Правила форума Гаранты форума
Размещение рекламы AMX-X компилятор

Здравствуйте, гость Вход | Регистрация

Наши новости:

14-дек
24-апр
10-апр
11-апр

> Правила форума

Этот раздел, как вы могли заметить по названию, предназначен для решения вопросов по поводу уже существующих модов и плагинов.
Пожалуйста, если у вас проблема с написанием плагина, не путайте этот раздел с разделом по скриптингу.
Для поиска плагинов и модов существует соответствующий раздел.

Название темы должно соответствовать содержанию. Темы с названием типа "Помогите", "Вопрос", "парни подскажите..." - будут удалены.
Все темы, не относящиеся к "Вопросам по модам и плагинам", будут удалены или перемещены в соответствующий раздел.

Правила оформления темы:
1. Помимо заголовка не забудьте верно сформулировать свой вопрос.
2. Выложите исходник (в тег кода + ) или ссылку на плагин который вызывает у вас вопросы.
3. Выложите лог с ошибками (если имеется) под спойлер

Как сменить флаг плагина?

, weaponmenu
Статус пользователя overdno
сообщение 8.6.2013, 19:53
Сообщение #1
Стаж: 13 лет

Сообщений: 21
Благодарностей: 2
Полезность: 6

Исходник
#include <amxmodx>
#include <fun>
#include <cstrike>

new givingweapon[33], givepack[33]

public plugin_init()
{
register_plugin("WeaponMenu", "1.0", "UNREAL")
register_clcmd("weaponmenu", "cmdmenu")
}

public cmdmenu(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H)) return PLUGIN_HANDLED
givingweapon[id] = 0
new menu = menu_create("\rВыберите раздел", "g_menu_handler")
menu_additem(menu, "Пистолеты", "1")
menu_additem(menu, "Автоматы", "2")
menu_additem(menu, "Винтовки", "3")
menu_additem(menu, "Снаряжение", "4")
menu_additem(menu, "Комплекты оружия", "5")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
return PLUGIN_HANDLED
}

public g_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdpistols(id)
case 2: cmdautom(id)
case 3: cmdrifles(id)
case 4: cmdsecond(id)
case 5: cmdpack(id)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdpistols(id)
{
new menu = menu_create("\rВыберите оружие", "pi_menu_handler")
menu_additem(menu, "Glock 18", "1")
menu_additem(menu, "USP", "2")
menu_additem(menu, "P228", "3")
menu_additem(menu, "Deagle", "4")
menu_additem(menu, "FiveSeven", "5")
menu_additem(menu, "Elite", "6")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public pi_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgivepist(id, 17)
case 2: cmdgivepist(id, 16)
case 3: cmdgivepist(id, 1)
case 4: cmdgivepist(id, 26)
case 5: cmdgivepist(id, 11)
case 6: cmdgivepist(id, 10)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}


public cmdgivepist(id, weapon)
{
givingweapon[id] = weapon
new menu = menu_create("\rВыберите игрока", "p2_menu_handler")
new s_Players[32], i_Num, i_Player
new s_Name[64], s_Player[10]
get_players(s_Players, i_Num)
for (new i; i < i_Num; i++)
{
i_Player = s_Players[i]

get_user_name(i_Player, s_Name, charsmax(s_Name))
num_to_str(i_Player, s_Player, charsmax(s_Player))
if(is_user_alive(i_Player))
format(s_Name, charsmax(s_Name), "\w%s", s_Name)
else
format(s_Name, charsmax(s_Name), "\d%s", s_Name)
menu_additem(menu, s_Name, s_Player, 0)
}
menu_setprop(menu, MPROP_NEXTNAME, "Далее")
menu_setprop(menu, MPROP_BACKNAME, "Назад")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public p2_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdpistols(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new i_Player = str_to_num(s_Data)

if(is_user_connected(i_Player) && is_user_alive(i_Player))
{
switch(givingweapon[id])
{
case 17:
{
cs_set_user_bpammo(i_Player, givingweapon[id], 120)
give_item(i_Player, "weapon_glock18")
}
case 16:
{
cs_set_user_bpammo(i_Player, givingweapon[id], 100)
give_item(i_Player, "weapon_usp")
}
case 1:
{
cs_set_user_bpammo(i_Player, givingweapon[id], 52)
give_item(i_Player, "weapon_p228")
}
case 26:
{
cs_set_user_bpammo(i_Player, givingweapon[id], 35)
give_item(i_Player, "weapon_deagle")
}
case 11:
{
cs_set_user_bpammo(i_Player, givingweapon[id], 100)
give_item(i_Player, "weapon_fiveseven")
}
case 10:
{
cs_set_user_bpammo(i_Player, givingweapon[id], 120)
give_item(i_Player, "weapon_elite")
}
}
}
cmdgivepist(id, givingweapon[id])

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdautom(id)
{
new menu = menu_create("\rВыберите оружие", "aut_menu_handler")
menu_additem(menu, "Benelli M3 Super", "1")
menu_additem(menu, "Benelli XM1014", "2")
menu_additem(menu, "Ingram MAC-10", "3")
menu_additem(menu, "Steyr TMP", "4")
menu_additem(menu, "HK MP5", "5")
menu_additem(menu, "HK UMP 45", "6")
menu_additem(menu, "FN P90", "7")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public aut_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiveautom(id, 21)
case 2: cmdgiveautom(id, 5)
case 3: cmdgiveautom(id, 7)
case 4: cmdgiveautom(id, 23)
case 5: cmdgiveautom(id, 19)
case 6: cmdgiveautom(id, 12)
case 7: cmdgiveautom(id, 30)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}


public cmdgiveautom(id, weapon)
{
givingweapon[id] = weapon
new menu = menu_create("\rВыберите игрока", "p5_menu_handler")
new s_Players[32], i_Num, i_Player
new s_Name[64], s_Player[10]
get_players(s_Players, i_Num)
for (new i; i < i_Num; i++)
{
i_Player = s_Players[i]

get_user_name(i_Player, s_Name, charsmax(s_Name))
num_to_str(i_Player, s_Player, charsmax(s_Player))
if(is_user_alive(i_Player))
format(s_Name, charsmax(s_Name), "\w%s", s_Name)
else
format(s_Name, charsmax(s_Name), "\d%s", s_Name)
menu_additem(menu, s_Name, s_Player, 0)
}
menu_setprop(menu, MPROP_NEXTNAME, "Далее")
menu_setprop(menu, MPROP_BACKNAME, "Назад")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public p5_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdautom(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new i_Player = str_to_num(s_Data)

if(is_user_connected(i_Player) && is_user_alive(i_Player))
{
switch(givingweapon[id])
{
case 21:
{
cs_set_user_bpammo(i_Player, givingweapon[id], 32)
give_item(i_Player, "weapon_m3")
}
case 5:
{
cs_set_user_bpammo(i_Player, givingweapon[id], 32)
give_item(i_Player, "weapon_xm1014")
}
case 7:
{
cs_set_user_bpammo(i_Player, givingweapon[id], 100)
give_item(i_Player, "weapon_mac10")
}
case 23:
{
cs_set_user_bpammo(i_Player, givingweapon[id], 120)
give_item(i_Player, "weapon_tmp")
}
case 19:
{
cs_set_user_bpammo(i_Player, givingweapon[id], 120)
give_item(i_Player, "weapon_mp5navy")
}
case 12:
{
cs_set_user_bpammo(i_Player, givingweapon[id], 100)
give_item(i_Player, "weapon_ump45")
}
case 30:
{
cs_set_user_bpammo(i_Player, givingweapon[id], 100)
give_item(i_Player, "weapon_p90")
}
}
}
cmdgiveautom(id, givingweapon[id])

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdrifles(id)
{
new menu = menu_create("\rВыберите оружие", "r_menu_handler")
menu_additem(menu, "M4A1", "1")
menu_additem(menu, "AK47", "2")
menu_additem(menu, "AWP", "3")
menu_additem(menu, "AUG", "4")
menu_additem(menu, "SG552", "5")
menu_additem(menu, "Famas", "6")
menu_additem(menu, "Galil", "7")
menu_additem(menu, "Scout", "8")
menu_additem(menu, "G3SG1", "9")
menu_additem(menu, "SG550", "10")
menu_setprop(menu, MPROP_NEXTNAME, "Далее")
menu_setprop(menu, MPROP_BACKNAME, "Назад")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public r_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiverifle(id, 22, 0)
case 2: cmdgiverifle(id, 28, 0)
case 3: cmdgiverifle(id, 18, 0)
case 4: cmdgiverifle(id, 8, 0)
case 5: cmdgiverifle(id, 27, 0)
case 6: cmdgiverifle(id, 15, 0)
case 7: cmdgiverifle(id, 14, 0)
case 8: cmdgiverifle(id, 3, 0)
case 9: cmdgiverifle(id, 24, 0)
case 10: cmdgiverifle(id, 13, 0)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdgiverifle(id, weapon, pack)
{
givingweapon[id] = weapon
givepack[id] = pack
new menu = menu_create("Выберите игрока", "p_menu_handler")
new s_Players[32], i_Num, i_Player
new s_Name[64], s_Player[10]
get_players(s_Players, i_Num)
for (new i; i < i_Num; i++)
{
i_Player = s_Players[i]

get_user_name(i_Player, s_Name, charsmax(s_Name))
num_to_str(i_Player, s_Player, charsmax(s_Player))
if(is_user_alive(i_Player))
format(s_Name, charsmax(s_Name), "\w%s", s_Name)
else
format(s_Name, charsmax(s_Name), "\d%s", s_Name)
menu_additem(menu, s_Name, s_Player, 0)
}
menu_setprop(menu, MPROP_NEXTNAME, "Далее")
menu_setprop(menu, MPROP_BACKNAME, "Назад")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public p_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
/*if(givepack[id])
cmdpack(id)
else
cmdrifles(id)*/
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new i_Player = str_to_num(s_Data)

if(is_user_connected(i_Player) && is_user_alive(i_Player))
{
cs_set_user_bpammo(i_Player, givingweapon[id], 90)
switch(givingweapon[id])
{
case 22: give_item(i_Player, "weapon_m4a1")
case 28: give_item(i_Player, "weapon_ak47")
case 18: give_item(i_Player, "weapon_awp")
case 8: give_item(i_Player, "weapon_aug")
case 27: give_item(i_Player, "weapon_sg552")
case 15: give_item(i_Player, "weapon_famas")
case 14: give_item(i_Player, "weapon_galil")
case 3: give_item(i_Player, "weapon_scout")
case 24: give_item(i_Player, "weapon_g3sg1")
case 13: give_item(i_Player, "weapon_sg550")
}
if(givepack[id])
{
give_item(i_Player, "weapon_flashbang")
give_item(i_Player, "weapon_flashbang")
give_item(i_Player, "weapon_hegrenade")
give_item(i_Player, "weapon_smokegrenade")
if(cs_get_user_team(i_Player) == CS_TEAM_CT)
cs_set_user_defuse(i_Player, 1)
cs_set_user_armor(i_Player, 100, CsArmorType:2)
cs_set_user_bpammo(i_Player, CSW_DEAGLE, 35)
give_item(id, "weapon_deagle")
}
}
cmdgiverifle(id, givingweapon[id], givepack[id])

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdsecond(id)
{
new menu = menu_create("\rВыберите предмет", "se_menu_handler")
menu_additem(menu, "Кусачки", "1")
menu_additem(menu, "Щит", "2")
menu_additem(menu, "Все гранаты", "3")
menu_additem(menu, "Бронежилет", "4")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public se_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgivesec(id, 1)
case 2: cmdgivesec(id, 2)
case 3: cmdgivesec(id, 3)
case 4: cmdgivesec(id, 4)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdgivesec(id, item)
{
givingweapon[id] = item
new menu = menu_create("Выберите игрока", "p3_menu_handler")
new s_Players[32], i_Num, i_Player
new s_Name[64], s_Player[10]
get_players(s_Players, i_Num)
for (new i; i < i_Num; i++)
{
i_Player = s_Players[i]

get_user_name(i_Player, s_Name, charsmax(s_Name))
num_to_str(i_Player, s_Player, charsmax(s_Player))
if(is_user_alive(i_Player))
format(s_Name, charsmax(s_Name), "\w%s", s_Name)
else
format(s_Name, charsmax(s_Name), "\d%s", s_Name)
menu_additem(menu, s_Name, s_Player, 0)
}
menu_setprop(menu, MPROP_NEXTNAME, "Далее")
menu_setprop(menu, MPROP_BACKNAME, "Назад")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public p3_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdsecond(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new i_Player = str_to_num(s_Data)

if(is_user_connected(i_Player) && is_user_alive(i_Player))
{
switch(givingweapon[id])
{
case 1: cs_set_user_defuse(i_Player, 1)
case 2: give_item(i_Player, "weapon_shield")
case 3:
{
give_item(i_Player, "weapon_flashbang")
give_item(i_Player, "weapon_flashbang")
give_item(i_Player, "weapon_hegrenade")
give_item(i_Player, "weapon_smokegrenade")
}
case 4: cs_set_user_armor(i_Player, 100, CsArmorType:2)
}
}
cmdgivesec(id, givingweapon[id])

menu_destroy(menu)
return PLUGIN_HANDLED
}

public cmdpack(id)
{
new menu = menu_create("\rВыберите оружие", "pa_menu_handler")
menu_additem(menu, "M4A1 + Pack", "1")
menu_additem(menu, "AK47 + Pack", "2")
menu_additem(menu, "AWP + Pack", "3")
menu_additem(menu, "AUG + Pack", "4")
menu_additem(menu, "SG552 + Pack", "5")
menu_additem(menu, "Famas + Pack", "6")
menu_additem(menu, "Galil + Pack", "7")
menu_additem(menu, "Scout + Pack", "8")
menu_additem(menu, "G3SG1 + Pack", "9")
menu_additem(menu, "SG550 + Pack", "10")
menu_setprop(menu, MPROP_NEXTNAME, "Далее")
menu_setprop(menu, MPROP_BACKNAME, "Назад")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_display(id, menu, 0)
}

public pa_menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
//cmdmenu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}

new s_Data[6], s_Name[64], i_Access, i_Callback
menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

new Key = str_to_num(s_Data)
switch(Key)
{
case 1: cmdgiverifle(id, 22, 1)
case 2: cmdgiverifle(id, 28, 1)
case 3: cmdgiverifle(id, 18, 1)
case 4: cmdgiverifle(id, 8, 1)
case 5: cmdgiverifle(id, 27, 1)
case 6: cmdgiverifle(id, 15, 1)
case 7: cmdgiverifle(id, 14, 1)
case 8: cmdgiverifle(id, 3, 1)
case 9: cmdgiverifle(id, 24, 1)
case 10: cmdgiverifle(id, 13, 1)
}

menu_destroy(menu)
return PLUGIN_HANDLED
}
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   Цитировать сообщение
Статус пользователя Leksandr
сообщение 8.6.2013, 19:55
Сообщение #2
Стаж: 13 лет
Город: Украина, Сумы (Ахтырка)

Сообщений: 1000
Благодарностей: 458
Полезность: 821

Код:
if(!(get_user_flags(id) & ADMIN_LEVEL_H)) return PLUGIN_HANDLED
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
Поблагодарили 1 раз
   + Цитировать сообщение
Статус пользователя nprod
сообщение 8.6.2013, 19:56
Сообщение #3


Стаж: 13 лет

Сообщений: 209
Благодарностей: 73
Полезность: 281

overdno,
ADMIN_ALL //Everyone
ADMIN_IMMUNITY //Flag "a", immunity
ADMIN_RESERVATION //Flag "b", reservation
ADMIN_KICK //Flag "c", kick
ADMIN_BAN //Flag "d", ban
ADMIN_SLAY //Flag "e", slay
ADMIN_MAP //Flag "f", map change
ADMIN_CVAR //Flag "g", cvar change
ADMIN_CFG //Flag "h", config execution
ADMIN_CHAT //Flag "i", chat
ADMIN_VOTE //Flag "j", vote
ADMIN_PASSWORD //Flag "k", sv_password
ADMIN_RCON //Flag "l", rcon access
ADMIN_LEVEL_A //Flag "m", custom
ADMIN_LEVEL_B //Flag "n", custom
ADMIN_LEVEL_C //Flag "o", custom
ADMIN_LEVEL_D //Flag "p", custom
ADMIN_LEVEL_E //Flag "q", custom
ADMIN_LEVEL_F //Flag "r", custom
ADMIN_LEVEL_G //Flag "s", custom
ADMIN_LEVEL_H //Flag "t", custom
ADMIN_MENU //Flag "u", menus
ADMIN_ADMIN //Flag "y", default admin
ADMIN_USER //Flag "z", default user
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
Поблагодарили 1 раз
   + Цитировать сообщение
  Ответить в данную темуНачать новую тему
 
0 пользователей и 1 гостей читают эту тему: