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Статус пользователя Connect1507
сообщение 10.3.2012, 11:10
Сообщение #1
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Всем добрый день!
Возможно ли в меню

запихать вот этот экстро итим?
zp_weapon_vsk.sma
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Статус пользователя Fred Perry
сообщение 10.3.2012, 11:16
Сообщение #2


Иконка группы

Стаж: 16 лет

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Цитата(Connect1507 @ 10.3.2012, 11:10) *
Всем добрый день!
Возможно ли в меню

запихать вот этот экстро итим?
zp_weapon_vsk.sma

Сам не пробывал, но поидее пишешь название твоего extra item в zombieplauge.ini
Сюда...:
Код
[Buy Menu Weapons]
PRIMARY = weapon_galil , weapon_famas , weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_scout , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90
SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite
ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade


Гнилой фашистской нечисти
Загоним пулю в лоб,
Отродью человечества
Сколотим крепкий гроб!
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Статус пользователя Connect1507
сообщение 10.3.2012, 11:44
Сообщение #3
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Цитата(Fred Perry @ 10.3.2012, 12:16) *
Сам не пробывал, но поидее пишешь название твоего extra item в zombieplauge.ini
Сюда...:
Код
[Buy Menu Weapons]
PRIMARY = weapon_galil , weapon_famas , weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_scout , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90
SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite
ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade


Этот итим косит под weapon_sg550 ,я его вставляю но выбирает класический вариант.

Отредактировал: Connect1507, - 10.3.2012, 11:46
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Статус пользователя JIokoMoTuB
сообщение 10.3.2012, 11:49
Сообщение #4


Стаж: 16 лет

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исх покажи. там наверно должно быть.


Empower isn't phoenix
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Статус пользователя Connect1507
сообщение 10.3.2012, 11:50
Сообщение #5
Стаж: 14 лет

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исходник
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

enum
{
anim_idle,
anim_reload,
anim_draw,
anim_shoot1,
anim_shoot2,
anim_shoot3
}

#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define vsk_WEAPONKEY 974
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83

#define vsk_RELOAD_TIME 3.5

const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_m4a1",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_sg550", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
new const Fire_Sounds[][] = { "weapons/vsk/vsk-11.wav" }
new const Sound_Zoom[] = { "weapons/zoom.wav" }
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new vsk_V_MODEL[64] = "models/zp/v_vsk94.mdl"
new vsk_P_MODEL[64] = "models/zp/p_vsk94.mdl"
new vsk_W_MODEL[64] = "models/zp/w_vsk94.mdl"
new cvar_dmg_vsk, cvar_recoil_vsk, g_itemid_vsk, cvar_clip_vsk, cvar_vsk_ammo
new g_has_vsk[33]
new g_MaxPlayers, g_orig_event_vsk, g_clip_ammo[33]
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_vsk_TmpClip[33]

public plugin_init()
{
register_plugin("[ZP] Weapon: vsk", "1.0", "Crock / =)")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_sg550", "fw_vsk_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg550", "fw_vsk_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg550", "fw_vsk_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_sg550", "vsk__ItemPostFrame");
RegisterHam(Ham_Weapon_Reload, "weapon_sg550", "vsk__Reload");
RegisterHam(Ham_Weapon_Reload, "weapon_sg550", "vsk__Reload_Post", 1);
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")

cvar_dmg_vsk = register_cvar("zp_vsk_dmg", "0.6")
cvar_recoil_vsk = register_cvar("zp_vsk_recoil", "1.5")
cvar_clip_vsk = register_cvar("zp_vsk_clip", "35")
cvar_vsk_ammo = register_cvar("zp_vsk_ammo", "120")

g_itemid_vsk = zp_register_extra_item("Weapon1", 1, ZP_TEAM_HUMAN)
g_MaxPlayers = get_maxplayers()
}

public plugin_precache()
{
precache_model(vsk_V_MODEL)
precache_model(vsk_P_MODEL)
precache_model(vsk_W_MODEL)
precache_sound(Sound_Zoom)
precache_sound("weapons/vsk/vsk-11.wav")
precache_sound("weapons/vsk_clipin.wav")
precache_sound("weapons/vsk_clipout.wav")
precache_sound("weapons/vsk_draw.wav")
precache_sound(Fire_Sounds[0])
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
precache_model("sprites/640hud5.spr")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/sg550.sc", name))
{
g_orig_event_vsk = get_orig_retval()
return FMRES_HANDLED
}

return FMRES_IGNORED
}

public client_connect(id)
{
g_has_vsk[id] = false
}

public client_disconnect(id)
{
g_has_vsk[id] = false
}

public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_has_vsk[id] = false
}
}

public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED;

static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))

if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED;

static iOwner

iOwner = entity_get_edict(entity, EV_ENT_owner)

if(equal(model, "models/w_sg550.mdl"))
{
static iStoredSVDID

iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_sg550", entity)

if(!is_valid_ent(iStoredSVDID))
return FMRES_IGNORED;

if(g_has_vsk[iOwner])
{
entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, vsk_WEAPONKEY)
g_has_vsk[iOwner] = false

entity_set_model(entity, vsk_W_MODEL)

return FMRES_SUPERCEDE;
}
}


return FMRES_IGNORED;
}
public give_vsk(id)
{
drop_weapons(id, 1);
new iWep2 = give_item(id,"weapon_sg550")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_vsk))
cs_set_user_bpammo (id, CSW_SG550, get_pcvar_num(cvar_vsk_ammo))
}
g_has_vsk[id] = true;
}
public zp_extra_item_selected(id, itemid)
{
if(itemid == g_itemid_vsk)
{
give_vsk(id)
}
}

public fw_vsk_AddToPlayer(vsk, id)
{
if(!is_valid_ent(vsk) || !is_user_connected(id))
return HAM_IGNORED;

if(entity_get_int(vsk, EV_INT_WEAPONKEY) == vsk_WEAPONKEY)
{
g_has_vsk[id] = true

entity_set_int(vsk, EV_INT_WEAPONKEY, 0)

return HAM_HANDLED;
}

return HAM_IGNORED;
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)

static weaponid
weaponid = cs_get_weapon_id(weapon_ent)

replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))
static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
if(g_has_vsk[id])
{
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay, Float:M_Delay
Delay = get_pdata_float( Ent, 46, 4) * 0.3
M_Delay = get_pdata_float( Ent, 47, 4) * 0.3
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
set_pdata_float(Ent, 47, M_Delay, 4)
}
}
}
}

replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_SG550:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return;

if(g_has_vsk[id])
{
set_pev(id, pev_viewmodel2, vsk_V_MODEL)
set_pev(id, pev_weaponmodel2, vsk_P_MODEL)
}
}
}
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_SG550) || !g_has_vsk[Player])
return FMRES_IGNORED

set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}

public fw_vsk_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if (!g_has_vsk[Player])
return;

pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)


if(g_has_vsk[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_vsk),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

if (!g_clip_ammo[Player])
return

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, 1)

make_blood_and_bulletholes(Player)
}

}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_vsk))
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED

playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}

public fw_vsk_PrimaryAttack_Post(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(Player > 0 && Player < 33)
{
if(!g_has_vsk[Player])
{
if(szClip > 0) emit_sound(Player, CHAN_WEAPON, "weapons/sg550-1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}

if(g_has_vsk[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_vsk),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

if (!g_clip_ammo[Player])
return

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, 1)

make_blood_and_bulletholes(Player)
}
}
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_SG550)
{
if(g_has_vsk[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_vsk))
}
}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim

get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)

if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE

if(equal(szTruncatedWeapon, "sg550") && get_user_weapon(iAttacker) == CSW_SG550)
{
if(g_has_vsk[iAttacker])
set_msg_arg_string(4, "sg550")
}

return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
}

stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)

message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}

stock make_blood_and_bulletholes(id)
{
new aimOrigin[3], target, body
get_user_origin(id, aimOrigin, 3)
get_user_aiming(id, target, body)

if(target > 0 && target <= g_MaxPlayers && zp_get_user_zombie(target))
{
new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
pev(id, pev_origin, fStart)

velocity_by_aim(id, 64, fVel)

fStart[0] = float(aimOrigin[0])
fStart[1] = float(aimOrigin[1])
fStart[2] = float(aimOrigin[2])
fEnd[0] = fStart[0]+fVel[0]
fEnd[1] = fStart[1]+fVel[1]
fEnd[2] = fStart[2]+fVel[2]

new res
engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
get_tr2(res, TR_vecEndPos, fRes)

message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
write_coord(floatround(fStart[0]))
write_coord(floatround(fStart[1]))
write_coord(floatround(fStart[2]))
write_short( m_iBlood [ 1 ])
write_short( m_iBlood [ 0 ] )
write_byte(70)
write_byte(random_num(1,2))
message_end()


}
else if(!is_user_connected(target))
{
if(target)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
write_short(target)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
message_end()
}

message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_short(id)
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
message_end()
}
}

public vsk__ItemPostFrame(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_vsk[id])
return HAM_IGNORED;

new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

new iBpAmmo = cs_get_user_bpammo(id, CSW_SG550);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

if( fInReload && flNextAttack <= 0.0 )
{
new j = min(get_pcvar_num(cvar_clip_vsk) - iClip, iBpAmmo)

set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_SG550, iBpAmmo-j);

set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}

return HAM_IGNORED;
}

public vsk__Reload(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_vsk[id])
return HAM_IGNORED;

g_vsk_TmpClip[id] = -1;

new iBpAmmo = cs_get_user_bpammo(id, CSW_SG550);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

if (iBpAmmo <= 0)
return HAM_SUPERCEDE;

if (iClip >= get_pcvar_num(cvar_clip_vsk))
return HAM_SUPERCEDE;


g_vsk_TmpClip[id] = iClip;

return HAM_IGNORED;
}

public vsk__Reload_Post(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_vsk[id])
return HAM_IGNORED;

if (g_vsk_TmpClip[id] == -1)
return HAM_IGNORED;

set_pdata_int(weapon_entity, m_iClip, g_vsk_TmpClip[id], WEAP_LINUX_XTRA_OFF)

set_pdata_float(weapon_entity, m_flTimeWeaponIdle, vsk_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

set_pdata_float(id, m_flNextAttack, vsk_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

// relaod animation
UTIL_PlayWeaponAnimation(id, anim_shoot1)

return HAM_IGNORED;
}

stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)

for (i = 0; i < num; i++)
{
weaponid = weapons[i]

if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
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Статус пользователя JIokoMoTuB
сообщение 10.3.2012, 11:58
Сообщение #6


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хз тогда даже.


Empower isn't phoenix
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Статус пользователя Fred Perry
сообщение 10.3.2012, 12:18
Сообщение #7


Иконка группы

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Код
g_itemid_vsk = zp_register_extra_item("Weapon1", 1, ZP_TEAM_HUMAN)

Weapon1 это пробуй


Гнилой фашистской нечисти
Загоним пулю в лоб,
Отродью человечества
Сколотим крепкий гроб!
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Статус пользователя Connect1507
сообщение 10.3.2012, 12:23
Сообщение #8
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не катит
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Статус пользователя Fred Perry
сообщение 10.3.2012, 12:29
Сообщение #9


Иконка группы

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Вот есть вариант.


Гнилой фашистской нечисти
Загоним пулю в лоб,
Отродью человечества
Сколотим крепкий гроб!
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Статус пользователя Connect1507
сообщение 10.3.2012, 12:31
Сообщение #10
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окей спс щас попробую
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Статус пользователя Connect1507
сообщение 10.3.2012, 13:10
Сообщение #11
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не не буду ставить ето меню оно очень неудобно.
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Статус пользователя Fred Perry
сообщение 10.3.2012, 13:16
Сообщение #12


Иконка группы

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Цитата(Connect1507 @ 10.3.2012, 13:10) *
не не буду ставить ето меню оно очень неудобно.

Дело твое, я чем смог тем помог.
Если узнаю решению - напишу.


Гнилой фашистской нечисти
Загоним пулю в лоб,
Отродью человечества
Сколотим крепкий гроб!
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Статус пользователя Connect1507
сообщение 10.3.2012, 18:48
Сообщение #13
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Ещё у меня вопрос по поводу класса сирена.
То есть когда последний игрок остатся у него 600хп сирена юзает сирену и он умирает, а не отнимает хп.
Так вот как сделать что бы сирена меньше наносила дамаг? или вообще ненаносила. Крутил квары не помогло.

исходник
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <xs>
#include <hamsandwich>
#include <zombieplague>

/*===============================================================================
=
[Customizations]
================================================================================
=*/

// Zombie Attributes
new const zclass_name[] = "Сирена" // name
new const zclass_info[] = "[Воет на E]" // description
new const zclass_model[] = "Shaman" // model
new const zclass_clawmodel[] = "Shaman.mdl" // claw model
new const zclass_ring_sprite[] = "sprites/shockwave.spr" // ring sprite
new const zclass_screamsounds[][] = { "killing_floor/siren_scream.wav" } // scream sound

// Scream ring color R G B
new zclass_ring_colors[3] = { 255, 0, 0 }

const zclass_health = 4000 // health
const zclass_speed = 245 // speed

const Float:zclass_gravity = 0.79 // gravity
const Float:zclass_knockback = 0.9 // knockback

/*===============================================================================
=
Customization ends here! Yes, that's it. Editing anything beyond
here is not officially supported. Proceed at your own risk...
================================================================================
=*/

// Variables
new g_iSirenZID, g_iMaxPlayers, g_msgSayText, g_msgScreenFade, g_msgScreenShake,
g_msgBarTime, g_sprRing , g_modenow

// Arrays
new g_iPlayerTaskTimes[33]

// Cvar pointers
new cvar_screammode, cvar_duration, cvar_screamdmg, cvar_startime, cvar_reloadtime,
cvar_radius, cvar_damagemode, cvar_slowdown

// Cached cvars
new g_iCvar_ScreamMode, g_iCvar_ScreamDuration, g_iCvar_ScreamDmg,
g_iCvar_ScreamStartTime, Float:g_flCvar_ReloadTime, Float:g_flCvar_Radius,
g_iCvar_DamageMode, Float:g_flCvar_ScreamSlowdown , cvar_armorhit

// Bools
new bool:g_bIsConnected[33], bool:g_bIsAlive[33], bool:g_bInScreamProcess[33],
bool:g_bCanDoScreams[33], bool:g_bKilledByScream[33], bool:g_bDoingScream[33],
bool:g_bRoundEnding

// Some constants
const FFADE_IN = 0x0000
const GIB_NEVER = 0
const UNIT_SECOND = (1<<12)
const TASK_SCREAM = 37729
const TASK_RELOAD = 55598
const TASK_SCREAMDMG = 48289
const NADE_TYPE_INFECTION = 1111

// Plug info.
#define PLUG_VERSION "0.2"
#define PLUG_AUTH "meTaLiCroSS"

// Macros
#define zp_get_grenade_type(%1) (entity_get_int(%1, EV_INT_flTimeStepSound))
#define is_user_valid_alive(%1) (1 <= %1 <= g_iMaxPlayers && g_bIsAlive[%1])
#define is_user_valid_connected(%1) (1 <= %1 <= g_iMaxPlayers && g_bIsConnected[%1])

/*===============================================================================
=
[Init, CFG and Precache]
================================================================================
=*/

public plugin_init()
{
// Plugin Info
register_plugin("[ZP] Zombie Class: KF Siren Zombie", PLUG_VERSION, PLUG_AUTH)

// Main events
register_event("HLTV", "event_RoundStart", "a", "1=0", "2=0")

// Main messages
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")

// Fakemeta Forwards
register_forward(FM_CmdStart, "fw_CmdStart")

// Hamsandwich Forward
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1)

// Cvars
cvar_screammode = register_cvar("zp_siren_mode", "1")
cvar_duration = register_cvar("zp_siren_scream_duration", "3")
cvar_screamdmg = register_cvar("zp_siren_scream_damage", "2")
cvar_startime = register_cvar("zp_siren_scream_start_time", "1")
cvar_reloadtime = register_cvar("zp_siren_scream_reload_time", "20.0")
cvar_radius = register_cvar("zp_siren_scream_radius", "150.0")
cvar_damagemode = register_cvar("zp_siren_damage_mode", "1")
cvar_slowdown = register_cvar("zp_siren_damage_slowdown", "0.5")
cvar_armorhit = register_cvar("zp_siren_armor_hit", "1")

static szCvar[30]
formatex(szCvar, charsmax(szCvar), "v%s by %s", PLUG_VERSION, PLUG_AUTH)
register_cvar("zp_zclass_siren", szCvar, FCVAR_SERVER|FCVAR_SPONLY)

// Vars
g_iMaxPlayers = get_maxplayers()
g_msgBarTime = get_user_msgid("BarTime")
g_msgSayText = get_user_msgid("SayText")
g_msgScreenFade = get_user_msgid("ScreenFade")
g_msgScreenShake = get_user_msgid("ScreenShake")
}

public plugin_cfg()
{
// Cache some cvars
cache_cvars()
}

public plugin_precache()
{
// Register the new class and store ID for reference
g_iSirenZID = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)

// Ring sprite
g_sprRing = precache_model(zclass_ring_sprite)

// Sounds
static i
for(i = 0; i < sizeof zclass_screamsounds; i++)
precache_sound(zclass_screamsounds[i])
}

/*===============================================================================
=
[Main Events/Messages]
================================================================================
=*/

public event_RoundStart()
{
// Caching cvars
cache_cvars()

// Reset round end bar
g_bRoundEnding = false
}

public message_DeathMsg(msg_id, msg_dest, id)
{
static iAttacker, iVictim

// Get attacker and victim
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)

// Non-player attacker or self kill
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE

// Killed by siren scream
if(g_bKilledByScream[iVictim])
set_msg_arg_string(4, "siren scream")

return PLUGIN_CONTINUE
}

/*===============================================================================
=
[Main Forwards]
================================================================================
=*/

public client_putinserver(id)
{
// Updating bool
g_bIsConnected[id] = true
}

public client_disconnect(id)
{
// Updating bool
g_bIsAlive[id] = false
g_bIsConnected[id] = false
}

public fw_PlayerSpawn_Post(id)
{
// Not alive...
if(!is_user_alive(id))
return HAM_IGNORED

// Player is alive
g_bIsAlive[id] = true

// Reset player vars and tasks
stop_scream_task(id)

g_bCanDoScreams[id] = false
g_bDoingScream[id] = false
g_iPlayerTaskTimes[id] = 0

remove_task(id+TASK_RELOAD)
remove_task(id+TASK_SCREAMDMG)

return HAM_IGNORED
}

public fw_PlayerKilled(victim, attacker, shouldgib)
{
// Player victim
if(is_user_valid_connected(victim))
{
// Victim is not alive
g_bIsAlive[victim] = false

// Reset player vars and tasks
stop_scream_task(victim)

g_bCanDoScreams[victim] = false
g_bDoingScream[victim] = false
g_iPlayerTaskTimes[victim] = 0

remove_task(victim+TASK_RELOAD)
remove_task(victim+TASK_SCREAMDMG)

return HAM_HANDLED
}

return HAM_IGNORED
}

public fw_CmdStart(id, handle, random_seed)
{
// Not alive
if(!is_user_alive(id))
return FMRES_IGNORED;

// Isn't a zombie?
if(!zp_get_user_zombie(id) || zp_get_user_nemesis(id))
return FMRES_IGNORED;

// Invalid class id
if(zp_get_user_zombie_class(id) != g_iSirenZID)
return FMRES_IGNORED;

// Get user old and actual buttons
static iInUseButton, iInUseOldButton
iInUseButton = (get_uc(handle, UC_Buttons) & IN_USE)
iInUseOldButton = (get_user_oldbutton(id) & IN_USE)

// Pressing +use button
if(iInUseButton)
{
// Last used button isn't +use, i need to
// do this, because i call this "only" 1 time
if(!iInUseOldButton && g_bCanDoScreams[id] && !g_bDoingScream[id] && !g_bRoundEnding)
{
// A bar appears in his screen
message_begin(MSG_ONE, g_msgBarTime, _, id)
write_byte(g_iCvar_ScreamStartTime) // time
write_byte(0) // unknown
message_end()

// Update bool
g_bInScreamProcess[id] = true

// Next scream time
set_task(g_iCvar_ScreamStartTime + 0.2, "task_do_scream", id+TASK_SCREAM)

return FMRES_HANDLED
}
}
else
{
// Last used button it's +use
if(iInUseOldButton && g_bInScreamProcess[id])
{
// Stop scream main task
stop_scream_task(id)

return FMRES_HANDLED
}
}

return FMRES_IGNORED
}

/*===============================================================================
=
[Tasks]
================================================================================
=*/

public task_do_scream(id)
{
// Normalize task
id -= TASK_SCREAM

// Do scream sound
emit_sound(id, CHAN_STREAM, zclass_screamsounds[random_num(0, sizeof zclass_screamsounds - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)

// Block screams
g_bCanDoScreams[id] = false

// Reload task
set_task(g_flCvar_ReloadTime, "task_reload_scream", id+TASK_RELOAD)

// Now it's doing an scream
g_bDoingScream[id] = true

// Get his origin coords
static iOrigin[3]
get_user_origin(id, iOrigin)

// Do a good effect, life the original Killing Floor.
message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
write_byte(TE_LAVASPLASH)
write_coord(iOrigin[0])
write_coord(iOrigin[1])
write_coord(iOrigin[2])
message_end()

// Scream damage task
set_task(0.1, "task_scream_process", id+TASK_SCREAMDMG, _, _, "b")
}

public task_reload_scream(id)
{
// Normalize taks
id -= TASK_RELOAD

// Can do screams again
g_bCanDoScreams[id] = true

// Message
client_printcolor(id, "/g[ZP]/y Готово! Ты можешь /gКричать/y сейчас")
client_printcolor(id, "/g[ZP]/y Ты должен нажать на /g^"E^"/что бы /gЗакричать/y")
}

public task_scream_process(id)
{
// Normalize task
id -= TASK_SCREAMDMG

// Time exceed
if(g_iPlayerTaskTimes[id] >= (g_iCvar_ScreamDuration*10) || g_bRoundEnding)
{
// Remove player task
remove_task(id+TASK_SCREAMDMG)

// Reset task times count
g_iPlayerTaskTimes[id] = 0

// Update bool
g_bDoingScream[id] = false

return;
}

// Update player task time
g_iPlayerTaskTimes[id]++

// Get player origin
static Float:flOrigin[3]
entity_get_vector(id, EV_VEC_origin, flOrigin)

// Collisions
static iVictim
iVictim = -1

// Vector var
static Float:flVictimOrigin[3]

// A ring effect
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, flOrigin[0]) // x
engfunc(EngFunc_WriteCoord, flOrigin[1]) // y
engfunc(EngFunc_WriteCoord, flOrigin[2]) // z
engfunc(EngFunc_WriteCoord, flOrigin[0]) // x axis
engfunc(EngFunc_WriteCoord, flOrigin[1]) // y axis
engfunc(EngFunc_WriteCoord, flOrigin[2] + g_flCvar_Radius) // z axis
write_short(g_sprRing) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(10) // life
write_byte(25) // width
write_byte(0) // noise
write_byte(zclass_ring_colors[0]) // red
write_byte(zclass_ring_colors[1]) // green
write_byte(zclass_ring_colors[2]) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()

// Screen effects for him self
screen_effects(id)

// Do scream effects
while((iVictim = find_ent_in_sphere(iVictim, flOrigin, g_flCvar_Radius)) != 0)
{
// Non-player entity
if(!is_user_valid_connected(iVictim))
{
// Validation check
if(is_valid_ent(iVictim))
{
// Get entity classname
static szClassname[33]
entity_get_string(iVictim, EV_SZ_classname, szClassname, charsmax(szClassname))

// It's a grenade, and isn't an Infection Bomb
if(equal(szClassname, "grenade") && zp_get_grenade_type(iVictim) != NADE_TYPE_INFECTION)
{
// Get grenade origin
entity_get_vector(iVictim, EV_VEC_origin, flVictimOrigin)

// Do a good effect
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flVictimOrigin, 0)
write_byte(TE_PARTICLEBURST) // TE id
engfunc(EngFunc_WriteCoord, flVictimOrigin[0]) // x
engfunc(EngFunc_WriteCoord, flVictimOrigin[1]) // y
engfunc(EngFunc_WriteCoord, flVictimOrigin[2]) // z
write_short(45) // radius
write_byte(108) // particle color
write_byte(10) // duration * 10 will be randomized a bit
message_end()

// Remove it
remove_entity(iVictim)
}
// If i don't check his solid type, it's used all the time.
else if(equal(szClassname, "func_breakable") && entity_get_int(iVictim, EV_INT_solid) != SOLID_NOT)
{
// Destroy entity if he can
force_use(id, iVictim)
}
}

continue;
}

static Float:fl2Origin[3] , Float:fl3Origin[3]
fl3Origin = flOrigin
fl3Origin[2] += 120.0
entity_get_vector(iVictim, EV_VEC_origin, fl2Origin)

// Not alive, zombie or with Godmode
if(!g_bIsAlive[iVictim] || zp_get_user_zombie(iVictim) || get_user_godmode(iVictim) || !get_can_see(fl3Origin, fl2Origin))
continue;

// Screen effects for victims
screen_effects(iVictim)

// Get scream mode
new a
if(g_modenow == 0)
{
a = g_iCvar_ScreamMode
}else{
a = 0
}
switch(a)
{
// Do damage
case 0:
{
// Scream slowdown, first should be enabled
if(g_flCvar_ScreamSlowdown > 0.0)
{
// Get his current velocity vector
static Float:flVelocity[3]
get_user_velocity(iVictim, flVelocity)

// Multiply his velocity by a number
xs_vec_mul_scalar(flVelocity, g_flCvar_ScreamSlowdown, flVelocity)

// Set his new velocity vector
set_user_velocity(iVictim, flVelocity)
}

// Get damage result
static iNewHealth
iNewHealth = max(0, get_user_health(iVictim) - g_iCvar_ScreamDmg)

// Does not has health
if(!iNewHealth)
{
// Be infected when it's going to die
if(g_iCvar_DamageMode /* == 1*/)
{
// Returns 1 on sucess...
if(zp_infect_user(iVictim, id, 0, 1))
continue
}

// Kill it
scream_kill(iVictim, id)

continue
}

// Do fake damage
set_user_health(iVictim, iNewHealth)
}

// Instantly Infect
case 1:
{
if(get_user_armor(iVictim) > 0)
{
if(get_user_armor(iVictim) - get_pcvar_num(cvar_armorhit) >= 0) set_user_armor(iVictim,get_user_armor(iVictim) - get_pcvar_num(cvar_armorhit))
if(get_user_armor(iVictim) - get_pcvar_num(cvar_armorhit) < 0) set_user_armor(iVictim,0)
}else{
// Can be infected?
if(!zp_infect_user(iVictim, id, 0, 1))
{
// Kill it
scream_kill(iVictim, id)
}
}
}

// Instantly Kill
case 2:
{
// Kill it
scream_kill(iVictim, id)
}
}

}
}

/*===============================================================================
=
[Zombie Plague Forwards]
================================================================================
=*/

public zp_user_infected_post(id, infector)
{
// It's the selected zombie class
if(zp_get_user_zombie_class(id) == g_iSirenZID && !zp_get_user_nemesis(id))
{
// Array
g_bCanDoScreams[id] = true
g_bDoingScream[id] = false

// Message
client_printcolor(id, "/g[ZP]/y Ты можешь делать /gкрик/y нажава на /g^"E^"/y клавишу")
}
}

public zp_user_humanized_post(id)
{
// Reset player vars and tasks
stop_scream_task(id)

g_bCanDoScreams[id] = false
g_bDoingScream[id] = false
g_iPlayerTaskTimes[id] = 0

remove_task(id+TASK_RELOAD)
remove_task(id+TASK_SCREAMDMG)
}

public zp_round_ended(winteam)
{
// Update bool
g_bRoundEnding = true

// Make a loop
static id
for(id = 1; id <= g_iMaxPlayers; id++)
{
// Valid connected
if(is_user_valid_connected(id))
{
// Remove mainly tasks
stop_scream_task(id)
remove_task(id+TASK_RELOAD)
}
}
}

/*===============================================================================
=
[Internal Functions]
================================================================================
=*/

stop_scream_task(id)
{
// Remove the task
if(task_exists(id+TASK_SCREAM))
{
remove_task(id+TASK_SCREAM)

// Remove screen's bar
message_begin(MSG_ONE, g_msgBarTime, _, id)
write_byte(0) // time
write_byte(0) // unknown
message_end()

// Update bool
g_bInScreamProcess[id] = false
}
}

screen_effects(id)
{
// Screen Fade
message_begin(MSG_ONE_UNRELIABLE, g_msgScreenFade, _, id)
write_short(UNIT_SECOND*1) // duration
write_short(UNIT_SECOND*1) // hold time
write_short(FFADE_IN) // fade type
write_byte(200) // r
write_byte(0) // g
write_byte(0) // b
write_byte(125) // alpha
message_end()

// Screen Shake
message_begin(MSG_ONE_UNRELIABLE, g_msgScreenShake, _, id)
write_short(UNIT_SECOND*5) // amplitude
write_short(UNIT_SECOND*1) // duration
write_short(UNIT_SECOND*5) // frequency
message_end()
}

cache_cvars()
{
g_iCvar_ScreamMode = get_pcvar_num(cvar_screammode)
g_iCvar_ScreamDuration = get_pcvar_num(cvar_duration)
g_iCvar_ScreamDmg = get_pcvar_num(cvar_screamdmg)
g_iCvar_ScreamStartTime = get_pcvar_num(cvar_startime)
g_iCvar_DamageMode = get_pcvar_num(cvar_damagemode)
g_flCvar_ReloadTime = floatmax(g_iCvar_ScreamDuration+0.0, get_pcvar_float(cvar_reloadtime))
g_flCvar_Radius = get_pcvar_float(cvar_radius)
g_flCvar_ScreamSlowdown = get_pcvar_float(cvar_slowdown)
}

scream_kill(victim, attacker)
{
// To use later in DeathMsg event
g_bKilledByScream[victim] = true

// Do kill
ExecuteHamB(Ham_Killed, victim, attacker, GIB_NEVER)

// We don't need this
g_bKilledByScream[victim] = false
}

/*===============================================================================
=
[Stocks]
================================================================================
=*/

stock client_printcolor(id, const input[], any:...)
{
static iPlayersNum[32], iCount; iCount = 1
static szMsg[191]

vformat(szMsg, charsmax(szMsg), input, 3)

replace_all(szMsg, 190, "/g", "^4") // green txt
replace_all(szMsg, 190, "/y", "^1") // orange txt
replace_all(szMsg, 190, "/ctr", "^3") // team txt
replace_all(szMsg, 190, "/w", "^0") // team txt

if(id) iPlayersNum[0] = id
else get_players(iPlayersNum, iCount, "ch")

for (new i = 0; i < iCount; i++)
{
if (g_bIsConnected[iPlayersNum[i]])
{
message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, iPlayersNum[i])
write_byte(iPlayersNum[i])
write_string(szMsg)
message_end()
}
}
}
public zp_round_started(gamemode)
{
if(gamemode ==MODE_INFECTION || gamemode == MODE_MULTI)
{
g_modenow = 0
}else{
g_modenow = 1
}
}
stock get_can_see(Float:ent_origin[3], Float:target_origin[3])
{
new Float:hit_origin[3]
trace_line(-1, ent_origin, target_origin, hit_origin)

if (!vector_distance(hit_origin, target_origin)) return 1;

return 0;
}
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Статус пользователя Connect1507
сообщение 11.3.2012, 8:43
Сообщение #14
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ап
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Статус пользователя Connect1507
сообщение 11.3.2012, 18:48
Сообщение #15
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Просьба помоч с етим плагином.
Это класс зомби который кидает заражающие бомбы.
Мне надо что бы он не могу бросать бомбу в раунде с выжевшим. Возможно ли такое?

исходник
#include <amxmodx>
#include <fun>
#include <cstrike>
#include <zombieplague>

// Zombie Attributes
new const zclass_name[] = "Амбрелла" // name
new const zclass_info[] = "[Tvirus]" // description
new const zclass_model[] = "tvirus" // model
new const zclass_clawmodel[] = "v_zm_undertaker.mdl" // claw model
const zclass_health = 5 // health
const zclass_speed = 350 // speed
const Float:zclass_gravity = 0.5 // gravity
const Float:zclass_knockback = 2.0 // knockback

// Class IDs
new g_zclass

// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
register_plugin("[ZP] Strong zombie", "0.1", "ilovezp")

// Register the new class and store ID for reference
g_zclass = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
}

// User Infected forward
public zp_user_infected_post(id, infector)
{
// Check if the infected player is using our custom zombie class
if (zp_get_user_zombie_class(id) == g_zclass)
{
give_item(id, "weapon_hegrenade")
cs_set_user_bpammo(id, CSW_HEGRENADE, 1)
}
}
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