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Помогите : Плагин, помогите |
lexgva
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12.4.2014, 12:37
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Скачал плагин оружия , но появилась проблема.
Когда с него стреляешь двигаться нельзя. То есть при стрельбе игрок просто стоит на месте и двигаться нельзя. Как сделать что бы можно было передвигаться при стрельбе .. Кто может помочь , заранее спасибо. Скрытый текст Код #include <amxmodx> #include <engine> #include <fakemeta> #include <fun> #include <hamsandwich> #include <xs> #include <cstrike> #include <zombieplague> #include <dhudmessage> #define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define M134_WEAPONKEY 722 #define MAX_PLAYERS 32 #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers) const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 4 const OFFSET_LINUX_WEAPONS = 4 #define WEAP_LINUX_XTRA_OFF 4 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83 #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1) #define M134_RELOAD_TIME 5.0 #define M134_DRAW_TIME 1.1 const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90) new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" } new const Fire_Sounds[][] = { "weapons/m134-1.wav" } new const g_shellent [ ] = "m134_shell" new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 } new M134_V_MODEL[64] = "models/v_m134_max.mdl" new M134_P_MODEL[64] = "models/p_m134.mdl" new M134_W_MODEL[64] = "models/w_m134.mdl" new cvar_dmg_m134, cvar_recoil_m134, g_itemid_m134, cvar_clip_m134, cvar_m134_ammo new g_has_m134[33] new g_MaxPlayers, g_orig_event_m134, g_clip_ammo[33] , g_can[33] new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2] new g_m134_TmpClip[33] , oldweap[33] , SayText , cvar_shells_m134 , cvar_shellshealth_m134 , cvar_speedrun_m134 , cvar_speedrunfire_m134 , cvar_surv_m134 , g_afterreload[33] public plugin_init() { register_plugin("[ZP] Weapon: M134", "1.0", "Crock / =)") register_message(get_user_msgid("DeathMsg"), "message_DeathMsg") register_event("CurWeapon","CurrentWeapon","be","1=1") register_think(g_shellent,"think_shell") register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fwPlaybackEvent") register_forward(FM_CmdStart, "fw_CmdStart") register_forward(FM_PlayerPreThink, "fw_PlayerPreThink") RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_M134_AddToPlayer") RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) for (new i = 1; i < sizeof WEAPONENTNAMES; i++) if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_M134_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_M134_PrimaryAttack_Post", 1) RegisterHam(Ham_Item_PostFrame, "weapon_m249", "M134__ItemPostFrame"); RegisterHam(Ham_Weapon_Reload, "weapon_m249", "M134__Reload"); RegisterHam(Ham_Weapon_Reload, "weapon_m249", "M134__Reload_Post", 1); RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_Player", 1) cvar_dmg_m134 = register_cvar("zp_m134_dmg", "3.0") cvar_recoil_m134 = register_cvar("zp_m134_recoil", "300") cvar_clip_m134 = register_cvar("zp_m134_clip", "200") cvar_m134_ammo = register_cvar("zp_m134_ammo", "200") cvar_shells_m134 = register_cvar("zp_m134_shells", "1") cvar_shellshealth_m134 = register_cvar("zp_m134_shellslife", "1500.0") cvar_speedrunfire_m134 = register_cvar("zp_m134_speedrunfire", "40.0") cvar_speedrun_m134 = register_cvar("zp_m134_speedrun", "190.0") cvar_surv_m134 = register_cvar("zp_m134_givesurvivor", "1") g_itemid_m134 = zp_register_extra_item("M134 \r[Minigun]", 10, ZP_TEAM_HUMAN) g_MaxPlayers = get_maxplayers() SayText = get_user_msgid("SayText") } public plugin_precache() { precache_model(M134_V_MODEL) precache_model(M134_P_MODEL) precache_model(M134_W_MODEL) precache_model("models/shell762_m134_01.mdl") precache_model("models/wnatpoh.mdl") precache_sound(Fire_Sounds[0]) precache_sound("weapons/m134_spinup.wav") precache_sound("weapons/m134_spindown.wav") precache_sound("weapons/m134_pinpull.wav") precache_sound("weapons/m134_coverup.wav") precache_sound("weapons/m134_coverdown.wav") precache_sound("weapons/m134_clipon.wav") precache_sound("weapons/m134_clipoff.wav") precache_sound("weapons/m134_chain.wav") precache_sound("weapons/m134_boxout.wav") precache_sound("weapons/m134_boxin.wav") m_iBlood[0] = precache_model("sprites/blood.spr") m_iBlood[1] = precache_model("sprites/bloodspray.spr") precache_model("sprites/640hud5.spr") register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1) } public fwPrecacheEvent_Post(type, const name[]) { if (equal("events/m249.sc", name)) { g_orig_event_m134 = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED } public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType) { if(!is_user_alive(iAttacker)) return; new g_currentweapon = get_user_weapon(iAttacker) if(g_currentweapon != CSW_M249) return if(!g_has_m134[iAttacker]) return static Float:flEnd[3] get_tr2(ptr, TR_vecEndPos, flEnd) if(iEnt) { // Put decal on an entity message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) write_short(iEnt) message_end() } else { // Put decal on "world" (a wall) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() } // Show sparcles message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_short(iAttacker) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() } public fw_TraceAttack_Player(iVictim, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType) { if(!is_user_alive(iAttacker) || zp_get_user_zombie(iAttacker) || !g_has_m134[iAttacker] || get_user_weapon(iAttacker) != CSW_M249 || !zp_get_user_zombie(iVictim)) return; new Float: end[3] get_tr2(ptr, TR_vecEndPos, end); message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BLOODSPRITE) engfunc(EngFunc_WriteCoord, end[0]) engfunc(EngFunc_WriteCoord, end[1]) engfunc(EngFunc_WriteCoord, end[2]) write_short(m_iBlood[0]) write_short(m_iBlood[1]) write_byte(249) // color index write_byte(random_num(5, 8)) // size message_end() } public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED; static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED; static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_m249.mdl")) { static iStoredSVDID iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity) if(!is_valid_ent(iStoredSVDID)) return FMRES_IGNORED; if(g_has_m134[iOwner]) { entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, M134_WEAPONKEY) g_has_m134[iOwner] = false entity_set_model(entity, M134_W_MODEL) return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public give_m134(id) { drop_weapons(id, 1); new iWep2 = give_item(id,"weapon_m249") if( iWep2 > 0 ) { cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_m134)) cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_m134_ammo)) } if(get_user_weapon(id) == CSW_M249) { replace_weapon_models(id,CSW_M249) UTIL_PlayWeaponAnimation(id, 4) set_pdata_float(id, m_flNextAttack, M134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF) } g_has_m134[id] = true; } public zp_extra_item_selected(id, itemid) { if(itemid != g_itemid_m134) return; give_m134(id) } public fw_M134_AddToPlayer(M134, id) { if(!is_valid_ent(M134) || !is_user_connected(id)) return HAM_IGNORED; if(entity_get_int(M134, EV_INT_WEAPONKEY) == M134_WEAPONKEY) { g_has_m134[id] = true entity_set_int(M134, EV_INT_WEAPONKEY, 0) return HAM_HANDLED; } return HAM_IGNORED; } public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) } public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) } replace_weapon_models(id, weaponid) { switch (weaponid) { case CSW_M249: { if (zp_get_user_zombie(id)) return; if(g_has_m134[id]) { set_pev(id, pev_viewmodel2, M134_V_MODEL) set_pev(id, pev_weaponmodel2, M134_P_MODEL) message_begin(MSG_ONE, get_user_msgid("CurWeapon"), {0,0,0}, id) write_byte(1) write_byte(CSW_KNIFE) write_byte(0) message_end() if(oldweap[id] != CSW_M249) { UTIL_PlayWeaponAnimation(id, 4) set_pdata_float(id, m_flNextAttack, M134_DRAW_TIME, PLAYER_LINUX_XTRA_OFF) } } } } if(weaponid != CSW_M249) { remove_task(id) g_can[id] = 0 g_afterreload[id] = 0 if(oldweap[id] == CSW_M249 && g_has_m134[id]) { set_dhudmessage(255, 255, 0, 1.0, 0.98, 0, 0.1, 0.1,0.0,0.0) show_dhudmessage(id, "") } } oldweap[id] = weaponid } public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M249) || !g_has_m134[Player]) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED } public fw_M134_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) if (!g_has_m134[Player]) return HAM_IGNORED; if(g_afterreload[Player]) { g_afterreload[Player] = 0 return HAM_SUPERCEDE; } new Float:flNextAttack = get_pdata_float(Player, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) if(flNextAttack > 0.0) return HAM_IGNORED; new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo) if(!g_can[Player] || g_can[Player] == 3) { if(szClip <= 0) { UTIL_PlayWeaponAnimation(Player,7) return HAM_IGNORED; } set_task(1.0,"user_can",Player) g_can[Player] = 1 set_pdata_float(Player, m_flNextAttack, 1.1, PLAYER_LINUX_XTRA_OFF) UTIL_PlayWeaponAnimation(Player,7) emit_sound(Player, CHAN_WEAPON, "weapons/m134_spinup.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) return HAM_SUPERCEDE; } pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) return HAM_IGNORED; } public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if ((eventid != g_orig_event_m134)) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE } public fw_M134_PrimaryAttack_Post(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) if(!is_user_alive(Player)) return; new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo) if(g_has_m134[Player]) { if(g_can[Player] != 2) return if(szClip <= 0) UTIL_PlayWeaponAnimation(Player,7) if (!g_clip_ammo[Player]) return new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,0.0,push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) static Float:punchAngle[3]; punchAngle[0] = float(random_num(-1 * get_pcvar_num(cvar_recoil_m134) - 100, get_pcvar_num(cvar_recoil_m134) - 100)) / 100.0; punchAngle[1] = float(random_num(-1 * get_pcvar_num(cvar_recoil_m134), get_pcvar_num(cvar_recoil_m134))) / 100.0; punchAngle[2] = 0.0; set_pev(Player, pev_punchangle, punchAngle); emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) set_pev(Player,pev_effects,pev(Player,pev_effects) | EF_MUZZLEFLASH) UTIL_PlayWeaponAnimation(Player,1) if(get_pcvar_num(cvar_shells_m134)) make_shell(Player) } if(!g_has_m134[Player]) { if(szClip > 0) emit_sound(Player, CHAN_WEAPON, "weapons/m249-1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) } } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (victim != attacker && is_user_connected(attacker)) { if(!g_has_m134[attacker]) return; if(get_user_weapon(attacker) == CSW_M249) { new Float:dmg dmg = get_pcvar_float(cvar_dmg_m134) SetHamParamFloat(4, damage * dmg) } } } public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iAttacker, iVictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) iVictim = get_msg_arg_int(2) if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE set_task(1.0,"zero_have",iVictim) if(equal(szTruncatedWeapon, "m249") && get_user_weapon(iAttacker) == CSW_M249) { if(g_has_m134[iAttacker]) set_msg_arg_string(4, "m249") } return PLUGIN_CONTINUE } stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX); } stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS); } stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() } public fw_CmdStart(id, uc_handle, seed) { if(!is_user_alive(id) || zp_get_user_zombie(id) || get_user_weapon(id) != CSW_M249 || !g_has_m134[id]) return PLUGIN_HANDLED new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) if(flNextAttack > 0.0) return PLUGIN_HANDLED; new szClip, szAmmo get_user_weapon(id, szClip, szAmmo) if(szClip <= 0) return PLUGIN_HANDLED; if(!(pev(id, pev_oldbuttons) & IN_ATTACK)) { remove_task(id) set_pdata_float(id, m_flNextAttack, 0.0, PLAYER_LINUX_XTRA_OFF) g_can[id] = 0 } if((pev(id, pev_oldbuttons) & IN_ATTACK) && !(get_uc(uc_handle, UC_Buttons) & IN_ATTACK)) { remove_task(id) set_task(1.0,"user_can2",id) g_can[id] = 3 set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF) UTIL_PlayWeaponAnimation(id,5) emit_sound(id, CHAN_WEAPON, "weapons/m134_spindown.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) g_can[id] = 0 } return PLUGIN_HANDLED } public M134__ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_m134[id]) return HAM_IGNORED; new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) new iBpAmmo = cs_get_user_bpammo(id, CSW_M249); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) if( fInReload && flNextAttack <= 0.0 ) { new j = min(get_pcvar_num(cvar_clip_m134) - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j); set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) remove_task(id) g_can[id] = 0 fInReload = 0 } return HAM_IGNORED; } public M134__Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_m134[id]) return HAM_IGNORED; g_m134_TmpClip[id] = -1; new iBpAmmo = cs_get_user_bpammo(id, CSW_M249); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) if (iBpAmmo <= 0) return HAM_SUPERCEDE; if (iClip >= get_pcvar_num(cvar_clip_m134)) return HAM_SUPERCEDE; g_m134_TmpClip[id] = iClip; return HAM_IGNORED; } public M134__Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_m134[id]) return HAM_IGNORED; if(zp_get_user_survivor(id) && get_pcvar_num(cvar_surv_m134)) return HAM_SUPERCEDE; new szClip, szAmmo get_user_weapon(id, szClip, szAmmo) if (szClip == get_pcvar_num(cvar_clip_m134)) return HAM_IGNORED; if (szAmmo <= 0) return HAM_IGNORED; if (g_m134_TmpClip[id] == -1) return HAM_IGNORED; set_pdata_int(weapon_entity, m_iClip, g_m134_TmpClip[id], WEAP_LINUX_XTRA_OFF) set_pdata_float(weapon_entity, m_flTimeWeaponIdle, M134_RELOAD_TIME, WEAP_LINUX_XTRA_OFF) set_pdata_float(id, m_flNextAttack, M134_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF) set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) UTIL_PlayWeaponAnimation(id, 3) remove_task(id) g_can[id] = 0 g_afterreload[id] = 1 return HAM_IGNORED; } public make_shell(id) { static Float:origin[3], Float:origin2[3], Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]; static Float:OriginX[3] pev(id, pev_v_angle, angles); pev(id, pev_origin, OriginX); engfunc(EngFunc_MakeVectors, angles); static Float:v_forward2[3] , Float:v_right2[3], Float:v_up2[3] , Float:vSrc2[3] global_get(glb_v_forward, v_forward); global_get(glb_v_right, v_right); global_get(glb_v_up, v_up); global_get(glb_v_forward, v_forward2); global_get(glb_v_right, v_right2); global_get(glb_v_up, v_up2); //m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs pev(id, pev_origin, player_origin); pev(id, pev_view_ofs, player_view_offset); xs_vec_add(player_origin, player_view_offset, gun_position); xs_vec_mul_scalar(v_forward, 13.0, v_forward); xs_vec_mul_scalar(v_right, 3.0, v_right); xs_vec_mul_scalar(v_up, -5.0, v_up); xs_vec_mul_scalar(v_forward2, 13.0, v_forward2); xs_vec_mul_scalar(v_right2, random_float(0.0,2.5), v_right2); xs_vec_mul_scalar(v_up2, -6.0, v_up2); xs_vec_add(gun_position, v_forward, origin); xs_vec_add(origin, v_right, origin); xs_vec_add(origin, v_up, origin); xs_vec_add(gun_position, v_forward2, origin2); xs_vec_add(origin2, v_right2, origin2); xs_vec_add(origin2, v_up2, origin2); vSrc[0] = origin[0]; vSrc[1] = origin[1]; vSrc[2] = origin[2]; vSrc2[0] = origin2[0]; vSrc2[1] = origin2[1]; vSrc2[2] = origin2[2]; new ent = create_entity("info_target") set_pev(ent, pev_classname, g_shellent) engfunc(EngFunc_SetModel,ent, "models/wnatpoh.mdl") set_pev(ent,pev_mins,Float:{-1.0,-1.0,0.0}) set_pev(ent,pev_maxs,Float:{1.0,1.0,1.0}) set_pev(ent,pev_size,Float:{-1.0,-1.0,0.0,1.0,1.0,1.0}) engfunc(EngFunc_SetSize,ent,Float:{-1.0,-1.0,0.0},Float:{1.0,1.0,1.0}) set_pev(ent,pev_solid,SOLID_NOT) set_pev(ent,pev_movetype,MOVETYPE_TOSS) set_pev(ent, pev_origin, vSrc) static Float:newangles[3] pev(id,pev_angles,newangles) set_pev(ent,pev_angles, newangles) static Float:flVelocity [ 3 ] get_speed_vector ( vSrc2, vSrc, random_float(100.0,150.0), flVelocity ) set_pev(ent,pev_velocity,flVelocity) entity_set_float(ent, EV_FL_health, get_pcvar_float(cvar_shellshealth_m134)) entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01) make_shell2(id) } public make_shell2(id) { static Float:origin[3], Float:origin2[3], Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]; static Float:OriginX[3] pev(id, pev_v_angle, angles); pev(id, pev_origin, OriginX); engfunc(EngFunc_MakeVectors, angles); static Float:v_forward2[3] , Float:v_right2[3], Float:v_up2[3] , Float:vSrc2[3] global_get(glb_v_forward, v_forward); global_get(glb_v_right, v_right); global_get(glb_v_up, v_up); global_get(glb_v_forward, v_forward2); global_get(glb_v_right, v_right2); global_get(glb_v_up, v_up2); //m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs pev(id, pev_origin, player_origin); pev(id, pev_view_ofs, player_view_offset); xs_vec_add(player_origin, player_view_offset, gun_position); xs_vec_mul_scalar(v_forward, 13.0, v_forward); xs_vec_mul_scalar(v_right, random_float(-4.5,-6.0), v_right); xs_vec_mul_scalar(v_up, -3.0, v_up); xs_vec_mul_scalar(v_forward2, 0.0, v_forward2); xs_vec_mul_scalar(v_right2, 0.0, v_right2); xs_vec_mul_scalar(v_up2, 0.0, v_up2); xs_vec_add(gun_position, v_forward, origin); xs_vec_add(origin, v_right, origin); xs_vec_add(origin, v_up, origin); xs_vec_add(gun_position, v_forward2, origin2); xs_vec_add(origin2, v_right2, origin2); xs_vec_add(origin2, v_up2, origin2); vSrc[0] = origin[0]; vSrc[1] = origin[1]; vSrc[2] = origin[2]; vSrc2[0] = origin2[0]; vSrc2[1] = origin2[1]; vSrc2[2] = origin2[2]; new ent = create_entity("info_target") set_pev(ent, pev_classname, g_shellent) engfunc(EngFunc_SetModel,ent, "models/shell762_m134_01.mdl") set_pev(ent,pev_mins,Float:{-1.0,-1.0,0.0}) set_pev(ent,pev_maxs,Float:{1.0,1.0,1.0}) set_pev(ent,pev_size,Float:{-1.0,-1.0,0.0,1.0,1.0,1.0}) engfunc(EngFunc_SetSize,ent,Float:{-1.0,-1.0,0.0},Float:{1.0,1.0,1.0}) set_pev(ent,pev_solid,SOLID_NOT) set_pev(ent,pev_movetype,MOVETYPE_TOSS) set_pev(ent, pev_origin, vSrc) static Float:newangles[3] pev(id,pev_angles,newangles) set_pev(ent,pev_angles, newangles) static Float:flVelocity [ 3 ] get_speed_vector ( vSrc2, vSrc, random_float(100.0,400.0), flVelocity ) set_pev(ent,pev_velocity,flVelocity) entity_set_float(ent, EV_FL_health, get_pcvar_float(cvar_shellshealth_m134)) entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01) } public think_shell(ent) { if(!pev_valid(ent)) return; if(!(pev(ent,pev_flags) & FL_ONGROUND)) { new Float:oldangles[3],Float:angles[3] pev(ent,pev_angles,oldangles) angles[0] = oldangles[0] + random_float(20.0,100.0) angles[1] = oldangles[1] + random_float(10.0,40.0) angles[2] = oldangles[2] + random_float(10.0,40.0) set_pev(ent,pev_angles,angles) } entity_set_float(ent, EV_FL_health, entity_get_float(ent,EV_FL_health) - 10.0) entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01) if(entity_get_float(ent,EV_FL_health) <= 0) remove_entity(ent) } public client_PreThink(id) { if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_has_m134[id] || get_user_weapon(id) != CSW_M249) return; new szClip, szAmmo get_user_weapon(id, szClip, szAmmo) if(szClip <= 0 && szAmmo <= 0) g_can[id] = 0 set_dhudmessage(255, 255, 0, 1.0, 0.98, 0, 0.1, 0.1,0.0,0.0) show_dhudmessage(id, "Ammo: %d / %d",szClip,szAmmo) } public fw_PlayerPreThink(id) { if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_has_m134[id] || get_user_weapon(id) != CSW_M249) return; new szClip get_user_weapon(id, szClip) if(g_can[id]) set_pev(id, pev_maxspeed, get_pcvar_float(cvar_speedrunfire_m134 )) if(!g_can[id] || szClip <= 0) set_pev(id, pev_maxspeed, get_pcvar_float(cvar_speedrun_m134)) } public zero_have(id) { g_has_m134[id] = false g_can[id] = 0 g_afterreload[id] = 0 } public plugin_natives () register_native("give_weapon_m134", "native_give_weapon_add", 1) public native_give_weapon_add(id) give_m134(id) public zp_user_infected_post(id) zero_have(id) public client_connect(id) zero_have(id) public client_disconnect(id) zero_have(id) public CurrentWeapon(id) replace_weapon_models(id, read_data(2)) public zp_user_humanized_post(id,surv) if(surv && get_pcvar_num(cvar_surv_m134)) give_m134(id) public user_can(id) g_can[id] = 2 public user_can2(id) g_can[id] = 0 stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3]) { new_velocity[0] = origin2[0] - origin1[0] new_velocity[1] = origin2[1] - origin1[1] new_velocity[2] = origin2[2] - origin1[2] new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2])) new_velocity[0] *= num new_velocity[1] *= num new_velocity[2] *= num return 1; } stock print_col_chat(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!g", "^4"); // Green Color replace_all(msg, 190, "!y", "^1"); // Default Color (у©° ж№«ој©) replace_all(msg, 190, "!t", "^3"); // Team Color if (id) players[0] = id; else get_players(players, count, "ch"); { for ( new i = 0; i < count; i++ ) { if ( is_user_connected(players[i]) ) { message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]); write_byte(players[i]); write_string(msg); message_end(); } } } }
zp_weapon.sma ( 26,93 килобайт )
Кол-во скачиваний: 8
Отредактировал: lexgva, - 12.4.2014, 16:07
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lexgva
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12.4.2014, 13:22
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lexgva
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12.4.2014, 15:40
Сообщение
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Никто ни знает ?!
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