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Этот раздел, как вы могли заметить по названию, предназначен для решения вопросов по поводу уже существующих модов и плагинов.
Пожалуйста, если у вас проблема с написанием плагина, не путайте этот раздел с разделом по скриптингу.
Для поиска плагинов и модов существует соответствующий раздел.

Название темы должно соответствовать содержанию. Темы с названием типа "Помогите", "Вопрос", "парни подскажите..." - будут удалены.
Все темы, не относящиеся к "Вопросам по модам и плагинам", будут удалены или перемещены в соответствующий раздел.

Правила оформления темы:
1. Помимо заголовка не забудьте верно сформулировать свой вопрос.
2. Выложите исходник (в тег кода + ) или ссылку на плагин который вызывает у вас вопросы.
3. Выложите лог с ошибками (если имеется) под спойлер

проблема с зомби плагинов

, Runtime stack error
Статус пользователя Dron555
сообщение 6.12.2013, 21:42
Сообщение #1
Стаж: 12 лет

Сообщений: 72
Благодарностей: 1
Полезность: 16

работает только плагин zombie_swarm.amxx на сервере 4-5 человек перезагружает сервер с ошибкой

Код
L 12/06/2013 - 23:28:19: [AMXX] Displaying debug trace (plugin "zombie_swarm.amxx")
L 12/06/2013 - 23:28:19: [AMXX] Run time error 3: stack error


На форуме смотрел, ответа не нашел, сервер стоит на хостинге, почему ошибка стека понять не могу, вот код плагина если поможет.

Зомби мод
Код
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <engine>
#include <fakemeta>

//Sets the sky you want for your server
#define SKYNAME "space"

//The time before zombies have leap at round start. Has to be a float/decimal
#define LEAP_CD        15.0    


#define MAX_PLAYERS 32
new bool:g_restart_attempt[MAX_PLAYERS + 1]

#define ZOMBIE_MISS 2
new miss_zombie[ZOMBIE_MISS][] = {"zombie/claw_miss1.wav", "zombie/claw_miss2.wav" }

#define ZOMBIE_HIT 3
new hit_zombie[ZOMBIE_HIT][] = {"zombie/claw_strike1.wav", "zombie/claw_strike2.wav","zombie/claw_strike3.wav" }

#define ZOMBIE_PAIN 2
new pain_zombie[ZOMBIE_PAIN][] = {"zombie_swarm/zombie_pain1.wav", "zombie_swarm/zombie_pain2.wav" }

#define HUMAN_PAIN 2
new pain_human[HUMAN_PAIN][] = {"zombie_swarm/human_pain1.wav", "zombie_swarm/human_pain2.wav" }

#define Keysmenu_1 (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<9)
#define fm_find_ent_by_class(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "classname", %2)

#define    SLOT_PRIMARY    1
#define    SLOT_SECONDARY    2
#define    SLOT_KNIFE    3
#define    SLOT_GRENADE    4
#define    SLOT_C4        5

#define PRIMARY_WEAPONS_BIT_SUM ((1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90))
#define SECONDARY_WEAPONS_BIT_SUM ((2<<CSW_P228)|(2<<CSW_ELITE)|(2<<CSW_FIVESEVEN)|(CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE))
stock g_WeaponSlots[] = { 0, 2, 0, 1, 4, 1, 5, 1, 1, 4, 2, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1 ,1, 4, 2, 1, 1, 3, 1 }
stock g_MaxBPAmmo[] = { 0, 52, 0, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120, 30, 120, 200, 21, 90, 120, 90, 2, 35, 90, 90, 0, 100 }

new bool:g_zombie[33]
new bool:buying
new bool:g_speed

new mod_name[32] = "Zombie Swarm"

//Pcvars...
new zomb_switch, zomb_hp,zomb_ap,zomb_speed,zomb_lightning,
zomb_leap,zomb_money,zomb_zdmg, zomb_hdmg,zomb_ammo, zomb_nvg, zomb_obj

new MODEL[256], zomb_model, use_model
new bombMap = 0
new hostageMap = 0

//The old commands
new g_autoteam, g_limitteams, g_flashlight

new hudsync

#define PLUGIN "Zombie Swarm"
#define VERSION "2.4"
#define AUTHOR "Mini_Midget"

public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR)
    
    register_cvar(PLUGIN,VERSION,FCVAR_SERVER)
    
    register_dictionary("zombie_swarm.txt")
    
    register_logevent("logevent_round_start",2, "1=Round_Start")
    register_logevent("logevent_round_end", 2, "1=Round_End")  
    
    register_event("ResetHUD","event_hud_reset", "be")
    register_event("TextMsg","event_restart_attempt", "a", "2=#Game_will_restart_in")
    register_event("CurWeapon","event_cur_weapon","be", "1=1")
    register_event("Damage","event_damage_scream","be","2!0","3=0")
    register_event("Damage", "event_damage", "be", "2!0","3=0","4!0")
    register_event("StatusIcon", "event_status_icon", "be", "1=1", "1=2", "2=c4")
    register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
    
    register_forward(FM_ClientUserInfoChanged,"fw_info")
    register_forward(FM_PlayerPostThink,"fw_postthink")
    register_forward(FM_Touch,"fw_Touch");
    register_forward( FM_EmitSound, "fw_EmitSound" )
    register_forward(FM_CmdStart, "fw_Cmd")
    register_forward(FM_GetGameDescription,"GameDesc")
    
    register_message(get_user_msgid("Scenario"),"message_scenario");
    register_message(get_user_msgid("BombDrop"),"message_bombdrop");
    register_message(get_user_msgid("AmmoPickup"),"message_ammopickup");
    register_message(get_user_msgid("TextMsg"),"message_textmsg");
    register_message(get_user_msgid("HostagePos"),"message_hostagepos");
    
    register_clcmd("say","clcmd_say")
    
    register_menucmd(register_menuid("Buy Menu"), Keysmenu_1, "buy_menu")
    
    register_clcmd("fullupdate","clcmd_fullupdate")
    
    register_concmd("zombie_swarm", "zsonoff", ADMIN_BAN, "<0/1> Disable/Enable Zombie Swarm")
    
    zomb_switch = register_cvar("zs_enabled","1")
    zomb_hp = register_cvar("zs_health","600")
    zomb_ap = register_cvar("zs_armour","200")
    zomb_speed = register_cvar("zs_speed","370")
    zomb_lightning = register_cvar("zs_lightning","1")
    zomb_leap = register_cvar("zs_leap","1")
    zomb_money = register_cvar("zs_money","1000")
    zomb_zdmg = register_cvar("zs_zdmg","55")
    zomb_hdmg = register_cvar("zs_hdmg","150")
    zomb_ammo = register_cvar("zs_ammo","1")
    zomb_nvg = register_cvar("zs_nvg","1")
    zomb_obj = register_cvar("zs_objectives","1")
    
    zomb_model = register_cvar("zs_model","zombie_swarm")
    use_model = register_cvar("zs_use","1")
    
    if(fm_find_ent_by_class(1, "info_bomb_target") || fm_find_ent_by_class(1, "func_bomb_target"))
        bombMap = 1;

    if(fm_find_ent_by_class(1,"hostage_entity"))
        hostageMap = 1
        
    g_autoteam = get_cvar_num("mp_autoteambalance")
    g_limitteams = get_cvar_num("mp_limitteams")
    g_flashlight = get_cvar_num("mp_flashlight")
    
    server_cmd("sv_skyname %s", SKYNAME)
    server_cmd("sv_maxspeed 1000")
    
    set_cvar_num("mp_autoteambalance",0)
    set_cvar_num("mp_limitteams", 1)
    set_cvar_num("mp_flashlight", 1)
    
    set_task(1.0, "lightning_effects")
    set_task(1.0, "ambience_loop")
    
    format(mod_name, 31, "Zombie Swarm %s", VERSION)
    hudsync = CreateHudSyncObj()
    
}

public plugin_precache()
{
    precache_model("models/player/zombie_swarm/zombie_swarm.mdl")
    precache_model("models/v_knife_zombie.mdl")
    precache_sound("zombie_swarm/ambience.wav")
    
    new i
    
    for (i = 0; i < ZOMBIE_MISS; i++)
        precache_sound(miss_zombie[i])
    
    for (i = 0; i < ZOMBIE_HIT; i++)
        precache_sound(hit_zombie[i])
    
    for (i = 0; i < ZOMBIE_PAIN; i++)
        precache_sound(pain_zombie[i])
    
    for (i = 0; i < HUMAN_PAIN; i++)
        precache_sound(pain_human[i])
}

public client_putinserver(id)
{
    g_zombie[id] = false
    g_restart_attempt[id] = false
    g_speed = false
    client_cmd(id, "stopsound")
}

public zsonoff(id,level,cid)
{
    if (!cmd_access(id,level,cid,1))
        return PLUGIN_HANDLED
    
    new szArg[5]
    read_argv(1, szArg, 4)
    
    if (equali(szArg,"1") || equali(szArg,"on"))
    {
        if (get_cvar_num("zombie_swarm") == 1)
        {
            console_print(id, "%s is already on!", PLUGIN)
            return PLUGIN_HANDLED
        }
        
        zs_on()
        
        set_hudmessage(255, 255, 255, -1.0, 0.25, 0, 1.0, 5.0, 0.1, 0.2, -1)
        show_hudmessage(0, "%s is now ON!", PLUGIN)
        
        console_print(0,  "%s has been turned ON!", PLUGIN)
        client_print(0, print_chat, "%s has been turned ON!", PLUGIN)
        
        return PLUGIN_HANDLED
    }
    
    if (equali(szArg,"0") || equali(szArg,"off"))
    {
        if (get_cvar_num("zs_enabled") == 0)
        {
            console_print(id, "%s is already off!", PLUGIN)
            return PLUGIN_HANDLED
        }
        
        zs_off()
        
        set_hudmessage(255, 255, 255, -1.0, 0.25, 0, 1.0, 5.0, 0.1, 0.2, -1)
        show_hudmessage(0, "%s has been turned OFF!", PLUGIN)
        
        console_print(0,  "%s has been turned OFF!", PLUGIN)
        client_print(0, print_chat, "%s has been turned OFF!", PLUGIN)
        
        return PLUGIN_HANDLED
    }
    
    console_print(id,  "Invalid argument!")
    client_print(id, print_chat, "Invalid argument!")
    
    return PLUGIN_HANDLED
}

public zs_on()
{    
    new maxplayers = get_maxplayers()
    for (new i = 1; i <= maxplayers; i++)
    {
        g_zombie[i] = false
        g_restart_attempt[i] = false
    }
    
    set_cvar_num("zs_enabled", 1)
    
    set_task(1.0, "lightning_effects")
    set_task(1.0, "ambience_loop")
    
    set_cvar_num("mp_autoteambalance",0)
    set_cvar_num("mp_limitteams", 1)
    set_cvar_num("mp_flashlight", 1)
    
    set_cvar_num("sv_restartround", 3)
}

public zs_off()
{
    new maxplayers = get_maxplayers()
    for (new i = 1; i <= maxplayers; i++)
    {
        g_zombie[i] = false
        g_restart_attempt[i] = false
        client_cmd(i, "stopsound")
    }
    
    set_cvar_num("zs_enabled", 0)
    
    set_lights("#OFF")
    remove_task(12175)
    
    set_cvar_num("mp_autoteambalance",g_autoteam)
    set_cvar_num("mp_limitteams", g_limitteams)
    set_cvar_num("mp_flashlight", g_flashlight)
    
    set_cvar_num("sv_restartround", 3)
}
public GameDesc()
{
    forward_return(FMV_STRING, mod_name)
    
    return FMRES_SUPERCEDE
}

public event_new_round(id)
{
    if(hostageMap && get_pcvar_num(zomb_obj))
        set_task(0.1,"move_hostages")
        
    buying = true
    new Float:buy_time = get_cvar_float("mp_buytime") * 60
    set_task(buy_time, "buy_false", 7294)
    
    g_speed = false
    new freeze = get_cvar_num("mp_freezetime")
    set_task(float(freeze),"allow_speed")
}

public allow_speed()
{
    g_speed = true
    
    new players[32], num, i
    get_players(players, num)
    for (i = 0; i < num; i++)
        if (g_zombie[players[i]])
            set_user_maxspeed(players[i], (get_pcvar_float(zomb_speed)))
}

public logevent_round_start(id)
{
    if(!get_pcvar_num(zomb_switch))
        return PLUGIN_HANDLED
    
    if (get_pcvar_num(zomb_nvg))
        server_cmd("amx_restrict on nvgs")
    else
        server_cmd("amx_restrict off nvgs")
    
    set_task (0.5 , "team_check")
    set_task (5.0 , "StartMsg")
    
    if (g_zombie[id]) set_user_maxspeed(id,(get_pcvar_float(zomb_speed)))
    
    return PLUGIN_CONTINUE
}

public logevent_round_end()
{
    if (task_exists(7294))
        remove_task(7294)
}

public buy_false() buying = false  

public clcmd_fullupdate() return PLUGIN_HANDLED

public event_restart_attempt()
{
    if(!get_pcvar_num(zomb_switch))
        return PLUGIN_HANDLED
    
    new players[32], num
    get_players(players, num, "a")
    for (new i; i < num; i++)
        g_restart_attempt[players[i]] = true
    
    return PLUGIN_CONTINUE
}

public event_hud_reset(id)
{
    if(!get_pcvar_num(zomb_switch))
        return PLUGIN_HANDLED
    
    if (g_restart_attempt[id])
        g_restart_attempt[id] = false
    
    set_task(0.2,"event_player_spawn",id)
    
    return PLUGIN_CONTINUE
}

public event_player_spawn(id)
{    
    if(!is_user_alive(id))
        return PLUGIN_HANDLED
    
    new CsTeams:team = cs_get_user_team(id)
    new CsArmorType:ArmorType = CS_ARMOR_VESTHELM
    
    if(team == CS_TEAM_T)
    {
        g_zombie[id] = true
        set_task(random_float(0.1,0.5), "Reset_Weapons", id) //Strips zombies if they do have guns
        set_user_health(id,get_pcvar_num(zomb_hp))
        cs_set_user_armor(id,get_pcvar_num(zomb_ap),ArmorType)
        set_user_footsteps(id, 1)
        set_user_gravity(id,0.875)
        cs_set_user_money(id,0)
        
        if (g_speed)
            set_user_maxspeed(id,(get_pcvar_float(zomb_speed)))
        
        if (!cs_get_user_nvg(id))
        {
            cs_set_user_nvg(id,1)
            
            engclient_cmd(id, "nightvision")
        }
    }
    else if(team == CS_TEAM_CT)
    {
        g_zombie[id] = false
        set_user_footsteps(id, 0)
        cs_set_user_money(id, cs_get_user_money(id) + get_pcvar_num(zomb_money))
        
        if (get_pcvar_num(use_model))
            cs_reset_user_model(id)
    }
    
    ShowHUD(id)
    
    return PLUGIN_CONTINUE
}

public fw_info(id,buffer)
{
    if (g_zombie[id])
        return FMRES_SUPERCEDE
    
    return FMRES_IGNORED
}

public fw_postthink(id)
{
    if (!is_user_alive(id) || !get_pcvar_num(use_model))
        return FMRES_IGNORED
    
    if (g_zombie[id])
    {
        new szModel[33]
        get_pcvar_string(zomb_model, MODEL, 255)
        cs_get_user_model(id, szModel, 32)
        
        if (containi(szModel, MODEL) !=-1 )
            return FMRES_IGNORED
        
        new info = engfunc(EngFunc_GetInfoKeyBuffer, id)
        engfunc(EngFunc_SetClientKeyValue, id, info, "model", MODEL)
        
        return FMRES_IGNORED
    }
    
    return FMRES_IGNORED
}

public ShowHUD(id)
{            
    if(!is_user_alive(id))
        return PLUGIN_HANDLED
    
    if(g_zombie[id])
    {
        new hp = get_user_health(id)
        new ap = get_user_armor(id)
        set_hudmessage(255, 180, 0, 0.02, 0.90, 0, 0.0, 0.3, 0.0, 0.0)
        ShowSyncHudMsg(id, hudsync , "HP: %d     |AP     : %d", hp, ap)
    }
    
    set_task(0.1 , "ShowHUD" , id)
    
    return PLUGIN_CONTINUE
}

public event_cur_weapon(id)
{
    if(!get_pcvar_num(zomb_switch))
        return PLUGIN_HANDLED
    
    if(!is_user_alive(id))
        return PLUGIN_HANDLED
    
    new weapon = read_data(2)
    new clip = read_data(3)
    
    if (g_WeaponSlots[weapon] == SLOT_PRIMARY || g_WeaponSlots[weapon] == SLOT_SECONDARY)
    {
        switch (get_pcvar_num(zomb_ammo))
        {    
            case 1:
            {
                new ammo = cs_get_user_bpammo(id, weapon)
                
                if (ammo < g_MaxBPAmmo[weapon])
                {
                    cs_set_user_bpammo(id, weapon, g_MaxBPAmmo[weapon])
                }
            }
            
            case 2:
            {
                give_ammo(id , weapon , clip)
            }
        }
    }
    
    if ( g_zombie[id] && g_speed )
        set_user_maxspeed(id,(get_pcvar_float(zomb_speed)))    
    
    if (g_zombie[id] && g_WeaponSlots[weapon] == SLOT_KNIFE)
        set_pev(id, pev_viewmodel, engfunc(EngFunc_AllocString, "models/v_knife_zombie.mdl"))
    return PLUGIN_CONTINUE
}

public give_ammo(id , weapon , clip)
{
    if (!is_user_alive(id))
        return PLUGIN_HANDLED
    
    if (!clip)
    {
        new weapname[33]
        get_weaponname(weapon , weapname , 32)
        new wpn = -1
        while((wpn = fm_find_ent_by_class(wpn , weapname)) != 0)
        {
            if(id == pev(wpn,pev_owner))
            {
                cs_set_weapon_ammo(wpn , maxclip(weapon))
                break;
            }
        }
    }
    return PLUGIN_CONTINUE
}

public event_status_icon(id)
{
    if(!get_pcvar_num(zomb_switch))
        return PLUGIN_HANDLED
    
    engclient_cmd(id, "drop", "weapon_c4")
    set_task(0.1, "delete_c4")
    
    return PLUGIN_CONTINUE
}

public delete_c4()
{
    new ent = find_ent_by_class(-1, "weaponbox")
    while (ent > 0)
    {
        new model[33]
        entity_get_string(ent, EV_SZ_model, model, 32)
        if (equali(model, "models/w_backpack.mdl"))
        {
            remove_entity(ent)
            return PLUGIN_CONTINUE
        }
        ent = find_ent_by_class(ent, "weaponbox")
    }
    return PLUGIN_CONTINUE
}

public Reset_Weapons(id)
{
    if(!is_user_alive(id))
        return PLUGIN_HANDLED
    
    if(g_zombie[id])
    {
        strip_user_weapons(id)
        give_item(id,"weapon_knife")
        
        if (is_user_bot(id))
        {
            return PLUGIN_HANDLED
        }
        
        else if (get_pcvar_num(zomb_leap))
        {
            set_task(LEAP_CD,"cooldown_begin",id)
            set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 14.0)
            show_hudmessage(id, "%L",LANG_PLAYER,"LEAP_WAIT",floatround(LEAP_CD))
        }
    }
    
    return PLUGIN_CONTINUE
}

public cooldown_begin(id)
{
    if (!is_user_alive(id))
        return PLUGIN_HANDLED
    
    if (g_zombie[id])
    {
        set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 5.0)
        show_hudmessage(id, "%L",LANG_PLAYER,"LEAP_READY")
        give_item(id, "item_longjump")
    }
    
    return PLUGIN_CONTINUE
}

public team_check()
{
    new players[32],num,i,id
    get_players(players,num,"d")
    for(i = 0; i < num; i++)
    {
        id = players[i]
        if (!g_zombie[id])
        {
            user_silentkill(id)
            cs_set_user_team(id,CS_TEAM_T)
        }
    }
    return PLUGIN_HANDLED
}

public StartMsg(id)
{
    client_print(0,print_chat,"%L",LANG_PLAYER,"WELCOME_MSG", VERSION)
    client_print(0,print_chat,"%L",LANG_PLAYER,"ZOMBIE_MSG", get_pcvar_num(zomb_hp), get_pcvar_num(zomb_ap), get_pcvar_num(zomb_speed))
    client_print(0,print_chat,"%L",LANG_PLAYER,"HELP_MSG")
}

public lightning_effects()
{
    if(!get_pcvar_num(zomb_switch))
        return PLUGIN_HANDLED
    
    if (get_pcvar_num(zomb_lightning) == 0)
    {    
        set_lights("#OFF")
        remove_task(12175)
        set_task(20.0,"lightning_effects")
    }
    else if (get_pcvar_num(zomb_lightning) == 1)
    {
        set_lights("a")
        set_task(random_float(10.0,17.0),"thunder_clap",12175)
    }
    else if (get_pcvar_num(zomb_lightning) == 2)
    {    
        set_lights("b")
        remove_task(12175)
        set_task(20.0,"lightning_effects")
    }
    return PLUGIN_CONTINUE
}

public thunder_clap()
{
    if(!get_pcvar_num(zomb_switch))
        return PLUGIN_HANDLED
    
    set_lights("p")
    client_cmd(0,"speak ambience/thunder_clap.wav")
    
    set_task(1.25,"lightning_effects",12175)
    
    return PLUGIN_CONTINUE
}

public ambience_loop()
{
    if(!get_pcvar_num(zomb_switch))
        return PLUGIN_HANDLED
    
    client_cmd(0,"spk zombie_swarm/ambience.wav")
    
    set_task(17.0,"ambience_loop")
    
    return PLUGIN_CONTINUE
}

public fw_Touch(pToucher, pTouched)
{
    if(!get_pcvar_num(zomb_switch))
        return FMRES_IGNORED
    
    if ( !pev_valid(pToucher) || !pev_valid(pTouched) )
        return FMRES_IGNORED
    
    if ( !is_user_connected(pTouched) )
        return FMRES_IGNORED
    
    if ( !g_zombie[pTouched] )
        return FMRES_IGNORED
    
    new className[32]
    pev(pToucher, pev_classname, className, 31)
    
    if ( equal(className, "weaponbox") || equal(className, "armoury_entity" ) || equal(className, "weapon_shield" ) )
        return FMRES_SUPERCEDE
    
    return FMRES_IGNORED
}  

public fw_EmitSound(id, channel, sample[])
{
    if(!get_pcvar_num(zomb_switch))
        return FMRES_IGNORED
    
    if ( !is_user_alive(id) || !g_zombie[id] )
        return FMRES_IGNORED
    
    if ( sample[0] == 'w' && sample[1] == 'e' && sample[8] == 'k' && sample[9] == 'n' )
    {
        switch(sample[17])
        {
            case 'l': return FMRES_SUPERCEDE
                
            case 's', 'w':
            {                
                emit_sound(id, CHAN_WEAPON, miss_zombie[random_num(0, ZOMBIE_MISS - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)    
                return FMRES_SUPERCEDE
            }
            
            case 'b', '1', '2', '3', '4':
            {
                emit_sound(id, CHAN_WEAPON, hit_zombie[random_num(0, ZOMBIE_HIT - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                return FMRES_SUPERCEDE
            }
        }
    }
    else if (equal(sample,"items/nvg_on.wav") || (equal(sample,"items/nvg_off.wav")))
        return FMRES_SUPERCEDE

    return FMRES_IGNORED
}

public fw_Cmd(id, handle, seed)
{
    new impulse = get_uc(handle, UC_Impulse)
    if (impulse == 100 && g_zombie[id])
    {
        set_uc(handle, UC_Impulse, 0)
    }
    return FMRES_HANDLED
}

public event_damage_scream(id)
{
    if(!get_pcvar_num(zomb_switch))
        return PLUGIN_HANDLED
    
    if(!is_user_alive(id))
        return PLUGIN_HANDLED
    
    if ( g_zombie[id] )
    {
        emit_sound(id, CHAN_VOICE, pain_zombie[random_num(0, ZOMBIE_PAIN - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
        } else {
        emit_sound(id, CHAN_VOICE, pain_human[random_num(0, HUMAN_PAIN - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
    }
    return PLUGIN_HANDLED
}

public event_damage(id)
{
    if(!get_pcvar_num(zomb_switch))
        return PLUGIN_HANDLED
    
    if(!is_user_alive(id))
        return PLUGIN_HANDLED
    
    new damage = read_data(2)
    new weapon, hitzone
    new attacker = get_user_attacker(id, weapon, hitzone)
    
    new Float:Random_Float[3]
    for(new i = 0; i < 3; i++) Random_Float[i] = random_float(100.0, 125.0)
    
    new current_hp = get_user_health(attacker)
    new max_hp = get_pcvar_num(zomb_hp)
    new zdmg = get_pcvar_num(zomb_zdmg)
    new hdmg = get_pcvar_num(zomb_hdmg)
    
    current_hp += damage
    
    if (attacker > sizeof g_zombie)
        return PLUGIN_CONTINUE
    
    if ( g_zombie[attacker] && weapon == CSW_KNIFE )
    {
        if (zdmg <= 0)
            return PLUGIN_CONTINUE
        else if (damage >= zdmg)
            Punch_View(id, Random_Float)
        
        if ( current_hp >= max_hp )
        {
            set_user_health(attacker, max_hp)
            } else {
            set_user_health(attacker, current_hp)    
        }
    }
    else if ( !g_zombie[attacker] && hitzone == HIT_HEAD)
    {
        if (hdmg <= 0)
            return PLUGIN_CONTINUE
        else if (damage >= hdmg)
            Punch_View(id, Random_Float)
    }
    
    return PLUGIN_HANDLED
}

public clcmd_say(id)
{
    if(!get_pcvar_num(zomb_switch))
        return PLUGIN_HANDLED
    
    static ARGS[15]
    read_args(ARGS,14)
    
    remove_quotes(ARGS)
    
    if(equali(ARGS,"/help"))
    {
        zombie_help(id)
    }
    else if (equali(ARGS,"/bm"))
    {
        if ( !is_user_alive(id) )
        {
            client_print(id, print_center, "%L", id, "BUY_ALIVE")
            return PLUGIN_HANDLED
        }
        else if ( g_zombie[id] )
        {
            client_print(id, print_center, "%L", id, "BUY_HUMAN")
            return PLUGIN_HANDLED
        }
        else if ( !cs_get_user_buyzone(id) )
        {
            client_print(id, print_center, "%L", id, "BUY_BUYZONE")
            return PLUGIN_HANDLED
        }
        else if (!buying)
        {
            new Float:time_buy = get_cvar_float("mp_buytime") * 60
            client_print(id, print_center, "%L", id, "BUY_TIME", floatround(time_buy))
            return PLUGIN_HANDLED
        }
        else
        {
            show_menu(id, Keysmenu_1, "\yBuy Menu\w^n^n1. .40 Dual Elites     \y($800)\w^n2. INGRAM MAC-10     \y($1400)\w^n3. IDF Defender     \y($2000)\w^n4. CV-47     \y($2500)\w^n5. KREIG 552     \y($3500)\w^n6. D3/AU-1     \y($5000)\w^n^n0. Exit")
        }
        return PLUGIN_HANDLED
    }
    
    return PLUGIN_CONTINUE
}

public zombie_help(id)
{
    new help_title[64], len
    static msg[2047]
    format(help_title,63,"%L",id,"HELP_HEADER")
    len = format(msg,2046,"<body bgcolor=#f5f5f5><font color=#000000><br>")
    len += format(msg[len],2046-len,"<center><h2>%L</h2><br><table><tr><td><p><b><font color=#000000>",id,"HELP_TITLE")
    len += format(msg[len],2046-len,"<h2>%L</h2>",id,"HELP_OBJECTIVE")
    len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE")
    
    len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_KNIFE")
    len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_NVG")
    if (get_pcvar_num(zomb_leap))
        len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_LEAP")
    if (get_pcvar_num(zomb_zdmg) >= 1)
        len += format(msg[len],2046-len,"%L<br>",id,"HELP_ZOMBIE_HIT",get_pcvar_num(zomb_zdmg))
    
    len += format(msg[len],2046-len,"<h2>%L</h2>",id,"HELP_HUMAN")
    len += format(msg[len],2046-len,"%L<br>",id,"HELP_HUMAN_GUNS")
    if (get_pcvar_num(zomb_nvg))
        len += format(msg[len],2046-len,"%L<br>",id,"HELP_HUMAN_NVG")
    if (get_pcvar_num(zomb_hdmg) >= 1)
        len += format(msg[len],2046-len,"%L<br>",id,"HELP_HUMAN_HIT",get_pcvar_num(zomb_hdmg))
    
    len += format(msg[len],2046-len,"<h2>%L</h2>",id,"HELP_TIPS")
    len += format(msg[len],2046-len,"%L<br>",id,"HELP_TIPS_ONE")
    len += format(msg[len],2046-len,"%L<br>",id,"HELP_TIPS_TWO")
    
    len += format(msg[len],2046-len,"%L<br>",id,"HELP_ENJOY")
    len += format(msg[len],2046-len,"</b><br></td></tr></table><br>Mini_Midget</center>")
    show_motd(id,msg,help_title)
}

public buy_menu(id, key)
{
    new money = cs_get_user_money(id)
    
    new dualcost = 800
    new mac10cost = 1400
    new idfcost = 2000
    new akcost = 2500
    new kreigcost = 3500
    new D3cost = 5000
    
    switch (key)
    {
        case 0:
        {
            if(money < dualcost)
            {
                client_print(id, print_center, "%L",id, "BUY_MONEY", dualcost)
            }
            else
            {
                drop_sec(id)
                cs_set_user_money(id, money - dualcost)  
                give_item(id,"weapon_elite")
            }
        }
        case 1:
        {
            if(money < mac10cost)
            {
                client_print(id, print_center, "%L",id, "BUY_MONEY", mac10cost)
            }
            else
            {
                drop_prim(id)
                cs_set_user_money(id, money - mac10cost)  
                give_item(id,"weapon_mac10")
            }
        }
        case 2:
        {
            if(money < idfcost)
            {
                client_print(id, print_center, "%L",id, "BUY_MONEY", idfcost)
            }
            else
            {
                drop_prim(id)
                cs_set_user_money(id, money - idfcost)  
                give_item(id,"weapon_galil")
            }
        }
        case 3:
        {
            if(money < akcost)
            {
                client_print(id, print_center, "%L",id, "BUY_MONEY", akcost)
            }
            else
            {
                drop_prim(id)
                cs_set_user_money(id, money - akcost)  
                give_item(id,"weapon_ak47")
            }
        }
        case 4:
        {
            if(money < kreigcost)
            {
                client_print(id, print_center, "%L",id, "BUY_MONEY", kreigcost)
            }
            else
            {
                drop_prim(id)
                cs_set_user_money(id, money - kreigcost)  
                give_item(id,"weapon_sg552")
            }
        }
        case 5:
        {
            if(money < D3cost)
            {
                client_print(id, print_center, "%L",id, "BUY_MONEY", D3cost)
            }
            else
            {
                drop_prim(id)
                cs_set_user_money(id, money - D3cost)  
                give_item(id,"weapon_g3sg1")
            }
        }
        case 9:
            return PLUGIN_HANDLED
    }
    
    return PLUGIN_HANDLED
}

public message_hostagepos(msg_id,msg_dest,msg_entity)
{
    if(!get_pcvar_num(zomb_obj))
        return PLUGIN_CONTINUE

    return PLUGIN_HANDLED;
}

public message_textmsg(msg_id,msg_dest,msg_entity)
{
    if(!bombMap || !get_pcvar_num(zomb_obj))
        return PLUGIN_CONTINUE;

    static message[16];
    get_msg_arg_string(2, message, 15);

    if(equal(message,"#Game_bomb_drop"))
        return PLUGIN_HANDLED;

    return PLUGIN_CONTINUE;
}

public message_ammopickup(msg_id,msg_dest,msg_entity)
{
    if(!bombMap || !get_pcvar_num(zomb_obj))
        return PLUGIN_CONTINUE;

    if(get_msg_arg_int(1) == 14) // C4
        return PLUGIN_HANDLED;

    return PLUGIN_CONTINUE;
}

public message_bombdrop(msg_id,msg_dest,msg_entity)
{
    if(!get_pcvar_num(zomb_obj))
        return PLUGIN_HANDLED;

    return PLUGIN_CONTINUE;
}

public message_scenario(msg_id,msg_dest,msg_entity)
{
    if(get_msg_args() > 1 && get_pcvar_num(zomb_obj))
    {
        new sprite[8];
        get_msg_arg_string(2, sprite, 7);

        if(equal(sprite,"hostage"))
            return PLUGIN_HANDLED;
    }

    return PLUGIN_CONTINUE;
}

public move_hostages()
{
    new ent;
    while((ent = fm_find_ent_by_class(ent,"hostage_entity")) != 0)
        set_pev(ent, pev_origin, Float:{8192.0,8192.0,8192.0});
}

//Stocks by VEN
stock drop_prim(id)
{
    new weapons[32], num
    get_user_weapons(id, weapons, num)
    for (new i = 0; i < num; i++) {
        if (PRIMARY_WEAPONS_BIT_SUM & (1<<weapons[i]))
        {
            static wname[32]
            get_weaponname(weapons[i], wname, sizeof wname - 1)
            engclient_cmd(id, "drop", wname)
        }
    }
}

stock drop_sec(id)
{
    new weapons[32], num
    get_user_weapons(id, weapons, num)
    for (new i = 0; i < num; i++)
    {
        if (SECONDARY_WEAPONS_BIT_SUM & (2<<weapons[i]))
        {
            static wname[32]
            get_weaponname(weapons[i], wname, sizeof wname - 1)
            engclient_cmd(id, "drop", wname)
        }
    }
}
//Stock by Cheap_Suit
stock Punch_View(id, Float:ViewAngle[3])
{
    entity_set_vector(id, EV_VEC_punchangle, ViewAngle)
}
//Stock by v3x
stock maxclip(weapon)
{
    new ca = 0
    switch (weapon)
    {
        case CSW_P228 : ca = 13
        case CSW_SCOUT : ca = 10
        case CSW_HEGRENADE : ca = 0
        case CSW_XM1014 : ca = 7
        case CSW_C4 : ca = 0
        case CSW_MAC10 : ca = 30
        case CSW_AUG : ca = 30
        case CSW_SMOKEGRENADE : ca = 0
        case CSW_ELITE : ca = 30
        case CSW_FIVESEVEN : ca = 20
        case CSW_UMP45 : ca = 25
        case CSW_SG550 : ca = 30
        case CSW_GALI : ca = 35
        case CSW_FAMAS : ca = 25
        case CSW_USP : ca = 12
        case CSW_GLOCK18 : ca = 20
        case CSW_AWP : ca = 10
        case CSW_MP5NAVY : ca = 30
        case CSW_M249 : ca = 100
        case CSW_M3 : ca = 8
        case CSW_M4A1 : ca = 30
        case CSW_TMP : ca = 30
        case CSW_G3SG1 : ca = 20
        case CSW_FLASHBANG : ca = 0;
        case CSW_DEAGLE    : ca = 7
        case CSW_SG552 : ca = 30
        case CSW_AK47 : ca = 30
        case CSW_P90 : ca = 50
    }
    return ca;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang5129\\ f0\\ fs16 \n\\ par }
*/
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