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Не работают звуки стрельбы [ZP] Extra: Sniper на ОС Linux

, Не работают звуки стрельбы [ZP] Extra: Sniper на ОС Linux
Статус пользователя Sager^^
сообщение 23.4.2012, 13:04
Сообщение #1
Стаж: 14 лет

Сообщений: 30
Благодарностей: 1
Полезность: 26

Скачал пак сайперок на сервер, на винде все пашит а на хостинге нет( на хосте стоит ОС linux)

Помогите плз!

тЫк

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

enum
{
anim_idle,
anim_reload,
anim_draw,
anim_shoot1,
anim_shoot2,
anim_shoot3
}

#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define SVD_WEAPONKEY 801
#define VSK94_WEAPONKEY 802
#define M24_WEAPONKEY 803
#define M400_WEAPONKEY 804
#define SG1_WEAPONKEY 805
#define MAX_PLAYERS 32
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define SVD_RELOAD_TIME 3.5
#define VSK_RELOAD_TIME 3.5
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
new const Fire_Sounds[][] = { "weapons/svd-1.wav", "weapons/vsk-11.wav", "weapons/m24-1weapnsl.wav", "weapons/m400-1.wav" }
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new SVD_V_MODEL[64] = "models/sd/v_svd_fix.mdl"
new SVD_P_MODEL[64] = "models/sd/p_svd.mdl"
new SVD_W_MODEL[64] = "models/sd/w_svd.mdl"
new VSK94_V_MODEL[64] = "models/sd/v_vsk94.mdl"
new VSK94_P_MODEL[64] = "models/sd/p_vsk94.mdl"
new VSK94_W_MODEL[64] = "models/sd/w_vsk94.mdl"
new M24_V_MODEL[64] = "models/sd/v_m24.mdl"
new M24_P_MODEL[64] = "models/sd/p_m24.mdl"
new M24_W_MODEL[64] = "models/sd/w_m24.mdl"
new M400_V_MODEL[64] = "models/sd/v_m400.mdl"
new M400_P_MODEL[64] = "models/sd/p_m400.mdl"
new M400_W_MODEL[64] = "models/sd/w_m400.mdl"
new cvar_dmg_svd, cvar_recoil_svd, g_itemid_svd, cvar_spd_svd, cvar_ammo_svd
new cvar_dmg_vsk94, cvar_recoil_vsk94, g_itemid_vsk94, cvar_spd_vsk94, cvar_ammo_vsk94
new cvar_dmg_m24, cvar_recoil_m24, g_itemid_m24, cvar_ammo_m24
new cvar_dmg_m400, cvar_recoil_m400, g_itemid_m400, cvar_ammo_m400
new cvar_clip_svd, cvar_clip_vsk94, cvar_clip_m400, cvar_clip_m24
new g_has_svd[33], g_has_vsk94[33], g_has_m24[33], g_has_m400[33]
new g_MaxPlayers, g_orig_event_svd, g_orig_event_sg550, g_orig_event_scout, g_orig_event_awp, g_IsInPrimaryAttack, g_clip_ammo[33], g_svd_TmpClip[33], g_vsk_TmpClip[33]
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]

public plugin_init()
{
register_plugin("[ZP] Extra: Sniper", "1.1", "Crock")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_g3sg1", "fw_SVD_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_sg550", "fw_SG550_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_scout", "fw_SCOUT_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_awp", "fw_AWP_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_g3sg1", "fw_SVD_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_g3sg1", "fw_SVD_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg550", "fw_SG550_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg550", "fw_SG550_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_scout", "fw_SCOUT_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_scout", "fw_SCOUT_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_awp", "fw_AWP_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_awp", "fw_AWP_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_g3sg1", "SVD__ItemPostFrame");
RegisterHam(Ham_Weapon_Reload, "weapon_g3sg1", "SVD__Reload");
RegisterHam(Ham_Weapon_Reload, "weapon_g3sg1", "SVD__Reload_Post", 1);
RegisterHam(Ham_Item_PostFrame, "weapon_sg550", "SG550__ItemPostFrame");
RegisterHam(Ham_Weapon_Reload, "weapon_sg550", "SG550__Reload");
RegisterHam(Ham_Weapon_Reload, "weapon_sg550", "SG550__Reload_Post", 1);
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")

cvar_dmg_svd = register_cvar("zp_svd_dmg", "300")
cvar_recoil_svd = register_cvar("zp_svd_recoil", "0.8")
cvar_clip_svd = register_cvar("zp_svd_clip", "20")
cvar_ammo_svd = register_cvar("zp_svd_ammo", "180")
cvar_spd_svd = register_cvar("zp_svd_spd", "2")

cvar_dmg_vsk94 = register_cvar("zp_vsk94_dmg", "279")
cvar_recoil_vsk94 = register_cvar("zp_vsk94_recoil", "0.8")
cvar_clip_vsk94 = register_cvar("zp_vsk94_clip", "40")
cvar_ammo_vsk94 = register_cvar("zp_vsk94_ammo", "276")
cvar_spd_vsk94 = register_cvar("zp_vsk94_spd", "0.4")

cvar_dmg_m24 = register_cvar("zp_m24_dmg", "140")
cvar_recoil_m24 = register_cvar("zp_m24_recoil", "0.8")
cvar_clip_m24 = register_cvar("zp_m24_clip", "20")
cvar_ammo_m24 = register_cvar("zp_m24_ammo", "180")

cvar_dmg_m400 = register_cvar("zp_m400_dmg", "300")
cvar_recoil_m400 = register_cvar("zp_m400_recoil", "0.8")
cvar_clip_m400 = register_cvar("zp_m400_clip", "20")
cvar_ammo_m400 = register_cvar("zp_m400_ammo", "315")


g_itemid_svd = zp_register_extra_item("[Авто-Снайпер] \rSVD", 27, ZP_TEAM_HUMAN)
g_itemid_vsk94 = zp_register_extra_item("[Авто-Снайпер] \rVSK", 30, ZP_TEAM_HUMAN)
g_itemid_m24 = zp_register_extra_item("[Авто-Снайпер] \rm24", 25, ZP_TEAM_HUMAN)
g_itemid_m400 = zp_register_extra_item("[Авто-Снайпер] \rm400", 24, ZP_TEAM_HUMAN)
g_MaxPlayers = get_maxplayers()
}

public plugin_precache()
{
precache_model(SVD_V_MODEL)
precache_model(SVD_P_MODEL)
precache_model(SVD_W_MODEL)
precache_model(VSK94_V_MODEL)
precache_model(VSK94_P_MODEL)
precache_model(VSK94_W_MODEL)
precache_model(M24_V_MODEL)
precache_model(M24_P_MODEL)
precache_model(M24_W_MODEL)
precache_model(M400_V_MODEL)
precache_model(M400_P_MODEL)
precache_model(M400_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/g3sg1.sc", name))
{
g_orig_event_svd = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/sg550.sc", name))
{
g_orig_event_sg550 = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/scout.sc", name))
{
g_orig_event_scout = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/awp.sc", name))
{
g_orig_event_awp = get_orig_retval()
return FMRES_HANDLED
}

return FMRES_IGNORED
}

public client_connect(id)
{
g_has_svd[id] = false
g_has_vsk94[id] = false
g_has_m24[id] = false
g_has_m400[id] = false
}

public client_disconnect(id)
{
g_has_svd[id] = false
g_has_vsk94[id] = false
g_has_m24[id] = false
g_has_m400[id] = false
}

public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_has_svd[id] = false
g_has_vsk94[id] = false
g_has_m24[id] = false
g_has_m400[id] = false
}
}

public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED;

static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))

if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED;

static iOwner

iOwner = entity_get_edict(entity, EV_ENT_owner)

if(equal(model, "models/w_g3sg1.mdl"))
{
static iStoredSVDID

iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_g3sg1", entity)

if(!is_valid_ent(iStoredSVDID))
return FMRES_IGNORED;

if(g_has_svd[iOwner])
{
entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, SVD_WEAPONKEY)

g_has_svd[iOwner] = false

entity_set_model(entity, SVD_W_MODEL)

return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_sg550.mdl"))
{
static iStoredSG550ID

iStoredSG550ID = find_ent_by_owner(ENG_NULLENT, "weapon_sg550", entity)

if(!is_valid_ent(iStoredSG550ID))
return FMRES_IGNORED;

if(g_has_vsk94[iOwner])
{
entity_set_int(iStoredSG550ID, EV_INT_WEAPONKEY, VSK94_WEAPONKEY)

g_has_vsk94[iOwner] = false

entity_set_model(entity, VSK94_W_MODEL)

return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_scout.mdl"))
{
static iStoredSCOUTID

iStoredSCOUTID = find_ent_by_owner(ENG_NULLENT, "weapon_scout", entity)

if(!is_valid_ent(iStoredSCOUTID))
return FMRES_IGNORED;

if(g_has_m24[iOwner])
{
entity_set_int(iStoredSCOUTID, EV_INT_WEAPONKEY, M24_WEAPONKEY)

g_has_m24[iOwner] = false

entity_set_model(entity, M24_W_MODEL)

return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_awp.mdl"))
{
static iStoredAWPID

iStoredAWPID = find_ent_by_owner(ENG_NULLENT, "weapon_awp", entity)

if(!is_valid_ent(iStoredAWPID))
return FMRES_IGNORED;

if(g_has_m400[iOwner])
{
entity_set_int(iStoredAWPID, EV_INT_WEAPONKEY, M400_WEAPONKEY)

g_has_m400[iOwner] = false

entity_set_model(entity, M400_W_MODEL)

return FMRES_SUPERCEDE;
}
}

return FMRES_IGNORED;
}

public zp_extra_item_selected(id, itemid)
{
if(itemid == g_itemid_svd)
{
drop_weapons(id, 1);
new iWep2 = give_item(id,"weapon_g3sg1")
if( iWep2 > 0 )
{
cs_set_weapon_ammo( iWep2, get_pcvar_num(cvar_clip_svd) )
cs_set_user_bpammo (id, CSW_G3SG1, get_pcvar_num(cvar_ammo_svd))
}
g_has_svd[id] = true;
}
else if(itemid == g_itemid_vsk94)
{
drop_weapons(id, 1);
new iWep3 = give_item(id,"weapon_sg550")
if( iWep3 > 0 )
{
cs_set_weapon_ammo( iWep3, get_pcvar_num(cvar_clip_vsk94) )
cs_set_user_bpammo (id, CSW_SG550, get_pcvar_num(cvar_ammo_vsk94))
}
g_has_vsk94[id] = true;
}
else if(itemid == g_itemid_m24)
{
drop_weapons(id, 1);
new iWep3 = give_item(id,"weapon_scout")
if( iWep3 > 0 )
{
cs_set_weapon_ammo( iWep3, get_pcvar_num(cvar_clip_m24) )
cs_set_user_bpammo (id, CSW_SCOUT, get_pcvar_num(cvar_ammo_m24))
}
g_has_m24[id] = true;
}
else if(itemid == g_itemid_m400)
{
drop_weapons(id, 1);
new iWep3 = give_item(id,"weapon_awp")
if( iWep3 > 0 )
{
cs_set_weapon_ammo( iWep3, get_pcvar_num(cvar_clip_m400) )
cs_set_user_bpammo (id, CSW_AWP, get_pcvar_num(cvar_ammo_m400))
}

g_has_m400[id] = true;
}
}

public fw_SVD_AddToPlayer(SVD, id)
{
if(!is_valid_ent(SVD) || !is_user_connected(id))
return HAM_IGNORED;

if(entity_get_int(SVD, EV_INT_WEAPONKEY) == SVD_WEAPONKEY)
{
g_has_svd[id] = true

entity_set_int(SVD, EV_INT_WEAPONKEY, 0)

return HAM_HANDLED;
}

return HAM_IGNORED;
}

public fw_SG550_AddToPlayer(SG550, id)
{
if(!is_valid_ent(SG550) || !is_user_connected(id))
return HAM_IGNORED;

if(entity_get_int(SG550, EV_INT_WEAPONKEY) == VSK94_WEAPONKEY)
{
g_has_vsk94[id] = true

entity_set_int(SG550, EV_INT_WEAPONKEY, 0)

return HAM_HANDLED;
}

return HAM_IGNORED;
}

public fw_SCOUT_AddToPlayer(SCOUT, id)
{
if(!is_valid_ent(SCOUT) || !is_user_connected(id))
return HAM_IGNORED;

if(entity_get_int(SCOUT, EV_INT_WEAPONKEY) == M24_WEAPONKEY)
{
g_has_m24[id] = true

entity_set_int(SCOUT, EV_INT_WEAPONKEY, 0)

return HAM_HANDLED;
}

return HAM_IGNORED;
}

public fw_AWP_AddToPlayer(AWP, id)
{
if(!is_valid_ent(AWP) || !is_user_connected(id))
return HAM_IGNORED;

if(entity_get_int(AWP, EV_INT_WEAPONKEY) == M400_WEAPONKEY)
{
g_has_m400[id] = true

entity_set_int(AWP, EV_INT_WEAPONKEY, 0)

return HAM_HANDLED;
}

return HAM_IGNORED;
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)

static weaponid
weaponid = cs_get_weapon_id(weapon_ent)

replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))

if((read_data(2) != CSW_G3SG1 || !g_has_svd[id]) && (read_data(2) != CSW_SG550 || !g_has_vsk94[id]))
return

static Float:iSpeed
if(g_has_svd[id])
iSpeed = get_pcvar_float(cvar_spd_svd)
else if(g_has_vsk94[id])
iSpeed = get_pcvar_float(cvar_spd_vsk94)

static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay, Float:M_Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
M_Delay = get_pdata_float( Ent, 47, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
set_pdata_float(Ent, 47, M_Delay, 4)
}
}
}

replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_G3SG1:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return;

if(g_has_svd[id])
{
set_pev(id, pev_viewmodel2, SVD_V_MODEL)
set_pev(id, pev_weaponmodel2, SVD_P_MODEL)
}
}
case CSW_SG550:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return;

if(g_has_vsk94[id])
{
set_pev(id, pev_viewmodel2, VSK94_V_MODEL)
set_pev(id, pev_weaponmodel2, VSK94_P_MODEL)
}
}
case CSW_SCOUT:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return;

if(g_has_m24[id])
{
set_pev(id, pev_viewmodel2, M24_V_MODEL)
set_pev(id, pev_weaponmodel2, M24_P_MODEL)
}
}
case CSW_AWP:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return;

if(g_has_m400[id])
{
set_pev(id, pev_viewmodel2, M400_V_MODEL)
set_pev(id, pev_weaponmodel2, M400_P_MODEL)
}
}
}
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_G3SG1 && get_user_weapon(Player) != CSW_SG550 && get_user_weapon(Player) != CSW_SCOUT && get_user_weapon(Player) != CSW_AWP) ||
(get_user_weapon(Player) == CSW_G3SG1 && !g_has_svd[Player]) || (get_user_weapon(Player) == CSW_SG550 && !g_has_vsk94[Player]) || (get_user_weapon(Player) == CSW_SCOUT && !g_has_m24[Player]) || (get_user_weapon(Player) == CSW_AWP && !g_has_m400[Player]))
return FMRES_IGNORED

set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}

public fw_SVD_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 5)

if (!g_has_svd[Player])
return;

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fw_SG550_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 5)

if (!g_has_vsk94[Player])
return;

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fw_SCOUT_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 5)

if (!g_has_m24[Player])
return;

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fw_AWP_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 5)

if (!g_has_m400[Player])
return;

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_svd && eventid != g_orig_event_sg550 && eventid != g_orig_event_scout && eventid != g_orig_event_awp) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED

playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}

public fw_SVD_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 5)

if(g_has_svd[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_svd),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

if (!g_clip_ammo[Player])
return

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, anim_reload)

make_blood_and_bulletholes(Player)
}
}

public fw_SG550_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 5)

if(g_has_vsk94[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_vsk94),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

if (!g_clip_ammo[Player])
return

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, anim_reload)

make_blood_and_bulletholes(Player)
}
}

public fw_SCOUT_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 5)

if(g_has_m24[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_m24),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

if (!g_clip_ammo[Player])
return

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[2], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, anim_reload)

make_blood_and_bulletholes(Player)
}
}

public fw_AWP_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 5)

if(g_has_m400[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_m400),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

if (!g_clip_ammo[Player])
return

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[3], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, anim_reload)

make_blood_and_bulletholes(Player)
}
}

public SVD__ItemPostFrame(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_svd[id])
return HAM_IGNORED;

new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

new iBpAmmo = cs_get_user_bpammo(id, CSW_G3SG1);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

if( fInReload && flNextAttack <= 0.0 )
{
new j = min(get_pcvar_num(cvar_clip_svd) - iClip, iBpAmmo)

set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_G3SG1, iBpAmmo-j);

set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}

return HAM_IGNORED;
}

public SVD__Reload(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_svd[id])
return HAM_IGNORED;

g_svd_TmpClip[id] = -1;

new iBpAmmo = cs_get_user_bpammo(id, CSW_G3SG1);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

if (iBpAmmo <= 0)
return HAM_SUPERCEDE;

if (iClip >= get_pcvar_num(cvar_clip_svd))
return HAM_SUPERCEDE;


g_svd_TmpClip[id] = iClip;

return HAM_IGNORED;
}

public SVD__Reload_Post(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_svd[id])
return HAM_IGNORED;

if (g_svd_TmpClip[id] == -1)
return HAM_IGNORED;

set_pdata_int(weapon_entity, m_iClip, g_svd_TmpClip[id], WEAP_LINUX_XTRA_OFF)

set_pdata_float(weapon_entity, m_flTimeWeaponIdle, SVD_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

set_pdata_float(id, m_flNextAttack, SVD_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

// relaod animation
UTIL_PlayWeaponAnimation(id, 3)

return HAM_IGNORED;
}

public SG550__ItemPostFrame(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_vsk94[id])
return HAM_IGNORED;

new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

new iBpAmmo = cs_get_user_bpammo(id, CSW_SG550);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

if( fInReload && flNextAttack <= 0.0 )
{
new j = min(get_pcvar_num(cvar_clip_vsk94) - iClip, iBpAmmo)

set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_SG550, iBpAmmo-j);

set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}

return HAM_IGNORED;
}

public SG550__Reload(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_vsk94[id])
return HAM_IGNORED;

g_vsk_TmpClip[id] = -1;

new iBpAmmo = cs_get_user_bpammo(id, CSW_SG550);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

if (iBpAmmo <= 0)
return HAM_SUPERCEDE;

if (iClip >= get_pcvar_num(cvar_clip_vsk94))
return HAM_SUPERCEDE;


g_vsk_TmpClip[id] = iClip;

return HAM_IGNORED;
}

public SG550__Reload_Post(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_vsk94[id])
return HAM_IGNORED;

if (g_vsk_TmpClip[id] == -1)
return HAM_IGNORED;

set_pdata_int(weapon_entity, m_iClip, g_vsk_TmpClip[id], WEAP_LINUX_XTRA_OFF)

set_pdata_float(weapon_entity, m_flTimeWeaponIdle, VSK_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

set_pdata_float(id, m_flNextAttack, VSK_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

// relaod animation
UTIL_PlayWeaponAnimation(id, 3)

return HAM_IGNORED;
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_G3SG1)
{
if(g_has_svd[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_svd))
}
else if(get_user_weapon(attacker) == CSW_SG550)
{
if(g_has_vsk94[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_vsk94))
}
else if(get_user_weapon(attacker) == CSW_SCOUT)
{
if(g_has_m24[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_m24))
}
else if(get_user_weapon(attacker) == CSW_AWP)
{
if(g_has_m400[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_m400))
}
}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim

get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)

if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE

if(equal(szTruncatedWeapon, "g3sg1") && get_user_weapon(iAttacker) == CSW_G3SG1)
{
if(g_has_svd[iAttacker])
set_msg_arg_string(4, "svd")
}
else if(equal(szTruncatedWeapon, "sg550") && get_user_weapon(iAttacker) == CSW_SG550)
{
if(g_has_vsk94[iAttacker])
set_msg_arg_string(4, "vsk94")
}
else if(equal(szTruncatedWeapon, "scout") && get_user_weapon(iAttacker) == CSW_SCOUT)
{
if(g_has_m24[iAttacker])
set_msg_arg_string(4, "m24")
}
else if(equal(szTruncatedWeapon, "awp") && get_user_weapon(iAttacker) == CSW_AWP)
{
if(g_has_m400[iAttacker])
set_msg_arg_string(4, "m400")
}

return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
}

stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)

message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}

stock make_blood_and_bulletholes(id)
{
new aimOrigin[3], target, body
get_user_origin(id, aimOrigin, 3)
get_user_aiming(id, target, body)

if(target > 0 && target <= g_MaxPlayers && zp_get_user_zombie(target))
{
new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
pev(id, pev_origin, fStart)

velocity_by_aim(id, 64, fVel)

fStart[0] = float(aimOrigin[0])
fStart[1] = float(aimOrigin[1])
fStart[2] = float(aimOrigin[2])
fEnd[0] = fStart[0]+fVel[0]
fEnd[1] = fStart[1]+fVel[1]
fEnd[2] = fStart[2]+fVel[2]

new res
engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
get_tr2(res, TR_vecEndPos, fRes)

message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
write_coord(floatround(fStart[0]))
write_coord(floatround(fStart[1]))
write_coord(floatround(fStart[2]))
write_short( m_iBlood [ 1 ])
write_short( m_iBlood [ 0 ] )
write_byte(70)
write_byte(random_num(1,2))
message_end()


}
else if(!is_user_connected(target))
{
if(target)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
write_short(target)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
message_end()
}

message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_short(id)
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
message_end()
}
}

stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)

for (i = 0; i < num; i++)
{
weaponid = weapons[i]

if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}


Отредактировал: Sager^^, - 23.4.2012, 13:11
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Статус пользователя Orty_Hart
сообщение 23.4.2012, 18:41
Сообщение #2
Стаж: 14 лет

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Sager^^,
Большой плагин, и ним никто заниматься не будет...
совет: удаляй нафиг или исправляй сам.
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Статус пользователя IGLA_VIP
сообщение 23.4.2012, 20:20
Сообщение #3


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new Player = get_pdata_cbase(Weapon, 41, 5)

на
new Player = get_pdata_cbase(Weapon, 41, 4)
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Статус пользователя Sager^^
сообщение 24.4.2012, 16:46
Сообщение #4
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хм....не помогло!Странно(
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Статус пользователя IGLA_VIP
сообщение 24.4.2012, 18:28
Сообщение #5


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все строки заменял ?
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Статус пользователя Sager^^
сообщение 24.4.2012, 22:13
Сообщение #6
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Вот все просто супер! Спасибо тебе большое=) Выручил)

Отредактировал: Sager^^, - 24.4.2012, 22:14
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