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[Metamod] WHBlocker 1.5.692

, Блокировка Wallhack OpenGL32 и ESP читов
Статус пользователя stardock
сообщение 15.4.2015, 11:29
Сообщение #3541


Стаж: 13 лет

Сообщений: 222
Благодарностей: 94
Полезность: 78

Ладно, ночью попробую
Скрытый текст
Когда все баеньки
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя HUNTERsp4x
сообщение 15.4.2015, 14:45
Сообщение #3542


Стаж: 16 лет

Сообщений: 412
Благодарностей: 415
Полезность: 814

Цитата(stardock @ 15.4.2015, 12:29) *
Ладно, ночью попробую
Скрытый текст
Когда все баеньки

Проверь правильно ли прописан путь к файлу.
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя petrnikolae4
сообщение 18.4.2015, 12:17
Сообщение #3543
Стаж: 13 лет

Сообщений: 63
Благодарностей: 6
Полезность: 77

И снова падения:
Linux 6027
Metamod v1.21p37 2013/05/30 (5:13)

meta list

Currently running plugins:
[ 1] AMX Mod X, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 2] dproto_EF, v0.9.391, 2014-06-08, by Crock, see
[ 3] WHBlocker, v1.5.530, 2015-01-27, by s1lent, see http://www.aghl.ru/
[ 4] VoiceTranscoder, v80, 21:48:13 Nov 14 2013, by [WPMG]PRoSToTeM@ <wpmgprostotema@live.ru>, see http://www.wpmg.ru/
[ 5] Cust. Flood Fix, v1.1, 2014/12/18, by Asmodai, see http://www.dedicated-server.ru/
[ 6] FullupdatePatch, v1.2, 14/01/15, by s1lent, see http://www.aghl.ru/
[ 7] LocalizeBug Fix, v2.3, 20/09/14, by s1lent, see http://www.aghl.ru/
[ 8] Semiclip, v2.2, 07/08/14, by s1lent, see http://www.aghl.ru/
[ 9] MySQL, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org/
[ 10] Fun, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 11] Engine, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 12] FakeMeta, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 13] CStrike, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 14] CSX Extended, v1.5, Mar 27 2014, by AMX Mod X Dev Team, see http://www.amxmodx.org/
[ 15] Ham Sandwich, v1.8.2, Feb 14 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 16] Orpheu, v2.6.3, Dec 31 2014, by joaquimandrade & Arkshine, see http://forums.alliedmods.net/showthread.php?t=116393
[ 17] Admin Free Look, v1.5.4, Dec 14 2014, by Arkshine, see https://forums.alliedmods.net/showthread.php?t


ogs
L 04/18/2015 - 10:47:41: Log file started (file "cstrike/addons/whblocker/logs/L_18_04_2015.log") (version "1.5.530")
L 04/18/2015 - 10:47:41: Success: Configuration executed.
L 04/18/2015 - 10:47:41: DEBUG: "SVS" found "0xF73DC300"
L 04/18/2015 - 10:47:41: DEBUG: "SV_CheckTimeouts" function "FOUND" "0xF6F7AB70"
L 04/18/2015 - 10:47:41: DEBUG: "client_t" address of a structure "FOUND" "0xF6F7ABA1"
L 04/18/2015 - 10:47:41: DEBUG: "client_t" determined the size of a the structure "20212"
L 04/18/2015 - 10:47:41: DEBUG: "SV_Move" function "FOUND" "0xF6F98EA0"
L 04/18/2015 - 10:47:41: DEBUG: "SV_WriteEntitiesToClient" patch address to interface "pfnAddToFullPack" "PATCH SUCCEED" "0xF6F7D13B"
L 04/18/2015 - 10:47:41: DEBUG: "SV_EmitEvents" function "FOUND" "0xF6F7B790"
L 04/18/2015 - 10:47:41: DEBUG: "SV_WriteEntitiesToClient" function "FOUND" "0xF6F7CF60"
L 04/18/2015 - 10:47:41: DEBUG: "SV_EmitEvents" address was "FOUND" inside "SV_WriteEntitiesToClient" function "0xF6F7D231"
L 04/18/2015 - 10:47:41: DEBUG: "SV_EmitEvents" function "PATCH SUCCEED" "0xF6F7D231"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" function "FOUND" "0xF6F75260"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_1" function "0xF6F643C5"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F643C5"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_2" function "0xF6F89089"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F89089"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_3" function "0xF6F8C32D"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F8C32D"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_4" function "0xF6F8C42E"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F8C42E"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_5" function "0xF6F8CBFF"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F8CBFF"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_6" function "0xF6F8CCAD"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F8CCAD"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_7" function "0xF6F8CD4D"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F8CD4D"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_8" function "0xF6F8CDD3"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F8CDD3"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_9" function "0xF6F8CE25"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F8CE25"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_10" function "0xF6F8CE6C"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F8CE6C"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_11" function "0xF6F8CEB3"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F8CEB3"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_12" function "0xF6F8CF02"
L 04/18/2015 - 10:47:41: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F8CF02"
L 04/18/2015 - 10:47:41: DEBUG: "PF_Remove_I" function "FOUND" "0xF6F65A80"
L 04/18/2015 - 10:47:41: DEBUG: "ED_Free" address was "FOUND" inside "PF_Remove_I" function "0xF6F65A80"
L 04/18/2015 - 10:47:41: DEBUG: "ED_Free" function "PATCH SUCCEED" "0xF6F65A80"
L 04/18/2015 - 10:47:41: DEBUG: "PF_BuildSoundMsg_I" function "FOUND" "0xF6F68C10"
L 04/18/2015 - 10:47:41: DEBUG: "SV_BuildSoundMsg" patch address to inside function in "PF_BuildSoundMsg_I" "PATCH SUCCEED" "0xF6F68C10"
L 04/18/2015 - 10:47:41: DEBUG: "MSG_StartBitWriting" function "FOUND" "0xF6F396C0"
L 04/18/2015 - 10:47:41: DEBUG: "MSG_WriteBits" function "FOUND" "0xF6F3A7D0"
L 04/18/2015 - 10:47:41: DEBUG: "MSG_WriteBitVec3Coord" function "FOUND" "0xF6F3B440"
L 04/18/2015 - 10:47:41: DEBUG: "MSG_EndBitWriting" function "FOUND" "0xF6F3AEE0"
L 04/18/2015 - 10:47:41: DEBUG: "SV_LookupSoundIndex" function "FOUND" "0xF6F74990"
L 04/18/2015 - 10:47:41: DEBUG: "SZ_GetSpace" function "FOUND" "0xF6F3A6B0"
L 04/18/2015 - 10:47:41: Success: Patch executed.
L 04/18/2015 - 10:47:41: Success: Build HLDS version defined Linux "6027" (cstrike)
L 04/18/2015 - 10:47:41: Settings: ->
debug - "3"
esp - "1"
smooth - "1"
smoothout - "1"
smoothent - "45"
decalfix - "1"
antinoflash - "1"
team - "0"
fov - "1"
solid - "2"
bot - "0"
barrel - "1"
blockent - "0"
hlfix - "0"
blocktype - "1"
metacall - "0"
L 04/18/2015 - 10:47:53: Success: Configuration executed.
L 04/18/2015 - 10:47:53: DEBUG: "SVS" found "0xF7497300"
L 04/18/2015 - 10:47:53: DEBUG: "SV_CheckTimeouts" function "FOUND" "0xF7035B70"
L 04/18/2015 - 10:47:53: DEBUG: "client_t" address of a structure "FOUND" "0xF7035BA1"
L 04/18/2015 - 10:47:53: DEBUG: "client_t" determined the size of a the structure "20212"
L 04/18/2015 - 10:47:53: DEBUG: "SV_Move" function "FOUND" "0xF7053EA0"
L 04/18/2015 - 10:47:53: DEBUG: "SV_WriteEntitiesToClient" patch address to interface "pfnAddToFullPack" "PATCH SUCCEED" "0xF703813B"
L 04/18/2015 - 10:47:53: DEBUG: "SV_EmitEvents" function "FOUND" "0xF7036790"
L 04/18/2015 - 10:47:53: DEBUG: "SV_WriteEntitiesToClient" function "FOUND" "0xF7037F60"
L 04/18/2015 - 10:47:53: DEBUG: "SV_EmitEvents" address was "FOUND" inside "SV_WriteEntitiesToClient" function "0xF7038231"
L 04/18/2015 - 10:47:53: DEBUG: "SV_EmitEvents" function "PATCH SUCCEED" "0xF7038231"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" function "FOUND" "0xF7030260"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_1" function "0xF701F3C5"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF701F3C5"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_2" function "0xF7044089"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7044089"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_3" function "0xF704732D"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF704732D"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_4" function "0xF704742E"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF704742E"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_5" function "0xF7047BFF"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7047BFF"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_6" function "0xF7047CAD"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7047CAD"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_7" function "0xF7047D4D"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7047D4D"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_8" function "0xF7047DD3"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7047DD3"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_9" function "0xF7047E25"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7047E25"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_10" function "0xF7047E6C"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7047E6C"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_11" function "0xF7047EB3"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7047EB3"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_12" function "0xF7047F02"
L 04/18/2015 - 10:47:53: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7047F02"
L 04/18/2015 - 10:47:53: DEBUG: "PF_Remove_I" function "FOUND" "0xF7020A80"
L 04/18/2015 - 10:47:53: DEBUG: "ED_Free" address was "FOUND" inside "PF_Remove_I" function "0xF7020A80"
L 04/18/2015 - 10:47:53: DEBUG: "ED_Free" function "PATCH SUCCEED" "0xF7020A80"
L 04/18/2015 - 10:47:53: DEBUG: "PF_BuildSoundMsg_I" function "FOUND" "0xF7023C10"
L 04/18/2015 - 10:47:53: DEBUG: "SV_BuildSoundMsg" patch address to inside function in "PF_BuildSoundMsg_I" "PATCH SUCCEED" "0xF7023C10"
L 04/18/2015 - 10:47:53: DEBUG: "MSG_StartBitWriting" function "FOUND" "0xF6FF46C0"
L 04/18/2015 - 10:47:53: DEBUG: "MSG_WriteBits" function "FOUND" "0xF6FF57D0"
L 04/18/2015 - 10:47:53: DEBUG: "MSG_WriteBitVec3Coord" function "FOUND" "0xF6FF6440"
L 04/18/2015 - 10:47:53: DEBUG: "MSG_EndBitWriting" function "FOUND" "0xF6FF5EE0"
L 04/18/2015 - 10:47:53: DEBUG: "SV_LookupSoundIndex" function "FOUND" "0xF702F990"
L 04/18/2015 - 10:47:53: DEBUG: "SZ_GetSpace" function "FOUND" "0xF6FF56B0"
L 04/18/2015 - 10:47:53: Success: Patch executed.
L 04/18/2015 - 10:47:53: Success: Build HLDS version defined Linux "6027" (cstrike)
L 04/18/2015 - 10:47:53: Settings: ->
debug - "3"
esp - "1"
smooth - "1"
smoothout - "1"
smoothent - "45"
decalfix - "1"
antinoflash - "1"
team - "0"
fov - "1"
solid - "2"
bot - "0"
barrel - "1"
blockent - "0"
hlfix - "0"
blocktype - "1"
metacall - "0"
L 04/18/2015 - 10:47:53: DEBUG: "GameRules" found "0x998D6A0"
L 04/18/2015 - 10:47:53: Changelevel Server (maps "de_dust2") (maxplayers "30") (use "global_svs->maxplayers")
L 04/18/2015 - 11:30:11: Success: Configuration executed.
L 04/18/2015 - 11:30:11: DEBUG: "SVS" found "0xF7497300"
L 04/18/2015 - 11:30:11: DEBUG: "SV_CheckTimeouts" function "FOUND" "0xF7035B70"
L 04/18/2015 - 11:30:11: DEBUG: "client_t" address of a structure "FOUND" "0xF7035BA1"
L 04/18/2015 - 11:30:11: DEBUG: "client_t" determined the size of a the structure "20212"
L 04/18/2015 - 11:30:11: DEBUG: "SV_Move" function "FOUND" "0xF7053EA0"
L 04/18/2015 - 11:30:11: DEBUG: "SV_WriteEntitiesToClient" patch address to interface "pfnAddToFullPack" "PATCH SUCCEED" "0xF703813B"
L 04/18/2015 - 11:30:11: DEBUG: "SV_EmitEvents" function "FOUND" "0xF7036790"
L 04/18/2015 - 11:30:11: DEBUG: "SV_WriteEntitiesToClient" function "FOUND" "0xF7037F60"
L 04/18/2015 - 11:30:11: DEBUG: "SV_EmitEvents" address was "FOUND" inside "SV_WriteEntitiesToClient" function "0xF7038231"
L 04/18/2015 - 11:30:11: DEBUG: "SV_EmitEvents" function "PATCH SUCCEED" "0xF7038231"
L 04/18/2015 - 11:30:11: DEBUG: "SV_StartSound" function "FOUND" "0xF7030260"
L 04/18/2015 - 11:30:11: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_1" function "0xF7044089"
L 04/18/2015 - 11:30:11: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7044089"
L 04/18/2015 - 11:30:11: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_2" function "0xF704732D"
L 04/18/2015 - 11:30:11: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF704732D"
L 04/18/2015 - 11:30:11: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_3" function "0xF704742E"
L 04/18/2015 - 11:30:11: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF704742E"
L 04/18/2015 - 11:30:11: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_4" function "0xF7047BFF"
L 04/18/2015 - 11:30:11: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7047BFF"
L 04/18/2015 - 11:30:11: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_5" function "0xF7047CAD"
L 04/18/2015 - 11:30:11: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7047CAD"
L 04/18/2015 - 11:30:11: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_6" function "0xF7047D4D"
L 04/18/2015 - 11:30:11: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7047D4D"
L 04/18/2015 - 11:30:11: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_7" function "0xF7047E25"
L 04/18/2015 - 11:30:11: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7047E25"
L 04/18/2015 - 11:30:11: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_8" function "0xF7047EB3"
L 04/18/2015 - 11:30:11: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7047EB3"
L 04/18/2015 - 11:30:11: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_9" function "0xF7047F02"
L 04/18/2015 - 11:30:11: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7047F02"
L 04/18/2015 - 11:30:11: DEBUG: "PF_Remove_I" function "FOUND" "0xF7020A80"
L 04/18/2015 - 11:30:11: DEBUG: "ED_Free" address was "FOUND" inside "PF_Remove_I" function "0xF7020A80"
L 04/18/2015 - 11:30:11: DEBUG: "ED_Free" function "PATCH SUCCEED" "0xF7020A80"
L 04/18/2015 - 11:30:11: DEBUG: "PF_BuildSoundMsg_I" function "FOUND" "0xF7023C10"
L 04/18/2015 - 11:30:11: DEBUG: "SV_BuildSoundMsg" patch address to inside function in "PF_BuildSoundMsg_I" "PATCH SUCCEED" "0xF7023C10"
L 04/18/2015 - 11:30:11: DEBUG: "MSG_StartBitWriting" function "FOUND" "0xF6FF46C0"
L 04/18/2015 - 11:30:11: DEBUG: "MSG_WriteBits" function "FOUND" "0xF6FF57D0"
L 04/18/2015 - 11:30:11: DEBUG: "MSG_WriteBitVec3Coord" function "FOUND" "0xF6FF6440"
L 04/18/2015 - 11:30:11: DEBUG: "MSG_EndBitWriting" function "FOUND" "0xF6FF5EE0"
L 04/18/2015 - 11:30:11: DEBUG: "SV_LookupSoundIndex" function "FOUND" "0xF702F990"
L 04/18/2015 - 11:30:11: DEBUG: "SZ_GetSpace" function "FOUND" "0xF6FF56B0"
L 04/18/2015 - 11:30:11: Success: Patch executed.
L 04/18/2015 - 11:30:11: Success: Build HLDS version defined Linux "6027" (cstrike)
L 04/18/2015 - 11:30:11: Settings: ->
debug - "3"
esp - "1"
smooth - "1"
smoothout - "1"
smoothent - "45"
decalfix - "1"
antinoflash - "1"
team - "0"
fov - "1"
solid - "2"
bot - "0"
barrel - "1"
blockent - "0"
hlfix - "0"
blocktype - "1"
metacall - "0"
L 04/18/2015 - 11:30:11: DEBUG: "GameRules" found "0x998D6A0"
L 04/18/2015 - 11:30:11: Changelevel Server (maps "awp_india") (maxplayers "30") (use "global_svs->maxplayers")
L 04/18/2015 - 11:30:26: Success: Configuration executed.
L 04/18/2015 - 11:30:26: DEBUG: "SVS" found "0xF7435300"
L 04/18/2015 - 11:30:26: DEBUG: "SV_CheckTimeouts" function "FOUND" "0xF6FD3B70"
L 04/18/2015 - 11:30:26: DEBUG: "client_t" address of a structure "FOUND" "0xF6FD3BA1"
L 04/18/2015 - 11:30:26: DEBUG: "client_t" determined the size of a the structure "20212"
L 04/18/2015 - 11:30:26: DEBUG: "SV_Move" function "FOUND" "0xF6FF1EA0"
L 04/18/2015 - 11:30:26: DEBUG: "SV_WriteEntitiesToClient" patch address to interface "pfnAddToFullPack" "PATCH SUCCEED" "0xF6FD613B"
L 04/18/2015 - 11:30:26: DEBUG: "SV_EmitEvents" function "FOUND" "0xF6FD4790"
L 04/18/2015 - 11:30:26: DEBUG: "SV_WriteEntitiesToClient" function "FOUND" "0xF6FD5F60"
L 04/18/2015 - 11:30:26: DEBUG: "SV_EmitEvents" address was "FOUND" inside "SV_WriteEntitiesToClient" function "0xF6FD6231"
L 04/18/2015 - 11:30:26: DEBUG: "SV_EmitEvents" function "PATCH SUCCEED" "0xF6FD6231"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" function "FOUND" "0xF6FCE260"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_1" function "0xF6FBD3C5"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6FBD3C5"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_2" function "0xF6FE2089"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6FE2089"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_3" function "0xF6FE532D"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6FE532D"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_4" function "0xF6FE542E"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6FE542E"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_5" function "0xF6FE5BFF"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6FE5BFF"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_6" function "0xF6FE5CAD"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6FE5CAD"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_7" function "0xF6FE5D4D"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6FE5D4D"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_8" function "0xF6FE5DD3"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6FE5DD3"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_9" function "0xF6FE5E25"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6FE5E25"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_10" function "0xF6FE5E6C"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6FE5E6C"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_11" function "0xF6FE5EB3"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6FE5EB3"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_12" function "0xF6FE5F02"
L 04/18/2015 - 11:30:26: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6FE5F02"
L 04/18/2015 - 11:30:26: DEBUG: "PF_Remove_I" function "FOUND" "0xF6FBEA80"
L 04/18/2015 - 11:30:26: DEBUG: "ED_Free" address was "FOUND" inside "PF_Remove_I" function "0xF6FBEA80"
L 04/18/2015 - 11:30:26: DEBUG: "ED_Free" function "PATCH SUCCEED" "0xF6FBEA80"
L 04/18/2015 - 11:30:26: DEBUG: "PF_BuildSoundMsg_I" function "FOUND" "0xF6FC1C10"
L 04/18/2015 - 11:30:26: DEBUG: "SV_BuildSoundMsg" patch address to inside function in "PF_BuildSoundMsg_I" "PATCH SUCCEED" "0xF6FC1C10"
L 04/18/2015 - 11:30:26: DEBUG: "MSG_StartBitWriting" function "FOUND" "0xF6F926C0"
L 04/18/2015 - 11:30:26: DEBUG: "MSG_WriteBits" function "FOUND" "0xF6F937D0"
L 04/18/2015 - 11:30:26: DEBUG: "MSG_WriteBitVec3Coord" function "FOUND" "0xF6F94440"
L 04/18/2015 - 11:30:26: DEBUG: "MSG_EndBitWriting" function "FOUND" "0xF6F93EE0"
L 04/18/2015 - 11:30:26: DEBUG: "SV_LookupSoundIndex" function "FOUND" "0xF6FCD990"
L 04/18/2015 - 11:30:26: DEBUG: "SZ_GetSpace" function "FOUND" "0xF6F936B0"
L 04/18/2015 - 11:30:26: Success: Patch executed.
L 04/18/2015 - 11:30:26: Success: Build HLDS version defined Linux "6027" (cstrike)
L 04/18/2015 - 11:30:26: Settings: ->
debug - "3"
esp - "1"
smooth - "1"
smoothout - "1"
smoothent - "45"
decalfix - "1"
antinoflash - "1"
team - "0"
fov - "1"
solid - "2"
bot - "0"
barrel - "1"
blockent - "0"
hlfix - "0"
blocktype - "1"
metacall - "0"
L 04/18/2015 - 11:30:26: DEBUG: "GameRules" found "0xABE4D68"
L 04/18/2015 - 11:30:26: Changelevel Server (maps "de_dust2") (maxplayers "30") (use "global_svs->maxplayers")
L 04/18/2015 - 12:11:11: Success: Configuration executed.
L 04/18/2015 - 12:11:11: DEBUG: "SVS" found "0xF7435300"
L 04/18/2015 - 12:11:11: DEBUG: "SV_CheckTimeouts" function "FOUND" "0xF6FD3B70"
L 04/18/2015 - 12:11:11: DEBUG: "client_t" address of a structure "FOUND" "0xF6FD3BA1"
L 04/18/2015 - 12:11:11: DEBUG: "client_t" determined the size of a the structure "20212"
L 04/18/2015 - 12:11:11: DEBUG: "SV_Move" function "FOUND" "0xF6FF1EA0"
L 04/18/2015 - 12:11:11: DEBUG: "SV_WriteEntitiesToClient" patch address to interface "pfnAddToFullPack" "PATCH SUCCEED" "0xF6FD613B"
L 04/18/2015 - 12:11:11: DEBUG: "SV_EmitEvents" function "FOUND" "0xF6FD4790"
L 04/18/2015 - 12:11:11: DEBUG: "SV_WriteEntitiesToClient" function "FOUND" "0xF6FD5F60"
L 04/18/2015 - 12:11:11: DEBUG: "SV_EmitEvents" address was "FOUND" inside "SV_WriteEntitiesToClient" function "0xF6FD6231"
L 04/18/2015 - 12:11:11: DEBUG: "SV_EmitEvents" function "PATCH SUCCEED" "0xF6FD6231"
L 04/18/2015 - 12:11:11: DEBUG: "SV_StartSound" function "FOUND" "0xF6FCE260"
L 04/18/2015 - 12:11:11: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_1" function "0xF6FE2089"
L 04/18/2015 - 12:11:11: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6FE2089"
L 04/18/2015 - 12:11:11: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_2" function "0xF6FE532D"
L 04/18/2015 - 12:11:11: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6FE532D"
L 04/18/2015 - 12:11:11: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_3" function "0xF6FE542E"
L 04/18/2015 - 12:11:11: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6FE542E"
L 04/18/2015 - 12:11:11: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_4" function "0xF6FE5BFF"
L 04/18/2015 - 12:11:11: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6FE5BFF"
L 04/18/2015 - 12:11:11: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_5" function "0xF6FE5CAD"
L 04/18/2015 - 12:11:11: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6FE5CAD"
L 04/18/2015 - 12:11:11: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_6" function "0xF6FE5D4D"
L 04/18/2015 - 12:11:11: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6FE5D4D"
L 04/18/2015 - 12:11:11: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_7" function "0xF6FE5E25"
L 04/18/2015 - 12:11:11: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6FE5E25"
L 04/18/2015 - 12:11:11: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_8" function "0xF6FE5EB3"
L 04/18/2015 - 12:11:11: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6FE5EB3"
L 04/18/2015 - 12:11:11: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_9" function "0xF6FE5F02"
L 04/18/2015 - 12:11:11: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6FE5F02"
L 04/18/2015 - 12:11:11: DEBUG: "PF_Remove_I" function "FOUND" "0xF6FBEA80"
L 04/18/2015 - 12:11:11: DEBUG: "ED_Free" address was "FOUND" inside "PF_Remove_I" function "0xF6FBEA80"
L 04/18/2015 - 12:11:11: DEBUG: "ED_Free" function "PATCH SUCCEED" "0xF6FBEA80"
L 04/18/2015 - 12:11:11: DEBUG: "PF_BuildSoundMsg_I" function "FOUND" "0xF6FC1C10"
L 04/18/2015 - 12:11:11: DEBUG: "SV_BuildSoundMsg" patch address to inside function in "PF_BuildSoundMsg_I" "PATCH SUCCEED" "0xF6FC1C10"
L 04/18/2015 - 12:11:11: DEBUG: "MSG_StartBitWriting" function "FOUND" "0xF6F926C0"
L 04/18/2015 - 12:11:11: DEBUG: "MSG_WriteBits" function "FOUND" "0xF6F937D0"
L 04/18/2015 - 12:11:11: DEBUG: "MSG_WriteBitVec3Coord" function "FOUND" "0xF6F94440"
L 04/18/2015 - 12:11:11: DEBUG: "MSG_EndBitWriting" function "FOUND" "0xF6F93EE0"
L 04/18/2015 - 12:11:11: DEBUG: "SV_LookupSoundIndex" function "FOUND" "0xF6FCD990"
L 04/18/2015 - 12:11:11: DEBUG: "SZ_GetSpace" function "FOUND" "0xF6F936B0"
L 04/18/2015 - 12:11:11: Success: Patch executed.
L 04/18/2015 - 12:11:11: Success: Build HLDS version defined Linux "6027" (cstrike)
L 04/18/2015 - 12:11:11: Settings: ->
debug - "3"
esp - "1"
smooth - "1"
smoothout - "1"
smoothent - "45"
decalfix - "1"
antinoflash - "1"
team - "0"
fov - "1"
solid - "2"
bot - "0"
barrel - "1"
blockent - "0"
hlfix - "0"
blocktype - "1"
metacall - "0"
L 04/18/2015 - 12:11:11: DEBUG: "GameRules" found "0xEF6E2990"
L 04/18/2015 - 12:11:11: Changelevel Server (maps "de_dust2002") (maxplayers "30") (use "global_svs->maxplayers")
L 04/18/2015 - 12:11:27: Success: Configuration executed.
L 04/18/2015 - 12:11:27: DEBUG: "SVS" found "0xF73D1300"
L 04/18/2015 - 12:11:27: DEBUG: "SV_CheckTimeouts" function "FOUND" "0xF6F6FB70"
L 04/18/2015 - 12:11:27: DEBUG: "client_t" address of a structure "FOUND" "0xF6F6FBA1"
L 04/18/2015 - 12:11:27: DEBUG: "client_t" determined the size of a the structure "20212"
L 04/18/2015 - 12:11:27: DEBUG: "SV_Move" function "FOUND" "0xF6F8DEA0"
L 04/18/2015 - 12:11:27: DEBUG: "SV_WriteEntitiesToClient" patch address to interface "pfnAddToFullPack" "PATCH SUCCEED" "0xF6F7213B"
L 04/18/2015 - 12:11:27: DEBUG: "SV_EmitEvents" function "FOUND" "0xF6F70790"
L 04/18/2015 - 12:11:27: DEBUG: "SV_WriteEntitiesToClient" function "FOUND" "0xF6F71F60"
L 04/18/2015 - 12:11:27: DEBUG: "SV_EmitEvents" address was "FOUND" inside "SV_WriteEntitiesToClient" function "0xF6F72231"
L 04/18/2015 - 12:11:27: DEBUG: "SV_EmitEvents" function "PATCH SUCCEED" "0xF6F72231"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" function "FOUND" "0xF6F6A260"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_1" function "0xF6F593C5"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F593C5"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_2" function "0xF6F7E089"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F7E089"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_3" function "0xF6F8132D"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F8132D"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_4" function "0xF6F8142E"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F8142E"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_5" function "0xF6F81BFF"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F81BFF"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_6" function "0xF6F81CAD"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F81CAD"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_7" function "0xF6F81D4D"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F81D4D"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_8" function "0xF6F81DD3"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F81DD3"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_9" function "0xF6F81E25"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F81E25"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_10" function "0xF6F81E6C"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F81E6C"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_11" function "0xF6F81EB3"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F81EB3"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_12" function "0xF6F81F02"
L 04/18/2015 - 12:11:27: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F81F02"
L 04/18/2015 - 12:11:27: DEBUG: "PF_Remove_I" function "FOUND" "0xF6F5AA80"
L 04/18/2015 - 12:11:27: DEBUG: "ED_Free" address was "FOUND" inside "PF_Remove_I" function "0xF6F5AA80"
L 04/18/2015 - 12:11:27: DEBUG: "ED_Free" function "PATCH SUCCEED" "0xF6F5AA80"
L 04/18/2015 - 12:11:27: DEBUG: "PF_BuildSoundMsg_I" function "FOUND" "0xF6F5DC10"
L 04/18/2015 - 12:11:27: DEBUG: "SV_BuildSoundMsg" patch address to inside function in "PF_BuildSoundMsg_I" "PATCH SUCCEED" "0xF6F5DC10"
L 04/18/2015 - 12:11:27: DEBUG: "MSG_StartBitWriting" function "FOUND" "0xF6F2E6C0"
L 04/18/2015 - 12:11:27: DEBUG: "MSG_WriteBits" function "FOUND" "0xF6F2F7D0"
L 04/18/2015 - 12:11:27: DEBUG: "MSG_WriteBitVec3Coord" function "FOUND" "0xF6F30440"
L 04/18/2015 - 12:11:27: DEBUG: "MSG_EndBitWriting" function "FOUND" "0xF6F2FEE0"
L 04/18/2015 - 12:11:27: DEBUG: "SV_LookupSoundIndex" function "FOUND" "0xF6F69990"
L 04/18/2015 - 12:11:27: DEBUG: "SZ_GetSpace" function "FOUND" "0xF6F2F6B0"
L 04/18/2015 - 12:11:27: Success: Patch executed.
L 04/18/2015 - 12:11:27: Success: Build HLDS version defined Linux "6027" (cstrike)
L 04/18/2015 - 12:11:27: Settings: ->
debug - "3"
esp - "1"
smooth - "1"
smoothout - "1"
smoothent - "45"
decalfix - "1"
antinoflash - "1"
team - "0"
fov - "1"
solid - "2"
bot - "0"
barrel - "1"
blockent - "0"
hlfix - "0"
blocktype - "1"
metacall - "0"
L 04/18/2015 - 12:11:27: DEBUG: "GameRules" found "0x99E8D90"
L 04/18/2015 - 12:11:27: Changelevel Server (maps "de_dust2") (maxplayers "30") (use "global_svs->maxplayers")
L 04/18/2015 - 13:02:52: Success: Configuration executed.
L 04/18/2015 - 13:02:52: DEBUG: "SVS" found "0xF73D1300"
L 04/18/2015 - 13:02:52: DEBUG: "SV_CheckTimeouts" function "FOUND" "0xF6F6FB70"
L 04/18/2015 - 13:02:52: DEBUG: "client_t" address of a structure "FOUND" "0xF6F6FBA1"
L 04/18/2015 - 13:02:52: DEBUG: "client_t" determined the size of a the structure "20212"
L 04/18/2015 - 13:02:52: DEBUG: "SV_Move" function "FOUND" "0xF6F8DEA0"
L 04/18/2015 - 13:02:52: DEBUG: "SV_WriteEntitiesToClient" patch address to interface "pfnAddToFullPack" "PATCH SUCCEED" "0xF6F7213B"
L 04/18/2015 - 13:02:52: DEBUG: "SV_EmitEvents" function "FOUND" "0xF6F70790"
L 04/18/2015 - 13:02:52: DEBUG: "SV_WriteEntitiesToClient" function "FOUND" "0xF6F71F60"
L 04/18/2015 - 13:02:52: DEBUG: "SV_EmitEvents" address was "FOUND" inside "SV_WriteEntitiesToClient" function "0xF6F72231"
L 04/18/2015 - 13:02:52: DEBUG: "SV_EmitEvents" function "PATCH SUCCEED" "0xF6F72231"
L 04/18/2015 - 13:02:52: DEBUG: "SV_StartSound" function "FOUND" "0xF6F6A260"
L 04/18/2015 - 13:02:52: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_1" function "0xF6F7E089"
L 04/18/2015 - 13:02:52: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F7E089"
L 04/18/2015 - 13:02:52: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_2" function "0xF6F8132D"
L 04/18/2015 - 13:02:52: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F8132D"
L 04/18/2015 - 13:02:52: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_3" function "0xF6F8142E"
L 04/18/2015 - 13:02:52: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F8142E"
L 04/18/2015 - 13:02:52: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_4" function "0xF6F81BFF"
L 04/18/2015 - 13:02:52: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F81BFF"
L 04/18/2015 - 13:02:52: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_5" function "0xF6F81CAD"
L 04/18/2015 - 13:02:52: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F81CAD"
L 04/18/2015 - 13:02:52: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_6" function "0xF6F81D4D"
L 04/18/2015 - 13:02:52: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F81D4D"
L 04/18/2015 - 13:02:52: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_7" function "0xF6F81E25"
L 04/18/2015 - 13:02:52: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F81E25"
L 04/18/2015 - 13:02:52: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_8" function "0xF6F81EB3"
L 04/18/2015 - 13:02:52: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F81EB3"
L 04/18/2015 - 13:02:52: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_9" function "0xF6F81F02"
L 04/18/2015 - 13:02:52: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF6F81F02"
L 04/18/2015 - 13:02:52: DEBUG: "PF_Remove_I" function "FOUND" "0xF6F5AA80"
L 04/18/2015 - 13:02:52: DEBUG: "ED_Free" address was "FOUND" inside "PF_Remove_I" function "0xF6F5AA80"
L 04/18/2015 - 13:02:52: DEBUG: "ED_Free" function "PATCH SUCCEED" "0xF6F5AA80"
L 04/18/2015 - 13:02:52: DEBUG: "PF_BuildSoundMsg_I" function "FOUND" "0xF6F5DC10"
L 04/18/2015 - 13:02:52: DEBUG: "SV_BuildSoundMsg" patch address to inside function in "PF_BuildSoundMsg_I" "PATCH SUCCEED" "0xF6F5DC10"
L 04/18/2015 - 13:02:52: DEBUG: "MSG_StartBitWriting" function "FOUND" "0xF6F2E6C0"
L 04/18/2015 - 13:02:52: DEBUG: "MSG_WriteBits" function "FOUND" "0xF6F2F7D0"
L 04/18/2015 - 13:02:52: DEBUG: "MSG_WriteBitVec3Coord" function "FOUND" "0xF6F30440"
L 04/18/2015 - 13:02:52: DEBUG: "MSG_EndBitWriting" function "FOUND" "0xF6F2FEE0"
L 04/18/2015 - 13:02:52: DEBUG: "SV_LookupSoundIndex" function "FOUND" "0xF6F69990"
L 04/18/2015 - 13:02:52: DEBUG: "SZ_GetSpace" function "FOUND" "0xF6F2F6B0"
L 04/18/2015 - 13:02:52: Success: Patch executed.
L 04/18/2015 - 13:02:52: Success: Build HLDS version defined Linux "6027" (cstrike)
L 04/18/2015 - 13:02:52: Settings: ->
debug - "3"
esp - "1"
smooth - "1"
smoothout - "1"
smoothent - "45"
decalfix - "1"
antinoflash - "1"
team - "0"
fov - "1"
solid - "2"
bot - "0"
barrel - "1"
blockent - "0"
hlfix - "0"
blocktype - "1"
metacall - "0"
L 04/18/2015 - 13:02:52: DEBUG: "GameRules" found "0xF0528B30"
L 04/18/2015 - 13:02:52: Changelevel Server (maps "de_dust2_2x2") (maxplayers "30") (use "global_svs->maxplayers")
L 04/18/2015 - 13:03:07: Success: Configuration executed.
L 04/18/2015 - 13:03:07: DEBUG: "SVS" found "0xF74C5300"
L 04/18/2015 - 13:03:07: DEBUG: "SV_CheckTimeouts" function "FOUND" "0xF7063B70"
L 04/18/2015 - 13:03:07: DEBUG: "client_t" address of a structure "FOUND" "0xF7063BA1"
L 04/18/2015 - 13:03:07: DEBUG: "client_t" determined the size of a the structure "20212"
L 04/18/2015 - 13:03:07: DEBUG: "SV_Move" function "FOUND" "0xF7081EA0"
L 04/18/2015 - 13:03:07: DEBUG: "SV_WriteEntitiesToClient" patch address to interface "pfnAddToFullPack" "PATCH SUCCEED" "0xF706613B"
L 04/18/2015 - 13:03:07: DEBUG: "SV_EmitEvents" function "FOUND" "0xF7064790"
L 04/18/2015 - 13:03:07: DEBUG: "SV_WriteEntitiesToClient" function "FOUND" "0xF7065F60"
L 04/18/2015 - 13:03:07: DEBUG: "SV_EmitEvents" address was "FOUND" inside "SV_WriteEntitiesToClient" function "0xF7066231"
L 04/18/2015 - 13:03:07: DEBUG: "SV_EmitEvents" function "PATCH SUCCEED" "0xF7066231"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" function "FOUND" "0xF705E260"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_1" function "0xF704D3C5"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF704D3C5"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_2" function "0xF7072089"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7072089"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_3" function "0xF707532D"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF707532D"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_4" function "0xF707542E"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF707542E"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_5" function "0xF7075BFF"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7075BFF"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_6" function "0xF7075CAD"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7075CAD"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_7" function "0xF7075D4D"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7075D4D"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_8" function "0xF7075DD3"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7075DD3"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_9" function "0xF7075E25"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7075E25"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_10" function "0xF7075E6C"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7075E6C"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_11" function "0xF7075EB3"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7075EB3"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" address was "FOUND" inside "unk_12" function "0xF7075F02"
L 04/18/2015 - 13:03:07: DEBUG: "SV_StartSound" function "PATCH SUCCEED" "0xF7075F02"
L 04/18/2015 - 13:03:07: DEBUG: "PF_Remove_I" function "FOUND" "0xF704EA80"
L 04/18/2015 - 13:03:07: DEBUG: "ED_Free" address was "FOUND" inside "PF_Remove_I" function "0xF704EA80"
L 04/18/2015 - 13:03:07: DEBUG: "ED_Free" function "PATCH SUCCEED" "0xF704EA80"
L 04/18/2015 - 13:03:07: DEBUG: "PF_BuildSoundMsg_I" function "FOUND" "0xF7051C10"
L 04/18/2015 - 13:03:07: DEBUG: "SV_BuildSoundMsg" patch address to inside function in "PF_BuildSoundMsg_I" "PATCH SUCCEED" "0xF7051C10"
L 04/18/2015 - 13:03:07: DEBUG: "MSG_StartBitWriting" function "FOUND" "0xF70226C0"
L 04/18/2015 - 13:03:07: DEBUG: "MSG_WriteBits" function "FOUND" "0xF70237D0"
L 04/18/2015 - 13:03:07: DEBUG: "MSG_WriteBitVec3Coord" function "FOUND" "0xF7024440"
L 04/18/2015 - 13:03:07: DEBUG: "MSG_EndBitWriting" function "FOUND" "0xF7023EE0"
L 04/18/2015 - 13:03:07: DEBUG: "SV_LookupSoundIndex" function "FOUND" "0xF705D990"
L 04/18/2015 - 13:03:07: DEBUG: "SZ_GetSpace" function "FOUND" "0xF70236B0"
L 04/18/2015 - 13:03:07: Success: Patch executed.
L 04/18/2015 - 13:03:07: Success: Build HLDS version defined Linux "6027" (cstrike)
L 04/18/2015 - 13:03:07: Settings: ->
debug - "3"
esp - "1"
smooth - "1"
smoothout - "1"
smoothent - "45"
decalfix - "1"
antinoflash - "1"
team - "0"
fov - "1"
solid - "2"
bot - "0"
barrel - "1"
blockent - "0"
hlfix - "0"
blocktype - "1"
metacall - "0"
L 04/18/2015 - 13:03:07: DEBUG: "GameRules" found "0xA4A2AF8"
L 04/18/2015 - 13:03:07: Changelevel Server (maps "de_dust2") (maxplayers "30") (use "global_svs->maxplayers")

Подскажите пожалуйста как быть? =(

Отредактировал: petrnikolae4, - 18.4.2015, 12:20
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Статус пользователя legendary46
сообщение 19.4.2015, 18:40
Сообщение #3544
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Прикрепленное изображениеУважаемые форумчане подскажите пожалуйста , так и должно отображать ?

Отредактировал: legendary46, - 19.4.2015, 18:41
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Статус пользователя Bloo
сообщение 19.4.2015, 18:53
Сообщение #3545


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legendary46, meta list? конфиг?
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Статус пользователя legendary46
сообщение 19.4.2015, 18:59
Сообщение #3546
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Цитата(Bloo @ 19.4.2015, 19:53) *
legendary46, meta list? конфиг?

[ 1
AMX Mod X RUN - amxmodx_mm_i386. v1.8.1.3 ini Start ANY
[ 2] dproto_EF RUN - dproto_i386.so v0.9.391 ini Start Never
[ 3] WHBlocker RUN - whblocker_mm_i38 v1.5.530 ini Chlvl ANY
[ 4] LocalizeBug Fix RUN - localizebugfix_m v2.3 ini Start Never
[ 5] Semiclip RUN - semiclip_mm_i386 v2.2 ini ANY ANY
[ 6] VoiceTranscoder RUN - vtc.so v106 ini ANY ANY
[ 7] MySQL RUN - mysql_amxx_i386. v1.8.1.3 pl1 ANY ANY
[ 8] Orpheu RUN - orpheu_amxx_i386 v2.3 pl1 ANY ANY
[ 9] Fun RUN - fun_amxx_i386.so v1.8.1.3 pl1 ANY ANY
[10] Engine RUN - engine_amxx_i386 v1.8.1.3 pl1 ANY ANY
[11] FakeMeta RUN - fakemeta_amxx_i3 v1.8.1.3 pl1 ANY ANY
[12] CStrike RUN - cstrike_amxx_i38 v1.8.1.3 pl1 ANY ANY
[13] CSX RUN - csx_amxx_i386.so v1.8.1.3 pl1 ANY ANY
[14] Ham Sandwich RUN - hamsandwich_amxx v1.8.1.3 pl1 ANY ANY
[15] okapi RUN - okapi_amxx_i386. v1.0 pl1 ANY ANY
15 plugins, 15 running]

Скрытый текст
Код
# Description
# debug        0|3        Уровень debug.
# esp        0|1        Блокировка ESP.
# smooth    1|10        Плавность появления игрока.
# smoothout    0|10        Плавность исчезновения игрока.
# smoothent    1|~        Задержка исчезновении ентитей "Block Entities".
# decalfix    0|2        Исправлять баг с отображением декалей выстрелов оружий, также этот фикс блокирует малую часть aimbot.
# antinoflash    0|1        Блокировать игроков при полном ослеплении.
# team        0|1        Блокировать игроков своей команды.
# fov        0|1        Проверять угол обзора ( Повышение производительности ).
# solid        0|20        Через скольких прозрачных объектов будет виден игрок или ентити.
# bot        0|1        Поддержка BOT-Игроков.
# barrel    0|1        Проверять видимость ствола у игрока ( Дополнительная проверка ).
# blockent    0|1        Блокировать ентитей "Block Entities".
# hlfix        0|1        Для HL: Исправлять лазер у оружия Gauss и игнорировать эвент для Gauss и Egon. (Для cs16, czero: квар автоматически выключен - 0)
# metacall    0|1        Вызывать метамод функцию pfnAddToFullPack, даже если игрока не видно.
# blocktype    0|1        Блокировка Wallhack. ( 0 - Для всех | 1 - Только для живых )
# sndbuf    0|1        Отправлять все звуки от игрока по unreliable каналу

[General Options]
debug = 0
esp = 1
smooth = 1
smoothout = 1
smoothent = 45
decalfix = 1
antinoflash = 1
team = 0
fov = 1
solid = 2
bot = 0
barrel = 1
blockent = 0
hlfix = 1
metacall = 0
blocktype = 1
sndbuf = 0

# Профессиональная настройка.
# Смещения для координат, проверка 8-ми точек от позиции игрока.

offset_y = { -17.0, -8.5, -8.5, -17.0 }, { 17.0, 8.5, 8.5, 17.0 }
offset_z = { -28.0, -17.0, 17.0, 28.0 }, { -17.0, -8.5, 17.0, 28.0 }

# -------------------
# Указать classname entity
# Флаги для block entity
# "s" - Эмулировать звук
# "m" - Блокировать модель
# Пример:
# grenade "sm" - Блокировать все гранаты в том числе и C4.

# -------------------

[Block Entities]
grenade "sm"
weaponbox "m"
;hostage_entity "m"
;armoury_entity "m"
;weapon_flashbang "s"
;ammo_45acp "s"
;ammo_556nato "s"
;ammo_762nato "s"

[Weapons Barrel]

# -----------
# CS:CZ Weapons
# -----------

CSW_P228 = 32.8;
CSW_SCOUT = 38.9;
CSW_HEGRENADE = 0.0;
CSW_XM1014 = 31.2;
CSW_C4 = 0.0;
CSW_MAC10 = 26.0;
CSW_AUG = 32.9;
CSW_SMOKEGRENADE = 0.0;
CSW_ELITE = 23.5;
CSW_FIVESEVEN = 32.7;
CSW_UMP45 = 27.0;
CSW_SG550 = 40.0;
CSW_GALIL = 26.5;
CSW_FAMAS = 32.6;
CSW_USP = 38.9;
CSW_GLOCK18 = 32.6;
CSW_AWP = 39.5;
CSW_MP5NAVY = 30.4;
CSW_M249 = 30.5;
CSW_M3 = 30.1;
CSW_M4A1 = 42.0;
CSW_TMP = 39.2;
CSW_G3SG1 = 42.2;
CSW_FLASHBANG = 0.0;
CSW_DEAGLE = 34.1;
CSW_SG552 = 34.0;
CSW_AK47 = 24.8;
CSW_KNIFE = 0.0;
CSW_P90 = 25.4;

# -----------
# HL Weapons
# -----------

HLW_CROWBAR = 1.0;
HLW_GLOCK = 15.0;
HLW_PYTHON = 25.0;
HLW_MP5 = 25.0;
HLW_CROSSBOW = 27.0;
HLW_SHOTGUN = 28.0;
HLW_RPG = 35.0;
HLW_GAUSS = 26.0;
HLW_EGON = 33.0;
HLW_HORNETGUN = 30.0;
HLW_HANDGRENADE = 1.0;
HLW_TRIPMINE = 1.0;
HLW_SATCHEL = 25.0;
HLW_SNARK = 1.0;

[Private Offset]

m_iId = auto;
m_pActiveItem = auto;
m_iFlashAlpha = auto;
m_flFlashedAt = auto;
m_flFlashHoldTime = auto;

#[Other]
#pev = auto;                Default: Windows - 4     | Linux - 0
#vtbl = auto;                Default: Windows - 0x0   | Linux - 0x0 (for build: 5787 0x8)
#playership = auto;            Default: Windows - 0x33  | Linux - 0x35
#client_t_size = auto;            Default: Windows - 20504 | Linux - 20212


Отредактировал: Bloo, - 19.4.2015, 19:30
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Статус пользователя Bloo
сообщение 19.4.2015, 19:32
Сообщение #3547


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legendary46, на скрине SoundHack?
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Статус пользователя legendary46
сообщение 19.4.2015, 19:39
Сообщение #3548
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Цитата(Bloo @ 19.4.2015, 20:32) *
legendary46, на скрине SoundHack?

Это не я проверял а другой игрок , я у него спросил , он сказал что обычный ESP (Super simple esp)

Отредактировал: legendary46, - 19.4.2015, 19:40
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progamer
сообщение 19.4.2015, 20:49
Сообщение #3549
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От чита D3mra_GL не защищает. Когда будет новая версия?
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receptor
сообщение 19.4.2015, 21:18
Сообщение #3550
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Цитата(progamer @ 19.4.2015, 21:49) *
От чита D3mra_GL не защищает. Когда будет новая версия?


Защищает.


Цитата(Bloo @ 19.4.2015, 20:32) *
legendary46, на скрине SoundHack?


SoundHack на скринах не бывает.
Это всего лишь набор звуков, более громких и чётких, и не более.
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Статус пользователя legendary46
сообщение 19.4.2015, 21:22
Сообщение #3551
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Цитата(receptor @ 19.4.2015, 22:18) *
Защищает.




SoundHack на скринах не бывает.
Это всего лишь набор звуков, более громких и чётких, и не более.

Настроить помоги , что бв нормально блокировал
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Статус пользователя gudaus
сообщение 19.4.2015, 21:25
Сообщение #3552


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Цитата(receptor @ 19.4.2015, 22:18) *
SoundHack на скринах не бывает.
Это всего лишь набор звуков, более громких и чётких, и не более.

Это старые саундхаки. Сейчас ставят есп с саундхаком. есп по звуку рисует серый квадрат в месте, где звук прозвучал последний раз.
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progamer
сообщение 19.4.2015, 23:09
Сообщение #3553
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Цитата(receptor @ 19.4.2015, 22:18) *
Защищает.

Не свисти.
АИМ с чита D3mra_GL работает как ни в чем не бывало. Версия блокера 1.5.528.
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Статус пользователя GOOD FELLOW
сообщение 19.4.2015, 23:12
Сообщение #3554


Иконка группы

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progamer, модуль называется
[Metamod] WHBlocker 1.5.530, Блокировка Wallhack OpenGL32 и ESP читов
вопрос: какого лешого вы тут про аим вообще пишите?
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Статус пользователя legendary46
сообщение 19.4.2015, 23:18
Сообщение #3555
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Помогите мне пожалуйста а потом им уже пишите
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progamer
сообщение 19.4.2015, 23:27
Сообщение #3556
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Цитата(GOOD FELLOW @ 19.4.2015, 23:12) *
progamer, модуль называется
[Metamod] WHBlocker 1.5.530, Блокировка Wallhack OpenGL32 и ESP читов
вопрос: какого лешого вы тут про аим вообще пишите?

а также некоторые типы АИМ... точнее большую половину АИМ...
хотелось бы чтобы поддерживалась блокировка D3mra_GL

кстати с ВХ там проблемы, если игрок рядом то он просвечивается и видно модель,
а на картах типа $5000$ блокер не блочит ВХ все просвечивается, хотя на де_ всё четко
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Статус пользователя shaid
сообщение 20.4.2015, 2:05
Сообщение #3557


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Цитата(Bloo @ 19.4.2015, 20:32) *
legendary46, на скрине SoundHack?

на скрине тиммейты за углом, по радару же видно. к тому же, саундхак не рисует aimbone. саундхаки вообще не знают про существование каких-то там костей)

Цитата(progamer @ 19.4.2015, 21:49) *
От чита D3mra_GL не защищает. Когда будет новая версия?

и где только люди такой жуткий хлам находят...
Цитата
"../opengl32.dll" 9f7a3b7068ee190f874d2fa79e495c67 "amx_ban 10080 %userid% OpenGL Detected"

чем тебе такой вариант не вариант?
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Статус пользователя VkriterT
сообщение 23.4.2015, 14:45
Сообщение #3558


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Реально ли как то сделать что бы через прозрачные текстуры было видно игроков.А если они не прозрачные то нет.

Под прозрычными текстурами, я подразумеваю к примеру когда на дасте 2х2 залазишь, видно игроков.С вх блокером их не видно.




тик так тик так, слышишь как уходит твоя жизнь
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Статус пользователя Dep3ku
сообщение 23.4.2015, 14:57
Сообщение #3559


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зачем это вообще делать? ... если это вообще багаюз ... баг карты

Отредактировал: Bloo, - 23.4.2015, 15:10
Причина: Выдано устное предупреждение!
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Статус пользователя VkriterT
сообщение 24.4.2015, 10:56
Сообщение #3560


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Цитата(Dep3ku @ 23.4.2015, 15:57) *
зачем это вообще делать? ... если это вообще багаюз ... баг карты


Из за специфичного мода..

Ну раз некто не ответил видимо некак нельзя.Тогда такой вопрос, как отключить модуль на определенных картах ?


тик так тик так, слышишь как уходит твоя жизнь
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