hostname "Get lucky"
rcon_password "******"
sv_password "" // Устанавливает пароль для захода на сервер
log on // Включает логирование информации на сервере
mp_maxrounds 30
sv_allowdownload 1
sv_allow_lobby_connect_only 0 // If set, players may only join this server from matchmaking lobby,
sv_allow_votes 1 // Allow voting?
sv_allow_wait_command 1 // Allow or disallow the wait command on clients connected to this server.
sv_alltalk 1 // Players can hear all other players' voice communication, no team restrictions
sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
sv_cheats 0
sv_consistency 0 // Whether the server enforces file consistency for critical files
sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
sv_deadtalk 1 // Dead players can speak (voice, text) to the living
sv_forcepreload 0 // Force server side preloading.
sv_friction 4 // World friction.
sv_full_alltalk 1 // Any player (including Spectator team) can speak to any other player
sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
sv_lan 0
sv_log_onefile 1 // Log server information to only one file.
sv_logflush 1 // Flush the log file to disk on each write (slow).
sv_logsdir logfiles
sv_maxcmdrate 128 // If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate 0 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited
sv_voiceenable 0
mp_afterroundmoney 0 // amount of money awared to every player after each round
mp_autokick 0 // Kick idle/team-killing players
mp_autoteambalance 0
mp_buytime 15
mp_death_drop_defuser 1 // Drop defuser on player death
mp_death_drop_grenade 1 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_friendlyfire 0
mp_halftime_duration 5 // Number of seconds that halftime lasts
mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
mp_limitteams 0
mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching
| ! |
| Предупреждение: Внимание: поднятие темы запрещено правилами форума. С уважением Администрация. |
mp_match_end_restart 0 // At the end of the match, perform a restart instead of loading a new map
mp_maxmoney 16000 // maximum amount of money allowed in a player's account
mp_playercashawards 1 // Players can earn money by performing in-game actions
mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 0 // Number of seconds to delay showing information in the status bar
mp_playerid_hold 1 // Number of seconds to keep showing old information in the status bar
mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
mp_roundtime 25
mp_startmoney 1000
mp_teamcashawards 1 // Teams can earn money by performing in-game actions
mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_win_panel_display_time 15 // The amount of time to show the win panel between matches / halfs
//**Некоторые команды для настройки ботов
bot_difficulty 1
bot_chatter "off"
bot_join_after_player 1
bot_quota 10
bot_quota_mode "fill"
//**Следующие команды отвечают за баны
writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg
exec mani_server.cfg