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Проверка на к-во зомби

Статус пользователя Fred Perry
сообщение 30.7.2013, 17:17
Сообщение #1


Иконка группы

Стаж: 16 лет

Сообщений: 6594
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Всем здарова.

Помогите сделать проверочку.
Если на сервере идет обычный режим и количество зомби меньше 2, то лазеры нельзя ставить (команда +setlaser).

Код:
/* Plugin generated by AMXX-Studio */
//#define BIOHAZARD_SUPPORT
//#define UL_MONEY_SUPPORT

#include <amxmodx>
#include <fakemeta>
#include <xs>

#if defined BIOHAZARD_SUPPORT
#include <biohazard>
#endif

#if defined UL_MONEY_SUPPORT
#include <money_ul>
#endif


#if AMXX_VERSION_NUM < 180
#assert AMX Mod X v1.8.0 or greater library required!
#endif

#if defined BIOHAZARD_SUPPORT
#define PLUGIN "LTM for BIOHAZARD"
#define VERSION "+1.4"
#else
#define PLUGIN "Laser/Tripmine Entity"
#define VERSION "2.3"
#endif
#define AUTHOR "SandStriker"

#define RemoveEntity(%1) engfunc(EngFunc_RemoveEntity,%1)
//#define ACCESSLEVEL ADMIN_LEVEL_H
#define TASK_PLANT 15100
#define TASK_RESET 15500
#define TASK_RELEASE 15900

#define LASERMINE_TEAM pev_iuser1//EV_INT_iuser1
#define LASERMINE_OWNER pev_iuser2 //EV_INT_iuser3
#define LASERMINE_STEP pev_iuser3
#define LASERMINE_HITING pev_iuser4
#define LASERMINE_COUNT pev_fuser1

#define LASERMINE_POWERUP pev_fuser2
#define LASERMINE_BEAMTHINK pev_fuser3

#define LASERMINE_BEAMENDPOINT pev_vuser1
#define MAX_MINES 10
#define MODE_LASERMINE 0
#define OFFSET_TEAM 114
#define OFFSET_MONEY 115
#define OFFSET_DEATH 444

#define cs_get_user_team(%1) CsTeams:get_offset_value(%1,OFFSET_TEAM)
#define cs_get_user_deaths(%1) get_offset_value(%1,OFFSET_DEATH)
#define cs_get_user_money(%1) get_offset_value(%1,OFFSET_MONEY)
#define cs_set_user_money(%1,%2) set_offset_value(%1,OFFSET_MONEY,%2)



enum CsTeams {
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T = 1,
CS_TEAM_CT = 2,
CS_TEAM_SPECTATOR = 3
};

enum tripmine_e {
TRIPMINE_IDLE1 = 0,
TRIPMINE_IDLE2,
TRIPMINE_ARM1,
TRIPMINE_ARM2,
TRIPMINE_FIDGET,
TRIPMINE_HOLSTER,
TRIPMINE_DRAW,
TRIPMINE_WORLD,
TRIPMINE_GROUND,
};

enum
{
POWERUP_THINK,
BEAMBREAK_THINK,
EXPLOSE_THINK
};

enum
{
POWERUP_SOUND,
ACTIVATE_SOUND,
STOP_SOUND
};

new const
ENT_MODELS[] = "models/v_tripmine.mdl",
ENT_SOUND1[] = "weapons/mine_deploy.wav",
ENT_SOUND2[] = "weapons/mine_charge.wav",
ENT_SOUND3[] = "weapons/mine_activate.wav",
ENT_SOUND4[] = "debris/beamstart9.wav",
ENT_SOUND5[] = "items/gunpickup2.wav",
ENT_SOUND6[] = "debris/bustglass1.wav",
ENT_SOUND7[] = "debris/bustglass2.wav",
ENT_SPRITE1[] = "sprites/laserbeam.spr",
ENT_SPRITE2[] = "sprites/zerogxplode.spr";

new const
ENT_CLASS_NAME[] = "lasermine",
//ENT_CLASS_NAME2[] = "info_target",
ENT_CLASS_NAME3[] = "func_breakable";

new const
#if defined BIOHAZARD_SUPPORT
CHATTAG[] = "[BioLaser]",
#else
CHATTAG[] = "",
#endif
//STR_MINEDETNATED[] = "Your mine has detonated.",
//STR_MINEDETNATED2[] = "detonated your mine.",
STR_NOTACTIVE[] = "Lasermines are not currently active.",
STR_DONTHAVEMINE[] = "Вы не имеете лазеров",
//STR_CANTDEPLOY[] = "Ваша команда не может ставить лазеры",
STR_MAXDEPLOY[] = "Максимально лазеров было установлено",
STR_MANYPPL[] = "Слишком много чел в вашей команде ...",
STR_PLANTWALL[] = "Вы должны установить лазер на стене!",
STR_REF[] = "Refer to a lasermine rule with this server. say 'lasermine'",
#if defined BIOHAZARD_SUPPORT
STR_CBT[] = "Your Zombie! Can't buy and deploying lasermine!",
#else
STR_CBT[] = "Your Team Can't buy and deploying lasermine!",
#endif
STR_CANTBUY[] = "Нельзя купить лазер на этом сервере",
STR_HAVEMAX[] = "Вы имеете максимально лазеров",
STR_NOMONEY[] = "Вы не имеете достаточно денег ($",
STR_NEEDED[] = "надо)",
STR_DELAY[] = "Вы можете покупать и устанавливать лазер через",
STR_SECONDS[] = "секунд(ы)",
STR_BOUGHT[] = "Вы успешно купили лазер",
STR_STATE[] = "Лазеры:",
STR_NOACCESS[] = "У вас нету прав для этой команды";

new g_EntMine;
new beam, boom
new
g_LENABLE,g_LFMONEY,g_LAMMO,g_LDMG,
g_LTMAX,g_LCOST,g_LHEALTH,g_LMODE,g_LRADIUS,g_LRDMG,g_LFF,g_LCBT;
new
g_LDELAY,/*g_LTHINK,*/g_LVISIBLE,
g_LSTAMMO,g_LACCESS,g_LGLOW,g_LDMGMODE,g_LCLMODE,g_LCBRIGHT,g_LDSEC,g_LCMDM
ODE,g_LBUYMODE;

new g_dcount[33],g_nowtime,g_MaxPL
new bool:g_settinglaser[33]
new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText,g_msgMoney;
new Float:plspeed[33]
new plsetting[33]
new g_havemine[33];
new g_deployed[33];

public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR);

// Add your code here...
register_clcmd("+setlaser","CreateLaserMine_Progress_b");
register_clcmd("-setlaser","StopCreateLaserMine");
register_clcmd("+dellaser","ReturnLaserMine_Progress");
register_clcmd("-dellaser","StopReturnLaserMine");
register_clcmd("say","say_lasermine");
register_clcmd("buy_lasermine","BuyLasermine");

#if defined BIOHAZARD_SUPPORT
g_LENABLE = register_cvar("bio_ltm","1");
g_LACCESS = register_cvar("bio_ltm_acs","0"); //0 all, 1 admin
g_LMODE = register_cvar("bio_ltm_mode","0"); //0 lasermine, 1 tripmine
g_LAMMO = register_cvar("bio_ltm_ammo","2");
g_LDMG = register_cvar("bio_ltm_dmg","60"); //laser hit dmg
g_LCOST = register_cvar("bio_ltm_cost","2500");
g_LFMONEY = register_cvar("bio_ltm_fragmoney","300");
g_LHEALTH = register_cvar("bio_ltm_health","500");
g_LTMAX = register_cvar("bio_ltm_teammax","10");
g_LRADIUS = register_cvar("bio_ltm_radius","320.0");
g_LRDMG = register_cvar("bio_ltm_rdmg","100"); //radius damage
g_LFF = register_cvar("bio_ltm_ff","0");
g_LCBT = register_cvar("bio_ltm_cbt","ALL");
g_LBUYMODE = register_cvar("bio_ltm_buymode","1");
g_LDELAY = register_cvar("bio_ltm_delay","15");
//g_LTHINK = register_cvar("bio_ltm_think","0.01");
g_LVISIBLE = register_cvar("bio_ltm_line","1");
g_LGLOW = register_cvar("bio_ltm_glow","0");
g_LCBRIGHT = register_cvar("bio_ltm_bright","255"); //laser line brightness.
g_LCLMODE = register_cvar("bio_ltm_color","0"); //0 is team color,1 is green
g_LDMGMODE = register_cvar("bio_ltm_ldmgmode","0"); //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
g_LDSEC = register_cvar("bio_ltm_ldmgseconds","1"); //mode 2 only, damage / seconds. default 1 (sec)
g_LSTAMMO = register_cvar("bio_ltm_startammo","1");
g_LCMDMODE = register_cvar("bio_ltm_cmdmode","0"); //0 is +USE key, 1 is bind, 2 is each.
#else
g_LENABLE = register_cvar("amx_ltm","1");
g_LACCESS = register_cvar("amx_ltm_acs","0"); //0 all, 1 admin
g_LMODE = register_cvar("amx_ltm_mode","0"); //0 lasermine, 1 tripmine
g_LAMMO = register_cvar("amx_ltm_ammo","2");
g_LDMG = register_cvar("amx_ltm_dmg","60"); //laser hit dmg
g_LCOST = register_cvar("amx_ltm_cost","2500");
g_LFMONEY = register_cvar("amx_ltm_fragmoney","300");
g_LHEALTH = register_cvar("amx_ltm_health","500");
g_LTMAX = register_cvar("amx_ltm_teammax","10");
g_LRADIUS = register_cvar("amx_ltm_radius","320.0");
g_LRDMG = register_cvar("amx_ltm_rdmg","100"); //radius damage
g_LFF = register_cvar("amx_ltm_ff","0");
g_LCBT = register_cvar("amx_ltm_cbt","ALL");
g_LBUYMODE = register_cvar("amx_ltm_buymode","1");
g_LDELAY = register_cvar("amx_ltm_delay","15");
//g_LTHINK = register_cvar("amx_ltm_think","0.01")
g_LVISIBLE = register_cvar("amx_ltm_line","1");
g_LGLOW = register_cvar("amx_ltm_glow","0");
g_LCBRIGHT = register_cvar("amx_ltm_bright","255"); //laser line brightness.
g_LCLMODE = register_cvar("amx_ltm_color","0"); //0 is team color,1 is green
g_LDMGMODE = register_cvar("amx_ltm_ldmgmode","0"); //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
g_LDSEC = register_cvar("amx_ltm_ldmgseconds","1"); //mode 2 only, damage / seconds. default 1 (sec)
g_LSTAMMO = register_cvar("amx_ltm_startammo","1");
g_LCMDMODE = register_cvar("amx_ltm_cmdmode","0"); //0 is +USE key, 1 is bind, 2 is each.
#endif
register_event("DeathMsg", "DeathEvent", "a");
register_event("CurWeapon", "standing", "be", "1=1");
register_event("ResetHUD", "delaycount", "a");
register_event("ResetHUD", "newround", "b");
register_event("Damage","CutDeploy_onDamage","b");
g_msgDeathMsg = get_user_msgid("DeathMsg");
g_msgScoreInfo = get_user_msgid("ScoreInfo");
g_msgDamage = get_user_msgid("Damage");
g_msgStatusText = get_user_msgid("StatusText");
g_msgMoney = get_user_msgid("Money");
// -- Forward.
register_forward(FM_Think, "ltm_Think" );
register_forward(FM_PlayerPostThink, "ltm_PostThink" );
register_forward(FM_PlayerPreThink, "ltm_PreThink");
}

public plugin_precache()
{
precache_sound(ENT_SOUND1);
precache_sound(ENT_SOUND2);
precache_sound(ENT_SOUND3);
precache_sound(ENT_SOUND4);
precache_sound(ENT_SOUND5);
precache_sound(ENT_SOUND6);
precache_sound(ENT_SOUND7);
precache_model(ENT_MODELS);
beam = precache_model(ENT_SPRITE1);
boom = precache_model(ENT_SPRITE2);

return PLUGIN_CONTINUE;
}

public plugin_modules()
{
require_module("fakemeta");
require_module("cstrike");
//require_module("fun")
}

public plugin_cfg()
{
g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
arrayset(g_havemine,0,sizeof(g_havemine));
arrayset(g_deployed,0,sizeof(g_deployed));
g_MaxPL = get_maxplayers();

new file[64]; get_localinfo("amxx_configsdir",file,63);
#if defined BIOHAZARD_SUPPORT
format(file, 63, "%s/bhltm_cvars.cfg", file);
#else
format(file, 63, "%s/ltm_cvars.cfg", file);
#endif
if(file_exists(file)) server_cmd("exec %s", file), server_exec();

}

public delaycount(id)
{
g_dcount[id] = floatround(get_gametime());
}

bool:CheckTime(id)
{
g_nowtime = floatround(get_gametime()) - g_dcount[id];
if(g_nowtime >= get_pcvar_num(g_LDELAY))
return true;
return false;
}

public CreateLaserMine_Progress_b(id)
{
if(get_pcvar_num(g_LCMDMODE) != 0)
CreateLaserMine_Progress(id);
return PLUGIN_HANDLED;
}

public CreateLaserMine_Progress(id)
{

if (!CreateCheck(id))
return PLUGIN_HANDLED;
g_settinglaser[id] = true;

message_begin( MSG_ONE, 108, {0,0,0}, id );
write_byte(1);
write_byte(0);
message_end();

set_task(1.2, "Spawn", (TASK_PLANT + id));

return PLUGIN_HANDLED;
}

public ReturnLaserMine_Progress(id)
{

if (!ReturnCheck(id))
return PLUGIN_HANDLED;
g_settinglaser[id] = true;

message_begin( MSG_ONE, 108, {0,0,0}, id );
write_byte(1);
write_byte(0);
message_end();

set_task(1.2, "ReturnMine", (TASK_RELEASE + id));


return PLUGIN_HANDLED;
}

public StopCreateLaserMine(id)
{

DeleteTask(id);
message_begin(MSG_ONE, 108, {0,0,0}, id);
write_byte(0);
write_byte(0);
message_end();

return PLUGIN_HANDLED;
}

public StopReturnLaserMine(id)
{

DeleteTask(id);
message_begin(MSG_ONE, 108, {0,0,0}, id);
write_byte(0);
write_byte(0);
message_end();

return PLUGIN_HANDLED;
}

public ReturnMine(id)
{
id -= TASK_RELEASE;
new tgt,body,Float:vo[3],Float:to[3];
get_user_aiming(id,tgt,body);
if(!pev_valid(tgt)) return;
pev(id,pev_origin,vo);
pev(tgt,pev_origin,to);
if(get_distance_f(vo,to) > 70.0) return;

new EntityName[32];
pev(tgt, pev_classname, EntityName, 31);
if(!equal(EntityName, ENT_CLASS_NAME)) return;
if(pev(tgt,LASERMINE_OWNER) != id) return;
RemoveEntity(tgt);

g_havemine[id] ++;
g_deployed[id] --;
emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
ShowAmmo(id)

return;
}

public Spawn( id )
{
id -= TASK_PLANT
// motor
new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
if(!i_Ent)
{
client_print(id,print_chat,"[Laesrmine Debug] Can't Create Entity");
return PLUGIN_HANDLED_MAIN;
}
set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);

engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);

set_pev(i_Ent,pev_solid,SOLID_NOT);
set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);

set_pev(i_Ent,pev_frame,0);
set_pev(i_Ent,pev_body,3);
set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
set_pev(i_Ent,pev_framerate,0);

set_pev(i_Ent,pev_takedamage,DAMAGE_YES);

set_pev(i_Ent,pev_dmg,100.0);
set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
new Float:vOrigin[3];
new Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
Float:vTraceEnd[3],Float:vEntAngles[3];
pev( id, pev_origin, vOrigin );
velocity_by_aim( id, 128, vTraceDirection );
xs_vec_add( vTraceDirection, vOrigin, vTraceEnd );

engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 );

new Float:fFraction;
get_tr2( 0, TR_flFraction, fFraction );


// -- We hit something!
if ( fFraction < 1.0 )
{
// -- Save results to be used later.
get_tr2( 0, TR_vecEndPos, vTraceEnd );
get_tr2( 0, TR_vecPlaneNormal, vNormal );
}


xs_vec_mul_scalar( vNormal, 8.0, vNormal );
xs_vec_add( vTraceEnd, vNormal, vNewOrigin );

engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 } );
engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin );

// -- Rotate tripmine.
vector_to_angle(vNormal,vEntAngles );
set_pev(i_Ent,pev_angles,vEntAngles );

// -- Calculate laser end origin.
new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];

xs_vec_mul_scalar(vNormal, 8192.0, vNormal );
xs_vec_add( vNewOrigin, vNormal, vBeamEnd );

engfunc( EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0 );

get_tr2( 0, TR_vecPlaneNormal, vNormal );
get_tr2( 0, TR_vecEndPos, vTracedBeamEnd );

// -- Save results to be used later.
set_pev(i_Ent, LASERMINE_OWNER, id );
set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id));
new Float:fCurrTime = get_gametime();

set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5 );

set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2 );

PlaySound(i_Ent,POWERUP_SOUND );
g_deployed[id]++;
g_havemine[id]--;
DeleteTask(id);
ShowAmmo(id);
return 1;
}

stock TeamDeployedCount(id)
{
//new tid[32];

static i;
static CsTeams:t;t = cs_get_user_team(id);
static cnt;cnt=0;

for(i = 1;i <= g_MaxPL;i++)
{
if(is_user_connected(i))
if(t == cs_get_user_team(i))
cnt += g_deployed[i];
}

return cnt;
}

bool:CheckCanTeam(id)
{
new arg[5],CsTeam:num;
get_pcvar_string(g_LCBT,arg,3);
if(equali(arg,"T"))
{
num = CsTeam:CS_TEAM_T;
}
else if(equali(arg,"CT"))
{
num = CsTeam:CS_TEAM_CT;
}
else if(equali(arg,"ALL"))
{
num = CsTeam:CS_TEAM_UNASSIGNED;
}
else
{
num = CsTeam:CS_TEAM_UNASSIGNED;
}
if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
return false;
return true;
}

bool:CanCheck(id,mode)
{
if( !get_pcvar_num( g_LENABLE ) )
{
client_print(id, print_chat, "%s %s",CHATTAG,STR_NOTACTIVE);
return false;
}
if( get_pcvar_num(g_LACCESS) != 0)
if(!(get_user_flags(id) & ADMIN_IMMUNITY))
{
client_print(id, print_chat, "%s %s",CHATTAG,STR_NOACCESS);
return false;
}
if(!pev_user_alive(id)) return false;
#if defined BIOHAZARD_SUPPORT
if(is_user_zombie(id))
{
client_print(id, print_chat, "%s %s",CHATTAG,STR_CBT);
return false;
}
#endif
if (!CheckCanTeam(id))
{
client_print(id, print_chat, "%s %s",CHATTAG,STR_CBT);
return false;
}
if( mode == 0)
{
if(g_havemine[id] <= 0)
{
client_print(id, print_chat, "%s %s",CHATTAG,STR_DONTHAVEMINE);
return false;
}
}
if (mode == 1)
{
if (get_pcvar_num(g_LBUYMODE) == 0)
{
client_print(id, print_chat, "%s %s",CHATTAG,STR_CANTBUY);
return false;
}
if (g_havemine[id] >= get_pcvar_num(g_LAMMO))
{
client_print(id, print_chat, "%s %s",CHATTAG,STR_HAVEMAX);
return false;
}
if (cs_get_user_money(id) < get_pcvar_num(g_LCOST))
{
client_print(id, print_chat, "%s %s%d %s",CHATTAG, STR_NOMONEY,get_pcvar_num(g_LCOST),STR_NEEDED);
return false;
}
}
if(!CheckTime(id))
{
client_print(id,print_chat, "%s %s %d %s",CHATTAG,STR_DELAY,get_pcvar_num(g_LDELAY)-g_nowtime,STR_SECONDS);
return false;
}

return true;
}

bool:ReturnCheck( id )
{
if(!CanCheck(id,-1)) return false;
if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false;
new tgt,body,Float:vo[3],Float:to[3];
get_user_aiming(id,tgt,body);
if(!pev_valid(tgt)) return false;
pev(id,pev_origin,vo);
pev(tgt,pev_origin,to);
if(get_distance_f(vo,to) > 70.0) return false;

new EntityName[32];
pev(tgt, pev_classname, EntityName, 31);
if(!equal(EntityName, ENT_CLASS_NAME)) return false;
if(pev(tgt,LASERMINE_OWNER) != id) return false;

return true;
}

bool:CreateCheck( id )
{
if (!CanCheck(id,0)) return false;
if (g_deployed[id] >= get_pcvar_num(g_LAMMO))
{
client_print(id, print_chat, "%s %s",CHATTAG,STR_MAXDEPLOY);
return false;
}

//client_print(id,print_chat,"[Lasermine] your team deployed %d",TeamDeployedCount(id))
if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
{
client_print(id, print_chat, "%s %s",CHATTAG,STR_MANYPPL);
return false;
}

new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];

pev( id, pev_origin, vOrigin );
velocity_by_aim( id, 128, vTraceDirection );
xs_vec_add( vTraceDirection, vOrigin, vTraceEnd );

engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 );

new Float:fFraction,Float:vTraceNormal[3];
get_tr2( 0, TR_flFraction, fFraction );

// -- We hit something!
if ( fFraction < 1.0 )
{
// -- Save results to be used later.
get_tr2( 0, TR_vecEndPos, vTraceEnd );
get_tr2( 0, TR_vecPlaneNormal, vTraceNormal );

//get_tr2( 0, TR_pHit );

return true;
}

client_print(id, print_chat, "%s %s",CHATTAG,STR_PLANTWALL)
DeleteTask(id);
// -- Did not touched something. (not solid)
return false;
}

public ltm_Think( i_Ent )
{
if ( !pev_valid( i_Ent ) )
return FMRES_IGNORED;
new EntityName[32];
pev( i_Ent, pev_classname, EntityName, 31);
if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
// -- Entity is not a tripmine, ignoring the next...
if ( !equal( EntityName, ENT_CLASS_NAME ) )
return FMRES_IGNORED;

static Float:fCurrTime;
fCurrTime = get_gametime();

switch( pev( i_Ent, LASERMINE_STEP ) )
{
case POWERUP_THINK :
{
new Float:fPowerupTime;
pev( i_Ent, LASERMINE_POWERUP, fPowerupTime );

if( fCurrTime > fPowerupTime )
{
set_pev( i_Ent, pev_solid, SOLID_BBOX );
set_pev( i_Ent, LASERMINE_STEP, BEAMBREAK_THINK );

PlaySound( i_Ent, ACTIVATE_SOUND );
}
if(get_pcvar_num(g_LGLOW)!=0)
{
if(get_pcvar_num(g_LCLMODE)==0)
{
switch (pev(i_Ent,LASERMINE_TEAM))
{
case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,255,0,0,kRenderNormal,5);
case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,0,0,255,kRenderNormal,5);
}
}else
{
set_rendering(i_Ent,kRenderFxGlowShell,0,255,0,kRenderNormal,5);
}
}
set_pev( i_Ent, pev_nextthink, fCurrTime + 0.1 );
}
case BEAMBREAK_THINK :
{
static Float:vEnd[3],Float:vOrigin[3];
pev( i_Ent, pev_origin, vOrigin );
pev( i_Ent, LASERMINE_BEAMENDPOINT, vEnd );

static iHit, Float:fFraction;
engfunc( EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0 );

get_tr2( 0, TR_flFraction, fFraction );
iHit = get_tr2( 0, TR_pHit );

// -- Something has passed the laser.
if ( fFraction < 1.0 )
{
// -- Ignoring others tripmines entity.
if(pev_valid(iHit))
{
pev( iHit, pev_classname, EntityName, 31 );

if( !equal( EntityName, ENT_CLASS_NAME ) )
{
set_pev( i_Ent, pev_enemy, iHit );
if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
CreateLaserDamage(i_Ent,iHit);
else
if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))
set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK );

set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) );
}
}
}
if(get_pcvar_num(g_LDMGMODE)!=0)
if(pev(i_Ent,LASERMINE_HITING) != iHit)
set_pev(i_Ent,LASERMINE_HITING,iHit);

// -- Tripmine is still there.
if ( pev_valid( i_Ent ))
{
static Float:fHealth;
pev( i_Ent, pev_health, fHealth );

if( fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))
{
set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK );
set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) );
}

static Float:fBeamthink;
pev( i_Ent, LASERMINE_BEAMTHINK, fBeamthink );

if( fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))
{
DrawLaser(i_Ent, vOrigin, vEnd );
set_pev( i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1 );
}
set_pev( i_Ent, pev_nextthink, fCurrTime + 0.01 );
}
}
case EXPLOSE_THINK :
{
// -- Stopping entity to think
set_pev( i_Ent, pev_nextthink, 0.0 );
PlaySound( i_Ent, STOP_SOUND );
g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
CreateExplosion( i_Ent );
CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))
RemoveEntity ( i_Ent );
}
}

return FMRES_IGNORED;
}

PlaySound( i_Ent, i_SoundType )
{
switch ( i_SoundType )
{
case POWERUP_SOUND :
{
emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM );
}
case ACTIVATE_SOUND :
{
emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75 );
}
case STOP_SOUND :
{
emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM );
emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75 );
}
}
}

DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3] )
{
new tcolor[3];
new teamid = pev(i_Ent, LASERMINE_TEAM);
if(get_pcvar_num(g_LCLMODE) == 0)
{
switch(teamid){
case 1:{
tcolor[0] = 255;
tcolor[1] = 0;
tcolor[2] = 0;
}
case 2:{
tcolor[0] = 0;
tcolor[1] = 0;
tcolor[2] = 255;
}
}
}else
{
tcolor[0] = 0;
tcolor[1] = 255;
tcolor[2] = 0;
}
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BEAMPOINTS);
engfunc(EngFunc_WriteCoord,v_Origin[0]);
engfunc(EngFunc_WriteCoord,v_Origin[1]);
engfunc(EngFunc_WriteCoord,v_Origin[2]);
engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random
engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random
engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random
write_short(beam);
write_byte(0);
write_byte(0);
write_byte(1); //Life
write_byte(5); //Width
write_byte(0); //wave
write_byte(tcolor[0]); // r
write_byte(tcolor[1]); // g
write_byte(tcolor[2]); // b
write_byte(get_pcvar_num(g_LCBRIGHT));
write_byte(255);
message_end();
}
/*
CreateDamage(iCurrent,DmgMAX,Float:Radius)
{
new AtkID = pev(iCurrent,LASERMINE_OWNER)// entity_get_int(iCurrent,LASERMINE_OWNER)
new TeamID= pev(iCurrent,LASERMINE_TEAM) //entity_get_int(iCurrent,LASERMINE_INT_TEAM)
new Player = -1;
new Float:distance,dmg;
new Float:tOrigin[3];
new Float:vOrigin[3];
new iHitHP,iHitTeam;
pev(iCurrent,pev_origin,vOrigin);
while((Player = engfunc(EngFunc_FindEntityInSphere, Player, vOrigin, Radius)) != 0)
{
if(is_user_alive(Player))
{
pev(Player,pev_origin,tOrigin)
distance = get_distance_f(vOrigin, tOrigin)
dmg = floatround(DmgMAX - ((DmgMAX / Radius) * distance))
iHitHP = pev_user_health(Player) - dmg
iHitTeam = int:bio_get_user_team(Player)
if(iHitHP <= 0)
{
if(iHitTeam != TeamID)
{
cs_set_user_money(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY))
set_score(AtkID,Player,1,iHitHP)
}else
{
if(get_pcvar_num(g_LFF))
{
cs_set_user_money(AtkID,cs_get_user_money(AtkID) - get_pcvar_num(g_LFMONEY))
set_score(AtkID,Player,-1,iHitHP)
}
}
}else
{
if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
{
//set_pev(Player,pev_health,iHitHP)
set_user_health(Player, iHitHP)
message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, {0,0,0}, Player)
write_byte(dmg)
write_byte(dmg)
write_long(DMG_BULLET)
engfunc(EngFunc_WriteCoord,vOrigin[0])
engfunc(EngFunc_WriteCoord,vOrigin[1])
engfunc(EngFunc_WriteCoord,vOrigin[2])
message_end()
}
}
}
Player = engfunc(EngFunc_FindEntityInSphere,Player,vOrigin,Radius)
}
return PLUGIN_CONTINUE
}
*/
CreateDamage(iCurrent,Float:DmgMAX,Float:Radius)
{
// Get given parameters

new Float:vecSrc[3];
pev(iCurrent, pev_origin, vecSrc);

new AtkID =pev(iCurrent,LASERMINE_OWNER);
new TeamID=pev(iCurrent,LASERMINE_TEAM);

new ent = -1;
new Float:tmpdmg = DmgMAX;

new Float:kickback = 0.0;

// Needed for doing some nice calculations :P
new Float:Tabsmin[3], Float:Tabsmax[3];
new Float:vecSpot[3];
new Float:Aabsmin[3], Float:Aabsmax[3];
new Float:vecSee[3];
new trRes;
new Float:flFraction;
new Float:vecEndPos[3];
new Float:distance;
new Float:origin[3], Float:vecPush[3];
new Float:invlen;
new Float:velocity[3];
new iHitHP,iHitTeam;
// Calculate falloff
new Float:falloff;
if (Radius > 0.0)
{
falloff = DmgMAX / Radius;
} else {
falloff = 1.0;
}

// Find monsters and players inside a specifiec radius
while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)
{
if(!pev_valid(ent)) continue;
if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
{
// Entity is not a player or monster, ignore it
continue;
}
if(!pev_user_alive(ent)) continue;
// Reset data
kickback = 1.0;
tmpdmg = DmgMAX;

// The following calculations are provided by Orangutanz, THANKS!
// We use absmin and absmax for the most accurate information
pev(ent, pev_absmin, Tabsmin);
pev(ent, pev_absmax, Tabsmax);
xs_vec_add(Tabsmin,Tabsmax,Tabsmin);
xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);

pev(iCurrent, pev_absmin, Aabsmin);
pev(iCurrent, pev_absmax, Aabsmax);
xs_vec_add(Aabsmin,Aabsmax,Aabsmin);
xs_vec_mul_scalar(Aabsmin,0.5,vecSee);

engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);
get_tr2(trRes, TR_flFraction, flFraction);
// Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)
if (flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)
{
// Work out the distance between impact and entity
get_tr2(trRes, TR_vecEndPos, vecEndPos);

distance = get_distance_f(vecSrc, vecEndPos) * falloff;
tmpdmg -= distance;
if(tmpdmg < 0.0)
tmpdmg = 0.0;

// Kickback Effect
if(kickback != 0.0)
{
xs_vec_sub(vecSpot,vecSee,origin);

invlen = 1.0/get_distance_f(vecSpot, vecSee);

xs_vec_mul_scalar(origin,invlen,vecPush);
pev(ent, pev_velocity, velocity)
xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);
xs_vec_mul_scalar(vecPush,kickback,vecPush);
xs_vec_add(velocity,vecPush,velocity);

if(tmpdmg < 60.0)
{
xs_vec_mul_scalar(velocity,12.0,velocity);
} else {
xs_vec_mul_scalar(velocity,4.0,velocity);
}

if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)
{
// There's some movement todo :)
set_pev(ent, pev_velocity, velocity)
}
}

iHitHP = pev_user_health(ent) - floatround(tmpdmg)
iHitTeam = int:cs_get_user_team(ent)
if(iHitHP <= 0)
{
if(iHitTeam != TeamID)
{
cs_set_user_money(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY))
set_score(AtkID,ent,1,iHitHP)
}else
{
if(get_pcvar_num(g_LFF))
{
cs_set_user_money(AtkID,cs_get_user_money(AtkID) - get_pcvar_num(g_LFMONEY))
set_score(AtkID,ent,-1,iHitHP)
}
}
}else
{
if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
{
//set_pev(Player,pev_health,iHitHP)
set_user_health(ent, iHitHP)
engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);
write_byte(floatround(tmpdmg))
write_byte(floatround(tmpdmg))
write_long(DMG_BULLET)
engfunc(EngFunc_WriteCoord,vecSrc[0])
engfunc(EngFunc_WriteCoord,vecSrc[1])
engfunc(EngFunc_WriteCoord,vecSrc[2])
message_end()
}
}
}
}

return
}

bool:pev_user_alive(ent)
{
new deadflag = pev(ent,pev_deadflag);
if(deadflag != DEAD_NO)
return false;
return true;
}

CreateExplosion(iCurrent)
{

new Float:vOrigin[3];
pev(iCurrent,pev_origin,vOrigin);

message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(99); //99 = KillBeam
write_short(iCurrent);
message_end();

engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);
write_byte(TE_EXPLOSION);
engfunc(EngFunc_WriteCoord,vOrigin[0]);
engfunc(EngFunc_WriteCoord,vOrigin[1]);
engfunc(EngFunc_WriteCoord,vOrigin[2]);
write_short(boom);
write_byte(30);
write_byte(15);
write_byte(0);
message_end();
}

CreateLaserDamage(iCurrent,isHit)
{
if(isHit < 0 ) return PLUGIN_CONTINUE
switch(get_pcvar_num(g_LDMGMODE))
{
case 1:
{
if(pev(iCurrent,LASERMINE_HITING) == isHit)
return PLUGIN_CONTINUE
}
case 2:
{
if(pev(iCurrent,LASERMINE_HITING) == isHit)
{
static Float:cnt
static now,htime;now = floatround(get_gametime())

pev(iCurrent,LASERMINE_COUNT,cnt)
htime = floatround(cnt)
if(now - htime < get_pcvar_num(g_LDSEC))
{
return PLUGIN_CONTINUE;
}else{
set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
}
}else
{
set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
}
}
}

new Float:vOrigin[3],Float:vEnd[3]
pev(iCurrent,pev_origin,vOrigin)
pev(iCurrent,pev_vuser1,vEnd)

new teamid = pev(iCurrent, LASERMINE_TEAM)

new szClassName[32]
new Alive,God
new iHitTeam,iHitHP,id
new hitscore


szClassName[0] = '^0'
pev(isHit,pev_classname,szClassName,32)

if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
{
Alive = pev_user_alive(isHit)
God = get_user_godmode(isHit)
if(!Alive || God) return PLUGIN_CONTINUE

iHitTeam = int:cs_get_user_team(isHit)
iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
if(iHitHP <= 0)
{
if(iHitTeam != teamid)
{
emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )
hitscore = 1
cs_set_user_money(id,cs_get_user_money(id) + get_pcvar_num(g_LFMONEY))
set_score(id,isHit,hitscore,iHitHP)
}else
{
if(get_pcvar_num(g_LFF))
{
emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )
hitscore = -1
cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(g_LFMONEY))
set_score(id,isHit,hitscore,iHitHP)
}
}
}else if(iHitTeam != teamid || get_pcvar_num(g_LFF))
{
emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )
set_user_health(isHit,iHitHP)
set_pev(iCurrent,LASERMINE_HITING,isHit);

engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit)
;
write_byte(get_pcvar_num(g_LDMG))
write_byte(get_pcvar_num(g_LDMG))
write_long(DMG_BULLET)
engfunc(EngFunc_WriteCoord,vOrigin[0])
engfunc(EngFunc_WriteCoord,vOrigin[1])
engfunc(EngFunc_WriteCoord,vOrigin[2])
message_end()
}
}else if(equal(szClassName, ENT_CLASS_NAME3))
{
new hl;
hl = pev_user_health(isHit);
set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
}
return PLUGIN_CONTINUE
}

stock pev_user_health(id)
{
new Float:health
pev(id,pev_health,health)
return floatround(health)
}

stock set_user_health(id,health)
{
health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}

stock get_user_godmode(index) {
new Float:val
pev(index, pev_takedamage, val)

return (val == DAMAGE_NO)
}

stock set_user_frags(index, frags)
{
set_pev(index, pev_frags, float(frags))

return 1
}

stock pev_user_frags(index)
{
new Float:frags;
pev(index,pev_frags,frags);
return floatround(frags);
}

set_score(id,target,hitscore,HP){

new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore
set_user_frags(id,idfrags)
//set_user_frags(id, idfrags)
//entity_set_float(id, EV_FL_frags, float(idfrags))

new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
set_user_frags(target,tarfrags)
//set_user_frags(target,tarfrags)
//entity_set_float(target, EV_FL_frags, float(tarfrags))

new idteam = int:cs_get_user_team(id)
new iddeaths = cs_get_user_deaths(id)


message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
write_byte(id)
write_byte(target)
write_byte(0)
write_string(ENT_CLASS_NAME)
message_end()

message_begin(MSG_ALL, g_msgScoreInfo)
write_byte(id)
write_short(idfrags)
write_short(iddeaths)
write_short(0)
write_short(idteam)
message_end()

set_msg_block(g_msgDeathMsg, BLOCK_ONCE)

//entity_set_float(target, EV_FL_health,float(HP))
set_user_health(target, HP)
//set_pev(target,pev_health,HP)

}

public BuyLasermine(id)
{
if( !CanCheck(id,1) ) return PLUGIN_CONTINUE
cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(g_LCOST))
g_havemine[id]++;
client_print(id, print_chat, "%s %s",CHATTAG,STR_BOUGHT)
emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
ShowAmmo(id)
return PLUGIN_HANDLED
}

ShowAmmo(id)
{
new ammo[51]
formatex(ammo, 50, "%s %i/%i",STR_STATE, g_havemine[id],get_pcvar_num(g_LAMMO))

message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id)
write_byte(0)
write_string(ammo)
message_end()
}

public showInfo(id)
{
client_print(id, print_chat, STR_REF)
}

public say_lasermine(id){
new said[32]
read_argv(1,said,31);
if( !get_pcvar_num( g_LENABLE ) ){
// client_print(id, print_chat, "%s Lasermines are not currently active.",CHATTAG)
return PLUGIN_CONTINUE
}

if (equali(said,"/buy lasermine")||equali(said,"/lm")){
BuyLasermine(id)
}else if (equali(said, "lasermine") || equali(said, "/lasermine")){
const SIZE = 1024
new msg[SIZE+1],len = 0;
len += formatex(msg[len], SIZE - len, "<html><body>")
len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")
len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")
len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")
len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")
len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")
len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")
len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")
len += formatex(msg[len], SIZE - len, "</body></html>")
show_motd(id, msg, "Lasermine Entity help")
return PLUGIN_CONTINUE
}
else if (containi(said, "laser") != -1) {
showInfo(id)
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}

public standing(id)
{
if (!g_settinglaser[id])
return PLUGIN_CONTINUE

set_pev(id, pev_maxspeed, 1.0)
// ShowAmmo(id)

return PLUGIN_CONTINUE
}

public ltm_PostThink(id)
{
if (!g_settinglaser[id] && plsetting[id]){
resetspeed(id)
}
else if (g_settinglaser[id] && !plsetting[id]) {
pev(id, pev_maxspeed,plspeed[id])
set_pev(id, pev_maxspeed, 1.0)
}
plsetting[id] = g_settinglaser[id]
return FMRES_IGNORED
}

public ltm_PreThink(id)
{
if (!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)
return FMRES_IGNORED;

if(pev(id, pev_button ) & IN_USE && !(pev(id, pev_oldbuttons ) & IN_USE ))
//client_print(id,print_chat,"test");
CreateLaserMine_Progress(id)
return FMRES_IGNORED;
}

resetspeed(id)
{
set_pev(id, pev_maxspeed, plspeed[id])
}

public client_putinserver(id){
g_deployed[id] = 0;
g_havemine[id] = 0;
DeleteTask(id);
return PLUGIN_CONTINUE
}

public client_disconnect(id){
if(!get_pcvar_num( g_LENABLE ))
return PLUGIN_CONTINUE
DeleteTask(id);
RemoveAllTripmines(id);
return PLUGIN_CONTINUE
}


public newround(id){
if(!get_pcvar_num( g_LENABLE ))
return PLUGIN_CONTINUE
pev(id, pev_maxspeed,plspeed[id])
DeleteTask(id);
RemoveAllTripmines(id);
delaycount(id);
SetStartAmmo(id);
return PLUGIN_CONTINUE
}

public DeathEvent(){
if(!get_pcvar_num( g_LENABLE ))
return PLUGIN_CONTINUE

new id = read_data(2)
if(is_user_connected(id)) DeleteTask(id);
return PLUGIN_CONTINUE
}

public RemoveAllTripmines( i_Owner )
{
new iEnt = g_MaxPL + 1;
new clsname[32];
while( ( iEnt = engfunc( EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME ) ) )
{
if ( i_Owner )
{
if( pev( iEnt, LASERMINE_OWNER ) != i_Owner )
continue;
clsname[0] = '^0'
pev( iEnt, pev_classname, clsname, sizeof(clsname)-1 );

if ( equali( clsname, ENT_CLASS_NAME ) )
{
PlaySound( iEnt, STOP_SOUND );
RemoveEntity( iEnt );
}
}
else
set_pev( iEnt, pev_flags, FL_KILLME );
}
g_deployed[i_Owner]=0;
}

SetStartAmmo(id)
{
new stammo = get_pcvar_num(g_LSTAMMO);
if(stammo <= 0) return PLUGIN_CONTINUE;
g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];
return PLUGIN_CONTINUE;
}

public CutDeploy_onDamage(id)
{
if(get_user_health(id) < 1)
DeleteTask(id);
}

#if defined BIOHAZARD_SUPPORT
public event_infect2(id)
{
DeleteTask(id);
return PLUGIN_CONTINUE
}
#endif

DeleteTask(id)
{
if (task_exists((TASK_PLANT + id)))
{
remove_task((TASK_PLANT + id))
}
if (task_exists((TASK_RELEASE + id)))
{
remove_task((TASK_RELEASE + id))
}
g_settinglaser[id] = false
return PLUGIN_CONTINUE;
}

stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
static Float:RenderColor[3];
RenderColor[0] = float®;
RenderColor[1] = float(g);
RenderColor[2] = float(b);

set_pev(entity, pev_renderfx, fx);
set_pev(entity, pev_rendercolor, RenderColor);
set_pev(entity, pev_rendermode, render);
set_pev(entity, pev_renderamt, float(amount));

return 1
}

// Gets offset data
get_offset_value(id, type)
{
new key = -1;
switch(type)
{
case OFFSET_TEAM: key = OFFSET_TEAM;
case OFFSET_MONEY:
{
#if defined UL_MONEY_SUPPORT
return cs_get_user_money_ul(id);
#else
key = OFFSET_MONEY;
#endif
}
case OFFSET_DEATH: key = OFFSET_DEATH;
}

if(key != -1)
{
if(is_amd64_server()) key += 25;
return get_pdata_int(id, key);
}

return -1;
}

// Sets offset data
set_offset_value(id, type, value)
{
new key = -1;
switch(type)
{
case OFFSET_TEAM: key = OFFSET_TEAM;
case OFFSET_MONEY:
{
#if defined UL_MONEY_SUPPORT
return cs_set_user_money_ul(id, value);
#else
key = OFFSET_MONEY;

// Send Money message to update player's HUD
message_begin(MSG_ONE_UNRELIABLE, g_msgMoney, {0,0,0}, id);
write_long(value);
write_byte(1); // Flash (difference between new and old money)
message_end();
#endif
}
case OFFSET_DEATH: key = OFFSET_DEATH;
}

if(key != -1)
{
if(is_amd64_server()) key += 25;
set_pdata_int(id, key, value);
}

return PLUGIN_CONTINUE;
}


Мод zp 4.3 fix 5a
Если надо, подключить библиотеку мода (походу необходимо pardon.gif )


Гнилой фашистской нечисти
Загоним пулю в лоб,
Отродью человечества
Сколотим крепкий гроб!
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Статус пользователя Orty_Hart
сообщение 30.7.2013, 22:20
Сообщение #2
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Fred Perry,
к сожалению такая проверка не реальная...
ну разве что сделать так:

Код
new players[32], num, act = 0;
get_players(players, num)
    for(new i = 0; i < num; i++)
        if(equal(cs_get_user_team(players[i]), "CS_TEAM_T")
            act = 1;

if(act == 1)
    return PLUGIN_HANDLED // если есть игрок Т


или

Код
new players[32], num, act = 0;
get_players(players, num)
    for(new i = 0; i < num; i++)
        if(cs_get_user_team(players[i]) && CS_TEAM_T)
            act = 1;

if(act == 1)
    return PLUGIN_HANDLED // если есть игрок Т


я просто не помню, можно-ли писать чтоб массив был равен строке...
добавь это в самое начало перед

Код
register_clcmd("+setlaser","CreateLaserMine_Progress_b");
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Статус пользователя Andrei
сообщение 30.7.2013, 23:48
Сообщение #3


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B bool:CreateCheck( id )

Добавить:

Код:
if( !zp_is_nemesis_round() && !zp_is_survivor_round() && !zp_is_plague_round() && zp_get_zombie_count() < 2 )
return false;
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Статус пользователя Fred Perry
сообщение 31.7.2013, 15:27
Сообщение #4


Иконка группы

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Код:
bool:CheckTime(id)
{
g_nowtime = floatround(get_gametime()) - g_dcount[id];
if(g_nowtime >= get_pcvar_num(g_LDELAY))
return true;

if( !zp_is_nemesis_round() && !zp_is_survivor_round() && !zp_is_plague_round() && zp_get_zombie_count() < 2 )
{
client_print(id, print_center, "menwe 2zm")
return false;
}

return false;
}

Так?

Ну еще вверху

Код:
 #include <zombieplague> 


Гнилой фашистской нечисти
Загоним пулю в лоб,
Отродью человечества
Сколотим крепкий гроб!
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Статус пользователя edge
сообщение 31.7.2013, 15:45
Сообщение #5


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Что значит:
Цитата(Fred Perry @ 31.7.2013, 16:27) *
Ну еще вверху

Код:
 #include <zombieplague> 

??
Ты имеешь ввиду, что надо ли дописывать эту строчку? Тогда да, для работы плагина нужна библиотека ZM.
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Статус пользователя Fred Perry
сообщение 31.7.2013, 15:48
Сообщение #6


Иконка группы

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Цитата(edge @ 31.7.2013, 16:45) *
Что значит:

??
Ты имеешь ввиду, что надо ли дописывать эту строчку? Тогда да, для работы плагина нужна библиотека ZM.

Ну это понятно.

А вот тот кусок кода что я дал?


Гнилой фашистской нечисти
Загоним пулю в лоб,
Отродью человечества
Сколотим крепкий гроб!
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Статус пользователя Orty_Hart
сообщение 31.7.2013, 18:10
Сообщение #7
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Fred Perry,
делай простую проверку на команду т и всё...
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Статус пользователя Fred Perry
сообщение 31.7.2013, 18:52
Сообщение #8


Иконка группы

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Цитата(Orty_Hart @ 31.7.2013, 19:10) *
Fred Perry,
делай простую проверку на команду т и всё...

А вот на тип раунда проверку? Так что тот вариант будет более подходящим, просто надо, чтобы вы помогли.



Тогда вот еще условия.

Если ЗМ меньше 2х, то люди не могут ставить лазеры. И меньше 2х живых ЗМ, могут быть 15 ЗМ, но 14 мертвых и условие пройдет.

То есть меньше 2х живых зм и ставить не могут люди.


Гнилой фашистской нечисти
Загоним пулю в лоб,
Отродью человечества
Сколотим крепкий гроб!
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Статус пользователя Orty_Hart
сообщение 31.7.2013, 21:44
Сообщение #9
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Fred Perry,
вы модератор, и не можете сами решить такую проблему?? ну вы даете....
делай просто,
создай новый квар
начальное значение 0
после начала (появление зомби) квар становиться 1
и в плагине что вам надо, делайте проверку, если квар 0, то плагин блокируется
естественно по окончанию раунда квар снова 0 ставим тоже...
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