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weaponmenu

Статус пользователя WOODYM4N
сообщение 27.3.2014, 17:29
Сообщение #1
Стаж: 12 лет

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Полезность: 54

Ребята помогите сделать что бы админ мог брать оружие через weaponmenu только с 4-го раунда.
Скрытый текст
Код
#include <amxmodx>
#include <fun>
#include <cstrike>
#include <colorchat>

new givingweapon[33], givepack[33]

public plugin_init()
{
    register_plugin("WeaponMenu", "1.0", "UNREAL") // Название плагина (Не менять ***!)
    register_clcmd("weaponmenu", "cmdmenu")
}

public cmdmenu(id)
{
    if(get_user_flags(id) & ADMIN_LEVEL_B){
    givingweapon[id] = 0
    new menu = menu_create("\d[\rLife is GooD ©\d] Админ Оружейка", "g_menu_handler")
    menu_additem(menu, "Пистолеты", "1")
    menu_additem(menu, "Автоматы", "2")
    menu_additem(menu, "Винтовки", "3")
    menu_additem(menu, "Снаряжение", "4")
    menu_additem(menu, "Комплекты оружия", "5")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
    }else{
    ColorChat(0,NORMAL,"^1[^4Life is GooD ©^1] ^3Вы не админ")
    ColorChat(0,NORMAL,"^1[^4Life is GooD ©^1] ^3Чтобы купить админку пишите в скайп - ^4accwoody")
    }
    return PLUGIN_HANDLED
    }

public g_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdpistols(id)
    case 2: cmdautom(id)
        case 3: cmdrifles(id)
        case 4: cmdsecond(id)
        case 5: cmdpack(id)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdpistols(id)
{
    new menu = menu_create("\rВыберите оружие", "pi_menu_handler")
    menu_additem(menu, "Glock 18", "1")
    menu_additem(menu, "USP", "2")
    menu_additem(menu, "P228", "3")
    menu_additem(menu, "Deagle", "4")
    menu_additem(menu, "FiveSeven", "5")
    menu_additem(menu, "Elite", "6")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public pi_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        //cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgivepist(id, 17)
        case 2: cmdgivepist(id, 16)
        case 3: cmdgivepist(id, 1)
        case 4: cmdgivepist(id, 26)
        case 5: cmdgivepist(id, 11)
        case 6: cmdgivepist(id, 10)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}


public cmdgivepist(id, weapon)
{
    givingweapon[id] = weapon
    new menu = menu_create("\rВыберите игрока", "p2_menu_handler")
    new s_Players[32], i_Num, i_Player
    new s_Name[64], s_Player[10]
    get_players(s_Players, i_Num)
    for (new i; i < i_Num; i++)
    {
        i_Player = s_Players[i]

        get_user_name(i_Player, s_Name, charsmax(s_Name))
        num_to_str(i_Player, s_Player, charsmax(s_Player))
        if(is_user_alive(i_Player))
            format(s_Name, charsmax(s_Name), "\w%s", s_Name)
        else
            format(s_Name, charsmax(s_Name), "\d%s", s_Name)
        menu_additem(menu, s_Name, s_Player, 0)
    }
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public p2_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        //cmdpistols(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new i_Player = str_to_num(s_Data)

    if(is_user_connected(i_Player) && is_user_alive(i_Player))
    {
        switch(givingweapon[id])
        {
            case 17:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 120)
                give_item(i_Player, "weapon_glock18")
            }
            case 16:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 100)
                give_item(i_Player, "weapon_usp")
            }
            case 1:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 52)
                give_item(i_Player, "weapon_p228")
            }
            case 26:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 35)
                give_item(i_Player, "weapon_deagle")
            }
            case 11:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 100)
                give_item(i_Player, "weapon_fiveseven")
            }
            case 10:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 120)
                give_item(i_Player, "weapon_elite")
            }
        }
    }
    cmdgivepist(id, givingweapon[id])

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdautom(id)
{
    new menu = menu_create("\rВыберите оружие", "aut_menu_handler")
    menu_additem(menu, "Benelli M3 Super", "1")
    menu_additem(menu, "Benelli XM1014", "2")
    menu_additem(menu, "Ingram MAC-10", "3")
    menu_additem(menu, "Steyr TMP", "4")
    menu_additem(menu, "HK MP5", "5")
    menu_additem(menu, "HK UMP 45", "6")
    menu_additem(menu, "FN P90", "7")    
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public aut_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        //cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgiveautom(id, 21)
        case 2: cmdgiveautom(id, 5)
        case 3: cmdgiveautom(id, 7)
        case 4: cmdgiveautom(id, 23)
        case 5: cmdgiveautom(id, 19)
        case 6: cmdgiveautom(id, 12)
        case 7: cmdgiveautom(id, 30)        
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}


public cmdgiveautom(id, weapon)
{
    givingweapon[id] = weapon
    new menu = menu_create("\rВыберите игрока", "p5_menu_handler")
    new s_Players[32], i_Num, i_Player
    new s_Name[64], s_Player[10]
    get_players(s_Players, i_Num)
    for (new i; i < i_Num; i++)
    {
        i_Player = s_Players[i]

        get_user_name(i_Player, s_Name, charsmax(s_Name))
        num_to_str(i_Player, s_Player, charsmax(s_Player))
        if(is_user_alive(i_Player))
            format(s_Name, charsmax(s_Name), "\w%s", s_Name)
        else
            format(s_Name, charsmax(s_Name), "\d%s", s_Name)
        menu_additem(menu, s_Name, s_Player, 0)
    }
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public p5_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        //cmdautom(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new i_Player = str_to_num(s_Data)

    if(is_user_connected(i_Player) && is_user_alive(i_Player))
    {
        switch(givingweapon[id])
        {
            case 21:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 32)
                give_item(i_Player, "weapon_m3")
            }
            case 5:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 32)
                give_item(i_Player, "weapon_xm1014")
            }
            case 7:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 100)
                give_item(i_Player, "weapon_mac10")
            }
            case 23:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 120)
                give_item(i_Player, "weapon_tmp")
            }
            case 19:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 120)
                give_item(i_Player, "weapon_mp5navy")
            }
            case 12:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 100)
                give_item(i_Player, "weapon_ump45")
            }
            case 30:
            {
                cs_set_user_bpammo(i_Player, givingweapon[id], 100)
                give_item(i_Player, "weapon_p90")
            }
        }
    }
    cmdgiveautom(id, givingweapon[id])

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdrifles(id)
{
    new menu = menu_create("\rВыберите оружие", "r_menu_handler")
    menu_additem(menu, "M4A1", "1")
    menu_additem(menu, "AK47", "2")
    menu_additem(menu, "AWP", "3")
    menu_additem(menu, "AUG", "4")
    menu_additem(menu, "SG552", "5")
    menu_additem(menu, "Famas", "6")
    menu_additem(menu, "Galil", "7")
    menu_additem(menu, "Scout", "8")
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public r_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        //cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgiverifle(id, 22, 0)
        case 2: cmdgiverifle(id, 28, 0)
        case 3: cmdgiverifle(id, 18, 0)
        case 4: cmdgiverifle(id, 8, 0)
        case 5: cmdgiverifle(id, 27, 0)
        case 6: cmdgiverifle(id, 15, 0)
        case 7: cmdgiverifle(id, 14, 0)
        case 8: cmdgiverifle(id, 3, 0)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdgiverifle(id, weapon, pack)
{
    givingweapon[id] = weapon
    givepack[id] = pack
    new menu = menu_create("Выберите игрока", "p_menu_handler")
    new s_Players[32], i_Num, i_Player
    new s_Name[64], s_Player[10]
    get_players(s_Players, i_Num)
    for (new i; i < i_Num; i++)
    {
        i_Player = s_Players[i]

        get_user_name(i_Player, s_Name, charsmax(s_Name))
        num_to_str(i_Player, s_Player, charsmax(s_Player))
        if(is_user_alive(i_Player))
            format(s_Name, charsmax(s_Name), "\w%s", s_Name)
        else
            format(s_Name, charsmax(s_Name), "\d%s", s_Name)
        menu_additem(menu, s_Name, s_Player, 0)
    }
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public p_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        /*if(givepack[id])
            cmdpack(id)
        else
            cmdrifles(id)*/
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new i_Player = str_to_num(s_Data)

    if(is_user_connected(i_Player) && is_user_alive(i_Player))
    {
        cs_set_user_bpammo(i_Player, givingweapon[id], 90)
        switch(givingweapon[id])
        {
            case 22: give_item(i_Player, "weapon_m4a1")
            case 28: give_item(i_Player, "weapon_ak47")
            case 18: give_item(i_Player, "weapon_awp")
            case 8: give_item(i_Player, "weapon_aug")
            case 27: give_item(i_Player, "weapon_sg552")
            case 15: give_item(i_Player, "weapon_famas")
            case 14: give_item(i_Player, "weapon_galil")
            case 3: give_item(i_Player, "weapon_scout")
            case 24: give_item(i_Player, "weapon_g3sg1")
            case 13: give_item(i_Player, "weapon_sg550")
        }
        if(givepack[id])
        {
            give_item(i_Player, "weapon_flashbang")
            give_item(i_Player, "weapon_flashbang")
            give_item(i_Player, "weapon_hegrenade")
            give_item(i_Player, "weapon_smokegrenade")
            if(cs_get_user_team(i_Player) == CS_TEAM_CT)
            cs_set_user_defuse(i_Player, 1)
            cs_set_user_armor(i_Player, 100, CsArmorType:2)
            cs_set_user_bpammo(i_Player, CSW_DEAGLE, 35)
            give_item(id, "weapon_deagle")
        }
    }
    cmdgiverifle(id, givingweapon[id], givepack[id])

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdsecond(id)
{
    new menu = menu_create("\rВыберите предмет", "se_menu_handler")
    menu_additem(menu, "Кусачки", "1")
    menu_additem(menu, "Все гранаты", "2")
    menu_additem(menu, "Бронежилет", "3")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public se_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        //cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgivesec(id, 1)
        case 2: cmdgivesec(id, 2)
        case 3: cmdgivesec(id, 3)
        case 4: cmdgivesec(id, 4)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdgivesec(id, item)
{
    givingweapon[id] = item
    new menu = menu_create("Выберите игрока", "p3_menu_handler")
    new s_Players[32], i_Num, i_Player
    new s_Name[64], s_Player[10]
    get_players(s_Players, i_Num)
    for (new i; i < i_Num; i++)
    {
        i_Player = s_Players[i]

        get_user_name(i_Player, s_Name, charsmax(s_Name))
        num_to_str(i_Player, s_Player, charsmax(s_Player))
        if(is_user_alive(i_Player))
            format(s_Name, charsmax(s_Name), "\w%s", s_Name)
        else
            format(s_Name, charsmax(s_Name), "\d%s", s_Name)
        menu_additem(menu, s_Name, s_Player, 0)
    }
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public p3_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        //cmdsecond(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new i_Player = str_to_num(s_Data)

    if(is_user_connected(i_Player) && is_user_alive(i_Player))
    {
        switch(givingweapon[id])
        {
            case 1: cs_set_user_defuse(i_Player, 1)
            case 2:
            {
                give_item(i_Player, "weapon_flashbang")
                give_item(i_Player, "weapon_flashbang")
                give_item(i_Player, "weapon_hegrenade")
                give_item(i_Player, "weapon_smokegrenade")
            }
            case 3: cs_set_user_armor(i_Player, 100, CsArmorType:2)
        }
    }
    cmdgivesec(id, givingweapon[id])

    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public cmdpack(id)
{
    new menu = menu_create("\rВыберите оружие", "pa_menu_handler")
    menu_additem(menu, "M4A1 + Pack", "1")
    menu_additem(menu, "AK47 + Pack", "2")
    menu_additem(menu, "AWP + Pack", "3")
    menu_additem(menu, "AUG + Pack", "4")
    menu_additem(menu, "SG552 + Pack", "5")
    menu_additem(menu, "Famas + Pack", "6")
    menu_additem(menu, "Galil + Pack", "7")
    menu_additem(menu, "Scout + Pack", "8")
    //menu_additem(menu, "G3SG1 + Pack", "9")
   // menu_additem(menu, "SG550 + Pack", "10")
    menu_setprop(menu, MPROP_NEXTNAME, "Далее")
    menu_setprop(menu, MPROP_BACKNAME, "Назад")
    menu_setprop(menu, MPROP_EXITNAME, "Выход")
    menu_display(id, menu, 0)
}

public pa_menu_handler(id, menu, item)
{
    if (item == MENU_EXIT)
    {
        //cmdmenu(id)
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }

    new s_Data[6], s_Name[64], i_Access, i_Callback
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)

    new Key = str_to_num(s_Data)
    switch(Key)
    {
        case 1: cmdgiverifle(id, 22, 1)
        case 2: cmdgiverifle(id, 28, 1)
        case 3: cmdgiverifle(id, 18, 1)
        case 4: cmdgiverifle(id, 8, 1)
        case 5: cmdgiverifle(id, 27, 1)
        case 6: cmdgiverifle(id, 15, 1)
        case 7: cmdgiverifle(id, 14, 1)
        case 8: cmdgiverifle(id, 3, 1)
        //case 9: cmdgiverifle(id, 24, 1)
        //case 10: cmdgiverifle(id, 13, 1)
    }

    menu_destroy(menu)
    return PLUGIN_HANDLED
}
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