Нашел такой баг в системе лвл, когда умираешь сам то тебе дается +1 exp, как это исправить?
Нужно как то поставить проверку на самоубийство что ли?
Код
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <zombieplague>
#include <nvault>
#include <WPMGPrintChatColor>
#define PLUGIN "[ZP]Level System"
#define VERSION "2.0"
#define AUTHOR "heka"
new const Level_Exp[24] = {0, 32, 42, 52, 72, 92, 140,500,600,700,800,900,1000,1200,1400,1600,2000,2400,5000,8000,9000,10000,30000
,999000000}
new g_level[33]
new g_exp[33]
new g_vault
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
g_vault = nvault_open("zp_level_system")
}
public plugin_natives()
{
register_native("zp_level", "native_level", 1)
register_native("zp_exp", "native_exp", 1)
}
public client_connect(id)
{
g_level[id] = 1
LoadData(id)
}
public client_disconnect(id)
{
SaveData(id)
g_exp[id] = 0
g_level[id] = 0
}
public client_putinserver(id)
{
if(is_user_bot(id))
{
set_task(1.0, "ShowHUD")
}
}
public ShowHUD(id)
{
set_hudmessage(245, 255, 250, 0.0,0.3, 0, 6.0, 1.1, 0.0, 0.0, -1)
show_hudmessage(id, "[Level %d]^n[Exp %d/%d]", g_level[id],g_exp[id], Level_Exp[g_level[id]])
}
public SaveData(id)
{
new AuthID[35]
get_user_authid(id,AuthID,34)
new vaultkey[64],vaultdata[256]
format(vaultkey,63,"%s",AuthID)
format(vaultdata,255,"%i#%i#",g_exp[id],g_level[id])
nvault_set(g_vault,vaultkey,vaultdata)
return PLUGIN_CONTINUE
}
public LoadData(id)
{
new AuthID[35]
get_user_authid(id,AuthID,34)
new vaultkey[64],vaultdata[256]
format(vaultkey,63,"%s",AuthID)
format(vaultdata,255,"%i#%i#",g_exp[id],g_level[id])
nvault_get(g_vault,vaultkey,vaultdata,255)
replace_all(vaultdata, 255, "#", " ")
new playerxp[32], playerlevel[32]
parse(vaultdata, playerxp, 31, playerlevel, 31)
g_exp[id] = str_to_num(playerxp)
g_level[id] = str_to_num(playerlevel)
return PLUGIN_CONTINUE
}
public fw_PlayerKilled(victim, attacker)
{
if ( !is_user_connected ( victim ) || !is_user_connected ( attacker ) )
return;
if(zp_get_user_zombie(victim) && !zp_get_user_nemesis(victim))
{
g_exp[attacker]+= 1
check_level(attacker)
}
}
public check_level(id)
{
if (g_exp[id] > Level_Exp[sizeof Level_Exp - 1] - 1)
{
return PLUGIN_HANDLED;
}
while (g_exp[id] >= Level_Exp[g_level[id]])
{
g_level[id]++
PrintChatColor(id,print_chat, "!g[Zombies & Humans]!yТы качнул !g%d !yлвл!!!", g_level[id])
}
return PLUGIN_HANDLED;
}
public native_level(id)
{
return g_level[id]
}
public native_exp(id)
{
return g_exp[id]
}