Выкладываю свои приватные плагины |
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Выкладываю свои приватные плагины |
farag1
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28.1.2013, 10:26
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Простые плагины, который я когда-то заказывал давным-давно, ибо остальные мне по религиозным убеждениям не подходили.
Плагины работали у меня больше года, никогда ни с одним проблем не было. Надеюсь, вас тоже не будет. Antireconnect от PomanoB 0.1.0 Переменные: Код anti_reconnect_save_type 0 anti_reconnect_immun 0 anti_reconnect_mode 15 Скрытый текст #include <amxmodx> #include <hamsandwich> #define PLUGIN "Anti Reconnect" #define VERSION "0.1.0" #define AUTHOR "PomanoB" new g_round_counter new Trie:g_playersAuth new g_cvar_save_type, g_cvar_immunity, g_cvar_mode public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("HLTV", "HLTV_NewRound", "a", "1=0", "2=0") RegisterHam(Ham_Spawn, "player", "fwdSpawn", 1) g_playersAuth = TrieCreate() g_cvar_save_type = register_cvar("anti_reconnect_save_type", "0") g_cvar_immunity = register_cvar("anti_reconnect_immun", "0") g_cvar_mode = register_cvar("anti_reconnect_mode", "15") } public HLTV_NewRound() { g_round_counter++ } public fwdSpawn(id) { if (is_user_alive(id)) { new authid[32] switch (get_pcvar_num(g_cvar_save_type)) { case 0: get_user_authid(id, authid, 31) case 1: get_user_ip(id, authid, 31, 1) default: get_user_name(id, authid, 31) } new mode = get_pcvar_num(g_cvar_mode) if (!mode) TrieSetCell(g_playersAuth, authid, g_round_counter) else TrieSetCell(g_playersAuth, authid, get_systime()) } } /* public client_disconnect(id) { new authid[32] switch (get_pcvar_num(g_cvar_save_type)) { case 0: get_user_authid(id, authid, 31) case 1: get_user_ip(id, authid, 31, 1) default: get_user_name(id, authid, 31) } new mode = get_pcvar_num(g_cvar_mode) if (mode) TrieSetCell(g_playersAuth, authid, get_systime()) } */ public client_authorized(id) { if (!is_user_bot(id) && !(get_pcvar_num(g_cvar_immunity) && (get_user_flags(id)&ADMIN_IMMUNITY))) { new round = -1 new authid[32] switch (get_pcvar_num(g_cvar_save_type)) { case 0: get_user_authid(id, authid, 31) case 1: get_user_ip(id, authid, 31, 1) default: get_user_name(id, authid, 31) } if (TrieKeyExists(g_playersAuth, authid)) TrieGetCell(g_playersAuth, authid, round) new mode = get_pcvar_num(g_cvar_mode) if (mode) { mode = (round + mode) - get_systime() if (mode > 0) server_cmd("kick #%d ^"reconnect is forbidden (wait %d second)^"", get_user_userid(id), mode) } else if (round == g_round_counter) { server_cmd("kick #%d ^"Reconnect is forbidden^"", get_user_userid(id)) } } } public plugin_end() { TrieDestroy(g_playersAuth) } AFK Kick от PomanoB 0.1.0 Переменные: Код afk_time 15 Скрытый текст #include <amxmodx> #include <cstrike> #include <fakemeta> #define PLUGIN "AFK Kick" #define VERSION "0.1.0" #define AUTHOR "PomanoB" new g_maxPlayers new g_cvar_afk_time new g_afkTime[33] new g_lastOrigin[33][3] public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) set_task(5.0, "checkAFK", .flags="b") g_maxPlayers = get_maxplayers() g_cvar_afk_time = register_cvar("afk_time", "15") } public checkAFK() { new i, maxTime, origin[3] maxTime = get_pcvar_num(g_cvar_afk_time) for(i = 1; i < g_maxPlayers; i++) { if (is_user_alive(i) && cs_get_user_buyzone(i) && !(get_user_flags(i)&ADMIN_IMMUNITY)) { get_user_origin(i, origin) if (origin[0] == g_lastOrigin[i][0] && origin[1] == g_lastOrigin[i][1] && origin[2] == g_lastOrigin[i][2]) { g_afkTime[i] += 5 } else { g_afkTime[i] = 0 g_lastOrigin[i][0] = origin[0] g_lastOrigin[i][1] = origin[1] g_lastOrigin[i][2] = origin[2] } if (g_afkTime[i] >= maxTime) { //server_cmd("kick #%d ^"AFK^"", get_user_userid(i)) //server_exec() //set_pev(i,pev_health,0.0); dunno about it -_- set_pev(i,pev_deadflag,DEAD_DEAD); cs_set_user_team(i,CS_TEAM_SPECTATOR); } } } } Quake Sounds от hleV (переделывал что-то я, creator_52 и PomanoB 2.0); (.wav и .mp3 звуки) По коду поймете, какие звуки он произносит. Скажу лишь, что больше звуков в одном плагине вы не встретите. .wav и .mp3 файлы смотрите в внизу в "прикрепленных". Файл "quakesounds.txt" поместить в lang. Переменные: Код qs_enable 1 qs_streak 1 qs_firstblood 1 qs_humiliatingdefeat 1 qs_grenadedefeat 1 qs_hattrick 4 qs_flawlessvictory 6 qs_forcewithyou 1 wav #include <amxmodx> #include <amxmisc> #include <cstrike> #define VERSION "2.0" new g_kills[33] = {0,...} new g_deaths[33] = {0,...} new g_levels[19] = {2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20} new g_roundKills[33], g_top new g_firstBlood new bool:g_died[33] new const forceSound[] = "qs/force.wav"; new streakSounds[19][] = { "qs/doublekill.wav", "qs/triplekill.wav", "qs/multikill.wav", "qs/megakill.wav", "qs/ultrakill.wav", "qs/monsterkill.wav", "qs/assasin.wav", "qs/juggernaut.wav", "qs/biohazard.wav", "qs/blazeofglory.wav", "qs/eradication.wav", "qs/extermination.wav", "qs/maniac.wav", "qs/massacre.wav", "qs/mutualdestruction.wav", "qs/shaftmaster.wav", "qs/unreal.wav", "qs/rocketscientist.wav", "qs/topgun.wav" } new streakMsgs[19][] = { "DOUBLEKILL", "TRIPLEKILL", "MULTIKILL", "MEGAKILL", "ULTRAKILL", "MONSTERKILL", "ASSASIN", "JUGGERNAUT", "BIOHAZARD", "BLAZEOFGLORY", "ERADICATION", "EXTERMINATION", "MANIAC", "MASSACRE", "MUTUALDESTRUCTION", "SHAFTMASTER", "UNREAL", "ROCKETSCIENTIST", "TOPGUN" } new qs_enable, qs_streak, qs_firstblood, qs_humiliatingdefeat, qs_hattrick, qs_flawlessvictory, qs_forcewithyou new qs_grenadedefeat new g_msgHudSync public plugin_init() { register_plugin("Quake Sounds", VERSION, "hleV") register_cvar("qs_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER) register_dictionary("quakesounds.txt") register_dictionary("common.txt") register_concmd("amx_quakesounds", "cmdQuakeSounds", ADMIN_RCON, "<1|0> - enables/disables Quake Sounds") qs_enable = register_cvar("qs_enable", "1") qs_streak = register_cvar("qs_streak", "1") qs_firstblood = register_cvar("qs_firstblood", "1") qs_humiliatingdefeat = register_cvar("qs_humiliatingdefeat", "1") qs_grenadedefeat = register_cvar("qs_grenadedefeat", "1") qs_hattrick = register_cvar("qs_hattrick", "4") qs_flawlessvictory = register_cvar("qs_flawlessvictory", "6") qs_forcewithyou = register_cvar("qs_forcewithyou", "1") register_event("DeathMsg", "death", "a", "1>0") register_event("DeathMsg", "deathHD", "a", "4&kni") register_event("DeathMsg", "deathGrenade", "a", "4&grenade") register_event("SendAudio", "roundEnd", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw") register_event("SendAudio", "soundCTWin", "a", "2=%!MRAD_ctwin") register_event("SendAudio", "soundTWin", "a", "2=%!MRAD_terwin") register_logevent("gameStart", 2, "1=Game_Commencing") register_logevent("roundStart", 2, "1=Round_Start") register_logevent("bombPlanted", 3, "2=Planted_The_Bomb") g_msgHudSync = CreateHudSyncObj() } public cmdQuakeSounds(id, level) { if (!(get_user_flags(id) & level)) { console_print(id, "%L", LANG_SERVER, "NO_ACC_COM") return PLUGIN_HANDLED } new arg[2] read_argv(1, arg, 1) if (equali(arg, "1")) { if (get_pcvar_num(qs_enable)) console_print(id, "%L", LANG_SERVER, "ALREADY_ENABLED") else { set_pcvar_num(qs_enable, 1) console_print(id, "%L", LANG_SERVER, "ENABLED") } } else if (equali(arg, "0")) { if (get_pcvar_num(qs_enable)) { set_pcvar_num(qs_enable, 0) console_print(id, "%L", LANG_SERVER, "DISABLED") } else console_print(id, "%L", LANG_SERVER, "ALREADY_DISABLED") } else console_print(id, "%L: amx_quakesounds <1|0>", LANG_SERVER, "USAGE") return PLUGIN_HANDLED } public client_connect(id) { g_kills[id] = 0 g_deaths[id] = 0 g_roundKills[id] = 0 g_top = 0 } public death() { if (!get_pcvar_num(qs_enable)) return PLUGIN_HANDLED new killer = read_data(1) new victim = read_data(2) g_kills[victim] = 0 g_deaths[victim] += 1 g_died[victim] = true if(get_pcvar_num(qs_streak) && killer != victim) { g_kills[killer] += 1 g_kills[victim] = 0 if(g_kills[killer] > g_levels[18]) streakAnnounce(killer, 18) else { for (new i = 0; i < 19; i++) if (g_kills[killer] == g_levels[i]) streakAnnounce(killer, i) } } if (get_pcvar_num(qs_firstblood) && g_firstBlood && killer != victim) { new name[32] get_user_name(killer, name, 31) set_hudmessage(50,100,227, -1.0, 0.30, 0, 6.0, 6.0) ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, "FIRST_BLOOD", name) client_cmd(0, "spk qs/firstBlood") g_firstBlood = 0 } if (get_pcvar_num(qs_hattrick) && killer != victim) { g_roundKills[killer] = g_roundKills[killer] + 1 topPlayer() } if(get_pcvar_num(qs_forcewithyou)) { new players[32],num,index; get_players(players,num,"ae",(cs_get_user_team(victim) == CS_TEAM_T) ? "TERRORIST" : "CT"); if(num == 1) { index = players[0]; get_players(players,num,"ae", (cs_get_user_team(victim) == CS_TEAM_T) ? "CT" : "TERRORIST"); if(num > 1) { new name[32]; get_user_name(index,name,32); set_hudmessage(50,100,227, 0.08, 0.57, 2, 0.02, 6.0, 0.01, 0.1, 2) ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, "FORCE", name) client_cmd(0, "spk %s", forceSound); } } } return PLUGIN_CONTINUE } streakAnnounce(killer, level) { new name[32] // new r = random(256) // new g = random(256) // new b = random(256) get_user_name(killer, name, 32) set_hudmessage(50,100,227, 0.08, 0.57, 2, 0.02, 6.0, 0.01, 0.1, 2) ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, streakMsgs[level], name) client_cmd(0, "spk %s", streakSounds[level]) } public topPlayer() { new players[32], score, playerNum get_players(players, playerNum) for (new i = 0; i < playerNum; i++) { if (g_roundKills[players[i]] > score) { score = g_roundKills[players[i]] g_top = players[i] } else if (g_roundKills[players[i]] == score) g_top = 0 } } public gameStart() g_firstBlood = 1 public roundStart() { if (get_pcvar_num(qs_firstblood) >= 2) g_firstBlood = 1 for (new i = 1; i <= get_maxplayers(); i++) g_died[i] = false } public deathHD() { if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_humiliatingdefeat)) return PLUGIN_HANDLED if (get_pcvar_num(qs_humiliatingdefeat) == 1) client_cmd(read_data(1), "spk qs/humiliatingdefeat") else if (get_pcvar_num(qs_humiliatingdefeat) >= 2) client_cmd(0, "spk qs/humiliation") return PLUGIN_CONTINUE } public deathGrenade() { if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_grenadedefeat) || read_data(1) == read_data(2)) return PLUGIN_HANDLED if (get_pcvar_num(qs_grenadedefeat) == 1) client_cmd(read_data(1), "spk qs/grenade_kill") else if (get_pcvar_num(qs_grenadedefeat) >= 2) client_cmd(0, "spk qs/grenade_kill") return PLUGIN_CONTINUE } public roundEnd() { if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_hattrick)) return PLUGIN_HANDLED new players[32], playerNum get_players(players, playerNum) if (g_top != 0 && g_roundKills[g_top] >= get_pcvar_num(qs_hattrick)) set_task(3.0, "setHattrick", g_top) for (new i = 0; i < playerNum; i++) { g_roundKills[players[i]] = 0 g_top = 0 } return PLUGIN_CONTINUE } public setHattrick(g_top) { new name[32] get_user_name(g_top, name, 32) set_hudmessage(200, 200, 200, -1.0, 0.27, 0, 6.0, 5.0) ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, "HATTRICK", name) client_cmd(0, "spk qs/biggamehunter") } public soundCTWin() checkAlive("CT") public soundTWin() checkAlive("TERRORIST") checkAlive(const team[]) { if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_flawlessvictory)) return PLUGIN_HANDLED new players[32], playerNum, bool:g_flawlessVictory = true get_players(players, playerNum, "e", team) for (new i = 0; i < playerNum; i++) { if (!is_user_alive(players[i]) && g_died[players[i]]) { g_flawlessVictory = false break } } for (new i = get_pcvar_num(qs_flawlessvictory); i <= get_maxplayers(); i++) if (g_flawlessVictory && is_user_connected(i)) set_task(1.5, "setFlawlessVictory", team[0]) return 1 } public setFlawlessVictory(team) { if (team == 'C') { set_hudmessage(200, 200, 200, 0.64, 0.85, 0, 6.0, 10.0) show_hudmessage(0, "%L", LANG_SERVER, "FLAWLESS_VICTORY_CT") client_cmd(0, "speak qs/retribution") } else if (team == 'T') { set_hudmessage(200, 200, 200, 0.64, 0.85, 0, 6.0, 10.0) show_hudmessage(0, "%L", LANG_SERVER, "FLAWLESS_VICTORY_T") client_cmd(0, "speak qs/retribution") } } new const bombPlantedSound[] = "qs/c4powa.wav" public plugin_precache() { new i for (i = 0; i < 19; i++) precache_sound(streakSounds[i]) precache_sound("qs/firstblood.wav") precache_sound("qs/humiliation.wav") precache_sound("qs/biggamehunter.wav") precache_sound("qs/c4powa.wav") precache_sound("qs/retribution.wav") precache_sound("qs/grenade_kill.wav") precache_sound(bombPlantedSound) precache_sound(forceSound); } public bombPlanted() { client_cmd(0, "speak %s", bombPlantedSound) } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par } */ mp3 #include <amxmodx> #include <amxmisc> #include <cstrike> #define VERSION "2.0" new g_kills[33] = {0,...} new g_deaths[33] = {0,...} new g_levels[19] = {2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20} new g_roundKills[33], g_top new g_firstBlood new bool:g_died[33] new streakMsgs[19][] = { "DOUBLEKILL", "TRIPLEKILL", "MULTIKILL", "MEGAKILL", "ULTRAKILL", "MONSTERKILL", "ASSASIN", "JUGGERNAUT", "BIOHAZARD", "BLAZEOFGLORY", "ERADICATION", "EXTERMINATION", "MANIAC", "MASSACRE", "MUTUALDESTRUCTION", "SHAFTMASTER", "UNREAL", "ROCKETSCIENTIST", "TOPGUN" } new streakSounds[19][] = { "qs/doublekill.mp3", "qs/triplekill.mp3", "qs/multikill.mp3", "qs/megakill.mp3", "qs/ultrakill.mp3", "qs/monsterkill.mp3", "qs/assasin.mp3", "qs/juggernaut.mp3", "qs/biohazard.mp3", "qs/blazeofglory.mp3", "qs/eradication.mp3", "qs/extermination.mp3", "qs/maniac.mp3", "qs/massacre.mp3", "qs/mutualdestruction.mp3", "qs/shaftmaster.mp3", "qs/unreal.mp3", "qs/rocketscientist.mp3", "qs/topgun.mp3" } new qs_enable, qs_streak, qs_firstblood, qs_humiliatingdefeat, qs_hattrick, qs_flawlessvictory, qs_forcewithyou new qs_grenadedefeat new g_msgHudSync public plugin_init() { register_plugin("Quake Sounds", VERSION, "hleV") register_dictionary("quakesounds.txt") register_dictionary("common.txt") register_concmd("amx_quakesounds", "cmdQuakeSounds", ADMIN_RCON, "<1|0> - enables/disables Quake Sounds") qs_enable = register_cvar("qs_enable", "1") qs_streak = register_cvar("qs_streak", "1") qs_firstblood = register_cvar("qs_firstblood", "1") qs_humiliatingdefeat = register_cvar("qs_humiliatingdefeat", "1") qs_grenadedefeat = register_cvar("qs_grenadedefeat", "1") qs_hattrick = register_cvar("qs_hattrick", "4") qs_flawlessvictory = register_cvar("qs_flawlessvictory", "6") qs_forcewithyou = register_cvar("qs_forcewithyou", "1") register_event("DeathMsg", "death", "a", "1>0") register_event("DeathMsg", "deathHD", "a", "4&kni") register_event("DeathMsg", "deathGrenade", "a", "4&grenade") register_event("SendAudio", "roundEnd", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw") register_event("SendAudio", "soundCTWin", "a", "2=%!MRAD_ctwin") register_event("SendAudio", "soundTWin", "a", "2=%!MRAD_terwin") register_logevent("gameStart", 2, "1=Game_Commencing") register_logevent("roundStart", 2, "1=Round_Start") register_logevent("bombPlanted", 3, "2=Planted_The_Bomb") g_msgHudSync = CreateHudSyncObj() } public cmdQuakeSounds(id, level) { if (!(get_user_flags(id) & level)) { console_print(id, "%L", LANG_SERVER, "NO_ACC_COM") return PLUGIN_HANDLED } new arg[2] read_argv(1, arg, 1) if (equali(arg, "1")) { if (get_pcvar_num(qs_enable)) console_print(id, "%L", LANG_SERVER, "ALREADY_ENABLED") else { set_pcvar_num(qs_enable, 1) console_print(id, "%L", LANG_SERVER, "ENABLED") } } else if (equali(arg, "0")) { if (get_pcvar_num(qs_enable)) { set_pcvar_num(qs_enable, 0) console_print(id, "%L", LANG_SERVER, "DISABLED") } else console_print(id, "%L", LANG_SERVER, "ALREADY_DISABLED") } else console_print(id, "%L: amx_quakesounds <1|0>", LANG_SERVER, "USAGE") return PLUGIN_HANDLED } public client_connect(id) { g_kills[id] = 0 g_deaths[id] = 0 g_roundKills[id] = 0 g_top = 0 client_cmd(id,"MP3volume 0.5") } public death() { if (!get_pcvar_num(qs_enable)) return PLUGIN_HANDLED new killer = read_data(1) new victim = read_data(2) g_kills[victim] = 0 g_deaths[victim] += 1 g_died[victim] = true if(get_pcvar_num(qs_streak) && killer != victim) { g_kills[killer] += 1 g_kills[victim] = 0 if(g_kills[killer] > g_levels[18]) streakAnnounce(killer, 18) else { for (new i = 0; i < 19; i++) if (g_kills[killer] == g_levels[i]) streakAnnounce(killer, i) } } if (get_pcvar_num(qs_firstblood) && g_firstBlood && killer != victim) { new name[32] get_user_name(killer, name, 31) set_hudmessage(50,100,227, -1.0, 0.30, 0, 6.0, 6.0) ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, "FIRST_BLOOD", name) client_cmd(0, "mp3 play sound/qs/firstBlood") g_firstBlood = 0 } if (get_pcvar_num(qs_hattrick) && killer != victim) { g_roundKills[killer] = g_roundKills[killer] + 1 topPlayer() } if(get_pcvar_num(qs_forcewithyou)) { new players[32],num,index; get_players(players,num,"ae",(cs_get_user_team(victim) == CS_TEAM_T) ? "TERRORIST" : "CT"); if(num == 1) { index = players[0]; get_players(players,num,"ae", (cs_get_user_team(victim) == CS_TEAM_T) ? "CT" : "TERRORIST"); if(num > 1) { new name[32]; get_user_name(index,name,32); set_hudmessage(50,100,227, 0.08, 0.57, 2, 0.02, 6.0, 0.01, 0.1, 2) ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, "FORCE", name) client_cmd(0, "mp3 play sound/qs/force"); } } } return PLUGIN_CONTINUE } streakAnnounce(killer, level) { new name[32] // new r = random(256) // new g = random(256) // new b = random(256) get_user_name(killer, name, 32) set_hudmessage(50,100,227, 0.08, 0.57, 2, 0.02, 6.0, 0.01, 0.1, 2) ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, streakMsgs[level], name) client_cmd(0, "mp3 play sound/%s", streakSounds[level]) } public topPlayer() { new players[32], score, playerNum get_players(players, playerNum) for (new i = 0; i < playerNum; i++) { if (g_roundKills[players[i]] > score) { score = g_roundKills[players[i]] g_top = players[i] } else if (g_roundKills[players[i]] == score) g_top = 0 } } public gameStart() g_firstBlood = 1 public roundStart() { if (get_pcvar_num(qs_firstblood) >= 2) g_firstBlood = 1 for (new i = 1; i <= get_maxplayers(); i++) g_died[i] = false } public deathHD() { if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_humiliatingdefeat)) return PLUGIN_HANDLED if (get_pcvar_num(qs_humiliatingdefeat) == 1) client_cmd(0, "mp3 play sound/qs/humiliatingdefeat") else if (get_pcvar_num(qs_humiliatingdefeat) >= 2) client_cmd(0, "mp3 play sound/qs/humiliation") return PLUGIN_CONTINUE } public deathGrenade() { if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_grenadedefeat) || read_data(1) == read_data(2)) return PLUGIN_HANDLED if (get_pcvar_num(qs_grenadedefeat) == 1) client_cmd(0, "mp3 play sound/qs/grenade_kill") else if (get_pcvar_num(qs_grenadedefeat) >= 2) client_cmd(0, "mp3 play sound/qs/grenade_kill") return PLUGIN_CONTINUE } public roundEnd() { if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_hattrick)) return PLUGIN_HANDLED new players[32], playerNum get_players(players, playerNum) if (g_top != 0 && g_roundKills[g_top] >= get_pcvar_num(qs_hattrick)) set_task(3.0, "setHattrick", g_top) for (new i = 0; i < playerNum; i++) { g_roundKills[players[i]] = 0 g_top = 0 } return PLUGIN_CONTINUE } public setHattrick(g_top) { new name[32] get_user_name(g_top, name, 32) set_hudmessage(200, 200, 200, -1.0, 0.27, 0, 6.0, 5.0) ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, "HATTRICK", name) client_cmd(0, "mp3 play sound/qs/biggamehunter") } public soundCTWin() checkAlive("CT") public soundTWin() checkAlive("TERRORIST") checkAlive(const team[]) { if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_flawlessvictory)) return PLUGIN_HANDLED new players[32], playerNum, bool:g_flawlessVictory = true get_players(players, playerNum, "e", team) for (new i = 0; i < playerNum; i++) { if (!is_user_alive(players[i]) && g_died[players[i]]) { g_flawlessVictory = false break } } for (new i = get_pcvar_num(qs_flawlessvictory); i <= get_maxplayers(); i++) if (g_flawlessVictory && is_user_connected(i)) set_task(1.5, "setFlawlessVictory", team[0]) return 1 } public setFlawlessVictory(team) { if (team == 'C') { set_hudmessage(200, 200, 200, 0.64, 0.85, 0, 6.0, 10.0) show_hudmessage(0, "%L", LANG_SERVER, "FLAWLESS_VICTORY_CT") client_cmd(0, "mp3 play sound/qs/retribution") } else if (team == 'T') { set_hudmessage(200, 200, 200, 0.64, 0.85, 0, 6.0, 10.0) show_hudmessage(0, "%L", LANG_SERVER, "FLAWLESS_VICTORY_T") client_cmd(0, "mp3 play sound/qs/retribution") } } public plugin_precache() { precache_generic("sound/qs/firstblood.mp3") precache_generic("sound/qs/humiliation.mp3") precache_generic("sound/qs/biggamehunter.mp3") precache_generic("sound/qs/c4powa.mp3") precache_generic("sound/qs/retribution.mp3") precache_generic("sound/qs/grenade_kill.mp3") precache_generic("sound/qs/c4powa.mp3") precache_generic("sound/qs/force.mp3") precache_generic("sound/qs/doublekill.mp3") precache_generic("sound/qs/triplekill.mp3") precache_generic("sound/qs/multikill.mp3") precache_generic("sound/qs/megakill.mp3") precache_generic("sound/qs/ultrakill.mp3") precache_generic("sound/qs/monsterkill.mp3") precache_generic("sound/qs/assasin.mp3") precache_generic("sound/qs/juggernaut.mp3") precache_generic("sound/qs/biohazard.mp3") precache_generic("sound/qs/blazeofglory.mp3") precache_generic("sound/qs/eradication.mp3") precache_generic("sound/qs/extermination.mp3") precache_generic("sound/qs/maniac.mp3") precache_generic("sound/qs/massacre.mp3") precache_generic("sound/qs/mutualdestruction.mp3") precache_generic("sound/qs/shaftmaster.mp3") precache_generic("sound/qs/unreal.mp3") precache_generic("sound/qs/rocketscientist.mp3") precache_generic("sound/qs/topgun.mp3") } public bombPlanted() { client_cmd(0, "mp3 play sound/qs/c4powa.mp3") } Переделанный TOP15 (никнейм я забыл). Плагин в таблице лучших добавляет у 1-3 места рядом золотой, серебряный и бронзовый кубки. Смотриться забавно. Необходимо выключить stats.amxx, вроде. Нашел оригинал темы, откуда брал. Там же и скриншот. https://forums.alliedmods.net/showthread.ph...highlight=top15 Отдельно кубки. Скрытый текст #include <amxmodx> #include <amxmisc> #include <csx> // Add colors here, as much as you want new const g_szTopColors[ ][ ] = { "#ff0000", "#07fcff", "#fff007" }; new const g_szCups[ ][ ] = { "http://img69.imageshack.us/img69/7754/golduj.jpg", "http://img696.imageshack.us/img696/9629/silvernh.jpg", "http://img706.imageshack.us/img706/5541/bronse.jpg" }; // Uncomment to activate log debug messages. //#define STATSX_DEBUG // HUD statistics duration in seconds (minimum 1.0 seconds). #define HUD_DURATION_CVAR "amx_statsx_duration" #define HUD_DURATION "12.0" // HUD statistics stop relative freeze end in seconds. // To stop before freeze end use a negative value. #define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze" #define HUD_FREEZE_LIMIT "-2.0" // HUD statistics minimum duration, in seconds, to trigger the display logic. #define HUD_MIN_DURATION 0.2 // Config plugin constants. #define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process. // You can also manualy enable or disable these options by setting them to 1 // For example: // public ShowAttackers = 1 // However amx_statscfg command is recommended public KillerChat = 0 // displays killer hp&ap to victim console // and screen public ShowAttackers = 0 // shows attackers public ShowVictims = 0 // shows victims public ShowKiller = 0 // shows killer public ShowTeamScore = 0 // shows team score at round end public ShowTotalStats = 0 // shows round total stats public ShowBestScore = 0 // shows rounds best scored player public ShowMostDisruptive = 0 // shows rounds most disruptive player public EndPlayer = 0 // displays player stats at the end of map public EndTop15 = 0 // displays top15 at the end of map public SayHP = 0 // displays information about user killer public SayStatsMe = 0 // displays user's stats and rank public SayRankStats = 0 // displays user's rank stats public SayMe = 0 // displays user's stats public SayRank = 0 // displays user's rank public SayReport = 0 // report user's weapon status to team public SayScore = 0 // displays team's map score public SayTop15 = 0 // displays first 15 players public SayStatsAll = 0 // displays all players stats and rank public ShowStats = 1 // set client HUD-stats switched off by default public ShowDistHS = 0 // show distance and HS in attackers and // victims HUD lists public ShowFullStats = 0 // show full HUD stats (more than 78 chars) public SpecRankInfo = 0 // displays rank info when spectating // Standard Contstants. #define MAX_TEAMS 2 #define MAX_PLAYERS 32 + 1 #define MAX_NAME_LENGTH 31 #define MAX_WEAPON_LENGTH 31 #define MAX_TEXT_LENGTH 255 #define MAX_BUFFER_LENGTH 2047 // User stats parms id #define STATS_KILLS 0 #define STATS_DEATHS 1 #define STATS_HS 2 #define STATS_TKS 3 #define STATS_SHOTS 4 #define STATS_HITS 5 #define STATS_DAMAGE 6 // Global player flags. new BODY_PART[8][] = { "WHOLEBODY", "HEAD", "CHEST", "STOMACH", "LEFTARM", "RIGHTARM", "LEFTLEG", "RIGHTLEG" } // Killer information, save killer info at the time when player is killed. #define KILLED_KILLER_ID 0 // Killer userindex/user-ID #define KILLED_KILLER_HEALTH 1 // Killer's health #define KILLED_KILLER_ARMOUR 2 // Killer's armour #define KILLED_TEAM 3 // Killer's team #define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill new g_izKilled[MAX_PLAYERS][5] // Menu variables and configuration #define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions #define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu new g_iPluginMode = 0 new g_izUserMenuPosition[MAX_PLAYERS] = {0, ...} new g_izUserMenuAction[MAX_PLAYERS] = {0, ...} new g_izUserMenuPlayers[MAX_PLAYERS][32] new g_izSpecMode[MAX_PLAYERS] = {0, ...} new g_izShowStatsFlags[MAX_PLAYERS] = {0, ...} new g_izStatsSwitch[MAX_PLAYERS] = {0, ...} new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = {0.0, ...} new Float:g_fShowStatsTime = 0.0 new Float:g_fFreezeTime = 0.0 new Float:g_fFreezeLimitTime = 0.0 new Float:g_fHUDDuration = 0.0 new g_iRoundEndTriggered = 0 new g_iRoundEndProcessed = 0 new Float:g_fStartGame = 0.0 new g_izTeamScore[MAX_TEAMS] = {0, ...} new g_izTeamEventScore[MAX_TEAMS] = {0, ...} new g_izTeamRndStats[MAX_TEAMS][8] new g_izTeamGameStats[MAX_TEAMS][8] new g_izUserUserID[MAX_PLAYERS] = {0, ...} new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...} new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS] new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1] new g_izUserRndStats[MAX_PLAYERS][8] new g_izUserGameStats[MAX_PLAYERS][8] // Common buffer to improve performance, as Small always zero-initializes all vars new g_sBuffer[MAX_BUFFER_LENGTH + 1] = "" new g_sScore[MAX_TEXT_LENGTH + 1] = "" new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = "" new t_sText[MAX_TEXT_LENGTH + 1] = "" new t_sName[MAX_NAME_LENGTH + 1] = "" new t_sWpn[MAX_WEAPON_LENGTH + 1] = "" new g_HudSync_EndRound new g_HudSync_SpecInfo //-------------------------------- // Initialize //-------------------------------- public plugin_init() { // Register plugin. register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team") register_dictionary("statsx.txt") // Register events. register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in") register_event("ResetHUD", "eventResetHud", "be") register_event("RoundTime", "eventStartRound", "bc") register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw") register_event("TeamScore", "eventTeamScore", "a") register_event("30", "eventIntermission", "a") register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod") register_event("StatusValue", "eventShowRank", "bd", "1=2") // Register commands. register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)") register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)") register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)") register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)") register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)") register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)") register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)") register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)") register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)") register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off") register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)") register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)") register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)") register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)") register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)") register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)") register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)") register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)") register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)") register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off") // Register menus. register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu") // Register special configuration setting and default value. register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options") #if defined STATSX_DEBUG register_clcmd("say /hudtest", "cmdHudTest") #endif register_cvar(HUD_DURATION_CVAR, HUD_DURATION) register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT) // Init buffers and some global vars. g_sBuffer[0] = 0 save_team_chatscore() g_HudSync_EndRound = CreateHudSyncObj() g_HudSync_SpecInfo = CreateHudSyncObj() } public plugin_cfg() { new addStast[] = "amx_statscfg add ^"%s^" %s" server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat") server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers") server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims") server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller") server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore") server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats") server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore") server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive") server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats") server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS") server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer") server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15") server_cmd(addStast, "ST_SAY_HP", "SayHP") server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe") server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats") server_cmd(addStast, "ST_SAY_ME", "SayMe") server_cmd(addStast, "ST_SAY_RANK", "SayRank") server_cmd(addStast, "ST_SAY_REPORT", "SayReport") server_cmd(addStast, "ST_SAY_SCORE", "SayScore") server_cmd(addStast, "ST_SAY_TOP15", "SayTop15") server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll") server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo") // Update local configuration vars with value in cvars. get_config_cvars() } // Set hudmessage format. set_hudtype_killer(Float:fDuration) set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_endround(Float:fDuration) { set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0) } set_hudtype_attacker(Float:fDuration) set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_victim(Float:fDuration) set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_specmode() { set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1) } #if defined STATSX_DEBUG public cmdHudTest(id) { new i, iLen iLen = 0 for (i = 1; i < 20; i++) iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n") set_hudtype_killer(50.0) show_hudmessage(id, "%s", g_sBuffer) } #endif // Stats formulas Float:accuracy(izStats[8]) { if (!izStats[STATS_SHOTS]) return (0.0) return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS])) } Float:effec(izStats[8]) { if (!izStats[STATS_KILLS]) return (0.0) return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS])) } // Distance formula (metric) Float:distance(iDistance) { return float(iDistance) * 0.0254 } // Get plugin config flags. set_plugin_mode(id, sFlags[]) { if (sFlags[0]) g_iPluginMode = read_flags(sFlags) get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH) console_print(id, "%L", id, "MODE_SET_TO", t_sText) return g_iPluginMode } // Get config parameters. get_config_cvars() { g_fFreezeTime = get_cvar_float("mp_freezetime") if (g_fFreezeTime < 0.0) g_fFreezeTime = 0.0 g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR) if (g_fHUDDuration < 1.0) g_fHUDDuration = 1.0 g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR) } // Get and format attackers header and list. get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1]) { new izStats[8], izBody[8] new iAttacker new iFound, iLen new iMaxPlayer = get_maxplayers() iFound = 0 sBuffer[0] = 0 // Get and format header. Add killing attacker statistics if user is dead. // Make sure shots is greater than zero or division by zero will occur. // To print a '%', 4 of them must done in a row. izStats[STATS_SHOTS] = 0 iAttacker = g_izKilled[id][KILLED_KILLER_ID] if (iAttacker) get_user_astats(id, iAttacker, izStats, izBody) if (izStats[STATS_SHOTS] && ShowFullStats) { get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC") } else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS") // Get and format attacker list. for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++) { if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)) { iFound = 1 get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH) if (izStats[STATS_KILLS]) { if (!ShowDistHS) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn) else if (izStats[STATS_HS]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id])) else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id])) } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG") } } if (!iFound) sBuffer[0] = 0 return iFound } // Get and format victims header and list get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1]) { new izStats[8], izBody[8] new iVictim new iFound, iLen new iMaxPlayer = get_maxplayers() iFound = 0 sBuffer[0] = 0 // Get and format header. // Make sure shots is greater than zero or division by zero will occur. // To print a '%', 4 of them must done in a row. izStats[STATS_SHOTS] = 0 get_user_vstats(id, 0, izStats, izBody) if (izStats[STATS_SHOTS]) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC") else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS") for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++) { if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)) { iFound = 1 get_user_name(iVictim, t_sName, MAX_NAME_LENGTH) if (izStats[STATS_DEATHS]) { if (!ShowDistHS) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn) else if (izStats[STATS_HS]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim])) else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim])) } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG") } } if (!iFound) sBuffer[0] = 0 return iFound } // Get and format kill info. get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound, iLen iFound = 0 sBuffer[0] = 0 if (iKiller && iKiller != id) { new izAStats[8], izABody[8], izVStats[8], iaVBody[8] iFound = 1 get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) izAStats[STATS_HITS] = 0 izAStats[STATS_DAMAGE] = 0 t_sWpn[0] = 0 get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH) izVStats[STATS_HITS] = 0 izVStats[STATS_DAMAGE] = 0 get_user_vstats(id, iKiller, izVStats, iaVBody) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id])) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS]) } return iFound } // Get and format most disruptive. add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1]) { new id, iMaxDamageId, iMaxDamage, iMaxHeadShots iMaxDamageId = 0 iMaxDamage = 0 iMaxHeadShots = 0 // Find player. for (id = 1; id < MAX_PLAYERS; id++) { if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots)) { iMaxDamageId = id iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE] iMaxHeadShots = g_izUserRndStats[id][STATS_HS] } } // Format statistics. if (iMaxDamageId) { id = iMaxDamageId new Float:fGameEff = effec(g_izUserGameStats[id]) new Float:fRndAcc = accuracy(g_izUserRndStats[id]) format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id], g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } return iMaxDamageId } // Get and format best score. add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1]) { new id, iMaxKillsId, iMaxKills, iMaxHeadShots iMaxKillsId = 0 iMaxKills = 0 iMaxHeadShots = 0 // Find player for (id = 1; id < MAX_PLAYERS; id++) { if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots)) { iMaxKillsId = id iMaxKills = g_izUserRndStats[id][STATS_KILLS] iMaxHeadShots = g_izUserRndStats[id][STATS_HS] } } // Format statistics. if (iMaxKillsId) { id = iMaxKillsId new Float:fGameEff = effec(g_izUserGameStats[id]) new Float:fRndAcc = accuracy(g_izUserRndStats[id]) format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id], iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } return iMaxKillsId } // Get and format team score. add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1]) { new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS] // Calculate team stats for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam]) fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam]) fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam]) } // Format round team stats, MOTD format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0], fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } // Get and format team stats, chat version save_team_chatscore() { new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS] // Calculate team stats for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam]) fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam]) fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam]) } // Format game team stats, chat format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0], fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC") } // Get and format total stats. add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1]) { format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S", g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } // Get and format a user's list of body hits from an attacker. add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 if (iAttacker && iAttacker != id) { new izStats[8], izBody[8], iLen izStats[STATS_HITS] = 0 get_user_astats(id, iAttacker, izStats, izBody) if (izStats[STATS_HITS]) { iFound = 1 iLen = strlen(sBuffer) get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName) for (new i = 1; i < 8; i++) { if (!izBody[i]) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i]) } } } return iFound } // Get and format killed stats: killer hp, ap, hits. format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 if (iKiller && iKiller != id) { new izStats[8], izBody[8] new iLen iFound = 1 get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) izStats[STATS_HITS] = 0 get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]), g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR]) if (izStats[STATS_HITS]) { for (new i = 1; i < 8; i++) { if (!izBody[i]) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i]) } } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS") } else format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER") return iFound } // Get and format killed stats: hits, damage on killer. format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 new izStats[8] new izBody[8] new iLen izStats[STATS_HITS] = 0 izStats[STATS_DAMAGE] = 0 get_user_vstats(id, iKiller, izStats, izBody) if (iKiller && iKiller != id) { iFound = 1 get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE]) } else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE]) if (izStats[STATS_HITS]) { for (new i = 1; i < 8; i++) { if (!izBody[i]) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i]) } } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS") return iFound } // Get and format top 15. format_top15(sBuffer[MAX_BUFFER_LENGTH + 1]) { new iMax = get_statsnum() new izStats[8], izBody[8] new iLen = 0 if (iMax > 15) iMax = 15 new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16] format(lKills, 15, "%L", LANG_SERVER, "KILLS") format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS") format(lHits, 15, "%L", LANG_SERVER, "HITS") format(lShots, 15, "%L", LANG_SERVER, "SHOTS") format(lEff, 15, "%L", LANG_SERVER, "EFF") format(lAcc, 15, "%L", LANG_SERVER, "ACC") ucfirst(lEff) ucfirst(lAcc) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>") iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-23.23s %6s %7s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc) new iMaxColors = sizeof( g_szTopColors ); for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++) { get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH) replace_all(t_sName, MAX_NAME_LENGTH, "<", "[") replace_all(t_sName, MAX_NAME_LENGTH, ">", "]") if( i < iMaxColors ) { iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<font color=%s>%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%% <img src=^"%s^"/></font>^n", g_szTopColors[ i ], i + 1, t_sName, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats), g_szCups[ i ]) } else { iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats)) } } } // Get and format rank stats. format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0) { new izStats[8] = {0, ...} new izBody[8] new iRankPos, iLen new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16] format(lKills, 15, "%L", id, "KILLS") format(lDeaths, 15, "%L", id, "DEATHS") format(lHits, 15, "%L", id, "HITS") format(lShots, 15, "%L", id, "SHOTS") format(lDamage, 15, "%L", id, "DAMAGE") format(lEff, 15, "%L", id, "EFF") format(lAcc, 15, "%L", id, "ACC") ucfirst(lEff) ucfirst(lAcc) iRankPos = get_user_stats(id, izStats, izBody) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>") iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum()) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n", lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS], lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats)) new L_BODY_PART[8][32] for (new i = 1; i < 8; i++) { format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i]) } iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS", L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5], izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7]) } // Get and format stats. format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1]) { new izStats[8] = {0, ...} new izBody[8] new iWeapon, iLen new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16] format(lKills, 15, "%L", id, "KILLS") format(lDeaths, 15, "%L", id, "DEATHS") format(lHits, 15, "%L", id, "HITS") format(lShots, 15, "%L", id, "SHOTS") format(lDamage, 15, "%L", id, "DAMAGE") format(lEff, 15, "%L", id, "EFF") format(lAcc, 15, "%L", id, "ACC") format(lWeapon, 15, "%L", id, "WEAPON") ucfirst(lEff) ucfirst(lAcc) get_user_wstats(id, 0, izStats, izBody) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>") iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n", lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS], lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats)) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s %6s %6s %6s %6s %6s %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc) for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++) { if (get_user_wstats(id, iWeapon, izStats, izBody)) { xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s %6d %6d %6d %6d %6d %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats)) } } } // Show round end stats. If gametime is zero then use default duration time. show_roundend_hudstats(id, Float:fGameTime) { // Bail out if there no HUD stats should be shown // for this player or end round stats not created. if (!g_izStatsSwitch[id]) return if (!g_sAwardAndScore[0]) return // If round end timer is zero clear round end stats. if (g_fShowStatsTime == 0.0) { ClearSyncHud(id, g_HudSync_EndRound) #if defined STATSX_DEBUG log_amx("Clear round end HUD stats for #%d", id) #endif } // Set HUD-duration to default or remaining time. new Float:fDuration if (fGameTime == 0.0) fDuration = g_fHUDDuration else { fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime if (fDuration > g_fFreezeTime + g_fFreezeLimitTime) fDuration = g_fFreezeTime + g_fFreezeLimitTime } // Show stats only if more time left than coded minimum. if (fDuration >= HUD_MIN_DURATION) { set_hudtype_endround(fDuration) ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore) #if defined STATSX_DEBUG log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id) #endif } } // Show round end stats. show_user_hudstats(id, Float:fGameTime) { // Bail out if there no HUD stats should be shown // for this player or user stats timer is zero. if (!g_izStatsSwitch[id]) return if (g_fzShowUserStatsTime[id] == 0.0) return // Set HUD-duration to default or remaining time. new Float:fDuration if (fGameTime == 0.0) fDuration = g_fHUDDuration else { fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime if (fDuration > g_fFreezeTime + g_fFreezeLimitTime) fDuration = g_fFreezeTime + g_fFreezeLimitTime } // Show stats only if more time left than coded minimum. if (fDuration >= HUD_MIN_DURATION) { if (ShowKiller) { new iKiller iKiller = g_izKilled[id][KILLED_KILLER_ID] get_kill_info(id, iKiller, g_sBuffer) add_attacker_hits(id, iKiller, g_sBuffer) set_hudtype_killer(fDuration) show_hudmessage(id, "%s", g_sBuffer) #if defined STATSX_DEBUG log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id) #endif } if (ShowVictims) { get_victims(id, g_sBuffer) set_hudtype_victim(fDuration) show_hudmessage(id, "%s", g_sBuffer) #if defined STATSX_DEBUG log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id) #endif } if (ShowAttackers) { get_attackers(id, g_sBuffer) set_hudtype_attacker(fDuration) show_hudmessage(id, "%s", g_sBuffer) #if defined STATSX_DEBUG log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id) #endif } } } //------------------------------------------------------------ // Plugin commands //------------------------------------------------------------ // Set or get plugin config flags. public cmdPluginMode(id, level, cid) { if (!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED if (read_argc() > 1) read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH) else g_sBuffer[0] = 0 set_plugin_mode(id, g_sBuffer) return PLUGIN_HANDLED } // Display MOTD stats. public cmdStatsMe(id) { if (!SayStatsMe) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_stats(id, g_sBuffer) get_user_name(id, t_sName, MAX_NAME_LENGTH) show_motd(id, g_sBuffer, t_sName) return PLUGIN_CONTINUE } // Display MOTD rank. public cmdRankStats(id) { if (!SayRankStats) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_rankstats(id, g_sBuffer) get_user_name(id, t_sName, MAX_NAME_LENGTH) show_motd(id, g_sBuffer, t_sName) return PLUGIN_CONTINUE } // Display MOTD top15 ranked. public cmdTop15(id) { if (!SayTop15) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_top15(g_sBuffer) show_motd(id, g_sBuffer, "Top 15") return PLUGIN_CONTINUE } // Display killer information. public cmdHp(id) { if (!SayHP) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } new iKiller = g_izKilled[id][KILLED_KILLER_ID] format_kill_ainfo(id, iKiller, g_sBuffer) client_print(id, print_chat, "* %s", g_sBuffer) return PLUGIN_CONTINUE } // Display user stats. public cmdMe(id) { if (!SayMe) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_kill_vinfo(id, 0, g_sBuffer) client_print(id, print_chat, "* %s", g_sBuffer) return PLUGIN_CONTINUE } // Display user rank public cmdRank(id) { if (!SayRank) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } new izStats[8], izBody[8] new iRankPos, iRankMax new Float:fEff, Float:fAcc iRankPos = get_user_stats(id, izStats, izBody) iRankMax = get_statsnum() fEff = effec(izStats) fAcc = accuracy(izStats) client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc) return PLUGIN_CONTINUE } // Report user weapon status to team. public cmdReport(id) { if (!SayReport) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } new iWeapon, iClip, iAmmo, iHealth, iArmor iWeapon = get_user_weapon(id, iClip, iAmmo) if (iWeapon != 0) xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH) iHealth = get_user_health(id) iArmor = get_user_armor(id) new lWeapon[16] format(lWeapon, 15, "%L", id, "WEAPON") strtolower(lWeapon) if (iClip >= 0) { format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) } else format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) engclient_cmd(id, "say_team", g_sBuffer) return PLUGIN_CONTINUE } // Display team map score public cmdScore(id) { if (!SayScore) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore) return PLUGIN_CONTINUE } // Client switch to enable or disable stats announcements. public cmdSwitch(id) { g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1 num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH) client_cmd(id, "setinfo _amxstatsx %s", t_sText) new lEnDis[32] format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED") client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis) return PLUGIN_CONTINUE } // Player stats menu. public cmdStats(id) { if (!SayStatsAll) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } showStatsMenu(id, g_izUserMenuPosition[id] = 0) return PLUGIN_CONTINUE } //-------------------------------- // Menu //-------------------------------- public actionStatsMenu(id, key) { switch (key) { // Key '1' to '7', execute action on this option case 0..6: { new iOption, iIndex iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key if (iOption >= 0 && iOption < 32) { iIndex = g_izUserMenuPlayers[id][iOption] if (is_user_connected(iIndex)) { switch (g_izUserMenuAction[id]) { case 0: format_stats(iIndex, g_sBuffer) case 1: format_rankstats(iIndex, g_sBuffer, id) default: g_sBuffer[0] = 0 } if (g_sBuffer[0]) { get_user_name(iIndex, t_sName, MAX_NAME_LENGTH) show_motd(id, g_sBuffer, t_sName) } } } showStatsMenu(id, g_izUserMenuPosition[id]) } // Key '8', change action case 7: { g_izUserMenuAction[id]++ if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS) g_izUserMenuAction[id] = 0 showStatsMenu(id, g_izUserMenuPosition[id]) } // Key '9', select next page of options case 8: showStatsMenu(id, ++g_izUserMenuPosition[id]) // Key '10', cancel or go back to previous menu case 9: { if (g_izUserMenuPosition[id] > 0) showStatsMenu(id, --g_izUserMenuPosition[id]) } } return PLUGIN_HANDLED } new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"} showStatsMenu(id, iMenuPos) { new iLen, iKeyMask, iPlayers new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax get_players(g_izUserMenuPlayers[id], iPlayers) iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1 // If menu pos does not excist use last menu (if players has left) if (iMenuPos >= iMenuPosMax) iMenuPos = iMenuPosMax - 1 iUserIndex = iMenuPos * PPL_MENU_OPTIONS iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax) iMenuOptionMax = iPlayers - iUserIndex if (iMenuOptionMax > PPL_MENU_OPTIONS) iMenuOptionMax = PPL_MENU_OPTIONS for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++) { get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH) iKeyMask |= (1<<iMenuOption) iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName) } iKeyMask |= MENU_KEY_8|MENU_KEY_0 iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]]) if (iPlayers > iUserIndex) { iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE") iKeyMask |= MENU_KEY_9 } if (iMenuPos > 0) iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK") else iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT") show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats") return PLUGIN_HANDLED } //------------------------------------------------------------ // Plugin events //------------------------------------------------------------ // Reset game stats on game start and restart. public eventStartGame() { read_data(2, t_sText, MAX_TEXT_LENGTH) if (t_sText[6] == 'w') { read_data(3, t_sText, MAX_TEXT_LENGTH) g_fStartGame = get_gametime() + float(str_to_num(t_sText)) } else g_fStartGame = get_gametime() return PLUGIN_CONTINUE } // Round start public eventStartRound() { new iTeam, id, i new Float:roundtime = get_cvar_float("mp_roundtime"); if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it { #if defined STATSX_DEBUG log_amx("Reset round stats") #endif // Reset game stats on game start and restart. if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime()) { #if defined STATSX_DEBUG log_amx("Reset game stats") #endif g_fStartGame = 0.0 // Clear team and game stats. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { g_izTeamEventScore[iTeam] = 0 for (i = 0; i < 8; i++) g_izTeamGameStats[iTeam][i] = 0 } // Clear game stats, incl '0' that is sum of all users. for (id = 0; id < MAX_PLAYERS; id++) { for (i = 0; i < 8; i++) g_izUserGameStats[id][i] = 0 } } // Update team score with "TeamScore" event values and // clear team round stats. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam] for (i = 0; i < 8; i++) g_izTeamRndStats[iTeam][i] = 0 } // Clear user round stats, incl '0' that is sum of all users. for (id = 0; id < MAX_PLAYERS; id++) { g_izUserRndName[id][0] = 0 for (i = 0; i < 8; i++) g_izUserRndStats[id][i] = 0 g_fzShowUserStatsTime[id] = 0.0 } // Allow end round stats and reset end round triggered indicator. g_iRoundEndTriggered = 0 g_iRoundEndProcessed = 0 g_fShowStatsTime = 0.0 // Update local configuration vars with value in cvars. get_config_cvars() } return PLUGIN_CONTINUE } // Reset killer info on round restart. public eventResetHud(id) { new args[1] args[0] = id if (g_iPluginMode & MODE_HUD_DELAY) set_task(0.01, "delay_resethud", 200 + id, args, 1) else delay_resethud(args) return PLUGIN_CONTINUE } public delay_resethud(args[]) { new id = args[0] new Float:fGameTime // Show user and score round stats after HUD-reset #if defined STATSX_DEBUG log_amx("Reset HUD for #%d", id) #endif fGameTime = get_gametime() show_user_hudstats(id, fGameTime) show_roundend_hudstats(id, fGameTime) // Reset round stats g_izKilled[id][KILLED_KILLER_ID] = 0 g_izKilled[id][KILLED_KILLER_STATSFIX] = 0 g_izShowStatsFlags[id] = -1 // Initialize flags g_fzShowUserStatsTime[id] = 0.0 g_izUserAttackerDistance[id] = 0 for (new i = 0; i < MAX_PLAYERS; i++) g_izUserVictimDistance[id][i] = 0 return PLUGIN_CONTINUE } // Save killer info on death. public client_death(killer, victim, wpnindex, hitplace, TK) { // Bail out if no killer. if (!killer) return PLUGIN_CONTINUE if (killer != victim) { new iaVOrigin[3], iaKOrigin[3] new iDistance get_user_origin(victim, iaVOrigin) get_user_origin(killer, iaKOrigin) g_izKilled[victim][KILLED_KILLER_ID] = killer g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer) g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer) g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0 iDistance = get_distance(iaVOrigin, iaKOrigin) g_izUserAttackerDistance[victim] = iDistance g_izUserVictimDistance[killer][victim] = iDistance } g_izKilled[victim][KILLED_TEAM] = get_user_team(victim) g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1 // Display kill stats for the player if round // end stats was not processed. if (!g_iRoundEndProcessed) kill_stats(victim) return PLUGIN_CONTINUE } // Display hudmessage stats on death. // This will also update all round and game stats. // Must be called at least once per round. kill_stats(id) { // Bail out if user stats timer is non-zero, // ie function already called. if (g_fzShowUserStatsTime[id] > 0.0) { return } new team = get_user_team(id) if (team < 1 || team > 2) { return } // Flag kill stats displayed for this player. g_fzShowUserStatsTime[id] = get_gametime() // Add user death stats to user round stats new izStats[8], izBody[8] new iTeam, i new iKiller iKiller = g_izKilled[id][KILLED_KILLER_ID] // Get user's team (if dead use the saved team) if (iKiller) iTeam = g_izKilled[id][KILLED_TEAM] - 1 else iTeam = get_user_team(id) - 1 get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH) if (get_user_rstats(id, izStats, izBody)) { // Update user's team round stats if (iTeam >= 0 && iTeam < MAX_TEAMS) { for (i = 0; i < 8; i++) { g_izTeamRndStats[iTeam][i] += izStats[i] g_izTeamGameStats[iTeam][i] += izStats[i] g_izUserRndStats[0][i] += izStats[i] g_izUserGameStats[0][i] += izStats[i] } } // Update user's round stats if (g_izUserUserID[id] == get_user_userid(id)) { for (i = 0; i < 8; i++) { g_izUserRndStats[id][i] += izStats[i] g_izUserGameStats[id][i] += izStats[i] } } else { g_izUserUserID[id] = get_user_userid(id) for (i = 0; i < 8; i++) { g_izUserRndStats[id][i] = izStats[i] g_izUserGameStats[id][i] = izStats[i] } } } // endif (get_user_rstats()) // Report stats in the chat section, if player is killed. if (KillerChat && iKiller && iKiller != id) { if (format_kill_ainfo(id, iKiller, g_sBuffer)) { client_print(id, print_chat, "* %s", g_sBuffer) format_kill_vinfo(id, iKiller, g_sBuffer) } client_print(id, print_chat, "* %s", g_sBuffer) } // Display player stats info. #if defined STATSX_DEBUG log_amx("Kill stats for #%d", id) #endif show_user_hudstats(id, 0.0) } public eventEndRound() { // Update local configuration vars with value in cvars. get_config_cvars() // If first end round event in the round, calculate team score. if (!g_iRoundEndTriggered) { read_data(2, t_sText, MAX_TEXT_LENGTH) if (t_sText[7] == 't') // Terrorist wins g_izTeamScore[0]++ else if (t_sText[7] == 'c') // CT wins g_izTeamScore[1]++ } set_task(0.3, "ERTask", 997) return PLUGIN_CONTINUE } public ERTask() { // Flag round end triggered. g_iRoundEndTriggered = 1 // Display round end stats to all players. endround_stats() } endround_stats() { // Bail out if end round stats has already been processed // or round end not triggered. if (g_iRoundEndProcessed || !g_iRoundEndTriggered) return new iaPlayers[32], iPlayer, iPlayers, id get_players(iaPlayers, iPlayers) // Display attacker & victim list for all living players. // This will also update all round and game stats for all players // not killed. #if defined STATSX_DEBUG log_amx("End round stats") #endif for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] if (g_fzShowUserStatsTime[id] == 0.0) { kill_stats(id) } } g_sAwardAndScore[0] = 0 // Create round awards. if (ShowMostDisruptive) add_most_disruptive(g_sAwardAndScore) if (ShowBestScore) add_best_score(g_sAwardAndScore) // Create round score. // Compensate HUD message if awards are disabled. if (ShowTeamScore || ShowTotalStats) { if (ShowMostDisruptive && ShowBestScore) add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n") else if (ShowMostDisruptive || ShowBestScore) add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n") else add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n") if (ShowTeamScore) add_team_score(g_sAwardAndScore) if (ShowTotalStats) add_total_stats(g_sAwardAndScore) } save_team_chatscore() // Get and save round end stats time. g_fShowStatsTime = get_gametime() // Display round end stats to all players. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] show_roundend_hudstats(id, 0.0) } // Flag round end processed. g_iRoundEndProcessed = 1 } public eventTeamScore() { new sTeamID[1 + 1], iTeamScore read_data(1, sTeamID, 1) iTeamScore = read_data(2) g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore return PLUGIN_CONTINUE } public eventIntermission() { if (EndPlayer || EndTop15) set_task(1.0, "end_game_stats", 900) } public end_game_stats() { new iaPlayers[32], iPlayer, iPlayers, id if (EndPlayer) { get_players(iaPlayers, iPlayers) for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] if (!g_izStatsSwitch[id]) continue // Do not show any stats cmdStatsMe(iaPlayers[iPlayer]) } } else if (EndTop15) { get_players(iaPlayers, iPlayers) format_top15(g_sBuffer) for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] if (!g_izStatsSwitch[id]) continue // Do not show any stats show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15") } } return PLUGIN_CONTINUE } public eventSpecMode(id) { new sData[12] read_data(2, sData, 11) g_izSpecMode[id] = (sData[10] == '2') return PLUGIN_CONTINUE } public eventShowRank(id) { if (SpecRankInfo && g_izSpecMode[id]) { new iPlayer = read_data(2) if (is_user_connected(iPlayer)) { new izStats[8], izBody[8] new iRankPos, iRankMax get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH) iRankPos = get_user_stats(iPlayer, izStats, izBody) iRankMax = get_statsnum() set_hudtype_specmode() ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax) } } return PLUGIN_CONTINUE } public client_connect(id) { if (ShowStats) { get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH) g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1 } else g_izStatsSwitch[id] = 0 g_izKilled[id][KILLED_KILLER_ID] = 0 g_izKilled[id][KILLED_KILLER_STATSFIX] = 0 g_izShowStatsFlags[id] = 0 // Clear all flags g_fzShowUserStatsTime[id] = 0.0 return PLUGIN_CONTINUE } Плагин для проигрывания музыки в конце раунда в зависимости от стороны выигравших от 3aHyga (он же creator_52) 1.1 sounds.ini и папку с музыкой, вроде, надо поместить в configs, точно не помню, ибо давно был сервер. Смотрите, если что код. :) Скрытый текст #include <amxmodx> #include <amxmisc> #define S_PLUGIN "Sounds" #define S_VERSION "1.1" #define S_AUTHOR "3aHyga" #define S_PREFIX "[SOUNDS]" static Array:g_s_AllSounds; static Array:g_s_TSound; static Array:g_s_CTSound; static bool:g_b_SoundStatus[33]; public plugin_init() { register_plugin(S_PLUGIN,S_VERSION,S_AUTHOR); register_clcmd("say /stopsound","stop_sound"); register_event("SendAudio","t_win","a","2&%!MRAD_terwin") register_event("SendAudio","ct_win","a","2&%!MRAD_ctwin") } public client_connect(i_Player) { g_b_SoundStatus[i_Player]=true; } public stop_sound(i_Player) { switch(g_b_SoundStatus[i_Player]) { case true:g_b_SoundStatus[i_Player]=false; case false:g_b_SoundStatus[i_Player]=true; } return PLUGIN_HANDLED; } public plugin_precache() { new i_Num=parse_sounds(); if(!i_Num) { server_print("%s No sounds loaded!",S_PREFIX); } else { server_print("%s Loaded %d sounds.",S_PREFIX,i_Num); } } public t_win() { client_cmd(0,"stopsound"); new i_Size=ArraySize(g_s_TSound); if(!i_Size) { reset_sound_archive_t(); } new i_Num; if(i_Size==1) { i_Num=0; } else { i_Num=random_num(0,i_Size-1); } new s_Buffer[64]; ArrayGetString(g_s_TSound,i_Num,s_Buffer,63); ArrayDeleteItem(g_s_TSound,i_Num); for(new a=1;a<33;a++) { if(!is_user_connected(a)||is_user_bot(a)||is_user_hltv(a)||!g_b_SoundStatus[a]) { continue; } client_cmd(a,"mp3 play sound/%s.mp3",s_Buffer); } } public ct_win() { client_cmd(0,"stopsound"); new i_Size=ArraySize(g_s_CTSound); if(!i_Size) { reset_sound_archive_ct(); } new i_Num; if(i_Size==1) { i_Num=0; } else { i_Num=random_num(0,i_Size-1); } new s_Buffer[64]; ArrayGetString(g_s_CTSound,i_Num,s_Buffer,63); client_cmd(0,"mp3 play sound/%s.mp3",s_Buffer); ArrayDeleteItem(g_s_CTSound,i_Num); } stock parse_sounds() { new s_File[128]; get_configsdir(s_File,127); format(s_File,127,"%s/sounds.ini",s_File); if(!file_exists(s_File)) { return 0; } g_s_AllSounds=ArrayCreate(128); g_s_TSound=ArrayCreate(64); g_s_CTSound=ArrayCreate(64); new i_File=fopen(s_File,"rt"); new s_Buffer[128],s_SoundName[64],s_Team[64]; while(!feof(i_File)) { fgets(i_File,s_Buffer,127); trim(s_Buffer); if(!s_Buffer[0]||s_Buffer[0]==';'||(s_Buffer[0]=='/'&&s_Buffer[1]=='/')) { continue; } ArrayPushString(g_s_AllSounds,s_Buffer); parse(s_Buffer,s_SoundName,64,s_Team,64); if(equali(s_Team,"t")) { ArrayPushString(g_s_TSound,s_SoundName); } else { ArrayPushString(g_s_CTSound,s_SoundName); } format(s_SoundName,63,"%s.mp3",s_SoundName); precache_sound(s_SoundName); } fclose(i_File); new i_Size=ArraySize(g_s_AllSounds); if(!i_Size) { return 0; } return i_Size; } stock reset_sound_archive_t() { new i_Size=ArraySize(g_s_AllSounds); new s_Buffer[128],s_SoundName[64],s_Team[64]; for(new a;a<i_Size;a++) { ArrayGetString(g_s_AllSounds,a,s_Buffer,127); parse(s_Buffer,s_SoundName,63,s_Team,63); if(equali(s_Team,"t")) { ArrayPushString(g_s_TSound,s_SoundName); } } } stock reset_sound_archive_ct() { new i_Size=ArraySize(g_s_AllSounds); new s_Buffer[128],s_SoundName[64],s_Team[64]; for(new a;a<i_Size;a++) { ArrayGetString(g_s_AllSounds,a,s_Buffer,127); parse(s_Buffer,s_SoundName,63,s_Team,63); if(equali(s_Team,"ct")) { ArrayPushString(g_s_CTSound,s_SoundName); } } } Плагин для сокрытия серверных переменных от ConnorMcCleod 0.1.0. http://forums.alliedmods.net/showthread.ph...115#post1148115 Файл nsv.cfg надо положить в configs. Скрытый текст #include <amxmodx> #pragma semicolon 1 #define VERSION "0.1.0" new g_szLogFile[64]; public plugin_init() { register_plugin("No See Vars", VERSION, "ConnorMcLeod"); get_localinfo("amxx_logs", g_szLogFile, charsmax(g_szLogFile)); add(g_szLogFile, charsmax(g_szLogFile), "/no_see_vars.log"); } public plugin_cfg() { new szConfigFile[128]; get_localinfo("amxx_configsdir", szConfigFile, charsmax(szConfigFile)); add(szConfigFile, charsmax(szConfigFile), "/nsv.cfg"); new fp = fopen(szConfigFile, "rt"); if( !fp ) { return 0; } new szText[256], szCvar[128], szFlags[4]; while( !feof(fp) ) { fgets(fp, szText, charsmax(szText)); trim(szText); if(!szText[0] || szText[0] == ';' || szText[0] == '#' || (szText[0] == '/' && szText[1] == '/')) { continue; } parse(szText, szCvar, charsmax(szCvar), szFlags, charsmax(szFlags)); SetCvarFlags(szCvar, str_to_num(szFlags)); } fclose(fp); return 1; } SetCvarFlags( const szCvar[] , const iFlags = 0 ) { new pCvar = get_cvar_pointer(szCvar); if( pCvar ) { new iOldFlags = get_pcvar_flags(pCvar); if( iFlags != iOldFlags ) { new fp = fopen(g_szLogFile, "at"); fprintf(fp, "^nSetting cvar ^"%s^" flags to %s^n", szCvar, Util_FCVAR(iFlags)); fprintf(fp, "Previous ^"%s^" flags were %s^n", szCvar, Util_FCVAR(iOldFlags)); fclose(fp); set_pcvar_flags( pCvar, iFlags ); } return 1; } return 0; } Util_FCVAR( const fCvar ) { new szFlags[256], n; if( fCvar & FCVAR_ARCHIVE ) n += formatex(szFlags[n], charsmax(szFlags)-n, "FCVAR_ARCHIVE | "); if( fCvar & FCVAR_USERINFO ) n += formatex(szFlags[n], charsmax(szFlags)-n, "FCVAR_USERINFO | "); if( fCvar & FCVAR_SERVER ) n += formatex(szFlags[n], charsmax(szFlags)-n, "FCVAR_SERVER | "); if( fCvar & FCVAR_EXTDLL ) n += formatex(szFlags[n], charsmax(szFlags)-n, "FCVAR_EXTDLL | "); if( fCvar & FCVAR_CLIENTDLL ) n += formatex(szFlags[n], charsmax(szFlags)-n, "FCVAR_CLIENTDLL | "); if( fCvar & FCVAR_PROTECTED ) n += formatex(szFlags[n], charsmax(szFlags)-n, "FCVAR_PROTECTED | "); if( fCvar & FCVAR_SPONLY ) n += formatex(szFlags[n], charsmax(szFlags)-n, "FCVAR_SPONLY | "); if( fCvar & FCVAR_PRINTABLEONLY ) n += formatex(szFlags[n], charsmax(szFlags)-n, "FCVAR_PRINTABLEONLY | "); if( fCvar & FCVAR_UNLOGGED ) n += formatex(szFlags[n], charsmax(szFlags)-n, "FCVAR_UNLOGGED | "); if( szFlags[0] ) szFlags[n-2] = 0; else szFlags = "0"; return szFlags; } Duck Fly 0.1.0 от PomanoB. При падении с высоты, можно нажимать много раз ctrl, и скорость падения заметно замедлится. Не знаю, может, для Zm сервером пригодится. И не спрашиваете даже, где у меня этот плагин стоял - это был мод под названием " Скрытый текст #include <amxmodx> #include <fakemeta> #define PLUGIN "Duck Fly" #define VERSION "0.1.0" #define AUTHOR "PomanoB" new g_cvar_disable_speed new g_cvar_ver_speed public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_forward(FM_PlayerPreThink, "fwdPreThink") g_cvar_disable_speed = register_cvar("fly_disable_hor_speed", "1") g_cvar_ver_speed = register_cvar("fly_ver_speed", "-10.0") } public fwdPreThink(id) { static Float:vel[3] if (is_user_alive(id) && !(pev(id, pev_flags)&FL_ONGROUND) && (pev(id, pev_button)&IN_DUCK) && !(pev(id, pev_oldbuttons)&IN_DUCK)) { if (!get_pcvar_num(g_cvar_disable_speed)) { pev(id, pev_velocity, vel) vel[2] = get_pcvar_float(g_cvar_ver_speed) } else { vel[0] = 0.0 vel[1] = 0.0 vel[2] = get_pcvar_float(g_cvar_ver_speed) } set_pev(id, pev_velocity, vel) } }
Quake_Sounds__wav_mp3_.rar ( 1 мегабайт )
Кол-во скачиваний: 156
Sounds_от_3aHyga.rar ( 4,53 мегабайт )
Кол-во скачиваний: 133
nsv.rar ( 1,69 килобайт )
Кол-во скачиваний: 115
Отредактировал: farag1, - 27.8.2013, 10:57
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Поблагодарили 21 раз
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OriGinaL
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28.1.2013, 10:31
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молодец спасибо
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cs-portal
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28.1.2013, 10:32
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Цитата Скажу лишь, что больше звуков в одном плагине вы не встретите. ошибаешся, я в свой ку3 мод портировал 100% звуков. |
Поблагодарили 1 раз
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farag1
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28.1.2013, 10:34
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farag1
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28.1.2013, 10:42
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Обновил раздел TOP15.
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Поблагодарили 1 раз
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exec1337
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9.2.2013, 20:24
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Спасибо добрый человек.
Взял :3. Лучше бы всётаки в аттач прикрепить amxx/sma,а то после блокнота у кода вид становится больно уж ужасный. |
Поблагодарили 1 раз
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farag1
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9.2.2013, 20:33
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midorfeed
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9.2.2013, 20:37
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farag1, форматирование теряется.
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Поблагодарили 3 раз
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farag1
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9.2.2013, 20:40
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Могу прикрепить оригинальные .sma, если хотите.
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Andrei
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9.2.2013, 20:50
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Красиво придумали с топом )
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exec1337
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9.2.2013, 20:53
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farag1
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9.2.2013, 21:03
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Начнут орать, что в .amxx бекдор встален, после сами знаете каких инцидентов. Но мне все равно.
Antireconnect от PomanoB 0.1.0 http://yadi.sk/d/HGBMEKRg2UkLx AFK Kick от PomanoB 0.1.0 http://yadi.sk/d/uFYkIT6b2UkLD Quake Sounds от hleV (переделывал что-то я, creator_52 и PomanoB 2.0); (.wav и .mp3 звуки) http://yadi.sk/d/RFOYZG1p2UkNP Переделанный TOP15 http://yadi.sk/d/aPzoQysa2UkO7 Плагин для проигрывания музыки в конце раунда в зависимости от стороны выигравших от 3aHyga (он же creator_52) 1.1 http://yadi.sk/d/zIdAy5f72UkNx Плагин для сокрытия серверных переменных от ConnorMcCleod 0.1.0 http://yadi.sk/d/vMkkpBxa2UkN7 Duck Fly 0.1.0 от PomanoB http://yadi.sk/d/PgP2kb6v2UkMP VIP от Flesh http://yadi.sk/d/p9_E2lfX2UkOD Простая веревка/хук для всех http://yadi.sk/d/fxJZYYGx2UkNl
Отредактировал: farag1, - 9.2.2013, 21:15
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Поблагодарили 1 раз
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exec1337
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9.2.2013, 21:06
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Вы же выложили и сорсы. Тем,кто знает о такой штуке,как бекдор,думаю хватит мозгов скомпилировать и сравнить размер по байтам.
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farag1
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9.2.2013, 21:12
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Ну, тот вот Мастамен тоже выкладывал исходники, только в скомпилированном плагине была "дыра". :)
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exec1337
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9.2.2013, 21:21
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Жаль поцанов,что тут сказать :)
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Поблагодарили 1 раз
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farag1
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9.2.2013, 21:25
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Это их проблемы, они сами виноваты, а Мастамен, наверное, поржал отлично.
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exec1337
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9.2.2013, 21:38
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Поблагодарили 2 раз
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ex3m777
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2.3.2013, 15:46
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"_http://img696.imageshack.us/img696/9629/silvernh.jpg" больше не работает, дайте пожалуйста ссылку на этот кубок :D
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bamboo4aaa
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2.3.2013, 15:59
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Что то у меня криво получилось как то и перевод тупит.
Прикрепленные файлы:
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farag1
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2.3.2013, 16:04
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У меня все было нормально.
Отсюда можешь вырезать: http://amxmodxbg.org/upload/images/1345478538.png
Отредактировал: farag1, - 2.3.2013, 16:06
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