Правила форума Гаранты форума
Размещение рекламы AMX-X компилятор

Здравствуйте, гость Вход | Регистрация

Наши новости:

14-дек
24-апр
10-апр
11-апр

> Правила форума

Этот раздел, как вы могли заметить по названию, предназначен для решения вопросов по поводу уже существующих модов и плагинов.
Пожалуйста, если у вас проблема с написанием плагина, не путайте этот раздел с разделом по скриптингу.
Для поиска плагинов и модов существует соответствующий раздел.

Название темы должно соответствовать содержанию. Темы с названием типа "Помогите", "Вопрос", "парни подскажите..." - будут удалены.
Все темы, не относящиеся к "Вопросам по модам и плагинам", будут удалены или перемещены в соответствующий раздел.

Правила оформления темы:
1. Помимо заголовка не забудьте верно сформулировать свой вопрос.
2. Выложите исходник (в тег кода + ) или ссылку на плагин который вызывает у вас вопросы.
3. Выложите лог с ошибками (если имеется) под спойлер

Помогите : Плагин

, помогите
Статус пользователя lexgva
сообщение 12.4.2014, 12:37
Сообщение #1
Стаж: 13 лет

Сообщений: 80
Благодарностей: 4
Полезность: 34

Скачал плагин оружия , но появилась проблема.
Когда с него стреляешь двигаться нельзя. То есть при стрельбе игрок просто стоит на месте и двигаться нельзя.
Как сделать что бы можно было передвигаться при стрельбе ..
Кто может помочь , заранее спасибо.
Скрытый текст
Код
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#include <dhudmessage>

#define ENG_NULLENT        -1
#define EV_INT_WEAPONKEY    EV_INT_impulse
#define M134_WEAPONKEY    722
#define MAX_PLAYERS                32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 4
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF            4
#define m_fKnown                44
#define m_flNextPrimaryAttack             46
#define m_flTimeWeaponIdle            48
#define m_iClip                    51
#define m_fInReload                54
#define PLAYER_LINUX_XTRA_OFF            5
#define m_flNextAttack                83
#define write_coord_f(%1)    engfunc(EngFunc_WriteCoord,%1)

#define M134_RELOAD_TIME 5.0
#define M134_DRAW_TIME 1.1

const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
            "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
            "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
            "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
            "weapon_ak47", "weapon_knife", "weapon_p90" }

new const Fire_Sounds[][] = { "weapons/m134-1.wav" }
new const g_shellent [ ] = "m134_shell"

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new M134_V_MODEL[64] = "models/v_m134_max.mdl"
new M134_P_MODEL[64] = "models/p_m134.mdl"
new M134_W_MODEL[64] = "models/w_m134.mdl"

new cvar_dmg_m134, cvar_recoil_m134, g_itemid_m134, cvar_clip_m134, cvar_m134_ammo
new g_has_m134[33]
new g_MaxPlayers, g_orig_event_m134, g_clip_ammo[33] , g_can[33]
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_m134_TmpClip[33] , oldweap[33] , SayText , cvar_shells_m134 , cvar_shellshealth_m134 ,
cvar_speedrun_m134 , cvar_speedrunfire_m134 , cvar_surv_m134 , g_afterreload[33]

public plugin_init()
{
    register_plugin("[ZP] Weapon: M134", "1.0", "Crock / =)")
    register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
    register_event("CurWeapon","CurrentWeapon","be","1=1")
    register_think(g_shellent,"think_shell")
    register_forward(FM_SetModel, "fw_SetModel")
    register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
    register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
    register_forward(FM_CmdStart, "fw_CmdStart")
    register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")

    RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_M134_AddToPlayer")
    RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
    for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
        if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_M134_PrimaryAttack")
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_M134_PrimaryAttack_Post", 1)
    RegisterHam(Ham_Item_PostFrame, "weapon_m249", "M134__ItemPostFrame");
    RegisterHam(Ham_Weapon_Reload, "weapon_m249", "M134__Reload");
    RegisterHam(Ham_Weapon_Reload, "weapon_m249", "M134__Reload_Post", 1);
    RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")

    RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_Player", 1)

    cvar_dmg_m134 = register_cvar("zp_m134_dmg", "3.0")
    cvar_recoil_m134 = register_cvar("zp_m134_recoil", "300")
    cvar_clip_m134 = register_cvar("zp_m134_clip", "200")
    cvar_m134_ammo = register_cvar("zp_m134_ammo", "200")
    cvar_shells_m134 = register_cvar("zp_m134_shells", "1")
    cvar_shellshealth_m134 = register_cvar("zp_m134_shellslife", "1500.0")
    cvar_speedrunfire_m134 = register_cvar("zp_m134_speedrunfire", "40.0")
    cvar_speedrun_m134 = register_cvar("zp_m134_speedrun", "190.0")
    cvar_surv_m134 = register_cvar("zp_m134_givesurvivor", "1")

    g_itemid_m134 = zp_register_extra_item("M134 \r[Minigun]", 10, ZP_TEAM_HUMAN)

    g_MaxPlayers = get_maxplayers()
    SayText = get_user_msgid("SayText")
}

public plugin_precache()
{
    precache_model(M134_V_MODEL)
    precache_model(M134_P_MODEL)
    precache_model(M134_W_MODEL)
    precache_model("models/shell762_m134_01.mdl")
    precache_model("models/wnatpoh.mdl")
    precache_sound(Fire_Sounds[0])
    precache_sound("weapons/m134_spinup.wav")
    precache_sound("weapons/m134_spindown.wav")
    precache_sound("weapons/m134_pinpull.wav")
    precache_sound("weapons/m134_coverup.wav")
    precache_sound("weapons/m134_coverdown.wav")
    precache_sound("weapons/m134_clipon.wav")
    precache_sound("weapons/m134_clipoff.wav")
    precache_sound("weapons/m134_chain.wav")
    precache_sound("weapons/m134_boxout.wav")
    precache_sound("weapons/m134_boxin.wav")
    m_iBlood[0] = precache_model("sprites/blood.spr")
    m_iBlood[1] = precache_model("sprites/bloodspray.spr")
    precache_model("sprites/640hud5.spr")
    register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public fwPrecacheEvent_Post(type, const name[])
{
    if (equal("events/m249.sc", name))
    {
        g_orig_event_m134 = get_orig_retval()
        return FMRES_HANDLED
    }
    
    return FMRES_IGNORED
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
    if(!is_user_alive(iAttacker))
        return;

    new g_currentweapon = get_user_weapon(iAttacker)
    if(g_currentweapon != CSW_M249) return
    
    if(!g_has_m134[iAttacker]) return

    static Float:flEnd[3]
    get_tr2(ptr, TR_vecEndPos, flEnd)
    
    if(iEnt)
    {
        // Put decal on an entity
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_DECAL)
        write_coord_f(flEnd[0])
        write_coord_f(flEnd[1])
        write_coord_f(flEnd[2])
        write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
        write_short(iEnt)
        message_end()
    }
    else
    {
        // Put decal on "world" (a wall)
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_WORLDDECAL)
        write_coord_f(flEnd[0])
        write_coord_f(flEnd[1])
        write_coord_f(flEnd[2])
        write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
        message_end()
    }
    
    // Show sparcles
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    write_byte(TE_GUNSHOTDECAL)
    write_coord_f(flEnd[0])
    write_coord_f(flEnd[1])
    write_coord_f(flEnd[2])
    write_short(iAttacker)
    write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
    message_end()
}

public fw_TraceAttack_Player(iVictim, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
    if(!is_user_alive(iAttacker) || zp_get_user_zombie(iAttacker) || !g_has_m134[iAttacker] || get_user_weapon(iAttacker) != CSW_M249 || !zp_get_user_zombie(iVictim))
        return;

    new Float: end[3]
    get_tr2(ptr, TR_vecEndPos, end);

    message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    write_byte(TE_BLOODSPRITE)
    engfunc(EngFunc_WriteCoord, end[0])
    engfunc(EngFunc_WriteCoord, end[1])
    engfunc(EngFunc_WriteCoord, end[2])
    write_short(m_iBlood[0])
    write_short(m_iBlood[1])
    write_byte(249) // color index
    write_byte(random_num(5, 8)) // size
    message_end()

}
public fw_SetModel(entity, model[])
{
    if(!is_valid_ent(entity))
        return FMRES_IGNORED;
    
    static szClassName[33]
    entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
        
    if(!equal(szClassName, "weaponbox"))
        return FMRES_IGNORED;
    
    static iOwner
    
    iOwner = entity_get_edict(entity, EV_ENT_owner)
    
    if(equal(model, "models/w_m249.mdl"))
    {
        static iStoredSVDID
        
        iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity)
    
        if(!is_valid_ent(iStoredSVDID))
            return FMRES_IGNORED;
    
        if(g_has_m134[iOwner])
        {
            entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, M134_WEAPONKEY)
            g_has_m134[iOwner] = false
            
            entity_set_model(entity, M134_W_MODEL)
            
            return FMRES_SUPERCEDE;
        }
    }
    
    
    return FMRES_IGNORED;
}
public give_m134(id)
{
    drop_weapons(id, 1);
    new iWep2 = give_item(id,"weapon_m249")
    if( iWep2 > 0 )
    {
        cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_m134))
        cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_m134_ammo))
    }
    if(get_user_weapon(id) == CSW_M249)
    {
        replace_weapon_models(id,CSW_M249)
        UTIL_PlayWeaponAnimation(id, 4)
        set_pdata_float(id, m_flNextAttack, M134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
    }
    g_has_m134[id] = true;
}
public zp_extra_item_selected(id, itemid)
{
    if(itemid != g_itemid_m134)
        return;
    
    give_m134(id)
}

public fw_M134_AddToPlayer(M134, id)
{
    if(!is_valid_ent(M134) || !is_user_connected(id))
        return HAM_IGNORED;
    
    if(entity_get_int(M134, EV_INT_WEAPONKEY) == M134_WEAPONKEY)
    {
        g_has_m134[id] = true
        
        entity_set_int(M134, EV_INT_WEAPONKEY, 0)
        
        return HAM_HANDLED;
    }
    
    return HAM_IGNORED;
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
    if (use_type == USE_STOPPED && is_user_connected(caller))
        replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
    static owner
    owner = fm_cs_get_weapon_ent_owner(weapon_ent)
    
    static weaponid
    weaponid = cs_get_weapon_id(weapon_ent)
    
    replace_weapon_models(owner, weaponid)
}

replace_weapon_models(id, weaponid)
{
    switch (weaponid)
    {
        case CSW_M249:
        {
            if (zp_get_user_zombie(id))
                return;
            
            if(g_has_m134[id])
            {
                set_pev(id, pev_viewmodel2, M134_V_MODEL)
                set_pev(id, pev_weaponmodel2, M134_P_MODEL)

                message_begin(MSG_ONE, get_user_msgid("CurWeapon"), {0,0,0}, id)
                write_byte(1)
                write_byte(CSW_KNIFE)
                write_byte(0)
                message_end()

                if(oldweap[id] != CSW_M249)
                {
                    UTIL_PlayWeaponAnimation(id, 4)
                    set_pdata_float(id, m_flNextAttack, M134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
                }
            }
        }
    }
    if(weaponid != CSW_M249)
    {
        remove_task(id)
        g_can[id] = 0
        g_afterreload[id] = 0
        if(oldweap[id] == CSW_M249 && g_has_m134[id])
        {
            set_dhudmessage(255, 255, 0, 1.0, 0.98, 0, 0.1, 0.1,0.0,0.0)
            show_dhudmessage(id, "")
        }
    }
    oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
        if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M249) || !g_has_m134[Player])
        return FMRES_IGNORED
    
    set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
    return FMRES_HANDLED
}

public fw_M134_PrimaryAttack(Weapon)
{
    new Player = get_pdata_cbase(Weapon, 41, 4)
    
    if (!g_has_m134[Player])
        return HAM_IGNORED;

    if(g_afterreload[Player])
    {
        g_afterreload[Player] = 0
        return HAM_SUPERCEDE;
    }

    new Float:flNextAttack = get_pdata_float(Player, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

    if(flNextAttack > 0.0)
        return HAM_IGNORED;    

    new szClip, szAmmo
    get_user_weapon(Player, szClip, szAmmo)

    if(!g_can[Player] || g_can[Player] == 3)
    {
        if(szClip <= 0)
        {
            UTIL_PlayWeaponAnimation(Player,7)
            return HAM_IGNORED;
        }

        set_task(1.0,"user_can",Player)
        g_can[Player] = 1
        set_pdata_float(Player, m_flNextAttack, 1.1, PLAYER_LINUX_XTRA_OFF)
        UTIL_PlayWeaponAnimation(Player,7)
        emit_sound(Player, CHAN_WEAPON, "weapons/m134_spinup.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        return HAM_SUPERCEDE;
    }

    pev(Player,pev_punchangle,cl_pushangle[Player])
    
    g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)

    return HAM_IGNORED;    
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
    if ((eventid != g_orig_event_m134))
        return FMRES_IGNORED
    if (!(1 <= invoker <= g_MaxPlayers))
        return FMRES_IGNORED

    playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
    return FMRES_SUPERCEDE
}

public fw_M134_PrimaryAttack_Post(Weapon)
{
    new Player = get_pdata_cbase(Weapon, 41, 4)

    if(!is_user_alive(Player))
        return;

    new szClip, szAmmo
    get_user_weapon(Player, szClip, szAmmo)

    if(g_has_m134[Player])
    {
        if(g_can[Player] != 2)
            return

        if(szClip <= 0)
            UTIL_PlayWeaponAnimation(Player,7)

        if (!g_clip_ammo[Player])
            return

        new Float:push[3]
        pev(Player,pev_punchangle,push)
        xs_vec_sub(push,cl_pushangle[Player],push)
        xs_vec_mul_scalar(push,0.0,push)
        xs_vec_add(push,cl_pushangle[Player],push)
        set_pev(Player,pev_punchangle,push)


        static Float:punchAngle[3];
        punchAngle[0] = float(random_num(-1 * get_pcvar_num(cvar_recoil_m134) - 100, get_pcvar_num(cvar_recoil_m134) - 100)) / 100.0;
        punchAngle[1] = float(random_num(-1 * get_pcvar_num(cvar_recoil_m134), get_pcvar_num(cvar_recoil_m134))) / 100.0;
        punchAngle[2] = 0.0;
        set_pev(Player, pev_punchangle, punchAngle);
        
        emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        set_pev(Player,pev_effects,pev(Player,pev_effects) | EF_MUZZLEFLASH)
        UTIL_PlayWeaponAnimation(Player,1)
    
        if(get_pcvar_num(cvar_shells_m134)) make_shell(Player)
    }
    if(!g_has_m134[Player])
    {
        if(szClip > 0) emit_sound(Player, CHAN_WEAPON, "weapons/m249-1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    }
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if (victim != attacker && is_user_connected(attacker))
    {

        if(!g_has_m134[attacker])
            return;
    
        if(get_user_weapon(attacker) == CSW_M249)
        {
            new Float:dmg
            dmg = get_pcvar_float(cvar_dmg_m134)

            SetHamParamFloat(4, damage * dmg)
        }
    }
}

public message_DeathMsg(msg_id, msg_dest, id)
{
    static szTruncatedWeapon[33], iAttacker, iVictim
    
    get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
    
    iAttacker = get_msg_arg_int(1)
    iVictim = get_msg_arg_int(2)
    
    if(!is_user_connected(iAttacker) || iAttacker == iVictim)
        return PLUGIN_CONTINUE

    set_task(1.0,"zero_have",iVictim)
    
    if(equal(szTruncatedWeapon, "m249") && get_user_weapon(iAttacker) == CSW_M249)
    {
        if(g_has_m134[iAttacker])
            set_msg_arg_string(4, "m249")
    }
        
    return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
    return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
}

stock fm_cs_get_weapon_ent_owner(ent)
{
    return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
    set_pev(Player, pev_weaponanim, Sequence)
    
    message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
    write_byte(Sequence)
    write_byte(pev(Player, pev_body))
    message_end()
}

public fw_CmdStart(id, uc_handle, seed)
{
    if(!is_user_alive(id) || zp_get_user_zombie(id) || get_user_weapon(id) != CSW_M249 || !g_has_m134[id])
        return PLUGIN_HANDLED

    new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

    if(flNextAttack > 0.0)
        return PLUGIN_HANDLED;

    new szClip, szAmmo
    get_user_weapon(id, szClip, szAmmo)

    if(szClip <= 0)
        return PLUGIN_HANDLED;    

    if(!(pev(id, pev_oldbuttons) & IN_ATTACK))
    {
        remove_task(id)
        set_pdata_float(id, m_flNextAttack, 0.0, PLAYER_LINUX_XTRA_OFF)
        g_can[id] = 0
    }

    if((pev(id, pev_oldbuttons) & IN_ATTACK) && !(get_uc(uc_handle, UC_Buttons) & IN_ATTACK))
    {
        remove_task(id)
        set_task(1.0,"user_can2",id)
        g_can[id] = 3
        set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
        UTIL_PlayWeaponAnimation(id,5)
        emit_sound(id, CHAN_WEAPON, "weapons/m134_spindown.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        g_can[id] = 0
    }
    
    return PLUGIN_HANDLED
}
public M134__ItemPostFrame(weapon_entity) {
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
        return HAM_IGNORED;

    if (!g_has_m134[id])
        return HAM_IGNORED;

    new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

    new iBpAmmo = cs_get_user_bpammo(id, CSW_M249);
    new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

    new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

    if( fInReload && flNextAttack <= 0.0 )
    {
        new j = min(get_pcvar_num(cvar_clip_m134) - iClip, iBpAmmo)
    
        set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
        cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j);
        
        set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)

        remove_task(id)
        g_can[id] = 0

        fInReload = 0
    }

    return HAM_IGNORED;
}

public M134__Reload(weapon_entity) {
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
        return HAM_IGNORED;

    if (!g_has_m134[id])
        return HAM_IGNORED;

    g_m134_TmpClip[id] = -1;

    new iBpAmmo = cs_get_user_bpammo(id, CSW_M249);
    new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

    if (iBpAmmo <= 0)
        return HAM_SUPERCEDE;

    if (iClip >= get_pcvar_num(cvar_clip_m134))
        return HAM_SUPERCEDE;


    g_m134_TmpClip[id] = iClip;

    return HAM_IGNORED;
}

public M134__Reload_Post(weapon_entity) {
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
        return HAM_IGNORED;

    if (!g_has_m134[id])
        return HAM_IGNORED;

    if(zp_get_user_survivor(id) && get_pcvar_num(cvar_surv_m134))
        return HAM_SUPERCEDE;

    new szClip, szAmmo
    get_user_weapon(id, szClip, szAmmo)

    if (szClip == get_pcvar_num(cvar_clip_m134))
        return HAM_IGNORED;

    if (szAmmo <= 0)
        return HAM_IGNORED;

    if (g_m134_TmpClip[id] == -1)
        return HAM_IGNORED;

    set_pdata_int(weapon_entity, m_iClip, g_m134_TmpClip[id], WEAP_LINUX_XTRA_OFF)

    set_pdata_float(weapon_entity, m_flTimeWeaponIdle, M134_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

    set_pdata_float(id, m_flNextAttack, M134_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

    set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

    UTIL_PlayWeaponAnimation(id, 3)

    remove_task(id)
    g_can[id] = 0
    g_afterreload[id] = 1

    return HAM_IGNORED;
}

public make_shell(id)
{
    static Float:origin[3], Float:origin2[3],  Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3];
    static Float:OriginX[3]
    pev(id, pev_v_angle, angles);
    pev(id, pev_origin, OriginX);
    engfunc(EngFunc_MakeVectors, angles);

    static Float:v_forward2[3] , Float:v_right2[3],  Float:v_up2[3] , Float:vSrc2[3]

    global_get(glb_v_forward, v_forward);
    global_get(glb_v_right, v_right);
    global_get(glb_v_up, v_up);

    global_get(glb_v_forward, v_forward2);
    global_get(glb_v_right, v_right2);
    global_get(glb_v_up, v_up2);


    //m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs
    pev(id, pev_origin, player_origin);
    pev(id, pev_view_ofs, player_view_offset);
    xs_vec_add(player_origin, player_view_offset, gun_position);

    xs_vec_mul_scalar(v_forward, 13.0, v_forward);
    xs_vec_mul_scalar(v_right, 3.0, v_right);
    xs_vec_mul_scalar(v_up, -5.0, v_up);

    xs_vec_mul_scalar(v_forward2, 13.0, v_forward2);
    xs_vec_mul_scalar(v_right2, random_float(0.0,2.5), v_right2);
    xs_vec_mul_scalar(v_up2, -6.0, v_up2);

    xs_vec_add(gun_position, v_forward, origin);
    xs_vec_add(origin, v_right, origin);
    xs_vec_add(origin, v_up, origin);

    xs_vec_add(gun_position, v_forward2, origin2);
    xs_vec_add(origin2, v_right2, origin2);
    xs_vec_add(origin2, v_up2, origin2);

    vSrc[0] = origin[0];
    vSrc[1] = origin[1];
    vSrc[2] = origin[2];

    vSrc2[0] = origin2[0];
    vSrc2[1] = origin2[1];
    vSrc2[2] = origin2[2];

    new ent = create_entity("info_target")
    set_pev(ent, pev_classname, g_shellent)

    engfunc(EngFunc_SetModel,ent, "models/wnatpoh.mdl")

    set_pev(ent,pev_mins,Float:{-1.0,-1.0,0.0})
    set_pev(ent,pev_maxs,Float:{1.0,1.0,1.0})
    set_pev(ent,pev_size,Float:{-1.0,-1.0,0.0,1.0,1.0,1.0})
    engfunc(EngFunc_SetSize,ent,Float:{-1.0,-1.0,0.0},Float:{1.0,1.0,1.0})

    set_pev(ent,pev_solid,SOLID_NOT)
    set_pev(ent,pev_movetype,MOVETYPE_TOSS)

    set_pev(ent, pev_origin, vSrc)

    static Float:newangles[3]
    pev(id,pev_angles,newangles)
    set_pev(ent,pev_angles, newangles)

    static Float:flVelocity [ 3 ]
    get_speed_vector ( vSrc2, vSrc, random_float(100.0,150.0), flVelocity )
    set_pev(ent,pev_velocity,flVelocity)

    entity_set_float(ent, EV_FL_health, get_pcvar_float(cvar_shellshealth_m134))

    entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01)

    make_shell2(id)
}

public make_shell2(id)
{
    static Float:origin[3], Float:origin2[3],  Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3];
    static Float:OriginX[3]
    pev(id, pev_v_angle, angles);
    pev(id, pev_origin, OriginX);
    engfunc(EngFunc_MakeVectors, angles);

    static Float:v_forward2[3] , Float:v_right2[3],  Float:v_up2[3] , Float:vSrc2[3]

    global_get(glb_v_forward, v_forward);
    global_get(glb_v_right, v_right);
    global_get(glb_v_up, v_up);

    global_get(glb_v_forward, v_forward2);
    global_get(glb_v_right, v_right2);
    global_get(glb_v_up, v_up2);


    //m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs
    pev(id, pev_origin, player_origin);
    pev(id, pev_view_ofs, player_view_offset);
    xs_vec_add(player_origin, player_view_offset, gun_position);

    xs_vec_mul_scalar(v_forward, 13.0, v_forward);
    xs_vec_mul_scalar(v_right, random_float(-4.5,-6.0), v_right);
    xs_vec_mul_scalar(v_up, -3.0, v_up);

    xs_vec_mul_scalar(v_forward2, 0.0, v_forward2);
    xs_vec_mul_scalar(v_right2, 0.0, v_right2);
    xs_vec_mul_scalar(v_up2, 0.0, v_up2);

    xs_vec_add(gun_position, v_forward, origin);
    xs_vec_add(origin, v_right, origin);
    xs_vec_add(origin, v_up, origin);

    xs_vec_add(gun_position, v_forward2, origin2);
    xs_vec_add(origin2, v_right2, origin2);
    xs_vec_add(origin2, v_up2, origin2);

    vSrc[0] = origin[0];
    vSrc[1] = origin[1];
    vSrc[2] = origin[2];

    vSrc2[0] = origin2[0];
    vSrc2[1] = origin2[1];
    vSrc2[2] = origin2[2];

    new ent = create_entity("info_target")
    set_pev(ent, pev_classname, g_shellent)

    engfunc(EngFunc_SetModel,ent, "models/shell762_m134_01.mdl")

    set_pev(ent,pev_mins,Float:{-1.0,-1.0,0.0})
    set_pev(ent,pev_maxs,Float:{1.0,1.0,1.0})
    set_pev(ent,pev_size,Float:{-1.0,-1.0,0.0,1.0,1.0,1.0})
    engfunc(EngFunc_SetSize,ent,Float:{-1.0,-1.0,0.0},Float:{1.0,1.0,1.0})

    set_pev(ent,pev_solid,SOLID_NOT)
    set_pev(ent,pev_movetype,MOVETYPE_TOSS)

    set_pev(ent, pev_origin, vSrc)

    static Float:newangles[3]
    pev(id,pev_angles,newangles)
    set_pev(ent,pev_angles, newangles)

    static Float:flVelocity [ 3 ]
    get_speed_vector ( vSrc2, vSrc, random_float(100.0,400.0), flVelocity )
    set_pev(ent,pev_velocity,flVelocity)

    entity_set_float(ent, EV_FL_health, get_pcvar_float(cvar_shellshealth_m134))

    entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01)
}

public think_shell(ent)
{
    if(!pev_valid(ent))
        return;
    if(!(pev(ent,pev_flags) & FL_ONGROUND))
    {
        new Float:oldangles[3],Float:angles[3]
        pev(ent,pev_angles,oldangles)
        angles[0] = oldangles[0] + random_float(20.0,100.0)
        angles[1] = oldangles[1] + random_float(10.0,40.0)
        angles[2] = oldangles[2] + random_float(10.0,40.0)
        set_pev(ent,pev_angles,angles)
    }
    entity_set_float(ent, EV_FL_health, entity_get_float(ent,EV_FL_health) - 10.0)
    entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01)
    if(entity_get_float(ent,EV_FL_health) <= 0) remove_entity(ent)
}

public client_PreThink(id)
{
    if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_has_m134[id] || get_user_weapon(id) != CSW_M249)
        return;

    new szClip, szAmmo
    get_user_weapon(id, szClip, szAmmo)

    if(szClip <= 0 && szAmmo <= 0)
        g_can[id] = 0

    set_dhudmessage(255, 255, 0, 1.0, 0.98, 0, 0.1, 0.1,0.0,0.0)

    show_dhudmessage(id, "Ammo: %d / %d",szClip,szAmmo)
}

public fw_PlayerPreThink(id)
{
    if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_has_m134[id] || get_user_weapon(id) != CSW_M249)
        return;

    new szClip
    get_user_weapon(id, szClip)

    if(g_can[id]) set_pev(id, pev_maxspeed, get_pcvar_float(cvar_speedrunfire_m134 ))
    if(!g_can[id] || szClip <= 0) set_pev(id, pev_maxspeed, get_pcvar_float(cvar_speedrun_m134))

}

public zero_have(id)
{
    g_has_m134[id] = false
    g_can[id] = 0
    g_afterreload[id] = 0
}

public plugin_natives () register_native("give_weapon_m134", "native_give_weapon_add", 1)
public native_give_weapon_add(id) give_m134(id)
public zp_user_infected_post(id) zero_have(id)
public client_connect(id) zero_have(id)
public client_disconnect(id) zero_have(id)
public CurrentWeapon(id) replace_weapon_models(id, read_data(2))
public zp_user_humanized_post(id,surv) if(surv && get_pcvar_num(cvar_surv_m134)) give_m134(id)
public user_can(id) g_can[id] = 2
public user_can2(id) g_can[id] = 0

stock drop_weapons(id, dropwhat)
{
     static weapons[32], num, i, weaponid
     num = 0
     get_user_weapons(id, weapons, num)
    
     for (i = 0; i < num; i++)
     {
          weaponid = weapons[i]
          
          if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
               static wname[32]
               get_weaponname(weaponid, wname, sizeof wname - 1)
               engclient_cmd(id, "drop", wname)
          }
     }
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
    new_velocity[0] = origin2[0] - origin1[0]
    new_velocity[1] = origin2[1] - origin1[1]
    new_velocity[2] = origin2[2] - origin1[2]
    new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
    new_velocity[0] *= num
    new_velocity[1] *= num
    new_velocity[2] *= num
      
    return 1;
}

stock print_col_chat(const id, const input[], any:...)  
{  
    new count = 1, players[32];  
    static msg[191];  
    vformat(msg, 190, input, 3);  
    replace_all(msg, 190, "!g", "^4"); // Green Color  
    replace_all(msg, 190, "!y", "^1"); // Default Color (у©° ж№«ој©)  
    replace_all(msg, 190, "!t", "^3"); // Team Color  
    if (id) players[0] = id; else get_players(players, count, "ch");  
    {  
        for ( new i = 0; i < count; i++ )  
        {  
            if ( is_user_connected(players[i]) )  
            {  
                message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]);  
                write_byte(players[i]);  
                write_string(msg);  
                message_end();  
            }  
        }  
    }  
}


Прикрепленный файл  zp_weapon.sma ( 26,93 килобайт ) Кол-во скачиваний: 8


Отредактировал: lexgva, - 12.4.2014, 16:07
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   Цитировать сообщение
Статус пользователя Fred Perry
сообщение 12.4.2014, 12:58
Сообщение #2


Иконка группы

Стаж: 16 лет

Сообщений: 6594
Благодарностей: 2370
Полезность: 813

Вставь исходник в тегах код+спойлер.
Качать 'мало кто хочет' ... как вы не понимаете...


Гнилой фашистской нечисти
Загоним пулю в лоб,
Отродью человечества
Сколотим крепкий гроб!
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя lexgva
сообщение 12.4.2014, 13:22
Сообщение #3
Стаж: 13 лет

Сообщений: 80
Благодарностей: 4
Полезность: 34

Цитата(Fred Perry @ 12.4.2014, 13:58) *
Вставь исходник в тегах код+спойлер.
Качать 'мало кто хочет' ... как вы не понимаете...

Подправил.

Отредактировал: lexgva, - 12.4.2014, 15:16
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя lexgva
сообщение 12.4.2014, 15:40
Сообщение #4
Стаж: 13 лет

Сообщений: 80
Благодарностей: 4
Полезность: 34

Никто ни знает ?! sad.gif
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
  Ответить в данную темуНачать новую тему
 
0 пользователей и 1 гостей читают эту тему: