Правила форума Гаранты форума
Размещение рекламы AMX-X компилятор

Здравствуйте, гость Вход | Регистрация

Наши новости:

14-дек
24-апр
10-апр
11-апр

2 страниц V   1 2

Shop для CSDM'a

Статус пользователя cyber1741
сообщение 26.10.2014, 19:33
Сообщение #21


Стаж: 13 лет

Сообщений: 1473
Благодарностей: 222
Полезность: 95

Цитата(Mikasa @ 26.10.2014, 15:58) *
debug к названию плагина добавь.

Скрытый текст
L 10/26/2014 - 21:28:45: [HAMSANDWICH] Failed to retrieve vtable for "player", hook for "HamSpawnPlayers" not active.
L 10/26/2014 - 21:28:45: [AMXX] Displaying debug trace (plugin "Shop.amxx")
L 10/26/2014 - 21:28:45: [AMXX] Run time error 10: native error (native "RegisterHam")
L 10/26/2014 - 21:28:45: [AMXX] [0] Shop.sma::plugin_init (line 47)

Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя ThePhoenix
сообщение 7.3.2015, 0:40
Сообщение #22


Стаж: 11 лет

Сообщений: 2723
Благодарностей: 533
Полезность: 40

Как сделать,чтобы не 100% хп или брони восстанавливало,а давало конкретное количество?

и может можно туда вампирик запилить?

Отредактировал: ThePhoenix, - 7.3.2015, 0:56
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
r0no
сообщение 31.3.2015, 23:01
Сообщение #23
Стаж: 11 лет

Сообщений: 36
Благодарностей: 19
Полезность: 366

Скидка не работает.
Подскажите, как снять лимит на покупку гранат?
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя GOOD FELLOW
сообщение 3.4.2015, 10:30
Сообщение #24


Иконка группы

Стаж: 13 лет

Сообщений: 2294
Благодарностей: 1187
Полезность: 890

ThePhoenix, r0no, редачить код
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
r0no
сообщение 3.4.2015, 11:51
Сообщение #25
Стаж: 11 лет

Сообщений: 36
Благодарностей: 19
Полезность: 366

Ну это понятно что редактировать код)
Скидка работает, то мой бок был.

Кому нужно снять лимит с покупок, меняем в необходимом вам case0-6(они в самом низу) значение:
g_Once[id][1] = c false на true
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
Поблагодарили 2 раз
   + Цитировать сообщение
Статус пользователя Vadim29rus
сообщение 26.6.2015, 15:12
Сообщение #26
Стаж: 11 лет

Сообщений: 35
Благодарностей: 1
Полезность: < 0

Почему не работает плагин!

Ваще никакое меню прокачек не работаю, может конфликт какой?
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя InteL
сообщение 8.8.2015, 16:27
Сообщение #27


Стаж: 12 лет
Город: Odessa

Сообщений: 99
Благодарностей: 9
Полезность: 3

Скажите пожалуйста как в этот магазин добавить функцию покупки скорости?
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя amax
сообщение 28.7.2016, 16:04
Сообщение #28


Стаж: 10 лет

Сообщений: 177
Благодарностей: 9
Полезность: < 0

Добавьте скорость и граву плыз!


Пиши вк - vk.com/amax_official
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя r0no^
сообщение 29.7.2016, 11:38
Сообщение #29


Стаж: 14 лет
Город: Vilnius

Сообщений: 359
Благодарностей: 162
Полезность: 626

Помогите с решением проблемы. Впихнул в магазин ускорение, при покупке работает нормально, но стоит переключить на другое оружие, например нож, сразу пропадает.
.sma
Код
#include <amxmodx>
#include <cstrike>
#include <hamsandwich>
#include <fakemeta_util>
#include <WPMGPrintChatColor>

#define PLUGIN    "Shop"
#define VERSION    "1.0"
#define AUTHOR    "StudenT"

#define ACCESS    ADMIN_IMMUNITY

#define RegMenu(%1,%2)    register_menucmd(register_menuid(%1), 1023, %2)
#define Flag(%1)        get_user_flags(%1) & ACCESS
#define Connect(%1)        is_user_connected(%1)
#define Alive(%1)        is_user_alive(%1)
#define SetMoney(%1)    cs_set_user_money(%1)
#define GetMoney(%1)    cs_get_user_money(%1)

#define COST_ARMOR        get_pcvar_num(g_Cvar[2])
#define COST_SPEED        get_pcvar_num(g_Cvar[3])
#define COST_HEALTH        get_pcvar_num(g_Cvar[4])
#define COST_SMOKEGREN            get_pcvar_num(g_Cvar[5])
#define COST_HEGREN        get_pcvar_num(g_Cvar[6])
#define COST_INVIS        get_pcvar_num(g_Cvar[7])


new g_Discount[33]
new g_Cvar[9]
new bool:g_Once[33][8]

public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR)
    
    g_Cvar[0] = register_cvar("shop_enabled", "")
    g_Cvar[1] = register_cvar("shop_admdiscount", "")
    
    g_Cvar[2] = register_cvar("shop_costarmor", "")
    g_Cvar[3] = register_cvar("shop_costspeed", "")
    g_Cvar[4] = register_cvar("shop_costhealth", "")
    g_Cvar[5] = register_cvar("shop_costsmokegren", "")
    g_Cvar[6] = register_cvar("shop_costhegren", "")            
    g_Cvar[7] = register_cvar("shop_costinvis", "")
    

    RegisterHam(Ham_Spawn, "player", "HamSpawnPlayers", 1)
    
    RegMenu("ShopMenu", "ActionShop")
    register_clcmd("shop", "ClCmd_Shop")
    register_clcmd("say /shop", "ClCmd_Shop")
    register_clcmd("say_team /shop", "ClCmd_Shop")
    
    register_dictionary("shop.txt")
}

public plugin_cfg()
{
    new g_Cfg[128]
    get_localinfo("amxx_configsdir", g_Cfg, charsmax(g_Cfg))
    return server_cmd("exec %s/shop.cfg", g_Cfg)
}

public HamSpawnPlayers(id)
{
    if(!Connect(id))
        return HAM_IGNORED

    if(g_Once[id][7])
        fm_set_user_rendering(id)
        
    for(new i; i < 8; i++)
        g_Once[id][i] = true
        
    return HAM_IGNORED
}

public ClCmd_Shop(id)
{
    if(get_pcvar_num(g_Cvar[0]) == 0)
    {
        PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_DISABLED")
        return PLUGIN_HANDLED
    }

    if(Flag(id))    g_Discount[id] = get_pcvar_num(g_Cvar[1])
    else    g_Discount[id] = 0
    
    return ShowShopMenu(id)
}

public ShowShopMenu(id)
{
    if(!Alive(id))
    {
        PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_NOALIVE")
        return PLUGIN_HANDLED
    }
    
    new g_Menu[512], iLen, iKey
    iKey |= (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<9)
    
    if(g_Discount[id] > 0) iLen = formatex(g_Menu, 511, "%L^n^n", LANG_PLAYER, "SHOP_TITLEDISC", GetMoney(id), g_Discount[id])
    else iLen = formatex(g_Menu, 511, "%L^n^n", LANG_PLAYER, "SHOP_TITLENODISC", GetMoney(id))
    
    if(GetMoney(id) >= GetItemCost(id, COST_ARMOR) && g_Once[id][1])
        iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM1", GetItemCost(id, COST_ARMOR))
    else
    {
        iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM1_1", GetItemCost(id, COST_ARMOR))
        iKey &= ~(1<<0)
    }
    
    if(GetMoney(id) >= GetItemCost(id, COST_HEALTH) && g_Once[id][2])
        iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM2", GetItemCost(id, COST_HEALTH))
    else
    {
        iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM2_1", GetItemCost(id, COST_HEALTH))
        iKey &= ~(1<<1)
    }
    
    if(GetMoney(id) >= GetItemCost(id, COST_SMOKEGREN) && g_Once[id][3])
        iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM3", GetItemCost(id, COST_SMOKEGREN))
    else
    {
        iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM3_1", GetItemCost(id, COST_SMOKEGREN))
        iKey &= ~(1<<2)
    }
    
    if(GetMoney(id) >= GetItemCost(id, COST_HEGREN) && g_Once[id][4])
        iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM4", GetItemCost(id, COST_HEGREN))
    else
    {
        iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM4_1", GetItemCost(id, COST_HEGREN))
        iKey &= ~(1<<3)
    }
    
    if(GetMoney(id) >= GetItemCost(id, COST_INVIS) && g_Once[id][5])
        iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM5", GetItemCost(id, COST_INVIS))
    else
    {
        iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM5_1", GetItemCost(id, COST_INVIS))
        iKey &= ~(1<<4)
    }

    if(GetMoney(id) >= GetItemCost(id, COST_SPEED) && g_Once[id][6])
        iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM6", GetItemCost(id, COST_SPEED))
    else
    {
        iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM6_1", GetItemCost(id, COST_SPEED))
        iKey &= ~(1<<5)
    }
    iLen += formatex(g_Menu[iLen], 511 - iLen, "^n%L", LANG_PLAYER, "SHOP_ITEMEXIT")
    
    return show_menu(id, iKey, g_Menu, -1, "ShopMenu")
}

public ActionShop(id, iKey)
{
    if(!Connect(id))
        return PLUGIN_HANDLED
        
    switch(iKey)
    {
        case 0:
        {
            if(GetMoney(id) < GetItemCost(id, COST_ARMOR) || !g_Once[id][1] || !Alive(id))
                return PLUGIN_CONTINUE
            
            PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTARMOR")
            SetMoney(id, GetMoney(id) - GetItemCost(id, COST_ARMOR))
            cs_set_user_armor(id, 100, CS_ARMOR_VESTHELM)
            g_Once[id][1] = true
            ShowShopMenu(id)
        }
        
        case 1:
        {
            if(GetMoney(id) < GetItemCost(id, COST_HEALTH) || !g_Once[id][2] || !Alive(id))
                return PLUGIN_CONTINUE
            
            PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTHEALTH")
            SetMoney(id, GetMoney(id) - GetItemCost(id, COST_HEALTH))
            fm_set_user_health(id, 100)
            g_Once[id][2] = true
            ShowShopMenu(id)
        }
        
        case 2:
        {
            if(GetMoney(id) < GetItemCost(id, COST_SMOKEGREN) || !g_Once[id][3] || !Alive(id))
                return PLUGIN_CONTINUE
            
            PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTSMOKEGREN")
            SetMoney(id, GetMoney(id) - GetItemCost(id, COST_SMOKEGREN))
            fm_give_item(id, "weapon_smokegrenade")
            g_Once[id][3] = true
            ShowShopMenu(id)
        }
        
        case 3:
        {
            if(GetMoney(id) < GetItemCost(id, COST_HEGREN) || !g_Once[id][4] || !Alive(id))
                return PLUGIN_CONTINUE
            
            PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTHEGREN")
            SetMoney(id, GetMoney(id) - GetItemCost(id, COST_HEGREN))
            fm_give_item(id, "weapon_hegrenade")
            g_Once[id][4] = true
            ShowShopMenu(id)
        }

        case 4:
        {
            if(GetMoney(id) < GetItemCost(id, COST_INVIS) || !g_Once[id][5] || !Alive(id))
                return PLUGIN_CONTINUE
            
            PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTINVIS")
            SetMoney(id, GetMoney(id) - GetItemCost(id, COST_INVIS))
            fm_set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 15)
            g_Once[id][5] = true
            ShowShopMenu(id)
        }

                case 5:
        {
            if(GetMoney(id) < GetItemCost(id, COST_SPEED) || !g_Once[id][6] || !Alive(id))
                return PLUGIN_CONTINUE
            
            PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTSPEED")
            SetMoney(id, GetMoney(id) - GetItemCost(id, COST_SPEED))        
            fm_set_user_maxspeed(id, 600.0)
            g_Once[id][6] = true
            ShowShopMenu(id)
        }
    }
    return PLUGIN_HANDLED
}

GetItemCost(id, iCost)
{
    iCost -= floatround(iCost / 100.0 * g_Discount[id])
    return iCost
}



Лишь утратив всё до конца, человек обретает свободу!
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя soneekk
сообщение 29.7.2016, 13:20
Сообщение #30


Стаж: 13 лет

Сообщений: 335
Благодарностей: 13
Полезность: < 0

r0no^,
вот не должен пропадать speed:
Code
Код:
#include <amxmodx>
#include <cstrike>
#include <hamsandwich>
#include <fakemeta_util>
#include <WPMGPrintChatColor>

#define PLUGIN "Shop"
#define VERSION "1.0"
#define AUTHOR "StudenT"

#define ACCESS ADMIN_IMMUNITY

#define RegMenu(%1,%2) register_menucmd(register_menuid(%1), 1023, %2)
#define Flag(%1) get_user_flags(%1) & ACCESS
#define Connect(%1) is_user_connected(%1)
#define Alive(%1) is_user_alive(%1)
#define SetMoney(%1) cs_set_user_money(%1)
#define GetMoney(%1) cs_get_user_money(%1)

#define COST_ARMOR get_pcvar_num(g_Cvar[2])
#define COST_SPEED get_pcvar_num(g_Cvar[3])
#define COST_HEALTH get_pcvar_num(g_Cvar[4])
#define COST_SMOKEGREN get_pcvar_num(g_Cvar[5])
#define COST_HEGREN get_pcvar_num(g_Cvar[6])
#define COST_INVIS get_pcvar_num(g_Cvar[7])


new g_Discount[33]
new g_Cvar[9]
new bool:g_Once[33][8], bool:b_Speed[33];

public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)

g_Cvar[0] = register_cvar("shop_enabled", "")
g_Cvar[1] = register_cvar("shop_admdiscount", "")

g_Cvar[2] = register_cvar("shop_costarmor", "")
g_Cvar[3] = register_cvar("shop_costspeed", "")
g_Cvar[4] = register_cvar("shop_costhealth", "")
g_Cvar[5] = register_cvar("shop_costsmokegren", "")
g_Cvar[6] = register_cvar("shop_costhegren", "")
g_Cvar[7] = register_cvar("shop_costinvis", "")


register_event("CurWeapon", "event_CurWeapon", "be", "1=1")

RegisterHam(Ham_Spawn, "player", "HamSpawnPlayers", 1)

RegMenu("ShopMenu", "ActionShop")
register_clcmd("shop", "ClCmd_Shop")
register_clcmd("say /shop", "ClCmd_Shop")
register_clcmd("say_team /shop", "ClCmd_Shop")

register_dictionary("shop.txt")
}

public plugin_cfg()
{
new g_Cfg[128]
get_localinfo("amxx_configsdir", g_Cfg, charsmax(g_Cfg))
return server_cmd("exec %s/shop.cfg", g_Cfg)
}

public HamSpawnPlayers(id)
{
if(!Connect(id))
return HAM_IGNORED

if (b_Speed[id])
{
b_Speed[id] = false;
}

if(g_Once[id][7])
fm_set_user_rendering(id)

for(new i; i < 8; i++)
g_Once[id][i] = true

return HAM_IGNORED
}

public client_disconnect(id)
{
if (b_Speed[id])
{
b_Speed[id] = false;
}
}

public ClCmd_Shop(id)
{
if(get_pcvar_num(g_Cvar[0]) == 0)
{
PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_DISABLED")
return PLUGIN_HANDLED
}

if(Flag(id)) g_Discount[id] = get_pcvar_num(g_Cvar[1])
else g_Discount[id] = 0

return ShowShopMenu(id)
}

public ShowShopMenu(id)
{
if(!Alive(id))
{
PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_NOALIVE")
return PLUGIN_HANDLED
}

new g_Menu[512], iLen, iKey
iKey |= (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<9)

if(g_Discount[id] > 0) iLen = formatex(g_Menu, 511, "%L^n^n", LANG_PLAYER, "SHOP_TITLEDISC", GetMoney(id), g_Discount[id])
else iLen = formatex(g_Menu, 511, "%L^n^n", LANG_PLAYER, "SHOP_TITLENODISC", GetMoney(id))

if(GetMoney(id) >= GetItemCost(id, COST_ARMOR) && g_Once[id][1])
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM1", GetItemCost(id, COST_ARMOR))
else
{
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM1_1", GetItemCost(id, COST_ARMOR))
iKey &= ~(1<<0)
}

if(GetMoney(id) >= GetItemCost(id, COST_HEALTH) && g_Once[id][2])
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM2", GetItemCost(id, COST_HEALTH))
else
{
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM2_1", GetItemCost(id, COST_HEALTH))
iKey &= ~(1<<1)
}

if(GetMoney(id) >= GetItemCost(id, COST_SMOKEGREN) && g_Once[id][3])
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM3", GetItemCost(id, COST_SMOKEGREN))
else
{
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM3_1", GetItemCost(id, COST_SMOKEGREN))
iKey &= ~(1<<2)
}

if(GetMoney(id) >= GetItemCost(id, COST_HEGREN) && g_Once[id][4])
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM4", GetItemCost(id, COST_HEGREN))
else
{
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM4_1", GetItemCost(id, COST_HEGREN))
iKey &= ~(1<<3)
}

if(GetMoney(id) >= GetItemCost(id, COST_INVIS) && g_Once[id][5])
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM5", GetItemCost(id, COST_INVIS))
else
{
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM5_1", GetItemCost(id, COST_INVIS))
iKey &= ~(1<<4)
}

if(GetMoney(id) >= GetItemCost(id, COST_SPEED) && g_Once[id][6])
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM6", GetItemCost(id, COST_SPEED))
else
{
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM6_1", GetItemCost(id, COST_SPEED))
iKey &= ~(1<<5)
}
iLen += formatex(g_Menu[iLen], 511 - iLen, "^n%L", LANG_PLAYER, "SHOP_ITEMEXIT")

return show_menu(id, iKey, g_Menu, -1, "ShopMenu")
}

public ActionShop(id, iKey)
{
if(!Connect(id))
return PLUGIN_HANDLED

switch(iKey)
{
case 0:
{
if(GetMoney(id) < GetItemCost(id, COST_ARMOR) || !g_Once[id][1] || !Alive(id))
return PLUGIN_CONTINUE

PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTARMOR")
SetMoney(id, GetMoney(id) - GetItemCost(id, COST_ARMOR))
cs_set_user_armor(id, 100, CS_ARMOR_VESTHELM)
g_Once[id][1] = true
ShowShopMenu(id)
}

case 1:
{
if(GetMoney(id) < GetItemCost(id, COST_HEALTH) || !g_Once[id][2] || !Alive(id))
return PLUGIN_CONTINUE

PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTHEALTH")
SetMoney(id, GetMoney(id) - GetItemCost(id, COST_HEALTH))
fm_set_user_health(id, 100)
g_Once[id][2] = true
ShowShopMenu(id)
}

case 2:
{
if(GetMoney(id) < GetItemCost(id, COST_SMOKEGREN) || !g_Once[id][3] || !Alive(id))
return PLUGIN_CONTINUE

PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTSMOKEGREN")
SetMoney(id, GetMoney(id) - GetItemCost(id, COST_SMOKEGREN))
fm_give_item(id, "weapon_smokegrenade")
g_Once[id][3] = true
ShowShopMenu(id)
}

case 3:
{
if(GetMoney(id) < GetItemCost(id, COST_HEGREN) || !g_Once[id][4] || !Alive(id))
return PLUGIN_CONTINUE

PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTHEGREN")
SetMoney(id, GetMoney(id) - GetItemCost(id, COST_HEGREN))
fm_give_item(id, "weapon_hegrenade")
g_Once[id][4] = true
ShowShopMenu(id)
}

case 4:
{
if(GetMoney(id) < GetItemCost(id, COST_INVIS) || !g_Once[id][5] || !Alive(id))
return PLUGIN_CONTINUE

PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTINVIS")
SetMoney(id, GetMoney(id) - GetItemCost(id, COST_INVIS))
fm_set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 15)
g_Once[id][5] = true
ShowShopMenu(id)
}

case 5:
{
if(GetMoney(id) < GetItemCost(id, COST_SPEED) || !g_Once[id][6] || !Alive(id))
return PLUGIN_CONTINUE

PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTSPEED")
SetMoney(id, GetMoney(id) - GetItemCost(id, COST_SPEED))
b_Speed[id] = true
fm_set_user_maxspeed(id, 600.0)
g_Once[id][6] = true
ShowShopMenu(id)
}
}
return PLUGIN_HANDLED
}

public event_CurWeapon(id)
{
if (b_Speed[id])
{
fm_set_user_maxspeed(id, 600.0);
}
}

GetItemCost(id, iCost)
{
iCost -= floatround(iCost / 100.0 * g_Discount[id])
return iCost
}




у меня тоже есть такой меню но там я удалил invisibility и добавил gravity & speed, если хочешь:

CODE
Код:
#include <amxmodx>
#include <cstrike>
#include <hamsandwich>
#include <fakemeta_util>
#include <WPMGPrintChatColor>

#define PLUGIN "Shop"
#define VERSION "2.2"
#define AUTHOR "bb"

#define ACCESS ADMIN_LEVEL_H

#define RegMenu(%1,%2) register_menucmd(register_menuid(%1), 1023, %2)
#define Flag(%1) get_user_flags(%1) & ACCESS
#define Connect(%1) is_user_connected(%1)
#define Alive(%1) is_user_alive(%1)
#define SetMoney(%1) cs_set_user_money(%1)
#define GetMoney(%1) cs_get_user_money(%1)

#define COST_ARMOR get_pcvar_num(g_Cvar[2])
#define COST_ALLGREN get_pcvar_num(g_Cvar[3])
#define COST_HEALTH get_pcvar_num(g_Cvar[4])
#define COST_SPEED get_pcvar_num(g_Cvar[5])
#define COST_GRAVITY get_pcvar_num(g_Cvar[6])
#define COST_HEALTHH get_pcvar_num(g_Cvar[7])

new g_Discount[33]
new g_Cvar[9]
new bool:g_Once[33][8], bool:b_Speed[33], bool:b_Gravity[33]

public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)

g_Cvar[0] = register_cvar("shop_enabled", "")
g_Cvar[1] = register_cvar("shop_admdiscount", "")

g_Cvar[2] = register_cvar("shop_costarmor", "")
g_Cvar[3] = register_cvar("shop_costallgren", "")
g_Cvar[4] = register_cvar("shop_costhealth", "")
g_Cvar[5] = register_cvar("shop_costspeed", "")
g_Cvar[6] = register_cvar("shop_costgravity", "")
g_Cvar[7] = register_cvar("shop_costhealthh", "")

RegisterHam(Ham_Spawn, "player", "HamSpawnPlayers", 1)

RegMenu("ShopMenu", "ActionShop")
register_clcmd("shop", "ClCmd_Shop")
register_clcmd("say /shop", "ClCmd_Shop")
register_clcmd("say_team /shop", "ClCmd_Shop")

register_clcmd("say /takem", "give_money")

register_dictionary("shop.txt")

// Register the plugins events
register_event("CurWeapon", "event_CurWeapon", "be", "1=1");
}

public plugin_cfg()
{
new g_Cfg[128]
get_localinfo("amxx_configsdir", g_Cfg, charsmax(g_Cfg))
return server_cmd("exec %s/shop.cfg", g_Cfg)
}

public give_money(id)
{
cs_set_user_money(id, cs_get_user_money(id) + 16000);
}

public plugin_natives() register_native("ClCmd_Shop", "ClCmd_Shop", 1)

public ClCmd_Shop(id)
{
if(get_pcvar_num(g_Cvar[0]) == 0)
{
PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_DISABLED")
return PLUGIN_HANDLED
}

if(Flag(id)) g_Discount[id] = get_pcvar_num(g_Cvar[1])
else g_Discount[id] = 0

return ShowShopMenu(id)
}

public ShowShopMenu(id)
{
if(!Alive(id))
{
PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_NOALIVE")
return PLUGIN_HANDLED
}

new g_Menu[512], iLen, iKey
iKey |= (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<9)

if(g_Discount[id] > 0) iLen = formatex(g_Menu, 511, "%L^n^n", LANG_PLAYER, "SHOP_TITLEDISC", GetMoney(id), g_Discount[id])
else iLen = formatex(g_Menu, 511, "%L^n^n", LANG_PLAYER, "SHOP_TITLENODISC", GetMoney(id))

if(GetMoney(id) >= GetItemCost(id, COST_ARMOR) && g_Once[id][1])
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM1", GetItemCost(id, COST_ARMOR))
else
{
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM1_1", GetItemCost(id, COST_ARMOR))
iKey &= ~(1<<0)
}

if(GetMoney(id) >= GetItemCost(id, COST_ALLGREN) && g_Once[id][2])
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM2", GetItemCost(id, COST_ALLGREN))
else
{
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM2_1", GetItemCost(id, COST_ALLGREN))
iKey &= ~(1<<1)
}

if(GetMoney(id) >= GetItemCost(id, COST_HEALTH) && g_Once[id][3])
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM3", GetItemCost(id, COST_HEALTH))
else
{
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM3_1", GetItemCost(id, COST_HEALTH))
iKey &= ~(1<<2)
}

if(GetMoney(id) >= GetItemCost(id, COST_SPEED) && g_Once[id][4])
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM4", GetItemCost(id, COST_SPEED))
else
{
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM4_1", GetItemCost(id, COST_SPEED))
iKey &= ~(1<<3)
}

if(GetMoney(id) >= GetItemCost(id, COST_GRAVITY) && g_Once[id][5])
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM5", GetItemCost(id, COST_GRAVITY))
else
{
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM5_1", GetItemCost(id, COST_GRAVITY))
iKey &= ~(1<<4)
}

if(GetMoney(id) >= GetItemCost(id, COST_HEALTHH) && g_Once[id][6])
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM7", GetItemCost(id, COST_HEALTHH))
else
{
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM7_1", GetItemCost(id, COST_HEALTHH))
iKey &= ~(1<<5)
}


iLen += formatex(g_Menu[iLen], 511 - iLen, "^n%L^n^n\dShop Menu. 2.2", LANG_PLAYER, "SHOP_ITEMEXIT")

return show_menu(id, iKey, g_Menu, -1, "ShopMenu")
}

public ActionShop(id, iKey)
{
if(!Connect(id))
return PLUGIN_HANDLED

switch(iKey)
{
case 0:
{
if(GetMoney(id) < GetItemCost(id, COST_ARMOR) || !g_Once[id][1] || !Alive(id))
return PLUGIN_CONTINUE

PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTARMOR")
SetMoney(id, GetMoney(id) - GetItemCost(id, COST_ARMOR))
cs_set_user_armor(id, 100, CS_ARMOR_VESTHELM)
g_Once[id][1] = false
ShowShopMenu(id)
}

case 1:
{
if(GetMoney(id) < GetItemCost(id, COST_ALLGREN) || !g_Once[id][2] || !Alive(id))
return PLUGIN_CONTINUE

PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTALLGREN")
SetMoney(id, GetMoney(id) - GetItemCost(id, COST_ALLGREN))
fm_give_item(id, "weapon_hegrenade")
fm_give_item(id, "weapon_flashbang")
fm_give_item(id, "weapon_flashbang")
fm_give_item(id, "weapon_smokegrenade")
g_Once[id][2] = false
ShowShopMenu(id)
}
case 2:
{
if(GetMoney(id) < GetItemCost(id, COST_HEALTH) || !g_Once[id][3] || !Alive(id))
return PLUGIN_CONTINUE

PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTHEALTH")
SetMoney(id, GetMoney(id) - GetItemCost(id, COST_HEALTH))
fm_set_user_health(id, get_user_health(id) + 255)
g_Once[id][3] = false
ShowShopMenu(id)
}
case 3:
{
if(GetMoney(id) < GetItemCost(id, COST_SPEED) || !g_Once[id][4] || !Alive(id))
return PLUGIN_CONTINUE

PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTSPEED")
SetMoney(id, GetMoney(id) - GetItemCost(id, COST_SPEED))
b_Speed[id] = true;
g_Once[id][4] = false
ShowShopMenu(id)
}
case 4:
{
if(GetMoney(id) < GetItemCost(id, COST_GRAVITY) || !g_Once[id][5] || !Alive(id))
return PLUGIN_CONTINUE

PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTGRAVITY")
SetMoney(id, GetMoney(id) - GetItemCost(id, COST_GRAVITY))
b_Gravity[id] = true;
fm_set_user_gravity(id, 0.7);
g_Once[id][5] = false
ShowShopMenu(id)
}
case 6:
{
if(GetMoney(id) < GetItemCost(id, COST_HEALTHH) || !g_Once[id][6] || !Alive(id))
return PLUGIN_CONTINUE

PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "COST_HEALTHH")
SetMoney(id, GetMoney(id) - GetItemCost(id, COST_HEALTHH))
fm_set_user_health(id, get_user_health(id) + 500)
g_Once[id][6] = false
ShowShopMenu(id)
}
}
return PLUGIN_HANDLED
}

public HamSpawnPlayers(id)
{
if(!Connect(id))
return HAM_IGNORED

if(g_Once[id][7])
fm_set_user_rendering(id)

if (b_Speed[id])
{
b_Speed[id] = false;
}
if (b_Gravity[id])
{
b_Gravity[id] = false;
fm_set_user_gravity(id, 1.0);
}

for(new i; i < 8; i++)
g_Once[id][i] = true

return HAM_IGNORED
}

// Roca Motamashe Gadis
public client_disconnect(id)
{
if (b_Speed[id])
{
b_Speed[id] = false;
}
if (b_Gravity[id])
{
b_Gravity[id] = false;
}
}


// Current Weapon event
public event_CurWeapon(id)
{
if (b_Speed[id])
{
fm_set_user_maxspeed(id, 350.0);
}
}

GetItemCost(id, iCost)
{
iCost -= floatround(iCost / 100.0 * g_Discount[id])
return iCost
}


Отредактировал: soneekk, - 29.7.2016, 13:21
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
Поблагодарили 1 раз
   + Цитировать сообщение
Статус пользователя r0no^
сообщение 15.8.2016, 2:05
Сообщение #31


Стаж: 14 лет
Город: Vilnius

Сообщений: 359
Благодарностей: 162
Полезность: 626

Еще вопрос. Как сделать, что бы меню само закрывалось, после покупки?


Лишь утратив всё до конца, человек обретает свободу!
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
   + Цитировать сообщение
Статус пользователя rGame
сообщение 15.8.2016, 3:26
Сообщение #32
Стаж: 12 лет

Сообщений: 390
Благодарностей: 629
Полезность: 1016

Цитата(r0no^ @ 15.8.2016, 3:05) *
Еще вопрос. Как сделать, что бы меню само закрывалось, после покупки?

Cкрытый текст

Код:
#include <amxmodx>
#include <cstrike>
#include <hamsandwich>
#include <fakemeta_util>
#include <WPMGPrintChatColor>

#define PLUGIN "Shop"
#define VERSION "1.0"
#define AUTHOR "StudenT"

#define ACCESS ADMIN_IMMUNITY

#define RegMenu(%1,%2) register_menucmd(register_menuid(%1), 1023, %2)
#define Flag(%1) get_user_flags(%1) & ACCESS
#define Connect(%1) is_user_connected(%1)
#define Alive(%1) is_user_alive(%1)
#define SetMoney(%1) cs_set_user_money(%1)
#define GetMoney(%1) cs_get_user_money(%1)

#define COST_ARMOR get_pcvar_num(g_Cvar[2])
#define COST_SPEED get_pcvar_num(g_Cvar[3])
#define COST_HEALTH get_pcvar_num(g_Cvar[4])
#define COST_SMOKEGREN get_pcvar_num(g_Cvar[5])
#define COST_HEGREN get_pcvar_num(g_Cvar[6])
#define COST_INVIS get_pcvar_num(g_Cvar[7])


new g_Discount[33]
new g_Cvar[9]
new bool:g_Once[33][8], bool:b_Speed[33];

public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)

g_Cvar[0] = register_cvar("shop_enabled", "")
g_Cvar[1] = register_cvar("shop_admdiscount", "")

g_Cvar[2] = register_cvar("shop_costarmor", "")
g_Cvar[3] = register_cvar("shop_costspeed", "")
g_Cvar[4] = register_cvar("shop_costhealth", "")
g_Cvar[5] = register_cvar("shop_costsmokegren", "")
g_Cvar[6] = register_cvar("shop_costhegren", "")
g_Cvar[7] = register_cvar("shop_costinvis", "")


register_event("CurWeapon", "event_CurWeapon", "be", "1=1")

RegisterHam(Ham_Spawn, "player", "HamSpawnPlayers", 1)

RegMenu("ShopMenu", "ActionShop")
register_clcmd("shop", "ClCmd_Shop")
register_clcmd("say /shop", "ClCmd_Shop")
register_clcmd("say_team /shop", "ClCmd_Shop")

register_dictionary("shop.txt")
}

public plugin_cfg()
{
new g_Cfg[128]
get_localinfo("amxx_configsdir", g_Cfg, charsmax(g_Cfg))
return server_cmd("exec %s/shop.cfg", g_Cfg)
}

public HamSpawnPlayers(id)
{
if(!Connect(id))
return HAM_IGNORED

if (b_Speed[id])
{
b_Speed[id] = false;
}

if(g_Once[id][7])
fm_set_user_rendering(id)

for(new i; i < 8; i++)
g_Once[id][i] = true

return HAM_IGNORED
}

public client_disconnect(id)
{
if (b_Speed[id])
{
b_Speed[id] = false;
}
}

public ClCmd_Shop(id)
{
if(get_pcvar_num(g_Cvar[0]) == 0)
{
PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_DISABLED")
return PLUGIN_HANDLED
}

if(Flag(id)) g_Discount[id] = get_pcvar_num(g_Cvar[1])
else g_Discount[id] = 0

return ShowShopMenu(id)
}

public ShowShopMenu(id)
{
if(!Alive(id))
{
PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_NOALIVE")
return PLUGIN_HANDLED
}

new g_Menu[512], iLen, iKey
iKey |= (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<9)

if(g_Discount[id] > 0) iLen = formatex(g_Menu, 511, "%L^n^n", LANG_PLAYER, "SHOP_TITLEDISC", GetMoney(id), g_Discount[id])
else iLen = formatex(g_Menu, 511, "%L^n^n", LANG_PLAYER, "SHOP_TITLENODISC", GetMoney(id))

if(GetMoney(id) >= GetItemCost(id, COST_ARMOR) && g_Once[id][1])
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM1", GetItemCost(id, COST_ARMOR))
else
{
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM1_1", GetItemCost(id, COST_ARMOR))
iKey &= ~(1<<0)
}

if(GetMoney(id) >= GetItemCost(id, COST_HEALTH) && g_Once[id][2])
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM2", GetItemCost(id, COST_HEALTH))
else
{
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM2_1", GetItemCost(id, COST_HEALTH))
iKey &= ~(1<<1)
}

if(GetMoney(id) >= GetItemCost(id, COST_SMOKEGREN) && g_Once[id][3])
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM3", GetItemCost(id, COST_SMOKEGREN))
else
{
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM3_1", GetItemCost(id, COST_SMOKEGREN))
iKey &= ~(1<<2)
}

if(GetMoney(id) >= GetItemCost(id, COST_HEGREN) && g_Once[id][4])
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM4", GetItemCost(id, COST_HEGREN))
else
{
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM4_1", GetItemCost(id, COST_HEGREN))
iKey &= ~(1<<3)
}

if(GetMoney(id) >= GetItemCost(id, COST_INVIS) && g_Once[id][5])
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM5", GetItemCost(id, COST_INVIS))
else
{
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM5_1", GetItemCost(id, COST_INVIS))
iKey &= ~(1<<4)
}

if(GetMoney(id) >= GetItemCost(id, COST_SPEED) && g_Once[id][6])
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM6", GetItemCost(id, COST_SPEED))
else
{
iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM6_1", GetItemCost(id, COST_SPEED))
iKey &= ~(1<<5)
}
iLen += formatex(g_Menu[iLen], 511 - iLen, "^n%L", LANG_PLAYER, "SHOP_ITEMEXIT")

return show_menu(id, iKey, g_Menu, -1, "ShopMenu")
}

public ActionShop(id, iKey)
{
if(!Connect(id))
return PLUGIN_HANDLED

switch(iKey)
{
case 0:
{
if(GetMoney(id) < GetItemCost(id, COST_ARMOR) || !g_Once[id][1] || !Alive(id))
return PLUGIN_CONTINUE

PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTARMOR")
SetMoney(id, GetMoney(id) - GetItemCost(id, COST_ARMOR))
cs_set_user_armor(id, 100, CS_ARMOR_VESTHELM)
g_Once[id][1] = true
}

case 1:
{
if(GetMoney(id) < GetItemCost(id, COST_HEALTH) || !g_Once[id][2] || !Alive(id))
return PLUGIN_CONTINUE

PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTHEALTH")
SetMoney(id, GetMoney(id) - GetItemCost(id, COST_HEALTH))
fm_set_user_health(id, 100)
g_Once[id][2] = true
}

case 2:
{
if(GetMoney(id) < GetItemCost(id, COST_SMOKEGREN) || !g_Once[id][3] || !Alive(id))
return PLUGIN_CONTINUE

PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTSMOKEGREN")
SetMoney(id, GetMoney(id) - GetItemCost(id, COST_SMOKEGREN))
fm_give_item(id, "weapon_smokegrenade")
g_Once[id][3] = true
}

case 3:
{
if(GetMoney(id) < GetItemCost(id, COST_HEGREN) || !g_Once[id][4] || !Alive(id))
return PLUGIN_CONTINUE

PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTHEGREN")
SetMoney(id, GetMoney(id) - GetItemCost(id, COST_HEGREN))
fm_give_item(id, "weapon_hegrenade")
g_Once[id][4] = true
}

case 4:
{
if(GetMoney(id) < GetItemCost(id, COST_INVIS) || !g_Once[id][5] || !Alive(id))
return PLUGIN_CONTINUE

PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTINVIS")
SetMoney(id, GetMoney(id) - GetItemCost(id, COST_INVIS))
fm_set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 15)
g_Once[id][5] = true
}

case 5:
{
if(GetMoney(id) < GetItemCost(id, COST_SPEED) || !g_Once[id][6] || !Alive(id))
return PLUGIN_CONTINUE

PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTSPEED")
SetMoney(id, GetMoney(id) - GetItemCost(id, COST_SPEED))
b_Speed[id] = true
fm_set_user_maxspeed(id, 600.0)
g_Once[id][6] = true
}
}
return PLUGIN_HANDLED
}

public event_CurWeapon(id)
{
if (b_Speed[id])
{
fm_set_user_maxspeed(id, 600.0);
}
}

GetItemCost(id, iCost)
{
iCost -= floatround(iCost / 100.0 * g_Discount[id])
return iCost
}
Перейти в начало страницы         Просмотр профиля    Отправить личное сообщение
Поблагодарили 1 раз
   + Цитировать сообщение
2 страниц V   1 2
 
Ответить в данную темуНачать новую тему
 
0 пользователей и 1 гостей читают эту тему: