id, "weapon_usp")
        give_item(id, "weapon_hegrenade")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_smokegrenade")
        give_item(id, "ammo_9mm")
        give_item(id, "ammo_9mm")
        give_item(id, "ammo_9mm")
        give_item(id, "ammo_9mm")
        give_item(id, "ammo_9mm")
        give_item(id, "item_thighpack")
        give_item(id, "item_assaultsuit")
        give_item(id, "item_kevlar")
    }
}
public menu_ct(id)
{
    menu_ct = menu_create("\yC\rT\","func_menu_ct");
    menu_additem( menu_ct,"\rAK47+Deagle", "1", 0)
    menu_additem( menu_ct,"\rM4A1+Deagle", "2", 0)
    menu_additem( menu_ct,"\rAWP+Deagle", "3", 0)
    menu_additem( menu_ct,"\yFAMAS+Deagle", "4", 0)
    menu_additem( menu_ct,"\yGALIL+Deagle", "5", 0)
    menu_additem( menu_ct,"\wDeagle", "6", 0)
    menu_additem( menu_ct,"\wUsp", "7", 0)
   }

   public func_menu_ct(id, menu_ct, key)
   {
    key++
    new name[32]
    get_user_name(id, name, sizeof name -1)

    if(key==1)
    {
        give_item(id, "weapon_ak47")
        give_item(id, "weapon_deagle")
        give_item(id, "weapon_hegrenade")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_smokegrenade")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_762nato")
        give_item(id, "ammo_762nato")
        give_item(id, "ammo_762nato")
        give_item(id, "item_thighpack")
        give_item(id, "item_assaultsuit")
        give_item(id, "item_kevlar")
    }

    if(key==2)
    {
        give_item(id, "weapon_m4a1")
        give_item(id, "weapon_deagle")
        give_item(id, "weapon_hegrenade")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_smokegrenade")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_556nato")
        give_item(id, "ammo_556nato")
        give_item(id, "ammo_556nato")
        give_item(id, "item_thighpack")
        give_item(id, "item_assaultsuit")
        give_item(id, "item_kevlar")
    }

    if(key==3)
    {
        give_item(id, "weapon_awp")
        give_item(id, "weapon_deagle")
        give_item(id, "weapon_hegrenade")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_smokegrenade")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_338magnum")
        give_item(id, "ammo_338magnum")
        give_item(id, "ammo_338magnum")
        give_item(id, "item_thighpack")
        give_item(id, "item_assaultsuit")
        give_item(id, "item_kevlar")
    }

    if(key==4)
    {
        give_item(id, "weapon_famas")
        give_item(id, "weapon_deagle")
        give_item(id, "weapon_hegrenade")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_smokegrenade")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_556nato")
        give_item(id, "ammo_556nato")
        give_item(id, "ammo_556nato")
        give_item(id, "ammo_556nato")
        give_item(id, "item_thighpack")
        give_item(id, "item_assaultsuit")
        give_item(id, "item_kevlar")
    }

    if(key==5)
    {
        give_item(id, "weapon_galil")
        give_item(id, "weapon_deagle")
        give_item(id, "weapon_hegrenade")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_smokegrenade")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_556nato")
        give_item(id, "ammo_556nato")
        give_item(id, "ammo_556nato")
        give_item(id, "ammo_556nato")
        give_item(id, "item_thighpack")
        give_item(id, "item_assaultsuit")
        give_item(id, "item_kevlar")
    }

    if(key==6)
    {
        give_item(id, "weapon_deagle")
        give_item(id, "weapon_hegrenade")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_smokegrenade")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "ammo_50ae")
        give_item(id, "item_thighpack")
        give_item(id, "item_assaultsuit")
        give_item(id, "item_kevlar")
    }

    if(key==7)
    {
        give_item(id, "weapon_usp")
        give_item(id, "weapon_hegrenade")
        give_item(id, "weapon_flashbang")
        give_item(id, "weapon_smokegrenade")
        give_item(id, "ammo_9mm")
        give_item(id, "ammo_9mm")
        give_item(id, "ammo_9mm")
        give_item(id, "ammo_9mm")
        give_item(id, "ammo_9mm")
        give_item(id, "item_thighpack")
        give_item(id, "item_assaultsuit")
        give_item(id, "item_kevlar")
    }
}

public forward_player_postthink(id) {
    if (g_alive[id] && g_enabled) {
        switch (g_bit) {
            case BIT_BUYZONE: dllfunc(DLLFunc_Touch, g_buyzone, id)
            default: CS_SET_USER_MAPZONES(id, CS_GET_USER_MAPZONES(id) & ~BIT_BUYZONE)
        }
    }
}

public event_new_round() {
    g_new_round = true
    set_task(0.1, "task_unset_var")
    update_state_vars()
}

public task_unset_var() {
    g_new_round = false
}

public event_player_alive(id) {
    g_alive[id] = true

    if (g_new_round) {
        if (g_enabled)
            draw_buyzone_icon(id, g_bit)
    }
    else {
        update_state_vars()
        if (g_enabled) {
            for (new i = 1; i <= g_maxplayers; ++i) {
                if (g_alive[i])
                    draw_buyzone_icon(i, g_bit)
            }
        }
    }
}

public event_player_dead(id) {
    g_alive[id] = false
}

public client_disconnect(id) {
    g_alive[id] = false
}

public message_status_icon(msg_id, msg_dest, id) {
    if (!g_alive[id] || !g_enabled)
        return PLUGIN_CONTINUE

    new icon[8]
    get_msg_arg_string(2, icon, 7)
    if (equal(icon, g_icon_name))
        return PLUGIN_HANDLED

    return PLUGIN_CONTINUE
}

public menu_block(id) {
    if (g_alive[id] && g_enabled && !g_bit)
        return PLUGIN_HANDLED

    return PLUGIN_CONTINUE
}

public clcmd_fullupdate() {
    return PLUGIN_HANDLED
}

update_state_vars() {
    new cvar_value = get_pcvar_num(g_pcvar)
    g_enabled = true
    switch (cvar_value) {
        case  0: g_bit = 0
        case  1: g_enabled = false
        default: g_bit = BIT_BUYZONE
    }
}

draw_buyzone_icon(id, draw) {
    message_begin(MSG_ONE, g_msgid_icon, _, id)
    write_byte(draw)
    write_string(g_icon_name)
    if (draw) {
        write_byte(ICON_R)
        write_byte(ICON_G)
        write_byte(ICON_B)
    }
    message_end()
}


Но собственно компилятор ругается на разбитые функции ^
menu_t - 101 строка
menu_ct - 259 строка
И почемуто на последние строки 506 506 с тойже ошибкой :)


Отредактировал: Senjkee, - 5.7.2011, 11:08
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя Senjkee
сообщение 10.7.2011, 11:44
Сообщение #22


Стаж: 16 лет

Сообщений: 187
Благодарностей: 17
Полезность: 7

На другом форуме вот так посоветовали:
Тык


CODE


#include <amxmodx>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>

#define PLUGIN "Weapon + BlockZone"
#define VERSION "1.0"
#define AUTHOR "SGamer"

#define CVAR_NAME "bz_range"
#define CVAR_DEF "0"

#define OFFSET_32BIT 235
#define OFFSET_64BIT 268

#define OFFSET_LINUX_DIFF 5

#define BIT_BUYZONE (1<<0)

#if !defined PROCESSOR_TYPE
#if cellbits == 32

#define OFFSET OFFSET_32BIT
#else

#define OFFSET OFFSET_64BIT
#endif
#else
#if PROCESSOR_TYPE == 0
#define OFFSET OFFSET_32BIT
#else
#define OFFSET OFFSET_64BIT
#endif
#endif

#define CS_GET_USER_MAPZONES(%1) get_pdata_int(%1, OFFSET, OFFSET_LINUX_DIFF)
#define CS_SET_USER_MAPZONES(%1,%2) set_pdata_int(%1, OFFSET, %2, OFFSET_LINUX_DIFF)

new Float:g_buyzone_min[3] = {-8192.0, -8192.0, -8192.0}
new Float:g_buyzone_max[3] = {-8191.0, -8191.0, -8191.0}

new g_buyzone
new g_pcvar

new bool:g_enabled
new g_bit

new bool:g_new_round
new g_maxplayers

#define MAX_PLAYERS 32
new bool:g_alive[MAX_PLAYERS + 1]

new g_msgid_icon
new g_icon_name[] = "buyzone"

#define ICON_R 0
#define ICON_G 160
#define ICON_B 0

new menu_t
new menu_ct

public go_menu(id)
{
if(cs_get_user_team(id) == CS_TEAM_T)
menu_display(id,menu_t)

else if(cs_get_user_team(id) == CS_TEAM_CT)
menu_display(id,menu_ct)
}

public plugin_init()
{
g_pcvar = register_cvar(CVAR_NAME, CVAR_DEF)
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("player_menu","go_menu");
RegisterHam(Ham_Spawn, "player", "runda", 1);

register_clcmd("buy", "menu_block")
register_clcmd("buyequip", "menu_block")
register_clcmd("fullupdate", "clcmd_fullupdate")

register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
register_event("ResetHUD", "event_player_alive", "be")
register_event("Health", "event_player_dead", "bd", "1=0")

register_forward(FM_PlayerPostThink, "forward_player_postthink")

g_msgid_icon = get_user_msgid("StatusIcon")
register_message(g_msgid_icon, "message_status_icon")

g_maxplayers = get_maxplayers()

g_buyzone = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_buyzone"))
dllfunc(DLLFunc_Spawn, g_buyzone)
engfunc(EngFunc_SetSize, g_buyzone, g_buyzone_min, g_buyzone_max)

update_state_vars()
}
public runda(id){
set_task(1.7, "menu", id)
}
public menu(id)
{
menu_t = menu_create("\yS\rG\yamer.ru","func_menu_t");
menu_additem( menu_t,"\rAK47+Deagle", "1", 0)
menu_additem( menu_t,"\rM4A1+Deagle", "2", 0)
menu_additem( menu_t,"\rAWP+Deagle", "3", 0)
menu_additem( menu_t,"\yFAMAS+Deagle", "4", 0)
menu_additem( menu_t,"\yGALIL+Deagle", "5", 0)
menu_additem( menu_t,"\wDeagle", "6", 0)
menu_additem( menu_t,"\wUsp", "7", 0)

menu_ct = menu_create("\yS\rG\yamer.ru","func_menu_ct");
menu_additem( menu_ct,"\rAK47+Deagle", "1", 0)
menu_additem( menu_ct,"\rM4A1+Deagle", "2", 0)
menu_additem( menu_ct,"\rAWP+Deagle", "3", 0)
menu_additem( menu_ct,"\yFAMAS+Deagle", "4", 0)
menu_additem( menu_ct,"\yGALIL+Deagle", "5", 0)
menu_additem( menu_ct,"\wDeagle", "6", 0)
menu_additem( menu_ct,"\wUsp", "7", 0)
}

public func_menu_t(id, menu_t, key)
{
key++
new name[32]
get_user_name(id, name, sizeof name -1)

if(key==1)
{
give_item(id, "weapon_ak47")
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
give_item(id, "item_kevlar")
}

if(key==2)
{
give_item(id, "weapon_m4a1")
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
give_item(id, "item_kevlar")
}

if(key==3)
{
give_item(id, "weapon_awp")
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_338magnum")
give_item(id, "ammo_338magnum")
give_item(id, "ammo_338magnum")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
give_item(id, "item_kevlar")
}

if(key==4)
{
give_item(id, "weapon_famas")
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
give_item(id, "item_kevlar")
}

if(key==5)
{
give_item(id, "weapon_galil")
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
give_item(id, "item_kevlar")
}

if(key==6)
{
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
give_item(id, "item_kevlar")
}

if(key==7)
{
give_item(id, "weapon_usp")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
give_item(id, "item_kevlar")
}
}

public func_menu_ct(id, menu_ct, key)
{
key++
new name[32]
get_user_name(id, name, sizeof name -1)

if(key==1)
{
give_item(id, "weapon_ak47")
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
give_item(id, "item_kevlar")
}

if(key==2)
{
give_item(id, "weapon_m4a1")
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
give_item(id, "item_kevlar")
}

if(key==3)
{
give_item(id, "weapon_awp")
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_338magnum")
give_item(id, "ammo_338magnum")
give_item(id, "ammo_338magnum")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
give_item(id, "item_kevlar")
}

if(key==4)
{
give_item(id, "weapon_famas")
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
give_item(id, "item_kevlar")
}

if(key==5)
{
give_item(id, "weapon_galil")
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
give_item(id, "item_kevlar")
}

if(key==6)
{
give_item(id, "weapon_deagle")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
give_item(id, "item_kevlar")
}

if(key==7)
{
give_item(id, "weapon_usp")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "item_thighpack")
give_item(id, "item_assaultsuit")
give_item(id, "item_kevlar")
}
}

public forward_player_postthink(id) {
if (g_alive[id] && g_enabled) {
switch (g_bit) {
case BIT_BUYZONE: dllfunc(DLLFunc_Touch, g_buyzone, id)
default: CS_SET_USER_MAPZONES(id, CS_GET_USER_MAPZONES(id) & ~BIT_BUYZONE)
}
}
}

public event_new_round() {
g_new_round = true
set_task(0.1, "task_unset_var")
update_state_vars()
}

public task_unset_var() {
g_new_round = false
}

public event_player_alive(id) {
g_alive[id] = true

if (g_new_round) {
if (g_enabled)
draw_buyzone_icon(id, g_bit)
}
else {
update_state_vars()
if (g_enabled) {
for (new i = 1; i <= g_maxplayers; ++i) {
if (g_alive[i])
draw_buyzone_icon(i, g_bit)
}
}
}
}

public event_player_dead(id) {
g_alive[id] = false
}

public client_disconnect(id) {
g_alive[id] = false
}

public message_status_icon(msg_id, msg_dest, id) {
if (!g_alive[id] || !g_enabled)
return PLUGIN_CONTINUE

new icon[8]
get_msg_arg_string(2, icon, 7)
if (equal(icon, g_icon_name))
return PLUGIN_HANDLED

return PLUGIN_CONTINUE
}

public menu_block(id) {
if (g_alive[id] && g_enabled && !g_bit)
return PLUGIN_HANDLED

return PLUGIN_CONTINUE
}

public clcmd_fullupdate() {
return PLUGIN_HANDLED
}

update_state_vars() {
new cvar_value = get_pcvar_num(g_pcvar)
g_enabled = true
switch (cvar_value) {
case 0: g_bit = 0
case 1: g_enabled = false
default: g_bit = BIT_BUYZONE
}
}

draw_buyzone_icon(id, draw) {
message_begin(MSG_ONE, g_msgid_icon, _, id)
write_byte(draw)
write_string(g_icon_name)
if (draw) {
write_byte(ICON_R)
write_byte(ICON_G)
write_byte(ICON_B)
}
message_end()
}





Компилируется но не работает sad.gif
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
2 страниц V   1 2
 
Тема закрытаНачать новую тему
 
0 пользователей и 2 гостей читают эту тему: