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ZP Knife (Проблема с отбросом)

, Не работает отброс
Статус пользователя Kinder
сообщение 4.6.2013, 9:21
Сообщение #1
Стаж: 13 лет

Сообщений: 80
Благодарностей: 1
Полезность: < 0

Всем привет такова проблема когда 1 зомби отброс отлично работает,когда зомби больше 2-х отброс не работает и при любом значении knockback зомби не отбрасывает.Помогите пожалуйста исправить

вот исходник
Исрользуй спойлер
Код:
#include <amxmodx>
#include <fun>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>

#define PLUGIN "[ZP] Addon: Knifes"
#define VERSION "1.0"
#define AUTHOR "BlackCat"

#define VIP ADMIN_CHAT

new KNIFE1_V_MODEL[] = "models/frend1k_weapon/v_axe.mdl"
new KNIFE1_P_MODEL[] = "models/frend1k_weapon/p_axe.mdl"

new KNIFE2_V_MODEL[] = "models/frend1k_weapon/v_strong.mdl"
new KNIFE2_P_MODEL[] = "models/frend1k_weapon/p_strong.mdl"

new KNIFE3_V_MODEL[] = "models/frend1k_weapon/v_combat.mdl"
new KNIFE3_P_MODEL[] = "models/frend1k_weapon/p_combat.mdl"

new KNIFE4_V_MODEL[] = "models/frend1k_weapon/v_hammer.mdl"
new KNIFE4_P_MODEL[] = "models/frend1k_weapon/p_hammer.mdl"

new KNIFESURV_V_MODEL[] = "models/frend1k_weapon/v_axe_surv.mdl"
new KNIFESURV_P_MODEL[] = "models/frend1k_weapon/p_axe_surv.mdl"

new bool:g_has_axe[33]
new bool:g_has_strong[33]
new bool:g_has_combat[33]
new bool:g_has_hammer[33]
new bool:g_has_survivoraxe[33]

new g_knife_menu, g_vip_knife_menu
new cvar_knock_axe, cvar_jump_axe, cvar_speed_axe, cvar_damage_axe
new cvar_knock_strong, cvar_jump_strong, cvar_speed_strong, cvar_damage_strong
new cvar_knock_combat, cvar_jump_combat, cvar_speed_combat, cvar_damage_combat
new cvar_knock_hammer, cvar_jump_hammer, cvar_speed_hammer, cvar_damage_hammer
new cvar_knock_surv, cvar_jump_surv, cvar_speed_surv, cvar_damage_surv

new const g_sound_knife[] = { "frend1k_weapon/gunpickup2.wav" }

new const axe_sounds[][] =
{
"frend1k_weapon/axe_draw.wav",
"frend1k_weapon/axe_hit_01.wav",
"frend1k_weapon/axe_hit_02.wav",
"frend1k_weapon/axe_hit_wall.wav",
"frend1k_weapon/axe_miss.wav",
"frend1k_weapon/axe_stab.wav"
}

new const strong_sounds[][] =
{
"frend1k_weapon/strong_draw.wav",
"frend1k_weapon/strong_hit_01.wav",
"frend1k_weapon/strong_hit_02.wav",
"frend1k_weapon/strong_hit_wall.wav",
"frend1k_weapon/strong_miss.wav",
"frend1k_weapon/strong_stab.wav"
}

new const combat_sounds[][] =
{
"frend1k_weapon/combat_draw.wav",
"frend1k_weapon/combat_hit_01.wav",
"frend1k_weapon/combat_hit_02.wav",
"frend1k_weapon/combat_hit_wall.wav",
"frend1k_weapon/combat_miss.wav",
"frend1k_weapon/combat_stab.wav"
}

new const hammer_sounds[][] =
{
"frend1k_weapon/hammer_draw.wav",
"frend1k_weapon/hammer_hit_01.wav",
"frend1k_weapon/hammer_hit_02.wav",
"frend1k_weapon/hammer_hit_wall.wav",
"frend1k_weapon/hammer_miss.wav",
"frend1k_weapon/hammer_stab.wav"
}

new const surv_sounds[][] =
{
"frend1k_weapon/axe_draw.wav",
"frend1k_weapon/axe_hit_01.wav",
"frend1k_weapon/axe_hit_02.wav",
"frend1k_weapon/axe_hit_wall.wav",
"frend1k_weapon/axe_miss.wav",
"frend1k_weapon/axe_stab.wav"
}

public plugin_init()
{
register_plugin(PLUGIN , VERSION , AUTHOR);
register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);

g_knife_menu = menu_create("Выбор ножа","menu_handle")
g_vip_knife_menu = menu_create("Выбор ножа","menu_handle_vip")

register_clcmd("knife","knifemenu",ADMIN_ALL,"knife_menu")

build_menu()
build_menu_vip()

register_event("CurWeapon","checkWeapon","be","1=1");

register_forward(FM_EmitSound, "CEntity__EmitSound");
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");

RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
RegisterHam(Ham_Spawn, "player", "fw_playerspawn_post", 1)
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)

register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");

register_clcmd("zm_knife_strong", "clcmd_knife")
register_clcmd("zm_knife_hammer", "clcmd_knife")
register_clcmd("zm_knife_combat", "clcmd_knife")
register_clcmd("zm_knife_axe", "clcmd_knife")

cvar_jump_axe = register_cvar("zp_axe_jump", "350.0")
cvar_speed_axe = register_cvar("zp_axe_speed", "240.0")
cvar_damage_axe = register_cvar("zp_axe_damage", "2.2")
cvar_knock_axe = register_cvar("zp_axe_knockback", "10.2")

cvar_jump_strong = register_cvar("zp_strong_jump", "330.0")
cvar_speed_strong = register_cvar("zp_strong_speed", "250.0")
cvar_damage_strong = register_cvar("zp_strong_damage", "6.2")
cvar_knock_strong = register_cvar("zp_strong_knockback", "13.4")

cvar_jump_combat = register_cvar("zp_combat_jump", "340.0")
cvar_speed_combat = register_cvar("zp_combat_speed", "260.0")
cvar_damage_combat = register_cvar("zp_combat_damage", "2.2")
cvar_knock_combat = register_cvar("zp_combat_knockback", "10.6")

cvar_jump_hammer = register_cvar("zp_hammer_jump", "365.0")
cvar_speed_hammer = register_cvar("zp_hammer_speed", "260.0")
cvar_damage_hammer = register_cvar("zp_hammer_damage", "8.4")
cvar_knock_hammer = register_cvar("zp_hammer_knockback", "15.45")

cvar_jump_surv = register_cvar("zp_axe_surv_jump", "360.0")
cvar_speed_surv = register_cvar("zp_axe_surv_speed", "275.0")
cvar_damage_surv = register_cvar("zp_axe_surv_damage", "26.0")
cvar_knock_surv = register_cvar("zp_axe_surv_knockback", "23.6")
}

public client_connect(id)
{
g_has_axe[id] = true
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_survivoraxe[id] = false
}

public client_disconnect(id)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_survivoraxe[id] = false
}

public plugin_precache()
{
precache_model(KNIFE1_V_MODEL)
precache_model(KNIFE1_P_MODEL)
precache_model(KNIFE2_V_MODEL)
precache_model(KNIFE2_P_MODEL)
precache_model(KNIFE3_V_MODEL)
precache_model(KNIFE3_P_MODEL)
precache_model(KNIFE4_V_MODEL)
precache_model(KNIFE4_P_MODEL)
precache_model(KNIFESURV_V_MODEL)
precache_model(KNIFESURV_P_MODEL)

precache_generic("sprites/zm_knife_strong.txt")
precache_generic("sprites/zm_knife_hammer.txt")
precache_generic("sprites/zm_knife_combat.txt")
precache_generic("sprites/zm_knife_axe.txt")

precache_generic("sprites/frend1k_weapon/640hud7.spr")
precache_generic("sprites/frend1k_weapon/640hud21.spr")
precache_generic("sprites/frend1k_weapon/640hud23.spr")
precache_generic("sprites/frend1k_weapon/640hud38.spr")
precache_generic("sprites/frend1k_weapon/640hud39.spr")

precache_sound(g_sound_knife)

for(new i = 0; i < sizeof axe_sounds; i++)
precache_sound(axe_sounds[i])

for(new i = 0; i < sizeof strong_sounds; i++)
precache_sound(strong_sounds[i])

for(new i = 0; i < sizeof combat_sounds; i++)
precache_sound(combat_sounds[i])

for(new i = 0; i < sizeof hammer_sounds; i++)
precache_sound(hammer_sounds[i])

for(new i = 0; i < sizeof surv_sounds; i++)
precache_sound(surv_sounds[i])
}

public clcmd_knife(id)
{
if(!is_user_alive(id))
return;

engclient_cmd(id, "weapon_knife")
}

build_menu()
{
menu_additem(g_knife_menu, "\r{Dmg+30} - \y{Cnock+40} - \r{Grav+30}", "1")
menu_additem(g_knife_menu, "\w{Dmg+40} - \r{Cnock+25} - \w{Grav+40}", "2")
menu_additem(g_knife_menu, "\y{Dmg+27} - \w{Cnock+33} - \r{Grav+35}", "3")
menu_additem(g_knife_menu, "\d{Dmg+50} - {Cnock+50} - {Grav+50}\r[\wVIP\r]", "4")
menu_setprop(g_knife_menu, MPROP_PERPAGE, 0)
}

build_menu_vip()
{
menu_additem(g_vip_knife_menu, "\r{Dmg+30} - \y{Cnock+40} - \r{Grav+30}", "1")
menu_additem(g_vip_knife_menu, "\w{Dmg+40} - \r{Cnock+25} - \w{Grav+40}", "2")
menu_additem(g_vip_knife_menu, "\y{Dmg+27} - \w{Cnock+33} - \r{Grav+35}", "3")
menu_additem(g_vip_knife_menu, "\w{Dmg+50} - {Cnock+50} - {Grav+50}\r[\wVIP\r]", "4")
menu_setprop(g_vip_knife_menu, MPROP_PERPAGE, 0)
}

public knifemenu(id)
{
if (zp_has_round_started())
return;

if (!zp_has_round_started())
{
menu_display(id, !(get_user_flags(id) & VIP) ? g_knife_menu : g_vip_knife_menu, 0)
}
}

public menu_handle_vip(id, menu, item)
{
if(item < 0)
return PLUGIN_CONTINUE

new cmd[2];
new access, callback;
menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
new choice = str_to_num(cmd)

switch (choice)
{
case 1: buy_knife1(id)
case 2: buy_knife2(id)
case 3: buy_knife3(id)
case 4: buy_knife4(id)
}
return PLUGIN_HANDLED;
}

public menu_handle(id, menu, item)
{
if(item < 0)
return PLUGIN_CONTINUE

new cmd[2];
new access, callback;
menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
new choice = str_to_num(cmd)

switch (choice)
{
case 1: buy_knife1(id)
case 2: buy_knife2(id)
case 3: buy_knife3(id)
case 4: buy_knife4(id)
}
return PLUGIN_HANDLED;
}

public buy_knife1(id)
{
g_has_axe[id] = true
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_survivoraxe[id] = false

set_sprite(id)

message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()

checkWeapon(id)

engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public buy_knife2(id)
{
g_has_axe[id] = false
g_has_strong[id] = true
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_survivoraxe[id] = false

set_sprite(id)

message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()

checkWeapon(id)

engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public buy_knife3(id)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = true
g_has_hammer[id] = false
g_has_survivoraxe[id] = false

set_sprite(id)

message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()

checkWeapon(id)

engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public buy_knife4(id)
{
if (get_user_flags(id) & VIP)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = true
g_has_survivoraxe[id] = false

set_sprite(id)

message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()

checkWeapon(id)

engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
knifemenu(id)
ChatColor(id, "!g[.:: Захватывающий Зомби © ::.] !yНож !teamHammer !yдоступен только для !gVIP!")
}

}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == 0 && is_user_connected(caller))
checkWeapon(caller)
}

public zp_user_infected_post(id)
{
set_sprite(id)
}

public checkWeapon(id)
{
if(get_user_weapon(id) != CSW_KNIFE)
return;

if (g_has_axe[id] || g_has_strong[id] || g_has_combat[id] || g_has_hammer[id] || g_has_survivoraxe[id])
{
checkModel(id)
}
return;
}

public checkModel(id)
{
if (zp_get_user_zombie(id))
{
set_sprite(id)
return;
}

if(get_user_weapon(id) != CSW_KNIFE)
return;

if (g_has_axe[id])
{
set_pev(id, pev_viewmodel2, KNIFE1_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE1_P_MODEL)
}
else if (g_has_strong[id])
{
set_pev(id, pev_viewmodel2, KNIFE2_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE2_P_MODEL)
}
else if (g_has_combat[id])
{
set_pev(id, pev_viewmodel2, KNIFE3_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE3_P_MODEL)
}
else if (g_has_hammer[id])
{
set_pev(id, pev_viewmodel2, KNIFE4_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE4_P_MODEL)
}
else if(g_has_survivoraxe[id])
{
set_pev(id, pev_viewmodel2, KNIFESURV_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFESURV_P_MODEL)
}
set_sprite(id)
}

public fw_playerspawn_post(id)
{
if(!is_user_alive(id))
return;

if(g_has_survivoraxe[id])
{
g_has_axe[id] = true
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_survivoraxe[id] = false

set_sprite(id)
}
return;
}

public CEntity__EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
if (!is_user_connected(id))
return HAM_IGNORED

if (zp_get_user_zombie(id))
return HAM_IGNORED

if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{

if (sample[14] == 'd')
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[0], volume, attn, flags, pitch)
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[0], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[0], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[0], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[0], volume, attn, flags, pitch)
}
else if (sample[14] == 'h')
{
if (sample[17] == 'w')
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[3], volume, attn, flags, pitch)
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[3], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[3], volume, attn, flags, pitch)
if(g_has_hammer[id] )
emit_sound(id, channel, hammer_sounds[3], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[3], volume, attn, flags, pitch)
}
else
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[random_num(1,2)], volume, attn, flags, pitch)
}
}
else
{
if (sample[15] == 'l')
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[4], volume, attn, flags, pitch)
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[4], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[4], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[4], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[4], volume, attn, flags, pitch)
}
else
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[5], volume, attn, flags, pitch)
if(g_has_strong[id] )
emit_sound(id, channel, strong_sounds[5], volume, attn, flags, pitch)
if(g_has_combat[id] )
emit_sound(id, channel, combat_sounds[5], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[5], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[5], volume, attn, flags, pitch)
}
}
return HAM_SUPERCEDE
}
return HAM_IGNORED
}

public fw_PlayerPreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return FMRES_IGNORED

new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])

if (weapon == CSW_KNIFE && g_has_axe[id])
{
set_user_maxspeed(id,get_pcvar_float(cvar_speed_axe))

if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)

if (!(flags & FL_ONGROUND))
return FMRES_IGNORED

if (flags & FL_WATERJUMP)
return FMRES_IGNORED

if (waterlvl > 1)
return FMRES_IGNORED

new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)

fVelocity[2] += get_pcvar_num(cvar_jump_axe)

set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}

if(weapon == CSW_KNIFE && g_has_strong[id])
{
set_user_maxspeed(id,get_pcvar_float(cvar_speed_strong))

if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)

if (!(flags & FL_ONGROUND))
return FMRES_IGNORED

if (flags & FL_WATERJUMP)
return FMRES_IGNORED

if (waterlvl > 1)
return FMRES_IGNORED

new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)

fVelocity[2] += get_pcvar_num(cvar_jump_strong)

set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}

if(weapon == CSW_KNIFE && g_has_combat[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)

if (!(flags & FL_ONGROUND))
return FMRES_IGNORED

if (flags & FL_WATERJUMP)
return FMRES_IGNORED

if (waterlvl > 1)
return FMRES_IGNORED

new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)

fVelocity[2] += get_pcvar_num(cvar_jump_combat)

set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}

set_user_maxspeed(id,get_pcvar_float(cvar_speed_combat))
}
if (weapon == CSW_KNIFE && g_has_hammer[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)

if (!(flags & FL_ONGROUND))
return FMRES_IGNORED

if (flags & FL_WATERJUMP)
return FMRES_IGNORED

if (waterlvl > 1)
return FMRES_IGNORED

new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)

fVelocity[2] += get_pcvar_num(cvar_jump_hammer)

set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}

set_user_maxspeed(id, get_pcvar_float(cvar_speed_hammer))
}
if(weapon == CSW_KNIFE && g_has_survivoraxe[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)

if (!(flags & FL_ONGROUND))
return FMRES_IGNORED

if (flags & FL_WATERJUMP)
return FMRES_IGNORED

if (waterlvl > 1)
return FMRES_IGNORED

new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)

fVelocity[2] += get_pcvar_num(cvar_jump_surv)

set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_surv))
}
return FMRES_IGNORED
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_connected(attacker))
return HAM_IGNORED

if(zp_get_user_zombie(attacker))
return HAM_IGNORED

if(get_user_weapon(attacker) == CSW_KNIFE)
{

if (g_has_axe[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_axe))

new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_axe);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_strong[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_strong))

new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_strong);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_combat[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_combat))

new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_combat);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_hammer[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_hammer))

new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_hammer);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if(g_has_survivoraxe[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_surv))

new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_surv);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
more_blood(victim)
}

return HAM_IGNORED
}

public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iattacker, ivictim

get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

iattacker = get_msg_arg_int(1)
ivictim = get_msg_arg_int(2)

if(!is_user_connected(iattacker) || iattacker == ivictim)
return PLUGIN_CONTINUE

if (!zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_axe[iattacker])
set_msg_arg_string(4, "axe")
}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_strong[iattacker])
set_msg_arg_string(4, "hatchet")
}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_combat[iattacker])
set_msg_arg_string(4, "mastercombat")
}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_hammer[iattacker])
set_msg_arg_string(4, "hammer")
}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_survivoraxe[iattacker])
set_msg_arg_string(4, "survivoraxe")
}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(!g_has_axe[iattacker] && !g_has_strong[iattacker] && !g_has_combat[iattacker] && !g_has_hammer[iattacker] && !g_has_survivoraxe[iattacker] && !zp_get_user_zombie(iattacker))
set_msg_arg_string(4, "knife")
}
}
if (zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_axe[iattacker] || g_has_strong[iattacker] || g_has_combat[iattacker] || g_has_hammer[iattacker] || g_has_survivoraxe[iattacker])
set_msg_arg_string(4, "Claws")
}
}
return PLUGIN_CONTINUE
}

stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
return 0;

new Float:vicorigin[3];
new Float:attorigin[3];
pev(victim, pev_origin , vicorigin);
pev(attacker, pev_origin , attorigin);

new Float:origin2[3]
origin2[0] = vicorigin[0] - attorigin[0];
origin2[1] = vicorigin[1] - attorigin[1];

new Float:largestnum = 0.0;

if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);

origin2[0] /= largestnum;
origin2[1] /= largestnum;

if (g_has_axe[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_axe) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_axe) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_strong[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_strong) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_strong) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_combat[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_combat) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_combat) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_hammer[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_hammer) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_hammer) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if(g_has_survivoraxe[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_surv) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_surv) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}

if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
velocity[2] = random_float(200.0 , 275.0);

return 1;
}

public zp_user_humanized_post(id,survivor)
{
if(!zp_get_user_survivor(id))
{
if(g_has_survivoraxe[id])
{
g_has_axe[id] = true
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_survivoraxe[id] = false
set_sprite(id)
}
}
else if(zp_get_user_survivor(id))
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_survivoraxe[id] = true
set_sprite(id)
}
}

stock fm_set_user_maxspeed(index, Float:speed = -1.0)
{
engfunc(EngFunc_SetClientMaxspeed, index, speed);
set_pev(index, pev_maxspeed, speed);

return 1;
}

more_blood(id)
{
static iOrigin[3]
get_user_origin(id, iOrigin)

message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
write_byte(TE_BLOODSTREAM)
write_coord(iOrigin[0])
write_coord(iOrigin[1])
write_coord(iOrigin[2]+10)
write_coord(random_num(-360, 360))
write_coord(random_num(-360, 360))
write_coord(-10)
write_byte(70)
write_byte(random_num(50, 100))
message_end()

for (new j = 0; j < 4; j++)
{
message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
write_byte(TE_WORLDDECAL)
write_coord(iOrigin[0]+random_num(-100, 100))
write_coord(iOrigin[1]+random_num(-100, 100))
write_coord(iOrigin[2]-36)
write_byte(random_num(190, 197))
message_end()
}
}

public sprite(const player, const string_msg[], byte_1, byte_2, byte_3, byte_4, byte_5, byte_6, byte_7, byte_8)
{
message_begin( MSG_ONE, get_user_msgid("WeaponList"), .player = player );
{
write_string(string_msg);
write_byte(byte_1);
write_byte(byte_2);
write_byte(byte_3);
write_byte(byte_4);
write_byte(byte_5);
write_byte(byte_6);
write_byte(byte_7);
write_byte(byte_8);
}
message_end();
}

public set_sprite(id)
{
if(!is_user_alive(id))
{
return;
}

if(zp_get_user_zombie(id))
{
sprite(id, "weapon_knife", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}

if(g_has_axe[id])
{
sprite(id, "zm_knife_axe", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}

if(g_has_strong[id])
{
sprite(id, "zm_knife_strong", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}

if(g_has_combat[id])
{
sprite(id, "zm_knife_combat", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}

if(g_has_hammer[id])
{
sprite(id, "zm_knife_hammer", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}

if(g_has_survivoraxe[id])
{
sprite(id, "zm_knife_axe", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
}

stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)

replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!team", "^3")

if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}

[/quote]

Отредактировал: Kinder, - 4.6.2013, 16:56
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   Цитировать сообщение
Статус пользователя M1r3x
сообщение 4.6.2013, 9:28
Сообщение #2


Стаж: 13 лет

Сообщений: 276
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Полезность: 3

уважай других людей!
Исрользуй спойлер
Код:
#include <amxmodx>
#include <fun>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>

#define PLUGIN "[ZP] Addon: Knifes"
#define VERSION "1.0"
#define AUTHOR "BlackCat"

#define VIP ADMIN_CHAT

new KNIFE1_V_MODEL[] = "models/frend1k_weapon/v_axe.mdl"
new KNIFE1_P_MODEL[] = "models/frend1k_weapon/p_axe.mdl"

new KNIFE2_V_MODEL[] = "models/frend1k_weapon/v_strong.mdl"
new KNIFE2_P_MODEL[] = "models/frend1k_weapon/p_strong.mdl"

new KNIFE3_V_MODEL[] = "models/frend1k_weapon/v_combat.mdl"
new KNIFE3_P_MODEL[] = "models/frend1k_weapon/p_combat.mdl"

new KNIFE4_V_MODEL[] = "models/frend1k_weapon/v_hammer.mdl"
new KNIFE4_P_MODEL[] = "models/frend1k_weapon/p_hammer.mdl"

new KNIFESURV_V_MODEL[] = "models/frend1k_weapon/v_axe_surv.mdl"
new KNIFESURV_P_MODEL[] = "models/frend1k_weapon/p_axe_surv.mdl"

new bool:g_has_axe[33]
new bool:g_has_strong[33]
new bool:g_has_combat[33]
new bool:g_has_hammer[33]
new bool:g_has_survivoraxe[33]

new g_knife_menu, g_vip_knife_menu
new cvar_knock_axe, cvar_jump_axe, cvar_speed_axe, cvar_damage_axe
new cvar_knock_strong, cvar_jump_strong, cvar_speed_strong, cvar_damage_strong
new cvar_knock_combat, cvar_jump_combat, cvar_speed_combat, cvar_damage_combat
new cvar_knock_hammer, cvar_jump_hammer, cvar_speed_hammer, cvar_damage_hammer
new cvar_knock_surv, cvar_jump_surv, cvar_speed_surv, cvar_damage_surv

new const g_sound_knife[] = { "frend1k_weapon/gunpickup2.wav" }

new const axe_sounds[][] =
{
"frend1k_weapon/axe_draw.wav",
"frend1k_weapon/axe_hit_01.wav",
"frend1k_weapon/axe_hit_02.wav",
"frend1k_weapon/axe_hit_wall.wav",
"frend1k_weapon/axe_miss.wav",
"frend1k_weapon/axe_stab.wav"
}

new const strong_sounds[][] =
{
"frend1k_weapon/strong_draw.wav",
"frend1k_weapon/strong_hit_01.wav",
"frend1k_weapon/strong_hit_02.wav",
"frend1k_weapon/strong_hit_wall.wav",
"frend1k_weapon/strong_miss.wav",
"frend1k_weapon/strong_stab.wav"
}

new const combat_sounds[][] =
{
"frend1k_weapon/combat_draw.wav",
"frend1k_weapon/combat_hit_01.wav",
"frend1k_weapon/combat_hit_02.wav",
"frend1k_weapon/combat_hit_wall.wav",
"frend1k_weapon/combat_miss.wav",
"frend1k_weapon/combat_stab.wav"
}

new const hammer_sounds[][] =
{
"frend1k_weapon/hammer_draw.wav",
"frend1k_weapon/hammer_hit_01.wav",
"frend1k_weapon/hammer_hit_02.wav",
"frend1k_weapon/hammer_hit_wall.wav",
"frend1k_weapon/hammer_miss.wav",
"frend1k_weapon/hammer_stab.wav"
}

new const surv_sounds[][] =
{
"frend1k_weapon/axe_draw.wav",
"frend1k_weapon/axe_hit_01.wav",
"frend1k_weapon/axe_hit_02.wav",
"frend1k_weapon/axe_hit_wall.wav",
"frend1k_weapon/axe_miss.wav",
"frend1k_weapon/axe_stab.wav"
}

public plugin_init()
{
register_plugin(PLUGIN , VERSION , AUTHOR);
register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);

g_knife_menu = menu_create("Выбор ножа","menu_handle")
g_vip_knife_menu = menu_create("Выбор ножа","menu_handle_vip")

register_clcmd("knife","knifemenu",ADMIN_ALL,"knife_menu")

build_menu()
build_menu_vip()

register_event("CurWeapon","checkWeapon","be","1=1");

register_forward(FM_EmitSound, "CEntity__EmitSound");
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");

RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
RegisterHam(Ham_Spawn, "player", "fw_playerspawn_post", 1)
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)

register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");

register_clcmd("zm_knife_strong", "clcmd_knife")
register_clcmd("zm_knife_hammer", "clcmd_knife")
register_clcmd("zm_knife_combat", "clcmd_knife")
register_clcmd("zm_knife_axe", "clcmd_knife")

cvar_jump_axe = register_cvar("zp_axe_jump", "350.0")
cvar_speed_axe = register_cvar("zp_axe_speed", "240.0")
cvar_damage_axe = register_cvar("zp_axe_damage", "2.2")
cvar_knock_axe = register_cvar("zp_axe_knockback", "10.2")

cvar_jump_strong = register_cvar("zp_strong_jump", "330.0")
cvar_speed_strong = register_cvar("zp_strong_speed", "250.0")
cvar_damage_strong = register_cvar("zp_strong_damage", "6.2")
cvar_knock_strong = register_cvar("zp_strong_knockback", "13.4")

cvar_jump_combat = register_cvar("zp_combat_jump", "340.0")
cvar_speed_combat = register_cvar("zp_combat_speed", "260.0")
cvar_damage_combat = register_cvar("zp_combat_damage", "2.2")
cvar_knock_combat = register_cvar("zp_combat_knockback", "10.6")

cvar_jump_hammer = register_cvar("zp_hammer_jump", "365.0")
cvar_speed_hammer = register_cvar("zp_hammer_speed", "260.0")
cvar_damage_hammer = register_cvar("zp_hammer_damage", "8.4")
cvar_knock_hammer = register_cvar("zp_hammer_knockback", "15.45")

cvar_jump_surv = register_cvar("zp_axe_surv_jump", "360.0")
cvar_speed_surv = register_cvar("zp_axe_surv_speed", "275.0")
cvar_damage_surv = register_cvar("zp_axe_surv_damage", "26.0")
cvar_knock_surv = register_cvar("zp_axe_surv_knockback", "23.6")
}

public client_connect(id)
{
g_has_axe[id] = true
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_survivoraxe[id] = false
}

public client_disconnect(id)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_survivoraxe[id] = false
}

public plugin_precache()
{
precache_model(KNIFE1_V_MODEL)
precache_model(KNIFE1_P_MODEL)
precache_model(KNIFE2_V_MODEL)
precache_model(KNIFE2_P_MODEL)
precache_model(KNIFE3_V_MODEL)
precache_model(KNIFE3_P_MODEL)
precache_model(KNIFE4_V_MODEL)
precache_model(KNIFE4_P_MODEL)
precache_model(KNIFESURV_V_MODEL)
precache_model(KNIFESURV_P_MODEL)

precache_generic("sprites/zm_knife_strong.txt")
precache_generic("sprites/zm_knife_hammer.txt")
precache_generic("sprites/zm_knife_combat.txt")
precache_generic("sprites/zm_knife_axe.txt")

precache_generic("sprites/frend1k_weapon/640hud7.spr")
precache_generic("sprites/frend1k_weapon/640hud21.spr")
precache_generic("sprites/frend1k_weapon/640hud23.spr")
precache_generic("sprites/frend1k_weapon/640hud38.spr")
precache_generic("sprites/frend1k_weapon/640hud39.spr")

precache_sound(g_sound_knife)

for(new i = 0; i < sizeof axe_sounds; i++)
precache_sound(axe_sounds[i])

for(new i = 0; i < sizeof strong_sounds; i++)
precache_sound(strong_sounds[i])

for(new i = 0; i < sizeof combat_sounds; i++)
precache_sound(combat_sounds[i])

for(new i = 0; i < sizeof hammer_sounds; i++)
precache_sound(hammer_sounds[i])

for(new i = 0; i < sizeof surv_sounds; i++)
precache_sound(surv_sounds[i])
}

public clcmd_knife(id)
{
if(!is_user_alive(id))
return;

engclient_cmd(id, "weapon_knife")
}

build_menu()
{
menu_additem(g_knife_menu, "\r{Dmg+30} - \y{Cnock+40} - \r{Grav+30}", "1")
menu_additem(g_knife_menu, "\w{Dmg+40} - \r{Cnock+25} - \w{Grav+40}", "2")
menu_additem(g_knife_menu, "\y{Dmg+27} - \w{Cnock+33} - \r{Grav+35}", "3")
menu_additem(g_knife_menu, "\d{Dmg+50} - {Cnock+50} - {Grav+50}\r[\wVIP\r]", "4")
menu_setprop(g_knife_menu, MPROP_PERPAGE, 0)
}

build_menu_vip()
{
menu_additem(g_vip_knife_menu, "\r{Dmg+30} - \y{Cnock+40} - \r{Grav+30}", "1")
menu_additem(g_vip_knife_menu, "\w{Dmg+40} - \r{Cnock+25} - \w{Grav+40}", "2")
menu_additem(g_vip_knife_menu, "\y{Dmg+27} - \w{Cnock+33} - \r{Grav+35}", "3")
menu_additem(g_vip_knife_menu, "\w{Dmg+50} - {Cnock+50} - {Grav+50}\r[\wVIP\r]", "4")
menu_setprop(g_vip_knife_menu, MPROP_PERPAGE, 0)
}

public knifemenu(id)
{
if (zp_has_round_started())
return;

if (!zp_has_round_started())
{
menu_display(id, !(get_user_flags(id) & VIP) ? g_knife_menu : g_vip_knife_menu, 0)
}
}

public menu_handle_vip(id, menu, item)
{
if(item < 0)
return PLUGIN_CONTINUE

new cmd[2];
new access, callback;
menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
new choice = str_to_num(cmd)

switch (choice)
{
case 1: buy_knife1(id)
case 2: buy_knife2(id)
case 3: buy_knife3(id)
case 4: buy_knife4(id)
}
return PLUGIN_HANDLED;
}

public menu_handle(id, menu, item)
{
if(item < 0)
return PLUGIN_CONTINUE

new cmd[2];
new access, callback;
menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
new choice = str_to_num(cmd)

switch (choice)
{
case 1: buy_knife1(id)
case 2: buy_knife2(id)
case 3: buy_knife3(id)
case 4: buy_knife4(id)
}
return PLUGIN_HANDLED;
}

public buy_knife1(id)
{
g_has_axe[id] = true
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_survivoraxe[id] = false

set_sprite(id)

message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()

checkWeapon(id)

engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public buy_knife2(id)
{
g_has_axe[id] = false
g_has_strong[id] = true
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_survivoraxe[id] = false

set_sprite(id)

message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()

checkWeapon(id)

engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public buy_knife3(id)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = true
g_has_hammer[id] = false
g_has_survivoraxe[id] = false

set_sprite(id)

message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()

checkWeapon(id)

engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public buy_knife4(id)
{
if (get_user_flags(id) & VIP)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = true
g_has_survivoraxe[id] = false

set_sprite(id)

message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()

checkWeapon(id)

engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
knifemenu(id)
ChatColor(id, "!g[.:: Захватывающий Зомби © ::.] !yНож !teamHammer !yдоступен только для !gVIP!")
}

}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == 0 && is_user_connected(caller))
checkWeapon(caller)
}

public zp_user_infected_post(id)
{
set_sprite(id)
}

public checkWeapon(id)
{
if(get_user_weapon(id) != CSW_KNIFE)
return;

if (g_has_axe[id] || g_has_strong[id] || g_has_combat[id] || g_has_hammer[id] || g_has_survivoraxe[id])
{
checkModel(id)
}
return;
}

public checkModel(id)
{
if (zp_get_user_zombie(id))
{
set_sprite(id)
return;
}

if(get_user_weapon(id) != CSW_KNIFE)
return;

if (g_has_axe[id])
{
set_pev(id, pev_viewmodel2, KNIFE1_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE1_P_MODEL)
}
else if (g_has_strong[id])
{
set_pev(id, pev_viewmodel2, KNIFE2_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE2_P_MODEL)
}
else if (g_has_combat[id])
{
set_pev(id, pev_viewmodel2, KNIFE3_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE3_P_MODEL)
}
else if (g_has_hammer[id])
{
set_pev(id, pev_viewmodel2, KNIFE4_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE4_P_MODEL)
}
else if(g_has_survivoraxe[id])
{
set_pev(id, pev_viewmodel2, KNIFESURV_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFESURV_P_MODEL)
}
set_sprite(id)
}

public fw_playerspawn_post(id)
{
if(!is_user_alive(id))
return;

if(g_has_survivoraxe[id])
{
g_has_axe[id] = true
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_survivoraxe[id] = false

set_sprite(id)
}
return;
}

public CEntity__EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
if (!is_user_connected(id))
return HAM_IGNORED

if (zp_get_user_zombie(id))
return HAM_IGNORED

if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{

if (sample[14] == 'd')
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[0], volume, attn, flags, pitch)
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[0], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[0], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[0], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[0], volume, attn, flags, pitch)
}
else if (sample[14] == 'h')
{
if (sample[17] == 'w')
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[3], volume, attn, flags, pitch)
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[3], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[3], volume, attn, flags, pitch)
if(g_has_hammer[id] )
emit_sound(id, channel, hammer_sounds[3], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[3], volume, attn, flags, pitch)
}
else
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[random_num(1,2)], volume, attn, flags, pitch)
}
}
else
{
if (sample[15] == 'l')
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[4], volume, attn, flags, pitch)
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[4], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[4], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[4], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[4], volume, attn, flags, pitch)
}
else
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[5], volume, attn, flags, pitch)
if(g_has_strong[id] )
emit_sound(id, channel, strong_sounds[5], volume, attn, flags, pitch)
if(g_has_combat[id] )
emit_sound(id, channel, combat_sounds[5], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[5], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[5], volume, attn, flags, pitch)
}
}
return HAM_SUPERCEDE
}
return HAM_IGNORED
}

public fw_PlayerPreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return FMRES_IGNORED

new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])

if (weapon == CSW_KNIFE && g_has_axe[id])
{
set_user_maxspeed(id,get_pcvar_float(cvar_speed_axe))

if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)

if (!(flags & FL_ONGROUND))
return FMRES_IGNORED

if (flags & FL_WATERJUMP)
return FMRES_IGNORED

if (waterlvl > 1)
return FMRES_IGNORED

new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)

fVelocity[2] += get_pcvar_num(cvar_jump_axe)

set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}

if(weapon == CSW_KNIFE && g_has_strong[id])
{
set_user_maxspeed(id,get_pcvar_float(cvar_speed_strong))

if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)

if (!(flags & FL_ONGROUND))
return FMRES_IGNORED

if (flags & FL_WATERJUMP)
return FMRES_IGNORED

if (waterlvl > 1)
return FMRES_IGNORED

new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)

fVelocity[2] += get_pcvar_num(cvar_jump_strong)

set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}

if(weapon == CSW_KNIFE && g_has_combat[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)

if (!(flags & FL_ONGROUND))
return FMRES_IGNORED

if (flags & FL_WATERJUMP)
return FMRES_IGNORED

if (waterlvl > 1)
return FMRES_IGNORED

new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)

fVelocity[2] += get_pcvar_num(cvar_jump_combat)

set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}

set_user_maxspeed(id,get_pcvar_float(cvar_speed_combat))
}
if (weapon == CSW_KNIFE && g_has_hammer[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)

if (!(flags & FL_ONGROUND))
return FMRES_IGNORED

if (flags & FL_WATERJUMP)
return FMRES_IGNORED

if (waterlvl > 1)
return FMRES_IGNORED

new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)

fVelocity[2] += get_pcvar_num(cvar_jump_hammer)

set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}

set_user_maxspeed(id, get_pcvar_float(cvar_speed_hammer))
}
if(weapon == CSW_KNIFE && g_has_survivoraxe[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)

if (!(flags & FL_ONGROUND))
return FMRES_IGNORED

if (flags & FL_WATERJUMP)
return FMRES_IGNORED

if (waterlvl > 1)
return FMRES_IGNORED

new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)

fVelocity[2] += get_pcvar_num(cvar_jump_surv)

set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_surv))
}
return FMRES_IGNORED
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_connected(attacker))
return HAM_IGNORED

if(zp_get_user_zombie(attacker))
return HAM_IGNORED

if(get_user_weapon(attacker) == CSW_KNIFE)
{

if (g_has_axe[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_axe))

new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_axe);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_strong[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_strong))

new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_strong);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_combat[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_combat))

new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_combat);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_hammer[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_hammer))

new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_hammer);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if(g_has_survivoraxe[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_surv))

new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_surv);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
more_blood(victim)
}

return HAM_IGNORED
}

public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iattacker, ivictim

get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

iattacker = get_msg_arg_int(1)
ivictim = get_msg_arg_int(2)

if(!is_user_connected(iattacker) || iattacker == ivictim)
return PLUGIN_CONTINUE

if (!zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_axe[iattacker])
set_msg_arg_string(4, "axe")
}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_strong[iattacker])
set_msg_arg_string(4, "hatchet")
}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_combat[iattacker])
set_msg_arg_string(4, "mastercombat")
}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_hammer[iattacker])
set_msg_arg_string(4, "hammer")
}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_survivoraxe[iattacker])
set_msg_arg_string(4, "survivoraxe")
}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(!g_has_axe[iattacker] && !g_has_strong[iattacker] && !g_has_combat[iattacker] && !g_has_hammer[iattacker] && !g_has_survivoraxe[iattacker] && !zp_get_user_zombie(iattacker))
set_msg_arg_string(4, "knife")
}
}
if (zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_axe[iattacker] || g_has_strong[iattacker] || g_has_combat[iattacker] || g_has_hammer[iattacker] || g_has_survivoraxe[iattacker])
set_msg_arg_string(4, "Claws")
}
}
return PLUGIN_CONTINUE
}

stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
return 0;

new Float:vicorigin[3];
new Float:attorigin[3];
pev(victim, pev_origin , vicorigin);
pev(attacker, pev_origin , attorigin);

new Float:origin2[3]
origin2[0] = vicorigin[0] - attorigin[0];
origin2[1] = vicorigin[1] - attorigin[1];

new Float:largestnum = 0.0;

if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);

origin2[0] /= largestnum;
origin2[1] /= largestnum;

if (g_has_axe[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_axe) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_axe) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_strong[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_strong) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_strong) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_combat[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_combat) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_combat) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_hammer[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_hammer) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_hammer) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if(g_has_survivoraxe[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_surv) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_surv) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}

if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
velocity[2] = random_float(200.0 , 275.0);

return 1;
}

public zp_user_humanized_post(id,survivor)
{
if(!zp_get_user_survivor(id))
{
if(g_has_survivoraxe[id])
{
g_has_axe[id] = true
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_survivoraxe[id] = false
set_sprite(id)
}
}
else if(zp_get_user_survivor(id))
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_survivoraxe[id] = true
set_sprite(id)
}
}

stock fm_set_user_maxspeed(index, Float:speed = -1.0)
{
engfunc(EngFunc_SetClientMaxspeed, index, speed);
set_pev(index, pev_maxspeed, speed);

return 1;
}

more_blood(id)
{
static iOrigin[3]
get_user_origin(id, iOrigin)

message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
write_byte(TE_BLOODSTREAM)
write_coord(iOrigin[0])
write_coord(iOrigin[1])
write_coord(iOrigin[2]+10)
write_coord(random_num(-360, 360))
write_coord(random_num(-360, 360))
write_coord(-10)
write_byte(70)
write_byte(random_num(50, 100))
message_end()

for (new j = 0; j < 4; j++)
{
message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
write_byte(TE_WORLDDECAL)
write_coord(iOrigin[0]+random_num(-100, 100))
write_coord(iOrigin[1]+random_num(-100, 100))
write_coord(iOrigin[2]-36)
write_byte(random_num(190, 197))
message_end()
}
}

public sprite(const player, const string_msg[], byte_1, byte_2, byte_3, byte_4, byte_5, byte_6, byte_7, byte_8)
{
message_begin( MSG_ONE, get_user_msgid("WeaponList"), .player = player );
{
write_string(string_msg);
write_byte(byte_1);
write_byte(byte_2);
write_byte(byte_3);
write_byte(byte_4);
write_byte(byte_5);
write_byte(byte_6);
write_byte(byte_7);
write_byte(byte_8);
}
message_end();
}

public set_sprite(id)
{
if(!is_user_alive(id))
{
return;
}

if(zp_get_user_zombie(id))
{
sprite(id, "weapon_knife", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}

if(g_has_axe[id])
{
sprite(id, "zm_knife_axe", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}

if(g_has_strong[id])
{
sprite(id, "zm_knife_strong", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}

if(g_has_combat[id])
{
sprite(id, "zm_knife_combat", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}

if(g_has_hammer[id])
{
sprite(id, "zm_knife_hammer", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}

if(g_has_survivoraxe[id])
{
sprite(id, "zm_knife_axe", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
}

stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)

replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!team", "^3")

if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}


Отредактировал: kovalyov, - 4.6.2013, 9:34
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя Kinder
сообщение 4.6.2013, 16:56
Сообщение #3
Стаж: 13 лет

Сообщений: 80
Благодарностей: 1
Полезность: < 0

Цитата(kovalyov @ 4.6.2013, 10:28) *
уважай других людей!
Исрользуй спойлер
Код:
#include <amxmodx>
#include <fun>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>

#define PLUGIN "[ZP] Addon: Knifes"
#define VERSION "1.0"
#define AUTHOR "BlackCat"

#define VIP ADMIN_CHAT

new KNIFE1_V_MODEL[] = "models/frend1k_weapon/v_axe.mdl"
new KNIFE1_P_MODEL[] = "models/frend1k_weapon/p_axe.mdl"

new KNIFE2_V_MODEL[] = "models/frend1k_weapon/v_strong.mdl"
new KNIFE2_P_MODEL[] = "models/frend1k_weapon/p_strong.mdl"

new KNIFE3_V_MODEL[] = "models/frend1k_weapon/v_combat.mdl"
new KNIFE3_P_MODEL[] = "models/frend1k_weapon/p_combat.mdl"

new KNIFE4_V_MODEL[] = "models/frend1k_weapon/v_hammer.mdl"
new KNIFE4_P_MODEL[] = "models/frend1k_weapon/p_hammer.mdl"

new KNIFESURV_V_MODEL[] = "models/frend1k_weapon/v_axe_surv.mdl"
new KNIFESURV_P_MODEL[] = "models/frend1k_weapon/p_axe_surv.mdl"

new bool:g_has_axe[33]
new bool:g_has_strong[33]
new bool:g_has_combat[33]
new bool:g_has_hammer[33]
new bool:g_has_survivoraxe[33]

new g_knife_menu, g_vip_knife_menu
new cvar_knock_axe, cvar_jump_axe, cvar_speed_axe, cvar_damage_axe
new cvar_knock_strong, cvar_jump_strong, cvar_speed_strong, cvar_damage_strong
new cvar_knock_combat, cvar_jump_combat, cvar_speed_combat, cvar_damage_combat
new cvar_knock_hammer, cvar_jump_hammer, cvar_speed_hammer, cvar_damage_hammer
new cvar_knock_surv, cvar_jump_surv, cvar_speed_surv, cvar_damage_surv

new const g_sound_knife[] = { "frend1k_weapon/gunpickup2.wav" }

new const axe_sounds[][] =
{
"frend1k_weapon/axe_draw.wav",
"frend1k_weapon/axe_hit_01.wav",
"frend1k_weapon/axe_hit_02.wav",
"frend1k_weapon/axe_hit_wall.wav",
"frend1k_weapon/axe_miss.wav",
"frend1k_weapon/axe_stab.wav"
}

new const strong_sounds[][] =
{
"frend1k_weapon/strong_draw.wav",
"frend1k_weapon/strong_hit_01.wav",
"frend1k_weapon/strong_hit_02.wav",
"frend1k_weapon/strong_hit_wall.wav",
"frend1k_weapon/strong_miss.wav",
"frend1k_weapon/strong_stab.wav"
}

new const combat_sounds[][] =
{
"frend1k_weapon/combat_draw.wav",
"frend1k_weapon/combat_hit_01.wav",
"frend1k_weapon/combat_hit_02.wav",
"frend1k_weapon/combat_hit_wall.wav",
"frend1k_weapon/combat_miss.wav",
"frend1k_weapon/combat_stab.wav"
}

new const hammer_sounds[][] =
{
"frend1k_weapon/hammer_draw.wav",
"frend1k_weapon/hammer_hit_01.wav",
"frend1k_weapon/hammer_hit_02.wav",
"frend1k_weapon/hammer_hit_wall.wav",
"frend1k_weapon/hammer_miss.wav",
"frend1k_weapon/hammer_stab.wav"
}

new const surv_sounds[][] =
{
"frend1k_weapon/axe_draw.wav",
"frend1k_weapon/axe_hit_01.wav",
"frend1k_weapon/axe_hit_02.wav",
"frend1k_weapon/axe_hit_wall.wav",
"frend1k_weapon/axe_miss.wav",
"frend1k_weapon/axe_stab.wav"
}

public plugin_init()
{
register_plugin(PLUGIN , VERSION , AUTHOR);
register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);

g_knife_menu = menu_create("Выбор ножа","menu_handle")
g_vip_knife_menu = menu_create("Выбор ножа","menu_handle_vip")

register_clcmd("knife","knifemenu",ADMIN_ALL,"knife_menu")

build_menu()
build_menu_vip()

register_event("CurWeapon","checkWeapon","be","1=1");

register_forward(FM_EmitSound, "CEntity__EmitSound");
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");

RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
RegisterHam(Ham_Spawn, "player", "fw_playerspawn_post", 1)
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)

register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");

register_clcmd("zm_knife_strong", "clcmd_knife")
register_clcmd("zm_knife_hammer", "clcmd_knife")
register_clcmd("zm_knife_combat", "clcmd_knife")
register_clcmd("zm_knife_axe", "clcmd_knife")

cvar_jump_axe = register_cvar("zp_axe_jump", "350.0")
cvar_speed_axe = register_cvar("zp_axe_speed", "240.0")
cvar_damage_axe = register_cvar("zp_axe_damage", "2.2")
cvar_knock_axe = register_cvar("zp_axe_knockback", "10.2")

cvar_jump_strong = register_cvar("zp_strong_jump", "330.0")
cvar_speed_strong = register_cvar("zp_strong_speed", "250.0")
cvar_damage_strong = register_cvar("zp_strong_damage", "6.2")
cvar_knock_strong = register_cvar("zp_strong_knockback", "13.4")

cvar_jump_combat = register_cvar("zp_combat_jump", "340.0")
cvar_speed_combat = register_cvar("zp_combat_speed", "260.0")
cvar_damage_combat = register_cvar("zp_combat_damage", "2.2")
cvar_knock_combat = register_cvar("zp_combat_knockback", "10.6")

cvar_jump_hammer = register_cvar("zp_hammer_jump", "365.0")
cvar_speed_hammer = register_cvar("zp_hammer_speed", "260.0")
cvar_damage_hammer = register_cvar("zp_hammer_damage", "8.4")
cvar_knock_hammer = register_cvar("zp_hammer_knockback", "15.45")

cvar_jump_surv = register_cvar("zp_axe_surv_jump", "360.0")
cvar_speed_surv = register_cvar("zp_axe_surv_speed", "275.0")
cvar_damage_surv = register_cvar("zp_axe_surv_damage", "26.0")
cvar_knock_surv = register_cvar("zp_axe_surv_knockback", "23.6")
}

public client_connect(id)
{
g_has_axe[id] = true
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_survivoraxe[id] = false
}

public client_disconnect(id)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_survivoraxe[id] = false
}

public plugin_precache()
{
precache_model(KNIFE1_V_MODEL)
precache_model(KNIFE1_P_MODEL)
precache_model(KNIFE2_V_MODEL)
precache_model(KNIFE2_P_MODEL)
precache_model(KNIFE3_V_MODEL)
precache_model(KNIFE3_P_MODEL)
precache_model(KNIFE4_V_MODEL)
precache_model(KNIFE4_P_MODEL)
precache_model(KNIFESURV_V_MODEL)
precache_model(KNIFESURV_P_MODEL)

precache_generic("sprites/zm_knife_strong.txt")
precache_generic("sprites/zm_knife_hammer.txt")
precache_generic("sprites/zm_knife_combat.txt")
precache_generic("sprites/zm_knife_axe.txt")

precache_generic("sprites/frend1k_weapon/640hud7.spr")
precache_generic("sprites/frend1k_weapon/640hud21.spr")
precache_generic("sprites/frend1k_weapon/640hud23.spr")
precache_generic("sprites/frend1k_weapon/640hud38.spr")
precache_generic("sprites/frend1k_weapon/640hud39.spr")

precache_sound(g_sound_knife)

for(new i = 0; i < sizeof axe_sounds; i++)
precache_sound(axe_sounds[i])

for(new i = 0; i < sizeof strong_sounds; i++)
precache_sound(strong_sounds[i])

for(new i = 0; i < sizeof combat_sounds; i++)
precache_sound(combat_sounds[i])

for(new i = 0; i < sizeof hammer_sounds; i++)
precache_sound(hammer_sounds[i])

for(new i = 0; i < sizeof surv_sounds; i++)
precache_sound(surv_sounds[i])
}

public clcmd_knife(id)
{
if(!is_user_alive(id))
return;

engclient_cmd(id, "weapon_knife")
}

build_menu()
{
menu_additem(g_knife_menu, "\r{Dmg+30} - \y{Cnock+40} - \r{Grav+30}", "1")
menu_additem(g_knife_menu, "\w{Dmg+40} - \r{Cnock+25} - \w{Grav+40}", "2")
menu_additem(g_knife_menu, "\y{Dmg+27} - \w{Cnock+33} - \r{Grav+35}", "3")
menu_additem(g_knife_menu, "\d{Dmg+50} - {Cnock+50} - {Grav+50}\r[\wVIP\r]", "4")
menu_setprop(g_knife_menu, MPROP_PERPAGE, 0)
}

build_menu_vip()
{
menu_additem(g_vip_knife_menu, "\r{Dmg+30} - \y{Cnock+40} - \r{Grav+30}", "1")
menu_additem(g_vip_knife_menu, "\w{Dmg+40} - \r{Cnock+25} - \w{Grav+40}", "2")
menu_additem(g_vip_knife_menu, "\y{Dmg+27} - \w{Cnock+33} - \r{Grav+35}", "3")
menu_additem(g_vip_knife_menu, "\w{Dmg+50} - {Cnock+50} - {Grav+50}\r[\wVIP\r]", "4")
menu_setprop(g_vip_knife_menu, MPROP_PERPAGE, 0)
}

public knifemenu(id)
{
if (zp_has_round_started())
return;

if (!zp_has_round_started())
{
menu_display(id, !(get_user_flags(id) & VIP) ? g_knife_menu : g_vip_knife_menu, 0)
}
}

public menu_handle_vip(id, menu, item)
{
if(item < 0)
return PLUGIN_CONTINUE

new cmd[2];
new access, callback;
menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
new choice = str_to_num(cmd)

switch (choice)
{
case 1: buy_knife1(id)
case 2: buy_knife2(id)
case 3: buy_knife3(id)
case 4: buy_knife4(id)
}
return PLUGIN_HANDLED;
}

public menu_handle(id, menu, item)
{
if(item < 0)
return PLUGIN_CONTINUE

new cmd[2];
new access, callback;
menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
new choice = str_to_num(cmd)

switch (choice)
{
case 1: buy_knife1(id)
case 2: buy_knife2(id)
case 3: buy_knife3(id)
case 4: buy_knife4(id)
}
return PLUGIN_HANDLED;
}

public buy_knife1(id)
{
g_has_axe[id] = true
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_survivoraxe[id] = false

set_sprite(id)

message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()

checkWeapon(id)

engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public buy_knife2(id)
{
g_has_axe[id] = false
g_has_strong[id] = true
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_survivoraxe[id] = false

set_sprite(id)

message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()

checkWeapon(id)

engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public buy_knife3(id)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = true
g_has_hammer[id] = false
g_has_survivoraxe[id] = false

set_sprite(id)

message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()

checkWeapon(id)

engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public buy_knife4(id)
{
if (get_user_flags(id) & VIP)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = true
g_has_survivoraxe[id] = false

set_sprite(id)

message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()

checkWeapon(id)

engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
knifemenu(id)
ChatColor(id, "!g[.:: Захватывающий Зомби © ::.] !yНож !teamHammer !yдоступен только для !gVIP!")
}

}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == 0 && is_user_connected(caller))
checkWeapon(caller)
}

public zp_user_infected_post(id)
{
set_sprite(id)
}

public checkWeapon(id)
{
if(get_user_weapon(id) != CSW_KNIFE)
return;

if (g_has_axe[id] || g_has_strong[id] || g_has_combat[id] || g_has_hammer[id] || g_has_survivoraxe[id])
{
checkModel(id)
}
return;
}

public checkModel(id)
{
if (zp_get_user_zombie(id))
{
set_sprite(id)
return;
}

if(get_user_weapon(id) != CSW_KNIFE)
return;

if (g_has_axe[id])
{
set_pev(id, pev_viewmodel2, KNIFE1_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE1_P_MODEL)
}
else if (g_has_strong[id])
{
set_pev(id, pev_viewmodel2, KNIFE2_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE2_P_MODEL)
}
else if (g_has_combat[id])
{
set_pev(id, pev_viewmodel2, KNIFE3_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE3_P_MODEL)
}
else if (g_has_hammer[id])
{
set_pev(id, pev_viewmodel2, KNIFE4_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE4_P_MODEL)
}
else if(g_has_survivoraxe[id])
{
set_pev(id, pev_viewmodel2, KNIFESURV_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFESURV_P_MODEL)
}
set_sprite(id)
}

public fw_playerspawn_post(id)
{
if(!is_user_alive(id))
return;

if(g_has_survivoraxe[id])
{
g_has_axe[id] = true
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_survivoraxe[id] = false

set_sprite(id)
}
return;
}

public CEntity__EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
if (!is_user_connected(id))
return HAM_IGNORED

if (zp_get_user_zombie(id))
return HAM_IGNORED

if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{

if (sample[14] == 'd')
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[0], volume, attn, flags, pitch)
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[0], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[0], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[0], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[0], volume, attn, flags, pitch)
}
else if (sample[14] == 'h')
{
if (sample[17] == 'w')
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[3], volume, attn, flags, pitch)
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[3], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[3], volume, attn, flags, pitch)
if(g_has_hammer[id] )
emit_sound(id, channel, hammer_sounds[3], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[3], volume, attn, flags, pitch)
}
else
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[random_num(1,2)], volume, attn, flags, pitch)
}
}
else
{
if (sample[15] == 'l')
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[4], volume, attn, flags, pitch)
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[4], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[4], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[4], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[4], volume, attn, flags, pitch)
}
else
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[5], volume, attn, flags, pitch)
if(g_has_strong[id] )
emit_sound(id, channel, strong_sounds[5], volume, attn, flags, pitch)
if(g_has_combat[id] )
emit_sound(id, channel, combat_sounds[5], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[5], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[5], volume, attn, flags, pitch)
}
}
return HAM_SUPERCEDE
}
return HAM_IGNORED
}

public fw_PlayerPreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return FMRES_IGNORED

new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])

if (weapon == CSW_KNIFE && g_has_axe[id])
{
set_user_maxspeed(id,get_pcvar_float(cvar_speed_axe))

if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)

if (!(flags & FL_ONGROUND))
return FMRES_IGNORED

if (flags & FL_WATERJUMP)
return FMRES_IGNORED

if (waterlvl > 1)
return FMRES_IGNORED

new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)

fVelocity[2] += get_pcvar_num(cvar_jump_axe)

set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}

if(weapon == CSW_KNIFE && g_has_strong[id])
{
set_user_maxspeed(id,get_pcvar_float(cvar_speed_strong))

if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)

if (!(flags & FL_ONGROUND))
return FMRES_IGNORED

if (flags & FL_WATERJUMP)
return FMRES_IGNORED

if (waterlvl > 1)
return FMRES_IGNORED

new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)

fVelocity[2] += get_pcvar_num(cvar_jump_strong)

set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}

if(weapon == CSW_KNIFE && g_has_combat[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)

if (!(flags & FL_ONGROUND))
return FMRES_IGNORED

if (flags & FL_WATERJUMP)
return FMRES_IGNORED

if (waterlvl > 1)
return FMRES_IGNORED

new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)

fVelocity[2] += get_pcvar_num(cvar_jump_combat)

set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}

set_user_maxspeed(id,get_pcvar_float(cvar_speed_combat))
}
if (weapon == CSW_KNIFE && g_has_hammer[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)

if (!(flags & FL_ONGROUND))
return FMRES_IGNORED

if (flags & FL_WATERJUMP)
return FMRES_IGNORED

if (waterlvl > 1)
return FMRES_IGNORED

new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)

fVelocity[2] += get_pcvar_num(cvar_jump_hammer)

set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}

set_user_maxspeed(id, get_pcvar_float(cvar_speed_hammer))
}
if(weapon == CSW_KNIFE && g_has_survivoraxe[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)

if (!(flags & FL_ONGROUND))
return FMRES_IGNORED

if (flags & FL_WATERJUMP)
return FMRES_IGNORED

if (waterlvl > 1)
return FMRES_IGNORED

new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)

fVelocity[2] += get_pcvar_num(cvar_jump_surv)

set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_surv))
}
return FMRES_IGNORED
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_connected(attacker))
return HAM_IGNORED

if(zp_get_user_zombie(attacker))
return HAM_IGNORED

if(get_user_weapon(attacker) == CSW_KNIFE)
{

if (g_has_axe[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_axe))

new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_axe);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_strong[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_strong))

new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_strong);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_combat[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_combat))

new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_combat);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_hammer[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_hammer))

new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_hammer);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if(g_has_survivoraxe[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_surv))

new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_surv);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
more_blood(victim)
}

return HAM_IGNORED
}

public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iattacker, ivictim

get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

iattacker = get_msg_arg_int(1)
ivictim = get_msg_arg_int(2)

if(!is_user_connected(iattacker) || iattacker == ivictim)
return PLUGIN_CONTINUE

if (!zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_axe[iattacker])
set_msg_arg_string(4, "axe")
}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_strong[iattacker])
set_msg_arg_string(4, "hatchet")
}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_combat[iattacker])
set_msg_arg_string(4, "mastercombat")
}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_hammer[iattacker])
set_msg_arg_string(4, "hammer")
}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_survivoraxe[iattacker])
set_msg_arg_string(4, "survivoraxe")
}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(!g_has_axe[iattacker] && !g_has_strong[iattacker] && !g_has_combat[iattacker] && !g_has_hammer[iattacker] && !g_has_survivoraxe[iattacker] && !zp_get_user_zombie(iattacker))
set_msg_arg_string(4, "knife")
}
}
if (zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_axe[iattacker] || g_has_strong[iattacker] || g_has_combat[iattacker] || g_has_hammer[iattacker] || g_has_survivoraxe[iattacker])
set_msg_arg_string(4, "Claws")
}
}
return PLUGIN_CONTINUE
}

stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
return 0;

new Float:vicorigin[3];
new Float:attorigin[3];
pev(victim, pev_origin , vicorigin);
pev(attacker, pev_origin , attorigin);

new Float:origin2[3]
origin2[0] = vicorigin[0] - attorigin[0];
origin2[1] = vicorigin[1] - attorigin[1];

new Float:largestnum = 0.0;

if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);

origin2[0] /= largestnum;
origin2[1] /= largestnum;

if (g_has_axe[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_axe) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_axe) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_strong[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_strong) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_strong) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_combat[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_combat) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_combat) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_hammer[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_hammer) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_hammer) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if(g_has_survivoraxe[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_surv) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_surv) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}

if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
velocity[2] = random_float(200.0 , 275.0);

return 1;
}

public zp_user_humanized_post(id,survivor)
{
if(!zp_get_user_survivor(id))
{
if(g_has_survivoraxe[id])
{
g_has_axe[id] = true
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_survivoraxe[id] = false
set_sprite(id)
}
}
else if(zp_get_user_survivor(id))
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_survivoraxe[id] = true
set_sprite(id)
}
}

stock fm_set_user_maxspeed(index, Float:speed = -1.0)
{
engfunc(EngFunc_SetClientMaxspeed, index, speed);
set_pev(index, pev_maxspeed, speed);

return 1;
}

more_blood(id)
{
static iOrigin[3]
get_user_origin(id, iOrigin)

message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
write_byte(TE_BLOODSTREAM)
write_coord(iOrigin[0])
write_coord(iOrigin[1])
write_coord(iOrigin[2]+10)
write_coord(random_num(-360, 360))
write_coord(random_num(-360, 360))
write_coord(-10)
write_byte(70)
write_byte(random_num(50, 100))
message_end()

for (new j = 0; j < 4; j++)
{
message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
write_byte(TE_WORLDDECAL)
write_coord(iOrigin[0]+random_num(-100, 100))
write_coord(iOrigin[1]+random_num(-100, 100))
write_coord(iOrigin[2]-36)
write_byte(random_num(190, 197))
message_end()
}
}

public sprite(const player, const string_msg[], byte_1, byte_2, byte_3, byte_4, byte_5, byte_6, byte_7, byte_8)
{
message_begin( MSG_ONE, get_user_msgid("WeaponList"), .player = player );
{
write_string(string_msg);
write_byte(byte_1);
write_byte(byte_2);
write_byte(byte_3);
write_byte(byte_4);
write_byte(byte_5);
write_byte(byte_6);
write_byte(byte_7);
write_byte(byte_8);
}
message_end();
}

public set_sprite(id)
{
if(!is_user_alive(id))
{
return;
}

if(zp_get_user_zombie(id))
{
sprite(id, "weapon_knife", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}

if(g_has_axe[id])
{
sprite(id, "zm_knife_axe", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}

if(g_has_strong[id])
{
sprite(id, "zm_knife_strong", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}

if(g_has_combat[id])
{
sprite(id, "zm_knife_combat", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}

if(g_has_hammer[id])
{
sprite(id, "zm_knife_hammer", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}

if(g_has_survivoraxe[id])
{
sprite(id, "zm_knife_axe", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
}

stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)

replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!team", "^3")

if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}

сори сделал
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Статус пользователя Kinder
сообщение 5.6.2013, 6:14
Сообщение #4
Стаж: 13 лет

Сообщений: 80
Благодарностей: 1
Полезность: < 0

помогите пожалуйста
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Статус пользователя Kinder
сообщение 7.6.2013, 0:55
Сообщение #5
Стаж: 13 лет

Сообщений: 80
Благодарностей: 1
Полезность: < 0

помогите кто нибудь
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Статус пользователя samthugg
сообщение 7.6.2013, 7:41
Сообщение #6


Иконка группы

Стаж: 15 лет

Сообщений: 1333
Благодарностей: 1476
Полезность: 1344

Если уж возникла такая проблема - попробуйте другую версию ножей. Не секрет ведь что их разновидностей и переписанных версий более чем достаточно, возможно вам просто попался плохой код. Если же проблема повторится - ищите возможные конфликтные дополнения или отключайте их по одному, можно так же попробовать поставить стандартный zombie_plague.cfg


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