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Статус пользователя ser1
сообщение 4.4.2013, 11:04
Сообщение #1


Стаж: 13 лет

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Админ чат колор нужно поставить на флаг t
Спасибо)
sma
#include <amxmodx>
#include <amxmisc>

#define PLUGIN "Admin Chat Colors"
#define VERSION "2.0"
#define AUTHOR "Arion"

#define ACCESS_LEVEL ADMIN_CHAT
#define ADMIN_LISTEN ADMIN_BAN

new message[192]
new sayText
new teamInfo
new maxPlayers

new g_MessageColor
new g_NameColor
new g_AdminListen

new strName[191]
new strText[191]
new alive[11]

public plugin_init()
{
register_plugin (PLUGIN, VERSION, AUTHOR)

g_MessageColor = register_cvar ("amx_color", "2") // Message colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red

g_NameColor = register_cvar ("amx_namecolor", "6") // Name colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6] Team-color

g_AdminListen = register_cvar ("amx_listen", "1") // Set whether admins see or not all messages (Alive, dead and team-only)


sayText = get_user_msgid ("SayText")
teamInfo = get_user_msgid ("TeamInfo")
maxPlayers = get_maxplayers()


register_message (sayText, "avoid_duplicated")

register_clcmd ("amx_color", "set_color", ACCESS_LEVEL, "<color>")
register_clcmd ("amx_namecolor", "set_name_color", ACCESS_LEVEL, "<color>")
register_clcmd ("amx_listen", "set_listen", ACCESS_LEVEL, "<1 | 0>")

register_clcmd ("say", "hook_say")
register_clcmd ("say_team", "hook_teamsay")
}


public avoid_duplicated (msgId, msgDest, receiver)
{
return PLUGIN_HANDLED
}


public hook_say(id)
{
read_args (message, 191)
remove_quotes (message)

if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
// Gungame commands and empty messages
return PLUGIN_CONTINUE


new name[32]
get_user_name (id, name, 31)

new bool:admin = false

if (get_user_flags(id) & ACCESS_LEVEL)
admin = true


new isAlive

if (is_user_alive (id))
{
isAlive = 1
alive = "^x01"
}
else
{
isAlive = 0
alive = "^x01*DEAD* "
}

static color[10]



if (admin)
{
// Name
switch (get_pcvar_num (g_NameColor))
{
case 1:
format (strName, 191, "%s%s", alive, name)

case 2:
format (strName, 191, "%s^x04%s", alive, name)

case 3:
{
color = "SPECTATOR"
format (strName, 191, "%s^x03%s", alive, name)
}

case 4:
{
color = "CT"
format (strName, 191, "%s^x03%s", alive, name)
}

case 5:
{
color = "TERRORIST"
format (strName, 191, "%s^x03%s", alive, name)
}

case 6:
{
get_user_team (id, color, 9)

format (strName, 191, "%s^x03%s", alive, name)
}
}


// Message
switch (get_pcvar_num (g_MessageColor))
{
case 1: // Yellow
format (strText, 191, "%s", message)

case 2: // Green
format (strText, 191, "^x04%s", message)

case 3: // White
{
copy (color, 9, "SPECTATOR")
format (strText, 191, "^x03%s", message)
}

case 4: // Blue
{
copy (color, 9, "CT")
format (strText, 191, "^x03%s", message)
}

case 5: // Red
{
copy (color, 9, "TERRORIST")
format (strText, 191, "^x03%s", message)
}
}
}

else // Player is not admin. Team-color name : Yellow message
{
get_user_team (id, color, 9)

format (strName, 191, "%s^x03%s", alive, name)

format (strText, 191, "%s", message)
}

format (message, 191, "%s^x01 : %s", strName, strText)

sendMessage (color, isAlive) // Sends the colored message

return PLUGIN_CONTINUE
}


public hook_teamsay(id)
{
new playerTeam = get_user_team(id)
new playerTeamName[19]

switch (playerTeam) // Team names which appear on team-only messages
{
case 1:
copy (playerTeamName, 11, "Terrorists")

case 2:
copy (playerTeamName, 18, "Counter-Terrorists")

default:
copy (playerTeamName, 9, "Spectator")
}

read_args (message, 191)
remove_quotes (message)

if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands,
// Gungame commands and empty messages
return PLUGIN_CONTINUE


new name[32]
get_user_name (id, name, 31)

new bool:admin = false

if (get_user_flags(id) & ACCESS_LEVEL)
admin = true


new isAlive

if (is_user_alive (id))
{
isAlive = 1
alive = "^x01"
}
else
{
isAlive = 0
alive = "^x01*DEAD* "
}

static color[10]



if (admin)
{
// Name
switch (get_pcvar_num (g_NameColor))
{
case 1:
format (strName, 191, "%s(%s) %s", alive, playerTeamName, name)

case 2:
format (strName, 191, "%s(%s) ^x04%s", alive, playerTeamName, name)

case 3:
{
color = "SPECTATOR"
format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
}

case 4:
{
color = "CT"
format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
}

case 5:
{
color = "TERRORIST"
format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
}

case 6:
{
get_user_team (id, color, 9)

format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
}
}


// Message
switch (get_pcvar_num (g_MessageColor))
{
case 1: // Yellow
format (strText, 191, "%s", message)

case 2: // Green
format (strText, 191, "^x04%s", message)

case 3: // White
{
copy (color, 9, "SPECTATOR")
format (strText, 191, "^x03%s", message)
}

case 4: // Blue
{
copy (color, 9, "CT")
format (strText, 191, "^x03%s", message)
}

case 5: // Red
{
copy (color, 9, "TERRORIST")
format (strText, 191, "^x03%s", message)
}
}
}

else // Player is not admin. Team-color name : Yellow message
{
get_user_team (id, color, 9)

format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)

format (strText, 191, "%s", message)
}

format (message, 191, "%s ^x01: %s", strName, strText)

sendTeamMessage (color, isAlive, playerTeam) // Sends the colored message

return PLUGIN_CONTINUE
}


public set_color (id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED

new arg[1], newColor
read_argv (1, arg, 1)

newColor = str_to_num (arg)

if (newColor >= 1 && newColor <= 5)
{
set_cvar_num ("amx_color", newColor)
set_pcvar_num (g_MessageColor, newColor)

if (get_pcvar_num (g_NameColor) != 1 &&
((newColor == 3 && get_pcvar_num (g_NameColor) != 3)
|| (newColor == 4 && get_pcvar_num (g_NameColor) != 4)
|| (newColor == 5 && get_pcvar_num (g_NameColor) != 5)))
{
set_cvar_num ("amx_namecolor", 2)
set_pcvar_num (g_NameColor, 2)
}
}

return PLUGIN_HANDLED
}


public set_name_color (id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED

new arg[1], newColor
read_argv (1, arg, 1)

newColor = str_to_num (arg)

if (newColor >= 1 && newColor <= 6)
{
set_cvar_num ("amx_namecolor", newColor)
set_pcvar_num (g_NameColor, newColor)

if ((get_pcvar_num (g_MessageColor) != 1
&& ((newColor == 3 && get_pcvar_num (g_MessageColor) != 3)
|| (newColor == 4 && get_pcvar_num (g_MessageColor) != 4)
|| (newColor == 5 && get_pcvar_num (g_MessageColor) != 5)))
|| get_pcvar_num (g_NameColor) == 6)
{
set_cvar_num ("amx_color", 2)
set_pcvar_num (g_MessageColor, 2)
}
}

return PLUGIN_HANDLED
}


public set_listen (id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED

new arg[1], newListen
read_argv(1, arg, 1)

newListen = str_to_num (arg)

set_cvar_num ("amx_listen", newListen)
set_pcvar_num (g_AdminListen, newListen)

return PLUGIN_HANDLED
}


public sendMessage (color[], alive)
{
new teamName[10]

for (new player = 1; player < maxPlayers; player++)
{
if (!is_user_connected(player))
continue

if (alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
{
get_user_team (player, teamName, 9) // Stores user's team name to change back after sending the message

changeTeamInfo (player, color) // Changes user's team according to color choosen

writeMessage (player, message) // Writes the message on player's chat

changeTeamInfo (player, teamName) // Changes user's team back to original
}
}
}


public sendTeamMessage (color[], alive, playerTeam)
{
new teamName[10]

for (new player = 1; player < maxPlayers; player++)
{
if (!is_user_connected(player))
continue

if (get_user_team(player) == playerTeam || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
{
if (alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
{
get_user_team (player, teamName, 9) // Stores user's team name to change back after sending the message

changeTeamInfo (player, color) // Changes user's team according to color choosen

writeMessage (player, message) // Writes the message on player's chat

changeTeamInfo (player, teamName) // Changes user's team back to original
}
}
}
}


public changeTeamInfo (player, team[])
{
message_begin (MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo (Which is responsable for which time player is)
write_byte (player) // Write byte needed
write_string (team) // Changes player's team
message_end() // Also Needed
}


public writeMessage (player, message[])
{
message_begin (MSG_ONE, sayText, {0, 0, 0}, player) // Tells to modify sayText (Which is responsable for writing colored messages)
write_byte (player) // Write byte needed
write_string (message) // Effectively write the message, finally, afterall
message_end () // Needed as always
}
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Статус пользователя Slackerok
сообщение 4.4.2013, 11:08
Сообщение #2
Стаж: 16 лет

Сообщений: 187
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#define ACCESS_LEVEL ADMIN_CHAT
#define ADMIN_LISTEN ADMIN_BAN

Эти строки отвечают за доступ

Вот тебе весь список доступов с флагами, меняй по своему вкусу:

Код
ADMIN_IMMUNITY //Flag "a", immunity
ADMIN_RESERVATION //Flag "b", reservation
ADMIN_KICK //Flag "c", kick
ADMIN_BAN //Flag "d", ban
ADMIN_SLAY //Flag "e", slay
ADMIN_MAP //Flag "f", map change
ADMIN_CVAR //Flag "g", cvar change
ADMIN_CFG //Flag "h", config execution
ADMIN_CHAT //Flag "i", chat
ADMIN_VOTE //Flag "j", vote
ADMIN_PASSWORD //Flag "k", sv_password
ADMIN_RCON //Flag "l", rcon access
ADMIN_LEVEL_A //Flag "m", custom
ADMIN_LEVEL_B //Flag "n", custom
ADMIN_LEVEL_C //Flag "o", custom
ADMIN_LEVEL_D //Flag "p", custom
ADMIN_LEVEL_E //Flag "q", custom
ADMIN_LEVEL_F //Flag "r", custom
ADMIN_LEVEL_G //Flag "s", custom
ADMIN_LEVEL_H //Flag "t", custom
ADMIN_MENU //Flag "u", menus
ADMIN_ADMIN //Flag "y", default admin
ADMIN_USER //Flag "z", default user


#define ACCESS_LEVEL ADMIN_LEVEL_H

Отредактировал: Slackerok, - 4.4.2013, 11:09
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Статус пользователя ser1
сообщение 4.4.2013, 12:01
Сообщение #3


Стаж: 13 лет

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спасибо) до этого писал просто ACCESS_LEVEL_H, поэтому не получалось))
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