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[ZP] Extra Item: Jump Bomb

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Статус пользователя Agon1st
сообщение 10.3.2012, 19:27
Сообщение #1
Стаж: 16 лет

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прошу помощи и переделать плагин что бы бомба давалась только 1 зомби,а не всем подрят зомби
она даётся каждому после заражения,и ещё когда сервер змдм то бомбы даются всем кто респится зомби
прошу сделать что бы давалось 1 зомби и продавалась в магазине
Код
#include < amxmodx >
#include < cstrike >
#include < engine >
#include <fakemeta_util>
#include < fun >
#include < hamsandwich >
#include < zombieplague >

#define Plugin    "[ZP] Extra Item: Jump Bomb"
#define Version    "1.2"
#define Author    "Zombie-rus"

// Модели гранаты
new const g_ViewModel [ ] = "models/cz/v_zombibomb.mdl"
new const g_PlayerModel [ ] = "models/cz/p_zombibomb.mdl"
new const g_WorldModel [ ] = "models/cz/w_zombibomb.mdl"

//Звуки покупки
new const g_SoundGrenadeBuy [ ] [ ] = { "items/gunpickup2.wav" }
new const g_SoundAmmoPurchase [ ] [ ] = { "items/9mmclip1.wav" }

//Звук взрыва
new const g_SoundBombExplode [ ] [ ] = { "nst_zombie/zombi_bomb_exp.wav" }

//Не изменять! Звуки прописаны в модели.
new const frogbomb_sound [ ] = { "nst_zombie/zombi_bomb_pull_1.wav", "nst_zombie/zombi_bomb_deploy.wav" }
new const frogbomb_sound_idle [ ] = { "nst_zombie/zombi_bomb_idle_1.wav", "nst_zombie/zombi_bomb_idle_2.wav", "nst_zombie/zombi_bomb_idle_3.wav", "nst_zombie/zombi_bomb_idle_4.wav" }

new const g_szItemName [ ] = " Jump Bomb" // Имя айтема

new const g_iItemPrice = 2 // Стоимость за 1 бомбу

#define MAXCARRY    5 // Лимит гранат
#define RADIUS        350.0 // Радиус взрыва

#define MAXPLAYERS        32
#define pev_nade_type        pev_flTimeStepSound
#define NADE_TYPE_JUMPING    26517
#define AMMOID_SM        13

new g_iExplo
new g_iNadeID

new g_iJumpingNadeCount [ MAXPLAYERS+1 ]
new g_iCurrentWeapon [ MAXPLAYERS+1 ]

new cvar_speed
new iconstatus
new grenade_icons[33][32]

new g_msgScreenShake

new g_MaxPlayers
new g_msgAmmoPickup

const UNIT_SECOND = (1<<12)

public plugin_precache ( )
{
precache_model ( g_ViewModel )
precache_model ( g_PlayerModel )
precache_model ( g_WorldModel )
        
precache_sound ( frogbomb_sound )
precache_sound ( frogbomb_sound_idle )
        
new i
for ( i = 0; i < sizeof g_SoundGrenadeBuy; i++ )
precache_sound ( g_SoundGrenadeBuy [ i ] )
for ( i = 0; i < sizeof g_SoundAmmoPurchase; i++ )
precache_sound ( g_SoundAmmoPurchase [ i ] )
for ( i = 0; i < sizeof g_SoundBombExplode; i++ )
precache_sound ( g_SoundBombExplode [ i ] )

g_iExplo = precache_model ( "sprites/zombiebomb_exp.spr" ) // Спрайт взрыва
}

public plugin_init ( )
{
register_plugin ( Plugin, Version, Author )

g_iNadeID = zp_register_extra_item ( g_szItemName, g_iItemPrice, ZP_TEAM_ZOMBIE )

register_event ( "CurWeapon", "EV_CurWeapon", "be", "1=1" )
register_event ( "HLTV", "EV_NewRound", "a", "1=0", "2=0" )
register_event ( "DeathMsg", "EV_DeathMsg", "a" )

register_forward ( FM_SetModel, "fw_SetModel" )
RegisterHam ( Ham_Think, "grenade", "fw_ThinkGrenade" )
g_msgScreenShake = get_user_msgid("ScreenShake")

cvar_speed = register_cvar ( "zp_zombiebomb_knockback", "800" )

g_msgAmmoPickup = get_user_msgid ( "AmmoPickup" )

g_MaxPlayers = get_maxplayers ( )
register_event("CurWeapon", "grenade_icon", "be", "1=1")
register_event("DeathMsg", "event_death", "a")
iconstatus = get_user_msgid("StatusIcon")
}

public client_connect ( id )
{
    g_iJumpingNadeCount [ id ] = 0
}

public zp_extra_item_selected ( id, Item )
{
if ( Item == g_iNadeID )
{
if ( g_iJumpingNadeCount [ id ] >= MAXCARRY )
{
client_print ( id, print_chat, "[ZP] Вы не можете купить больше!" )
return ZP_PLUGIN_HANDLED
}        
new iBpAmmo = cs_get_user_bpammo ( id, CSW_SMOKEGRENADE )
          
if ( g_iJumpingNadeCount [ id ] >= 1 )
{
cs_set_user_bpammo ( id, CSW_SMOKEGRENADE, iBpAmmo+1 )
            
emit_sound ( id, CHAN_ITEM, g_SoundAmmoPurchase[random_num(0, sizeof g_SoundAmmoPurchase-1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
            
AmmoPickup ( id, AMMOID_SM, 1 )
            
g_iJumpingNadeCount [ id ]++
}
else
{
give_item ( id, "weapon_smokegrenade" )
client_print ( id, print_chat, "[ZP] Вы купили гранату джамп" )
emit_sound ( id, CHAN_ITEM, g_SoundGrenadeBuy[random_num(0, sizeof g_SoundGrenadeBuy-1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
            
AmmoPickup ( id, AMMOID_SM, 1 )
            
g_iJumpingNadeCount [ id ] = 1
}
}
return PLUGIN_CONTINUE
}

public zp_user_infected_post ( id, Infector, Nemesis )

{
g_iJumpingNadeCount [ id ] = 0
      
give_item ( id, "weapon_smokegrenade" )    
cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 1)
emit_sound ( id, CHAN_ITEM, g_SoundGrenadeBuy[random_num(0, sizeof g_SoundGrenadeBuy-1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM )    
AmmoPickup ( id, AMMOID_SM, 1 )    
g_iJumpingNadeCount [ id ] = 1
}

public zp_user_humanized_post ( id, Survivor )
{
if ( Survivor )
{
g_iJumpingNadeCount [ Survivor ] = 0
}
}

public EV_CurWeapon ( id )
{
if ( !is_user_alive ( id ) || !zp_get_user_zombie ( id ) )
return PLUGIN_CONTINUE

g_iCurrentWeapon [ id ] = read_data ( 2 )
if ( g_iJumpingNadeCount [ id ] > 0 && g_iCurrentWeapon [ id ] == CSW_SMOKEGRENADE )
{
set_pev(id, pev_viewmodel2, g_ViewModel)
set_pev ( id, pev_weaponmodel2, g_PlayerModel )
}
return PLUGIN_CONTINUE
}

public EV_NewRound ( )
{
arrayset ( g_iJumpingNadeCount, 0, 33 )
}

public EV_DeathMsg ( )
{
new iVictim = read_data ( 2 )
      
if ( !is_user_connected ( iVictim ) )
return
      
g_iJumpingNadeCount [ iVictim ] = 0
}

public fw_SetModel ( Entity, const Model [ ] )
{
if ( Entity < 0 )
return FMRES_IGNORED
      
if ( pev ( Entity, pev_dmgtime ) == 0.0 )
return FMRES_IGNORED
      
new iOwner = entity_get_edict ( Entity, EV_ENT_owner )  
      
if ( g_iJumpingNadeCount [ iOwner ] >= 1 && equal ( Model [ 7 ], "w_sm", 4 ) )
{
// Reset any other nade
set_pev ( Entity, pev_nade_type, 0 )
          
set_pev ( Entity, pev_nade_type, NADE_TYPE_JUMPING )
            
g_iJumpingNadeCount [ iOwner ]--
entity_set_model ( Entity, g_WorldModel )
            
fm_set_rendering(Entity, kRenderFxHologram, 255, 165, 0, kRenderNormal, 16) //kRenderFxGlowShell
            
return FMRES_SUPERCEDE    
}
return FMRES_IGNORED
}
public fw_ThinkGrenade ( Entity )
{
if ( !pev_valid ( Entity ) )
return HAM_IGNORED
      
static Float:dmg_time
pev ( Entity, pev_dmgtime, dmg_time )
      
if ( dmg_time > get_gametime ( ) )
return HAM_IGNORED
      
if ( pev ( Entity, pev_nade_type ) == NADE_TYPE_JUMPING )
{
jumping_explode ( Entity )
return HAM_SUPERCEDE
}
return HAM_IGNORED
}

public jumping_explode ( Entity )
{
if ( Entity < 0 )
return
      
static Float:flOrigin [ 3 ]
pev ( Entity, pev_origin, flOrigin )
      
engfunc ( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0 )
write_byte ( TE_SPRITE )
engfunc ( EngFunc_WriteCoord, flOrigin [ 0 ] )
engfunc ( EngFunc_WriteCoord, flOrigin [ 1 ] )
engfunc ( EngFunc_WriteCoord, flOrigin [ 2 ] + 45.0 )
write_short ( g_iExplo )
write_byte ( 35 )
write_byte ( 186 )
message_end ( )
      
new iOwner = entity_get_edict ( Entity, EV_ENT_owner )
      
emit_sound ( Entity, CHAN_WEAPON, g_SoundBombExplode[random_num(0, sizeof g_SoundBombExplode-1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
      
for ( new i = 1; i < g_MaxPlayers; i++ )
{
if ( !is_user_alive  ( i ) )
continue
                  
new Float:flVictimOrigin [ 3 ]
pev ( i, pev_origin, flVictimOrigin )
          
new Float:flDistance = get_distance_f ( flOrigin, flVictimOrigin )  
          
if ( flDistance <= RADIUS )
{
static Float:flSpeed
flSpeed = get_pcvar_float ( cvar_speed )
              
static Float:flNewSpeed
flNewSpeed = flSpeed * ( 1.0 - ( flDistance / RADIUS ) )
              
static Float:flVelocity [ 3 ]
get_speed_vector ( flOrigin, flVictimOrigin, flNewSpeed, flVelocity )
              
set_pev ( i, pev_velocity,flVelocity )

message_begin(MSG_ONE_UNRELIABLE, g_msgScreenShake, _, i)
write_short(UNIT_SECOND*4) // amplitude            
write_short(UNIT_SECOND*10) // duration
write_short(UNIT_SECOND*10) // frequency
message_end()    
                
fm_fakedamage(i, "knockback-bomb", 10.0,  DMG_BLAST);
}
}

engfunc ( EngFunc_RemoveEntity, Entity )
}      

public AmmoPickup ( id, AmmoID, AmmoAmount )
{
message_begin ( MSG_ONE, g_msgAmmoPickup, _, id )
write_byte ( AmmoID )
write_byte ( AmmoAmount )
message_end ( )
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
      
return 1;
}

public grenade_icon(id)
{
remove_grenade_icon(id)
        
if(is_user_bot(id))
        return
        
static igrenade, grenade_sprite[16], grenade_color[3]
igrenade = get_user_weapon(id)
    
switch(igrenade)
{
case CSW_SMOKEGRENADE:
{
if(!is_user_alive(id) || zp_get_user_zombie(id)) {
grenade_sprite = "dmg_gas"
grenade_color = {255, 165, 0}
}
else
{
grenade_sprite = ""
grenade_color = {0, 0, 0}
}
}
default:
return
}
grenade_icons[id] = grenade_sprite
    
// show grenade icons
message_begin(MSG_ONE,iconstatus,{0,0,0},id)
write_byte(1) // status (0=hide, 1=show, 2=flash)
write_string(grenade_icons[id]) // sprite name
write_byte(grenade_color[0]) // red
write_byte(grenade_color[1]) // green
write_byte(grenade_color[2]) // blue
message_end()
    
return
}

public remove_grenade_icon(id)
{
// remove grenade icons
message_begin(MSG_ONE,iconstatus,{0,0,0},id)
write_byte(0) // status (0=hide, 1=show, 2=flash)
write_string(grenade_icons[id]) // sprite name
message_end()
}

public event_death()
{
new id = read_data(2)
    
if(!is_user_bot(id))
remove_grenade_icon(id)
}


Отредактировал: Agon1st, - 10.3.2012, 19:30
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