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Weaponmenu

Статус пользователя dimqaaa
сообщение 6.3.2013, 20:02
Сообщение #1


Стаж: 14 лет

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Как сделать что бы Weaponmenu рабоатло с 3 раунда?

Скрытый текст
Код
#include <amxmodx>
#include <fun>
#include <cstrike>

new givingweapon[33], givepack[33]

public plugin_init()
{
    register_plugin("Weaponmenu", "1.0", "UNREAL")
    register_clcmd("weaponmenu", "cmdmenu")
}

public cmdmenu(id)
{
    if(!(get_user_flags(id) & ADMIN_LEVEL_B)) return PLUGIN_HANDLED
    givingweapon[id] = 0
    new menu = menu_create("Выберите раздел", "g_menu_handler")
    menu_additem(menu, "Пистолеты", "1")
    menu_additem(menu, "Винтовки/Автоматы", "2")
    menu_additem(menu, "Оборудывание", "3")
    menu_additem(menu, "Комплекты оружия", "4")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
    return PLUGIN_HANDLED
}

public g_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdpistols(id)
        case 2: cmdrifles(id)
        case 3: cmdsecond(id)
        case 4: cmdpack(id)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdpistols(id)
{
    new menu = menu_create("\rВыберите оружие", "pi_menu_handler")
    menu_additem(menu, "Glock 18", "1")
    menu_additem(menu, "USP", "2")
    menu_additem(menu, "P228", "3")
    menu_additem(menu, "Deagle", "4")
    menu_additem(menu, "FiveSeven", "5")
    menu_additem(menu, "Elite", "6")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public pi_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgivepist(id, 17)
        case 2: cmdgivepist(id, 16)
        case 3: cmdgivepist(id, 1)
        case 4: cmdgivepist(id, 26)
        case 5: cmdgivepist(id, 11)
        case 6: cmdgivepist(id, 10)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}


public cmdgivepist(id, weapon)
{
    givingweapon[id] = weapon
    new menu = menu_create("Выберите игрока", "p2_menu_handler")
    new s_Players[32], i_Num, i_Player
    new s_Name[64], s_Player[10]
    get_players(s_Players, i_Num)
    for (new i; i < i_Num; i++)
    {
        i_Player = s_Players[i]

        get_user_name(i_Player, s_Name, charsmax(s_Name))
        num_to_str(i_Player, s_Player, charsmax(s_Player))
        if(is_user_alive(i_Player))
            format(s_Name, charsmax(s_Name), "\w%s", s_Name)
        else
            format(s_Name, charsmax(s_Name), "\d%s", s_Name)
        menu_additem(menu, s_Name, s_Player, 0)
    }
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public p2_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        cmdpistols(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new i_Player = str_to_num(s_Data)

    if(is_user_connected(i_Player) && is_user_alive(i_Player))
    {
        switch(givingweapon[id])
        {
            case 17:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 120)
                give_item(i_Player, "weapon_glock18")
            }
            case 16:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 100)
                give_item(i_Player, "weapon_usp")
            }
            case 1:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 52)
                give_item(i_Player, "weapon_p228")
            }
            case 26:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 35)
                give_item(i_Player, "weapon_deagle")
            }
            case 11:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 100)
                give_item(i_Player, "weapon_fiveseven")
            }
            case 10:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 120)
                give_item(i_Player, "weapon_elite")
            }
        }
    }
    cmdgivepist(id, givingweapon[id])

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdrifles(id)
{
    new menu = menu_create("\rВыберите оружие", "r_menu_handler")
    menu_additem(menu, "M4A1", "1")
    menu_additem(menu, "AK47", "2")
    menu_additem(menu, "AWP", "3")
    menu_additem(menu, "AUG", "4")
    menu_additem(menu, "SG552", "5")
    menu_additem(menu, "Famas", "6")
    menu_additem(menu, "Galil", "7")
    menu_additem(menu, "Scout", "8")
    menu_additem(menu, "G3SG1", "9")
    menu_additem(menu, "SG550", "10")
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public r_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgiverifle(id, 22, 0)
        case 2: cmdgiverifle(id, 28, 0)
        case 3: cmdgiverifle(id, 18, 0)
        case 4: cmdgiverifle(id, 8, 0)
        case 5: cmdgiverifle(id, 27, 0)
        case 6: cmdgiverifle(id, 15, 0)
        case 7: cmdgiverifle(id, 14, 0)
        case 8: cmdgiverifle(id, 3, 0)
        case 9: cmdgiverifle(id, 24, 0)
        case 10: cmdgiverifle(id, 13, 0)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdgiverifle(id, weapon, pack)
{
    givingweapon[id] = weapon
    givepack[id] = pack
    new menu = menu_create("Выберите игрока", "p_menu_handler")
    new s_Players[32], i_Num, i_Player
    new s_Name[64], s_Player[10]
    get_players(s_Players, i_Num)
    for (new i; i < i_Num; i++)
    {
        i_Player = s_Players[i]

        get_user_name(i_Player, s_Name, charsmax(s_Name))
        num_to_str(i_Player, s_Player, charsmax(s_Player))
        if(is_user_alive(i_Player))
            format(s_Name, charsmax(s_Name), "\w%s", s_Name)
        else
            format(s_Name, charsmax(s_Name), "\d%s", s_Name)
        menu_additem(menu, s_Name, s_Player, 0)
    }
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public p_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        if(givepack[id])
            cmdpack(id)
        else
            cmdrifles(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new i_Player = str_to_num(s_Data)

    if(is_user_connected(i_Player) && is_user_alive(i_Player))
    {
        cs_set_user_bpammo(i_Player, givingweapon[id], 90)
        switch(givingweapon[id])
        {
            case 22: give_item(i_Player, "weapon_m4a1")
            case 28: give_item(i_Player, "weapon_ak47")
            case 18: give_item(i_Player, "weapon_awp")
            case 8: give_item(i_Player, "weapon_aug")
            case 27: give_item(i_Player, "weapon_sg552")
            case 15: give_item(i_Player, "weapon_famas")
            case 14: give_item(i_Player, "weapon_galil")
            case 3: give_item(i_Player, "weapon_scout")
            case 24: give_item(i_Player, "weapon_g3sg1")
            case 13: give_item(i_Player, "weapon_sg550")
        }
        if(givepack[id])
        {
            give_item(i_Player, "weapon_flashbang")
            give_item(i_Player, "weapon_flashbang")
            give_item(i_Player, "weapon_hegrenade")
            give_item(i_Player, "weapon_smokegrenade")
            if(cs_get_user_team(i_Player) == CS_TEAM_CT)
            cs_set_user_defuse(i_Player, 1)
            cs_set_user_armor(i_Player, 100, CsArmorType:2)
            cs_set_user_bpammo(i_Player, CSW_DEAGLE, 35)
            give_item(id, "weapon_deagle")
        }
    }
    cmdgiverifle(id, givingweapon[id], givepack[id])

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdsecond(id)
{
    new menu = menu_create("\rВыберите вещь", "se_menu_handler")
    menu_additem(menu, "Кусачки", "1")
    menu_additem(menu, "Щит", "2")
    menu_additem(menu, "Все гранаты", "3")
    menu_additem(menu, "Бронежилет", "4")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public se_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgivesec(id, 1)
        case 2: cmdgivesec(id, 2)
        case 3: cmdgivesec(id, 3)
        case 4: cmdgivesec(id, 4)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdgivesec(id, item)
{
    givingweapon[id] = item
    new menu = menu_create("Выберите игрока", "p3_menu_handler")
    new s_Players[32], i_Num, i_Player
    new s_Name[64], s_Player[10]
    get_players(s_Players, i_Num)
    for (new i; i < i_Num; i++)
    {
        i_Player = s_Players[i]

        get_user_name(i_Player, s_Name, charsmax(s_Name))
        num_to_str(i_Player, s_Player, charsmax(s_Player))
        if(is_user_alive(i_Player))
            format(s_Name, charsmax(s_Name), "\w%s", s_Name)
        else
            format(s_Name, charsmax(s_Name), "\d%s", s_Name)
        menu_additem(menu, s_Name, s_Player, 0)
    }
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public p3_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        cmdsecond(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new i_Player = str_to_num(s_Data)

    if(is_user_connected(i_Player) && is_user_alive(i_Player))
    {
        switch(givingweapon[id])
        {
            case 1: cs_set_user_defuse(i_Player, 1)
            case 2: give_item(i_Player, "weapon_shield")
            case 3:
            {
                give_item(i_Player, "weapon_flashbang")
                give_item(i_Player, "weapon_flashbang")
                give_item(i_Player, "weapon_hegrenade")
                give_item(i_Player, "weapon_smokegrenade")
            }
            case 4: cs_set_user_armor(i_Player, 100, CsArmorType:2)
        }
    }
    cmdgivesec(id, givingweapon[id])

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdpack(id)
{
    new menu = menu_create("Выберите оружие", "pa_menu_handler")
    menu_additem(menu, "M4A1 + Pack", "1")
    menu_additem(menu, "AK47 + Pack", "2")
    menu_additem(menu, "AWP + Pack", "3")
    menu_additem(menu, "AUG + Pack", "4")
    menu_additem(menu, "SG552 + Pack", "5")
    menu_additem(menu, "Famas + Pack", "6")
    menu_additem(menu, "Galil + Pack", "7")
    menu_additem(menu, "Scout + Pack", "8")
    menu_additem(menu, "G3SG1 + Pack", "9")
    menu_additem(menu, "SG550 + Pack", "10")
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public pa_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgiverifle(id, 22, 1)
        case 2: cmdgiverifle(id, 28, 1)
        case 3: cmdgiverifle(id, 18, 1)
        case 4: cmdgiverifle(id, 8, 1)
        case 5: cmdgiverifle(id, 27, 1)
        case 6: cmdgiverifle(id, 15, 1)
        case 7: cmdgiverifle(id, 14, 1)
        case 8: cmdgiverifle(id, 3, 1)
        case 9: cmdgiverifle(id, 24, 1)
        case 10: cmdgiverifle(id, 13, 1)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}
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Статус пользователя xoomie
сообщение 9.3.2013, 1:12
Сообщение #2


Стаж: 13 лет

Сообщений: 136
Благодарностей: 15
Полезность: 93

Сохранишь в формате UTF-8 без ВОМ!
Скрытый текст
Код
#include <amxmodx>
#include <fun>
#include <cstrike>
#include <colorchat>

new gRounds = 1

new givingweapon[33], givepack[33]

public plugin_init()
{
    register_plugin("Weaponmenu", "1.0", "UNREAL")
    register_clcmd("weaponmenu", "cmdmenu")
    register_event("TextMsg", "eRestart", "a", "2=#Game_will_restart_in","2=#Game_Commencing")
    register_event("HLTV", "eRoundStart", "a", "1=0", "2=0")
}
public eRestart()
        gRounds = 1

public eRoundStart()
        gRounds++

public cmdmenu(id)

{

        if(!is_user_alive(id) || !is_user_connected(id))

                return PLUGIN_HANDLED

        if(get_user_flags(id) & ADMIN_LEVEL_B && gRounds > 3)

        {
             givingweapon[id] = 0
             new menu = menu_create("Выберите раздел", "g_menu_handler")
             menu_additem(menu, "Пистолеты", "1")
             menu_additem(menu, "Винтовки/Автоматы", "2")
             menu_additem(menu, "Оборудывание", "3")
             menu_additem(menu, "Комплекты оружия", "4")
             menu_setprop(menu, MPROP_EXITNAME, "Выход")
             menu_display(id, menu, 0)

        }else if( get_user_flags(id) & ADMIN_LEVEL_B && gRounds <= 3){

        new name[33]
        get_user_name(id, name, 32)
                ColorChat(id, GREEN, "^x03[^x04Weapon Menu^x03] ^x01Взять оружие можно только с^x04 3 ^x01раунда!")

        }else if( gRounds <= 3){

                ColorChat(id, GREEN, "^x01Нет прав. Чтобы купить админку, пиши ^x04/adminka")

        }

        return PLUGIN_HANDLED

}

public g_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdpistols(id)
        case 2: cmdrifles(id)
        case 3: cmdsecond(id)
        case 4: cmdpack(id)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdpistols(id)
{
    new menu = menu_create("\rВыберите оружие", "pi_menu_handler")
    menu_additem(menu, "Glock 18", "1")
    menu_additem(menu, "USP", "2")
    menu_additem(menu, "P228", "3")
    menu_additem(menu, "Deagle", "4")
    menu_additem(menu, "FiveSeven", "5")
    menu_additem(menu, "Elite", "6")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public pi_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgivepist(id, 17)
        case 2: cmdgivepist(id, 16)
        case 3: cmdgivepist(id, 1)
        case 4: cmdgivepist(id, 26)
        case 5: cmdgivepist(id, 11)
        case 6: cmdgivepist(id, 10)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}


public cmdgivepist(id, weapon)
{
    givingweapon[id] = weapon
    new menu = menu_create("Выберите игрока", "p2_menu_handler")
    new s_Players[32], i_Num, i_Player
    new s_Name[64], s_Player[10]
    get_players(s_Players, i_Num)
    for (new i; i < i_Num; i++)
    {
        i_Player = s_Players[i]

        get_user_name(i_Player, s_Name, charsmax(s_Name))
        num_to_str(i_Player, s_Player, charsmax(s_Player))
        if(is_user_alive(i_Player))
            format(s_Name, charsmax(s_Name), "\w%s", s_Name)
        else
            format(s_Name, charsmax(s_Name), "\d%s", s_Name)
        menu_additem(menu, s_Name, s_Player, 0)
    }
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public p2_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        cmdpistols(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new i_Player = str_to_num(s_Data)

    if(is_user_connected(i_Player) && is_user_alive(i_Player))
    {
        switch(givingweapon[id])
        {
            case 17:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 120)
                give_item(i_Player, "weapon_glock18")
            }
            case 16:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 100)
                give_item(i_Player, "weapon_usp")
            }
            case 1:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 52)
                give_item(i_Player, "weapon_p228")
            }
            case 26:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 35)
                give_item(i_Player, "weapon_deagle")
            }
            case 11:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 100)
                give_item(i_Player, "weapon_fiveseven")
            }
            case 10:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 120)
                give_item(i_Player, "weapon_elite")
            }
        }
    }
    cmdgivepist(id, givingweapon[id])

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdrifles(id)
{
    new menu = menu_create("\rВыберите оружие", "r_menu_handler")
    menu_additem(menu, "M4A1", "1")
    menu_additem(menu, "AK47", "2")
    menu_additem(menu, "AWP", "3")
    menu_additem(menu, "AUG", "4")
    menu_additem(menu, "SG552", "5")
    menu_additem(menu, "Famas", "6")
    menu_additem(menu, "Galil", "7")
    menu_additem(menu, "Scout", "8")
    menu_additem(menu, "G3SG1", "9")
    menu_additem(menu, "SG550", "10")
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public r_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgiverifle(id, 22, 0)
        case 2: cmdgiverifle(id, 28, 0)
        case 3: cmdgiverifle(id, 18, 0)
        case 4: cmdgiverifle(id, 8, 0)
        case 5: cmdgiverifle(id, 27, 0)
        case 6: cmdgiverifle(id, 15, 0)
        case 7: cmdgiverifle(id, 14, 0)
        case 8: cmdgiverifle(id, 3, 0)
        case 9: cmdgiverifle(id, 24, 0)
        case 10: cmdgiverifle(id, 13, 0)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdgiverifle(id, weapon, pack)
{
    givingweapon[id] = weapon
    givepack[id] = pack
    new menu = menu_create("Выберите игрока", "p_menu_handler")
    new s_Players[32], i_Num, i_Player
    new s_Name[64], s_Player[10]
    get_players(s_Players, i_Num)
    for (new i; i < i_Num; i++)
    {
        i_Player = s_Players[i]

        get_user_name(i_Player, s_Name, charsmax(s_Name))
        num_to_str(i_Player, s_Player, charsmax(s_Player))
        if(is_user_alive(i_Player))
            format(s_Name, charsmax(s_Name), "\w%s", s_Name)
        else
            format(s_Name, charsmax(s_Name), "\d%s", s_Name)
        menu_additem(menu, s_Name, s_Player, 0)
    }
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public p_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        if(givepack[id])
            cmdpack(id)
        else
            cmdrifles(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new i_Player = str_to_num(s_Data)

    if(is_user_connected(i_Player) && is_user_alive(i_Player))
    {
        cs_set_user_bpammo(i_Player, givingweapon[id], 90)
        switch(givingweapon[id])
        {
            case 22: give_item(i_Player, "weapon_m4a1")
            case 28: give_item(i_Player, "weapon_ak47")
            case 18: give_item(i_Player, "weapon_awp")
            case 8: give_item(i_Player, "weapon_aug")
            case 27: give_item(i_Player, "weapon_sg552")
            case 15: give_item(i_Player, "weapon_famas")
            case 14: give_item(i_Player, "weapon_galil")
            case 3: give_item(i_Player, "weapon_scout")
            case 24: give_item(i_Player, "weapon_g3sg1")
            case 13: give_item(i_Player, "weapon_sg550")
        }
        if(givepack[id])
        {
            give_item(i_Player, "weapon_flashbang")
            give_item(i_Player, "weapon_flashbang")
            give_item(i_Player, "weapon_hegrenade")
            give_item(i_Player, "weapon_smokegrenade")
            if(cs_get_user_team(i_Player) == CS_TEAM_CT)
            cs_set_user_defuse(i_Player, 1)
            cs_set_user_armor(i_Player, 100, CsArmorType:2)
            cs_set_user_bpammo(i_Player, CSW_DEAGLE, 35)
            give_item(id, "weapon_deagle")
        }
    }
    cmdgiverifle(id, givingweapon[id], givepack[id])

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdsecond(id)
{
    new menu = menu_create("\rВыберите вещь", "se_menu_handler")
    menu_additem(menu, "Кусачки", "1")
    menu_additem(menu, "Щит", "2")
    menu_additem(menu, "Все гранаты", "3")
    menu_additem(menu, "Бронежилет", "4")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public se_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgivesec(id, 1)
        case 2: cmdgivesec(id, 2)
        case 3: cmdgivesec(id, 3)
        case 4: cmdgivesec(id, 4)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdgivesec(id, item)
{
    givingweapon[id] = item
    new menu = menu_create("Выберите игрока", "p3_menu_handler")
    new s_Players[32], i_Num, i_Player
    new s_Name[64], s_Player[10]
    get_players(s_Players, i_Num)
    for (new i; i < i_Num; i++)
    {
        i_Player = s_Players[i]

        get_user_name(i_Player, s_Name, charsmax(s_Name))
        num_to_str(i_Player, s_Player, charsmax(s_Player))
        if(is_user_alive(i_Player))
            format(s_Name, charsmax(s_Name), "\w%s", s_Name)
        else
            format(s_Name, charsmax(s_Name), "\d%s", s_Name)
        menu_additem(menu, s_Name, s_Player, 0)
    }
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public p3_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        cmdsecond(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new i_Player = str_to_num(s_Data)

    if(is_user_connected(i_Player) && is_user_alive(i_Player))
    {
        switch(givingweapon[id])
        {
            case 1: cs_set_user_defuse(i_Player, 1)
            case 2: give_item(i_Player, "weapon_shield")
            case 3:
            {
                give_item(i_Player, "weapon_flashbang")
                give_item(i_Player, "weapon_flashbang")
                give_item(i_Player, "weapon_hegrenade")
                give_item(i_Player, "weapon_smokegrenade")
            }
            case 4: cs_set_user_armor(i_Player, 100, CsArmorType:2)
        }
    }
    cmdgivesec(id, givingweapon[id])

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdpack(id)
{
    new menu = menu_create("Выберите оружие", "pa_menu_handler")
    menu_additem(menu, "M4A1 + Pack", "1")
    menu_additem(menu, "AK47 + Pack", "2")
    menu_additem(menu, "AWP + Pack", "3")
    menu_additem(menu, "AUG + Pack", "4")
    menu_additem(menu, "SG552 + Pack", "5")
    menu_additem(menu, "Famas + Pack", "6")
    menu_additem(menu, "Galil + Pack", "7")
    menu_additem(menu, "Scout + Pack", "8")
    menu_additem(menu, "G3SG1 + Pack", "9")
    menu_additem(menu, "SG550 + Pack", "10")
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public pa_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgiverifle(id, 22, 1)
        case 2: cmdgiverifle(id, 28, 1)
        case 3: cmdgiverifle(id, 18, 1)
        case 4: cmdgiverifle(id, 8, 1)
        case 5: cmdgiverifle(id, 27, 1)
        case 6: cmdgiverifle(id, 15, 1)
        case 7: cmdgiverifle(id, 14, 1)
        case 8: cmdgiverifle(id, 3, 1)
        case 9: cmdgiverifle(id, 24, 1)
        case 10: cmdgiverifle(id, 13, 1)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}
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Статус пользователя ozmosis
сообщение 5.6.2013, 21:42
Сообщение #3


Стаж: 12 лет

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Цитата(xoomie @ 9.3.2013, 5:12) *
Сохранишь в формате UTF-8 без ВОМ!
Скрытый текст
Код
#include <amxmodx>
#include <fun>
#include <cstrike>
#include <colorchat>

new gRounds = 1

new givingweapon[33], givepack[33]

public plugin_init()
{
    register_plugin("Weaponmenu", "1.0", "UNREAL")
    register_clcmd("weaponmenu", "cmdmenu")
    register_event("TextMsg", "eRestart", "a", "2=#Game_will_restart_in","2=#Game_Commencing")
    register_event("HLTV", "eRoundStart", "a", "1=0", "2=0")
}
public eRestart()
        gRounds = 1

public eRoundStart()
        gRounds++

public cmdmenu(id)

{

        if(!is_user_alive(id) || !is_user_connected(id))

                return PLUGIN_HANDLED

        if(get_user_flags(id) & ADMIN_LEVEL_B && gRounds > 3)

        {
             givingweapon[id] = 0
             new menu = menu_create("Выберите раздел", "g_menu_handler")
             menu_additem(menu, "Пистолеты", "1")
             menu_additem(menu, "Винтовки/Автоматы", "2")
             menu_additem(menu, "Оборудывание", "3")
             menu_additem(menu, "Комплекты оружия", "4")
             menu_setprop(menu, MPROP_EXITNAME, "Выход")
             menu_display(id, menu, 0)

        }else if( get_user_flags(id) & ADMIN_LEVEL_B && gRounds <= 3){

        new name[33]
        get_user_name(id, name, 32)
                ColorChat(id, GREEN, "^x03[^x04Weapon Menu^x03] ^x01Взять оружие можно только с^x04 3 ^x01раунда!")

        }else if( gRounds <= 3){

                ColorChat(id, GREEN, "^x01Нет прав. Чтобы купить админку, пиши ^x04/adminka")

        }

        return PLUGIN_HANDLED

}

public g_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdpistols(id)
        case 2: cmdrifles(id)
        case 3: cmdsecond(id)
        case 4: cmdpack(id)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdpistols(id)
{
    new menu = menu_create("\rВыберите оружие", "pi_menu_handler")
    menu_additem(menu, "Glock 18", "1")
    menu_additem(menu, "USP", "2")
    menu_additem(menu, "P228", "3")
    menu_additem(menu, "Deagle", "4")
    menu_additem(menu, "FiveSeven", "5")
    menu_additem(menu, "Elite", "6")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public pi_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgivepist(id, 17)
        case 2: cmdgivepist(id, 16)
        case 3: cmdgivepist(id, 1)
        case 4: cmdgivepist(id, 26)
        case 5: cmdgivepist(id, 11)
        case 6: cmdgivepist(id, 10)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}


public cmdgivepist(id, weapon)
{
    givingweapon[id] = weapon
    new menu = menu_create("Выберите игрока", "p2_menu_handler")
    new s_Players[32], i_Num, i_Player
    new s_Name[64], s_Player[10]
    get_players(s_Players, i_Num)
    for (new i; i < i_Num; i++)
    {
        i_Player = s_Players[i]

        get_user_name(i_Player, s_Name, charsmax(s_Name))
        num_to_str(i_Player, s_Player, charsmax(s_Player))
        if(is_user_alive(i_Player))
            format(s_Name, charsmax(s_Name), "\w%s", s_Name)
        else
            format(s_Name, charsmax(s_Name), "\d%s", s_Name)
        menu_additem(menu, s_Name, s_Player, 0)
    }
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public p2_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        cmdpistols(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new i_Player = str_to_num(s_Data)

    if(is_user_connected(i_Player) && is_user_alive(i_Player))
    {
        switch(givingweapon[id])
        {
            case 17:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 120)
                give_item(i_Player, "weapon_glock18")
            }
            case 16:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 100)
                give_item(i_Player, "weapon_usp")
            }
            case 1:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 52)
                give_item(i_Player, "weapon_p228")
            }
            case 26:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 35)
                give_item(i_Player, "weapon_deagle")
            }
            case 11:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 100)
                give_item(i_Player, "weapon_fiveseven")
            }
            case 10:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 120)
                give_item(i_Player, "weapon_elite")
            }
        }
    }
    cmdgivepist(id, givingweapon[id])

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdrifles(id)
{
    new menu = menu_create("\rВыберите оружие", "r_menu_handler")
    menu_additem(menu, "M4A1", "1")
    menu_additem(menu, "AK47", "2")
    menu_additem(menu, "AWP", "3")
    menu_additem(menu, "AUG", "4")
    menu_additem(menu, "SG552", "5")
    menu_additem(menu, "Famas", "6")
    menu_additem(menu, "Galil", "7")
    menu_additem(menu, "Scout", "8")
    menu_additem(menu, "G3SG1", "9")
    menu_additem(menu, "SG550", "10")
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public r_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgiverifle(id, 22, 0)
        case 2: cmdgiverifle(id, 28, 0)
        case 3: cmdgiverifle(id, 18, 0)
        case 4: cmdgiverifle(id, 8, 0)
        case 5: cmdgiverifle(id, 27, 0)
        case 6: cmdgiverifle(id, 15, 0)
        case 7: cmdgiverifle(id, 14, 0)
        case 8: cmdgiverifle(id, 3, 0)
        case 9: cmdgiverifle(id, 24, 0)
        case 10: cmdgiverifle(id, 13, 0)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdgiverifle(id, weapon, pack)
{
    givingweapon[id] = weapon
    givepack[id] = pack
    new menu = menu_create("Выберите игрока", "p_menu_handler")
    new s_Players[32], i_Num, i_Player
    new s_Name[64], s_Player[10]
    get_players(s_Players, i_Num)
    for (new i; i < i_Num; i++)
    {
        i_Player = s_Players[i]

        get_user_name(i_Player, s_Name, charsmax(s_Name))
        num_to_str(i_Player, s_Player, charsmax(s_Player))
        if(is_user_alive(i_Player))
            format(s_Name, charsmax(s_Name), "\w%s", s_Name)
        else
            format(s_Name, charsmax(s_Name), "\d%s", s_Name)
        menu_additem(menu, s_Name, s_Player, 0)
    }
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public p_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        if(givepack[id])
            cmdpack(id)
        else
            cmdrifles(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new i_Player = str_to_num(s_Data)

    if(is_user_connected(i_Player) && is_user_alive(i_Player))
    {
        cs_set_user_bpammo(i_Player, givingweapon[id], 90)
        switch(givingweapon[id])
        {
            case 22: give_item(i_Player, "weapon_m4a1")
            case 28: give_item(i_Player, "weapon_ak47")
            case 18: give_item(i_Player, "weapon_awp")
            case 8: give_item(i_Player, "weapon_aug")
            case 27: give_item(i_Player, "weapon_sg552")
            case 15: give_item(i_Player, "weapon_famas")
            case 14: give_item(i_Player, "weapon_galil")
            case 3: give_item(i_Player, "weapon_scout")
            case 24: give_item(i_Player, "weapon_g3sg1")
            case 13: give_item(i_Player, "weapon_sg550")
        }
        if(givepack[id])
        {
            give_item(i_Player, "weapon_flashbang")
            give_item(i_Player, "weapon_flashbang")
            give_item(i_Player, "weapon_hegrenade")
            give_item(i_Player, "weapon_smokegrenade")
            if(cs_get_user_team(i_Player) == CS_TEAM_CT)
            cs_set_user_defuse(i_Player, 1)
            cs_set_user_armor(i_Player, 100, CsArmorType:2)
            cs_set_user_bpammo(i_Player, CSW_DEAGLE, 35)
            give_item(id, "weapon_deagle")
        }
    }
    cmdgiverifle(id, givingweapon[id], givepack[id])

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdsecond(id)
{
    new menu = menu_create("\rВыберите вещь", "se_menu_handler")
    menu_additem(menu, "Кусачки", "1")
    menu_additem(menu, "Щит", "2")
    menu_additem(menu, "Все гранаты", "3")
    menu_additem(menu, "Бронежилет", "4")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public se_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgivesec(id, 1)
        case 2: cmdgivesec(id, 2)
        case 3: cmdgivesec(id, 3)
        case 4: cmdgivesec(id, 4)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdgivesec(id, item)
{
    givingweapon[id] = item
    new menu = menu_create("Выберите игрока", "p3_menu_handler")
    new s_Players[32], i_Num, i_Player
    new s_Name[64], s_Player[10]
    get_players(s_Players, i_Num)
    for (new i; i < i_Num; i++)
    {
        i_Player = s_Players[i]

        get_user_name(i_Player, s_Name, charsmax(s_Name))
        num_to_str(i_Player, s_Player, charsmax(s_Player))
        if(is_user_alive(i_Player))
            format(s_Name, charsmax(s_Name), "\w%s", s_Name)
        else
            format(s_Name, charsmax(s_Name), "\d%s", s_Name)
        menu_additem(menu, s_Name, s_Player, 0)
    }
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public p3_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        cmdsecond(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new i_Player = str_to_num(s_Data)

    if(is_user_connected(i_Player) && is_user_alive(i_Player))
    {
        switch(givingweapon[id])
        {
            case 1: cs_set_user_defuse(i_Player, 1)
            case 2: give_item(i_Player, "weapon_shield")
            case 3:
            {
                give_item(i_Player, "weapon_flashbang")
                give_item(i_Player, "weapon_flashbang")
                give_item(i_Player, "weapon_hegrenade")
                give_item(i_Player, "weapon_smokegrenade")
            }
            case 4: cs_set_user_armor(i_Player, 100, CsArmorType:2)
        }
    }
    cmdgivesec(id, givingweapon[id])

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdpack(id)
{
    new menu = menu_create("Выберите оружие", "pa_menu_handler")
    menu_additem(menu, "M4A1 + Pack", "1")
    menu_additem(menu, "AK47 + Pack", "2")
    menu_additem(menu, "AWP + Pack", "3")
    menu_additem(menu, "AUG + Pack", "4")
    menu_additem(menu, "SG552 + Pack", "5")
    menu_additem(menu, "Famas + Pack", "6")
    menu_additem(menu, "Galil + Pack", "7")
    menu_additem(menu, "Scout + Pack", "8")
    menu_additem(menu, "G3SG1 + Pack", "9")
    menu_additem(menu, "SG550 + Pack", "10")
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public pa_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgiverifle(id, 22, 1)
        case 2: cmdgiverifle(id, 28, 1)
        case 3: cmdgiverifle(id, 18, 1)
        case 4: cmdgiverifle(id, 8, 1)
        case 5: cmdgiverifle(id, 27, 1)
        case 6: cmdgiverifle(id, 15, 1)
        case 7: cmdgiverifle(id, 14, 1)
        case 8: cmdgiverifle(id, 3, 1)
        case 9: cmdgiverifle(id, 24, 1)
        case 10: cmdgiverifle(id, 13, 1)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}


можешь убрать скорострелку дым щит, и чтоб было возможно со 2 раунда? пробовал сам, т.к. не шарю - не компилится)
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