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Этот раздел, как вы могли заметить по названию, предназначен для решения вопросов по поводу уже существующих модов и плагинов.
Пожалуйста, если у вас проблема с написанием плагина, не путайте этот раздел с разделом по скриптингу.
Для поиска плагинов и модов существует соответствующий раздел.

Название темы должно соответствовать содержанию. Темы с названием типа "Помогите", "Вопрос", "парни подскажите..." - будут удалены.
Все темы, не относящиеся к "Вопросам по модам и плагинам", будут удалены или перемещены в соответствующий раздел.

Правила оформления темы:
1. Помимо заголовка не забудьте верно сформулировать свой вопрос.
2. Выложите исходник (в тег кода + ) или ссылку на плагин который вызывает у вас вопросы.
3. Выложите лог с ошибками (если имеется) под спойлер

Баг с m134.

gentoos
сообщение 30.12.2012, 20:50
Сообщение #1
Стаж: 13 лет

Сообщений: 671
Благодарностей: 54
Полезность: 0

Проблема такова,установил на сервер m134 и сразу у всех оружий написанных на m249 появился стандартный звук,помогите исправить недочет.
Исходник
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define M134_WEAPONKEY 72223
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 4
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)

#define M134_RELOAD_TIME 5.0
#define M134_DRAW_TIME 1.1

const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }

new const Fire_Sounds[][] = { "weapons/m134-1.wav" }
new const g_shellent [ ] = "m134_shell"

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new M134_V_MODEL[64] = "models/nst_wpn/v_m134.mdl"
new M134_P_MODEL[64] = "models/nst_wpn/p_m134.mdl"
new M134_W_MODEL[64] = "models/nst_wpn/w_m134.mdl"

new cvar_dmg_m134, cvar_recoil_m134, g_itemid_m134, cvar_clip_m134, cvar_m134_ammo
new g_has_m134[33]
new g_MaxPlayers, g_orig_event_m134, g_clip_ammo[33] , g_can[33]
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_m134_TmpClip[33] , oldweap[33] , SayText , cvar_shells_m134 , cvar_shellshealth_m134 ,cvar_speedrun_m134 , cvar_speedrunfire_m134 , cvar_surv_m134 , g_afterreload[33]

public plugin_init()
{
register_plugin("[ZP] Weapon: M134", "1.0", "Crock / =)")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
register_think(g_shellent,"think_shell")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")

RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_M134_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_M134_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_M134_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_m249", "M134__ItemPostFrame");
RegisterHam(Ham_Weapon_Reload, "weapon_m249", "M134__Reload");
RegisterHam(Ham_Weapon_Reload, "weapon_m249", "M134__Reload_Post", 1);
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")

RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_Player", 1)

cvar_dmg_m134 = register_cvar("zp_m134_dmg", "2.3")
cvar_recoil_m134 = register_cvar("zp_m134_recoil", "0.7")
cvar_clip_m134 = register_cvar("zp_m134_clip", "200")
cvar_m134_ammo = register_cvar("zp_m134_ammo", "200")
cvar_shells_m134 = register_cvar("zp_m134_shells", "1")
cvar_shellshealth_m134 = register_cvar("zp_m134_shellslife", "1500.0")
cvar_speedrunfire_m134 = register_cvar("zp_m134_speedrunfire", "240.0")
cvar_speedrun_m134 = register_cvar("zp_m134_speedrun", "240.0")
cvar_surv_m134 = register_cvar("zp_m134_givesurvivor", "1")

g_itemid_m134 = zp_register_extra_item("M134", 35, ZP_TEAM_HUMAN)

g_MaxPlayers = get_maxplayers()
SayText = get_user_msgid("SayText")
}

public plugin_precache()
{
precache_model(M134_V_MODEL)
precache_model(M134_P_MODEL)
precache_model(M134_W_MODEL)
precache_model("models/shell762_m134_01.mdl")
precache_model("models/wnatpoh.mdl")
precache_sound(Fire_Sounds[0])
precache_sound("weapons/m134_spindown.wav")
precache_sound("weapons/m134_spinup.wav")
precache_sound("weapons/m134_upsinnn.wav")
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
precache_model("sprites/640hud5.spr")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}


public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/m249.sc", name))
{
g_orig_event_m134 = get_orig_retval()
return FMRES_HANDLED
}

return FMRES_IGNORED
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return;

new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != CSW_M249) return

if(!g_has_m134[iAttacker]) return

static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)

if(iEnt)
{
// Put decal on an entity
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
write_short(iEnt)
message_end()
}
else
{
// Put decal on "world" (a wall)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
message_end()
}

// Show sparcles
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
message_end()
}

public fw_TraceAttack_Player(iVictim, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker) || zp_get_user_zombie(iAttacker) || !g_has_m134[iAttacker] || get_user_weapon(iAttacker) != CSW_M249 || !zp_get_user_zombie(iVictim))
return;

new Float: end[3]
get_tr2(ptr, TR_vecEndPos, end);

message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
engfunc(EngFunc_WriteCoord, end[0])
engfunc(EngFunc_WriteCoord, end[1])
engfunc(EngFunc_WriteCoord, end[2])
write_short(m_iBlood[0])
write_short(m_iBlood[1])
write_byte(249) // color index
write_byte(random_num(5, 8)) // size
message_end()

}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED;

static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))

if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED;

static iOwner

iOwner = entity_get_edict(entity, EV_ENT_owner)

if(equal(model, "models/w_m249.mdl"))
{
static iStoredSVDID

iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity)

if(!is_valid_ent(iStoredSVDID))
return FMRES_IGNORED;

if(g_has_m134[iOwner])
{
entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, M134_WEAPONKEY)
g_has_m134[iOwner] = false

entity_set_model(entity, M134_W_MODEL)

return FMRES_SUPERCEDE;
}
}


return FMRES_IGNORED;
}
public give_m134(id)
{
drop_weapons(id, 1);
new iWep2 = give_item(id,"weapon_m249")
if( iWep2 > 0 )
{


cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_m134))
cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_m134_ammo))
}
if(get_user_weapon(id) == CSW_M249)
{
replace_weapon_models(id,CSW_M249)
UTIL_PlayWeaponAnimation(id, 4)
set_pdata_float(id, m_flNextAttack, M134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
}
g_has_m134[id] = true;
}
public zp_extra_item_selected(id, itemid)
{
if(itemid != g_itemid_m134)
return;

give_m134(id)
}

public fw_M134_AddToPlayer(M134, id)
{
if(!is_valid_ent(M134) || !is_user_connected(id))
return HAM_IGNORED;

if(entity_get_int(M134, EV_INT_WEAPONKEY) == M134_WEAPONKEY)
{
g_has_m134[id] = true

entity_set_int(M134, EV_INT_WEAPONKEY, 0)

return HAM_HANDLED;
}

return HAM_IGNORED;
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)

static weaponid
weaponid = cs_get_weapon_id(weapon_ent)

replace_weapon_models(owner, weaponid)
}

replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_M249:
{
if (zp_get_user_zombie(id))
return;

if(g_has_m134[id])
{
set_pev(id, pev_viewmodel2, M134_V_MODEL)
set_pev(id, pev_weaponmodel2, M134_P_MODEL)

message_begin(MSG_ONE, get_user_msgid("CurWeapon"), {0,0,0}, id)
write_byte(1)
write_byte(CSW_KNIFE)
write_byte(0)
message_end()

if(oldweap[id] != CSW_M249)
{
UTIL_PlayWeaponAnimation(id, 4)
set_pdata_float(id, m_flNextAttack, M134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
}
}
}
}
if(weaponid != CSW_M249)
{
remove_task(id)
g_can[id] = 0
g_afterreload[id] = 0
if(oldweap[id] == CSW_M249 && g_has_m134[id])
{
set_hudmessage(255, 255, 0, 1.0, 0.98, 0, 0.1, 0.1,0.0,0.0)
show_hudmessage(id, "")
}
}
oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M249) || !g_has_m134[Player])
return FMRES_IGNORED

set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}

public fw_M134_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if (!g_has_m134[Player])
return HAM_IGNORED;

if(g_afterreload[Player])
{
g_afterreload[Player] = 0
return HAM_SUPERCEDE;
}

new Float:flNextAttack = get_pdata_float(Player, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

if(flNextAttack > 0.0)
return HAM_IGNORED;

new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)

if(!g_can[Player] || g_can[Player] == 3)
{
if(szClip <= 0)
{
UTIL_PlayWeaponAnimation(Player,7)
return HAM_IGNORED;
}

set_task(1.0,"user_can",Player)
g_can[Player] = 1
set_pdata_float(Player, m_flNextAttack, 1.1, PLAYER_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(Player,7)
emit_sound(Player, CHAN_WEAPON, "weapons/m134_spinup.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
return HAM_SUPERCEDE;
}

pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)

return HAM_IGNORED;
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_m134))
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED

playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}

public fw_M134_PrimaryAttack_Post(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if(!is_user_alive(Player))
return;

new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)

if(g_has_m134[Player])
{
if(g_can[Player] != 2)
return

if(szClip <= 0)
UTIL_PlayWeaponAnimation(Player,7)

if (!g_clip_ammo[Player])
return

new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,0.0,push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)


static Float:punchAngle[3];
punchAngle[0] = float(random_num(-1 * get_pcvar_num(cvar_recoil_m134) - 100, get_pcvar_num(cvar_recoil_m134) - 100)) / 100.0;
punchAngle[1] = float(random_num(-1 * get_pcvar_num(cvar_recoil_m134), get_pcvar_num(cvar_recoil_m134))) / 100.0;
punchAngle[2] = 0.0;
set_pev(Player, pev_punchangle, punchAngle);

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
set_pev(Player,pev_effects,pev(Player,pev_effects) | EF_MUZZLEFLASH)
UTIL_PlayWeaponAnimation(Player,1)

if(get_pcvar_num(cvar_shells_m134)) make_shell(Player)
}
if(!g_has_m134[Player])
{
if(szClip > 0) emit_sound(Player, CHAN_WEAPON, "weapons/m249-1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{

if(!g_has_m134[attacker])
return;

if(get_user_weapon(attacker) == CSW_M249)
{
new Float:dmg
dmg = get_pcvar_float(cvar_dmg_m134)

SetHamParamFloat(4, damage * dmg)
}
}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim

get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)

if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE

set_task(1.0,"zero_have",iVictim)

if(equal(szTruncatedWeapon, "m249") && get_user_weapon(iAttacker) == CSW_M249)
{
if(g_has_m134[iAttacker])
set_msg_arg_string(4, "m249")
}

return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
}

stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)

message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}

public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id) || zp_get_user_zombie(id) || get_user_weapon(id) != CSW_M249 || !g_has_m134[id])
return PLUGIN_HANDLED

new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

if(flNextAttack > 0.0)
return PLUGIN_HANDLED;

new szClip, szAmmo
get_user_weapon(id, szClip, szAmmo)

if(szClip <= 0)
return PLUGIN_HANDLED;

if(!(pev(id, pev_oldbuttons) & IN_ATTACK))
{
remove_task(id)
set_pdata_float(id, m_flNextAttack, 0.0, PLAYER_LINUX_XTRA_OFF)
g_can[id] = 0
}

if((pev(id, pev_oldbuttons) & IN_ATTACK) && !(get_uc(uc_handle, UC_Buttons) & IN_ATTACK))
{
remove_task(id)
set_task(1.0,"user_can2",id)
g_can[id] = 3
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id,5)
emit_sound(id, CHAN_WEAPON, "weapons/m134_spindown.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
g_can[id] = 0
}

return PLUGIN_HANDLED
}
public M134__ItemPostFrame(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_m134[id])
return HAM_IGNORED;

new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

new iBpAmmo = cs_get_user_bpammo(id, CSW_M249);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

if( fInReload && flNextAttack <= 0.0 )
{
new j = min(get_pcvar_num(cvar_clip_m134) - iClip, iBpAmmo)

set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j);

set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)

remove_task(id)
g_can[id] = 0

fInReload = 0
}

return HAM_IGNORED;
}

public M134__Reload(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_m134[id])
return HAM_IGNORED;

g_m134_TmpClip[id] = -1;

new iBpAmmo = cs_get_user_bpammo(id, CSW_M249);
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

if (iBpAmmo <= 0)
return HAM_SUPERCEDE;

if (iClip >= get_pcvar_num(cvar_clip_m134))
return HAM_SUPERCEDE;


g_m134_TmpClip[id] = iClip;

return HAM_IGNORED;
}

public M134__Reload_Post(weapon_entity) {
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED;

if (!g_has_m134[id])
return HAM_IGNORED;

if(zp_get_user_survivor(id) && get_pcvar_num(cvar_surv_m134))
return HAM_SUPERCEDE;

new szClip, szAmmo
get_user_weapon(id, szClip, szAmmo)

if (szClip == get_pcvar_num(cvar_clip_m134))
return HAM_IGNORED;

if (szAmmo <= 0)
return HAM_IGNORED;

if (g_m134_TmpClip[id] == -1)
return HAM_IGNORED;

set_pdata_int(weapon_entity, m_iClip, g_m134_TmpClip[id], WEAP_LINUX_XTRA_OFF)

set_pdata_float(weapon_entity, m_flTimeWeaponIdle, M134_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

set_pdata_float(id, m_flNextAttack, M134_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

UTIL_PlayWeaponAnimation(id, 3)

remove_task(id)
g_can[id] = 0
g_afterreload[id] = 1

return HAM_IGNORED;
}

public make_shell(id)
{
static Float:origin[3], Float:origin2[3], Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3];
static Float:OriginX[3]
pev(id, pev_v_angle, angles);
pev(id, pev_origin, OriginX);
engfunc(EngFunc_MakeVectors, angles);

static Float:v_forward2[3] , Float:v_right2[3], Float:v_up2[3] , Float:vSrc2[3]

global_get(glb_v_forward, v_forward);
global_get(glb_v_right, v_right);
global_get(glb_v_up, v_up);

global_get(glb_v_forward, v_forward2);
global_get(glb_v_right, v_right2);
global_get(glb_v_up, v_up2);


//m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs
pev(id, pev_origin, player_origin);
pev(id, pev_view_ofs, player_view_offset);
xs_vec_add(player_origin, player_view_offset, gun_position);

xs_vec_mul_scalar(v_forward, 13.0, v_forward);
xs_vec_mul_scalar(v_right, 3.0, v_right);
xs_vec_mul_scalar(v_up, -5.0, v_up);

xs_vec_mul_scalar(v_forward2, 13.0, v_forward2);
xs_vec_mul_scalar(v_right2, random_float(0.0,2.5), v_right2);
xs_vec_mul_scalar(v_up2, -6.0, v_up2);

xs_vec_add(gun_position, v_forward, origin);
xs_vec_add(origin, v_right, origin);
xs_vec_add(origin, v_up, origin);

xs_vec_add(gun_position, v_forward2, origin2);
xs_vec_add(origin2, v_right2, origin2);
xs_vec_add(origin2, v_up2, origin2);

vSrc[0] = origin[0];
vSrc[1] = origin[1];
vSrc[2] = origin[2];

vSrc2[0] = origin2[0];
vSrc2[1] = origin2[1];
vSrc2[2] = origin2[2];

new ent = create_entity("info_target")
set_pev(ent, pev_classname, g_shellent)

engfunc(EngFunc_SetModel,ent, "models/wnatpoh.mdl")

set_pev(ent,pev_mins,Float:{-1.0,-1.0,0.0})
set_pev(ent,pev_maxs,Float:{1.0,1.0,1.0})
set_pev(ent,pev_size,Float:{-1.0,-1.0,0.0,1.0,1.0,1.0})
engfunc(EngFunc_SetSize,ent,Float:{-1.0,-1.0,0.0},Float:{1.0,1.0,1.0})

set_pev(ent,pev_solid,SOLID_NOT)
set_pev(ent,pev_movetype,MOVETYPE_TOSS)

set_pev(ent, pev_origin, vSrc)

static Float:newangles[3]
pev(id,pev_angles,newangles)
set_pev(ent,pev_angles, newangles)

static Float:flVelocity [ 3 ]
get_speed_vector ( vSrc2, vSrc, random_float(100.0,150.0), flVelocity )
set_pev(ent,pev_velocity,flVelocity)

entity_set_float(ent, EV_FL_health, get_pcvar_float(cvar_shellshealth_m134))

entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01)

make_shell2(id)
}

public make_shell2(id)
{
static Float:origin[3], Float:origin2[3], Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3];
static Float:OriginX[3]
pev(id, pev_v_angle, angles);
pev(id, pev_origin, OriginX);
engfunc(EngFunc_MakeVectors, angles);

static Float:v_forward2[3] , Float:v_right2[3], Float:v_up2[3] , Float:vSrc2[3]

global_get(glb_v_forward, v_forward);
global_get(glb_v_right, v_right);
global_get(glb_v_up, v_up);

global_get(glb_v_forward, v_forward2);
global_get(glb_v_right, v_right2);
global_get(glb_v_up, v_up2);


//m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs
pev(id, pev_origin, player_origin);
pev(id, pev_view_ofs, player_view_offset);
xs_vec_add(player_origin, player_view_offset, gun_position);

xs_vec_mul_scalar(v_forward, 13.0, v_forward);
xs_vec_mul_scalar(v_right, random_float(-4.5,-6.0), v_right);
xs_vec_mul_scalar(v_up, -3.0, v_up);

xs_vec_mul_scalar(v_forward2, 0.0, v_forward2);
xs_vec_mul_scalar(v_right2, 0.0, v_right2);
xs_vec_mul_scalar(v_up2, 0.0, v_up2);

xs_vec_add(gun_position, v_forward, origin);
xs_vec_add(origin, v_right, origin);
xs_vec_add(origin, v_up, origin);

xs_vec_add(gun_position, v_forward2, origin2);
xs_vec_add(origin2, v_right2, origin2);
xs_vec_add(origin2, v_up2, origin2);

vSrc[0] = origin[0];
vSrc[1] = origin[1];
vSrc[2] = origin[2];

vSrc2[0] = origin2[0];
vSrc2[1] = origin2[1];
vSrc2[2] = origin2[2];

new ent = create_entity("info_target")
set_pev(ent, pev_classname, g_shellent)

engfunc(EngFunc_SetModel,ent, "models/shell762_m134_01.mdl")

set_pev(ent,pev_mins,Float:{-1.0,-1.0,0.0})
set_pev(ent,pev_maxs,Float:{1.0,1.0,1.0})
set_pev(ent,pev_size,Float:{-1.0,-1.0,0.0,1.0,1.0,1.0})
engfunc(EngFunc_SetSize,ent,Float:{-1.0,-1.0,0.0},Float:{1.0,1.0,1.0})

set_pev(ent,pev_solid,SOLID_NOT)
set_pev(ent,pev_movetype,MOVETYPE_TOSS)

set_pev(ent, pev_origin, vSrc)

static Float:newangles[3]
pev(id,pev_angles,newangles)
set_pev(ent,pev_angles, newangles)

static Float:flVelocity [ 3 ]
get_speed_vector ( vSrc2, vSrc, random_float(100.0,400.0), flVelocity )
set_pev(ent,pev_velocity,flVelocity)

entity_set_float(ent, EV_FL_health, get_pcvar_float(cvar_shellshealth_m134))

entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01)
}

public think_shell(ent)
{
if(!pev_valid(ent))
return;
if(!(pev(ent,pev_flags) & FL_ONGROUND))
{
new Float:oldangles[3],Float:angles[3]
pev(ent,pev_angles,oldangles)
angles[0] = oldangles[0] + random_float(20.0,100.0)
angles[1] = oldangles[1] + random_float(10.0,40.0)
angles[2] = oldangles[2] + random_float(10.0,40.0)
set_pev(ent,pev_angles,angles)
}
entity_set_float(ent, EV_FL_health, entity_get_float(ent,EV_FL_health) - 10.0)
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01)
if(entity_get_float(ent,EV_FL_health) <= 0) remove_entity(ent)
}

public client_PreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_has_m134[id] || get_user_weapon(id) != CSW_M249)
return;

new szClip, szAmmo
get_user_weapon(id, szClip, szAmmo)

if(szClip <= 0 && szAmmo <= 0)
g_can[id] = 0

set_hudmessage(255, 255, 0, 1.0, 0.98, 0, 0.1, 0.1,0.0,0.0)

show_hudmessage(id, "Ammo: %d / %d",szClip,szAmmo)
}

public fw_PlayerPreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_has_m134[id] || get_user_weapon(id) != CSW_M249)
return;

new szClip
get_user_weapon(id, szClip)

if(g_can[id]) set_pev(id, pev_maxspeed, get_pcvar_float(cvar_speedrunfire_m134 ))
if(!g_can[id] || szClip <= 0) set_pev(id, pev_maxspeed, get_pcvar_float(cvar_speedrun_m134))

}

public zero_have(id)
{
g_has_m134[id] = false
g_can[id] = 0
g_afterreload[id] = 0
}

public plugin_natives () register_native("give_weapon_m134", "native_give_weapon_add", 1)
public native_give_weapon_add(id) give_m134(id)
public zp_user_infected_post(id) zero_have(id)
public client_connect(id) zero_have(id)
public client_disconnect(id) zero_have(id)
public CurrentWeapon(id) replace_weapon_models(id, read_data(2))
public zp_user_humanized_post(id,surv) if(surv && get_pcvar_num(cvar_surv_m134)) give_m134(id)
public user_can(id) g_can[id] = 2
public user_can2(id) g_can[id] = 0

stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)

for (i = 0; i < num; i++)
{
weaponid = weapons[i]

if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num

return 1;
}

stock print_col_chat(const id, const input[], any:...)
{
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!g", "^4"); // Green Color
replace_all(msg, 190, "!y", "^1"); // Default Color (у©° 湫оС?В©)
replace_all(msg, 190, "!t", "^3"); // Team Color
if (id) players[0] = id; else get_players(players, count, "ch");
{
for ( new i = 0; i < count; i++ )
{
if ( is_user_connected(players[i]) )
{
message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
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gentoos
сообщение 30.12.2012, 22:31
Сообщение #2
Стаж: 13 лет

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ап
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Статус пользователя samthugg
сообщение 30.12.2012, 23:10
Сообщение #3


Иконка группы

Стаж: 15 лет

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Полезность: 1344

1. Не ставить старых версий плагинов в паре с другими кривыми плагинами на одном и том же оружии
2. При необходимости заменять их работоспособными версиями
3. Осознать что на линукс-серверах свои требования к коду
4. Профит


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gentoos
сообщение 31.12.2012, 5:06
Сообщение #4
Стаж: 13 лет

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Цитата(samthugg @ 30.12.2012, 23:10) *
1. Не ставить старых версий плагинов в паре с другими кривыми плагинами на одном и том же оружии
2. При необходимости заменять их работоспособными версиями
3. Осознать что на линукс-серверах свои требования к коду
4. Профит

Cпасибо,но меня интересует "решение".
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