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Данный раздел предназначен для обсуждения, а также решения технических проблем связанных с серверной частью. Обсуждения касательно игровых клиентов ведутся здесь.

1. Во время создания новой темы аккуратно оформляйте её, не допускайте грамматических ошибок.
2. Описывая проблему старайтесь, как можно больше рассказать о ней, а так же о действиях с сервером после которых она возникла, по возможности подкрепите информацию логами.
3. Если вопрос касается проблемы в работе сервера, то обязательно прикрепляйте список плагинов (введите в консоли сервера: meta list и amxx plugins), настройки server.cfg, логи. Так же указывайте операционную систему, версию HLDS (введите к консоли сервера: version) и где хостится сервер.

Длинную информацию скрывайте под спойлер.

Помогите разобрать log

Статус пользователя DwG
сообщение 23.4.2013, 7:46
Сообщение #1


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Напригают моменты которые я выделил! Объясните пожалуйста из за чего они возникают!
Если из за dproto то мой сервер видит только этот если ставлю другую версию то dproto не запускается !
Проверял через meta list


Мой log
L 04/23/2013 - 09:21:20: "SiteCS<3703><STEAM_ID_LAN><TERRORIST>" say "Melhor site de CS www.SiteCS.net 114"
L 04/23/2013 - 09:21:33: Team "TERRORIST" triggered "Target_Bombed" (CT "2") (T "0")
L 04/23/2013 - 09:21:33: World triggered "Round_End"
L 04/23/2013 - 09:21:33: Team "TERRORIST" triggered "Target_Bombed" (CT "2") (T "0")
L 04/23/2013 - 09:21:33: World triggered "Round_End"
L 04/23/2013 - 09:21:37: [DPROTO]: TryAuthSteamClient2009: Raw AuthString = ' W2AJWSWL'
L 04/23/2013 - 09:21:37: [DPROTO]: TryAuthSteamClient2009: Used AuthString = 'W2AJWSWL'
L 04/23/2013 - 09:21:37: [DPROTO]: Client 1 - Set AuthIdType 1 [dp_SC2009]; pClient = 0xf3a21dfc

L 04/23/2013 - 09:21:37: "Alexandr Rodionovi4 Boroda4<3704><STEAM_0:0:87687871><>" connected, address "89.31.36.218:27005"
L 04/23/2013 - 09:21:38: "SiteCS<3703><STEAM_ID_LAN><TERRORIST>" triggered "Spawned_With_The_Bomb"
L 04/23/2013 - 09:21:38: World triggered "Round_Start"
L 04/23/2013 - 09:21:39: [DPROTO]: TryAuthSteamClient2009: Raw AuthString = ' W2AJWSWL'
L 04/23/2013 - 09:21:39: [DPROTO]: TryAuthSteamClient2009: Used AuthString = 'W2AJWSWL'
L 04/23/2013 - 09:21:39: [DPROTO]: Client 1 - Set AuthIdType 1 [dp_SC2009]; pClient = 0xf3a21dfc

L 04/23/2013 - 09:21:39: "Alexandr Rodionovi4 Boroda4<3705><STEAM_0:0:87687871><>" connected, address "89.31.36.218:27005"
L 04/23/2013 - 09:21:42: "Alexandr Rodionovi4 Boroda4<3705><STEAM_0:0:87687871><>" entered the game
L 04/23/2013 - 09:21:45: "Alexandr Rodionovi4 Boroda4<3705><STEAM_0:0:87687871><>" joined team "CT"
L 04/23/2013 - 09:21:45: World triggered "Game_Commencing"
L 04/23/2013 - 09:21:45: World triggered "Game_Commencing" (CT "2") (T "0")
L 04/23/2013 - 09:21:45: World triggered "Round_End"
L 04/23/2013 - 09:21:48: "SiteCS<3703><STEAM_ID_LAN><TERRORIST>" triggered "Spawned_With_The_Bomb"
L 04/23/2013 - 09:21:48: World triggered "Round_Start"
L 04/23/2013 - 09:21:58: Kick: "SiteCS<3703><STEAM_ID_LAN><>" was kicked by "Console" (message ""Извините, но ваш пинг слишком высокий, повторите попытку позже..."")
L 04/23/2013 - 09:21:58: "SiteCS<3703><STEAM_ID_LAN><TERRORIST>" triggered "Dropped_The_Bomb"
L 04/23/2013 - 09:21:58: "SiteCS<3703><STEAM_ID_LAN><TERRORIST>" disconnected
L 04/23/2013 - 09:22:06: Server cvar "sv_restartround" = "1"
L 04/23/2013 - 09:22:06: World triggered "Restart_Round_(1_second)"
L 04/23/2013 - 09:22:06: Team "CT" scored "0" with "1" players
L 04/23/2013 - 09:22:06: Team "TERRORIST" scored "0" with "0" players
L 04/23/2013 - 09:22:06: Server cvar "sv_restartround" = "0"
L 04/23/2013 - 09:22:07: World triggered "Round_Start"
L 04/23/2013 - 09:22:49: "Alexandr Rodionovi4 Boroda4<3705><STEAM_0:0:87687871><CT>" disconnected
L 04/23/2013 - 09:22:49: World triggered "Round_Draw" (CT "0") (T "0")
L 04/23/2013 - 09:22:49: World triggered "Round_End"
L 04/23/2013 - 09:22:54: World triggered "Round_Start"
L 04/23/2013 - 09:22:56: [DPROTO]: TryAuthRevEmu: AuthString = 'S2WDJ7EV'
L 04/23/2013 - 09:22:56: [DPROTO]: Client 0 - Set AuthIdType 1 [dp_RevEmu]; pClient = 0xf3a1cf08

L 04/23/2013 - 09:22:56: "ZDRGDZR<3706><STEAM_0:0:920044251><>" connected, address "178.122.14.221:11747"
L 04/23/2013 - 09:23:15: [DPROTO]: TryAuthRevEmu: AuthString = 'S2WDJ7EV'
L 04/23/2013 - 09:23:15: [DPROTO]: Client 0 - Set AuthIdType 1 [dp_RevEmu]; pClient = 0xf3a1cf08

L 04/23/2013 - 09:23:15: "ZDRGDZR<3707><STEAM_0:0:920044251><>" connected, address "178.122.14.221:11747"
L 04/23/2013 - 09:24:06: Bad Rcon: "rcon 1314505905 "123" sv_contact "HLBrute 1.10"" from "5.140.159.247:2503"
L 04/23/2013 - 09:24:13: [DPROTO]: TryAuthRevEmu: AuthString = 'R2A3X2HE '
L 04/23/2013 - 09:24:13: [DPROTO]: Client 0 - Set AuthIdType 1 [dp_RevEmu]; pClient = 0xf3a1cf08
L 04/23/2013 - 09:24:13: "Bluelytning<3708><STEAM_0:0:1307222643><>" connected, address "180.249.111.21:18272"
L 04/23/2013 - 09:25:09: Bad Rcon: "rcon 1314505905 "123" sv_contact "HLBrute 1.10"" from "5.140.159.247:2503"
L 04/23/2013 - 09:25:28: Bad Rcon: "rcon 1314505905 "123" sv_contact "HLBrute 1.10"" from "5.140.159.247:2503"
L 04/23/2013 - 09:25:54: Team "CT" triggered "Target_Saved" (CT "1") (T "0")
L 04/23/2013 - 09:25:54: World triggered "Round_End"
L 04/23/2013 - 09:25:59: World triggered "Round_Start"
L 04/23/2013
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Статус пользователя Fred Perry
сообщение 23.4.2013, 7:49
Сообщение #2


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Скинь конфиг от дпрото


You become responsible, forever, for what you have tamed
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Статус пользователя DwG
сообщение 23.4.2013, 7:51
Сообщение #3


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Цитата(Fred Perry @ 23.4.2013, 7:49) *
Скинь конфиг от дпрото

Держи!

dproto.cfg
#
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS
#

# ========================================================
# DPROTO CONFIGURATION
# ========================================================

# LoggingMode:
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 2


# ========================================================
# AUTHID MANAGEMENT
# ========================================================

# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666

# Use these options to set authid's for clients

# for HLTV (default is HLTV [7] )
cid_HLTV = 7

# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )
cid_NoSteam47 = 8

# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )
cid_NoSteam48 = 10

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDGIND [9]
cid_SteamPending = 9

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatibble with revEmu
SC2009_RevCompatMode = 1

# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1

# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 0;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 0;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 0;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 0;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 0;

# Note that banid will use steamid WITHOUT any prefixes!



# ========================================================
# ATTACKS SUPRESSION
# ========================================================

# FakePlayers_ConnectInitiationCheck (seconds)
# Sets the time, in seconds, in which client should initiate
# game session (in other words, send the "new" command) after it has
# been connected. If client did not initiated game session, it will be marked as
# fake and kicked.
# Default is 6 seconds.
# Use 0 to disable this check.
FakePlayers_ConnectInitiationCheck = 6

# FakePlayers_ClientValidationCheck (seconds)
# Sets the time, in seconds, in which client should answer to random unique command
# sent by server. If client did not answered for this command, it will be marked as
# fake and kicked.
# Default is 8 seconds.
# Use 0 to disable this check.
FakePlayers_ClientValidationCheck = 8

# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
# This check will work only if FakePlayers_ClientValidationCheck and
# FakePlayers_ConnectInitiationCheck are enabled.
# Default is 1 (ON)
FakePlayers_AntiReconnect = 1

# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
# use 0 for permanent ban
# use negative vaules to disable ban (fake players will only be kicked)
FakePlayers_BanTime = 120

# ========================================================
# OTHER STUFF
# ========================================================

# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
# For p.47 Based: Server will not connect to auth servers.
# For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0

# ServerInfoAnswerType (0/1)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode - best solution for now, server is visible anywhere
ServerInfoAnswerType = 2

# MasterClient (0/1)
# Enables master-client emulation; it helps to register server on master list
# if you having "You server is old" error.
# USE THIS ONLY WITH -nomaster MODE!
# you can use Master_GameVersion to set version of game
MasterClient = 0

# Master_GameVersion (string)
# Sets version of game that master-client will send on master-server
Master_GameVersion = 1.1.2.6/Stdio

# SubServer_Enable (0/1)
# Enables secondary mini-server that redirects clients on main server.
# Use the SubServer_AnswerType parameter to set answer type to info queries
# Use the SubServer_Port parameter to set secondary server port
# Use the SubServer_MasterClient parameter to enable master-client for secondary server.
# This is useful feature if you want all clients to see you server.
# Its possible if you set different answer types for main and secondary servers.
# Clients which cant "see" main server will be able to see secondary
SubServer_Enable = 0
SubServer_Port = 28015
SubServer_MasterClient = 0
SubServer_AnswerType = 0
SubServer_RedirectCommand = connect 169.254.141.3:27015
SubServer_IP = 0.0.0.0

# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name = Воронеж

# Enables fix for proper player id displaing on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0

# ExportVersion (0 / 1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed)
HLTVExcept_IP = 127.0.0.1

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Статус пользователя Legenda
сообщение 23.4.2013, 14:43
Сообщение #4


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Меценат Меценат

Цитата(DwG @ 23.4.2013, 9:46) *
Напригают моменты которые я выделил! Объясните пожалуйста из за чего они возникают!
Если из за dproto то мой сервер видит только этот если ставлю другую версию то dproto не запускается !
Проверял через meta list


Мой log
L 04/23/2013 - 09:21:20: "SiteCS<3703><STEAM_ID_LAN><TERRORIST>" say "Melhor site de CS www.SiteCS.net 114"
L 04/23/2013 - 09:21:33: Team "TERRORIST" triggered "Target_Bombed" (CT "2") (T "0")
L 04/23/2013 - 09:21:33: World triggered "Round_End"
L 04/23/2013 - 09:21:33: Team "TERRORIST" triggered "Target_Bombed" (CT "2") (T "0")
L 04/23/2013 - 09:21:33: World triggered "Round_End"
L 04/23/2013 - 09:21:37: [DPROTO]: TryAuthSteamClient2009: Raw AuthString = ' W2AJWSWL'
L 04/23/2013 - 09:21:37: [DPROTO]: TryAuthSteamClient2009: Used AuthString = 'W2AJWSWL'
L 04/23/2013 - 09:21:37: [DPROTO]: Client 1 - Set AuthIdType 1 [dp_SC2009]; pClient = 0xf3a21dfc

L 04/23/2013 - 09:21:37: "Alexandr Rodionovi4 Boroda4<3704><STEAM_0:0:87687871><>" connected, address "89.31.36.218:27005"
L 04/23/2013 - 09:21:38: "SiteCS<3703><STEAM_ID_LAN><TERRORIST>" triggered "Spawned_With_The_Bomb"
L 04/23/2013 - 09:21:38: World triggered "Round_Start"
L 04/23/2013 - 09:21:39: [DPROTO]: TryAuthSteamClient2009: Raw AuthString = ' W2AJWSWL'
L 04/23/2013 - 09:21:39: [DPROTO]: TryAuthSteamClient2009: Used AuthString = 'W2AJWSWL'
L 04/23/2013 - 09:21:39: [DPROTO]: Client 1 - Set AuthIdType 1 [dp_SC2009]; pClient = 0xf3a21dfc

L 04/23/2013 - 09:21:39: "Alexandr Rodionovi4 Boroda4<3705><STEAM_0:0:87687871><>" connected, address "89.31.36.218:27005"
L 04/23/2013 - 09:21:42: "Alexandr Rodionovi4 Boroda4<3705><STEAM_0:0:87687871><>" entered the game
L 04/23/2013 - 09:21:45: "Alexandr Rodionovi4 Boroda4<3705><STEAM_0:0:87687871><>" joined team "CT"
L 04/23/2013 - 09:21:45: World triggered "Game_Commencing"
L 04/23/2013 - 09:21:45: World triggered "Game_Commencing" (CT "2") (T "0")
L 04/23/2013 - 09:21:45: World triggered "Round_End"
L 04/23/2013 - 09:21:48: "SiteCS<3703><STEAM_ID_LAN><TERRORIST>" triggered "Spawned_With_The_Bomb"
L 04/23/2013 - 09:21:48: World triggered "Round_Start"
L 04/23/2013 - 09:21:58: Kick: "SiteCS<3703><STEAM_ID_LAN><>" was kicked by "Console" (message ""Извините, но ваш пинг слишком высокий, повторите попытку позже..."")
L 04/23/2013 - 09:21:58: "SiteCS<3703><STEAM_ID_LAN><TERRORIST>" triggered "Dropped_The_Bomb"
L 04/23/2013 - 09:21:58: "SiteCS<3703><STEAM_ID_LAN><TERRORIST>" disconnected
L 04/23/2013 - 09:22:06: Server cvar "sv_restartround" = "1"
L 04/23/2013 - 09:22:06: World triggered "Restart_Round_(1_second)"
L 04/23/2013 - 09:22:06: Team "CT" scored "0" with "1" players
L 04/23/2013 - 09:22:06: Team "TERRORIST" scored "0" with "0" players
L 04/23/2013 - 09:22:06: Server cvar "sv_restartround" = "0"
L 04/23/2013 - 09:22:07: World triggered "Round_Start"
L 04/23/2013 - 09:22:49: "Alexandr Rodionovi4 Boroda4<3705><STEAM_0:0:87687871><CT>" disconnected
L 04/23/2013 - 09:22:49: World triggered "Round_Draw" (CT "0") (T "0")
L 04/23/2013 - 09:22:49: World triggered "Round_End"
L 04/23/2013 - 09:22:54: World triggered "Round_Start"
L 04/23/2013 - 09:22:56: [DPROTO]: TryAuthRevEmu: AuthString = 'S2WDJ7EV'
L 04/23/2013 - 09:22:56: [DPROTO]: Client 0 - Set AuthIdType 1 [dp_RevEmu]; pClient = 0xf3a1cf08

L 04/23/2013 - 09:22:56: "ZDRGDZR<3706><STEAM_0:0:920044251><>" connected, address "178.122.14.221:11747"
L 04/23/2013 - 09:23:15: [DPROTO]: TryAuthRevEmu: AuthString = 'S2WDJ7EV'
L 04/23/2013 - 09:23:15: [DPROTO]: Client 0 - Set AuthIdType 1 [dp_RevEmu]; pClient = 0xf3a1cf08

L 04/23/2013 - 09:23:15: "ZDRGDZR<3707><STEAM_0:0:920044251><>" connected, address "178.122.14.221:11747"
L 04/23/2013 - 09:24:06: Bad Rcon: "rcon 1314505905 "123" sv_contact "HLBrute 1.10"" from "5.140.159.247:2503"
L 04/23/2013 - 09:24:13: [DPROTO]: TryAuthRevEmu: AuthString = 'R2A3X2HE '
L 04/23/2013 - 09:24:13: [DPROTO]: Client 0 - Set AuthIdType 1 [dp_RevEmu]; pClient = 0xf3a1cf08
L 04/23/2013 - 09:24:13: "Bluelytning<3708><STEAM_0:0:1307222643><>" connected, address "180.249.111.21:18272"
L 04/23/2013 - 09:25:09: Bad Rcon: "rcon 1314505905 "123" sv_contact "HLBrute 1.10"" from "5.140.159.247:2503"
L 04/23/2013 - 09:25:28: Bad Rcon: "rcon 1314505905 "123" sv_contact "HLBrute 1.10"" from "5.140.159.247:2503"
L 04/23/2013 - 09:25:54: Team "CT" triggered "Target_Saved" (CT "1") (T "0")
L 04/23/2013 - 09:25:54: World triggered "Round_End"
L 04/23/2013 - 09:25:59: World triggered "Round_Start"
L 04/23/2013

ни чего не понял
в чем проблема-то?
1. жирным - это авторизация клиента на сервере в зависимости от эмулятора
Код
Client 1 - номер слота, который занял клиент, минус 1
Set AuthIdType 1 - номер, соответствующий типу авторизации клиента
[dp_RevEmu] - тип авторизации, соответствующий номеру, расшифровка для людей
pClient = 0xf395ebe4 - не подскажу, думаю, это для программистов
В данном примере игрок с эмулятором RevEmu зашёл на 2-й слот.



2. ServerInfoAnswerType = 2 это используемый метод запросов на сервере
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Статус пользователя Johnny
сообщение 23.4.2013, 15:53
Сообщение #5


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DwG,
Стандартная работа дпрото, как и было сказано выше. Если напрягают, отключите логирование.

P.S. Тема закрыта.
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