c A h,По исходнику видно что нет.
Вот:
Код
#include <amxmodx>
#include <fun>
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
public plugin_init()
{
register_plugin("Vampire", "1.2", "Sutar")
register_event("DeathMsg", "hook_death", "a", "1>0")
health_add = register_cvar("amx_vampire_hp", "15")
health_hs_add = register_cvar("amx_vampire_hp_hs", "40")
health_max = register_cvar("amx_vampire_max_hp", "100")
}
public hook_death()
{
nKiller = read_data(1)
if((read_data(3) == 1) && (read_data(5) == 0))
nHp_add = get_pcvar_num(health_hs_add)
else
nHp_add = get_pcvar_num(health_add)
nHp_max = get_pcvar_num(health_max)
nKiller_hp = get_user_health(nKiller)
nKiller_hp += nHp_add
if(nKiller_hp > nHp_max)
nKiller_hp = nHp_max
set_user_health(nKiller, nKiller_hp)
set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
show_hudmessage(nKiller, "Healed +%d hp", nHp_add)
client_cmd(nKiller, "spk hit.wav")
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
write_short(1<<10)
write_short(1<<10)
write_short(0x0000)
write_byte(0)
write_byte(0)
write_byte(200)
write_byte(75)
message_end()
}
public plugin_precache()
precache_generic("hit.wav")
найди строку
Код
client_cmd(nKiller, "spk hit.wav")
и hit.wav меняй на свой звук. Например звук лежит в ..\cstrike\sound\storm\soyndkill.wav то прописываем:
Код
client_cmd(nKiller, "spk sound/storm/soyndkill.wav")
аналогичто меняем и в public plugin_precache()