Правила форума Гаранты форума
Размещение рекламы AMX-X компилятор

Здравствуйте, гость Вход | Регистрация

Наши новости:

14-дек
24-апр
10-апр
11-апр

> Информационная доска

Данный раздел предназначен для обсуждения, а также решения технических проблем связанных с серверной частью. Обсуждения касательно игровых клиентов ведутся здесь.

1. Во время создания новой темы аккуратно оформляйте её, не допускайте грамматических ошибок.
2. Описывая проблему старайтесь, как можно больше рассказать о ней, а так же о действиях с сервером после которых она возникла, по возможности подкрепите информацию логами.
3. Если вопрос касается проблемы в работе сервера, то обязательно прикрепляйте список плагинов (введите в консоли сервера: meta list и amxx plugins), настройки server.cfg, логи. Так же указывайте операционную систему, версию HLDS (введите к консоли сервера: version) и где хостится сервер.

Длинную информацию скрывайте под спойлер.

Fatal Error

Статус пользователя sandrin
сообщение 9.9.2012, 20:52
Сообщение #1
Стаж: 15 лет

Сообщений: 19
Благодарностей: 1
Полезность: 0

Всем добрый вечер... Из за чего может падать сервер с такой ошибкой?


FATAL ERROR (shutting down): SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Spectator Buffer


Как я понял идет переполнение буфера сервера( короче оперативки не хватает ), плагинов стоит много, пробовал отключать по несколько штук - не помогло, мод зп43fixс5а... Сервер на хостинге... С этой ошибкой сервер в день аз по 6-7 падает когда 32\32, то есть на пример карта сменится если, сервер будет первые минут 10 работать на нужном 500 фпс(Ставил 1000 не помогло), далее фпс падает до 250-300, еще минут через 10 до 100 падает, и когда сервер поработает минут 20-30, и на сервере немезида и при этом фпс сервера около 100, он не выдерживает... Как будто оперативка со временем работы сервера заполняется и процессор нагружается до 99.99 процентов... Что может ее вызывать? дпрото обновил, билд тоже, ставил амхмдх 1.8.2 - не помогло ничего. На сервере через нативы стоят нестандартные пушки... Вот список плагинов:


Скрытый текст
;MOD:
zombie_plague40.amxx


zp_zclass_speed_zombie.amxx
zp_zcls_siren.amxx
zp_zclass_deimos.amxx
DJB_ZbClass_Banchee_ZP43.amxx
azp_class_dragonzombie_burn.amxx
zp_zclass_ghost.amxx
zp_zclass_energy_balll.amxx




;ExTRA:
zp_extra_no_recoil.amxx
zp_extra_bazooka.amxx
speed_knife.amxx
zp_extra_multijump.amxx
zp_extra_unlimited_clip.amxx
armor+hats.amxx
zp_extra_flamethrower.amxx
zp_buy_health_points.amxx
zp_laser.amxx
zp_no_hs.amxx
zp_extra_jetpac.amxx
zp_extra_crossbow.amxx


;ADDONS:
zp_PLUGINS.amxx
Health.amxx
zpvip.amxx debug
;advanced_tracers.amxx
zp_addon_knife.amxx
zp_sub_bank.amxx
admin_chat_colors.amxx
zp_level_system.amxx debug
zp_human_parachute.amxx
zp_score_new.amxx
zp_aim_info.amxx
zp_lasermine_28.amxx
zp_new_Antiblock.amxx
zp_kill_reward.amxx
blood.amxx




;VIP:
vipmenu_new3.amxx debug
zp_extra_gak.amxx
cso_extra_mg3g.amxx
zp_weapon_ethereal_tracers.amxx


zp_extra_autom_cso.amxx
Wep_Guitar_Waterspray.amxx
zp_extra_waterpistol.amxx
zp_weapon_dual-deagles.amxx
zp_weapon_dualinfinity.amxx
azp_weapon_skull1.amxx

zp_extra_m134xmas.amxx



В логах ошибок нету... Может кто знает какой код в плагине может вызвать данное переполнение? Причем если судить по set on Server Spectator Buffer то буффер наблюдателей, а не как не Dagaram как у других...allow_spectators 0 не помогает. cl_maxrate и cl_minrate понижал до 20-30, тоже в пустую...


Интересно то, что первые 3-4 раунда серверу пофиг, то есть будет немезида и перестрелка жуткая, лагать не будет, нагрузки ни какой... А потом постепенно процессор нагружается...

Ставил плагин serverFPS для отслеживания фпс в hud, там хорошо видно его понижение... Например в одном раунде фпс на глазах упало от 300 до 100, на следующем раунде фпс даже не будет повышаться.
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   Цитировать сообщение
Статус пользователя mds1k
сообщение 10.9.2012, 9:15
Сообщение #2
Стаж: 13 лет

Сообщений: 43
Благодарностей: 6
Полезность: 109

rcon amxx plugins
pls

есть мнение, что что-то с совместимостью плагинов
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя sandrin
сообщение 10.9.2012, 12:36
Сообщение #3
Стаж: 15 лет

Сообщений: 19
Благодарностей: 1
Полезность: 0

Цитата(mds1k @ 10.9.2012, 10:15) *
rcon amxx plugins
pls

есть мнение, что что-то с совместимостью плагинов


name version author file status
[ 1] AMXBans: Core Gm 1.6 Larte Team amxbans_core.am running
[ 2] AMXBans: Main Gm 1.6 Larte Team amxbans_main.am running
[ 3] Admin Commands 1.8.2 AMXX Dev Team admincmd.amxx running
[ 4] Admin Votes 1.8.2 AMXX Dev Team adminvote.amxx running
[ 5] Anti Fullupdate Spam 2.0 Pike anti_fullupdate running
[ 6] Fix AutoBuy Bug 1.1 PomanoB & UFPS.T antiautobug.amx running
[ 7] Anti Flood 1.8.2 AMXX Dev Team antiflood.amxx running
[ 8] Commands Menu 1.8.2 AMXX Dev Team cmdmenu.amxx running
[ 9] Autoresponder/Advertis 0.5 MaximusBrood ad_manager.amxx running
[ 10] Nextmap Chooser 1.8.2 AMXX Dev Team mapchooser.amxx running
[ 11] Maps Menu 1.8.2 AMXX Dev Team mapsmenu.amxx running
[ 12] Menus Front-End 1.8.2 AMXX Dev Team menufront.amxx running
[ 13] Multi-Lingual System 1.8.2 AMXX Dev Team multilingual.am running
[ 14] NextMap 1.8.2 AMXX Dev Team nextmap.amxx running
[ 15] Pause Plugins 1.8.2 AMXX Dev Team pausecfg.amxx running
[ 16] Players Menu 1.8.2 AMXX Dev Team plmenu.amxx running
[ 17] TimeLeft 1.8.2 AMXX Dev Team timeleft.amxx running
[ 18] Game Menu 1.1 DJ_WEST & Lukman gamemenu.amxx running
[ 19] Anti-Ad 0.1 Mati antiad.amxx running
[ 20] unknown unknown unknown block_audio.amx running
[ 21] Ping Faker 1.4 MeRcyLeZZ pingfaker.amxx running
[ 22] autojoin by VEN autojoin b autojoin by VEN autojoin.amxx running
[ 23] Zombie Plague 4.3 MeRcyLeZZ zombie_plague40 running
[ 24] [ZP] Default Zombie Cl 1.0 BlackCat zp_zclass_speed running
[ 25] [ZP] Zombie Class: Sma 1 1 zp_zcls_siren.a running
[ 26] Zombie Class Deimos 1.0 NST/DarkNill/fl0 zp_zclass_deimo running
[ 27] DJB Zombie Class Banch 1.0 Csoldjb DJB_ZbClass_Ban running
[ 28] [ZP] Zombie Class: Dra 0.1 =) azp_class_drago running
[ 29] [CSO:Ghost Zombie] 1.3 HoRRoR, Fry! zp_zclass_ghost running
[ 30] [ZP] Class: Energy Bal 1.2 Jim zp_zclass_energ running
[ 31] [ZP] Extra Item: No Re 0.1.0 fezh zp_extra_no_rec running
[ 32] [ZP] Extra Item: Bazoo 0.6 Random1 zp_extra_bazook running
[ 33] [ZP] Extra Item: Knife 1.0 Rhyme speed_knife.amx running
[ 34] [ZP] Extra Item: Multi 1.0 pharse zp_extra_multij running
[ 35] [ZP] Extra: Unlimited 1.0 MeRcyLeZZ zp_extra_unlimi running
[ 36] [ZP] Extra: Anti-Infec 1.0 MeRcyLeZZ armor+hats.amxx running
[ 37] [ZP] Extra Item: Salam 1.0.0 NiHiLaNTh zp_extra_flamet running
[ 38] [ZP] Buy Health Points 1.0 T[h]E Dis[as]teR zp_buy_health_p running
[ 39] [ZP] Antidote Laser 1.0 ILUSION zp_laser.amxx running
[ 40] [ZP] Extra item: No He 1.0 [N.S.C] El MoRe zp_no_hs.amxx running
[ 41] Extra Item Jetpack+Baz 3.2 B!gBud zp_extra_jetpac running
[ 42] CSO CROSSBOW, toectb a 1.0 Crock zp_extra_crossb running
[ 43] [ZP] Pugins 1.0 Mr.Apple zp_PLUGINS.amxx running
[ 44] [ZP] Addon: Show Healt 0.1 WPMG
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя mds1k
сообщение 10.9.2012, 14:28
Сообщение #4
Стаж: 13 лет

Сообщений: 43
Благодарностей: 6
Полезность: 109

Game Menu to HELL
нормальный игрок после такого врядли захочет вернуться на сервер.

отрубай ВСЕ (возможно файл побился, даже если он годами проверенный) зомби классы и включай по одному

не поможет - то же самое с итемами

почему zp43?
насколько знаю актуальная zp50
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя sandrin
сообщение 10.9.2012, 16:36
Сообщение #5
Стаж: 15 лет

Сообщений: 19
Благодарностей: 1
Полезность: 0

Цитата(mds1k @ 10.9.2012, 15:28) *
Game Menu to HELL
нормальный игрок после такого врядли захочет вернуться на сервер.

отрубай ВСЕ (возможно файл побился, даже если он годами проверенный) зомби классы и включай по одному

не поможет - то же самое с итемами

почему zp43?
насколько знаю актуальная zp50


GameMenu отрубал и кстати иногда очень удобно, когда его убрал игроки начали все писать почему сервер из меню начал пропадать. Классы все отрубал не помогло, так же делал с итеми и аддонами... Есть вариант что это не стандартные пушки, но если их утрубить то онлайн сразу уйдет и сервер конечно же не упадет с таким онлайном. ЗП 4.3 удобнее, 5.0 - долго в ней разбираться, тем более fix5а очень даже не плохая.
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя sandrin
сообщение 13.9.2012, 15:53
Сообщение #6
Стаж: 15 лет

Сообщений: 19
Благодарностей: 1
Полезность: 0

ПРоверил все плагины, как я понял фпс понижается из за zp_extra_autom_cso.

Что же может быть в этом плагине такого что он сервер так нагружает?

Цитата(sandrin @ 13.9.2012, 16:49) *
ПРоверил все плагины, как я понял фпс понижается из за zp_extra_autom_cso.

Что же может быть в этом плагине такого что он сервер так нагружает?

Скрытый текст
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

enum
{
anim_idle,
anim_reload,
anim_draw,
anim_shoot1,
anim_shoot2,
anim_shoot3
}

#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define XM8_WEAPONKEY 902
#define F2000_WEAPONKEY 903
#define GUITAR_WEAPONKEY 904
#define DMP7A1_WEAPONKEY 906
#define hk416_WEAPONKEY 934
#define SVD_WEAPONKEY 801
#define VSK94_WEAPONKEY 802
#define M400_WEAPONKEY 804
#define GATLING_WEAPONKEY 701
#define dbarell_WEAPONKEY 741
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83

#define DMP7A1_RELOAD_TIME 3.5
#define hk416_RELOAD_TIME 3.0
#define SVD_RELOAD_TIME 3.5
#define VSK_RELOAD_TIME 3.5
#define GATLING_RELOAD_TIME 4.0
#define dbarell_RELOAD_TIME 2.5

#define BODY_SKIN_W_XM8 7
#define BODY_SKIN_W_F2000 8
#define BODY_SKIN_W_GUITAR 2
#define BODY_SKIN_W_DMP7 0
#define BODY_SKIN_W_HK416 3
#define BODY_SKIN_W_SVD 5
#define BODY_SKIN_W_VSK 6
#define BODY_SKIN_W_M400 4
#define BODY_SKIN_W_GATLING 1

new hk416_P_MODEL[64] = "models/cso_wpn/p_hk416.mdl"
new XM8_P_MODEL[64] = "models/cso_wpn/p_famas.mdl"
new F2000_P_MODEL[64] = "models/cso_wpn/p_f2000.mdl"
new GUITAR_P_MODEL[64] = "models/cso_wpn/p_guitar.mdl"
new DMP7A1_P_MODEL[64] = "models/cso_wpn/p_dmp7.mdl"
new SVD_P_MODEL[64] = "models/cso_wpn/p_svd.mdl"
new M400_P_MODEL[64] = "models/cso_wpn/p_m400.mdl"
new VSK94_P_MODEL[64] = "models/cso_wpn/p_vsk94.mdl"
new GATLING_P_MODEL[64] = "models/cso_wpn/p_gatling.mdl"

new dbarell_V_MODEL[64] = "models/v_dbarell.mdl"
new dbarell_P_MODEL[64] = "models/p_dbarell.mdl"
new dbarell_W_MODEL[64] = "models/w_dbarell.mdl"

const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
new const Fire_Sounds[][] = { "weapons/p901-1.wav", "weapons/dp90-1.wav", "weapons/guitar_fire1.wav", "weapons/dmp7-1.wav", "weapons/svd-1.wav", "weapons/vsk-11.wav", "weapons/m400-1.wav" }
new const Sound_Fire[][] = { "weapons/gatling.wav" }
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new const Sound_Fire1[][] = { "weapons/dbarell.wav" }

new XM8_V_MODEL[64] = "models/cso_wpn/v_famas.mdl"
new F2000_V_MODEL[64] = "models/cso_wpn/v_dp90.mdl"
new GUITAR_V_MODEL[64] = "models/cso_wpn/v_rguitar.mdl"
new DMP7A1_V_MODEL[64] = "models/cso_wpn/v_dmp7a1.mdl"
new hk416_V_MODEL[64] = "models/cso_wpn/v_hk417.mdl"
new SVD_V_MODEL[64] = "models/cso_wpn/v_svd_fix.mdl"
new VSK94_V_MODEL[64] = "models/cso_wpn/v_vsk94.mdl"
new M400_V_MODEL[64] = "models/cso_wpn/v_m400.mdl"
new GATLING_V_MODEL[64] = "models/cso_wpn/v_gatling.mdl"

new ALL_W_MODEL[64] = "models/cso_wpn/w_allwm.mdl"
new cvar_dmg_dbarell, cvar_recoil_dbarell, cvar_clip_dbarell, cvar_spd_dbarell, cvar_dbarell_ammo, g_orig_event_dbarell, g_dbarell_TmpClip[33]
new cvar_recoil_hk416, cvar_clip_hk416
new cvar_recoil_xm8
new cvar_recoil_f2000
new cvar_recoil_guitar, cvar_dmg_vsk, cvar_dmg_svd
new cvar_recoil_dmp7a1, cvar_clip_dmp7a1
new cvar_recoil_svd, cvar_spd_svd
new cvar_recoil_vsk94, cvar_spd_vsk94
new cvar_recoil_m400
new cvar_clip_svd, cvar_clip_vsk94
new g_has_xm8[33], g_has_f2000[33], g_has_guitar[33], g_has_dmp7a1[33], g_has_hk416[33], g_has_svd[33], g_has_vsk94[33], g_has_m400[33], g_has_gatling[33], g_has_dbarell[33]
new g_MaxPlayers, g_orig_event_xm8, g_orig_event_f2000, g_orig_event_guitar, g_orig_event_dmp7a1, g_orig_event_hk416, g_orig_event_svd, g_orig_event_sg550, g_orig_event_awp, g_IsInPrimaryAttack, g_orig_event_gatling, g_clip_ammo[33]
new Float:cl_pushangle[MAX_PLAYERS + 1][3]//, m_iBlood[2]
new g_dmp7a1_TmpClip[33], g_hk416_TmpClip[33], g_svd_TmpClip[33], g_vsk_TmpClip[33], g_gatling_TmpClip[33], oldweap[33]
new cvar_recoil_gatling, cvar_clip_gatling

public plugin_init()
{
register_plugin("Extra: Automate", "1.0", "Crock")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_aug", "fw_XM8_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_sg552", "fw_F2000_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_galil", "fw_GUITAR_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_mac10", "fw_DMP7A1_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_m4a1", "fw_hk416_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_g3sg1", "fw_SVD_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_sg550", "fw_SG550_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_awp", "fw_AWP_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_Aug_AddToPlayer")
RegisterHam(Ham_Item_AddToPlayer, "weapon_m3", "fw_m3_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_aug", "fw_XM8_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_aug", "fw_XM8_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg552", "fw_F2000_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg552", "fw_F2000_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_GUITAR_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_GUITAR_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mac10", "fw_DMP7A1_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mac10", "fw_DMP7A1_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_Aug_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_Aug_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_m3_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_m3_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_mac10", "DMP7A1__ItemPostFrame");
RegisterHam(Ham_Weapon_Reload, "weapon_mac10", "DMP7A1__Reload");
RegisterHam(Ham_Weapon_Reload, "weapon_mac10", "DMP7A1__Reload_Post", 1);

RegisterHam(Ham_Item_PostFrame, "weapon_m249", "GATLING__ItemPostFrame");
RegisterHam(Ham_Weapon_Reload, "weapon_m249", "GATLING__Reload");
RegisterHam(Ham_Weapon_Reload, "weapon_m249", "GATLING__Reload_Post", 1);
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_g3sg1", "fw_SVD_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_g3sg1", "fw_SVD_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg550", "fw_SG550_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_sg550", "fw_SG550_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_awp", "fw_AWP_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_awp", "fw_AWP_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_g3sg1", "SVD__ItemPostFrame");
RegisterHam(Ham_Weapon_Reload, "weapon_g3sg1", "SVD__Reload");
RegisterHam(Ham_Weapon_Reload, "weapon_g3sg1", "SVD__Reload_Post", 1);
RegisterHam(Ham_Item_PostFrame, "weapon_sg550", "SG550__ItemPostFrame");
RegisterHam(Ham_Weapon_Reload, "weapon_sg550", "SG550__Reload");
RegisterHam(Ham_Weapon_Reload, "weapon_sg550", "SG550__Reload_Post", 1);
RegisterHam(Ham_Item_PostFrame, "weapon_m3", "dbarell__ItemPostFrame");
RegisterHam(Ham_Weapon_Reload, "weapon_m3", "dbarell__Reload");
RegisterHam(Ham_Weapon_Reload, "weapon_m3", "dbarell__Reload_Post", 1);

RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m4a1", "fw_hk416_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m4a1", "fw_hk416_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_m4a1", "hk416__ItemPostFrame");
RegisterHam(Ham_Weapon_Reload, "weapon_m4a1", "hk416__Reload");
RegisterHam(Ham_Weapon_Reload, "weapon_m4a1", "hk416__Reload_Post", 1);

register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")

cvar_dmg_svd = register_cvar("svd_damage", "2")

cvar_recoil_xm8 = register_cvar("xm8_recoil", "0.3")

cvar_recoil_f2000 = register_cvar("f2000_recoil", "0.3")

cvar_recoil_guitar = register_cvar("guitar_recoil", "0.3")

cvar_recoil_dmp7a1 = register_cvar("dmp7a1_recoil", "0.3")
cvar_clip_dmp7a1 = register_cvar("dmp7a1_clip", "80")

cvar_recoil_hk416 = register_cvar("hk416_recoil", "0.6")
cvar_clip_hk416 = register_cvar("hk416_clip", "45")

cvar_recoil_svd = register_cvar("svd_recoil", "0.8")
cvar_clip_svd = register_cvar("svd_clip", "20")
cvar_spd_svd = register_cvar("svd_spd", "2")

cvar_recoil_vsk94 = register_cvar("vsk94_recoil", "1.1")
cvar_clip_vsk94 = register_cvar("vsk94_clip", "20")
cvar_spd_vsk94 = register_cvar("vsk94_spd", "0.5")
cvar_dmg_vsk = register_cvar("vsk_damage", "0.6")

cvar_dmg_dbarell = register_cvar("zp_dbarell_dmg", "2")
cvar_recoil_dbarell = register_cvar("zp_dbarell_recoil", "0.50")
cvar_clip_dbarell = register_cvar("zp_dbarell_clip1", "4")
cvar_spd_dbarell = register_cvar("zp_dbarell_spd12", "0.6")
cvar_dbarell_ammo = register_cvar("zp_dbarell_ammo", "50")

cvar_recoil_m400 = register_cvar("m400_recoil", "0.3")

cvar_recoil_gatling = register_cvar("zp_gatling_recoil", "0.2")
cvar_clip_gatling = register_cvar("zp_gatling_clip", "40")
g_MaxPlayers = get_maxplayers()
}

public dbarell__Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_dbarell[id])
return HAM_IGNORED;

static iClipExtra

if(g_has_dbarell[id])
iClipExtra = get_pcvar_num(cvar_clip_dbarell)

g_dbarell_TmpClip[id] = -1;

new iBpAmmo = cs_get_user_bpammo(id, CSW_M3);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

if (iBpAmmo <= 0)
return HAM_SUPERCEDE;

if (iClip >= iClipExtra)
return HAM_SUPERCEDE;


g_dbarell_TmpClip[id] = iClip;

return HAM_IGNORED;
}

public dbarell__Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_dbarell[id])
return HAM_IGNORED;

if (g_dbarell_TmpClip[id] == -1)
return HAM_IGNORED;

static Float:iReloadTime
if(g_has_dbarell[id])
iReloadTime = dbarell_RELOAD_TIME

set_pdata_int(weapon_entity, m_iClip, g_dbarell_TmpClip[id], WEAP_LINUX_XTRA_OFF)

set_pdata_float(weapon_entity, m_flTimeWeaponIdle, iReloadTime, WEAP_LINUX_XTRA_OFF)

set_pdata_float(id, m_flNextAttack, iReloadTime, PLAYER_LINUX_XTRA_OFF)

set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

UTIL_PlayWeaponAnimation(id, 3)

return HAM_IGNORED;
}

public dbarell__ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_dbarell[id])
return HAM_IGNORED;

static iClipExtra

if(g_has_dbarell[id])
iClipExtra = get_pcvar_num(cvar_clip_dbarell)

new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

new iBpAmmo = cs_get_user_bpammo(id, CSW_M3);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)

set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_M3, iBpAmmo-j);

set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}

return HAM_IGNORED;
}

public fw_Aug_AddToPlayer(Aug, id)
{
if(!is_valid_ent(Aug) || !is_user_connected(id))
return HAM_IGNORED;

if(entity_get_int(Aug, EV_INT_WEAPONKEY) == GATLING_WEAPONKEY)
{
g_has_gatling[id] = true

entity_set_int(Aug, EV_INT_WEAPONKEY, 0)

return HAM_HANDLED;
}

return HAM_IGNORED;
}

public fw_m3_AddToPlayer(Aug, id)
{
if(!is_valid_ent(Aug) || !is_user_connected(id))
return HAM_IGNORED;

if(entity_get_int(Aug, EV_INT_WEAPONKEY) == dbarell_WEAPONKEY)
{
g_has_dbarell[id] = true

entity_set_int(Aug, EV_INT_WEAPONKEY, 0)

return HAM_HANDLED;
}

return HAM_IGNORED;
}

public zp_user_humanized_post(id)
{
g_has_guitar[id] = false
g_has_xm8[id] = false
g_has_dmp7a1[id] = false
g_has_hk416[id] = false
g_has_m400[id] = false
g_has_svd[id] = false
g_has_vsk94[id] = false
g_has_f2000[id] = false
g_has_gatling[id] = false
g_has_dbarell[id] = false
}

public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_has_guitar[id] = false
g_has_xm8[id] = false
g_has_dmp7a1[id] = false
g_has_hk416[id] = false
g_has_m400[id] = false
g_has_svd[id] = false
g_has_vsk94[id] = false
g_has_f2000[id] = false
g_has_gatling[id] = false
g_has_dbarell[id] = false
}
}

public plugin_precache()
{
precache_model(XM8_V_MODEL)
precache_model(F2000_V_MODEL)
precache_model(GUITAR_V_MODEL)
precache_model(DMP7A1_V_MODEL)
precache_model(hk416_V_MODEL)
precache_model(SVD_V_MODEL)
precache_model(VSK94_V_MODEL)
precache_model(M400_V_MODEL)
precache_model(GATLING_V_MODEL)

precache_model(XM8_P_MODEL)
precache_model(F2000_P_MODEL)
precache_model(GUITAR_P_MODEL)
precache_model(DMP7A1_P_MODEL)
precache_model(hk416_P_MODEL)
precache_model(SVD_P_MODEL)
precache_model(VSK94_P_MODEL)
precache_model(M400_P_MODEL)
precache_model(GATLING_P_MODEL)

precache_model(dbarell_V_MODEL)
precache_model(dbarell_P_MODEL)
precache_model(dbarell_W_MODEL)
for(new i = 0; i < sizeof Sound_Fire1; i++)
precache_sound(Sound_Fire1[i])

precache_model(ALL_W_MODEL)
precache_sound("weapons/gatling.wav")
precache_sound("weapons/hk416-1.wav")
precache_sound("weapons/hk416_unsil-1.wav")
precache_sound("weapons/hk416_unsil-2.wav")
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
//m_iBlood[0] = precache_model("sprites/blood.spr")
//m_iBlood[1] = precache_model("sprites/bloodspray.spr")
//precache_model("sprites/640hud3.spr")
//precache_model("sprites/640hud16.spr")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)

}

public plugin_natives ()
{
register_native("give_guitar", "native_give_guitar", 1)
register_native("give_xm8", "native_give_xm8", 1)
register_native("give_dmp7a1", "native_give_dmp7a1", 1)
register_native("give_hk416", "native_give_hk416", 1)
register_native("give_m400", "native_give_m400", 1)
register_native("give_vsk94", "native_give_vsk", 1)
register_native("give_svd", "native_give_svd", 1)
register_native("give_f2000", "native_give_f2000", 1)
register_native("give_gatling", "native_give_gatling", 1)
register_native("give_db", "native_give_weapon_db", 1)
}
public native_give_weapon_db(id)
{
drop_weapons(id, 1);
new iWep2 = give_item(id,"weapon_m3")
if( iWep2 > 0 )
{
cs_set_weapon_ammo( iWep2, get_pcvar_num(cvar_clip_dbarell) )
cs_set_user_bpammo (id, CSW_M3, get_pcvar_num(cvar_dbarell_ammo))
UTIL_PlayWeaponAnimation(id, 2)
}
g_has_dbarell[id] = true;
}
public native_give_guitar(id)
{
g_has_guitar[id] = true;
}


public native_give_xm8(id)
{
g_has_xm8[id] = true;
}


public native_give_dmp7a1(id)
{
g_has_dmp7a1[id] = true;
}


public native_give_hk416(id)
{
g_has_hk416[id] = true;
}


public native_give_m400(id)
{
g_has_m400[id] = true;
}


public native_give_vsk(id)
{
g_has_vsk94[id] = true;
}


public native_give_svd(id)
{
g_has_svd[id] = true;
}

public native_give_f2000(id)
{
g_has_f2000[id] = true;
}

public native_give_gatling(id)
{
g_has_gatling[id] = true;
}

public fwPrecacheEvent_Post(type, const name[])
{

if (equal("events/aug.sc", name))
{
g_orig_event_xm8 = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/sg552.sc", name))
{
g_orig_event_f2000 = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/galil.sc", name))
{
g_orig_event_guitar = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/mac10.sc", name))
{
g_orig_event_dmp7a1 = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/m4a1.sc", name))
{
g_orig_event_hk416 = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/g3sg1.sc", name))
{
g_orig_event_svd = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/sg550.sc", name))
{
g_orig_event_sg550 = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/awp.sc", name))
{
g_orig_event_awp = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/m249.sc", name))
{
g_orig_event_gatling = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/m3.sc", name))
{
g_orig_event_dbarell = get_orig_retval()
return FMRES_HANDLED
}

return FMRES_IGNORED
}

public client_connect(id)
{
g_has_xm8[id] = false
g_has_f2000[id] = false
g_has_guitar[id] = false
g_has_dmp7a1[id] = false
g_has_hk416[id] = false
g_has_svd[id] = false
g_has_vsk94[id] = false
g_has_m400[id] = false
g_has_gatling[id] = false
g_has_dbarell[id] = false
}

public client_disconnect(id)
{
g_has_xm8[id] = false
g_has_f2000[id] = false
g_has_guitar[id] = false
g_has_dmp7a1[id] = false
g_has_hk416[id] = false
g_has_svd[id] = false
g_has_vsk94[id] = false
g_has_m400[id] = false
g_has_gatling[id] = false
g_has_dbarell[id] = false
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_SG550)
{
if(g_has_vsk94[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_vsk))
}
else if(get_user_weapon(attacker) == CSW_G3SG1)
{
if(g_has_svd[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_svd))
}
else if(get_user_weapon(attacker) == CSW_M3)
{
if(g_has_dbarell[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_dbarell))
}
}
}

public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED;

static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))

if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED;

static iOwner

iOwner = entity_get_edict(entity, EV_ENT_owner)

if(equal(model, "models/w_aug.mdl"))
{
static iStoredSG550ID

iStoredSG550ID = find_ent_by_owner(ENG_NULLENT, "weapon_aug", entity)

if(!is_valid_ent(iStoredSG550ID))
return FMRES_IGNORED;

if(g_has_xm8[iOwner])
{
entity_set_int(iStoredSG550ID, EV_INT_WEAPONKEY, XM8_WEAPONKEY)

g_has_xm8[iOwner] = false

entity_set_model(entity, ALL_W_MODEL)
set_pev(entity, pev_body, BODY_SKIN_W_XM8)

return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_sg552.mdl"))
{
static iStoredSCOUTID

iStoredSCOUTID = find_ent_by_owner(ENG_NULLENT, "weapon_sg552", entity)

if(!is_valid_ent(iStoredSCOUTID))
return FMRES_IGNORED;

if(g_has_f2000[iOwner])
{
entity_set_int(iStoredSCOUTID, EV_INT_WEAPONKEY, F2000_WEAPONKEY)

g_has_f2000[iOwner] = false

entity_set_model(entity, ALL_W_MODEL)
set_pev(entity, pev_body, BODY_SKIN_W_F2000)

return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_galil.mdl"))
{
static iStoredAWPID

iStoredAWPID = find_ent_by_owner(ENG_NULLENT, "weapon_galil", entity)

if(!is_valid_ent(iStoredAWPID))
return FMRES_IGNORED;

if(g_has_guitar[iOwner])
{
entity_set_int(iStoredAWPID, EV_INT_WEAPONKEY, GUITAR_WEAPONKEY)

g_has_guitar[iOwner] = false

entity_set_model(entity, ALL_W_MODEL)
set_pev(entity, pev_body, BODY_SKIN_W_GUITAR)

return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_mac10.mdl"))
{
static iStoredBENZID

iStoredBENZID = find_ent_by_owner(ENG_NULLENT, "weapon_mac10", entity)

if(!is_valid_ent(iStoredBENZID))
return FMRES_IGNORED;

if(g_has_dmp7a1[iOwner])
{
entity_set_int(iStoredBENZID, EV_INT_WEAPONKEY, DMP7A1_WEAPONKEY)

g_has_dmp7a1[iOwner] = false

entity_set_model(entity, ALL_W_MODEL)
set_pev(entity, pev_body, BODY_SKIN_W_DMP7)

return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_m4a1.mdl"))
{
static iStoredSVDID

iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_m4a1", entity)

if(!is_valid_ent(iStoredSVDID))
return FMRES_IGNORED;

if(g_has_hk416[iOwner])
{
entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, hk416_WEAPONKEY)
g_has_hk416[iOwner] = false

entity_set_model(entity, ALL_W_MODEL)
set_pev(entity, pev_body, BODY_SKIN_W_HK416)

return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_g3sg1.mdl"))
{
static iStoredSVDID

iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_g3sg1", entity)

if(!is_valid_ent(iStoredSVDID))
return FMRES_IGNORED;

if(g_has_svd[iOwner])
{
entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, SVD_WEAPONKEY)

g_has_svd[iOwner] = false

entity_set_model(entity, ALL_W_MODEL)
set_pev(entity, pev_body, BODY_SKIN_W_SVD)

return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_sg550.mdl"))
{
static iStoredSG550ID

iStoredSG550ID = find_ent_by_owner(ENG_NULLENT, "weapon_sg550", entity)

if(!is_valid_ent(iStoredSG550ID))
return FMRES_IGNORED;

if(g_has_vsk94[iOwner])
{
entity_set_int(iStoredSG550ID, EV_INT_WEAPONKEY, VSK94_WEAPONKEY)

g_has_vsk94[iOwner] = false

entity_set_model(entity, ALL_W_MODEL)
set_pev(entity, pev_body, BODY_SKIN_W_VSK)

return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_awp.mdl"))
{
static iStoredAWPID

iStoredAWPID = find_ent_by_owner(ENG_NULLENT, "weapon_awp", entity)

if(!is_valid_ent(iStoredAWPID))
return FMRES_IGNORED;

if(g_has_m400[iOwner])
{
entity_set_int(iStoredAWPID, EV_INT_WEAPONKEY, M400_WEAPONKEY)

g_has_m400[iOwner] = false

entity_set_model(entity, ALL_W_MODEL)
set_pev(entity, pev_body, BODY_SKIN_W_M400)

return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_m249.mdl"))
{
static iStoredAugID

iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity)

if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED;

if(g_has_gatling[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, GATLING_WEAPONKEY)

g_has_gatling[iOwner] = false

entity_set_model(entity, ALL_W_MODEL)
set_pev(entity, pev_body, BODY_SKIN_W_GATLING)

return FMRES_SUPERCEDE;
}
}
else if(equal(model, "models/w_m3.mdl"))
{
static iStoredAugID

iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m3", entity)

if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED;

if(g_has_dbarell[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, dbarell_WEAPONKEY)

g_has_dbarell[iOwner] = false

entity_set_model(entity, dbarell_W_MODEL)

return FMRES_SUPERCEDE;
}
}

return FMRES_IGNORED;
}

public fw_SVD_AddToPlayer(SVD, id)
{
if(!is_valid_ent(SVD) || !is_user_connected(id))
return HAM_IGNORED;

if(entity_get_int(SVD, EV_INT_WEAPONKEY) == SVD_WEAPONKEY)
{
g_has_svd[id] = true

entity_set_int(SVD, EV_INT_WEAPONKEY, 0)

return HAM_HANDLED;
}

return HAM_IGNORED;
}

public fw_SG550_AddToPlayer(SG550, id)
{
if(!is_valid_ent(SG550) || !is_user_connected(id))
return HAM_IGNORED;

if(entity_get_int(SG550, EV_INT_WEAPONKEY) == VSK94_WEAPONKEY)
{
g_has_vsk94[id] = true

entity_set_int(SG550, EV_INT_WEAPONKEY, 0)

return HAM_HANDLED;
}

return HAM_IGNORED;
}

public fw_AWP_AddToPlayer(AWP, id)
{
if(!is_valid_ent(AWP) || !is_user_connected(id))
return HAM_IGNORED;

if(entity_get_int(AWP, EV_INT_WEAPONKEY) == M400_WEAPONKEY)
{
g_has_m400[id] = true

entity_set_int(AWP, EV_INT_WEAPONKEY, 0)

return HAM_HANDLED;
}

return HAM_IGNORED;
}

public fw_hk416_AddToPlayer(hk416, id)
{
if(!is_valid_ent(hk416) || !is_user_connected(id))
return HAM_IGNORED;

if(entity_get_int(hk416, EV_INT_WEAPONKEY) == hk416_WEAPONKEY)
{
g_has_hk416[id] = true

entity_set_int(hk416, EV_INT_WEAPONKEY, 0)

return HAM_HANDLED;
}

return HAM_IGNORED;
}

public fw_XM8_AddToPlayer(XM8, id)
{
if(!is_valid_ent(XM8) || !is_user_connected(id))
return HAM_IGNORED;

if(entity_get_int(XM8, EV_INT_WEAPONKEY) == XM8_WEAPONKEY)
{
g_has_xm8[id] = true

entity_set_int(XM8, EV_INT_WEAPONKEY, 0)

return HAM_HANDLED;
}

return HAM_IGNORED;
}

public fw_F2000_AddToPlayer(F2000, id)
{
if(!is_valid_ent(F2000) || !is_user_connected(id))
return HAM_IGNORED;

if(entity_get_int(F2000, EV_INT_WEAPONKEY) == F2000_WEAPONKEY)
{
g_has_f2000[id] = true

entity_set_int(F2000, EV_INT_WEAPONKEY, 0)

return HAM_HANDLED;
}

return HAM_IGNORED;
}

public fw_GUITAR_AddToPlayer(GUITAR, id)
{
if(!is_valid_ent(GUITAR) || !is_user_connected(id))
return HAM_IGNORED;

if(entity_get_int(GUITAR, EV_INT_WEAPONKEY) == GUITAR_WEAPONKEY)
{
g_has_guitar[id] = true

entity_set_int(GUITAR, EV_INT_WEAPONKEY, 0)

return HAM_HANDLED;
}

return HAM_IGNORED;
}

public fw_DMP7A1_AddToPlayer(dmp7a1, id)
{
if(!is_valid_ent(dmp7a1) || !is_user_connected(id))
return HAM_IGNORED;

if(entity_get_int(dmp7a1, EV_INT_WEAPONKEY) == DMP7A1_WEAPONKEY)
{
g_has_dmp7a1[id] = true

entity_set_int(dmp7a1, EV_INT_WEAPONKEY, 0)

return HAM_HANDLED;
}

return HAM_IGNORED;
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)

static weaponid
weaponid = cs_get_weapon_id(weapon_ent)

replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))

if((read_data(2) != CSW_G3SG1 || !g_has_svd[id]) && (read_data(2) != CSW_SG550 || !g_has_vsk94[id]) && (read_data(2) != CSW_M3 || !g_has_dbarell[id]))
return

static Float:iSpeed
if(g_has_svd[id])
iSpeed = get_pcvar_float(cvar_spd_svd)
else if(g_has_vsk94[id])
iSpeed = get_pcvar_float(cvar_spd_vsk94)
else if(g_has_vsk94[id])
iSpeed = get_pcvar_float(cvar_spd_dbarell)

static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay, Float:M_Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
M_Delay = get_pdata_float( Ent, 47, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
set_pdata_float(Ent, 47, M_Delay, 4)
}
}
}

replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_AUG:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return

if(g_has_xm8[id])
{
{
set_pev(id, pev_viewmodel2, XM8_V_MODEL)
set_pev(id, pev_weaponmodel2, XM8_P_MODEL)
}
}
}
case CSW_SG552:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return

if(g_has_f2000[id])
{
{
set_pev(id, pev_viewmodel2, F2000_V_MODEL)
set_pev(id, pev_weaponmodel2, F2000_P_MODEL)
}
}
}
case CSW_GALIL:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return

if(g_has_guitar[id])
{
{
set_pev(id, pev_viewmodel2, GUITAR_V_MODEL)
set_pev(id, pev_weaponmodel2, GUITAR_P_MODEL)
}
}
}
case CSW_MAC10:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return

if(g_has_dmp7a1[id])
{
{
set_pev(id, pev_viewmodel2, DMP7A1_V_MODEL)
set_pev(id, pev_weaponmodel2, DMP7A1_P_MODEL)
}
}
}
case CSW_M4A1:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return

if(g_has_hk416[id])
{
{
set_pev(id, pev_viewmodel2, hk416_V_MODEL)
set_pev(id, pev_weaponmodel2, hk416_P_MODEL)
}
}
}
case CSW_G3SG1:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return

if(g_has_svd[id])
{
{
set_pev(id, pev_viewmodel2, SVD_V_MODEL)
set_pev(id, pev_weaponmodel2, SVD_P_MODEL)
}
}
}
case CSW_SG550:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return

if(g_has_vsk94[id])
{
{
set_pev(id, pev_viewmodel2, VSK94_V_MODEL)
set_pev(id, pev_weaponmodel2, VSK94_P_MODEL)
}
}
}
case CSW_AWP:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return

if(g_has_m400[id])
{
{
set_pev(id, pev_viewmodel2, M400_V_MODEL)
set_pev(id, pev_weaponmodel2, M400_P_MODEL)
}
}
}
case CSW_M249:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return

if(g_has_gatling[id])
{
{
set_pev(id, pev_viewmodel2, GATLING_V_MODEL)
set_pev(id, pev_weaponmodel2, GATLING_P_MODEL)
}
}
}
case CSW_M3:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return;

if(g_has_dbarell[id])
{
set_pev(id, pev_viewmodel2, dbarell_V_MODEL)
set_pev(id, pev_weaponmodel2, dbarell_P_MODEL)
if(oldweap[id] != CSW_M3)
{
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, 2)
}
}
}
}
oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) ||
(get_user_weapon(Player) != CSW_AUG &&
get_user_weapon(Player) != CSW_SG552 &&
get_user_weapon(Player) != CSW_GALIL &&
get_user_weapon(Player) != CSW_M4A1 &&
get_user_weapon(Player) != CSW_MAC10 &&
get_user_weapon(Player) != CSW_G3SG1 &&
get_user_weapon(Player) != CSW_SG550 &&
get_user_weapon(Player) != CSW_AWP &&
get_user_weapon(Player) != CSW_M249 &&
get_user_weapon(Player) != CSW_M3) ||
(get_user_weapon(Player) == CSW_AUG && !g_has_xm8[Player]) ||
(get_user_weapon(Player) == CSW_SG552 && !g_has_f2000[Player]) ||
(get_user_weapon(Player) == CSW_GALIL && !g_has_guitar[Player]) ||
(get_user_weapon(Player) == CSW_MAC10 && !g_has_dmp7a1[Player]) ||
(get_user_weapon(Player) == CSW_M4A1 && !g_has_hk416[Player]) ||
(get_user_weapon(Player) == CSW_G3SG1 && !g_has_svd[Player]) ||
(get_user_weapon(Player) == CSW_SG550 && !g_has_vsk94[Player]) ||
(get_user_weapon(Player) == CSW_AWP && !g_has_m400[Player]) ||
(get_user_weapon(Player) == CSW_M249 && !g_has_gatling[Player]) ||
(get_user_weapon(Player) == CSW_M3 && !g_has_dbarell[Player]))
return FMRES_IGNORED

set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}

public fw_Aug_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if (!g_has_gatling[Player])
return;

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fw_Aug_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)

if(g_has_gatling[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_gatling),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

if (!g_clip_ammo[Player])
return

emit_sound(Player, CHAN_WEAPON, Sound_Fire[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, anim_reload)

make_blood_and_bulletholes(Player)
}
}

public fw_hk416_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if (!g_has_hk416[Player])
return;

pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fw_XM8_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if (!g_has_xm8[Player])
return;

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fw_F2000_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if (!g_has_f2000[Player])
return;

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fw_GUITAR_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if (!g_has_guitar[Player])
return;

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fw_DMP7A1_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if (!g_has_dmp7a1[Player])
return;

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}



public fw_SVD_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if (!g_has_svd[Player])
return;

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fw_m3_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if (!g_has_dbarell[Player])
return;

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fw_m3_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)

if(g_has_dbarell[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_dbarell),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

if (!g_clip_ammo[Player])
return

emit_sound(Player, CHAN_WEAPON, Sound_Fire1[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(1,2))

make_blood_and_bulletholes(Player)
}
}

public fw_SG550_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if (!g_has_vsk94[Player])
return;

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fw_AWP_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if (!g_has_m400[Player])
return;

g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_xm8 && eventid != g_orig_event_f2000 && eventid != g_orig_event_guitar && eventid != g_orig_event_hk416 && eventid != g_orig_event_dmp7a1 && eventid != g_orig_event_sg550 && eventid != g_orig_event_svd && eventid != g_orig_event_gatling && eventid != g_orig_event_awp && eventid != g_orig_event_dbarell) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED

playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}

public fw_hk416_PrimaryAttack_Post(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(Player > 0 && Player < 33)
{
if(!g_has_hk416[Player])
{
if(szClip > 0 && cs_get_weapon_silen(Weapon)) emit_sound(Player, CHAN_WEAPON, "weapons/m4a1-1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
if(szClip > 0 && !cs_get_weapon_silen(Weapon)) emit_sound(Player, CHAN_WEAPON, "weapons/m4a1_unsil-1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}

if(g_has_hk416[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_hk416),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

if (!g_clip_ammo[Player])
return
if(cs_get_weapon_silen(Weapon)) UTIL_PlayWeaponAnimation(Player, random_num(1,3))
if(!cs_get_weapon_silen(Weapon)) UTIL_PlayWeaponAnimation(Player, 7+ random_num(1,3))
if(cs_get_weapon_silen(Weapon)) emit_sound(Player, CHAN_WEAPON, "weapons/hk416-1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
if(!cs_get_weapon_silen(Weapon)) emit_sound(Player, CHAN_WEAPON, "weapons/hk416_unsil-1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)

make_blood_and_bulletholes(Player)
}
}
}

public fw_XM8_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)

if(g_has_xm8[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_xm8),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

if (!g_clip_ammo[Player])
return

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, anim_shoot1)

make_blood_and_bulletholes(Player)
}
}

public fw_SVD_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)

if(g_has_svd[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_svd),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

if (!g_clip_ammo[Player])
return

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[4], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, anim_reload)

make_blood_and_bulletholes(Player)
}
}

public fw_SG550_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)

if(g_has_vsk94[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_vsk94),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

if (!g_clip_ammo[Player])
return

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[5], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, anim_reload)

make_blood_and_bulletholes(Player)
}
}

public fw_AWP_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)

if(g_has_m400[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_m400),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

if (!g_clip_ammo[Player])
return

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[6], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, anim_reload)

make_blood_and_bulletholes(Player)
}
}

public SVD__ItemPostFrame(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_svd[id])
return HAM_IGNORED;

new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

new iBpAmmo = cs_get_user_bpammo(id, CSW_G3SG1);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

if( fInReload && flNextAttack <= 0.0 )
{
new j = min(get_pcvar_num(cvar_clip_svd) - iClip, iBpAmmo)

set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_G3SG1, iBpAmmo-j);

set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}

return HAM_IGNORED;
}

public SVD__Reload(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_svd[id])
return HAM_IGNORED;

g_svd_TmpClip[id] = -1;

new iBpAmmo = cs_get_user_bpammo(id, CSW_G3SG1);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

if (iBpAmmo <= 0)
return HAM_SUPERCEDE;

if (iClip >= get_pcvar_num(cvar_clip_svd))
return HAM_SUPERCEDE;


g_svd_TmpClip[id] = iClip;

return HAM_IGNORED;
}

public SVD__Reload_Post(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_svd[id])
return HAM_IGNORED;

if (g_svd_TmpClip[id] == -1)
return HAM_IGNORED;

set_pdata_int(weapon_entity, m_iClip, g_svd_TmpClip[id], WEAP_LINUX_XTRA_OFF)

set_pdata_float(weapon_entity, m_flTimeWeaponIdle, SVD_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

set_pdata_float(id, m_flNextAttack, SVD_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

// relaod animation
UTIL_PlayWeaponAnimation(id, 3)

return HAM_IGNORED;
}

public SG550__ItemPostFrame(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_vsk94[id])
return HAM_IGNORED;

new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

new iBpAmmo = cs_get_user_bpammo(id, CSW_SG550);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

if( fInReload && flNextAttack <= 0.0 )
{
new j = min(get_pcvar_num(cvar_clip_vsk94) - iClip, iBpAmmo)

set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_SG550, iBpAmmo-j);

set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}

return HAM_IGNORED;
}

public SG550__Reload(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_vsk94[id])
return HAM_IGNORED;

g_vsk_TmpClip[id] = -1;

new iBpAmmo = cs_get_user_bpammo(id, CSW_SG550);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

if (iBpAmmo <= 0)
return HAM_SUPERCEDE;

if (iClip >= get_pcvar_num(cvar_clip_vsk94))
return HAM_SUPERCEDE;


g_vsk_TmpClip[id] = iClip;

return HAM_IGNORED;
}

public SG550__Reload_Post(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_vsk94[id])
return HAM_IGNORED;

if (g_vsk_TmpClip[id] == -1)
return HAM_IGNORED;

set_pdata_int(weapon_entity, m_iClip, g_vsk_TmpClip[id], WEAP_LINUX_XTRA_OFF)

set_pdata_float(weapon_entity, m_flTimeWeaponIdle, VSK_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

set_pdata_float(id, m_flNextAttack, VSK_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

// relaod animation
UTIL_PlayWeaponAnimation(id, 3)

return HAM_IGNORED;
}

public fw_F2000_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)

if(g_has_f2000[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_f2000),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

if (!g_clip_ammo[Player])
return

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, anim_shoot1)

make_blood_and_bulletholes(Player)
}
}

public fw_GUITAR_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)

if(g_has_guitar[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_guitar),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

if (!g_clip_ammo[Player])
return

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[2], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, anim_shoot1)

make_blood_and_bulletholes(Player)
}
}

public fw_DMP7A1_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)

if(g_has_dmp7a1[Player])
{
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)

xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_dmp7a1),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)

if (!g_clip_ammo[Player])
return

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[3], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)

switch(random_num(0,1))
{
case 0:
UTIL_PlayWeaponAnimation(Player, anim_shoot1)
case 1:
UTIL_PlayWeaponAnimation(Player, anim_shoot2)
}

make_blood_and_bulletholes(Player)
}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim

get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)

if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE

if(equal(szTruncatedWeapon, "aug") && get_user_weapon(iAttacker) == CSW_AUG)
{
if(g_has_xm8[iAttacker])
set_msg_arg_string(4, "xm8")
}
else if(equal(szTruncatedWeapon, "sg552") && get_user_weapon(iAttacker) == CSW_SG552)
{
if(g_has_f2000[iAttacker])
set_msg_arg_string(4, "f2000")
}
else if(equal(szTruncatedWeapon, "galil") && get_user_weapon(iAttacker) == CSW_GALIL)
{
if(g_has_guitar[iAttacker])
set_msg_arg_string(4, "guitar")
}
else if(equal(szTruncatedWeapon, "mac10") && get_user_weapon(iAttacker) == CSW_MAC10)
{
if(g_has_dmp7a1[iAttacker])
set_msg_arg_string(4, "dmp7a1")
}
else if(equal(szTruncatedWeapon, "m4a1") && get_user_weapon(iAttacker) == CSW_M4A1)
{
if(g_has_hk416[iAttacker])
set_msg_arg_string(4, "m4a1")
}
else if(equal(szTruncatedWeapon, "g3sg1") && get_user_weapon(iAttacker) == CSW_G3SG1)
{
if(g_has_svd[iAttacker])
set_msg_arg_string(4, "svd")
}
else if(equal(szTruncatedWeapon, "sg550") && get_user_weapon(iAttacker) == CSW_SG550)
{
if(g_has_vsk94[iAttacker])
set_msg_arg_string(4, "vsk94")
}
else if(equal(szTruncatedWeapon, "awp") && get_user_weapon(iAttacker) == CSW_AWP)
{
if(g_has_m400[iAttacker])
set_msg_arg_string(4, "m400")
}
else if(equal(szTruncatedWeapon, "m249") && get_user_weapon(iAttacker) == CSW_M249)
{
if(g_has_gatling[iAttacker])
set_msg_arg_string(4, "gatling")
}
else if(equal(szTruncatedWeapon, "m3") && get_user_weapon(iAttacker) == CSW_M3)
{
if(g_has_dbarell[iAttacker])
set_msg_arg_string(4, "dbarell")
}
return PLUGIN_CONTINUE
}

public GATLING__ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_gatling[id])
return HAM_IGNORED;

static iClipExtra

if(g_has_gatling[id])
iClipExtra = get_pcvar_num(cvar_clip_gatling)

new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

new iBpAmmo = cs_get_user_bpammo(id, CSW_M249);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)

set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j);

set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}

return HAM_IGNORED;
}

public GATLING__Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_gatling[id])
return HAM_IGNORED;

static iClipExtra

if(g_has_gatling[id])
iClipExtra = get_pcvar_num(cvar_clip_gatling)

g_gatling_TmpClip[id] = -1;

new iBpAmmo = cs_get_user_bpammo(id, CSW_M249);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

if (iBpAmmo <= 0)
return HAM_SUPERCEDE;

if (iClip >= iClipExtra)
return HAM_SUPERCEDE;


g_gatling_TmpClip[id] = iClip;

return HAM_IGNORED;
}

public GATLING__Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_gatling[id])
return HAM_IGNORED;

if (g_gatling_TmpClip[id] == -1)
return HAM_IGNORED;

static Float:iReloadTime
if(g_has_gatling[id])
iReloadTime = GATLING_RELOAD_TIME

set_pdata_int(weapon_entity, m_iClip, g_gatling_TmpClip[id], WEAP_LINUX_XTRA_OFF)

set_pdata_float(weapon_entity, m_flTimeWeaponIdle, iReloadTime, WEAP_LINUX_XTRA_OFF)

set_pdata_float(id, m_flNextAttack, iReloadTime, PLAYER_LINUX_XTRA_OFF)

set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

UTIL_PlayWeaponAnimation(id, 3)

return HAM_IGNORED;
}

stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)

message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}

stock make_blood_and_bulletholes(id)
{
new aimOrigin[3], target, body
get_user_origin(id, aimOrigin, 3)
get_user_aiming(id, target, body)

if(!is_user_connected(target))
{
if(target)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
write_short(target)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
message_end()
}

message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord(aimOrigin[0])
write_coord(aimOrigin[1])
write_coord(aimOrigin[2])
write_short(id)
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
message_end()
}
}


public hk416__ItemPostFrame(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_hk416[id])
return HAM_IGNORED;

new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

new iBpAmmo = cs_get_user_bpammo(id, CSW_M4A1);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

if( fInReload && flNextAttack <= 0.0 )
{
new j = min(get_pcvar_num(cvar_clip_hk416) - iClip, iBpAmmo)

set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_M4A1, iBpAmmo-j);

set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}

return HAM_IGNORED;
}

public hk416__Reload(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_hk416[id])
return HAM_IGNORED;

g_hk416_TmpClip[id] = -1;

new iBpAmmo = cs_get_user_bpammo(id, CSW_M4A1);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

if (iBpAmmo <= 0)
return HAM_SUPERCEDE;

if (iClip >= get_pcvar_num(cvar_clip_hk416))
return HAM_SUPERCEDE;


g_hk416_TmpClip[id] = iClip;

return HAM_IGNORED;
}

public hk416__Reload_Post(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_hk416[id])
return HAM_IGNORED;

if (g_hk416_TmpClip[id] == -1)
return HAM_IGNORED;

set_pdata_int(weapon_entity, m_iClip, g_hk416_TmpClip[id], WEAP_LINUX_XTRA_OFF)

set_pdata_float(weapon_entity, m_flTimeWeaponIdle, hk416_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

set_pdata_float(id, m_flNextAttack, hk416_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

// relaod animation
UTIL_PlayWeaponAnimation(id, 4)

return HAM_IGNORED;
}

public DMP7A1__ItemPostFrame(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_dmp7a1[id])
return HAM_IGNORED;

new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

new iBpAmmo = cs_get_user_bpammo(id, CSW_MAC10);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

if( fInReload && flNextAttack <= 0.0 )
{
new j = min(get_pcvar_num(cvar_clip_dmp7a1) - iClip, iBpAmmo)

set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_MAC10, iBpAmmo-j);

set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}

return HAM_IGNORED;
}

public DMP7A1__Reload(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_dmp7a1[id])
return HAM_IGNORED;

g_dmp7a1_TmpClip[id] = -1;

new iBpAmmo = cs_get_user_bpammo(id, CSW_MAC10);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

if (iBpAmmo <= 0)
return HAM_SUPERCEDE;

if (iClip >= get_pcvar_num(cvar_clip_dmp7a1))
return HAM_SUPERCEDE;


g_dmp7a1_TmpClip[id] = iClip;

return HAM_IGNORED;
}

public DMP7A1__Reload_Post(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_dmp7a1[id])
return HAM_IGNORED;

if (g_dmp7a1_TmpClip[id] == -1)
return HAM_IGNORED;

set_pdata_int(weapon_entity, m_iClip, g_dmp7a1_TmpClip[id], WEAP_LINUX_XTRA_OFF)

set_pdata_float(weapon_entity, m_flTimeWeaponIdle, DMP7A1_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

set_pdata_float(id, m_flNextAttack, DMP7A1_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

// relaod animation
UTIL_PlayWeaponAnimation(id, 1)

return HAM_IGNORED;
}

stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)

for (i = 0; i < num; i++)
{
weaponid = weapons[i]

if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя miRror
сообщение 13.9.2012, 22:27
Сообщение #7


Стаж: 15 лет

Сообщений: 1151
Благодарностей: 1002
Полезность: 967

Меценат Меценат

Что что... Как никак 5 оружий добавляет.
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя sandrin
сообщение 16.9.2012, 20:27
Сообщение #8
Стаж: 15 лет

Сообщений: 19
Благодарностей: 1
Полезность: 0

Цитата(miRror @ 13.9.2012, 22:27) *
Что что... Как никак 5 оружий добавляет.


10
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
  Тема закрытаНачать новую тему
 
0 пользователей и 1 гостей читают эту тему: