Обновление Steam (14.02.2013) |
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Обновление Steam (14.02.2013) |
w0nd3r
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19.2.2013, 10:33
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Не спасибо, подожду релиза)
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RedL1ne
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19.2.2013, 10:40
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Поблагодарили 1 раз
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dimkazzz
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19.2.2013, 12:01
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Не решили проблему, таже фигня чем быстрее мышкой двигать, тем хуже она ездит.. https://github.com/ValveSoftware/halflife/issues/138 Это очень напрягает, играть невозможно нормально - чуть-чуть двигаешь - медленно, чуть быстрее двинешь - улетает. Это не бета, а набор глюков, которых раньше не было и главное - непонятно, что нового добавили/улучшили, кроме нового разрешения и псевдо HD текстур. |
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SiziF
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19.2.2013, 16:38
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Hnt
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19.2.2013, 17:00
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RedL1ne,
Еще раз перепроверил и перекачал архив ,при нажатии на оптионс идет вылет ,тестировал еще на 2 игроках
Отредактировал: Hnt, - 19.2.2013, 17:22
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RedL1ne
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19.2.2013, 17:44
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Half-Life Client 5956/5956 to 5961 18.02.2013 Edition 2
http://rghost.ru/private/43919840/14b01c2d...f45b5b1a9c1a211 Пробуем. Добавил актуальную папку с диалогами, возможно в них проблема была. Цитата Fake client. Connection was in idle state for 8 seconds. Такое было при нестабильном инете с модема и долгом подключении. Возможно виноваты настройки дпрото. мой кфг # # General rule for modifying this file: # DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS # # ======================================================== # DPROTO CONFIGURATION # ======================================================== # LoggingMode: # 1 = Console # 2 = Log Files # 3 = Both LoggingMode = 2 # ======================================================== # AUTHID MANAGEMENT # ======================================================== # ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666 # Use these options to set authid's for clients # for HLTV (default is HLTV [7] ) cid_HLTV = 5 # for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] ) cid_NoSteam47 = 5 # for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] ) cid_NoSteam48 = 5 # For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is STEAM_ID_PENDGIND [9] cid_SteamPending = 9 # For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 1 # For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 1 # For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 1 # For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 1 # For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 1 # For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 3 # For SXEI Clients # default is real STEAM_xx:xx:xx [1] cid_SXEI = 1 # EnableSXEIdGeneration (0 / 1) # Turns on steamid generation based on info sent by sXeI client # Enable this only if you have sXeI server installed! EnableSXEIdGeneration = 0 # SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatibble with revEmu SC2009_RevCompatMode = 1 # SteamEmuCompatMode (0 / 1) # An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. # Affects only Old RevEmu and SteamEmu emulators. SteamEmuCompatMode = 1 # OldEstCompatMode (0 / 1) # Enables/Disables fix for steamids generated by eST in 0.3.1 version. # Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions. OldEstCompatMode = 0 # IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0 # IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (b) for authids generated by IP IPGen_Prefix2 = 4 # Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0; # RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 0; # RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 0; # OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) AVSMP_Prefix1 = 0; # Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 0; # SXEI_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for sXeI clients SXEI_Prefix1 = 0; # Note that banid will use steamid WITHOUT any prefixes! # ======================================================== # ATTACKS SUPRESSION # ======================================================== # FakePlayers_ConnectInitiationCheck (seconds) # Sets the time, in seconds, in which client should initiate # game session (in other words, send the "new" command) after it has # been connected. If client did not initiated game session, it will be marked as # fake and kicked. # Default is 6 seconds. # Use 0 to disable this check. FakePlayers_ConnectInitiationCheck = 6 # FakePlayers_ClientValidationCheck (seconds) # Sets the time, in seconds, in which client should answer to random unique command # sent by server. If client did not answered for this command, it will be marked as # fake and kicked. # Default is 8 seconds. # Use 0 to disable this check. FakePlayers_ClientValidationCheck = 8 # FakePlayers_AntiReconnect (0/1) # Enables detection of fakeplayers that reconnects quickly (every < 10 seconds) # before fake players checks have completed. # This check will work only if FakePlayers_ClientValidationCheck and # FakePlayers_ConnectInitiationCheck are enabled. # Default is 1 (ON) FakePlayers_AntiReconnect = 1 # FakePlayers_BanTime (minutes) # Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable # use 0 for permanent ban # use negative vaules to disable ban (fake players will only be kicked) FakePlayers_BanTime = 120 |
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Kirby Magicman
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19.2.2013, 17:48
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Появилась проблема с viewdemo. Вылетает с игры при вводе viewdemo <название демки>
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RedL1ne
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19.2.2013, 17:58
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Pakistan
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19.2.2013, 18:05
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RedL1ne, Все ровно вылетает, при нажатии опции.
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Поблагодарили 1 раз
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RedL1ne
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19.2.2013, 18:13
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хз тогда в чем дело, можно конечно всю кс запаковать, а может это несовместимость с системой.
запаковывать? |
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Pakistan
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19.2.2013, 18:24
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