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Данный раздел предназначен для обсуждения, а также решения технических проблем связанных с серверной частью. Обсуждения касательно игровых клиентов ведутся здесь.

1. Во время создания новой темы аккуратно оформляйте её, не допускайте грамматических ошибок.
2. Описывая проблему старайтесь, как можно больше рассказать о ней, а так же о действиях с сервером после которых она возникла, по возможности подкрепите информацию логами.
3. Если вопрос касается проблемы в работе сервера, то обязательно прикрепляйте список плагинов (введите в консоли сервера: meta list и amxx plugins), настройки server.cfg, логи. Так же указывайте операционную систему, версию HLDS (введите к консоли сервера: version) и где хостится сервер.

Длинную информацию скрывайте под спойлер.

Counter Strike GO

Статус пользователя Vitaliy
сообщение 3.11.2012, 18:22
Сообщение #1


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Всем привет решил поставить сервак на lin

Вообщем запускаю так

Код
cd cs_go; ./srcds_linux -game csgo -console +net_public_adr {ip} -port {port} -maxplayers_override {slots} -tickrate {cfg1} +fps_max {cfg2} +map {cfg3} +servercfgfile {cfg4}  +game_type {cfg5} +game_mode {cfg6} +mapgroup {cfg7}




но проблема в том что при запуске сервер использует любой айпи и порт сам выбирает , не тот как в строке запуска
mode MP, dedicated No, ports 27027 SV / 27006 CL



Скрытый текст
Код
#Console initialized.
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for "Counter-Strike: Global Offensive"
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
#CGameEventManager::AddListener: event 'finale_start' unknown.
#CGameEventManager::AddListener: event 'round_start' unknown.
#CGameEventManager::AddListener: event 'round_end' unknown.
#CGameEventManager::AddListener: event 'difficulty_changed' unknown.
#GameTypes: initializing game types interface from GameModes.txt.
#GameTypes: Creating new entry for maps/de_dust2_se.kv.
#GameTypes: merging game types interface from gamemodes_server.txt.
Server is hibernating
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Stea                                                                                                                               m, or a local steamclient.dll.
Particles: Missing 'particles/maps/gg_vietnam.pcf'
maxplayers set to 64
Required key "game_info" missing.
Unknown command "cl_bobamt_vert"
Unknown command "cl_bobamt_lat"
Unknown command "cl_bob_lower_amt"
Unknown command "cl_viewmodel_shift_left_amt"
Unknown command "cl_viewmodel_shift_right_amt"
Unknown command "cl_teamid_min"
Unknown command "cl_teamid_max"
Unknown command "cl_teamid_overhead"
Unknown command "cl_teamid_overhead_maxdist"
Unknown command "mat_bloom_scalefactor_scalar"
sh: ifconfig: not found
mode MP, dedicated No, ports 27027 SV / 27006 CL
---- Host_NewGame ----
Unknown command "sv_show_bot_difficulty_in_name"
Host_NewGame on map de_dust
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Unknown command "?hostname"
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Unknown command "mp_deathcam_skippable"
exec: couldn't exec gamemode_casual_server.cfg
Attempting to precache model, but model name is NULL
Commentary: Could not find commentary data file 'maps/de_dust_commentary.txt'.
Initializing Steam libraries for secure Internet server
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 730
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(730)/version(5105)
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Logging into anonymous gameserver account.
Connection to Steam servers successful.
   Public IP is *******
Assigned anonymous gameserver Steam ID [A:1:4049139716(3145)].
VAC secure mode is activated.



как исправить, спасибо

проблему с айпи решил сменив на +ip

но опять же порт выбирается автоматически , не тот что в строке запуска
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Статус пользователя Vitaliy
сообщение 4.11.2012, 14:05
Сообщение #2


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Статус пользователя foolz
сообщение 4.11.2012, 15:08
Сообщение #3
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Когда я пробовал ставить сервер, порт задавался в gamemodes.txt, но с тех пор была уже куча обновлений.

Отредактировал: foolz, - 4.11.2012, 15:44
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Статус пользователя Vitaliy
сообщение 4.11.2012, 18:02
Сообщение #4


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Скрытый текст

Код
// DO NOT MODIFY THIS FILE
//
// To customize your server, see gamemodes_server.txt.example


"GameModes.txt"
{
    "gameTypes"
    {
        "classic"
        {
            "value"                "0"
            "nameID"            "#SFUI_GameTypeClassic"

            "gameModes"
            {
                "casual"
                {
                    "value"                 "0"
                    "nameID"             "#SFUI_GameModeCasual"
                    "descID"             "#SFUI_GameModeCasualDesc"
                    "matchmakingvalue"    "casual"
                    "uid"                "1"
                    "maxplayers"            "20"

                    // These are the descriptive ui elements to display in the information box on.
                    // These key/values should be pairs of strings.  The "key" will appear in the left
                    // column, the "value" will appear in the right column.
                    "ui"
                    {
                        "0"        { "label" "#SFUI_CashColon"                "value" "$400" }
                        "1"        { "label" "#SFUI_WinMatchColon"            "value" "30 #SFUI_Minutes" }
                        "2"        { "label" "#SFUI_TimePerRoundColon"        "value" "3 #SFUI_Minutes" }
                        "3"        { "label" "#SFUI_BuyTimeColon"            "value" "45 #SFUI_Seconds" }
                        "4"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateAnyone" }
                        "5"        { "label" "#SFUI_BotsColon"                "value" "#SFUI_BotDifficulty2" }
                    }

                    // These are the configs that get executed when a game mode of this type is created
                    "exec"
                    {
                        "exec" "gamemode_casual.cfg"
                        "exec" "gamemode_casual_server.cfg"
                    }

                    // Map groups for offline modes
                    "mapgroupsSP"
                    {
                        "mg_de_train"        "0"
                        "mg_de_dust"        "1"
                        "mg_de_dust2"        "2"
                        "mg_de_aztec"        "3"
                        "mg_de_inferno"        "4"
                        "mg_de_nuke"        "5"
                        "mg_de_vertigo"        "6"
                        "mg_cs_italy"        "7"
                        "mg_cs_office"        "8"
                        "random_classic"    "9"
                    }

                    // Map groups for online modes
                    "mapgroupsMP"
                    {
                        "mg_bomb"        "0"
                        "mg_hostage"    "1"
                        "mg_dust"        "2"

                    }
                }
    
                "competitive"
                {
                    "value"                  "1"
                    "nameID"              "#SFUI_GameModeCompetitive"
                    "descID"              "#SFUI_GameModeCompetitiveDesc"
                    "matchmakingvalue"    "competitive"
                    "uid"                "2"
                    "maxplayers"            "20"
                
                    // These are the descriptive ui elements to display in the information box on.
                    // These key/values should be pairs of strings.  The "key" will appear in the left
                    // column, the "value" will appear in the right column.
                    "ui"
                    {
                        "0"        { "label" "#SFUI_CashColon"                "value" "$800" }
                        "1"        { "label" "#SFUI_WinMatchColon"            "value" "30 #SFUI_Rounds" }
                        "2"        { "label" "#SFUI_TimePerRoundColon"        "value" "2 #SFUI_Minutes" }
                        "3"        { "label" "#SFUI_BuyTimeColon"            "value" "45 #SFUI_Seconds" }
                        "4"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateTeamOnly" }
                        "5"        { "label" "#SFUI_BotsColon"                "value" "#SFUI_BotDifficulty3" }
                    }

                    // These are the configs that get executed when a game mode of this type is created
                    "exec"
                    {
                        "exec" "gamemode_competitive.cfg"
                        "exec" "gamemode_competitive_server.cfg"
                    }

                    // Map groups for offline modes
                    "mapgroupsSP"
                    {
                        "mg_de_train"        "0"
                        "mg_de_dust"        "1"
                        "mg_de_dust2"        "2"
                        "mg_de_aztec"        "3"
                        "mg_de_inferno"        "4"
                        "mg_de_nuke"        "5"
                        "mg_de_vertigo"        "6"
                        "mg_cs_italy"        "7"
                        "mg_cs_office"        "8"
                        "random_classic"    "9"
                    }

                    // Map groups for online modes
                    "mapgroupsMP"
                    {
                        "mg_bomb"            "0"
                        "mg_hostage"        "1"
                        "mg_de_train"        "2"
                        "mg_de_dust"        "3"
                        "mg_de_dust2"        "4"
                        "mg_de_aztec"        "5"
                        "mg_de_inferno"        "6"
                        "mg_de_nuke"        "7"
                        "mg_de_vertigo"        "8"
                        "mg_cs_italy"        "9"
                        "mg_cs_office"        "10"

                    }
                }
            }    
        }

        "gungame"
        {
            "value"                "1"
            "nameID"            "#SFUI_GameTypeGungame"

            // This is the list of game modes supported by this game type.
            "gameModes"
            {
                "gungameprogressive"
                {
                    "value"                "0"
                    "nameID"            "#SFUI_GameModeGGProgressive"
                    "descID"            "#SFUI_GameModeGGProgressiveDesc"
                    "matchmakingvalue"    "competitive"
                    "uid"                "11"
                    "maxplayers"            "10"

                    // These are the descriptive ui elements to display in the information box on.
                    // These key/values should be pairs of strings.  The "key" will appear in the left
                    // column, the "value" will appear in the right column.
                    "ui"
                    {
                        "0"        { "label" "#SFUI_WinMatchColon"            "value" "30 #SFUI_Minutes" }
                        "1"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateAnyone" }
                        "2"        { "label" "#SFUI_BotsColon"                "value" "#SFUI_BotDifficulty2" }
                    }

                    // These are the configs that get executed when a game mode of this type is created
                    "exec"
                    {
                        "exec" "gamemode_armsrace.cfg"
                        "exec" "gamemode_armsrace_server.cfg"
                    }
                    
                    // Map groups for offline modes
                    "mapgroupsSP"
                    {
                        "mg_ar_baggage"        "0"
                        "mg_ar_monastery"    "1"
                        "mg_ar_shoots"        "2"
                        "random_ar"            "3"
                    }

                    // Map groups for online modes
                    "mapgroupsMP"
                    {
                        "mg_armsrace"    "0"
                    }

                    "weaponprogression_ct"
                    {
                        "mp9"            { "kills"    "1" }
                        "mac10"            { "kills"    "1" }
                        "mp7"            { "kills"    "1" }
                        "bizon"            { "kills"    "1" }
                        "ump45"            { "kills"    "1" }
                        "p90"            { "kills"    "1" }
                        "nova"            { "kills"    "1" }
                        "mag7"            { "kills"    "1" }
                        "xm1014"        { "kills"    "1" }
                        "sawedoff"        { "kills"    "1" }
                        "galilar"        { "kills"    "1" }
                        "famas"            { "kills"    "1" }
                        "ak47"            { "kills"    "1" }
                        "m4a1"            { "kills"    "1" }
                        "sg556"            { "kills"    "1" }
                        "aug"            { "kills"    "1" }
                        "awp"            { "kills"    "1" }
                        "m249"            { "kills"    "1" }
                        "negev"            { "kills"    "1" }
                        "glock"            { "kills"    "1" }
                        "hkp2000"        { "kills"    "1" }
                        "tec9"            { "kills"    "1" }
                        "p250"            { "kills"    "1" }
                        "deagle"        { "kills"    "1" }
                        "fiveseven"        { "kills"    "1" }
                        "elite"            { "kills"    "1" }
                        "knifegg"            { "kills"    "1" }
                    }
                    
                    "weaponprogression_t"
                    {
                        "mp9"            { "kills"    "1" }
                        "mac10"            { "kills"    "1" }
                        "mp7"            { "kills"    "1" }
                        "bizon"            { "kills"    "1" }
                        "ump45"            { "kills"    "1" }
                        "p90"            { "kills"    "1" }
                        "nova"            { "kills"    "1" }
                        "mag7"            { "kills"    "1" }
                        "xm1014"        { "kills"    "1" }
                        "sawedoff"        { "kills"    "1" }
                        "galilar"        { "kills"    "1" }
                        "famas"            { "kills"    "1" }
                        "ak47"            { "kills"    "1" }
                        "m4a1"            { "kills"    "1" }
                        "sg556"            { "kills"    "1" }
                        "aug"            { "kills"    "1" }
                        "awp"            { "kills"    "1" }
                        "m249"            { "kills"    "1" }
                        "negev"            { "kills"    "1" }
                        "glock"            { "kills"    "1" }
                        "hkp2000"        { "kills"    "1" }
                        "tec9"            { "kills"    "1" }
                        "p250"            { "kills"    "1" }
                        "deagle"        { "kills"    "1" }
                        "fiveseven"        { "kills"    "1" }
                        "elite"            { "kills"    "1" }
                        "knifegg"            { "kills"    "1" }
                    }
                }

                "gungametrbomb"
                {
                    "value"                "1"
                    "nameID"            "#SFUI_GameModeGGBomb"
                    "descID"            "#SFUI_GameModeGGBombDesc"
                    "matchmakingvalue"    "competitive"
                    "uid"                "12"
                    "maxplayers"            "10"

                    // These are the descriptive ui elements to display in the information box on.
                    // These key/values should be pairs of strings.  The "key" will appear in the left
                    // column, the "value" will appear in the right column.
                    "ui"
                    {

                        "0"        { "label" "#SFUI_WinMatchColon"            "value" "10 #SFUI_Rounds" }
                        "1"        { "label" "#SFUI_TimePerRoundColon"        "value" "90 #SFUI_Seconds" }
                        "2"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateTeamOnly" }
                        "3"        { "label" "#SFUI_BotsColon"                "value" "#SFUI_BotDifficulty3" }
                    }

                    // These are the configs that get executed when a game mode of this type is created
                    "exec"
                    {
                        "exec" "gamemode_demolition.cfg"
                        "exec" "gamemode_demolition_server.cfg"
                    }

                    // Map groups for offline modes
                    "mapgroupsSP"
                    {
                        "mg_de_bank"        "0"
                        "mg_de_lake"        "1"
                        "mg_de_safehouse"    "2"
                        "mg_de_sugarcane"    "3"
                        "mg_de_stmarc"        "4"
                        "mg_de_shorttrain"    "5"
                        "random_demo"        "6"
                    }

                    // Map groups for online modes
                    "mapgroupsMP"
                    {
                        "mg_demolition"        "0"
                    }

                    "weaponprogression_ct"
                    {
                        "m4a1"            { "kills"    "1" }
                        "p90"            { "kills"    "1" }
                        "ump45"            { "kills"    "1" }
                        "deagle"        { "kills"    "1" }
                        "nova"            { "kills"    "1" }
                        "fiveseven"        { "kills"    "1" }
                        "hkp2000"        { "kills"    "1" }
                        "ssg08"            { "kills"    "1" }
                        "awp"            { "kills"    "1" }
                        "Scar20"        { "kills"    "1" }
                    }
                    
                    "weaponprogression_t"
                    {
                        "ak47"            { "kills"    "1" }
                        "p90"            { "kills"    "1" }
                        "bizon"            { "kills"    "1" }
                        "deagle"        { "kills"    "1" }
                        "nova"            { "kills"    "1" }
                        "p250"            { "kills"    "1" }
                        "glock"            { "kills"    "1" }
                        "ssg08"            { "kills"    "1" }
                        "awp"            { "kills"    "1" }
                        "g3sg1"            { "kills"    "1" }
                    }
                }
            }
        }


        "training"
        {
            "value"                "3"
            "nameID"            "#SFUI_GameTypeFreestyle"
            "singleplayeronly"    "1"
    
            "gameModes"
            {
                "training"
                {
                    "value"                "0"
                    "nameID"            "#SFUI_GameTypeTraining"
                    "descID"            "#SFUI_GameModeTrainingDesc"
                    "showdisclaimer"    "1"
                    "uid"                "21"
                    "maxplayers"        "1"
    
                    // These are the descriptive ui elements to display in the information box on.
                    // These key/values should be pairs of strings.  The "key" will appear in the left
                    // column, the "value" will appear in the right column.
                    "ui"
                    {
                        "0"        { "label" "#SFUI_CashColon"                "value" "$16,000" }
                        "1"        { "label" "#SFUI_WinMatchColon"            "value" "30 #SFUI_Minutes" }
                        "2"        { "label" "#SFUI_TimePerRoundColon"        "value" "5 #SFUI_Minutes" }
                        "3"        { "label" "#SFUI_BuyTimeColon"            "value" "90 #SFUI_Seconds" }
                        "4"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateAnyone" }
                        // Bot data is determined by user selection.
                    }
    
                    // These are the configs that get executed when a game mode of this type is created
                    "exec"
                    {
                        "exec" "gamemode_training.cfg"
                        "exec" "gamemode_training_server.cfg"
                    }

                    // Map groups for offline modes
                    "mapgroupsSP"
                    {
                        "mg_training1"        "0"
                    }
                }
            }
        }
    }

    "mapgroups"
    {
        //
        // Map cycle groups
        //

        "mg_hostage"
        {
            "imagename"        "mapgroup-hostage"
            "nameID"        "#SFUI_Mapgroup_hostage"
            "name"            "mg_hostage"
            "maps"
            {
                "cs_office"        ""
                "cs_italy"        ""
            }
        }

        "mg_bomb"
        {
            "imagename"        "mapgroup-bomb"
            "nameID"        "#SFUI_Mapgroup_bomb"
            "name"            "mg_bomb"
            "maps"
            {
                "de_dust2"        ""
                "de_train"        ""
                "de_inferno"        ""
                "de_dust"        ""
                "de_aztec"        ""
                "de_nuke"        ""
                "de_vertigo"        ""
            }
        }


        "mg_dust"
        {
            "imagename"        "map-dust2-overall"
            "nameID"        "#SFUI_Mapgroup_dust"
            "name"            "mg_dust"
            "maps"
            {
                "de_dust"        ""
                "de_dust2"        ""
            }
        }

        "mg_armsrace"
        {
            "imagename"        "mapgroup-armsrace"
            "nameID"        "#SFUI_Mapgroup_armsrace"
            "name"            "mg_armsrace"
            "maps"
            {
                "ar_monastery"    ""
                "ar_shoots"        ""
                "ar_baggage"        ""
            }
        }

        "mg_demolition"
        {
            "imagename"        "mapgroup-demolition"
            "nameID"        "#SFUI_Mapgroup_demolition"
            "name"            "mg_demolition"
            "maps"
            {
                "de_lake"        ""
                "de_stmarc"        ""
                "de_sugarcane"        ""
                "de_bank"        ""
                "de_safehouse"        ""
                "de_shorttrain"        ""
            }
        }
            
        //
        // Single map groups
        //

        "mg_de_train"
        {
            "imagename"        "map-train-overall"
            "nameID"        "#SFUI_Map_de_train"
            "name"            "mg_de_train"
            "maps"
            {
                "de_train"        ""
            }
        }

        "mg_de_dust"        
        {
            "imagename"        "map-dust-overall"
            "nameID"        "#SFUI_Map_de_dust"
            "name"            "mg_de_dust"    
            "maps"
            {
                "de_dust"        ""
            }    
        }

        "mg_de_dust2"
        {
            "imagename"        "map-dust2-overall"
            "nameID"        "#SFUI_Map_de_dust2"
            "name"            "mg_de_dust2"
            "maps"
            {
                "de_dust2"        ""
            }
        }

        "mg_de_aztec"
        {
            "imagename"        "map-aztec-overall"
            "nameID"        "#SFUI_Map_de_aztec"
            "name"            "mg_de_aztec"
            "maps"
            {
                "de_aztec"        ""
            }
        }

        "mg_de_inferno"
        {
            "imagename"        "map-inferno-overall"
            "nameID"        "#SFUI_Map_de_inferno"
            "name"            "mg_de_inferno"
            "maps"
            {
                "de_inferno"        ""
            }
        }

        "mg_de_nuke"
        {
            "imagename"        "map-nuke-overall"
            "nameID"        "#SFUI_Map_de_nuke"
            "name"            "mg_de_nuke"
            "maps"
            {
                "de_nuke"        ""
            }
        }
        "mg_de_vertigo"
        {
            "imagename"        "map-vertigo-overall"
            "nameID"        "#SFUI_Map_de_vertigo"
            "name"            "mg_de_vertigo"
            "maps"
            {
                "de_vertigo"        ""
            }
        }

        "mg_cs_italy"
        {
            "imagename"        "map-italy-overall"
            "nameID"        "#SFUI_Map_cs_italy"
            "name"            "mg_cs_italy"
            "maps"
            {
                "cs_italy"        ""
            }
        }

        "mg_cs_office"
        {
            "imagename"        "map-office-overall"
            "nameID"        "#SFUI_Map_cs_office"
            "name"            "mg_cs_office"
            "maps"
            {
                "cs_office"        ""
            }
        }

        "mg_ar_baggage"
        {
            "imagename"        "map-baggage-overall"
            "nameID"        "#SFUI_Map_ar_baggage"
            "name"            "mg_ar_baggage"
            "maps"
            {
                "ar_baggage"        ""
            }
        }

        "mg_ar_shoots"
        {
            "imagename"        "map-vietnam-overall"
            "nameID"        "#SFUI_Map_ar_shoots"
            "name"            "mg_ar_shoots"
            "maps"
            {
                "ar_shoots"        ""
            }
        }
        "mg_ar_monastery"
        {
            "imagename"        "map-monastery-overall"
            "nameID"        "#SFUI_Map_ar_monastery"
            "name"            "mg_ar_monastery"
            "maps"
            {
                "ar_monastery"        ""
            }
        }

        "mg_de_bank"
        {
            "imagename"        "map-bank-overall"
            "nameID"        "#SFUI_Map_de_bank"
            "name"            "mg_de_bank"
            "maps"
            {
                "de_bank"        ""
            }
        }

        "mg_de_lake"
        {
            "imagename"        "map-boathouse-overall"
            "nameID"        "#SFUI_Map_de_lake"
            "name"            "mg_de_lake"
            "maps"
            {
                "de_lake"        ""
            }
        }

        "mg_de_safehouse"
        {
            "imagename"        "map-house-overall"
            "nameID"        "#SFUI_Map_de_safehouse"
            "name"            "mg_de_safehouse"
            "maps"
            {
                "de_safehouse"        ""
            }
        }

        "mg_de_sugarcane"
        {
            "imagename"        "map-mill-overall"
            "nameID"        "#SFUI_Map_de_sugarcane"
            "name"            "mg_de_sugarcane"
            "maps"
            {
                "de_sugarcane"    ""
            }
        }

        "mg_de_stmarc"
        {
            "imagename"        "map-shacks-overall"
            "nameID"        "#SFUI_Map_de_stmarc"
            "name"            "mg_de_stmarc"
            "maps"
            {
                "de_stmarc"        ""
            }
        }

        "mg_de_shorttrain"
        {
            "imagename"        "map-train-overall"
            "nameID"        "#SFUI_Map_de_shorttrain"
            "name"            "mg_de_shorttrain"
            "maps"
            {
                "de_shorttrain"        ""
            }
        }

        "mg_training1"
        {
            "imagename"        "map-alleyway-overall"
            "nameID"        "#SFUI_Map_training1"
            "name"            "mg_training1"
            "maps"
            {
                "training1"        ""
            }
        }

        "random_ar"
        {
            "nameID"            "#SFUI_Map_random"
            "imagename"            "map-random-ar"
            "name"                "random"
            "maps"
            {
                //Empty
            }
        }
        
        "random_demo"
        {
            "nameID"            "#SFUI_Map_random"
            "imagename"            "map-random-demo"
            "name"                "random"
            "maps"
            {
                //Empty
            }
        }
        
        "random_classic"
        {
            "nameID"            "#SFUI_Map_random"
            "imagename"            "map-random-overall"
            "name"                "random"
            "maps"
            {
                //Empty
            }
        }
    }

    "maps"
    {
        //
        // Classic Maps
        //

        "cs_italy"
        {
            "nameID"            "#SFUI_Map_cs_italy"
            "name"                "cs_italy"
            "imagename"            "map-italy-overall"
            "t_arms"            "models/weapons/t_arms_separatist.mdl"
            "t_models"
            {
                "tm_separatist"        ""
                "tm_separatist_variantA"        ""
                "tm_separatist_variantB"        ""
                "tm_separatist_variantC"        ""
                "tm_separatist_variantD"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_gign.mdl"
            "ct_models"
            {
                "ctm_gign"        ""
                "ctm_gign_variantA"    ""
                "ctm_gign_variantB"    ""
                "ctm_gign_variantC"    ""
                "ctm_gign_variantD"    ""
            }
            "hostage_models"
            {
                "models/hostage/hostage.mdl"    ""
                "models/hostage/hostage_variantA.mdl"    ""
                "models/hostage/hostage_variantB.mdl"    ""
                "models/hostage/hostage_variantC.mdl"    ""
            }
        }
    
        "cs_office"
        {
            "nameID"            "#SFUI_Map_cs_office"
            "name"                "cs_office"
            "imagename"            "map-office-overall"
            "t_arms"            "models/weapons/t_arms_anarchist.mdl"
            "t_models"
            {
                "tm_anarchist"        ""
                "tm_anarchist_variantA"        ""
                "tm_anarchist_variantb"        ""
                "tm_anarchist_variantc"        ""
                "tm_anarchist_variantd"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"
            "ct_models"
            {
                "ctm_fbi"        ""
                "ctm_fbi_variantA"    ""
                "ctm_fbi_variantB"    ""
                "ctm_fbi_variantC"    ""
                "ctm_fbi_variantD"    ""
            }
            "hostage_models"
            {
                "models/hostage/hostage_variantD.mdl"    ""
                "models/hostage/hostage_variantE.mdl"    ""
                "models/hostage/hostage_variantF.mdl"    ""
                "models/hostage/hostage_variantG.mdl"    ""
            }
        }
    
        "de_aztec"
        {
            "nameID"            "#SFUI_Map_de_aztec"
            "name"                "de_aztec"
            "imagename"            "map-aztec-overall"
            "t_arms"            "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix"        ""
                "tm_phoenix_variantA"    ""
                "tm_phoenix_variantB"    ""
                "tm_phoenix_variantC"    ""
                "tm_phoenix_variantD"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_st6.mdl"
            "ct_models"
            {
                "ctm_st6"        ""
                "ctm_st6_variantA"    ""
                "ctm_st6_variantB"    ""
                "ctm_st6_variantC"    ""
                "ctm_st6_variantD"    ""
            }
        }
        
        "de_train"
        {
            "nameID"            "#SFUI_Map_de_train"
            "name"                "de_train"
            "imagename"            "map-train-overall"
            "t_arms"            "models/weapons/t_arms_balkan.mdl"
            "t_models"
            {
                "tm_balkan_variantA"        ""
                "tm_balkan_variantB"        ""
                "tm_balkan_variantC"        ""
                "tm_balkan_variantD"        ""
                "tm_balkan_variantE"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_st6.mdl"
            "ct_models"
            {
                "ctm_st6"        ""
                "ctm_st6_variantA"    ""
                "ctm_st6_variantB"    ""
                "ctm_st6_variantC"    ""
                "ctm_st6_variantD"    ""
            }
        }
    
        "de_dust"
        {
            "nameID"            "#SFUI_Map_de_dust"
            "name"                "de_dust"
            "imagename"            "map-dust-overall"
            "t_arms"            "models/weapons/t_arms.mdl"
            "t_models"
            {
                "tm_leet_variantA"        ""
                "tm_leet_variantB"        ""
                "tm_leet_variantC"        ""
                "tm_leet_variantD"        ""
                "tm_leet_variantE"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_idf.mdl"
            "ct_models"
            {
                "ctm_idf"        ""
                "ctm_idf_variantB"    ""
                "ctm_idf_variantC"    ""
                "ctm_idf_variantD"    ""
                "ctm_idf_variantE"    ""
            }
        }
        
        "de_dust2"
        {
            "nameID"            "#SFUI_Map_de_dust2"
            "name"                "de_dust2"
            "imagename"            "map-dust2-overall"
            "t_arms"            "models/weapons/t_arms.mdl"
            "t_models"
            {
                "tm_leet_variantA"        ""
                "tm_leet_variantB"        ""
                "tm_leet_variantC"        ""
                "tm_leet_variantD"        ""
                "tm_leet_variantE"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_idf.mdl"
            "ct_models"
            {
                "ctm_idf"        ""
                "ctm_idf_variantB"    ""
                "ctm_idf_variantC"    ""
                "ctm_idf_variantD"    ""
                "ctm_idf_variantE"    ""
                // We can only have 5 of these models so I'm removing this last one since it won't get read in anyway.
                //"ctm_idf_variantF"    ""
            }
        }
    
        "de_inferno"
        {
            "nameID"            "#SFUI_Map_de_inferno"
            "name"                "de_inferno"
            "imagename"            "map-inferno-overall"
            "t_arms"            "models/weapons/t_arms_separatist.mdl"
            "t_models"
            {
                "tm_separatist"        ""
                "tm_separatist_variantA"        ""
                "tm_separatist_variantB"        ""
                "tm_separatist_variantC"        ""
                "tm_separatist_variantD"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_sas.mdl"
            "ct_models"
            {
                "ctm_sas_variantA"        ""
                "ctm_sas_variantB"        ""
                "ctm_sas_variantC"        ""
                "ctm_sas_variantD"        ""
                "ctm_sas"        ""
            }
        }
    
        "de_nuke"
        {
            "nameID"            "#SFUI_Map_de_nuke"
            "name"                "de_nuke"
            "imagename"            "map-nuke-overall"
            "t_arms"            "models/weapons/t_arms_balkan.mdl"
            "t_models"
            {
                "tm_balkan_variantA"        ""
                "tm_balkan_variantB"        ""
                "tm_balkan_variantC"        ""
                "tm_balkan_variantD"        ""
                "tm_balkan_variantE"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_sas.mdl"
            "ct_models"
            {
                "ctm_sas_variantA"        ""
                "ctm_sas_variantB"        ""
                "ctm_sas_variantC"        ""
                "ctm_sas_variantD"        ""
                "ctm_sas"        ""
            }
        }
        
        "de_vertigo"
        {
            "nameID"            "#SFUI_Map_de_vertigo"
            "name"                "de_vertigo"
            "imagename"            "map-vertigo-overall"
            "t_arms"            "models/weapons/t_arms_professional.mdl"
            "t_models"
            {
                "tm_professional"        ""
                "tm_professional_var1"        ""
                "tm_professional_var2"        ""
                "tm_professional_var3"        ""
                "tm_professional_var4"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_swat.mdl"
            "ct_models"
            {
                "ctm_swat"        ""
                "ctm_swat_variantA"    ""
                "ctm_swat_variantB"    ""
                "ctm_swat_variantC"    ""
                "ctm_swat_variantD"    ""
            }
        }

        //
        // Gun Game Maps
        //

        "ar_baggage"
        {
            "nameID"            "#SFUI_Map_ar_baggage"
            "name"                "ar_baggage"
            "imagename"            "map-baggage-overall"
            "t_arms"            "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix"        ""
                "tm_phoenix_variantA"    ""
                "tm_phoenix_variantB"    ""
                "tm_phoenix_variantC"    ""
                "tm_phoenix_variantD"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_gsg9.mdl"
            "ct_models"
            {
                "ctm_gsg9"        ""
                "ctm_gsg9_variantA"    ""
                "ctm_gsg9_variantB"    ""
                "ctm_gsg9_variantC"    ""
                "ctm_gsg9_variantD"    ""
            }
        }
        
        "ar_shoots"
        {
            "nameID"            "#SFUI_Map_ar_shoots"
            "name"                "ar_shoots"
            "imagename"            "map-vietnam-overall"
            "t_arms"            "models/weapons/t_arms_pirate.mdl"
            "t_models"
            {
                "tm_pirate"        ""
                "tm_pirate_variantA"    ""
                "tm_pirate_variantC"    ""
                "tm_pirate_variantD"    ""
                "tm_pirate_variantB"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_gign.mdl"
            "ct_models"
            {
                "ctm_gign"        ""
                "ctm_gign_variantA"    ""
                "ctm_gign_variantB"    ""
                "ctm_gign_variantC"    ""
                "ctm_gign_variantD"    ""
            }
        }
        
        "ar_monastery"
        {
            "nameID"            "#SFUI_Map_ar_monastery"
            "name"                "ar_monastery"
            "imagename"            "map-tibet-overall"
            "t_arms"            "models/weapons/t_arms_balkan.mdl"
            "t_models"
            {
                "tm_balkan_variantA"        ""
                "tm_balkan_variantB"        ""
                "tm_balkan_variantC"        ""
                "tm_balkan_variantD"        ""
                "tm_balkan_variantE"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_gsg9.mdl"
            "ct_models"
            {
                "ctm_gsg9"        ""
                "ctm_gsg9_variantA"    ""
                "ctm_gsg9_variantB"    ""
                "ctm_gsg9_variantC"    ""
                "ctm_gsg9_variantD"    ""
            }
        }

        "de_lake"
        {
            "nameID"            "#SFUI_Map_de_lake"
            "name"                "de_lake"
            "imagename"            "map-boathouse-overall"
            "t_arms"            "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix"        ""
                "tm_phoenix_variantA"    ""
                "tm_phoenix_variantB"    ""
                "tm_phoenix_variantC"    ""
                "tm_phoenix_variantD"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_st6.mdl"
            "ct_models"
            {
                "ctm_st6"        ""
                "ctm_st6_variantA"    ""
                "ctm_st6_variantB"    ""
                "ctm_st6_variantC"    ""
                "ctm_st6_variantD"    ""
            }
        }

        "de_bank"
        {
            "nameID"            "#SFUI_Map_de_bank"
            "name"                "de_bank"
            "imagename"            "map-bank-overall"
            "t_arms"            "models/weapons/t_arms_professional.mdl"
            "t_models"
            {
                "tm_professional"        ""
                "tm_professional_var1"        ""
                "tm_professional_var2"        ""
                "tm_professional_var3"        ""
                "tm_professional_var4"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_swat.mdl"
            "ct_models"
            {
                "ctm_swat"            ""
                "ctm_swat_variantA"        ""
                "ctm_swat_variantB"        ""
                "ctm_swat_variantC"        ""
                "ctm_swat_variantD"        ""

            }
        }

        "de_safehouse"
        {
            "nameID"            "#SFUI_Map_de_safehouse"
            "name"                "de_safehouse"
            "imagename"            "map-house-overall"
            "t_arms"            "models/weapons/t_arms_professional.mdl"
            "t_models"
            {
                "tm_professional"        ""
                "tm_professional_var1"        ""
                "tm_professional_var2"        ""
                "tm_professional_var3"        ""
                "tm_professional_var4"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_swat.mdl"
            "ct_models"
            {

                "ctm_swat"            ""
                "ctm_swat_variantA"        ""
                "ctm_swat_variantB"        ""
                "ctm_swat_variantC"        ""
                "ctm_swat_variantD"        ""
            }
        }

        "de_sugarcane"
        {
            "nameID"            "#SFUI_Map_de_sugarcane"
            "name"                "de_sugarcane"
            "imagename"            "map-mill-overall"
            "t_arms"            "models/weapons/t_arms_pirate.mdl"
            "t_models"
            {
                "tm_pirate"        ""
                "tm_pirate_variantA"    ""
                "tm_pirate_variantC"    ""
                "tm_pirate_variantD"    ""
                "tm_pirate_variantB"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_gign.mdl"
            "ct_models"
            {
                "ctm_gign"        ""
                "ctm_gign_variantA"    ""
                "ctm_gign_variantB"    ""
                "ctm_gign_variantC"    ""
                "ctm_gign_variantD"    ""
            }
        }

        "de_stmarc"
        {
            "nameID"            "#SFUI_Map_de_stmarc"
            "name"                "de_stmarc"
            "imagename"            "map-shacks-overall"
            "t_arms"            "models/weapons/t_arms_pirate.mdl"
            "t_models"
            {
                "tm_pirate"        ""
                "tm_pirate_variantA"    ""
                "tm_pirate_variantC"    ""
                "tm_pirate_variantD"    ""
                "tm_pirate_variantB"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_gign.mdl"
            "ct_models"
            {
                "ctm_gign"        ""
                "ctm_gign_variantA"    ""
                "ctm_gign_variantB"    ""
                "ctm_gign_variantC"    ""
                "ctm_gign_variantD"    ""
            }
        }

        "de_shorttrain"
        {
            "nameID"            "#SFUI_Map_de_shorttrain"
            "name"                "de_shorttrain"
            "imagename"            "map-train-overall"
            "t_arms"            "models/weapons/t_arms_balkan.mdl"
            "t_models"
            {
                "tm_balkan_variantA"        ""
                "tm_balkan_variantB"        ""
                "tm_balkan_variantC"        ""
                "tm_balkan_variantD"        ""
                "tm_balkan_variantE"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_sas.mdl"
            "ct_models"
            {
                "ctm_sas_variantA"        ""
                "ctm_sas_variantB"        ""
                "ctm_sas_variantC"        ""
                "ctm_sas_variantD"        ""
                "ctm_sas"        ""
            }
        }

        //
        // Random Map
        //

        "random"
        {
            "nameID"            "#SFUI_Map_random"
            "name"                "random"
            "minplayers"        "#SFUI_VariesByMap"
            "maxplayers"        "#SFUI_VariesByMap"
            "imagename"            "map-random-overall"
            "t_models"
            {
                // these will be pulled from the assigned map
            }
            "ct_models"
            {
                // these will be pulled from the assigned map
            }
        }


        "training1"
        {
            "nameID"            "#SFUI_Map_training1"
            "name"                "training1"
            "minplayers"        "1"
            "maxplayers"        "1"
            "extraspectators"    "2"
            "imagename"            "map-alleyway-overall"
            "t_arms"            "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_st6.mdl"
            "ct_models"
            {
                "ctm_st6"        ""
            }
        }
    }
    
    "botDifficulty"
    {
        "none"
        {
            "nameID" "#SFUI_BotDifficulty0"
            "value" "0"
            "awardProgressDisabled" "1"
            "convars"
            {
                "bot_difficulty"        "0"
                "bot_dont_shoot"        "1"
                "bot_quota"                "0"
            }
        }
        
        "dumb"
        {
            "nameID" "#SFUI_BotDifficulty1"
            "value" "1"
            "awardProgressDisabled" "1"
            "convars"
            {
                "bot_difficulty"        "0"
                "bot_dont_shoot"        "1"
            }
        }
        
        "easy"
        {
            "nameID" "#SFUI_BotDifficulty2"
            "value" "2"
            "awardProgressDisabled" "0"
            "convars"
            {
                "bot_difficulty"        "0"
                "bot_dont_shoot"        "0"
            }
        }
        
        "medium"
        {
            "nameID" "#SFUI_BotDifficulty3"
            "value" "3"
            "awardProgressDisabled" "0"
            "convars"
            {
                "bot_difficulty"        "1"
                "bot_dont_shoot"        "0"
            }
        }
        
        "hard"
        {
            "nameID" "#SFUI_BotDifficulty4"
            "value" "4"
            "awardProgressDisabled" "0"
            "convars"
            {
                "bot_difficulty"        "2"
                "bot_dont_shoot"        "0"
            }
        }
        
        "expert"
        {
            "nameID" "#SFUI_BotDifficulty5"
            "value" "5"
            "awardProgressDisabled" "0"
            "convars"
            {
                "bot_difficulty"        "3"
                "bot_dont_shoot"        "0"
            }
        }
    }
    
    "mpSessionVisibility"
    {
        "public"
        {
            "nameID" "#SFUI_SessionVisibilityPublic"
            "value" "0"
            "matchmakingvalue" "public"
        }
        
        "private"
        {
            "nameID" "#SFUI_SessionVisibilityPrivate"
            "value" "1"
            "matchmakingvalue" "private"
        }
    }

    "maptypes"
    {
        "de_"
        {
            "nameID" "#SFUI_BombMap"
            "imagename" "icon-overview-bomb"
        }
        
        "cs_"
        {
            "nameID" "#SFUI_HostageMap"
            "imagename" "icon-overview-hostage"
        }

        "gungameprogressive"
        {
            "nameID" "#SFUI_GunGameProgressiveMap"
            "imagename" "icon-overview-progressive"
        }
        
        "gungametrbomb"
        {
            "nameID" "#SFUI_GunGameTRMap"
            "imagename" "icon-overview-trbomb"
        }

        "training"
        {
            "nameID" "#SFUI_TrainingSelectMap"
            "imagename" "icon-overview-select"
        }
                
        "unknown"
        {
            "nameID" "?"
        }
    }
}


Отредактировал: Pro(X-Gamer)Pro, - 4.11.2012, 18:03
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Статус пользователя Mr.Dmitry
сообщение 5.11.2012, 20:23
Сообщение #5


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Убери весть текст под спойлер нормально. И попробуй прописать port нужный порт в \csgo\cfg\server.cfg если такого файла нет то сделай его сам. Ну и как сказал foolz попробуй дописать порт в gamemodes.txt(находится в папке csgo)
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Статус пользователя Vitaliy
сообщение 8.11.2012, 14:50
Сообщение #6


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Меценат Меценат

Спасибо, и спойлер не могу понять почему но не пашет норм
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Статус пользователя subjectt
сообщение 18.11.2012, 18:29
Сообщение #7
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Добрый вечер. Подскажите пожалуйста по моей проблеме. Создал сервер Counter-Strike: Global Offensive . Заходить на него могу только через ай.пи. роутера (192.168.1.34:27015) т.е. из локалки. Из инета зайти ко мне не могут. Т.е. видимо сервак настроен для игры в локалке. Если бы была 1.6 порылся бы в сторону sv_lan 0 но в папке с игрой файл в духе config.cfg или server.cfg отсутствует как таковые... Есть какой-то config_default.cfg но не уверен что это его аналог...
p.s. ip реальный.

Отредактировал: subjectt, - 18.11.2012, 18:34
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Статус пользователя 3JIou CKuH
сообщение 18.11.2012, 21:35
Сообщение #8
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Порт в роутере пробрось!
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