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2 страниц V   1 2

Выкладываю свои приватные плагины

Статус пользователя farag1
сообщение 28.1.2013, 10:26
Сообщение #1
Стаж: 16 лет

Сообщений: 172
Благодарностей: 71
Полезность: < 0

Простые плагины, который я когда-то заказывал давным-давно, ибо остальные мне по религиозным убеждениям не подходили.
Плагины работали у меня больше года, никогда ни с одним проблем не было. Надеюсь, вас тоже не будет. party.gif

Antireconnect от PomanoB 0.1.0
Переменные:
Код
anti_reconnect_save_type 0
anti_reconnect_immun 0
anti_reconnect_mode 15


Скрытый текст
#include <amxmodx>
#include <hamsandwich>

#define PLUGIN "Anti Reconnect"
#define VERSION "0.1.0"
#define AUTHOR "PomanoB"

new g_round_counter

new Trie:g_playersAuth

new g_cvar_save_type, g_cvar_immunity, g_cvar_mode

public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)

register_event("HLTV", "HLTV_NewRound", "a", "1=0", "2=0")

RegisterHam(Ham_Spawn, "player", "fwdSpawn", 1)

g_playersAuth = TrieCreate()

g_cvar_save_type = register_cvar("anti_reconnect_save_type", "0")
g_cvar_immunity = register_cvar("anti_reconnect_immun", "0")
g_cvar_mode = register_cvar("anti_reconnect_mode", "15")
}

public HLTV_NewRound()
{
g_round_counter++
}

public fwdSpawn(id)
{
if (is_user_alive(id))
{
new authid[32]

switch (get_pcvar_num(g_cvar_save_type))
{
case 0:
get_user_authid(id, authid, 31)
case 1:
get_user_ip(id, authid, 31, 1)
default:
get_user_name(id, authid, 31)
}

new mode = get_pcvar_num(g_cvar_mode)
if (!mode)
TrieSetCell(g_playersAuth, authid, g_round_counter)
else
TrieSetCell(g_playersAuth, authid, get_systime())
}
}
/*
public client_disconnect(id)
{
new authid[32]
switch (get_pcvar_num(g_cvar_save_type))
{
case 0:
get_user_authid(id, authid, 31)
case 1:
get_user_ip(id, authid, 31, 1)
default:
get_user_name(id, authid, 31)
}

new mode = get_pcvar_num(g_cvar_mode)
if (mode)
TrieSetCell(g_playersAuth, authid, get_systime())
}
*/
public client_authorized(id)
{
if (!is_user_bot(id) && !(get_pcvar_num(g_cvar_immunity) && (get_user_flags(id)&ADMIN_IMMUNITY)))
{
new round = -1
new authid[32]

switch (get_pcvar_num(g_cvar_save_type))
{
case 0:
get_user_authid(id, authid, 31)
case 1:
get_user_ip(id, authid, 31, 1)
default:
get_user_name(id, authid, 31)
}
if (TrieKeyExists(g_playersAuth, authid))
TrieGetCell(g_playersAuth, authid, round)

new mode = get_pcvar_num(g_cvar_mode)

if (mode)
{
mode = (round + mode) - get_systime()
if (mode > 0)
server_cmd("kick #%d ^"reconnect is forbidden (wait %d second)^"", get_user_userid(id), mode)
}
else
if (round == g_round_counter)
{
server_cmd("kick #%d ^"Reconnect is forbidden^"", get_user_userid(id))
}
}
}

public plugin_end()
{
TrieDestroy(g_playersAuth)
}


AFK Kick от PomanoB 0.1.0
Переменные:
Код
afk_time 15


Скрытый текст
#include <amxmodx>
#include <cstrike>
#include <fakemeta>

#define PLUGIN "AFK Kick"
#define VERSION "0.1.0"
#define AUTHOR "PomanoB"

new g_maxPlayers
new g_cvar_afk_time

new g_afkTime[33]
new g_lastOrigin[33][3]

public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)

set_task(5.0, "checkAFK", .flags="b")

g_maxPlayers = get_maxplayers()

g_cvar_afk_time = register_cvar("afk_time", "15")
}

public checkAFK()
{
new i, maxTime, origin[3]
maxTime = get_pcvar_num(g_cvar_afk_time)

for(i = 1; i < g_maxPlayers; i++)
{
if (is_user_alive(i) && cs_get_user_buyzone(i) && !(get_user_flags(i)&ADMIN_IMMUNITY))
{
get_user_origin(i, origin)
if (origin[0] == g_lastOrigin[i][0] &&
origin[1] == g_lastOrigin[i][1] &&
origin[2] == g_lastOrigin[i][2])
{
g_afkTime[i] += 5
}
else
{
g_afkTime[i] = 0
g_lastOrigin[i][0] = origin[0]
g_lastOrigin[i][1] = origin[1]
g_lastOrigin[i][2] = origin[2]
}

if (g_afkTime[i] >= maxTime)
{
//server_cmd("kick #%d ^"AFK^"", get_user_userid(i))
//server_exec()
//set_pev(i,pev_health,0.0); dunno about it -_-
set_pev(i,pev_deadflag,DEAD_DEAD);
cs_set_user_team(i,CS_TEAM_SPECTATOR);
}
}
}
}


Quake Sounds от hleV (переделывал что-то я, creator_52 и PomanoB 2.0); (.wav и .mp3 звуки)
По коду поймете, какие звуки он произносит. Скажу лишь, что больше звуков в одном плагине вы не встретите.
.wav и .mp3 файлы смотрите в внизу в "прикрепленных".
Файл "quakesounds.txt" поместить в lang.

Переменные:

Код
qs_enable 1
qs_streak 1
qs_firstblood 1
qs_humiliatingdefeat 1
qs_grenadedefeat 1
qs_hattrick 4
qs_flawlessvictory 6
qs_forcewithyou  1


wav
#include <amxmodx>
#include <amxmisc>
#include <cstrike>

#define VERSION "2.0"

new g_kills[33] = {0,...}
new g_deaths[33] = {0,...}
new g_levels[19] = {2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20}

new g_roundKills[33], g_top
new g_firstBlood

new bool:g_died[33]

new const forceSound[] = "qs/force.wav";

new streakSounds[19][] =
{
"qs/doublekill.wav",
"qs/triplekill.wav",
"qs/multikill.wav",
"qs/megakill.wav",
"qs/ultrakill.wav",
"qs/monsterkill.wav",
"qs/assasin.wav",
"qs/juggernaut.wav",
"qs/biohazard.wav",
"qs/blazeofglory.wav",
"qs/eradication.wav",
"qs/extermination.wav",
"qs/maniac.wav",
"qs/massacre.wav",
"qs/mutualdestruction.wav",
"qs/shaftmaster.wav",
"qs/unreal.wav",
"qs/rocketscientist.wav",
"qs/topgun.wav"
}

new streakMsgs[19][] =
{
"DOUBLEKILL",
"TRIPLEKILL",
"MULTIKILL",
"MEGAKILL",
"ULTRAKILL",
"MONSTERKILL",
"ASSASIN",
"JUGGERNAUT",
"BIOHAZARD",
"BLAZEOFGLORY",
"ERADICATION",
"EXTERMINATION",
"MANIAC",
"MASSACRE",
"MUTUALDESTRUCTION",
"SHAFTMASTER",
"UNREAL",
"ROCKETSCIENTIST",
"TOPGUN"
}

new qs_enable, qs_streak, qs_firstblood, qs_humiliatingdefeat, qs_hattrick, qs_flawlessvictory, qs_forcewithyou
new qs_grenadedefeat

new g_msgHudSync

public plugin_init()
{
register_plugin("Quake Sounds", VERSION, "hleV")
register_cvar("qs_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)

register_dictionary("quakesounds.txt")
register_dictionary("common.txt")

register_concmd("amx_quakesounds", "cmdQuakeSounds", ADMIN_RCON, "<1|0> - enables/disables Quake Sounds")

qs_enable = register_cvar("qs_enable", "1")
qs_streak = register_cvar("qs_streak", "1")
qs_firstblood = register_cvar("qs_firstblood", "1")
qs_humiliatingdefeat = register_cvar("qs_humiliatingdefeat", "1")
qs_grenadedefeat = register_cvar("qs_grenadedefeat", "1")
qs_hattrick = register_cvar("qs_hattrick", "4")
qs_flawlessvictory = register_cvar("qs_flawlessvictory", "6")
qs_forcewithyou = register_cvar("qs_forcewithyou", "1")

register_event("DeathMsg", "death", "a", "1>0")
register_event("DeathMsg", "deathHD", "a", "4&kni")
register_event("DeathMsg", "deathGrenade", "a", "4&grenade")
register_event("SendAudio", "roundEnd", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
register_event("SendAudio", "soundCTWin", "a", "2=%!MRAD_ctwin")
register_event("SendAudio", "soundTWin", "a", "2=%!MRAD_terwin")

register_logevent("gameStart", 2, "1=Game_Commencing")
register_logevent("roundStart", 2, "1=Round_Start")


register_logevent("bombPlanted", 3, "2=Planted_The_Bomb")

g_msgHudSync = CreateHudSyncObj()
}

public cmdQuakeSounds(id, level)
{
if (!(get_user_flags(id) & level))
{
console_print(id, "%L", LANG_SERVER, "NO_ACC_COM")

return PLUGIN_HANDLED
}

new arg[2]
read_argv(1, arg, 1)

if (equali(arg, "1"))
{
if (get_pcvar_num(qs_enable))
console_print(id, "%L", LANG_SERVER, "ALREADY_ENABLED")
else
{
set_pcvar_num(qs_enable, 1)
console_print(id, "%L", LANG_SERVER, "ENABLED")
}
}
else if (equali(arg, "0"))
{
if (get_pcvar_num(qs_enable))
{
set_pcvar_num(qs_enable, 0)
console_print(id, "%L", LANG_SERVER, "DISABLED")
}
else
console_print(id, "%L", LANG_SERVER, "ALREADY_DISABLED")
}
else
console_print(id, "%L: amx_quakesounds <1|0>", LANG_SERVER, "USAGE")

return PLUGIN_HANDLED
}

public client_connect(id)
{
g_kills[id] = 0
g_deaths[id] = 0
g_roundKills[id] = 0
g_top = 0
}

public death()
{
if (!get_pcvar_num(qs_enable))
return PLUGIN_HANDLED

new killer = read_data(1)
new victim = read_data(2)

g_kills[victim] = 0
g_deaths[victim] += 1
g_died[victim] = true

if(get_pcvar_num(qs_streak) && killer != victim)
{
g_kills[killer] += 1
g_kills[victim] = 0

if(g_kills[killer] > g_levels[18])
streakAnnounce(killer, 18)
else
{
for (new i = 0; i < 19; i++)
if (g_kills[killer] == g_levels[i])
streakAnnounce(killer, i)
}
}

if (get_pcvar_num(qs_firstblood) && g_firstBlood && killer != victim)
{
new name[32]
get_user_name(killer, name, 31)

set_hudmessage(50,100,227, -1.0, 0.30, 0, 6.0, 6.0)
ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, "FIRST_BLOOD", name)
client_cmd(0, "spk qs/firstBlood")

g_firstBlood = 0
}

if (get_pcvar_num(qs_hattrick) && killer != victim)
{
g_roundKills[killer] = g_roundKills[killer] + 1
topPlayer()
}

if(get_pcvar_num(qs_forcewithyou))
{
new players[32],num,index;
get_players(players,num,"ae",(cs_get_user_team(victim) == CS_TEAM_T) ? "TERRORIST" : "CT");

if(num == 1)
{
index = players[0];
get_players(players,num,"ae", (cs_get_user_team(victim) == CS_TEAM_T) ? "CT" : "TERRORIST");
if(num > 1)
{
new name[32];
get_user_name(index,name,32);
set_hudmessage(50,100,227, 0.08, 0.57, 2, 0.02, 6.0, 0.01, 0.1, 2)
ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, "FORCE", name)
client_cmd(0, "spk %s", forceSound);
}
}
}

return PLUGIN_CONTINUE
}

streakAnnounce(killer, level)
{
new name[32]
// new r = random(256)
// new g = random(256)
// new b = random(256)
get_user_name(killer, name, 32)


set_hudmessage(50,100,227, 0.08, 0.57, 2, 0.02, 6.0, 0.01, 0.1, 2)
ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, streakMsgs[level], name)
client_cmd(0, "spk %s", streakSounds[level])
}

public topPlayer()
{
new players[32], score, playerNum
get_players(players, playerNum)

for (new i = 0; i < playerNum; i++)
{
if (g_roundKills[players[i]] > score)
{
score = g_roundKills[players[i]]
g_top = players[i]
}
else if (g_roundKills[players[i]] == score)
g_top = 0
}
}

public gameStart() g_firstBlood = 1

public roundStart()
{
if (get_pcvar_num(qs_firstblood) >= 2)
g_firstBlood = 1

for (new i = 1; i <= get_maxplayers(); i++)
g_died[i] = false
}

public deathHD()
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_humiliatingdefeat))
return PLUGIN_HANDLED

if (get_pcvar_num(qs_humiliatingdefeat) == 1)
client_cmd(read_data(1), "spk qs/humiliatingdefeat")
else if (get_pcvar_num(qs_humiliatingdefeat) >= 2)
client_cmd(0, "spk qs/humiliation")

return PLUGIN_CONTINUE
}



public deathGrenade()
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_grenadedefeat) || read_data(1) == read_data(2))
return PLUGIN_HANDLED


if (get_pcvar_num(qs_grenadedefeat) == 1)
client_cmd(read_data(1), "spk qs/grenade_kill")
else if (get_pcvar_num(qs_grenadedefeat) >= 2)
client_cmd(0, "spk qs/grenade_kill")

return PLUGIN_CONTINUE
}

public roundEnd()
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_hattrick))
return PLUGIN_HANDLED

new players[32], playerNum
get_players(players, playerNum)

if (g_top != 0 && g_roundKills[g_top] >= get_pcvar_num(qs_hattrick))
set_task(3.0, "setHattrick", g_top)

for (new i = 0; i < playerNum; i++)
{
g_roundKills[players[i]] = 0
g_top = 0
}

return PLUGIN_CONTINUE
}

public setHattrick(g_top)
{
new name[32]
get_user_name(g_top, name, 32)

set_hudmessage(200, 200, 200, -1.0, 0.27, 0, 6.0, 5.0)
ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, "HATTRICK", name)
client_cmd(0, "spk qs/biggamehunter")
}

public soundCTWin() checkAlive("CT")
public soundTWin() checkAlive("TERRORIST")

checkAlive(const team[])
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_flawlessvictory))
return PLUGIN_HANDLED

new players[32], playerNum, bool:g_flawlessVictory = true
get_players(players, playerNum, "e", team)

for (new i = 0; i < playerNum; i++)
{
if (!is_user_alive(players[i]) && g_died[players[i]])
{
g_flawlessVictory = false

break
}
}

for (new i = get_pcvar_num(qs_flawlessvictory); i <= get_maxplayers(); i++)
if (g_flawlessVictory && is_user_connected(i))
set_task(1.5, "setFlawlessVictory", team[0])

return 1
}

public setFlawlessVictory(team)
{
if (team == 'C')
{
set_hudmessage(200, 200, 200, 0.64, 0.85, 0, 6.0, 10.0)
show_hudmessage(0, "%L", LANG_SERVER, "FLAWLESS_VICTORY_CT")
client_cmd(0, "speak qs/retribution")
}
else if (team == 'T')
{
set_hudmessage(200, 200, 200, 0.64, 0.85, 0, 6.0, 10.0)
show_hudmessage(0, "%L", LANG_SERVER, "FLAWLESS_VICTORY_T")
client_cmd(0, "speak qs/retribution")
}
}

new const bombPlantedSound[] = "qs/c4powa.wav"

public plugin_precache()
{
new i

for (i = 0; i < 19; i++)
precache_sound(streakSounds[i])

precache_sound("qs/firstblood.wav")
precache_sound("qs/humiliation.wav")
precache_sound("qs/biggamehunter.wav")
precache_sound("qs/c4powa.wav")
precache_sound("qs/retribution.wav")
precache_sound("qs/grenade_kill.wav")
precache_sound(bombPlantedSound)
precache_sound(forceSound);
}

public bombPlanted()
{
client_cmd(0, "speak %s", bombPlantedSound)
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/


mp3
#include <amxmodx>
#include <amxmisc>
#include <cstrike>

#define VERSION "2.0"

new g_kills[33] = {0,...}
new g_deaths[33] = {0,...}
new g_levels[19] = {2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20}

new g_roundKills[33], g_top
new g_firstBlood

new bool:g_died[33]

new streakMsgs[19][] =
{
"DOUBLEKILL",
"TRIPLEKILL",
"MULTIKILL",
"MEGAKILL",
"ULTRAKILL",
"MONSTERKILL",
"ASSASIN",
"JUGGERNAUT",
"BIOHAZARD",
"BLAZEOFGLORY",
"ERADICATION",
"EXTERMINATION",
"MANIAC",
"MASSACRE",
"MUTUALDESTRUCTION",
"SHAFTMASTER",
"UNREAL",
"ROCKETSCIENTIST",
"TOPGUN"
}

new streakSounds[19][] =
{
"qs/doublekill.mp3",
"qs/triplekill.mp3",
"qs/multikill.mp3",
"qs/megakill.mp3",
"qs/ultrakill.mp3",
"qs/monsterkill.mp3",
"qs/assasin.mp3",
"qs/juggernaut.mp3",
"qs/biohazard.mp3",
"qs/blazeofglory.mp3",
"qs/eradication.mp3",
"qs/extermination.mp3",
"qs/maniac.mp3",
"qs/massacre.mp3",
"qs/mutualdestruction.mp3",
"qs/shaftmaster.mp3",
"qs/unreal.mp3",
"qs/rocketscientist.mp3",
"qs/topgun.mp3"
}

new qs_enable, qs_streak, qs_firstblood, qs_humiliatingdefeat, qs_hattrick, qs_flawlessvictory, qs_forcewithyou
new qs_grenadedefeat

new g_msgHudSync

public plugin_init()
{
register_plugin("Quake Sounds", VERSION, "hleV")

register_dictionary("quakesounds.txt")
register_dictionary("common.txt")

register_concmd("amx_quakesounds", "cmdQuakeSounds", ADMIN_RCON, "<1|0> - enables/disables Quake Sounds")

qs_enable = register_cvar("qs_enable", "1")
qs_streak = register_cvar("qs_streak", "1")
qs_firstblood = register_cvar("qs_firstblood", "1")
qs_humiliatingdefeat = register_cvar("qs_humiliatingdefeat", "1")
qs_grenadedefeat = register_cvar("qs_grenadedefeat", "1")
qs_hattrick = register_cvar("qs_hattrick", "4")
qs_flawlessvictory = register_cvar("qs_flawlessvictory", "6")
qs_forcewithyou = register_cvar("qs_forcewithyou", "1")

register_event("DeathMsg", "death", "a", "1>0")
register_event("DeathMsg", "deathHD", "a", "4&kni")
register_event("DeathMsg", "deathGrenade", "a", "4&grenade")
register_event("SendAudio", "roundEnd", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
register_event("SendAudio", "soundCTWin", "a", "2=%!MRAD_ctwin")
register_event("SendAudio", "soundTWin", "a", "2=%!MRAD_terwin")

register_logevent("gameStart", 2, "1=Game_Commencing")
register_logevent("roundStart", 2, "1=Round_Start")


register_logevent("bombPlanted", 3, "2=Planted_The_Bomb")

g_msgHudSync = CreateHudSyncObj()
}

public cmdQuakeSounds(id, level)
{
if (!(get_user_flags(id) & level))
{
console_print(id, "%L", LANG_SERVER, "NO_ACC_COM")

return PLUGIN_HANDLED
}

new arg[2]
read_argv(1, arg, 1)

if (equali(arg, "1"))
{
if (get_pcvar_num(qs_enable))
console_print(id, "%L", LANG_SERVER, "ALREADY_ENABLED")
else
{
set_pcvar_num(qs_enable, 1)
console_print(id, "%L", LANG_SERVER, "ENABLED")
}
}
else if (equali(arg, "0"))
{
if (get_pcvar_num(qs_enable))
{
set_pcvar_num(qs_enable, 0)
console_print(id, "%L", LANG_SERVER, "DISABLED")
}
else
console_print(id, "%L", LANG_SERVER, "ALREADY_DISABLED")
}
else
console_print(id, "%L: amx_quakesounds <1|0>", LANG_SERVER, "USAGE")

return PLUGIN_HANDLED
}

public client_connect(id)
{
g_kills[id] = 0
g_deaths[id] = 0
g_roundKills[id] = 0
g_top = 0
client_cmd(id,"MP3volume 0.5")
}

public death()
{
if (!get_pcvar_num(qs_enable))
return PLUGIN_HANDLED

new killer = read_data(1)
new victim = read_data(2)

g_kills[victim] = 0
g_deaths[victim] += 1
g_died[victim] = true

if(get_pcvar_num(qs_streak) && killer != victim)
{
g_kills[killer] += 1
g_kills[victim] = 0

if(g_kills[killer] > g_levels[18])
streakAnnounce(killer, 18)
else
{
for (new i = 0; i < 19; i++)
if (g_kills[killer] == g_levels[i])
streakAnnounce(killer, i)
}
}

if (get_pcvar_num(qs_firstblood) && g_firstBlood && killer != victim)
{
new name[32]
get_user_name(killer, name, 31)

set_hudmessage(50,100,227, -1.0, 0.30, 0, 6.0, 6.0)
ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, "FIRST_BLOOD", name)
client_cmd(0, "mp3 play sound/qs/firstBlood")

g_firstBlood = 0
}

if (get_pcvar_num(qs_hattrick) && killer != victim)
{
g_roundKills[killer] = g_roundKills[killer] + 1
topPlayer()
}

if(get_pcvar_num(qs_forcewithyou))
{
new players[32],num,index;
get_players(players,num,"ae",(cs_get_user_team(victim) == CS_TEAM_T) ? "TERRORIST" : "CT");

if(num == 1)
{
index = players[0];
get_players(players,num,"ae", (cs_get_user_team(victim) == CS_TEAM_T) ? "CT" : "TERRORIST");
if(num > 1)
{
new name[32];
get_user_name(index,name,32);
set_hudmessage(50,100,227, 0.08, 0.57, 2, 0.02, 6.0, 0.01, 0.1, 2)
ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, "FORCE", name)
client_cmd(0, "mp3 play sound/qs/force");
}
}
}

return PLUGIN_CONTINUE
}

streakAnnounce(killer, level)
{
new name[32]
// new r = random(256)
// new g = random(256)
// new b = random(256)
get_user_name(killer, name, 32)


set_hudmessage(50,100,227, 0.08, 0.57, 2, 0.02, 6.0, 0.01, 0.1, 2)
ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, streakMsgs[level], name)
client_cmd(0, "mp3 play sound/%s", streakSounds[level])
}

public topPlayer()
{
new players[32], score, playerNum
get_players(players, playerNum)

for (new i = 0; i < playerNum; i++)
{
if (g_roundKills[players[i]] > score)
{
score = g_roundKills[players[i]]
g_top = players[i]
}
else if (g_roundKills[players[i]] == score)
g_top = 0
}
}

public gameStart() g_firstBlood = 1

public roundStart()
{
if (get_pcvar_num(qs_firstblood) >= 2)
g_firstBlood = 1

for (new i = 1; i <= get_maxplayers(); i++)
g_died[i] = false
}

public deathHD()
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_humiliatingdefeat))
return PLUGIN_HANDLED

if (get_pcvar_num(qs_humiliatingdefeat) == 1)
client_cmd(0, "mp3 play sound/qs/humiliatingdefeat")
else if (get_pcvar_num(qs_humiliatingdefeat) >= 2)
client_cmd(0, "mp3 play sound/qs/humiliation")

return PLUGIN_CONTINUE
}

public deathGrenade()
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_grenadedefeat) || read_data(1) == read_data(2))
return PLUGIN_HANDLED


if (get_pcvar_num(qs_grenadedefeat) == 1)
client_cmd(0, "mp3 play sound/qs/grenade_kill")
else if (get_pcvar_num(qs_grenadedefeat) >= 2)
client_cmd(0, "mp3 play sound/qs/grenade_kill")

return PLUGIN_CONTINUE
}

public roundEnd()
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_hattrick))
return PLUGIN_HANDLED

new players[32], playerNum
get_players(players, playerNum)

if (g_top != 0 && g_roundKills[g_top] >= get_pcvar_num(qs_hattrick))
set_task(3.0, "setHattrick", g_top)

for (new i = 0; i < playerNum; i++)
{
g_roundKills[players[i]] = 0
g_top = 0
}

return PLUGIN_CONTINUE
}

public setHattrick(g_top)
{
new name[32]
get_user_name(g_top, name, 32)

set_hudmessage(200, 200, 200, -1.0, 0.27, 0, 6.0, 5.0)
ShowSyncHudMsg(0, g_msgHudSync, "%L", LANG_SERVER, "HATTRICK", name)
client_cmd(0, "mp3 play sound/qs/biggamehunter")
}

public soundCTWin() checkAlive("CT")
public soundTWin() checkAlive("TERRORIST")

checkAlive(const team[])
{
if (!get_pcvar_num(qs_enable) || !get_pcvar_num(qs_flawlessvictory))
return PLUGIN_HANDLED

new players[32], playerNum, bool:g_flawlessVictory = true
get_players(players, playerNum, "e", team)

for (new i = 0; i < playerNum; i++)
{
if (!is_user_alive(players[i]) && g_died[players[i]])
{
g_flawlessVictory = false

break
}
}

for (new i = get_pcvar_num(qs_flawlessvictory); i <= get_maxplayers(); i++)
if (g_flawlessVictory && is_user_connected(i))
set_task(1.5, "setFlawlessVictory", team[0])

return 1
}

public setFlawlessVictory(team)
{
if (team == 'C')
{
set_hudmessage(200, 200, 200, 0.64, 0.85, 0, 6.0, 10.0)
show_hudmessage(0, "%L", LANG_SERVER, "FLAWLESS_VICTORY_CT")
client_cmd(0, "mp3 play sound/qs/retribution")
}
else if (team == 'T')
{
set_hudmessage(200, 200, 200, 0.64, 0.85, 0, 6.0, 10.0)
show_hudmessage(0, "%L", LANG_SERVER, "FLAWLESS_VICTORY_T")
client_cmd(0, "mp3 play sound/qs/retribution")
}
}

public plugin_precache()
{
precache_generic("sound/qs/firstblood.mp3")
precache_generic("sound/qs/humiliation.mp3")
precache_generic("sound/qs/biggamehunter.mp3")
precache_generic("sound/qs/c4powa.mp3")
precache_generic("sound/qs/retribution.mp3")
precache_generic("sound/qs/grenade_kill.mp3")
precache_generic("sound/qs/c4powa.mp3")
precache_generic("sound/qs/force.mp3")
precache_generic("sound/qs/doublekill.mp3")
precache_generic("sound/qs/triplekill.mp3")
precache_generic("sound/qs/multikill.mp3")
precache_generic("sound/qs/megakill.mp3")
precache_generic("sound/qs/ultrakill.mp3")
precache_generic("sound/qs/monsterkill.mp3")
precache_generic("sound/qs/assasin.mp3")
precache_generic("sound/qs/juggernaut.mp3")
precache_generic("sound/qs/biohazard.mp3")
precache_generic("sound/qs/blazeofglory.mp3")
precache_generic("sound/qs/eradication.mp3")
precache_generic("sound/qs/extermination.mp3")
precache_generic("sound/qs/maniac.mp3")
precache_generic("sound/qs/massacre.mp3")
precache_generic("sound/qs/mutualdestruction.mp3")
precache_generic("sound/qs/shaftmaster.mp3")
precache_generic("sound/qs/unreal.mp3")
precache_generic("sound/qs/rocketscientist.mp3")
precache_generic("sound/qs/topgun.mp3")
}

public bombPlanted()
{
client_cmd(0, "mp3 play sound/qs/c4powa.mp3")
}


Переделанный TOP15 (никнейм я забыл).
Плагин в таблице лучших добавляет у 1-3 места рядом золотой, серебряный и бронзовый кубки. Смотриться забавно. Необходимо выключить stats.amxx, вроде. Нашел оригинал темы, откуда брал. Там же и скриншот. https://forums.alliedmods.net/showthread.ph...highlight=top15
Отдельно кубки.

Скрытый текст
#include <amxmodx>
#include <amxmisc>
#include <csx>

// Add colors here, as much as you want
new const g_szTopColors[ ][ ] = {
"#ff0000",
"#07fcff",
"#fff007"
};

new const g_szCups[ ][ ] = {
"http://img69.imageshack.us/img69/7754/golduj.jpg",
"http://img696.imageshack.us/img696/9629/silvernh.jpg",
"http://img706.imageshack.us/img706/5541/bronse.jpg"
};

// Uncomment to activate log debug messages.
//#define STATSX_DEBUG

// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR "amx_statsx_duration"
#define HUD_DURATION "12.0"

// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT "-2.0"

// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION 0.2

// Config plugin constants.
#define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process.

// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended

public KillerChat = 0 // displays killer hp&ap to victim console
// and screen

public ShowAttackers = 0 // shows attackers
public ShowVictims = 0 // shows victims
public ShowKiller = 0 // shows killer
public ShowTeamScore = 0 // shows team score at round end
public ShowTotalStats = 0 // shows round total stats
public ShowBestScore = 0 // shows rounds best scored player
public ShowMostDisruptive = 0 // shows rounds most disruptive player

public EndPlayer = 0 // displays player stats at the end of map
public EndTop15 = 0 // displays top15 at the end of map

public SayHP = 0 // displays information about user killer
public SayStatsMe = 0 // displays user's stats and rank
public SayRankStats = 0 // displays user's rank stats
public SayMe = 0 // displays user's stats
public SayRank = 0 // displays user's rank
public SayReport = 0 // report user's weapon status to team
public SayScore = 0 // displays team's map score
public SayTop15 = 0 // displays first 15 players
public SayStatsAll = 0 // displays all players stats and rank

public ShowStats = 1 // set client HUD-stats switched off by default
public ShowDistHS = 0 // show distance and HS in attackers and
// victims HUD lists
public ShowFullStats = 0 // show full HUD stats (more than 78 chars)

public SpecRankInfo = 0 // displays rank info when spectating

// Standard Contstants.
#define MAX_TEAMS 2
#define MAX_PLAYERS 32 + 1

#define MAX_NAME_LENGTH 31
#define MAX_WEAPON_LENGTH 31
#define MAX_TEXT_LENGTH 255
#define MAX_BUFFER_LENGTH 2047

// User stats parms id
#define STATS_KILLS 0
#define STATS_DEATHS 1
#define STATS_HS 2
#define STATS_TKS 3
#define STATS_SHOTS 4
#define STATS_HITS 5
#define STATS_DAMAGE 6

// Global player flags.
new BODY_PART[8][] =
{
"WHOLEBODY",
"HEAD",
"CHEST",
"STOMACH",
"LEFTARM",
"RIGHTARM",
"LEFTLEG",
"RIGHTLEG"
}

// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID 0 // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH 1 // Killer's health
#define KILLED_KILLER_ARMOUR 2 // Killer's armour
#define KILLED_TEAM 3 // Killer's team
#define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill

new g_izKilled[MAX_PLAYERS][5]

// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions
#define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu

new g_iPluginMode = 0

new g_izUserMenuPosition[MAX_PLAYERS] = {0, ...}
new g_izUserMenuAction[MAX_PLAYERS] = {0, ...}
new g_izUserMenuPlayers[MAX_PLAYERS][32]

new g_izSpecMode[MAX_PLAYERS] = {0, ...}

new g_izShowStatsFlags[MAX_PLAYERS] = {0, ...}
new g_izStatsSwitch[MAX_PLAYERS] = {0, ...}
new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = {0.0, ...}
new Float:g_fShowStatsTime = 0.0
new Float:g_fFreezeTime = 0.0
new Float:g_fFreezeLimitTime = 0.0
new Float:g_fHUDDuration = 0.0

new g_iRoundEndTriggered = 0
new g_iRoundEndProcessed = 0

new Float:g_fStartGame = 0.0
new g_izTeamScore[MAX_TEAMS] = {0, ...}
new g_izTeamEventScore[MAX_TEAMS] = {0, ...}
new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8]
new g_izUserUserID[MAX_PLAYERS] = {0, ...}
new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...}
new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
new g_izUserRndStats[MAX_PLAYERS][8]
new g_izUserGameStats[MAX_PLAYERS][8]

// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH + 1] = ""
new g_sScore[MAX_TEXT_LENGTH + 1] = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = ""

new t_sText[MAX_TEXT_LENGTH + 1] = ""
new t_sName[MAX_NAME_LENGTH + 1] = ""
new t_sWpn[MAX_WEAPON_LENGTH + 1] = ""

new g_HudSync_EndRound
new g_HudSync_SpecInfo

//--------------------------------
// Initialize
//--------------------------------
public plugin_init()
{
// Register plugin.
register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
register_dictionary("statsx.txt")

// Register events.
register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
register_event("ResetHUD", "eventResetHud", "be")
register_event("RoundTime", "eventStartRound", "bc")
register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
register_event("TeamScore", "eventTeamScore", "a")
register_event("30", "eventIntermission", "a")
register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
register_event("StatusValue", "eventShowRank", "bd", "1=2")

// Register commands.
register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")

// Register menus.
register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")

// Register special configuration setting and default value.
register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")

#if defined STATSX_DEBUG
register_clcmd("say /hudtest", "cmdHudTest")
#endif

register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)

// Init buffers and some global vars.
g_sBuffer[0] = 0
save_team_chatscore()

g_HudSync_EndRound = CreateHudSyncObj()
g_HudSync_SpecInfo = CreateHudSyncObj()
}

public plugin_cfg()
{
new addStast[] = "amx_statscfg add ^"%s^" %s"

server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
server_cmd(addStast, "ST_SAY_HP", "SayHP")
server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
server_cmd(addStast, "ST_SAY_ME", "SayMe")
server_cmd(addStast, "ST_SAY_RANK", "SayRank")
server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")

// Update local configuration vars with value in cvars.
get_config_cvars()
}

// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_endround(Float:fDuration)
{
set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
}

set_hudtype_attacker(Float:fDuration)
set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_victim(Float:fDuration)
set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_specmode()
{
set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
}

#if defined STATSX_DEBUG
public cmdHudTest(id)
{
new i, iLen
iLen = 0

for (i = 1; i < 20; i++)
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")

set_hudtype_killer(50.0)
show_hudmessage(id, "%s", g_sBuffer)
}
#endif

// Stats formulas
Float:accuracy(izStats[8])
{
if (!izStats[STATS_SHOTS])
return (0.0)

return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
}

Float:effec(izStats[8])
{
if (!izStats[STATS_KILLS])
return (0.0)

return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
}

// Distance formula (metric)
Float:distance(iDistance)
{
return float(iDistance) * 0.0254
}

// Get plugin config flags.
set_plugin_mode(id, sFlags[])
{
if (sFlags[0])
g_iPluginMode = read_flags(sFlags)

get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
console_print(id, "%L", id, "MODE_SET_TO", t_sText)

return g_iPluginMode
}

// Get config parameters.
get_config_cvars()
{
g_fFreezeTime = get_cvar_float("mp_freezetime")

if (g_fFreezeTime < 0.0)
g_fFreezeTime = 0.0

g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)

if (g_fHUDDuration < 1.0)
g_fHUDDuration = 1.0

g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
}

// Get and format attackers header and list.
get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new izStats[8], izBody[8]
new iAttacker
new iFound, iLen
new iMaxPlayer = get_maxplayers()

iFound = 0
sBuffer[0] = 0

// Get and format header. Add killing attacker statistics if user is dead.
// Make sure shots is greater than zero or division by zero will occur.
// To print a '%', 4 of them must done in a row.
izStats[STATS_SHOTS] = 0
iAttacker = g_izKilled[id][KILLED_KILLER_ID]

if (iAttacker)
get_user_astats(id, iAttacker, izStats, izBody)

if (izStats[STATS_SHOTS] && ShowFullStats)
{
get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
}
else
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")

// Get and format attacker list.
for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
{
if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
{
iFound = 1
get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)

if (izStats[STATS_KILLS])
{
if (!ShowDistHS)
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
else if (izStats[STATS_HS])
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
}
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
}
}

if (!iFound)
sBuffer[0] = 0

return iFound
}

// Get and format victims header and list
get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new izStats[8], izBody[8]
new iVictim
new iFound, iLen
new iMaxPlayer = get_maxplayers()

iFound = 0
sBuffer[0] = 0

// Get and format header.
// Make sure shots is greater than zero or division by zero will occur.
// To print a '%', 4 of them must done in a row.
izStats[STATS_SHOTS] = 0
get_user_vstats(id, 0, izStats, izBody)

if (izStats[STATS_SHOTS])
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
else
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")

for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
{
if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
{
iFound = 1
get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)

if (izStats[STATS_DEATHS])
{
if (!ShowDistHS)
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
else if (izStats[STATS_HS])
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
}
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
}
}

if (!iFound)
sBuffer[0] = 0

return iFound
}

// Get and format kill info.
get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iFound, iLen

iFound = 0
sBuffer[0] = 0

if (iKiller && iKiller != id)
{
new izAStats[8], izABody[8], izVStats[8], iaVBody[8]

iFound = 1
get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)

izAStats[STATS_HITS] = 0
izAStats[STATS_DAMAGE] = 0
t_sWpn[0] = 0
get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)

izVStats[STATS_HITS] = 0
izVStats[STATS_DAMAGE] = 0
get_user_vstats(id, iKiller, izVStats, iaVBody)

iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
}

return iFound
}

// Get and format most disruptive.
add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
{
new id, iMaxDamageId, iMaxDamage, iMaxHeadShots

iMaxDamageId = 0
iMaxDamage = 0
iMaxHeadShots = 0

// Find player.
for (id = 1; id < MAX_PLAYERS; id++)
{
if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
{
iMaxDamageId = id
iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
}
}

// Format statistics.
if (iMaxDamageId)
{
id = iMaxDamageId

new Float:fGameEff = effec(g_izUserGameStats[id])
new Float:fRndAcc = accuracy(g_izUserRndStats[id])

format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

return iMaxDamageId
}

// Get and format best score.
add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
new id, iMaxKillsId, iMaxKills, iMaxHeadShots

iMaxKillsId = 0
iMaxKills = 0
iMaxHeadShots = 0

// Find player
for (id = 1; id < MAX_PLAYERS; id++)
{
if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
{
iMaxKillsId = id
iMaxKills = g_izUserRndStats[id][STATS_KILLS]
iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
}
}

// Format statistics.
if (iMaxKillsId)
{
id = iMaxKillsId

new Float:fGameEff = effec(g_izUserGameStats[id])
new Float:fRndAcc = accuracy(g_izUserRndStats[id])

format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

return iMaxKillsId
}

// Get and format team score.
add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

// Calculate team stats
for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
}

// Format round team stats, MOTD
format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format team stats, chat version
save_team_chatscore()
{
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

// Calculate team stats
for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
}

// Format game team stats, chat
format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
}

// Get and format total stats.
add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
{
format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S",
g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S")
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format a user's list of body hits from an attacker.
add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iFound = 0

if (iAttacker && iAttacker != id)
{
new izStats[8], izBody[8], iLen

izStats[STATS_HITS] = 0
get_user_astats(id, iAttacker, izStats, izBody)

if (izStats[STATS_HITS])
{
iFound = 1
iLen = strlen(sBuffer)
get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)

for (new i = 1; i < 8; i++)
{
if (!izBody[i])
continue

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
}
}
}

return iFound
}

// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iFound = 0

if (iKiller && iKiller != id)
{
new izStats[8], izBody[8]
new iLen

iFound = 1
get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
izStats[STATS_HITS] = 0
get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)

iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])

if (izStats[STATS_HITS])
{
for (new i = 1; i < 8; i++)
{
if (!izBody[i])
continue

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
}
}
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
}
else
format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")

return iFound
}

// Get and format killed stats: hits, damage on killer.
format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iFound = 0
new izStats[8]
new izBody[8]
new iLen

izStats[STATS_HITS] = 0
izStats[STATS_DAMAGE] = 0
get_user_vstats(id, iKiller, izStats, izBody)

if (iKiller && iKiller != id)
{
iFound = 1
get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
}
else
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])

if (izStats[STATS_HITS])
{
for (new i = 1; i < 8; i++)
{
if (!izBody[i])
continue

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
}
}
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")

return iFound
}

// Get and format top 15.
format_top15(sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iMax = get_statsnum()
new izStats[8], izBody[8]
new iLen = 0

if (iMax > 15)
iMax = 15

new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]

format(lKills, 15, "%L", LANG_SERVER, "KILLS")
format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS")
format(lHits, 15, "%L", LANG_SERVER, "HITS")
format(lShots, 15, "%L", LANG_SERVER, "SHOTS")
format(lEff, 15, "%L", LANG_SERVER, "EFF")
format(lAcc, 15, "%L", LANG_SERVER, "ACC")

ucfirst(lEff)
ucfirst(lAcc)

iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-23.23s %6s %7s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)

new iMaxColors = sizeof( g_szTopColors );

for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
{
get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
replace_all(t_sName, MAX_NAME_LENGTH, "<", "[")
replace_all(t_sName, MAX_NAME_LENGTH, ">", "]")

if( i < iMaxColors ) {
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<font color=%s>%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%% <img src=^"%s^"/></font>^n", g_szTopColors[ i ], i + 1, t_sName, izStats[STATS_KILLS],
izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats), g_szCups[ i ])
} else {
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS],
izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
}
}
}

// Get and format rank stats.
format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
{
new izStats[8] = {0, ...}
new izBody[8]
new iRankPos, iLen
new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]

format(lKills, 15, "%L", id, "KILLS")
format(lDeaths, 15, "%L", id, "DEATHS")
format(lHits, 15, "%L", id, "HITS")
format(lShots, 15, "%L", id, "SHOTS")
format(lDamage, 15, "%L", id, "DAMAGE")
format(lEff, 15, "%L", id, "EFF")
format(lAcc, 15, "%L", id, "ACC")

ucfirst(lEff)
ucfirst(lAcc)

iRankPos = get_user_stats(id, izStats, izBody)
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))

new L_BODY_PART[8][32]

for (new i = 1; i < 8; i++)
{
format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i])
}

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS",
L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
}

// Get and format stats.
format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new izStats[8] = {0, ...}
new izBody[8]
new iWeapon, iLen
new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]

format(lKills, 15, "%L", id, "KILLS")
format(lDeaths, 15, "%L", id, "DEATHS")
format(lHits, 15, "%L", id, "HITS")
format(lShots, 15, "%L", id, "SHOTS")
format(lDamage, 15, "%L", id, "DAMAGE")
format(lEff, 15, "%L", id, "EFF")
format(lAcc, 15, "%L", id, "ACC")
format(lWeapon, 15, "%L", id, "WEAPON")

ucfirst(lEff)
ucfirst(lAcc)

get_user_wstats(id, 0, izStats, izBody)

iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s %6s %6s %6s %6s %6s %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)

for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
{
if (get_user_wstats(id, iWeapon, izStats, izBody))
{
xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s %6d %6d %6d %6d %6d %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
}
}
}

// Show round end stats. If gametime is zero then use default duration time.
show_roundend_hudstats(id, Float:fGameTime)
{
// Bail out if there no HUD stats should be shown
// for this player or end round stats not created.
if (!g_izStatsSwitch[id]) return
if (!g_sAwardAndScore[0]) return

// If round end timer is zero clear round end stats.
if (g_fShowStatsTime == 0.0)
{
ClearSyncHud(id, g_HudSync_EndRound)
#if defined STATSX_DEBUG
log_amx("Clear round end HUD stats for #%d", id)
#endif
}

// Set HUD-duration to default or remaining time.
new Float:fDuration

if (fGameTime == 0.0)
fDuration = g_fHUDDuration
else
{
fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime

if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
fDuration = g_fFreezeTime + g_fFreezeLimitTime
}

// Show stats only if more time left than coded minimum.
if (fDuration >= HUD_MIN_DURATION)
{
set_hudtype_endround(fDuration)
ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
#if defined STATSX_DEBUG
log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
#endif
}
}

// Show round end stats.
show_user_hudstats(id, Float:fGameTime)
{
// Bail out if there no HUD stats should be shown
// for this player or user stats timer is zero.
if (!g_izStatsSwitch[id]) return
if (g_fzShowUserStatsTime[id] == 0.0) return

// Set HUD-duration to default or remaining time.
new Float:fDuration

if (fGameTime == 0.0)
fDuration = g_fHUDDuration
else
{
fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime

if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
fDuration = g_fFreezeTime + g_fFreezeLimitTime
}

// Show stats only if more time left than coded minimum.
if (fDuration >= HUD_MIN_DURATION)
{
if (ShowKiller)
{
new iKiller

iKiller = g_izKilled[id][KILLED_KILLER_ID]
get_kill_info(id, iKiller, g_sBuffer)
add_attacker_hits(id, iKiller, g_sBuffer)
set_hudtype_killer(fDuration)
show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
}

if (ShowVictims)
{
get_victims(id, g_sBuffer)
set_hudtype_victim(fDuration)
show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
}

if (ShowAttackers)
{
get_attackers(id, g_sBuffer)
set_hudtype_attacker(fDuration)
show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
}
}
}

//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------

// Set or get plugin config flags.
public cmdPluginMode(id, level, cid)
{
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED

if (read_argc() > 1)
read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
else
g_sBuffer[0] = 0

set_plugin_mode(id, g_sBuffer)

return PLUGIN_HANDLED
}

// Display MOTD stats.
public cmdStatsMe(id)
{
if (!SayStatsMe)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}

format_stats(id, g_sBuffer)
get_user_name(id, t_sName, MAX_NAME_LENGTH)
show_motd(id, g_sBuffer, t_sName)

return PLUGIN_CONTINUE
}

// Display MOTD rank.
public cmdRankStats(id)
{
if (!SayRankStats)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}

format_rankstats(id, g_sBuffer)
get_user_name(id, t_sName, MAX_NAME_LENGTH)
show_motd(id, g_sBuffer, t_sName)

return PLUGIN_CONTINUE
}

// Display MOTD top15 ranked.
public cmdTop15(id)
{
if (!SayTop15)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}

format_top15(g_sBuffer)
show_motd(id, g_sBuffer, "Top 15")

return PLUGIN_CONTINUE
}

// Display killer information.
public cmdHp(id)
{
if (!SayHP)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}

new iKiller = g_izKilled[id][KILLED_KILLER_ID]

format_kill_ainfo(id, iKiller, g_sBuffer)
client_print(id, print_chat, "* %s", g_sBuffer)

return PLUGIN_CONTINUE
}

// Display user stats.
public cmdMe(id)
{
if (!SayMe)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}

format_kill_vinfo(id, 0, g_sBuffer)
client_print(id, print_chat, "* %s", g_sBuffer)

return PLUGIN_CONTINUE
}

// Display user rank
public cmdRank(id)
{
if (!SayRank)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}

new izStats[8], izBody[8]
new iRankPos, iRankMax
new Float:fEff, Float:fAcc

iRankPos = get_user_stats(id, izStats, izBody)
iRankMax = get_statsnum()

fEff = effec(izStats)
fAcc = accuracy(izStats)

client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)

return PLUGIN_CONTINUE
}

// Report user weapon status to team.
public cmdReport(id)
{
if (!SayReport)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}

new iWeapon, iClip, iAmmo, iHealth, iArmor

iWeapon = get_user_weapon(id, iClip, iAmmo)

if (iWeapon != 0)
xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)

iHealth = get_user_health(id)
iArmor = get_user_armor(id)

new lWeapon[16]

format(lWeapon, 15, "%L", id, "WEAPON")
strtolower(lWeapon)

if (iClip >= 0)
{
format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
}
else
format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)

engclient_cmd(id, "say_team", g_sBuffer)

return PLUGIN_CONTINUE
}

// Display team map score
public cmdScore(id)
{
if (!SayScore)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}

client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)

return PLUGIN_CONTINUE
}

// Client switch to enable or disable stats announcements.
public cmdSwitch(id)
{
g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1
num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)
client_cmd(id, "setinfo _amxstatsx %s", t_sText)

new lEnDis[32]

format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)

return PLUGIN_CONTINUE
}

// Player stats menu.
public cmdStats(id)
{
if (!SayStatsAll)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}

showStatsMenu(id, g_izUserMenuPosition[id] = 0)

return PLUGIN_CONTINUE
}

//--------------------------------
// Menu
//--------------------------------

public actionStatsMenu(id, key)
{
switch (key)
{
// Key '1' to '7', execute action on this option
case 0..6:
{
new iOption, iIndex
iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key

if (iOption >= 0 && iOption < 32)
{
iIndex = g_izUserMenuPlayers[id][iOption]

if (is_user_connected(iIndex))
{
switch (g_izUserMenuAction[id])
{
case 0: format_stats(iIndex, g_sBuffer)
case 1: format_rankstats(iIndex, g_sBuffer, id)
default: g_sBuffer[0] = 0
}

if (g_sBuffer[0])
{
get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
show_motd(id, g_sBuffer, t_sName)
}
}
}

showStatsMenu(id, g_izUserMenuPosition[id])
}
// Key '8', change action
case 7:
{
g_izUserMenuAction[id]++

if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
g_izUserMenuAction[id] = 0

showStatsMenu(id, g_izUserMenuPosition[id])
}
// Key '9', select next page of options
case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
// Key '10', cancel or go back to previous menu
case 9:
{
if (g_izUserMenuPosition[id] > 0)
showStatsMenu(id, --g_izUserMenuPosition[id])
}
}

return PLUGIN_HANDLED
}

new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}

showStatsMenu(id, iMenuPos)
{
new iLen, iKeyMask, iPlayers
new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax

get_players(g_izUserMenuPlayers[id], iPlayers)
iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1

// If menu pos does not excist use last menu (if players has left)
if (iMenuPos >= iMenuPosMax)
iMenuPos = iMenuPosMax - 1

iUserIndex = iMenuPos * PPL_MENU_OPTIONS
iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
iMenuOptionMax = iPlayers - iUserIndex

if (iMenuOptionMax > PPL_MENU_OPTIONS)
iMenuOptionMax = PPL_MENU_OPTIONS

for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
{
get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
iKeyMask |= (1<<iMenuOption)
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
}

iKeyMask |= MENU_KEY_8|MENU_KEY_0
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])

if (iPlayers > iUserIndex)
{
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
iKeyMask |= MENU_KEY_9
}

if (iMenuPos > 0)
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
else
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")

show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")

return PLUGIN_HANDLED
}

//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------

// Reset game stats on game start and restart.
public eventStartGame()
{
read_data(2, t_sText, MAX_TEXT_LENGTH)

if (t_sText[6] == 'w')
{
read_data(3, t_sText, MAX_TEXT_LENGTH)
g_fStartGame = get_gametime() + float(str_to_num(t_sText))
}
else
g_fStartGame = get_gametime()

return PLUGIN_CONTINUE
}

// Round start
public eventStartRound()
{
new iTeam, id, i

new Float:roundtime = get_cvar_float("mp_roundtime");
if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
{
#if defined STATSX_DEBUG
log_amx("Reset round stats")
#endif

// Reset game stats on game start and restart.
if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
{
#if defined STATSX_DEBUG
log_amx("Reset game stats")
#endif
g_fStartGame = 0.0

// Clear team and game stats.
for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
g_izTeamEventScore[iTeam] = 0

for (i = 0; i < 8; i++)
g_izTeamGameStats[iTeam][i] = 0
}

// Clear game stats, incl '0' that is sum of all users.
for (id = 0; id < MAX_PLAYERS; id++)
{
for (i = 0; i < 8; i++)
g_izUserGameStats[id][i] = 0
}
}

// Update team score with "TeamScore" event values and
// clear team round stats.
for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]

for (i = 0; i < 8; i++)
g_izTeamRndStats[iTeam][i] = 0
}

// Clear user round stats, incl '0' that is sum of all users.
for (id = 0; id < MAX_PLAYERS; id++)
{
g_izUserRndName[id][0] = 0

for (i = 0; i < 8; i++)
g_izUserRndStats[id][i] = 0

g_fzShowUserStatsTime[id] = 0.0
}

// Allow end round stats and reset end round triggered indicator.
g_iRoundEndTriggered = 0
g_iRoundEndProcessed = 0
g_fShowStatsTime = 0.0

// Update local configuration vars with value in cvars.
get_config_cvars()
}

return PLUGIN_CONTINUE
}

// Reset killer info on round restart.
public eventResetHud(id)
{
new args[1]
args[0] = id

if (g_iPluginMode & MODE_HUD_DELAY)
set_task(0.01, "delay_resethud", 200 + id, args, 1)
else
delay_resethud(args)

return PLUGIN_CONTINUE
}

public delay_resethud(args[])
{
new id = args[0]
new Float:fGameTime

// Show user and score round stats after HUD-reset
#if defined STATSX_DEBUG
log_amx("Reset HUD for #%d", id)
#endif
fGameTime = get_gametime()
show_user_hudstats(id, fGameTime)
show_roundend_hudstats(id, fGameTime)

// Reset round stats
g_izKilled[id][KILLED_KILLER_ID] = 0
g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
g_izShowStatsFlags[id] = -1 // Initialize flags
g_fzShowUserStatsTime[id] = 0.0
g_izUserAttackerDistance[id] = 0

for (new i = 0; i < MAX_PLAYERS; i++)
g_izUserVictimDistance[id][i] = 0

return PLUGIN_CONTINUE
}

// Save killer info on death.
public client_death(killer, victim, wpnindex, hitplace, TK)
{
// Bail out if no killer.
if (!killer)
return PLUGIN_CONTINUE

if (killer != victim)
{
new iaVOrigin[3], iaKOrigin[3]
new iDistance

get_user_origin(victim, iaVOrigin)
get_user_origin(killer, iaKOrigin)

g_izKilled[victim][KILLED_KILLER_ID] = killer
g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0

iDistance = get_distance(iaVOrigin, iaKOrigin)
g_izUserAttackerDistance[victim] = iDistance
g_izUserVictimDistance[killer][victim] = iDistance
}

g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1

// Display kill stats for the player if round
// end stats was not processed.
if (!g_iRoundEndProcessed)
kill_stats(victim)

return PLUGIN_CONTINUE
}

// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats(id)
{
// Bail out if user stats timer is non-zero,
// ie function already called.
if (g_fzShowUserStatsTime[id] > 0.0)
{
return
}

new team = get_user_team(id)
if (team < 1 || team > 2)
{
return
}

// Flag kill stats displayed for this player.
g_fzShowUserStatsTime[id] = get_gametime()

// Add user death stats to user round stats
new izStats[8], izBody[8]
new iTeam, i
new iKiller

iKiller = g_izKilled[id][KILLED_KILLER_ID]

// Get user's team (if dead use the saved team)
if (iKiller)
iTeam = g_izKilled[id][KILLED_TEAM] - 1
else
iTeam = get_user_team(id) - 1

get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)

if (get_user_rstats(id, izStats, izBody))
{
// Update user's team round stats
if (iTeam >= 0 && iTeam < MAX_TEAMS)
{
for (i = 0; i < 8; i++)
{
g_izTeamRndStats[iTeam][i] += izStats[i]
g_izTeamGameStats[iTeam][i] += izStats[i]
g_izUserRndStats[0][i] += izStats[i]
g_izUserGameStats[0][i] += izStats[i]
}
}

// Update user's round stats
if (g_izUserUserID[id] == get_user_userid(id))
{
for (i = 0; i < 8; i++)
{
g_izUserRndStats[id][i] += izStats[i]
g_izUserGameStats[id][i] += izStats[i]
}
} else {
g_izUserUserID[id] = get_user_userid(id)

for (i = 0; i < 8; i++)
{
g_izUserRndStats[id][i] = izStats[i]
g_izUserGameStats[id][i] = izStats[i]
}
}

} // endif (get_user_rstats())

// Report stats in the chat section, if player is killed.
if (KillerChat && iKiller && iKiller != id)
{
if (format_kill_ainfo(id, iKiller, g_sBuffer))
{
client_print(id, print_chat, "* %s", g_sBuffer)
format_kill_vinfo(id, iKiller, g_sBuffer)
}

client_print(id, print_chat, "* %s", g_sBuffer)
}

// Display player stats info.
#if defined STATSX_DEBUG
log_amx("Kill stats for #%d", id)
#endif
show_user_hudstats(id, 0.0)
}

public eventEndRound()
{
// Update local configuration vars with value in cvars.
get_config_cvars()

// If first end round event in the round, calculate team score.
if (!g_iRoundEndTriggered)
{
read_data(2, t_sText, MAX_TEXT_LENGTH)

if (t_sText[7] == 't') // Terrorist wins
g_izTeamScore[0]++
else if (t_sText[7] == 'c') // CT wins
g_izTeamScore[1]++
}

set_task(0.3, "ERTask", 997)

return PLUGIN_CONTINUE
}

public ERTask()
{
// Flag round end triggered.
g_iRoundEndTriggered = 1

// Display round end stats to all players.
endround_stats()
}

endround_stats()
{
// Bail out if end round stats has already been processed
// or round end not triggered.
if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
return

new iaPlayers[32], iPlayer, iPlayers, id

get_players(iaPlayers, iPlayers)

// Display attacker & victim list for all living players.
// This will also update all round and game stats for all players
// not killed.
#if defined STATSX_DEBUG
log_amx("End round stats")
#endif

for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
{
id = iaPlayers[iPlayer]

if (g_fzShowUserStatsTime[id] == 0.0)
{
kill_stats(id)
}
}

g_sAwardAndScore[0] = 0

// Create round awards.
if (ShowMostDisruptive)
add_most_disruptive(g_sAwardAndScore)
if (ShowBestScore)
add_best_score(g_sAwardAndScore)

// Create round score.
// Compensate HUD message if awards are disabled.
if (ShowTeamScore || ShowTotalStats)
{
if (ShowMostDisruptive && ShowBestScore)
add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
else if (ShowMostDisruptive || ShowBestScore)
add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
else
add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")

if (ShowTeamScore)
add_team_score(g_sAwardAndScore)

if (ShowTotalStats)
add_total_stats(g_sAwardAndScore)
}

save_team_chatscore()

// Get and save round end stats time.
g_fShowStatsTime = get_gametime()

// Display round end stats to all players.
for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
{
id = iaPlayers[iPlayer]
show_roundend_hudstats(id, 0.0)
}

// Flag round end processed.
g_iRoundEndProcessed = 1
}

public eventTeamScore()
{
new sTeamID[1 + 1], iTeamScore
read_data(1, sTeamID, 1)
iTeamScore = read_data(2)
g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore

return PLUGIN_CONTINUE
}

public eventIntermission()
{
if (EndPlayer || EndTop15)
set_task(1.0, "end_game_stats", 900)
}

public end_game_stats()
{
new iaPlayers[32], iPlayer, iPlayers, id

if (EndPlayer)
{
get_players(iaPlayers, iPlayers)

for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
{
id = iaPlayers[iPlayer]

if (!g_izStatsSwitch[id])
continue // Do not show any stats

cmdStatsMe(iaPlayers[iPlayer])
}
}
else if (EndTop15)
{
get_players(iaPlayers, iPlayers)
format_top15(g_sBuffer)

for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
{
id = iaPlayers[iPlayer]

if (!g_izStatsSwitch[id])
continue // Do not show any stats

show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15")
}
}

return PLUGIN_CONTINUE
}

public eventSpecMode(id)
{
new sData[12]
read_data(2, sData, 11)
g_izSpecMode[id] = (sData[10] == '2')

return PLUGIN_CONTINUE
}

public eventShowRank(id)
{
if (SpecRankInfo && g_izSpecMode[id])
{
new iPlayer = read_data(2)

if (is_user_connected(iPlayer))
{
new izStats[8], izBody[8]
new iRankPos, iRankMax

get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)

iRankPos = get_user_stats(iPlayer, izStats, izBody)
iRankMax = get_statsnum()

set_hudtype_specmode()
ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
}
}

return PLUGIN_CONTINUE
}

public client_connect(id)
{
if (ShowStats)
{
get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
}
else
g_izStatsSwitch[id] = 0

g_izKilled[id][KILLED_KILLER_ID] = 0
g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
g_izShowStatsFlags[id] = 0 // Clear all flags
g_fzShowUserStatsTime[id] = 0.0

return PLUGIN_CONTINUE
}


Плагин для проигрывания музыки в конце раунда в зависимости от стороны выигравших от 3aHyga (он же creator_52) 1.1
sounds.ini и папку с музыкой, вроде, надо поместить в configs, точно не помню, ибо давно был сервер. Смотрите, если что код. :)

Скрытый текст
#include <amxmodx>
#include <amxmisc>

#define S_PLUGIN "Sounds"
#define S_VERSION "1.1"
#define S_AUTHOR "3aHyga"
#define S_PREFIX "[SOUNDS]"

static Array:g_s_AllSounds;
static Array:g_s_TSound;
static Array:g_s_CTSound;
static bool:g_b_SoundStatus[33];

public plugin_init() {
register_plugin(S_PLUGIN,S_VERSION,S_AUTHOR);
register_clcmd("say /stopsound","stop_sound");
register_event("SendAudio","t_win","a","2&%!MRAD_terwin")
register_event("SendAudio","ct_win","a","2&%!MRAD_ctwin")
}

public client_connect(i_Player) {
g_b_SoundStatus[i_Player]=true;
}

public stop_sound(i_Player) {
switch(g_b_SoundStatus[i_Player]) {
case true:g_b_SoundStatus[i_Player]=false;
case false:g_b_SoundStatus[i_Player]=true;
}
return PLUGIN_HANDLED;
}

public plugin_precache() {
new i_Num=parse_sounds();
if(!i_Num) {
server_print("%s No sounds loaded!",S_PREFIX);
}
else {
server_print("%s Loaded %d sounds.",S_PREFIX,i_Num);
}
}

public t_win() {
client_cmd(0,"stopsound");
new i_Size=ArraySize(g_s_TSound);
if(!i_Size) {
reset_sound_archive_t();
}
new i_Num;
if(i_Size==1) {
i_Num=0;
}
else {
i_Num=random_num(0,i_Size-1);
}
new s_Buffer[64];
ArrayGetString(g_s_TSound,i_Num,s_Buffer,63);
ArrayDeleteItem(g_s_TSound,i_Num);
for(new a=1;a<33;a++) {
if(!is_user_connected(a)||is_user_bot(a)||is_user_hltv(a)||!g_b_SoundStatus[a]) {
continue;
}
client_cmd(a,"mp3 play sound/%s.mp3",s_Buffer);
}
}

public ct_win() {
client_cmd(0,"stopsound");
new i_Size=ArraySize(g_s_CTSound);
if(!i_Size) {
reset_sound_archive_ct();
}
new i_Num;
if(i_Size==1) {
i_Num=0;
}
else {
i_Num=random_num(0,i_Size-1);
}
new s_Buffer[64];
ArrayGetString(g_s_CTSound,i_Num,s_Buffer,63);
client_cmd(0,"mp3 play sound/%s.mp3",s_Buffer);
ArrayDeleteItem(g_s_CTSound,i_Num);
}

stock parse_sounds() {
new s_File[128];
get_configsdir(s_File,127);
format(s_File,127,"%s/sounds.ini",s_File);
if(!file_exists(s_File)) {
return 0;
}
g_s_AllSounds=ArrayCreate(128);
g_s_TSound=ArrayCreate(64);
g_s_CTSound=ArrayCreate(64);
new i_File=fopen(s_File,"rt");
new s_Buffer[128],s_SoundName[64],s_Team[64];
while(!feof(i_File)) {
fgets(i_File,s_Buffer,127);
trim(s_Buffer);
if(!s_Buffer[0]||s_Buffer[0]==';'||(s_Buffer[0]=='/'&&s_Buffer[1]=='/')) {
continue;
}
ArrayPushString(g_s_AllSounds,s_Buffer);
parse(s_Buffer,s_SoundName,64,s_Team,64);
if(equali(s_Team,"t")) {
ArrayPushString(g_s_TSound,s_SoundName);
}
else {
ArrayPushString(g_s_CTSound,s_SoundName);
}
format(s_SoundName,63,"%s.mp3",s_SoundName);
precache_sound(s_SoundName);
}
fclose(i_File);
new i_Size=ArraySize(g_s_AllSounds);
if(!i_Size) {
return 0;
}
return i_Size;
}

stock reset_sound_archive_t() {
new i_Size=ArraySize(g_s_AllSounds);
new s_Buffer[128],s_SoundName[64],s_Team[64];
for(new a;a<i_Size;a++) {
ArrayGetString(g_s_AllSounds,a,s_Buffer,127);
parse(s_Buffer,s_SoundName,63,s_Team,63);
if(equali(s_Team,"t")) {
ArrayPushString(g_s_TSound,s_SoundName);
}
}
}

stock reset_sound_archive_ct() {
new i_Size=ArraySize(g_s_AllSounds);
new s_Buffer[128],s_SoundName[64],s_Team[64];
for(new a;a<i_Size;a++) {
ArrayGetString(g_s_AllSounds,a,s_Buffer,127);
parse(s_Buffer,s_SoundName,63,s_Team,63);
if(equali(s_Team,"ct")) {
ArrayPushString(g_s_CTSound,s_SoundName);
}
}
}


Плагин для сокрытия серверных переменных от ConnorMcCleod 0.1.0. http://forums.alliedmods.net/showthread.ph...115#post1148115
Файл nsv.cfg надо положить в configs.

Скрытый текст
#include <amxmodx>

#pragma semicolon 1

#define VERSION "0.1.0"

new g_szLogFile[64];

public plugin_init()
{
register_plugin("No See Vars", VERSION, "ConnorMcLeod");

get_localinfo("amxx_logs", g_szLogFile, charsmax(g_szLogFile));
add(g_szLogFile, charsmax(g_szLogFile), "/no_see_vars.log");
}

public plugin_cfg()
{
new szConfigFile[128];
get_localinfo("amxx_configsdir", szConfigFile, charsmax(szConfigFile));
add(szConfigFile, charsmax(szConfigFile), "/nsv.cfg");

new fp = fopen(szConfigFile, "rt");
if( !fp )
{
return 0;
}

new szText[256], szCvar[128], szFlags[4];
while( !feof(fp) )
{
fgets(fp, szText, charsmax(szText));
trim(szText);
if(!szText[0] || szText[0] == ';' || szText[0] == '#' || (szText[0] == '/' && szText[1] == '/'))
{
continue;
}

parse(szText, szCvar, charsmax(szCvar), szFlags, charsmax(szFlags));
SetCvarFlags(szCvar, str_to_num(szFlags));
}
fclose(fp);
return 1;
}

SetCvarFlags( const szCvar[] , const iFlags = 0 )
{
new pCvar = get_cvar_pointer(szCvar);
if( pCvar )
{
new iOldFlags = get_pcvar_flags(pCvar);
if( iFlags != iOldFlags )
{
new fp = fopen(g_szLogFile, "at");
fprintf(fp, "^nSetting cvar ^"%s^" flags to %s^n", szCvar, Util_FCVAR(iFlags));
fprintf(fp, "Previous ^"%s^" flags were %s^n", szCvar, Util_FCVAR(iOldFlags));
fclose(fp);
set_pcvar_flags( pCvar, iFlags );
}
return 1;
}
return 0;
}

Util_FCVAR( const fCvar )
{
new szFlags[256], n;
if( fCvar & FCVAR_ARCHIVE ) n += formatex(szFlags[n], charsmax(szFlags)-n, "FCVAR_ARCHIVE | ");
if( fCvar & FCVAR_USERINFO ) n += formatex(szFlags[n], charsmax(szFlags)-n, "FCVAR_USERINFO | ");
if( fCvar & FCVAR_SERVER ) n += formatex(szFlags[n], charsmax(szFlags)-n, "FCVAR_SERVER | ");
if( fCvar & FCVAR_EXTDLL ) n += formatex(szFlags[n], charsmax(szFlags)-n, "FCVAR_EXTDLL | ");
if( fCvar & FCVAR_CLIENTDLL ) n += formatex(szFlags[n], charsmax(szFlags)-n, "FCVAR_CLIENTDLL | ");
if( fCvar & FCVAR_PROTECTED ) n += formatex(szFlags[n], charsmax(szFlags)-n, "FCVAR_PROTECTED | ");
if( fCvar & FCVAR_SPONLY ) n += formatex(szFlags[n], charsmax(szFlags)-n, "FCVAR_SPONLY | ");
if( fCvar & FCVAR_PRINTABLEONLY ) n += formatex(szFlags[n], charsmax(szFlags)-n, "FCVAR_PRINTABLEONLY | ");
if( fCvar & FCVAR_UNLOGGED ) n += formatex(szFlags[n], charsmax(szFlags)-n, "FCVAR_UNLOGGED | ");
if( szFlags[0] ) szFlags[n-2] = 0;
else szFlags = "0";
return szFlags;
}


Duck Fly 0.1.0 от PomanoB. При падении с высоты, можно нажимать много раз ctrl, и скорость падения заметно замедлится. Не знаю, может, для Zm сервером пригодится. И не спрашиваете даже, где у меня этот плагин стоял - это был мод под названием " cbf1b2bfde1a.gif ".

Скрытый текст
#include <amxmodx>
#include <fakemeta>

#define PLUGIN "Duck Fly"
#define VERSION "0.1.0"
#define AUTHOR "PomanoB"

new g_cvar_disable_speed
new g_cvar_ver_speed

public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)

register_forward(FM_PlayerPreThink, "fwdPreThink")

g_cvar_disable_speed = register_cvar("fly_disable_hor_speed", "1")
g_cvar_ver_speed = register_cvar("fly_ver_speed", "-10.0")
}

public fwdPreThink(id)
{
static Float:vel[3]
if (is_user_alive(id) && !(pev(id, pev_flags)&FL_ONGROUND) && (pev(id, pev_button)&IN_DUCK) && !(pev(id, pev_oldbuttons)&IN_DUCK))
{

if (!get_pcvar_num(g_cvar_disable_speed))
{
pev(id, pev_velocity, vel)
vel[2] = get_pcvar_float(g_cvar_ver_speed)
}
else
{
vel[0] = 0.0
vel[1] = 0.0
vel[2] = get_pcvar_float(g_cvar_ver_speed)
}
set_pev(id, pev_velocity, vel)

}
}


Прикрепленный файл  Quake_Sounds__wav_mp3_.rar ( 1 мегабайт ) Кол-во скачиваний: 156

Прикрепленный файл  Sounds_от_3aHyga.rar ( 4,53 мегабайт ) Кол-во скачиваний: 133

Прикрепленный файл  nsv.rar ( 1,69 килобайт ) Кол-во скачиваний: 115


Отредактировал: farag1, - 27.8.2013, 10:57
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OriGinaL
сообщение 28.1.2013, 10:31
Сообщение #2
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молодец спасибо ok.gif
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cs-portal
сообщение 28.1.2013, 10:32
Сообщение #3
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Цитата
Скажу лишь, что больше звуков в одном плагине вы не встретите.

ошибаешся, я в свой ку3 мод портировал 100% звуков.
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Статус пользователя farag1
сообщение 28.1.2013, 10:34
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Цитата(cs-portal @ 28.1.2013, 12:32) *
ошибаешся, я в свой ку3 мод портировал 100% звуков.

Ну, это ты. Я про тех, что в паблике. Просто меня изначально бесили звуки из QIII, а Unreal мне больше нравится. :)
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Статус пользователя farag1
сообщение 28.1.2013, 10:42
Сообщение #5
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Обновил раздел TOP15.
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exec1337
сообщение 9.2.2013, 20:24
Сообщение #6
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Спасибо добрый человек.
Взял :3.

Лучше бы всётаки в аттач прикрепить amxx/sma,а то после блокнота у кода вид становится больно уж ужасный.
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Статус пользователя farag1
сообщение 9.2.2013, 20:33
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Цитата(exec1337 @ 9.2.2013, 22:24) *
Спасибо добрый человек.
Взял :3.

Лучше бы всётаки в аттач прикрепить amxx/sma,а то после блокнота у кода вид становится больно уж ужасный.

Я не понял про "блокнот". :)

Отредактировал: farag1, - 9.2.2013, 20:36
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Статус пользователя midorfeed
сообщение 9.2.2013, 20:37
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farag1, форматирование теряется.
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Статус пользователя farag1
сообщение 9.2.2013, 20:40
Сообщение #9
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Могу прикрепить оригинальные .sma, если хотите.
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Статус пользователя Andrei
сообщение 9.2.2013, 20:50
Сообщение #10


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Красиво придумали с топом )
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exec1337
сообщение 9.2.2013, 20:53
Сообщение #11
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Цитата(farag1 @ 9.2.2013, 21:40) *
Могу прикрепить оригинальные .sma, если хотите.

Дада,человек выше указал сложность работы с кодом после блокнота.
Цитата(farag1 @ 9.2.2013, 21:40) *
Могу прикрепить оригинальные .sma, если хотите.

Было бы не плохо увидеть и amxx(для новичков) и sma(для постарше).
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Статус пользователя farag1
сообщение 9.2.2013, 21:03
Сообщение #12
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Начнут орать, что в .amxx бекдор встален, после сами знаете каких инцидентов. Но мне все равно.
Antireconnect от PomanoB 0.1.0
http://yadi.sk/d/HGBMEKRg2UkLx
AFK Kick от PomanoB 0.1.0
http://yadi.sk/d/uFYkIT6b2UkLD
Quake Sounds от hleV (переделывал что-то я, creator_52 и PomanoB 2.0); (.wav и .mp3 звуки)
http://yadi.sk/d/RFOYZG1p2UkNP
Переделанный TOP15
http://yadi.sk/d/aPzoQysa2UkO7
Плагин для проигрывания музыки в конце раунда в зависимости от стороны выигравших от 3aHyga (он же creator_52) 1.1
http://yadi.sk/d/zIdAy5f72UkNx
Плагин для сокрытия серверных переменных от ConnorMcCleod 0.1.0
http://yadi.sk/d/vMkkpBxa2UkN7
Duck Fly 0.1.0 от PomanoB
http://yadi.sk/d/PgP2kb6v2UkMP
VIP от Flesh
http://yadi.sk/d/p9_E2lfX2UkOD
Простая веревка/хук для всех cbf1b2bfde1a.gif
http://yadi.sk/d/fxJZYYGx2UkNl

Отредактировал: farag1, - 9.2.2013, 21:15
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exec1337
сообщение 9.2.2013, 21:06
Сообщение #13
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Вы же выложили и сорсы. Тем,кто знает о такой штуке,как бекдор,думаю хватит мозгов скомпилировать и сравнить размер по байтам.
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Статус пользователя farag1
сообщение 9.2.2013, 21:12
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Ну, тот вот Мастамен тоже выкладывал исходники, только в скомпилированном плагине была "дыра". :)
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exec1337
сообщение 9.2.2013, 21:21
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Жаль поцанов,что тут сказать :)
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Статус пользователя farag1
сообщение 9.2.2013, 21:25
Сообщение #16
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Это их проблемы, они сами виноваты, а Мастамен, наверное, поржал отлично.
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exec1337
сообщение 9.2.2013, 21:38
Сообщение #17
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Цитата(farag1 @ 9.2.2013, 22:25) *
Это их проблемы, они сами виноваты, а Мастамен, наверное, поржал отлично.

Согласен.
Жила-была дево4ка,сама виновата.©
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Статус пользователя ex3m777
сообщение 2.3.2013, 15:46
Сообщение #18


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Меценат Меценат

"_http://img696.imageshack.us/img696/9629/silvernh.jpg" больше не работает, дайте пожалуйста ссылку на этот кубок :D


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Статус пользователя bamboo4aaa
сообщение 2.3.2013, 15:59
Сообщение #19
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Что то у меня криво получилось как то и перевод тупит.
Прикрепленные файлы:
Прикрепленное изображение
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Статус пользователя farag1
сообщение 2.3.2013, 16:04
Сообщение #20
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У меня все было нормально.
Отсюда можешь вырезать: http://amxmodxbg.org/upload/images/1345478538.png

Отредактировал: farag1, - 2.3.2013, 16:06
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