#include <amxmodx>
new const SNAPSHOT[] = "wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;
wait;wait;wait;snapshot"
new const DAMAGE[] = "Ты отнял %i hp !!! Сделан скриншот на память (cstrike)"
new const DAMAGE_GODLIKE[] = "[GOD LIKE] ^nПрошлым выстрелом ты отнял %i hp!Скриншот на память!"
new const SOUND_GODLIKE[] = "spk misckupchino/godlike"
public plugin_init()
{
register_plugin("HDScreenshotEG","1.0 rus","Eg@r4$il{")
register_event("Damage", "high_damage", "b","2>1")
register_cvar("amx_hdscreenshot_damage","88")
register_cvar("amx_hdscreenshot_damagegl","1350")
}
public high_damage()
{
static victim, damage
static attacker, name[32]
victim = read_data(0)
damage = read_data(2)
if(get_cvar_num("amx_hdscreenshot_damage")>damage)return PLUGIN_HANDLED
attacker = get_user_attacker(victim)
get_user_name(victim, name, sizeof(name)-1)
client_cmd(attacker, SNAPSHOT)
if (damage < get_cvar_num("amx_hdscreenshot_damagegl"))
{
client_print(attacker, print_chat, DAMAGE, damage)
}
else
{
client_print(attacker, print_chat, DAMAGE_GODLIKE, damage)
client_cmd(attacker, SOUND_GODLIKE)
}
return PLUGIN_CONTINUE
}