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Данный раздел предназначен для обсуждения, а также решения технических проблем связанных с серверной частью. Обсуждения касательно игровых клиентов ведутся здесь.

1. Во время создания новой темы аккуратно оформляйте её, не допускайте грамматических ошибок.
2. Описывая проблему старайтесь, как можно больше рассказать о ней, а так же о действиях с сервером после которых она возникла, по возможности подкрепите информацию логами.
3. Если вопрос касается проблемы в работе сервера, то обязательно прикрепляйте список плагинов (введите в консоли сервера: meta list и amxx plugins), настройки server.cfg, логи. Так же указывайте операционную систему, версию HLDS (введите к консоли сервера: version) и где хостится сервер.

Длинную информацию скрывайте под спойлер.
2 страниц V   1 2

Старт сервера

, не хочет запускаться
Статус пользователя Kolian
сообщение 13.9.2011, 21:56
Сообщение #21


Стаж: 15 лет

Сообщений: 389
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Cкажите, пожалуйста, как сделать сервер на два протокола (47/48) и ноу-стим?

С 47 протокола не пускает, пишет что клиент староват. Когда захожу с 48 протокола пишет: "STEAM validaton rejected"

Скрины







P.P.S. Сервак падает через пол часа после старта с такой ошибкой:



Как ее убрать?

последний лог, удалил серединку, там где боты играются, ничего важного
L 09/13/2011 - 19:57:21: Log file started (file "logs\L0913003.log") (game "cstrike") (version "48/1.1.2.6/4554")
L 09/13/2011 - 19:57:21: Server cvar "mp_logdetail" = "3"
L 09/13/2011 - 19:57:21: Server cvar "sv_contact" = "Kolian@playffun.ru"
L 09/13/2011 - 19:57:21: Server cvar "sv_region" = "3"
L 09/13/2011 - 19:57:21: Server cvar "mp_roundtime" = "1.75"
L 09/13/2011 - 19:57:21: Server cvar "mp_timelimit" = "30"
L 09/13/2011 - 19:57:21: Server cvar "mp_autoteambalance" = "0"
L 09/13/2011 - 19:57:21: Server cvar "mp_buytime" = "0.25"
L 09/13/2011 - 19:57:21: Server cvar "mp_c4timer" = "35"
L 09/13/2011 - 19:57:21: Server cvar "mp_chattime" = "2"
L 09/13/2011 - 19:57:21: Server cvar "mp_flashlight" = "1"
L 09/13/2011 - 19:57:21: Server cvar "allow_spectators" = "1"
L 09/13/2011 - 19:57:21: Server cvar "mp_forcechasecam" = "1"
L 09/13/2011 - 19:57:21: Server cvar "mp_forcecamera" = "2"
L 09/13/2011 - 19:57:21: Server cvar "mp_freezetime" = "5"
L 09/13/2011 - 19:57:21: Server cvar "mp_friendlyfire" = "1"
L 09/13/2011 - 19:57:21: Server cvar "mp_hostagepenalty" = "0"
L 09/13/2011 - 19:57:21: Server cvar "mp_playerid" = "1"
L 09/13/2011 - 19:57:21: Server cvar "mp_startmoney" = "1000"
L 09/13/2011 - 19:57:21: Server cvar "sv_alltalk" = "1"
L 09/13/2011 - 19:57:21: Server cvar "sv_aim" = "0"
L 09/13/2011 - 19:57:21: Server cvar "sv_gravity" = "650"
L 09/13/2011 - 19:57:21: Server cvar "sv_maxspeed" = "320"
L 09/13/2011 - 19:57:21: Server cvar "sv_maxrate" = "25000"
L 09/13/2011 - 19:57:21: Server cvar "sv_minrate" = "25000"
L 09/13/2011 - 19:57:21: Server cvar "decalfrequency" = "60"
L 09/13/2011 - 19:57:21: Server cvar "bazooka_buyable" = "0"
L 09/13/2011 - 19:57:21: [W] Listening on port : 27050
L 09/13/2011 - 19:57:21: [W] Now ready : listening...
L 09/13/2011 - 19:57:26: "Dr. No<1><BOT><>" entered the game
L 09/13/2011 - 19:57:26: "Dr. No<1><BOT><>" joined team "TERRORIST"
L 09/13/2011 - 19:57:26: "Dr. No<1><BOT><TERRORIST>" triggered "Spawned_With_The_Bomb"
L 09/13/2011 - 19:57:27: "profey<2><BOT><>" entered the game
L 09/13/2011 - 19:57:27: "Tetya_KJIABA<3><BOT><>" entered the game
L 09/13/2011 - 19:57:27: "Tetya_KJIABA<3><BOT><>" joined team "TERRORIST"
L 09/13/2011 - 19:57:27: "K0Hb_B_IIAJITO<4><BOT><>" entered the game
L 09/13/2011 - 19:57:27: "K0Hb_B_IIAJITO<4><BOT><>" joined team "CT"
L 09/13/2011 - 19:57:27: "profey<2><BOT><>" joined team "CT"
L 09/13/2011 - 19:57:27: World triggered "Game_Commencing"
L 09/13/2011 - 19:57:27: World triggered "Game_Commencing" (CT "0") (T "0")
L 09/13/2011 - 19:57:27: World triggered "Round_End"
L 09/13/2011 - 19:57:27: "Payne<5><BOT><>" entered the game
L 09/13/2011 - 19:57:27: "Payne<5><BOT><>" joined team "TERRORIST"
L 09/13/2011 - 19:57:28: "babayan<6><BOT><>" entered the game
L 09/13/2011 - 19:57:28: "babayan<6><BOT><>" joined team "CT"
L 09/13/2011 - 19:57:28: "Hemp Invader<7><BOT><>" entered the game
L 09/13/2011 - 19:57:28: "Hemp Invader<7><BOT><>" joined team "TERRORIST"
L 09/13/2011 - 19:57:29: "Alex<8><BOT><>" entered the game
L 09/13/2011 - 19:57:29: "Alex<8><BOT><>" joined team "CT"
L 09/13/2011 - 19:57:40: "Fuck you<9><BOT><>" entered the game
L 09/13/2011 - 19:57:40: "Fuck you<9><BOT><>" joined team "CT"
L 09/13/2011 - 19:57:40: "DroX<10><BOT><>" entered the game
L 09/13/2011 - 19:57:40: "DroX<10><BOT><>" joined team "TERRORIST"
L 09/13/2011 - 19:57:40: "Tetya_KJIABA<3><BOT><TERRORIST>" triggered "Spawned_With_The_Bomb"
L 09/13/2011 - 19:57:41: "Mush<11><BOT><>" entered the game
L 09/13/2011 - 19:57:41: "Mush<11><BOT><>" joined team "CT"
L 09/13/2011 - 19:57:41: "flamberg<12><BOT><>" entered the game
L 09/13/2011 - 19:57:41: "flamberg<12><BOT><>" joined team "TERRORIST"
L 09/13/2011 - 19:57:42: "Keyt<13><BOT><>" entered the game
L 09/13/2011 - 19:57:42: "Keyt<13><BOT><>" joined team "TERRORIST"
L 09/13/2011 - 19:57:42: "viler<14><BOT><>" entered the game
L 09/13/2011 - 19:57:42: "viler<14><BOT><>" joined team "CT"
L 09/13/2011 - 19:57:43: "Rambotnic<15><BOT><>" entered the game
L 09/13/2011 - 19:57:43: Kick: "Dr. No<1><STEAM_0:0:0><>" was kicked by "Console"
L 09/13/2011 - 19:57:43: "Dr. No<1><BOT><TERRORIST>" disconnected
L 09/13/2011 - 19:57:43: "Rambotnic<15><BOT><>" joined team "TERRORIST"
L 09/13/2011 - 19:57:43: "Rambotnic<15><BOT><TERRORIST>" committed suicide with "world"
L 09/13/2011 - 19:57:43: "Syrix<16><BOT><>" entered the game
L 09/13/2011 - 19:57:43: Kick: "Syrix<16><STEAM_0:1:7><>" was kicked by "Console"
L 09/13/2011 - 19:57:43: "Syrix<16><BOT><>" disconnected
L 09/13/2011 - 19:57:45: World triggered "Round_Start"
L 09/13/2011 - 19:57:52: "Tetya_KJIABA<3><BOT><TERRORIST>" triggered "Dropped_The_Bomb"
L 09/13/2011 - 19:57:52: "Keyt<13><BOT><TERRORIST>" triggered "Got_The_Bomb"
L 09/13/2011 - 19:57:55: "babayan<6><BOT><CT>" attacked "Keyt<13><BOT><TERRORIST>" with "deagle" (damage "45") (damage_armor "0") (health "210") (armor "0")
L 09/13/2011 - 19:57:56: "Keyt<13><BOT><TERRORIST>" attacked "babayan<6><BOT><CT>" with "p228" (damage "28") (damage_armor "0") (health "227") (armor "0")
L 09/13/2011 - 19:57:56: "babayan<6><BOT><CT>" attacked "Keyt<13><BOT><TERRORIST>" with "deagle" (damage "48") (damage_armor "0") (health "162") (armor "0")
L 09/13/2011 - 19:57:56: "Keyt<13><BOT><TERRORIST>" attacked "babayan<6><BOT><CT>" with "p228" (damage "28") (damage_armor "0") (health "199") (armor "0")
L 09/13/2011 - 19:57:56: "babayan<6><BOT><CT>" attacked "Keyt<13><BOT><TERRORIST>" with "deagle" (damage "49") (damage_armor "0") (health "113") (armor "0")
L 09/13/2011 - 19:57:56: "Keyt<13><BOT><TERRORIST>" attacked "babayan<6><BOT><CT>" with "p228" (damage "28") (damage_armor "0") (health "171") (armor "0")
L 09/13/2011 - 19:57:56: "Keyt<13><BOT><TERRORIST>" attacked "babayan<6><BOT><CT>" with "p228" (damage "29") (damage_armor "0") (health "142") (armor "0")
L 09/13/2011 - 19:57:56: "babayan<6><BOT><CT>" attacked "Keyt<13><BOT><TERRORIST>" with "deagle" (damage "49") (damage_armor "0") (health "64") (armor "0")
L 09/13/2011 - 19:57:56: "Keyt<13><BOT><TERRORIST>" attacked "babayan<6><BOT><CT>" with "p228" (damage "29") (damage_armor "0") (health "113") (armor "0")
L 09/13/2011 - 19:57:56: "babayan<6><BOT><CT>" attacked "Keyt<13><BOT><TERRORIST>" with "deagle" (damage "49") (damage_armor "0") (health "15") (armor "0")
L 09/13/2011 - 19:57:56: "Keyt<13><BOT><TERRORIST>" attacked "babayan<6><BOT><CT>" with "p228" (damage "29") (damage_armor "0") (health "84") (armor "0")
L 09/13/2011 - 19:57:57: "Keyt<13><BOT><TERRORIST>" attacked "babayan<6><BOT><CT>" with "p228" (damage "120") (damage_armor "0") (health "-36") (armor "0")
L 09/13/2011 - 19:57:57: "Keyt<13><BOT><TERRORIST>" killed "babayan<6><BOT><CT>" with "p228"
L 09/13/2011 - 19:58:00: "Keyt<13><BOT><TERRORIST>" attacked "profey<2><BOT><CT>" with "p228" (damage "22") (damage_armor "0") (health "233") (armor "0")
L 09/13/2011 - 19:58:00: "profey<2><BOT><CT>" attacked "Keyt<13><BOT><TERRORIST>" with "p228" (damage "27") (damage_armor "0") (health "13") (armor "0")
L 09/13/2011 - 19:58:04: "Alex<8><BOT><CT>" attacked "Payne<5><BOT><TERRORIST>" with "p228" (damage "19") (damage_armor "0") (health "236") (armor "0")
L 09/13/2011 - 19:58:04: "flamberg<12><BOT><TERRORIST>" attacked "Alex<8><BOT><CT>" with "p228" (damage "26") (damage_armor "0") (health "229") (armor "0")
L 09/13/2011 - 20:27:39: "Fuck you<9><BOT><CT>" killed "Keyt<13><BOT><TERRORIST>" with "tmp"
L 09/13/2011 - 20:27:39: "Keyt<13><BOT><TERRORIST>" triggered "Dropped_The_Bomb"
L 09/13/2011 - 20:27:39: "Payne<5><BOT><TERRORIST>" attacked "Fuck you<9><BOT><CT>" with "knife" (damage "51") (damage_armor "4") (health "70") (armor "13")
L 09/13/2011 - 20:27:40: "Payne<5><BOT><TERRORIST>" attacked "Fuck you<9><BOT><CT>" with "knife" (damage "12") (damage_armor "2") (health "58") (armor "11")
L 09/13/2011 - 20:27:40: "flamberg<12><BOT><TERRORIST>" attacked "Fuck you<9><BOT><CT>" with "glock18" (damage "10") (damage_armor "4") (health "48") (armor "7")
L 09/13/2011 - 20:27:40: "flamberg<12><BOT><TERRORIST>" attacked "Fuck you<9><BOT><CT>" with "glock18" (damage "9") (damage_armor "5") (health "39") (armor "2")
L 09/13/2011 - 20:27:40: "flamberg<12><BOT><TERRORIST>" attacked "Fuck you<9><BOT><CT>" with "glock18" (damage "13") (damage_armor "4") (health "26") (armor "0")
L 09/13/2011 - 20:27:40: Team "CT" scored "15" with "7" players
L 09/13/2011 - 20:27:40: Team "TERRORIST" scored "0" with "7" players
L 09/13/2011 - 20:27:40: Server cvar "mp_chattime" = "4"
L 09/13/2011 - 20:27:42: Server cvar "mp_chattime" = "2"
L 09/13/2011 - 20:27:42: [Booster] ERROR - unable to close performance monitor
L 09/13/2011 - 20:27:42: [META] ini: Begin re-reading plugins list: d:/Пробный запуск/csdm server windows/сервер/hlds/cstrike/addons/metamod/plugins.ini
L 09/13/2011 - 20:27:42: [META] ini: Finished reading plugins list: d:/Пробный запуск/csdm server windows/сервер/hlds/cstrike/addons/metamod/plugins.ini; Found 0 plugins
L 09/13/2011 - 20:27:42: [META] WARNING: ini: Warning; no plugins found to load?
L 09/13/2011 - 20:27:42: [META] dll: Updating plugins...
L 09/13/2011 - 20:27:43: [META] dll: Unloaded plugin 'Fun' for reason 'null (request from plugin[1])'
L 09/13/2011 - 20:27:43: [META] dll: Unloaded plugin 'Engine' for reason 'null (request from plugin[1])'
L 09/13/2011 - 20:27:43: [META] dll: Unloaded plugin 'FakeMeta' for reason 'null (request from plugin[1])'
L 09/13/2011 - 20:27:43: [META] dll: Unloaded plugin 'CStrike' for reason 'null (request from plugin[1])'
L 09/13/2011 - 20:27:43: [META] dll: Unloaded plugin 'CSX' for reason 'null (request from plugin[1])'
L 09/13/2011 - 20:27:43: [META] dll: Unloaded plugin 'CSDM2' for reason 'null (request from plugin[1])'
L 09/13/2011 - 20:27:43: [META] dll: Unloaded plugin 'Ham Sandwich' for reason 'null (request from plugin[1])'
L 09/13/2011 - 20:27:43: [META] dll: Unloaded plugin 'AMX Mod X' for reason 'deleted from ini file'
L 09/13/2011 - 20:27:43: [META] dll: Unloaded plugin 'HLGuard' for reason 'deleted from ini file'
L 09/13/2011 - 20:27:43: [META] dll: Unloaded plugin 'Booster' for reason 'deleted from ini file'
L 09/13/2011 - 20:27:43: [META] dll: Unloaded plugin 'POD-Bot mm' for reason 'deleted from ini file'
L 09/13/2011 - 20:27:43: [META] dll: Finished updating 5 plugins; kept 0, loaded 0, unloaded 4, reloaded 0, delayed 0
L 09/13/2011 - 20:27:43: Log file closed


dproto.cfg
#
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS
#

# ========================================================
# DPROTO CONFIGURATION
# ========================================================

# LoggingMode:
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 2


# ========================================================
# AUTHID MANAGEMENT
# ========================================================

# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666

# Use these options to set authid's for clients

# for HLTV (default is HLTV [7] )
cid_HLTV = 7

# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )
cid_NoSteam47 = 8

# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )
cid_NoSteam48 = 10

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDGIND [9]
cid_SteamPending = 9

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatibble with revEmu
SC2009_RevCompatMode = 1

# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1

# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 0;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 0;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 0;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 0;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 0;

# Note that banid will use steamid WITHOUT any prefixes!



# ========================================================
# ATTACKS SUPRESSION
# ========================================================

# FakePlayers_ConnectInitiationCheck (seconds)
# Sets the time, in seconds, in which client should initiate
# game session (in other words, send the "new" command) after it has
# been connected. If client did not initiated game session, it will be marked as
# fake and kicked.
# Default is 6 seconds.
# Use 0 to disable this check.
FakePlayers_ConnectInitiationCheck = 6

# FakePlayers_ClientValidationCheck (seconds)
# Sets the time, in seconds, in which client should answer to random unique command
# sent by server. If client did not answered for this command, it will be marked as
# fake and kicked.
# Default is 8 seconds.
# Use 0 to disable this check.
FakePlayers_ClientValidationCheck = 8

# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
# This check will work only if FakePlayers_ClientValidationCheck and
# FakePlayers_ConnectInitiationCheck are enabled.
# Default is 1 (ON)
FakePlayers_AntiReconnect = 1

# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
# use 0 for permanent ban
# use negative vaules to disable ban (fake players will only be kicked)
FakePlayers_BanTime = 120

# ========================================================
# OTHER STUFF
# ========================================================

# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
# For p.47 Based: Server will not connect to auth servers.
# For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0

# ServerInfoAnswerType (0/1)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode - best solution for now, server is visible anywhere
ServerInfoAnswerType = 2

# MasterClient (0/1)
# Enables master-client emulation; it helps to register server on master list
# if you having "You server is old" error.
# USE THIS ONLY WITH -nomaster MODE!
# you can use Master_GameVersion to set version of game
MasterClient = 0

# Master_GameVersion (string)
# Sets version of game that master-client will send on master-server
Master_GameVersion = 1.1.2.6/Stdio

# SubServer_Enable (0/1)
# Enables secondary mini-server that redirects clients on main server.
# Use the SubServer_AnswerType parameter to set answer type to info queries
# Use the SubServer_Port parameter to set secondary server port
# Use the SubServer_MasterClient parameter to enable master-client for secondary server.
# This is useful feature if you want all clients to see you server.
# Its possible if you set different answer types for main and secondary servers.
# Clients which cant "see" main server will be able to see secondary
SubServer_Enable = 0
SubServer_Port = 28015
SubServer_MasterClient = 0
SubServer_AnswerType = 0
SubServer_RedirectCommand = connect 169.254.141.3:27015
SubServer_IP = 0.0.0.0

# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name =

# Enables fix for proper player id displaing on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0

# ExportVersion (0 / 1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed)
HLTVExcept_IP = 127.0.0.1


Переставил дпрото, ошибка вылетает сразу при запуске.
Прошу помочь.
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Статус пользователя Kolian
сообщение 17.9.2011, 19:01
Сообщение #22


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Ребят, помогите решить хоть 2 первые проблемы, они самые важные...
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FixX
сообщение 17.9.2011, 19:32
Сообщение #23
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meta list в консоле
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Статус пользователя ravenyd123
сообщение 18.9.2011, 2:09
Сообщение #24


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Цитата
Cкажите, пожалуйста, как сделать сервер на два протокола (47/48) и ноу-стим?

Ничего не понимаю. У тебя же dproto и так стоит.

Вообще я тебе советую весь сервер переустановить (пересобрать). Что-то у тебя там полуфантастический движняк.
Может у тебя ошибки на харде или память глючит?
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Статус пользователя Kolian
сообщение 20.9.2011, 13:37
Сообщение #25


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Ребят, сервер при запуске вылетает в консоли написано: CSDM[2] failed to blablabla ...contact author, потом загружается дальше, создаются боты, потом сервак выдает ошибку hdls.exe

В общем решил сделать так: просто скопироваать все конфиги и плагины на другой серв. Думаю норм вариант.

Прошу вас лишь дать ссылку/выложить готовый csdm сервер, именно сервер, а не то, что нужно залить в сервак. Что бы сервак был норм, без всяких ошибок.



Буду очень благодарен

Цитата(ravenyd123 @ 18.9.2011, 3:09) *
Ничего не понимаю. У тебя же dproto и так стоит.

Вообще я тебе советую весь сервер переустановить (пересобрать). Что-то у тебя там полуфантастический движняк.
Может у тебя ошибки на харде или память глючит?


было бы время....

Цитата(FixX @ 17.9.2011, 20:32) *
meta list в консоле


серв падает почти сразу после запуска

Отредактировал: Kolian, - 20.9.2011, 13:36
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Статус пользователя Kolian
сообщение 2.10.2011, 14:23
Сообщение #26


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Hello! Is anybody here?
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