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Этот раздел, как вы могли заметить по названию, предназначен для решения вопросов по поводу уже существующих модов и плагинов.
Пожалуйста, если у вас проблема с написанием плагина, не путайте этот раздел с разделом по скриптингу.
Для поиска плагинов и модов существует соответствующий раздел.

Название темы должно соответствовать содержанию. Темы с названием типа "Помогите", "Вопрос", "парни подскажите..." - будут удалены.
Все темы, не относящиеся к "Вопросам по модам и плагинам", будут удалены или перемещены в соответствующий раздел.

Правила оформления темы:
1. Помимо заголовка не забудьте верно сформулировать свой вопрос.
2. Выложите исходник (в тег кода + ) или ссылку на плагин который вызывает у вас вопросы.
3. Выложите лог с ошибками (если имеется) под спойлер

statsx_shell.amxx

, перевод
Статус пользователя s-nesterov
сообщение 9.5.2012, 17:02
Сообщение #1


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Помогите пожалуйста доделать.
Дело вот в чем

Сделал с плагином чтобы остальным игрокам не было видно команды /me /hp
Ну и пока жив нельзя было использовать команду /me
Собственно поменял строки return PLUGIN_CONTINUE на return PLUGIN_HANDLED
где возможно

Вроде все сделал,НО
Показывает каракули.Незнаю даже с какой стороны подойти данной проблеме

Как бы сделать чтобы показывало как и раньше вот такБыло раньше

Как стало

убейте меня(((с 5 попыток не смог под спойлер положить

Отредактировал: s-nesterov, - 9.5.2012, 17:22
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Статус пользователя truegames
сообщение 9.5.2012, 17:07
Сообщение #2


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Спойлер?Не,не слышал.
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Статус пользователя s-nesterov
сообщение 9.5.2012, 17:10
Сообщение #3


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Цитата(truegames @ 9.5.2012, 17:07) *
Спойлер?Не,не слышал.


Вот мучаюсь))
Исходник добавляю
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noskill
сообщение 9.5.2012, 17:14
Сообщение #4
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Код
[spoiler=][/spoiler]
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Статус пользователя s-nesterov
сообщение 9.5.2012, 17:19
Сообщение #5


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Цитата(csnetua @ 9.5.2012, 17:14) *
Код
[spoiler=][/spoiler]

я понимаю.Как видите по ранее созданным темам не было такой проблемы
делаю так

название

сюда копирую иходник


все равно не хочет

Отредактировал: s-nesterov, - 9.5.2012, 17:20
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Статус пользователя truegames
сообщение 9.5.2012, 17:22
Сообщение #6


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Надо так:
Код
[spoiler=название спойлера]текст[/spoiler]
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Статус пользователя s-nesterov
сообщение 9.5.2012, 18:18
Сообщение #7


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Исходник

/*
*================================
* Название: statsx_shell
* Версия : 1.2.0
* Код: AMX Dev Team
* Доработка: MastaMan
* ----------------------
* Доступные языки: RU, EN
*
* Источник: http://amx-server.blogspot.com
* ================================
*/
/* AMX Mod X
* StatsX Plugin
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/

//--------------------------------
#include <amxmodx>
#include <amxmisc>
#include <csx>

#define MM_VER "1.2.0"
//--------------------------------

// Uncomment to activate log debug messages.
//#define STATSX_DEBUG

// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR "amx_statsx_duration"
#define HUD_DURATION "12.0"

// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT "-2.0"

// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION 0.2

// Config plugin constants.
#define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process.

// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended

public KillerChat = 0 // displays killer hp&ap to victim console
// and screen

public ShowAttackers = 0 // shows attackers
public ShowVictims = 0 // shows victims
public ShowKiller = 0 // shows killer
public ShowTeamScore = 0 // shows team score at round end
public ShowTotalStats = 0 // shows round total stats
public ShowBestScore = 0 // shows rounds best scored player
public ShowMostDisruptive = 0 // shows rounds most disruptive player

public EndPlayer = 0 // displays player stats at the end of map
public EndTop15 = 0 // displays top15 at the end of map

public SayHP = 0 // displays information about user killer
public SayStatsMe = 0 // displays user's stats and rank
public SayRankStats = 0 // displays user's rank stats
public SayMe = 0 // displays user's stats
public SayRank = 0 // displays user's rank
public SayReport = 0 // report user's weapon status to team
public SayScore = 0 // displays team's map score
public SayTop15 = 0 // displays first 15 players
public SayStatsAll = 0 // displays all players stats and rank

public ShowStats = 1 // set client HUD-stats switched off by default
public ShowDistHS = 0 // show distance and HS in attackers and
// victims HUD lists
public ShowFullStats = 0 // show full HUD stats (more than 78 chars)

public SpecRankInfo = 0 // displays rank info when spectating

// Standard Contstants.
#define MAX_TEAMS 2
#define MAX_PLAYERS 32 + 1

#define MAX_NAME_LENGTH 128
#define MAX_WEAPON_LENGTH 31
#define MAX_TEXT_LENGTH 255
#define MAX_BUFFER_LENGTH 3000

// User stats parms id
#define STATS_KILLS 0
#define STATS_DEATHS 1
#define STATS_HS 2
#define STATS_TKS 3
#define STATS_SHOTS 4
#define STATS_HITS 5
#define STATS_DAMAGE 6

// Global player flags.
new BODY_PART[8][] =
{
"WHOLEBODY",
"HEAD",
"CHEST",
"STOMACH",
"LEFTARM",
"RIGHTARM",
"LEFTLEG",
"RIGHTLEG"
}

// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID 0 // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH 1 // Killer's health
#define KILLED_KILLER_ARMOUR 2 // Killer's armour
#define KILLED_TEAM 3 // Killer's team
#define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill

new g_izKilled[MAX_PLAYERS][5]

// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions
#define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu

new g_iPluginMode = 0

new g_izUserMenuPosition[MAX_PLAYERS] = {0, ...}
new g_izUserMenuAction[MAX_PLAYERS] = {0, ...}
new g_izUserMenuPlayers[MAX_PLAYERS][32]

new g_izSpecMode[MAX_PLAYERS] = {0, ...}

new g_izShowStatsFlags[MAX_PLAYERS] = {0, ...}
new g_izStatsSwitch[MAX_PLAYERS] = {0, ...}
new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = {0.0, ...}
new Float:g_fShowStatsTime = 0.0
new Float:g_fFreezeTime = 0.0
new Float:g_fFreezeLimitTime = 0.0
new Float:g_fHUDDuration = 0.0

new g_iRoundEndTriggered = 0
new g_iRoundEndProcessed = 0

new Float:g_fStartGame = 0.0
new g_izTeamScore[MAX_TEAMS] = {0, ...}
new g_izTeamEventScore[MAX_TEAMS] = {0, ...}
new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8]
new g_izUserUserID[MAX_PLAYERS] = {0, ...}
new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...}
new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
new g_izUserRndStats[MAX_PLAYERS][8]
new g_izUserGameStats[MAX_PLAYERS][8]

// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH + 1] = ""
new g_sScore[MAX_TEXT_LENGTH + 1] = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = ""

new t_sText[MAX_TEXT_LENGTH + 1] = ""
new t_sName[MAX_NAME_LENGTH + 1] = ""
new t_sWpn[MAX_WEAPON_LENGTH + 1] = ""

new g_HudSync_EndRound
new g_HudSync_SpecInfo

// MastaMan Edition
new iTopX
new iTopEnd
new bool:szShowTopX_Style1 = false
new bool:gb_UseMe

//--------------------------------
// Initialize
//--------------------------------
public plugin_init()
{
// Register plugin.
register_plugin("StatsX (MastaMan Edition)", AMXX_VERSION_STR, "AMXX Dev Team")
register_dictionary("statsx_shell.txt")

register_cvar("statsx_shell_ver", MM_VER, FCVAR_SPONLY | FCVAR_SERVER)

// MastaMan Edition
register_cvar("amx_statsx_style", "1")

// Register events.
register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
register_event("ResetHUD", "eventResetHud", "be")
register_event("RoundTime", "eventStartRound", "bc")
register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
register_event("TeamScore", "eventTeamScore", "a")
register_event("30", "eventIntermission", "a")
register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
register_event("StatusValue", "eventShowRank", "bd", "1=2")

// Register commands.
register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
register_clcmd("say /e,bqwf", "cmdHp", 0, "- display info. about your killer (chat)")

register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
register_clcmd("say /vjzcnfn", "cmdStatsMe", 0, "- display your stats (MOTD)")
register_clcmd("say /vjqcnfn", "cmdStatsMe", 0, "- display your stats (MOTD)")

register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
register_clcmd("say /hfyucnfn", "cmdRankStats", 0, "- display your server stats (MOTD)")
register_clcmd("say /hfyrcnfn", "cmdRankStats", 0, "- display your server stats (MOTD)")

register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
register_clcmd("say /ehjy", "cmdMe", 0, "- display current round stats (chat)")

register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
register_clcmd("say /cxtn", "cmdScore", 0, "- display last score (chat)")

register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
register_clcmd("say /hfyu", "cmdRank", 0, "- display your rank (chat)")
register_clcmd("say /hfyr", "cmdRank", 0, "- display your rank (chat)")

register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
register_clcmd("say /jnxtn", "cmdReport", 0, "- display weapon status (say_team)")

register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
register_clcmd("say /cnfn", "cmdStats", 0, "- display players stats (menu/MOTD)")

register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
register_clcmd("say /drk", "cmdSwitch", 0, "- switch client's stats on or off")

register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")

// MastaMan Edition
if(get_cvar_num("amx_statsx_style"))
{
register_clcmd("say /top", "cmdPlace1", 0, "- display top 10 players (MOTD)")
register_clcmd("say /njg", "cmdPlace1", 0, "- display top 10 players (MOTD)")

register_clcmd("say /place", "cmdPlace1", 0, "- display top 10 players (MOTD)")
register_clcmd("say /vtcnj", "cmdPlace1", 0, "- display top 10 players (MOTD)")

register_clcmd("say /1place", "cmdPlace1", 0, "- display top 10 players (MOTD)")
register_clcmd("say /1vtcnj", "cmdPlace1", 0, "- display top 10 players (MOTD)")

register_clcmd("say /2place", "cmdPlace2", 0, "- display top 20 players (MOTD)")
register_clcmd("say /2vtcnj", "cmdPlace2", 0, "- display top 20 players (MOTD)")

register_clcmd("say /3place", "cmdPlace3", 0, "- display top 30 players (MOTD)")
register_clcmd("say /3vtcnj", "cmdPlace3", 0, "- display top 30 players (MOTD)")

register_clcmd("say /top1", "cmdPlace1", 0, "- display top 10 players (MOTD)")
register_clcmd("say /top10", "cmdPlace1", 0, "- display top 10 players (MOTD)")
register_clcmd("say /njg1", "cmdPlace1", 0, "- display top 10 players (MOTD)")
register_clcmd("say /njg10", "cmdPlace1", 0, "- display top 10 players (MOTD)")

register_clcmd("say /top2", "cmdPlace2", 0, "- display top 20 players (MOTD)")
register_clcmd("say /top20", "cmdPlace2", 0, "- display top 20 players (MOTD)")
register_clcmd("say /njg2", "cmdPlace2", 0, "- display top 20 players (MOTD)")
register_clcmd("say /njg20", "cmdPlace2", 0, "- display top 20 players (MOTD)")

register_clcmd("say /top3", "cmdPlace3", 0, "- display top 30 players (MOTD)")
register_clcmd("say /top30", "cmdPlace3", 0, "- display top 30 players (MOTD)")
register_clcmd("say /njg3", "cmdPlace3", 0, "- display top 30 players (MOTD)")
register_clcmd("say /njg30", "cmdPlace3", 0, "- display top 30 players (MOTD)")
}


register_clcmd("say /top15", "cmdPlace1", 0, "- display top 15 players (MOTD)")
register_clcmd("say /njg15", "cmdPlace1", 0, "- display top 15 players (MOTD)")
register_clcmd("say_team /top15", "cmdPlace1", 0, "- display top 15 players (MOTD)")

register_clcmd("say", "cmdPlace1")

// Register menus.
register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")

// Register special configuration setting and default value.
register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")

#if defined STATSX_DEBUG
register_clcmd("say /hudtest", "cmdHudTest")
#endif

register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)
register_cvar("amx_statsx_design", "1")


// Init buffers and some global vars.
g_sBuffer[0] = 0
save_team_chatscore()

g_HudSync_EndRound = CreateHudSyncObj()
g_HudSync_SpecInfo = CreateHudSyncObj()
}

public plugin_cfg()
{
new addStast[] = "amx_statscfg add ^"%s^" %s"

server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
server_cmd(addStast, "ST_SAY_HP", "SayHP")
server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
server_cmd(addStast, "ST_SAY_ME", "SayMe")
server_cmd(addStast, "ST_SAY_RANK", "SayRank")
server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")

// Update local configuration vars with value in cvars.
get_config_cvars()

//MastaMan Edition
if(is_plugin_loaded("statsx.amxx", true) != -1)
{
server_cmd("amxx pause statsx.amxx")
}
}

// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_endround(Float:fDuration)
{
set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
}

set_hudtype_attacker(Float:fDuration)
set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_victim(Float:fDuration)
set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_specmode()
{
set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
}

#if defined STATSX_DEBUG
public cmdHudTest(id)
{
new i, iLen
iLen = 0

for (i = 1; i < 20; i++)
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")

set_hudtype_killer(50.0)
show_hudmessage(id, "%s", g_sBuffer)
}
#endif

// Stats formulas
Float:accuracy(izStats[8])
{
if (!izStats[STATS_SHOTS])
return (0.0)

return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
}

Float:effec(izStats[8])
{
if (!izStats[STATS_KILLS])
return (0.0)

return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
}

// Distance formula (metric)
Float:distance(iDistance)
{
return float(iDistance) * 0.0254
}

// Get plugin config flags.
set_plugin_mode(id, sFlags[])
{
if (sFlags[0])
g_iPluginMode = read_flags(sFlags)

get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
console_print(id, "%L", id, "MODE_SET_TO", t_sText)

return g_iPluginMode
}

// Get config parameters.
get_config_cvars()
{
g_fFreezeTime = get_cvar_float("mp_freezetime")

if (g_fFreezeTime < 0.0)
g_fFreezeTime = 0.0

g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)

if (g_fHUDDuration < 1.0)
g_fHUDDuration = 1.0

g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
}

// Get and format attackers header and list.
get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new izStats[8], izBody[8]
new iAttacker
new iFound, iLen
new iMaxPlayer = get_maxplayers()

iFound = 0
sBuffer[0] = 0

// Get and format header. Add killing attacker statistics if user is dead.
// Make sure shots is greater than zero or division by zero will occur.
// To print a '%', 4 of them must done in a row.
izStats[STATS_SHOTS] = 0
iAttacker = g_izKilled[id][KILLED_KILLER_ID]

if (iAttacker)
get_user_astats(id, iAttacker, izStats, izBody)

if (izStats[STATS_SHOTS] && ShowFullStats)
{
get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
}
else
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")

// Get and format attacker list.
for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
{
if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
{
iFound = 1
get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)

if (izStats[STATS_KILLS])
{
if (!ShowDistHS)
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
else if (izStats[STATS_HS])
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / MM_HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
}
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
}
}

if (!iFound)
sBuffer[0] = 0

return iFound
}

// Get and format victims header and list
get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new izStats[8], izBody[8]
new iVictim
new iFound, iLen
new iMaxPlayer = get_maxplayers()

iFound = 0
sBuffer[0] = 0

// Get and format header.
// Make sure shots is greater than zero or division by zero will occur.
// To print a '%', 4 of them must done in a row.
izStats[STATS_SHOTS] = 0
get_user_vstats(id, 0, izStats, izBody)

if (izStats[STATS_SHOTS])
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
else
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")

for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
{
if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
{
iFound = 1
get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)

if (izStats[STATS_DEATHS])
{
if (!ShowDistHS)
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
else if (izStats[STATS_HS])
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / MM_HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
}
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
}
}

if (!iFound)
sBuffer[0] = 0

return iFound
}

// Get and format kill info.
get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iFound, iLen

iFound = 0
sBuffer[0] = 0

if (iKiller && iKiller != id)
{
new izAStats[8], izABody[8], izVStats[8], iaVBody[8]

iFound = 1
get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)

izAStats[STATS_HITS] = 0
izAStats[STATS_DAMAGE] = 0
t_sWpn[0] = 0
get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)

izVStats[STATS_HITS] = 0
izVStats[STATS_DAMAGE] = 0
get_user_vstats(id, iKiller, izVStats, iaVBody)

iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
}

return iFound
}

// Get and format most disruptive.
add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
{
new id, iMaxDamageId, iMaxDamage, iMaxHeadShots

iMaxDamageId = 0
iMaxDamage = 0
iMaxHeadShots = 0

// Find player.
for (id = 1; id < MAX_PLAYERS; id++)
{
if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
{
iMaxDamageId = id
iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
}
}

// Format statistics.
if (iMaxDamageId)
{
id = iMaxDamageId

new Float:fGameEff = effec(g_izUserGameStats[id])
new Float:fRndAcc = accuracy(g_izUserRndStats[id])

format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

return iMaxDamageId
}

// Get and format best score.
add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
new id, iMaxKillsId, iMaxKills, iMaxHeadShots

iMaxKillsId = 0
iMaxKills = 0
iMaxHeadShots = 0

// Find player
for (id = 1; id < MAX_PLAYERS; id++)
{
if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
{
iMaxKillsId = id
iMaxKills = g_izUserRndStats[id][STATS_KILLS]
iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
}
}

// Format statistics.
if (iMaxKillsId)
{
id = iMaxKillsId

new Float:fGameEff = effec(g_izUserGameStats[id])
new Float:fRndAcc = accuracy(g_izUserRndStats[id])

format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

return iMaxKillsId
}

// Get and format team score.
add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

// Calculate team stats
for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
}

// Format round team stats, MOTD
format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format team stats, chat version
save_team_chatscore()
{
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

// Calculate team stats
for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
}

// Format game team stats, chat
format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
}

// Get and format total stats.
add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
{
format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S",
g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S")
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format a user's list of body hits from an attacker.
add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iFound = 0

if (iAttacker && iAttacker != id)
{
new izStats[8], izBody[8], iLen

izStats[STATS_HITS] = 0
get_user_astats(id, iAttacker, izStats, izBody)

if (izStats[STATS_HITS])
{
iFound = 1
iLen = strlen(sBuffer)
get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)

for (new i = 1; i < 8; i++)
{
if (!izBody[i])
continue

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
}
}
}

return iFound
}

// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iFound = 0

if (iKiller && iKiller != id)
{
new izStats[8], izBody[8]
new iLen

iFound = 1
get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
izStats[STATS_HITS] = 0
get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)

iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])

if (izStats[STATS_HITS])
{
for (new i = 1; i < 8; i++)
{
if (!izBody[i])
continue

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
}
}
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
}
else
format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")

return iFound
}

// Get and format killed stats: hits, damage on killer.
format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iFound = 0
new izStats[8]
new izBody[8]
new iLen

izStats[STATS_HITS] = 0
izStats[STATS_DAMAGE] = 0
get_user_vstats(id, iKiller, izStats, izBody)

if (iKiller && iKiller != id)
{
iFound = 1
get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
}
else
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])

if (izStats[STATS_HITS])
{
for (new i = 1; i < 8; i++)
{
if (!izBody[i])
continue

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
}
}
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")

return iFound
}



// MastaMan Edition
format_place1(sBuffer[MAX_BUFFER_LENGTH + 1])
{
new izStats[8], izBody[8]
new iLen = 0

new lFirstPlace[60], lKills[30], lDeaths[30], lHits[30], lShots[30], lEff[30], lAcc[30], lHs[30], lNick[30]


format(lFirstPlace, 59, "%L", LANG_SERVER, "MM_FIRSTPLACE")
format(lNick, 29, "%L", LANG_SERVER, "MM_NICK")
replace_all(lNick, 29, " ", "&nbsp")
format(lKills, 29, "%L", LANG_SERVER, "KILLS")
format(lDeaths, 29, "%L", LANG_SERVER, "DEATHS")
format(lHits, 29, "%L", LANG_SERVER, "HITS")
format(lShots, 29, "%L", LANG_SERVER, "SHOTS")
format(lHs, 29, "%L", LANG_SERVER, "MM_HS")
replace_all(lHs, 29, " ", "&nbsp")
format(lEff, 29, "%L", LANG_SERVER, "MM_EFF")
format(lAcc, 29, "%L", LANG_SERVER, "MM_ACC")

ucfirst(lEff)
ucfirst(lAcc)

new iCase
if(get_cvar_num("amx_statsx_design")<9)
{
iCase = get_cvar_num("amx_statsx_design")
}
else{
iCase = random_num(1,8)
}

switch(iCase)
{
case 1:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#112233} th{background:#558866;color:#FFF;padding:10px 2px; text-align:left} td{padding:4px 3px} table{background:#EEEECC;font-size:12px;font-family:Arial} h2{color:#FFF; font-family:Verdana} .c{background:#E2E2BC}</style><body>")
}

case 2:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>th{background:#575757;color:#FFF;padding:5px;border-bottom:2px #BCE27F solid;text-align:left} td{padding:3px; border-bottom:1px #E7F0D0 solid} table{color:#3C9B4A;background:#FFF;font-size:12px;font-family:Arial} h2{color:#333;font-family:Verdana}.c{background:#F0F7E2}</style><body>")
}

case 3:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#E6E6E6} th{background:#F5F5F5;color:#A70000;padding:6px;text-align:left} td{padding:2px 6px} table{color:#333;background:#E6E6E6;font-size:10px;font-family:Georgia; border:2px solid #D9D9D9} h2{color:#333; font-family:Verdana} .c{background:#FFF}</style><body>")
}

case 4:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#E8EEF7; margin:2px} th{color:#0000CC;padding:3px} tr{text-align:left;background:#E8EEF7} td{padding:3px} table{background:#CCC;font-size:11px;font-family:Tahoma} h2{font-family:Verdana}</style><body>")
}

case 5:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#555} th{border-left:1px solid #ADADAD;border-top:1px solid #ADADAD} table{background:#3C3C3C;font-size:11px;font-family:Arial;color:#FFF;border-right:1px solid #ADADAD;border-bottom:1px solid #ADADAD;padding:3px} h2{color:#FFF} .c{background:#FF9B00;color:#000}</style><body>")
}

case 6:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#FFF} th{background:#303B4A;color:#FFF} table{padding:6px 2px; background:#EFF1F3;font-size:12px;font-family:Tahoma;color:#222;border:1px solid #CCC} h2{color:#222} .c{background:#E9EBEE}</style><body>")
}

case 7:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#FFF} th{background:#2E2E2E;color:#FFF;text-align:left} table{padding:6px 2px;background:#FFF;font-size:11px;font-family:Verdana;color:#333;border:1px solid #CCC} h2{color:#333} .c{background:#F0F0F0}</style><body>")
}

case 8:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#242424;margin:20px} th{background:#2F3034;color:#BDB670;text-align:left} table{padding:4px; background:#4A4945;font-size:10px;font-family:Tahoma;color:#FFF} h2{color:#D2D1CF} .c{background:#3B3C37}</style><body>")
}

default:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#000}tr{text-align:left} table{font-size:13px;color:#FFB000;padding:2px} h2{color:#FFF;font-family:Verdana}</style><body>")
}
}

if(get_cvar_num("amx_statsx_style") && !szShowTopX_Style1)
{
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<h2>%s</h2>", lFirstPlace)
}

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<table width=100%% border=0 align=center cellpadding=0 cellspacing=1>")

if(get_cvar_num("amx_statsx_style"))
{
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr><th>%s<th>%s<th>%s<th>%s<th>%s<th>%s<th>%s<th>%s<th>%s</tr>", "#", lNick, lKills, lDeaths, lHits, lShots, lHs, lEff, lAcc)
}
else
{
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr><th>%s<th>%s<th>%s<th>%s<th>%s</tr>", "#", lNick, lKills, lDeaths, lHs)
}

new bool:szTrigger = true
for (new i = iTopX; i < iTopEnd && MAX_BUFFER_LENGTH - iLen > 0; i++)
{
get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
replace_all(t_sName, MAX_NAME_LENGTH, "<", "&lt")
replace_all(t_sName, MAX_NAME_LENGTH, ">", "&gt")

if (szTrigger)
{
szTrigger = false

if(get_cvar_num("amx_statsx_style"))
{
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr><td>%d<td>%s<td>%d<td>%d<td>%d<td>%d<td>%d<td>%3.0f%%<td>%3.0f%%</tr>", i + 1, t_sName, izStats[STATS_KILLS],
izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
}
else
{
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr><td>%d<td>%s<td>%d<td>%d<td>%d</tr>", i + 1, t_sName, izStats[STATS_KILLS],
izStats[STATS_DEATHS], izStats[STATS_HS])
}
}
else
{
szTrigger = true

if(get_cvar_num("amx_statsx_style"))
{
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr class=c><td>%d<td>%s<td>%d<td>%d<td>%d<td>%d<td>%d<td>%3.0f%%<td>%3.0f%%</tr>", i + 1, t_sName, izStats[STATS_KILLS],
izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
}
else
{
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr class=c><td>%d<td>%s<td>%d<td>%d<td>%d</tr>", i + 1, t_sName, izStats[STATS_KILLS],
izStats[STATS_DEATHS], izStats[STATS_HS])
}
}
}
}

// MastaMan Edition
format_place2(sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iMax = get_statsnum()
new izStats[8], izBody[8]
new iLen = 0

if(get_cvar_num("amx_statsx_style"))
{
if (iMax > 20)
iMax = 20
}
else
{
if (iMax > 15)
iMax = 15
}

new lSecondPlace[60], lKills[30], lDeaths[30], lHits[30], lShots[30], lEff[30], lAcc[30], lHs[30], lNick[30]


format(lSecondPlace, 59, "%L", LANG_SERVER, "MM_SECONDPLACE")
format(lNick, 29, "%L", LANG_SERVER, "MM_NICK")
replace_all(lNick, 29, " ", "&nbsp")
format(lKills, 29, "%L", LANG_SERVER, "KILLS")
format(lDeaths, 29, "%L", LANG_SERVER, "DEATHS")
format(lHits, 29, "%L", LANG_SERVER, "HITS")
format(lShots, 29, "%L", LANG_SERVER, "SHOTS")
format(lHs, 29, "%L", LANG_SERVER, "MM_HS")
replace_all(lHs, 29, " ", "&nbsp")
format(lEff, 29, "%L", LANG_SERVER, "MM_EFF")
format(lAcc, 29, "%L", LANG_SERVER, "MM_ACC")

ucfirst(lEff)
ucfirst(lAcc)

new iCase
if(get_cvar_num("amx_statsx_design")<9)
{
iCase = get_cvar_num("amx_statsx_design")
}
else{
iCase = random_num(1,8)
}

switch(iCase)
{
case 1:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#112233} th{background:#558866;color:#FFF;padding:10px 2px; text-align:left} td{padding:4px 3px} table{background:#EEEECC;font-size:12px;font-family:Arial} h2{color:#FFF; font-family:Verdana} .c{background:#E2E2BC}</style><body>")
}

case 2:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>th{background:#575757;color:#FFF;padding:5px;border-bottom:2px #BCE27F solid;text-align:left} td{padding:3px; border-bottom:1px #E7F0D0 solid} table{color:#3C9B4A;background:#FFF;font-size:12px;font-family:Arial} h2{color:#333;font-family:Verdana}.c{background:#F0F7E2}</style><body>")
}

case 3:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#E6E6E6} th{background:#F5F5F5;color:#A70000;padding:6px;text-align:left} td{padding:2px 6px} table{color:#333;background:#E6E6E6;font-size:10px;font-family:Georgia; border:2px solid #D9D9D9} h2{color:#333; font-family:Verdana} .c{background:#FFF}</style><body>")
}

case 4:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#E8EEF7; margin:2px} th{color:#0000CC;padding:3px} tr{text-align:left;background:#E8EEF7} td{padding:3px} table{background:#CCC;font-size:11px;font-family:Tahoma} h2{font-family:Verdana}</style><body>")
}

case 5:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#555} th{border-left:1px solid #ADADAD;border-top:1px solid #ADADAD} table{background:#3C3C3C;font-size:11px;font-family:Arial;color:#FFF;border-right:1px solid #ADADAD;border-bottom:1px solid #ADADAD;padding:3px} h2{color:#FFF} .c{background:#FF9B00;color:#000}</style><body>")
}

case 6:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#FFF} th{background:#303B4A;color:#FFF} table{padding:6px 2px; background:#EFF1F3;font-size:12px;font-family:Tahoma;color:#222;border:1px solid #CCC} h2{color:#222} .c{background:#E9EBEE}</style><body>")
}

case 7:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#FFF} th{background:#2E2E2E;color:#FFF;text-align:left} table{padding:6px 2px;background:#FFF;font-size:11px;font-family:Verdana;color:#333;border:1px solid #CCC} h2{color:#333} .c{background:#F0F0F0}</style><body>")
}

case 8:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#242424;margin:20px} th{background:#2F3034;color:#BDB670;text-align:left} table{padding:4px; background:#4A4945;font-size:10px;font-family:Tahoma;color:#FFF} h2{color:#D2D1CF} .c{background:#3B3C37}</style><body>")
}

default:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#000}tr{text-align:left} table{font-size:13px;color:#FFB000;padding:2px} h2{color:#FFF;font-family:Verdana}</style><body>")
}
}

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<h2>%s</h2> <table width=100%% border=0 align=center cellpadding=0 cellspacing=1>", lSecondPlace)

if(get_cvar_num("amx_statsx_style"))
{
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr><th>%s<th>%s<th>%s<th>%s<th>%s<th>%s<th>%s<th>%s<th>%s</tr>", "#", lNick, lKills, lDeaths, lHits, lShots, lHs, lEff, lAcc)
}
else
{
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr><th>%s<th>%s<th>%s<th>%s<th>%s</tr>", "#", lNick, lKills, lDeaths, lHs)
}

new bool:szTrigger = true
for (new i = 10; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
{
get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
replace_all(t_sName, MAX_NAME_LENGTH, "<", "&lt")
replace_all(t_sName, MAX_NAME_LENGTH, ">", "&gt")

if (szTrigger)
{
szTrigger = false

if(get_cvar_num("amx_statsx_style"))
{
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr><td>%d<td>%s<td>%d<td>%d<td>%d<td>%d<td>%d<td>%3.0f%%<td>%3.0f%%</tr>", i + 1, t_sName, izStats[STATS_KILLS],
izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
}
else
{
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr><td>%d<td>%s<td>%d<td>%d<td>%d</tr>", i + 1, t_sName, izStats[STATS_KILLS],
izStats[STATS_DEATHS], izStats[STATS_HS])
}
}
else
{
szTrigger = true

if(get_cvar_num("amx_statsx_style"))
{
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr class=c><td>%d<td>%s<td>%d<td>%d<td>%d<td>%d<td>%d<td>%3.0f%%<td>%3.0f%%</tr>", i + 1, t_sName, izStats[STATS_KILLS],
izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
}
else
{
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr class=c><td>%d<td>%s<td>%d<td>%d<td>%d</tr>", i + 1, t_sName, izStats[STATS_KILLS],
izStats[STATS_DEATHS], izStats[STATS_HS])
}
}
}
}

// MastaMan Edition
format_place3(sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iMax = get_statsnum()
new izStats[8], izBody[8]
new iLen = 0

if(get_cvar_num("amx_statsx_style"))
{
if (iMax > 30)
iMax = 30
}
else
{
if (iMax > 15)
iMax = 15
}
new lThirdPlace[60], lKills[30], lDeaths[30], lHits[30], lShots[30], lEff[30], lAcc[30], lHs[30], lNick[30]


format(lThirdPlace, 59, "%L", LANG_SERVER, "MM_THIRDPLACE")
format(lNick, 29, "%L", LANG_SERVER, "MM_NICK")
replace_all(lNick, 29, " ", "&nbsp")
format(lKills, 29, "%L", LANG_SERVER, "KILLS")
format(lDeaths, 29, "%L", LANG_SERVER, "DEATHS")
format(lHits, 29, "%L", LANG_SERVER, "HITS")
format(lShots, 29, "%L", LANG_SERVER, "SHOTS")
format(lHs, 29, "%L", LANG_SERVER, "MM_HS")
replace_all(lHs, 29, " ", "&nbsp")
format(lEff, 29, "%L", LANG_SERVER, "MM_EFF")
format(lAcc, 29, "%L", LANG_SERVER, "MM_ACC")

ucfirst(lEff)
ucfirst(lAcc)

new iCase
if(get_cvar_num("amx_statsx_design")<9)
{
iCase = get_cvar_num("amx_statsx_design")
}
else{
iCase = random_num(1,8)
}

switch(iCase)
{
case 1:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#112233} th{background:#558866;color:#FFF;padding:10px 2px; text-align:left} td{padding:4px 3px} table{background:#EEEECC;font-size:12px;font-family:Arial} h2{color:#FFF; font-family:Verdana} .c{background:#E2E2BC}</style><body>")
}

case 2:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>th{background:#575757;color:#FFF;padding:5px;border-bottom:2px #BCE27F solid;text-align:left} td{padding:3px; border-bottom:1px #E7F0D0 solid} table{color:#3C9B4A;background:#FFF;font-size:12px;font-family:Arial} h2{color:#333;font-family:Verdana}.c{background:#F0F7E2}</style><body>")
}

case 3:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#E6E6E6} th{background:#F5F5F5;color:#A70000;padding:6px;text-align:left} td{padding:2px 6px} table{color:#333;background:#E6E6E6;font-size:10px;font-family:Georgia; border:2px solid #D9D9D9} h2{color:#333; font-family:Verdana} .c{background:#FFF}</style><body>")
}

case 4:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#E8EEF7; margin:2px} th{color:#0000CC;padding:3px} tr{text-align:left;background:#E8EEF7} td{padding:3px} table{background:#CCC;font-size:11px;font-family:Tahoma} h2{font-family:Verdana}</style><body>")
}

case 5:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#555} th{border-left:1px solid #ADADAD;border-top:1px solid #ADADAD} table{background:#3C3C3C;font-size:11px;font-family:Arial;color:#FFF;border-right:1px solid #ADADAD;border-bottom:1px solid #ADADAD;padding:3px} h2{color:#FFF} .c{background:#FF9B00;color:#000}</style><body>")
}

case 6:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#FFF} th{background:#303B4A;color:#FFF} table{padding:6px 2px; background:#EFF1F3;font-size:12px;font-family:Tahoma;color:#222;border:1px solid #CCC} h2{color:#222} .c{background:#E9EBEE}</style><body>")
}

case 7:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#FFF} th{background:#2E2E2E;color:#FFF;text-align:left} table{padding:6px 2px;background:#FFF;font-size:11px;font-family:Verdana;color:#333;border:1px solid #CCC} h2{color:#333} .c{background:#F0F0F0}</style><body>")
}

case 8:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#242424;margin:20px} th{background:#2F3034;color:#BDB670;text-align:left} table{padding:4px; background:#4A4945;font-size:10px;font-family:Tahoma;color:#FFF} h2{color:#D2D1CF} .c{background:#3B3C37}</style><body>")
}

default:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#000}tr{text-align:left} table{font-size:13px;color:#FFB000;padding:2px} h2{color:#FFF;font-family:Verdana}</style><body>")
}
}

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<h2>%s</h2> <table width=100%% border=0 align=center cellpadding=0 cellspacing=1>", lThirdPlace)

if(get_cvar_num("amx_statsx_style"))
{
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr><th>%s<th>%s<th>%s<th>%s<th>%s<th>%s<th>%s<th>%s<th>%s</tr>", "#", lNick, lKills, lDeaths, lHits, lShots, lHs, lEff, lAcc)
}
else
{
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr><th>%s<th>%s<th>%s<th>%s<th>%s</tr>", "#", lNick, lKills, lDeaths, lHs)
}

new bool:szTrigger = true
for (new i = 20; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
{
get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
replace_all(t_sName, MAX_NAME_LENGTH, "<", "&lt")
replace_all(t_sName, MAX_NAME_LENGTH, ">", "&gt")

if (szTrigger)
{
szTrigger = false

if(get_cvar_num("amx_statsx_style"))
{
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr><td>%d<td>%s<td>%d<td>%d<td>%d<td>%d<td>%d<td>%3.0f%%<td>%3.0f%%</tr>", i + 1, t_sName, izStats[STATS_KILLS],
izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
}
else
{
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr><td>%d<td>%s<td>%d<td>%d<td>%d</tr>", i + 1, t_sName, izStats[STATS_KILLS],
izStats[STATS_DEATHS], izStats[STATS_HS])
}
}
else
{
szTrigger = true

if(get_cvar_num("amx_statsx_style"))
{
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr class=c><td>%d<td>%s<td>%d<td>%d<td>%d<td>%d<td>%d<td>%3.0f%%<td>%3.0f%%</tr>", i + 1, t_sName, izStats[STATS_KILLS],
izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
}
else
{
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr class=c><td>%d<td>%s<td>%d<td>%d<td>%d</tr>", i + 1, t_sName, izStats[STATS_KILLS],
izStats[STATS_DEATHS], izStats[STATS_HS])
}
}
}
}

// MastaMan Edition
format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
{
new izStats[8] = {0, ...}
new izBody[8]
new iRankPos, iLen
new lKills[30], lDeaths[30], lHits[30], lShots[30], lDamage[30], lEff[30], lAcc[30]

format(lKills, 29, "%L", id, "KILLS")
format(lDeaths, 29, "%L", id, "DEATHS")
format(lHits, 29, "%L", id, "HITS")
format(lShots, 29, "%L", id, "SHOTS")
format(lDamage, 29, "%L", id, "DAMAGE")
format(lEff, 29, "%L", id, "MM_EFF")
format(lAcc, 29, "%L", id, "MM_ACC")

ucfirst(lEff)
ucfirst(lAcc)

new iCase
if(get_cvar_num("amx_statsx_design")<9)
{
iCase = get_cvar_num("amx_statsx_design")
}
else{
iCase = random_num(1,8)
}

switch(iCase)
{
case 1:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#112233} th{background:#558866;color:#FFF;padding:10px 2px; text-align:left} td{padding:4px 3px} table{margin-left:13%%;background:#EEEECC;font-size:12px;font-family:Arial;float:left} h3{color:#FFF; font-family:Verdana} .c{background:#E2E2BC}</style><body>")
}

case 2:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>th{background:#575757;color:#FFF;padding:5px;border-bottom:2px #BCE27F solid;text-align:left} td{padding:3px; border-bottom:1px #E7F0D0 solid} table{margin-left:13%%;color:#3C9B4A;background:#FFF;font-size:12px;font-family:Arial;float:left} h3{color:#333;font-family:Verdana}.c{background:#F0F7E2}</style><body>")
}

case 3:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#E6E6E6} th{background:#F5F5F5;color:#A70000;padding:6px;text-align:left} td{padding:2px 6px} table{margin-left:13%%;color:#333;background:#E6E6E6;font-size:10px;font-family:Georgia; border:2px solid #D9D9D9;float:left} h3{color:#333; font-family:Verdana} .c{background:#FFF}</style><body>")
}

case 4:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#E8EEF7; margin:2px} th{color:#0000CC;padding:3px} tr{text-align:left;background:#E8EEF7} td{padding:3px} table{margin-left:13%%;background:#CCC;font-size:11px;font-family:Tahoma;float:left} h3{font-family:Verdana}</style><body>")
}

case 5:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#555} th{border-left:1px solid #ADADAD;border-top:1px solid #ADADAD} table{margin-left:13%%;background:#3C3C3C;font-size:11px;font-family:Arial;color:#FFF;border-right:1px solid #ADADAD;border-bottom:1px solid #ADADAD;padding:3px;float:left} h3{color:#FFF} .c{background:#FF9B00;color:#000}</style><body>")
}

case 6:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#FFF} th{background:#303B4A;color:#FFF} table{margin-left:13%%;padding:6px 2px; background:#EFF1F3;font-size:12px;font-family:Tahoma;color:#222;border:1px solid #CCC;float:left} h3{color:#222} .c{background:#E9EBEE}</style><body>")
}

case 7:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#FFF} th{background:#2E2E2E;color:#FFF;text-align:left} table{margin-left:13%%;padding:6px 2px;background:#FFF;font-size:11px;font-family:Verdana;color:#333;border:1px solid #CCC;float:left} h3{color:#333} .c{background:#F0F0F0}</style><body>")
}

case 8:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#242424;margin:20px} th{background:#2F3034;color:#BDB670;text-align:left} table{margin-left:10%%;padding:4px; background:#4A4945;font-size:10px;font-family:Tahoma;color:#FFF;float:left} h3{color:#D2D1CF} .c{background:#3B3C37}</style><body>")
}

default:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#000}tr{text-align:left} table{margin-left:10%%;font-size:13px;color:#FFB000;padding:2px;float:left} h3{color:#FFF;font-family:Verdana}</style><body>")
}
}


iRankPos = get_user_stats(id, izStats, izBody)
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<h3>%L %L</h3>", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<table width=30%% border=0 cellpadding=0 cellspacing=1><th colspan=2>%L</td>", id, "MM_STAT")

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr class=c><td>%s<td>%d &nbsp&nbsp(%L)<tr><td>%s<td>%d<tr class=c><td>%s<td>%d<tr><td>%s<td>%d<tr class=c><td>%s<td>%d<tr><td>%s<td>%0.2f%%<tr class=c><td>%s<td>%0.2f%%",
lKills, izStats[STATS_KILLS], id, "MM_WITH_HS",izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))


new L_BODY_PART[8][32]

for (new i = 1; i < 8; i++)
{
format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i])
}

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "</table><table width=30%% border=0 cellpadding=0 cellspacing=1><th colspan=2>%L</td>", id, "MM_HIT")

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr class=c><td>%s<td>%d<tr><td>%s<td>%d<tr class=c><td>%s<td>%d<tr><td>%s<td>%d<tr class=c><td>%s<td>%d<tr><td>%s<td>%d<tr class=c><td>%s<td>%d",
L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
}

// MastaMan Edition
format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new izStats[8] = {0, ...}
new izBody[8]
new iWeapon, iLen
new lKills[30], lDeaths[30], lHits[30], lShots[30], lDamage[30], lEff[30], lAcc[30], lWeapon[30]

format(lKills, 29, "%L", id, "KILLS")
format(lDeaths, 29, "%L", id, "DEATHS")
format(lHits, 29, "%L", id, "HITS")
format(lShots, 29, "%L", id, "SHOTS")
format(lDamage, 29, "%L", id, "DAMAGE")
format(lEff, 29, "%L", id, "MM_EFF")
format(lAcc, 29, "%L", id, "MM_ACC")
format(lWeapon, 29, "%L", id, "WEAPON")

ucfirst(lEff)
ucfirst(lAcc)

get_user_wstats(id, 0, izStats, izBody)
new iCase
if(get_cvar_num("amx_statsx_design")<9)
{
iCase = get_cvar_num("amx_statsx_design")
}
else{
iCase = random_num(1,8)
}

switch(iCase)
{
case 1:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#112233} th{background:#558866;color:#FFF;padding:10px 2px; text-align:left} td{padding:4px 3px} table{margin-left:1%%;background:#EEEECC;font-size:12px;font-family:Arial} h3{color:#FFF; font-family:Verdana} .c{background:#E2E2BC}</style><body>")
}

case 2:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>th{background:#575757;color:#FFF;padding:5px;border-bottom:2px #BCE27F solid;text-align:left} td{padding:3px; border-bottom:1px #E7F0D0 solid} table{margin-left:1%%;color:#3C9B4A;background:#FFF;font-size:12px;font-family:Arial} h3{color:#333;font-family:Verdana}.c{background:#F0F7E2}</style><body>")
}

case 3:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#E6E6E6} th{background:#F5F5F5;color:#A70000;padding:6px;text-align:left} td{padding:2px 6px} table{margin-left:1%%;color:#333;background:#E6E6E6;font-size:10px;font-family:Georgia; border:2px solid #D9D9D9} h3{color:#333; font-family:Verdana} .c{background:#FFF}</style><body>")
}

case 4:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#E8EEF7; margin:2px} th{color:#0000CC;padding:3px} tr{text-align:left;background:#E8EEF7} td{padding:3px} table{margin-left:1%%;background:#CCC;font-size:11px;font-family:Tahoma} h3{font-family:Verdana}</style><body>")
}

case 5:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#555} th{border-left:1px solid #ADADAD;border-top:1px solid #ADADAD} table{margin-left:1%%;background:#3C3C3C;font-size:11px;font-family:Arial;color:#FFF;border-right:1px solid #ADADAD;border-bottom:1px solid #ADADAD;padding:3px} h3{color:#FFF} .c{background:#FF9B00;color:#000}</style><body>")
}

case 6:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#FFF} th{background:#303B4A;color:#FFF} table{margin-left:1%%;padding:6px 2px; background:#EFF1F3;font-size:12px;font-family:Tahoma;color:#222;border:1px solid #CCC} h3{color:#222} .c{background:#E9EBEE}</style><body>")
}

case 7:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#FFF} th{background:#2E2E2E;color:#FFF;text-align:left} table{margin-left:1%%;padding:6px 2px;background:#FFF;font-size:11px;font-family:Verdana;color:#333;border:1px solid #CCC} h3{color:#333} .c{background:#F0F0F0}</style><body>")
}

case 8:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#242424;margin:20px} th{background:#2F3034;color:#BDB670;text-align:left} table{margin-left:1%%;padding:4px; background:#4A4945;font-size:10px;font-family:Tahoma;color:#FFF} h3{color:#D2D1CF} .c{background:#3B3C37}</style><body>")
}

default:
{
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><style>body{background:#000}tr{text-align:left} table{margin-left:1%%;font-size:13px;color:#FFB000;padding:2px} h3{color:#FFF;font-family:Verdana}</style><body>")
}
}

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<table width=30%% border=0 cellpadding=0 cellspacing=1><th colspan=2>%L</td>", id, "MM_STAT")

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr class=c><td>%s<td>%d &nbsp&nbsp(%L)<tr><td>%s<td>%d<tr class=c><td>%s<td>%d<tr><td>%s<td>%d<tr class=c><td>%s<td>%d<tr><td>%s<td>%0.2f%%<tr class=c><td>%s<td>%0.2f%%",
lKills, izStats[STATS_KILLS], id, "MM_WITH_HS",izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))


iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "</table><br><table width=90%% border=0 cellpadding=0 cellspacing=1>")

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr><th>%s<th>%s<th>%s<th>%s<th>%s<th>%s<th>%s", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)

new bool:szTrigger = true
for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
{
if (get_user_wstats(id, iWeapon, izStats, izBody))
{
xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
if(szTrigger)
{
szTrigger = false

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr class=c><td>%s<td>%d<td>%d<td>%d<td>%d<td>%d<td>%3.0f%%", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
}
else
{
szTrigger = true

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr><td>%s<td>%d<td>%d<td>%d<td>%d<td>%d<td>%3.0f%%", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
}
}
}
}



// Show round end stats. If gametime is zero then use default duration time.
show_roundend_hudstats(id, Float:fGameTime)
{
// Bail out if there no HUD stats should be shown
// for this player or end round stats not created.
if (!g_izStatsSwitch[id]) return
if (!g_sAwardAndScore[0]) return

// If round end timer is zero clear round end stats.
if (g_fShowStatsTime == 0.0)
{
ClearSyncHud(id, g_HudSync_EndRound)
#if defined STATSX_DEBUG
log_amx("Clear round end HUD stats for #%d", id)
#endif
}

// Set HUD-duration to default or remaining time.
new Float:fDuration

if (fGameTime == 0.0)
fDuration = g_fHUDDuration
else
{
fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime

if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
fDuration = g_fFreezeTime + g_fFreezeLimitTime
}

// Show stats only if more time left than coded minimum.
if (fDuration >= HUD_MIN_DURATION)
{
set_hudtype_endround(fDuration)
ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
#if defined STATSX_DEBUG
log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
#endif
}
}

// Show round end stats.
show_user_hudstats(id, Float:fGameTime)
{
// Bail out if there no HUD stats should be shown
// for this player or user stats timer is zero.
if (!g_izStatsSwitch[id]) return
if (g_fzShowUserStatsTime[id] == 0.0) return

// Set HUD-duration to default or remaining time.
new Float:fDuration

if (fGameTime == 0.0)
fDuration = g_fHUDDuration
else
{
fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime

if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
fDuration = g_fFreezeTime + g_fFreezeLimitTime
}

// Show stats only if more time left than coded minimum.
if (fDuration >= HUD_MIN_DURATION)
{
if (ShowKiller)
{
new iKiller

iKiller = g_izKilled[id][KILLED_KILLER_ID]
get_kill_info(id, iKiller, g_sBuffer)
add_attacker_hits(id, iKiller, g_sBuffer)
set_hudtype_killer(fDuration)
show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
}

if (ShowVictims)
{
get_victims(id, g_sBuffer)
set_hudtype_victim(fDuration)
show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
}

if (ShowAttackers)
{
get_attackers(id, g_sBuffer)
set_hudtype_attacker(fDuration)
show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
}
}
}

//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------

// Set or get plugin config flags.
public cmdPluginMode(id, level, cid)
{
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED

if (read_argc() > 1)
read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
else
g_sBuffer[0] = 0

set_plugin_mode(id, g_sBuffer)

return PLUGIN_HANDLED
}

// Display MOTD stats.
public cmdStatsMe(id)
{
if (!SayStatsMe)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}

format_stats(id, g_sBuffer)

get_user_name(id, t_sName, MAX_NAME_LENGTH)
format(t_sName, MAX_NAME_LENGTH - 1, "StatsMe ^"%s^"", t_sName)

show_motd(id, g_sBuffer, t_sName)

return PLUGIN_HANDLED
}

// Display MOTD rank.
public cmdRankStats(id)
{
if (!SayRankStats)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}

format_rankstats(id, g_sBuffer)

get_user_name(id, t_sName, MAX_NAME_LENGTH)
format(t_sName, MAX_NAME_LENGTH - 1, "RankStats ^"%s^"", t_sName)

show_motd(id, g_sBuffer, t_sName)

return PLUGIN_HANDLED
}

// Display MOTD top15 ranked.
public cmdPlace1(id)
{
if (!SayTop15)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}

new szArg[128]
read_args(szArg, 127)
remove_quotes(szArg)
new szTopX[32]

new szMotdTitle[30]

szShowTopX_Style1 = false

if(equal(szArg, "/top", 4))
{
copy(szTopX, charsmax(szTopX), szArg[4])

iTopX = str_to_num(szTopX)

if(!get_cvar_num("amx_statsx_style") && iTopX <= 15)
{
if(iTopX == 15)
{
iTopX = 0
iTopEnd = iTopX + 15

if(get_statsnum() < 15)
{
iTopEnd = get_statsnum()
}

formatex(szMotdTitle, charsmax(szMotdTitle), "Top 15")
}
else
{
return PLUGIN_HANDLED
}
}
else
{
if(!get_cvar_num("amx_statsx_style"))
{
if (get_statsnum() < iTopX)
{
iTopEnd = get_statsnum()
iTopX = get_statsnum() - 15

formatex(szMotdTitle, charsmax(szMotdTitle), "Top %d - %d", iTopX + 1, iTopEnd)
}
else
{
iTopX = iTopX - 1
iTopEnd = iTopX + 15

formatex(szMotdTitle, charsmax(szMotdTitle), "Top %d - %d", iTopX + 1, iTopEnd)
}
}
}

if(get_cvar_num("amx_statsx_style") && iTopX <= 30)
{
switch(iTopX)
{
case 0:
{
iTopX = 0
iTopEnd = iTopX + 10
}
case 1:
{
iTopX = 0
iTopEnd = iTopX + 10
}
case 10:
{
iTopX = 0
iTopEnd = iTopX + 10
}
default:
{
return PLUGIN_HANDLED
}
}

formatex(szMotdTitle, charsmax(szMotdTitle), "1 - %L",id, "MM_PLACE")
}
else
{
if(get_cvar_num("amx_statsx_style"))
{
if (get_statsnum() < iTopX)
{
iTopEnd = get_statsnum()
iTopX = get_statsnum() - 10

formatex(szMotdTitle, charsmax(szMotdTitle), "Top %d - %d", iTopX + 1, iTopEnd)

szShowTopX_Style1 = true
}
else
{
iTopX = iTopX - 1
iTopEnd = iTopX + 10

formatex(szMotdTitle, charsmax(szMotdTitle), "Top %d - %d", iTopX + 1, iTopEnd)

szShowTopX_Style1 = true
}
}
}


format_place1(g_sBuffer)

show_motd(id, g_sBuffer, szMotdTitle)
}

return PLUGIN_HANDLED
}

public cmdPlace2(id)
{
if (!SayTop15)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}

format_place2(g_sBuffer)

new szMotdTitle[30]
formatex(szMotdTitle, charsmax(szMotdTitle), "2 - %L",id, "MM_PLACE")
show_motd(id, g_sBuffer, szMotdTitle)

return PLUGIN_HANDLED
}

public cmdPlace3(id)
{
if (!SayTop15)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}

format_place3(g_sBuffer)

new szMotdTitle[30]
formatex(szMotdTitle, charsmax(szMotdTitle), "3 - %L",id, "MM_PLACE")
show_motd(id, g_sBuffer, szMotdTitle)

return PLUGIN_HANDLED
}

// Display killer information.
public cmdHp(id)
{
if (!SayHP)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}

new iKiller = g_izKilled[id][KILLED_KILLER_ID]

format_kill_ainfo(id, iKiller, g_sBuffer)
client_print(id, print_chat, "* %s", g_sBuffer)

return PLUGIN_HANDLED
}

// Display user stats.
public cmdMe(id)
{
if (!SayMe)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}

if (is_user_alive(id) && !gb_UseMe)
{
client_print(id, print_chat, "Вы не можете использовать ^"/me^" при жизни.")
return PLUGIN_HANDLED
}
else
{
format_kill_vinfo(id, 0, g_sBuffer)
client_print(id, print_chat, "* %s", g_sBuffer)
return PLUGIN_HANDLED
}

return PLUGIN_HANDLED
}

// Display user rank
public cmdRank(id)
{
if (!SayRank)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}

new izStats[8], izBody[8]
new iRankPos, iRankMax
new Float:fEff, Float:fAcc

iRankPos = get_user_stats(id, izStats, izBody)
iRankMax = get_statsnum()

fEff = effec(izStats)
fAcc = accuracy(izStats)

client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)

return PLUGIN_HANDLED
}

// Report user weapon status to team.
public cmdReport(id)
{
if (!SayReport)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}

new iWeapon, iClip, iAmmo, iHealth, iArmor

iWeapon = get_user_weapon(id, iClip, iAmmo)

if (iWeapon != 0)
xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)

iHealth = get_user_health(id)
iArmor = get_user_armor(id)

new lWeapon[16]

format(lWeapon, 15, "%L", id, "WEAPON")
strtolower(lWeapon)

if (iClip >= 0)
{
format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
}
else
format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)

engclient_cmd(id, "say_team", g_sBuffer)

return PLUGIN_HANDLED
}

// Display team map score
public cmdScore(id)
{
if (!SayScore)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}

client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)

return PLUGIN_HANDLED
}

// Client switch to enable or disable stats announcements.
public cmdSwitch(id)
{
g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1
num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)
client_cmd(id, "setinfo _amxstatsx %s", t_sText)

new lEnDis[32]

format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)

return PLUGIN_HANDLED
}

// Player stats menu.
public cmdStats(id)
{
if (!SayStatsAll)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}

showStatsMenu(id, g_izUserMenuPosition[id] = 0)

return PLUGIN_CONTINUE
}

//--------------------------------
// Menu
//--------------------------------

public actionStatsMenu(id, key)
{
switch (key)
{
// Key '1' to '7', execute action on this option
case 0..6:
{
new iOption, iIndex
iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key

if (iOption >= 0 && iOption < 32)
{
iIndex = g_izUserMenuPlayers[id][iOption]

if (is_user_connected(iIndex))
{
switch (g_izUserMenuAction[id])
{
case 0: format_stats(iIndex, g_sBuffer)
case 1: format_rankstats(iIndex, g_sBuffer, id)
default: g_sBuffer[0] = 0
}

if (g_sBuffer[0])
{
get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
show_motd(id, g_sBuffer, t_sName)
}
}
}

showStatsMenu(id, g_izUserMenuPosition[id])
}
// Key '8', change action
case 7:
{
g_izUserMenuAction[id]++

if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
g_izUserMenuAction[id] = 0

showStatsMenu(id, g_izUserMenuPosition[id])
}
// Key '9', select next page of options
case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
// Key '10', cancel or go back to previous menu
case 9:
{
if (g_izUserMenuPosition[id] > 0)
showStatsMenu(id, --g_izUserMenuPosition[id])
}
}

return PLUGIN_HANDLED
}

new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][62] = {"\r[Статистика]", "\r[Ранг]"}
showStatsMenu(id, iMenuPos)
{

new iLen, iKeyMask, iPlayers
new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax

get_players(g_izUserMenuPlayers[id], iPlayers)
iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1

// If menu pos does not excist use last menu (if players has left)
if (iMenuPos >= iMenuPosMax)
iMenuPos = iMenuPosMax - 1

iUserIndex = iMenuPos * PPL_MENU_OPTIONS
iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
iMenuOptionMax = iPlayers - iUserIndex

if (iMenuOptionMax > PPL_MENU_OPTIONS)
iMenuOptionMax = PPL_MENU_OPTIONS

for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
{
get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
iKeyMask |= (1<<iMenuOption)
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
}

iKeyMask |= MENU_KEY_8|MENU_KEY_0
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])

if (iPlayers > iUserIndex)
{
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
iKeyMask |= MENU_KEY_9
}

if (iMenuPos > 0)
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
else
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")

show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")

return PLUGIN_HANDLED
}

//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------

// Reset game stats on game start and restart.
public eventStartGame()
{
read_data(2, t_sText, MAX_TEXT_LENGTH)

if (t_sText[6] == 'w')
{
read_data(3, t_sText, MAX_TEXT_LENGTH)
g_fStartGame = get_gametime() + float(str_to_num(t_sText))
}
else
g_fStartGame = get_gametime()

return PLUGIN_HANDLED
}

// Round start
public eventStartRound()
{
new iTeam, id, i

if (read_data(1) >= floatround(get_cvar_float("mp_roundtime") * 60.0,floatround_floor))
{
#if defined STATSX_DEBUG
log_amx("Reset round stats")
#endif

// Reset game stats on game start and restart.
if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
{
#if defined STATSX_DEBUG
log_amx("Reset game stats")
#endif
g_fStartGame = 0.0

// Clear team and game stats.
for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
g_izTeamEventScore[iTeam] = 0

for (i = 0; i < 8; i++)
g_izTeamGameStats[iTeam][i] = 0
}

// Clear game stats, incl '0' that is sum of all users.
for (id = 0; id < MAX_PLAYERS; id++)
{
for (i = 0; i < 8; i++)
g_izUserGameStats[id][i] = 0
}
}

// Update team score with "TeamScore" event values and
// clear team round stats.
for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]

for (i = 0; i < 8; i++)
g_izTeamRndStats[iTeam][i] = 0
}

// Clear user round stats, incl '0' that is sum of all users.
for (id = 0; id < MAX_PLAYERS; id++)
{
g_izUserRndName[id][0] = 0

for (i = 0; i < 8; i++)
g_izUserRndStats[id][i] = 0

g_fzShowUserStatsTime[id] = 0.0
}

// Allow end round stats and reset end round triggered indicator.
g_iRoundEndTriggered = 0
g_iRoundEndProcessed = 0
g_fShowStatsTime = 0.0

// Update local configuration vars with value in cvars.
get_config_cvars()
}

return PLUGIN_CONTINUE
}

// Reset killer info on round restart.
public eventResetHud(id)
{
new args[1]
args[0] = id

if (g_iPluginMode & MODE_HUD_DELAY)
{
set_task(0.01, "delay_resethud", 200 + id, args, 1)
}
else
{
delay_resethud(args)
}

gb_UseMe = false
return PLUGIN_CONTINUE
}

public delay_resethud(args[])
{
new id = args[0]
new Float:fGameTime

// Show user and score round stats after HUD-reset
#if defined STATSX_DEBUG
log_amx("Reset HUD for #%d", id)
#endif
fGameTime = get_gametime()
show_user_hudstats(id, fGameTime)
show_roundend_hudstats(id, fGameTime)

// Reset round stats
g_izKilled[id][KILLED_KILLER_ID] = 0
g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
g_izShowStatsFlags[id] = -1 // Initialize flags
g_fzShowUserStatsTime[id] = 0.0
g_izUserAttackerDistance[id] = 0

for (new i = 0; i < MAX_PLAYERS; i++)
g_izUserVictimDistance[id][i] = 0

return PLUGIN_CONTINUE
}

// Save killer info on death.
public client_death(killer, victim, wpnindex, hitplace, TK)
{
// Bail out if no killer.
if (!killer)
return PLUGIN_CONTINUE

if (killer != victim)
{
new iaVOrigin[3], iaKOrigin[3]
new iDistance

get_user_origin(victim, iaVOrigin)
get_user_origin(killer, iaKOrigin)

g_izKilled[victim][KILLED_KILLER_ID] = killer
g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0

iDistance = get_distance(iaVOrigin, iaKOrigin)
g_izUserAttackerDistance[victim] = iDistance
g_izUserVictimDistance[killer][victim] = iDistance
}

g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1

// Display kill stats for the player if round
// end stats was not processed.
if (!g_iRoundEndProcessed)
kill_stats(victim)

return PLUGIN_HANDLED
}

// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats(id)
{
// Bail out if user stats timer is non-zero,
// ie function already called.
if (g_fzShowUserStatsTime[id] > 0.0)
{
return
}

new team = get_user_team(id)
if (team < 1 || team > 2)
{
return
}

// Flag kill stats displayed for this player.
g_fzShowUserStatsTime[id] = get_gametime()

// Add user death stats to user round stats
new izStats[8], izBody[8]
new iTeam, i
new iKiller

iKiller = g_izKilled[id][KILLED_KILLER_ID]

// Get user's team (if dead use the saved team)
if (iKiller)
iTeam = g_izKilled[id][KILLED_TEAM] - 1
else
iTeam = get_user_team(id) - 1

get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)

if (get_user_rstats(id, izStats, izBody))
{
// Update user's team round stats
if (iTeam >= 0 && iTeam < MAX_TEAMS)
{
for (i = 0; i < 8; i++)
{
g_izTeamRndStats[iTeam][i] += izStats[i]
g_izTeamGameStats[iTeam][i] += izStats[i]
g_izUserRndStats[0][i] += izStats[i]
g_izUserGameStats[0][i] += izStats[i]
}
}

// Update user's round stats
if (g_izUserUserID[id] == get_user_userid(id))
{
for (i = 0; i < 8; i++)
{
g_izUserRndStats[id][i] += izStats[i]
g_izUserGameStats[id][i] += izStats[i]
}
} else {
g_izUserUserID[id] = get_user_userid(id)

for (i = 0; i < 8; i++)
{
g_izUserRndStats[id][i] = izStats[i]
g_izUserGameStats[id][i] = izStats[i]
}
}

} // endif (get_user_rstats())

// Report stats in the chat section, if player is killed.
if (KillerChat && iKiller && iKiller != id)
{
if (format_kill_ainfo(id, iKiller, g_sBuffer))
{
client_print(id, print_chat, "* %s", g_sBuffer)
format_kill_vinfo(id, iKiller, g_sBuffer)
}

client_print(id, print_chat, "* %s", g_sBuffer)
}

// Display player stats info.
#if defined STATSX_DEBUG
log_amx("Kill stats for #%d", id)
#endif
show_user_hudstats(id, 0.0)
}

public eventEndRound()
{
get_config_cvars()

if (!g_iRoundEndTriggered)
{
read_data(2, t_sText, MAX_TEXT_LENGTH)

if (t_sText[7] == 't')
{
g_izTeamScore[0]++
}
else if (t_sText[7] == 'c')
{
g_izTeamScore[1]++
}
}

set_task(0.3, "ERTask", 997)
gb_UseMe = true
return PLUGIN_HANDLED
}

public ERTask()
{
// Flag round end triggered.
g_iRoundEndTriggered = 1

// Display round end stats to all players.
endround_stats()
}

endround_stats()
{
// Bail out if end round stats has already been processed
// or round end not triggered.
if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
return

new iaPlayers[32], iPlayer, iPlayers, id

get_players(iaPlayers, iPlayers)

// Display attacker & victim list for all living players.
// This will also update all round and game stats for all players
// not killed.
#if defined STATSX_DEBUG
log_amx("End round stats")
#endif

for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
{
id = iaPlayers[iPlayer]

if (g_fzShowUserStatsTime[id] == 0.0)
{
kill_stats(id)
}
}

g_sAwardAndScore[0] = 0

// Create round awards.
if (ShowMostDisruptive)
add_most_disruptive(g_sAwardAndScore)
if (ShowBestScore)
add_best_score(g_sAwardAndScore)

// Create round score.
// Compensate HUD message if awards are disabled.
if (ShowTeamScore || ShowTotalStats)
{
if (ShowMostDisruptive && ShowBestScore)
add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
else if (ShowMostDisruptive || ShowBestScore)
add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
else
add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")

if (ShowTeamScore)
add_team_score(g_sAwardAndScore)

if (ShowTotalStats)
add_total_stats(g_sAwardAndScore)
}

save_team_chatscore()

// Get and save round end stats time.
g_fShowStatsTime = get_gametime()

// Display round end stats to all players.
for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
{
id = iaPlayers[iPlayer]
show_roundend_hudstats(id, 0.0)
}

// Flag round end processed.
g_iRoundEndProcessed = 1
}

public eventTeamScore()
{
new sTeamID[1 + 1], iTeamScore
read_data(1, sTeamID, 1)
iTeamScore = read_data(2)
g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore

return PLUGIN_HANDLED
}

public eventIntermission()
{
if (EndPlayer || EndTop15)
set_task(1.0, "end_game_stats", 900)
}

public end_game_stats()
{
new iaPlayers[32], iPlayer, iPlayers, id

if (EndPlayer)
{
get_players(iaPlayers, iPlayers)

for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
{
id = iaPlayers[iPlayer]

if (!g_izStatsSwitch[id])
continue // Do not show any stats

cmdStatsMe(iaPlayers[iPlayer])
}
}
else if (EndTop15)
{
get_players(iaPlayers, iPlayers)
format_place1(g_sBuffer)

for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
{
id = iaPlayers[iPlayer]

if (!g_izStatsSwitch[id])
continue // Do not show any stats

new szMotdTitle[30]
formatex(szMotdTitle, charsmax(szMotdTitle), "1 - %L",id, "MM_PLACE")
show_motd(iaPlayers[iPlayer], g_sBuffer, szMotdTitle)
}
}

return PLUGIN_HANDLED
}

public eventSpecMode(id)
{
new sData[12]
read_data(2, sData, 11)
g_izSpecMode[id] = (sData[10] == '2')

return PLUGIN_HANDLED
}

public eventShowRank(id)
{
if (SpecRankInfo && g_izSpecMode[id])
{
new iPlayer = read_data(2)

if (is_user_connected(iPlayer))
{
new izStats[8], izBody[8]
new iRankPos, iRankMax

get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)

iRankPos = get_user_stats(iPlayer, izStats, izBody)
iRankMax = get_statsnum()

set_hudtype_specmode()
ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
}
}

return PLUGIN_HANDLED
}

public client_connect(id)
{
if (ShowStats)
{
get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
}
else
g_izStatsSwitch[id] = 0

g_izKilled[id][KILLED_KILLER_ID] = 0
g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
g_izShowStatsFlags[id] = 0 // Clear all flags
g_fzShowUserStatsTime[id] = 0.0

return PLUGIN_HANDLED
}


Как видите.Не ложится под спойлер

Отредактировал: s-nesterov, - 9.5.2012, 18:19
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arsen_stalker
сообщение 9.5.2012, 18:31
Сообщение #8
Стаж: 14 лет

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Поставь statsx_shell 2.0 BETA
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Статус пользователя s-nesterov
сообщение 9.5.2012, 19:29
Сообщение #9


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Цитата(arsen_stalker @ 9.5.2012, 18:31) *
Поставь statsx_shell 2.0 BETA


Что в нем нового?
Да и,Там нет такого.Чтобы до смерти нельзя было использовать команду /me
и еще и отображалось все нормально

Отредактировал: s-nesterov, - 9.5.2012, 19:31
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arsen_stalker
сообщение 9.5.2012, 19:33
Сообщение #10
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Цитата(s-nesterov @ 9.5.2012, 20:29) *
Что в нем нового?

Не прочитал тему. Извените. shok.gif

Отредактировал: arsen_stalker, - 9.5.2012, 19:40
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Статус пользователя s-nesterov
сообщение 9.5.2012, 20:00
Сообщение #11


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Во вот
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noskill
сообщение 9.5.2012, 20:36
Сообщение #12
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Цитата(s-nesterov @ 9.5.2012, 21:00) *
Во вот

лучше прикрепи файл с исходником тогда -_-
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Статус пользователя s-nesterov
сообщение 9.5.2012, 20:39
Сообщение #13


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Цитата(csnetua @ 9.5.2012, 20:36) *
лучше прикрепи файл с исходником тогда -_-


Как понял что под спойлер никак.Тему обновил и исходник.
Кстати,а че под спойлер интересно не идет

исходник

Отредактировал: s-nesterov, - 9.5.2012, 22:20
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Статус пользователя s-nesterov
сообщение 10.5.2012, 7:23
Сообщение #14


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Неужели никто не сможет помочь(((((
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