[Metamod] WHBlocker 1.5.692, Блокировка Wallhack OpenGL32 и ESP читов |
Здравствуйте, гость Вход | Регистрация
Наши новости:
|
|
|
[Metamod] WHBlocker 1.5.692, Блокировка Wallhack OpenGL32 и ESP читов |
Bloo
|
19.5.2015, 10:58
Сообщение
|
![]() |
ThePhoenix, кроме тебя никто не выберет от чего отказываться. Если есть админы всегда я бы отказался от детекторов.
shaid, да ну я в общем о модуле. |
Поблагодарили 1 раз
|
|
ThePhoenix
|
19.5.2015, 11:00
Сообщение
|
![]() |
|
|
|
|
Bloo
|
19.5.2015, 11:19
Сообщение
|
![]() |
ThePhoenix, раз уж blockent = 1 то и список энтити приложил бы. А так если есть нужда понизить нагрузка не убирая WHB то можно просто отключить "менее нужные функции".
|
|
|
|
Bloo
|
19.5.2015, 20:14
Сообщение
|
![]() |
ThePhoenix, а была?
|
|
|
|
XyLiGaN
|
19.5.2015, 20:17
Сообщение
|
|
|
ThePhoenix, Это нормальная нагрузка на карте de_inferno.
|
|
|
|
stardock
|
19.5.2015, 20:17
Сообщение
|
![]() |
|
|
|
|
Bloo
|
19.5.2015, 20:22
Сообщение
|
![]() |
stardock, smooth = 2 и прибавляй пока не поможет.
У все так или только у вас? Пинг большой? |
|
|
|
Dance
|
19.5.2015, 20:25
Сообщение
|
![]() |
|
|
|
|
ThePhoenix
|
19.5.2015, 20:32
Сообщение
|
![]() |
|
|
|
|
Bloo
|
19.5.2015, 20:34
Сообщение
|
![]() |
ThePhoenix, может настройки до обновления были другие? Какая версия была и какая теперь?
|
|
|
|
ThePhoenix
|
19.5.2015, 21:00
Сообщение
|
![]() |
|
|
|
|
Bloo
|
19.5.2015, 21:51
Сообщение
|
![]() |
ThePhoenix, настройки другие - другая нагрузка. Сравнивать нагрузку нужно при равных условиях (одинаковая карта, одинаковое кол-во живых игроков, одинаковые настройки)
|
|
|
|
Topgear
|
20.5.2015, 3:25
Сообщение
|
![]() |
1. Linux
2. 5787 3. 1.21p37 4. WHB 1.5.570 log WHB L 05/20/2015 - 04:04:23: Log file started (file "cstrike/addons/whblocker/logs/L_20_05_2015.log") (mod "cstrike") (version "1.5.570") L 05/20/2015 - 04:04:23: Success: Configuration executed. L 05/20/2015 - 04:04:23: DEBUG: "SVS" found "0xB75643E0" L 05/20/2015 - 04:04:23: DEBUG: "SV_CheckTimeouts" function "FOUND" "0xB711C2A0" L 05/20/2015 - 04:04:23: DEBUG: "client_t" address of a structure "FOUND" "0xB711C31D" L 05/20/2015 - 04:04:23: DEBUG: "client_t" determined the size of a the structure "20212" L 05/20/2015 - 04:04:23: DEBUG: "SV_Move" function "FOUND" "0xB712CA70" L 05/20/2015 - 04:04:23: DEBUG: "SV_WriteEntitiesToClient" patch address to interface "pfnAddToFullPack" "PATCH SUCCEED" "0xB7113BCE" L 05/20/2015 - 04:04:23: DEBUG: "SV_EmitEvents" function "FOUND" "0xB71125C0" L 05/20/2015 - 04:04:23: DEBUG: "SV_WriteEntitiesToClient" function "FOUND" "0xB7113A50" L 05/20/2015 - 04:04:23: DEBUG: "SV_EmitEvents" address was "FOUND" inside "SV_WriteEntitiesToClient" function "0xB7113CFF" L 05/20/2015 - 04:04:23: DEBUG: "SV_EmitEvents" function "PATCH SUCCEED" "0xB7113CFF" L 05/20/2015 - 04:04:23: DEBUG: "SV_StartSound" function "FOUND" "0xB711A500" L 05/20/2015 - 04:04:23: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_1" function "0xB70FF26B" L 05/20/2015 - 04:04:23: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xB70FF26B" L 05/20/2015 - 04:04:23: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_2" function "0xB711F0DE" L 05/20/2015 - 04:04:23: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xB711F0DE" L 05/20/2015 - 04:04:23: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_3" function "0xB712172D" L 05/20/2015 - 04:04:23: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xB712172D" L 05/20/2015 - 04:04:23: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_4" function "0xB712182D" L 05/20/2015 - 04:04:23: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xB712182D" L 05/20/2015 - 04:04:23: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_5" function "0xB7121FC7" L 05/20/2015 - 04:04:23: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xB7121FC7" L 05/20/2015 - 04:04:23: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_6" function "0xB712212F" L 05/20/2015 - 04:04:23: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xB712212F" L 05/20/2015 - 04:04:23: DEBUG: "PF_Remove_I" function "FOUND" "0xB70FEDA0" L 05/20/2015 - 04:04:23: DEBUG: "ED_Free" address was "FOUND" inside "PF_Remove_I" function "0xB70FEDAB" L 05/20/2015 - 04:04:23: DEBUG: "ED_Free" function "PATCH SUCCEED" "0xB70FEDAB" L 05/20/2015 - 04:04:23: DEBUG: "PF_BuildSoundMsg_I" function "FOUND" "0xB7100790" L 05/20/2015 - 04:04:23: DEBUG: "SV_BuildSoundMsg" patch address to inside function in "PF_BuildSoundMsg_I" "PATCH SUCCEED" "0xB7100790" L 05/20/2015 - 04:04:23: DEBUG: "MSG_StartBitWriting" function "FOUND" "0xB70D6E10" L 05/20/2015 - 04:04:23: DEBUG: "MSG_WriteBits" function "FOUND" "0xB70D4830" L 05/20/2015 - 04:04:23: DEBUG: "MSG_WriteBitVec3Coord" function "FOUND" "0xB70D5130" L 05/20/2015 - 04:04:23: DEBUG: "MSG_EndBitWriting" function "FOUND" "0xB70D6E30" L 05/20/2015 - 04:04:23: DEBUG: "SV_LookupSoundIndex" function "FOUND" "0xB710C3D0" L 05/20/2015 - 04:04:23: DEBUG: "SZ_GetSpace" function "FOUND" "0xB70D5360" L 05/20/2015 - 04:04:23: Success: Patch executed. L 05/20/2015 - 04:04:23: Success: Build HLDS version defined Linux "5787" (cstrike) L 05/20/2015 - 04:04:23: Settings: -> debug - "3" esp - "1" smooth - "1" smoothout - "1" smoothent - "45" decalfix - "1" antinoflash - "1" team - "0" fov - "1" solid - "2" bot - "0" barrel - "0" blockent - "0" hlfix - "0" blocktype - "1" metacall - "0" L 05/20/2015 - 04:04:23: DEBUG: "GameRules" found "0xB525780" L 05/20/2015 - 04:04:23: Changelevel Server (map "de_dust2_2x2") (maxplayers "32") (use "global_svs->maxplayers") config WHB [General Options] debug = 0 esp = 1 smooth = 1 smoothout = 1 smoothent = 45 decalfix = 1 antinoflash = 1 team = 0 fov = 1 solid = 2 bot = 0 barrel = 0 blockent = 0 hlfix = 1 metacall = 0 blocktype = 1 sndbuf = 0 # Профессиональная настройка. # Смещения для координат, проверка 8-ми точек от позиции игрока. offset_y = { -17.0, -8.5, -8.5, -17.0 }, { 17.0, 8.5, 8.5, 17.0 } offset_z = { -28.0, -17.0, 17.0, 28.0 }, { -17.0, -8.5, 17.0, 28.0 } # ------------------- # Указать classname entity # Флаги для block entity # "s" - Эмулировать звук # "m" - Блокировать модель # Пример: # grenade "sm" - Блокировать все гранаты в том числе и C4. # ------------------- [Block Entities] grenade "sm" weaponbox "m" ;hostage_entity "m" ;armoury_entity "m" ;weapon_flashbang "s" ;ammo_45acp "s" ;ammo_556nato "s" ;ammo_762nato "s" [Weapons Barrel] # ----------- # CS:CZ Weapons # ----------- CSW_P228 = 32.8; CSW_SCOUT = 38.9; CSW_HEGRENADE = 0.0; CSW_XM1014 = 31.2; CSW_C4 = 0.0; CSW_MAC10 = 26.0; CSW_AUG = 32.9; CSW_SMOKEGRENADE = 0.0; CSW_ELITE = 23.5; CSW_FIVESEVEN = 32.7; CSW_UMP45 = 27.0; CSW_SG550 = 40.0; CSW_GALIL = 26.5; CSW_FAMAS = 32.6; CSW_USP = 38.9; CSW_GLOCK18 = 32.6; CSW_AWP = 39.5; CSW_MP5NAVY = 30.4; CSW_M249 = 30.5; CSW_M3 = 30.1; CSW_M4A1 = 42.0; CSW_TMP = 39.2; CSW_G3SG1 = 42.2; CSW_FLASHBANG = 0.0; CSW_DEAGLE = 34.1; CSW_SG552 = 34.0; CSW_AK47 = 24.8; CSW_KNIFE = 0.0; CSW_P90 = 25.4; # ----------- # HL Weapons # ----------- HLW_CROWBAR = 1.0; HLW_GLOCK = 15.0; HLW_PYTHON = 25.0; HLW_MP5 = 25.0; HLW_CROSSBOW = 27.0; HLW_SHOTGUN = 28.0; HLW_RPG = 35.0; HLW_GAUSS = 26.0; HLW_EGON = 33.0; HLW_HORNETGUN = 30.0; HLW_HANDGRENADE = 1.0; HLW_TRIPMINE = 1.0; HLW_SATCHEL = 25.0; HLW_SNARK = 1.0; [Private Offset] m_iId = auto; m_pActiveItem = auto; m_iFlashAlpha = auto; m_flFlashedAt = auto; m_flFlashHoldTime = auto; #[Other] #pev = auto; Default: Windows - 4 | Linux - 0 #vtbl = auto; Default: Windows - 0x0 | Linux - 0x0 (for build: 5787 0x8) #playership = auto; Default: Windows - 0x33 | Linux - 0x35 #client_t_size = auto; Default: Windows - 20504 | Linux - 20212 Скрин Скачаной демки с ХЛТВ ![]() Настройки HLTV name "vk.com/-----" hostname "HLTV" offlinetext "Sorry, game is delayed. Please try again later." delay 0 maxrate 15000 rate 10000 updaterate 20 logfile 0 nomaster 1 chatmode 1 serverpassword "" adminpassword "" signoncommands "voice_scale 2; voice_overdrive 16; volume 0.5; echo Voice adjusted for HLTV" echo hltv.cfg loaded. record auto Демка когда воспроизводишь демку, пишет в консоли "WARNING! Demo had bogus number of directory entries!" при подключении тоже не понаблюдаешь за кем-то от первого лица. ip hltv 77.220.182.126:27020 включил logfile в hltv.cfg но сам лог не нашёл куда записывается.
Отредактировал: Topgear, - 20.5.2015, 3:56
|
|
|
|
Yaroslav
|
20.5.2015, 19:12
Сообщение
|
![]() |
2Topgear
Я такое видел в режиме "окно в окне" и только на нон стим клиентах. Также, некоторые нон стимы не могут вообще писать демки. Протектор? |
|
|
|
Bloo
|
20.5.2015, 19:15
Сообщение
|
![]() |
Yaroslav, это HLTV демо
|
|
|
|
![]() ![]() |